Star Realms: United Expansion Review

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  • เผยแพร่เมื่อ 15 ธ.ค. 2024

ความคิดเห็น • 13

  • @twitchster77
    @twitchster77 8 ปีที่แล้ว +7

    That intro was amazing! Well done! :D

    • @TwoBatsGaming
      @TwoBatsGaming  8 ปีที่แล้ว +2

      thanks! we put some work into it, glad you dig the style.

  • @raiseyourback1388
    @raiseyourback1388 9 หลายเดือนก่อน

    very good and detailled review, thanks

  • @woehrle17
    @woehrle17 8 ปีที่แล้ว +2

    I'll probably end up buying all 4 but I agree that the assault and command cards are the most interesting. Thanks for the review.

  • @KingFunky
    @KingFunky 7 ปีที่แล้ว

    Thx. Very informational and well-made

    • @TwoBatsGaming
      @TwoBatsGaming  7 ปีที่แล้ว

      +Kingfunky sure thing, glad to hear that you liked it. We appreciate the support.

  • @MoronicChunk1
    @MoronicChunk1 8 ปีที่แล้ว

    at the start i might just introduce the missions as a variation on the gambit cards rather than a stand alone win condition, ill tweak it as i play with them to see how they go. my games are already pretty absurd at this point because i own all the sets and just play with one massive deck so house rules are essential. from the gambits set for example in normal games i have banned the black market card, i think its considerably overpowered compared to all the other gambits.

  • @00blaat00
    @00blaat00 5 ปีที่แล้ว

    Did you do Ray's voice in "Archer"?

  • @vorpalCortex
    @vorpalCortex 6 ปีที่แล้ว

    Great video! Thank you. Where does it say that there is a 24 faction pair card maximum.

    • @martind2520
      @martind2520 3 ปีที่แล้ว

      There's no in game limit, but that's how many cards you'll get if you buy both sets. That said, there is now a third pack called Stellar Allies, so the card count is now at 36.

  • @RadicallyLegit
    @RadicallyLegit 8 ปีที่แล้ว +2

    good review

  • @Cheddarific
    @Cheddarific 3 ปีที่แล้ว

    Couldn't you just take advantage of whichever missions are convenient for their rewards while focusing on damage? No need to push hard into all 3 missions if your deck's path doesn't fit with one of them.