I noticed in your screenshot of the revised specification that you had a section for objects with Speed, Size and Invincibility. I'd recommend that for these types of attributes you have the programmer expose them in some fashion for you to tweak later. You don't want to waste his time on game-play balancing, which he may or may not be skilled at, and you don't want to have to dive into the code to adjust these things later. When your testing players come back say something like, 'this enemy is a bit hard, but would be fine if it was a tad slower' it's going to be a lot easier to change a value in an INI file that in the code itself. (Also maybe a bit more granular that 1 of 5, you can always limit it later.)
Hey thanks man just subscribed, i am currently searching on how to do this correctly. game developing seems difficult. Rather learn from others mistakes. Cheers.
i have been working on fiverr for over 3 years now, and most people who reached out to me have only an idea for a game that they want and i end up designing the entire game myself, i would've charged them for the game design process bc it took 50% of the dev time maybe more than it would take me to actually code the entire thing lol
When giving the games to clients how does that work? Like do they need a computer if so what kind of? And what do you do with the code ? If you’re publishing on iOS and android do you put the code there ?
@@sebastianrodriguez-qi2np mostly i would just include the source code, but if it wasn't need i'd ask the client which platform they want the game on and export the game into that
You got alot of work for the money you spent, revisions really arnt to fully change the project, like you said, you should have been more clear up front with the dev.
By the way, there was this Minecraft server that was shut down and I wanted it to be recreated, but of course I can't afford it since its cost. $2,678, so that's why I had to GoFundMe page to have it hosted so that people can help support the project so I can manage to afford it to order to make an actual replica of the game that was deleted long time ago, I guess what you can say is the more expensive the more better it gets, and I'm not overly mad about it, just going to have to be patient when it comes to advertising it and waiting out until I reach a certain amount of money to afford this project to happen
I am a unity game dev for 4 years. I don't know what were your expectations, but seeing the footage I think this game is doable in a few hours. So yes, maybe he was an amateur😢
I've wanted to take a gamble at getting someone to create a battle royale for me on Fiverr, would it seem rude of me to ask a developer to show me a sample video of what their work may look like? Many of the developers I have sorted through don't seem to have very much details or videos demonstrating what their work will possibly result as for the price they have their premiums at.
Interesting, i think i understand whats going on here. Instead of specifically looking for a "game dev" look for someone who is a true "jack of all trades". Because you have to realize freelancers are mostly ALL solo-devs, meaning the chances of a 1-man army specializing in all the fields within game development required to make a full battle royale game is low. You must look for someone who is the Gordon Ramsay of Video games, a pioneer, an originator, innovator. The dev you choose must be a damn near genius and so do you IF you want the work to get done right the 1st time. Someone who can take your verbally spoken idea and turn it into a virtually spoken one. As for myself, i do specialize in this type of thing. I do just about everything you can think of game dev related but I know what im good and and what im not good at. Your developer should be upfront about their weaknesses, if they aren't then thats a forsure sign you're not dealing with the correct individual for the job. For you id reccomend breaking your game up into small fractions of features youd like to add & paying for custom assets that make up the fractions, then learn how to make multiple assets work together without the help of a dev. the assets MUST be modular & universal so that the development process is as simple as playing with lego blocks. That way you are giving the dev a specific job without being too complicated then you can incorporate it into your game as long as you explained to the dev that you need the asset to be modular/universal so that you can peice it together with pre-existing assets or future assets. Basically the custom assets should work in any game you drop it into, it should be SUPER modular to the point to where you feel like you made it yourself...... THEN take the prototype you have created, and send that to a dev in-order to turn it into a PLAYABLE game, when you like the way it plays now we can focus on the way it looks, so maybe reach out to a couple designers who can polish the game's graphic assets & elements... and now you have the finished product...... Don't expect someone who is just trying to make some easy money to provide you with great quality ALONE when you are asking for a project that normally requires multiple groups of dedicated people. you must split the game into more simple and specific tasks instead of asking for a whole entire project in one go.
Honestly, I didn't consider it too much, but I look at it like this: In this case, I was using a Fiverr developer, whose entire career is pretty much based on a review system, so that helps. I also realised during this project that there was so much more required to developing a successful game/app than just having a game/app created. The amount of marketing and other things necessary were far greater than I had originally considered, and developers on Fiverr likely don't have the skills, or the budget for that. Furthermore, if the game or app that you're wanted developed is such a unique and great idea, contracts are a must. International contracts can be hard to follow through with, so I'd recommend employing local developers that you can actually sue in a worst case scenario. Hope something of that helps!
This video really helped me realize how difficult game dev really is. Thanks a lot (:
I noticed in your screenshot of the revised specification that you had a section for objects with Speed, Size and Invincibility. I'd recommend that for these types of attributes you have the programmer expose them in some fashion for you to tweak later. You don't want to waste his time on game-play balancing, which he may or may not be skilled at, and you don't want to have to dive into the code to adjust these things later. When your testing players come back say something like, 'this enemy is a bit hard, but would be fine if it was a tad slower' it's going to be a lot easier to change a value in an INI file that in the code itself. (Also maybe a bit more granular that 1 of 5, you can always limit it later.)
Thanks for the tips! Still learning the landscape so feedback is greatly appreciated
Hey thanks man just subscribed, i am currently searching on how to do this correctly. game developing seems difficult. Rather learn from others mistakes. Cheers.
For sure, that's the best way to do it. Best of luck to you!
Thanks for this!
i have been working on fiverr for over 3 years now, and most people who reached out to me have only an idea for a game that they want and i end up designing the entire game myself, i would've charged them for the game design process bc it took 50% of the dev time maybe more than it would take me to actually code the entire thing lol
When giving the games to clients how does that work? Like do they need a computer if so what kind of? And what do you do with the code ? If you’re publishing on iOS and android do you put the code there ?
@@sebastianrodriguez-qi2np i usually just compile the game into a playable format (.exe) and along with it provide them the source as well.
Do you develop 2D app games?
@@sebastianrodriguez-qi2np mostly i would just include the source code, but if it wasn't need i'd ask the client which platform they want the game on and export the game into that
@@sweatt4237 yes of course
You got alot of work for the money you spent, revisions really arnt to fully change the project, like you said, you should have been more clear up front with the dev.
By the way, there was this Minecraft server that was shut down and I wanted it to be recreated, but of course I can't afford it since its cost. $2,678, so that's why I had to GoFundMe page to have it hosted so that people can help support the project so I can manage to afford it to order to make an actual replica of the game that was deleted long time ago,
I guess what you can say is the more expensive the more better it gets, and I'm not overly mad about it, just going to have to be patient when it comes to advertising it and waiting out until I reach a certain amount of money to afford this project to happen
to be honest i think the link to your game is incomplete?
I am a unity game dev for 4 years. I don't know what were your expectations, but seeing the footage I think this game is doable in a few hours. So yes, maybe he was an amateur😢
Do you develop app games?
I've wanted to take a gamble at getting someone to create a battle royale for me on Fiverr, would it seem rude of me to ask a developer to show me a sample video of what their work may look like? Many of the developers I have sorted through don't seem to have very much details or videos demonstrating what their work will possibly result as for the price they have their premiums at.
Interesting, i think i understand whats going on here. Instead of specifically looking for a "game dev" look for someone who is a true "jack of all trades". Because you have to realize freelancers are mostly ALL solo-devs, meaning the chances of a 1-man army specializing in all the fields within game development required to make a full battle royale game is low. You must look for someone who is the Gordon Ramsay of Video games, a pioneer, an originator, innovator. The dev you choose must be a damn near genius and so do you IF you want the work to get done right the 1st time. Someone who can take your verbally spoken idea and turn it into a virtually spoken one. As for myself, i do specialize in this type of thing. I do just about everything you can think of game dev related but I know what im good and and what im not good at. Your developer should be upfront about their weaknesses, if they aren't then thats a forsure sign you're not dealing with the correct individual for the job. For you id reccomend breaking your game up into small fractions of features youd like to add & paying for custom assets that make up the fractions, then learn how to make multiple assets work together without the help of a dev. the assets MUST be modular & universal so that the development process is as simple as playing with lego blocks. That way you are giving the dev a specific job without being too complicated then you can incorporate it into your game as long as you explained to the dev that you need the asset to be modular/universal so that you can peice it together with pre-existing assets or future assets. Basically the custom assets should work in any game you drop it into, it should be SUPER modular to the point to where you feel like you made it yourself...... THEN take the prototype you have created, and send that to a dev in-order to turn it into a PLAYABLE game, when you like the way it plays now we can focus on the way it looks, so maybe reach out to a couple designers who can polish the game's graphic assets & elements... and now you have the finished product...... Don't expect someone who is just trying to make some easy money to provide you with great quality ALONE when you are asking for a project that normally requires multiple groups of dedicated people. you must split the game into more simple and specific tasks instead of asking for a whole entire project in one go.
How do you keep the developer from running off with your intellectual property?
Honestly, I didn't consider it too much, but I look at it like this: In this case, I was using a Fiverr developer, whose entire career is pretty much based on a review system, so that helps. I also realised during this project that there was so much more required to developing a successful game/app than just having a game/app created. The amount of marketing and other things necessary were far greater than I had originally considered, and developers on Fiverr likely don't have the skills, or the budget for that. Furthermore, if the game or app that you're wanted developed is such a unique and great idea, contracts are a must. International contracts can be hard to follow through with, so I'd recommend employing local developers that you can actually sue in a worst case scenario. Hope something of that helps!
He lost more than you did, you got a good deal
Exactly. Guy needs to make an actual game doc and not be a lazy bum. I’ve gotten tremendous deals and been very blessed on fiverr