Making Fluid and Powerful Animations For 'Skullgirls'

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  • เผยแพร่เมื่อ 18 ธ.ค. 2024

ความคิดเห็น • 647

  • @ecmgbt9
    @ecmgbt9 8 ปีที่แล้ว +5137

    "You're creating movement, not individual pieces of art." I need to remember that more often 😅

    • @StephanieLoveful
      @StephanieLoveful 8 ปีที่แล้ว +45

      filia free fall, in the first version her boobs flopped before the fall. In the fixed version it doesnt.
      :(

    • @demsterclippy4252
      @demsterclippy4252 8 ปีที่แล้ว +132

      That happens to me very often, except that even in ordinary drawings, I overwork details that will likely not matter in the long run, and only drag my progress in creative thinking.

    • @demsterclippy4252
      @demsterclippy4252 8 ปีที่แล้ว +15

      That happens to me very often, except that even in ordinary drawings, I overwork details that will likely not matter in the long run, and only drag my progress in creative thinking.

    • @DaveBrunoAnimation
      @DaveBrunoAnimation 7 ปีที่แล้ว +24

      Haha they really hammered that in at my college 2D Animation program.

    • @Mars_over_seer
      @Mars_over_seer 7 ปีที่แล้ว +19

      Yup. We've all forget that it's ok to break a model.

  • @holyflutterofgod
    @holyflutterofgod 8 ปีที่แล้ว +2227

    What a FANTASTIC explanation. The parts where she just changed one frame and showed the difference, brilliant.

  • @raedien
    @raedien 8 ปีที่แล้ว +2653

    I know she probably isn't too happy with how the presentation flowed but honestly the info is solid. My friends and I have played fighters our whole lives and we noticed how much work went into this game's animations and how good they not only look, but feel.
    Thanks for putting this up and thank you Mariel Cartwright for caring about how your moves feel.

    • @samuelsanguino8422
      @samuelsanguino8422 4 ปีที่แล้ว +3

      Hi. You're Cute.

    • @ye721
      @ye721 4 ปีที่แล้ว +56

      @@samuelsanguino8422 wtf

    • @iwanttokillmyself3248
      @iwanttokillmyself3248 4 ปีที่แล้ว +3

      Samuel Sanguino i agree with u lowkey 🥰

    • @samuelsanguino8422
      @samuelsanguino8422 4 ปีที่แล้ว +3

      hey hey hey how about we all get to know each other

    • @ye721
      @ye721 4 ปีที่แล้ว +24

      @@samuelsanguino8422 no

  • @Yeldibus
    @Yeldibus 7 ปีที่แล้ว +369

    I've never had a crush on animation before. Then I saw Skull Girls and felt the need to pause for every single frame to really appreciate all the effort and expertise that went into it.

    • @syrelian
      @syrelian 7 ปีที่แล้ว +42

      Buy the game, go to training mode, turn on super slomo, enjoy

    • @rudeboyspodcast
      @rudeboyspodcast 3 ปีที่แล้ว +24

      @@syrelian I've owned the game for 9 years and I STILL do this and I'm STILL finding new details in frames to this day. It's just so wonderful to look at.

  • @Bloodycupcake54
    @Bloodycupcake54 8 ปีที่แล้ว +2721

    "I didn't include Konami"
    wise choice

    • @oddluck4180
      @oddluck4180 7 ปีที่แล้ว +63

      #FucKonami

    • @Ausdrake
      @Ausdrake 7 ปีที่แล้ว +69

      @weirdalfanatic2788 The Skullgirls team _lived_ through it

    • @crocketlawnchair259
      @crocketlawnchair259 6 ปีที่แล้ว +14

      Ausdrake Yeah, Lab Zero got REAMED by the business side of game development.

    • @Lonewulf321
      @Lonewulf321 6 ปีที่แล้ว +2

      weirdalfanatic2788 who doesn’t ?

    • @voltagebinary1006
      @voltagebinary1006 6 ปีที่แล้ว +13

      Konami games had the best music in the 80s and 90s, though

  • @Tempora158
    @Tempora158 7 ปีที่แล้ว +814

    9:23 "You're creating movement, not individual pieces of art"
    This is something UDON, a bunch of comic book artists, completely ignored when making the new sprites for Super Street Fighter II Turbo HD Remix and why their animation is so choppy, despite having the same number of frames as the animation they are copying.

    • @GraveUypo
      @GraveUypo 6 ปีที่แล้ว +57

      yep that game looks like garbage. every animation is jittery AF and the sprites sometimes don't even line up correctly in between frames.

    • @Nacho_Vidal
      @Nacho_Vidal 4 ปีที่แล้ว +8

      So true.

  • @crybirb
    @crybirb 9 ปีที่แล้ว +1296

    God I'm a fan of her since the beginning of Skullgirls, such great talk. Thanks for the upload GDC.

    • @unicron8244
      @unicron8244 8 ปีที่แล้ว +21

      4realz Yo! Gameplay iz Queen.
      Thank You Lady Mariel

  • @michaelderosier3505
    @michaelderosier3505 2 ปีที่แล้ว +20

    She has no reason to be nervous! Her work is amazing and I love the advice she’s giving.

  • @QwertyCharlieFourate
    @QwertyCharlieFourate 8 ปีที่แล้ว +729

    it's almost identical to the choreography Jackie Chan uses in his films; overshooting, doubling (longer) impact frames etc. very interesting.

    • @abcdefghilihgfedcba
      @abcdefghilihgfedcba 7 ปีที่แล้ว +70

      The body breaking too?

    • @syrelian
      @syrelian 7 ปีที่แล้ว +58

      Probably not exactly, but as a professional martial artist he probably had some poses that looked impossible that he'd use for good visual effect

    • @432neptune
      @432neptune 7 ปีที่แล้ว +29

      +ALAKTORN Jackie Chan is a known perfectionist.

    • @aidanpage2458
      @aidanpage2458 7 ปีที่แล้ว +7

      Was thinking the exact same thing

    • @aidanpage2458
      @aidanpage2458 7 ปีที่แล้ว +46

      Not literally body breaking I guess, but Jackie Chan does have inserts and frames that would be physically or temporally impossible to give punches more impact

  • @JoeStuffz
    @JoeStuffz 5 ปีที่แล้ว +63

    Filia's original knee fall animation was amazing and beautiful, but I agree. It looks like she was falling because of something like sleepiness. The change made it feel like she got hit really hard by something

  •  4 ปีที่แล้ว +169

    Time stamps:
    Introduction: 0:59
    silhouette: 1:50
    Anticipation: 2:24
    Notes on anticipation: 3:22
    Favoring keys: 3:51
    Follow through: 4:47
    Smears: 5:30
    Overshoot: 6:33
    Overshoot Example: 7:17
    Breaking the body: 7:47
    Breaking the body example: 8:15
    Remember YOUR ANIMATING!: 9:03
    Timing and Gameplay: 9:31
    The Skull Girls Process: 9:43
    KNOW WHAT YOUR MAKING: 10:58
    Use holds effectively 11:30
    Using holds effectively example: 11:59
    Hitstop 12:42
    Transitionning to and from idle: 13:10
    Gameplay is King!: 13:58
    Putting it together 14:24
    Anticipation, smear, mainkey, RETURN: 14:36
    Lessons from skull girls 15:04
    Fluid vs. Overanimated 15:22
    Review: 19:12

  • @AFrozenKitten
    @AFrozenKitten 5 ปีที่แล้ว +195

    17:15 Ironically, this move feels like it has so much punch in game in part because of the absurd windup. Personally, I feel like it's pretty masterfully done despite the high frame count.

    • @snitchbug
      @snitchbug 4 ปีที่แล้ว +42

      i think definitely shaving off frames of jamming her hands into the ground and the throw definitely make it flow better, looks less like slow motion
      the punch windup looked really good before tho i do agree

    • @piesmuggler7268
      @piesmuggler7268 4 ปีที่แล้ว +3

      @@snitchbug isn't it supposed to be slow motion?

    • @snitchbug
      @snitchbug 4 ปีที่แล้ว +19

      Ryanizer 321
      the wind up yeah, but the actual punch being fast makes it look like it hits harder

  • @Duhad8
    @Duhad8 8 ปีที่แล้ว +282

    Nice to see an amazing artist talking about her craft!

  • @busTedOaS
    @busTedOaS 7 ปีที่แล้ว +400

    18:44 "We animated too much boob jiggle"

    • @hortense5321
      @hortense5321 5 ปีที่แล้ว +67

      busTedOaS NONSENSE there’s NEVER enough boob jiggle!!

    • @violetthebat8810
      @violetthebat8810 4 ปีที่แล้ว +15

      @@hortense5321 AMEN!!!~ XD 😂😂😂👌👌👌

    • @ultimateninja3703
      @ultimateninja3703 4 ปีที่แล้ว +22

      NO SHIT YOU ANIMATED TOO MUCH BOOB JIGGLE THOSE MILKERS BOUNCE LIKE THEY'RE BEACH BALLS GETTING SLAMMED AND PASSED AROUND LIKE A BASKETBALL

    • @eliasmagus5086
      @eliasmagus5086 4 ปีที่แล้ว +8

      @Fiolai M If tats makes you feel pain you I assume you dont play fighting games

  • @AMVaddictionist
    @AMVaddictionist 8 ปีที่แล้ว +181

    "Too much boob jiggle" Ahahaha, fantastic

    • @Trynottoblink
      @Trynottoblink 7 ปีที่แล้ว +83

      And the fact that it was put there by female animators makes it so much better.

    • @MetalMechabolic
      @MetalMechabolic 7 ปีที่แล้ว +8

      Women with large breasts and physics are problematic. :^)

    • @oddluck4180
      @oddluck4180 6 ปีที่แล้ว +3

      Never enough jiggle.

  • @Kabra2012
    @Kabra2012 3 ปีที่แล้ว +8

    I'm plugging away at a 3D fighter, but these principles from the 2D space are still completely valid. Great to hear straight from one of the talents after coming across Skull Girls so many times in my studies of the competitive gaming space

  • @Mtaalas
    @Mtaalas 7 ปีที่แล้ว +20

    i'm just in awe for the fact that 2D animation hasn't died. It's beautiful and impactful when done right, and she's one of the torch carriers and I appreciate that a lot.
    I'd like to see way more 2D and pixel art and animation in general.
    Cuphead for example is just stunning to look at.

  • @xananacs
    @xananacs 8 ปีที่แล้ว +250

    this is good, and the advice is largely applicable to any action animation, not just video game. For a lesson in frames economy and smart holds, watch Samurai Shamploo frame by frame

    • @BknMoonStudios
      @BknMoonStudios 7 ปีที่แล้ว +7

      That and _Sword of the Stranger_.
      Really, just search "Sakuga" in Google and you can see a lot of fantastic pieces to take inspiration from.

    • @nasuada4732
      @nasuada4732 5 ปีที่แล้ว +1

      Could Gurren Lagann be another example for that? I remember there being a lot of jumping between cool poses for impact in that show.

  • @whyhellothere6855
    @whyhellothere6855 6 ปีที่แล้ว +22

    Even though I’m not an animator, I strive to be one day! This was very informational, the points were solid. I love Skullgirls and how they added small details one would miss with a naked eye, overall I could tell they put a lot of effort into this.

  • @gabrielcastejon7914
    @gabrielcastejon7914 9 ปีที่แล้ว +20

    God, I love this woman. I didn't realize she animated my favorite 2d titles.

    • @TEAMSTARBLOCKBlueslime
      @TEAMSTARBLOCKBlueslime 7 ปีที่แล้ว +7

      Gabriel Castejon I thought you put 2d titties.

    • @gjtrue
      @gjtrue 3 ปีที่แล้ว +1

      @@TEAMSTARBLOCKBlueslime Both lol

  • @derp7osoup
    @derp7osoup 3 ปีที่แล้ว +11

    back in when i first watched this in 2016 i knew one day this gave me the most useful upper hand if i ever got to go to an animation school/class. in 2019 my highschool would have an animation class/program and i was definitely right this was the best advice i could have as a starting animator.

  • @firstwaddledee9182
    @firstwaddledee9182 2 ปีที่แล้ว +25

    While she was nervous and not fully prepared, she gave absolutely amazing advice. About what I expected from the lead animator on one of the most beautifully animated games I have ever seen.

    • @majorlazor5058
      @majorlazor5058 ปีที่แล้ว +3

      In my opinion the best looking 2d hand drawn fighting game ever created.

    • @gtassa01
      @gtassa01 5 หลายเดือนก่อน

      Too bad shes a terrible person

    • @RdhBLL
      @RdhBLL หลายเดือนก่อน +1

      ​@@gtassa01what happened?

    • @JadeBreak
      @JadeBreak หลายเดือนก่อน +1

      ​​@@RdhBLL still waiting??

  • @NOOOOPENOPE
    @NOOOOPENOPE 4 ปีที่แล้ว +58

    10:40 It's okay!! Girl you're doing great!!!💙💙💙💙💙💙💙

  • @reshka_channel
    @reshka_channel ปีที่แล้ว +3

    great thanks for this video! I can see she was so nervous but it actually did absolute no harm to the unique material she presented to us, just thank you for all the hard work finds and principles you've shared!

  • @samuela6271
    @samuela6271 4 ปีที่แล้ว +8

    Nervous? Excellent talk, very informative and useful! I like that some one can use a slide show and actually speak to the audience. The examples were very clear and well illustrated! :D

  • @TailsClock
    @TailsClock 4 ปีที่แล้ว +27

    So kinda like the "Can't make a cake without breaking a few eggs". But it's breaking bones to animate. That sounds right.
    I had heard some of these lessons before, from hobby animators talking about old projects and how they would overwork themselves to make something worse. How halfing the frames in their walk animation was the only way to make it look good. But there was a lot more here, and it was all arranged together and with lots of good examples. Even with some of it being familiar, the importance of those lessons had never suck in that hard. And the overshoot thing, that was a total new one for me! This is probably the most important video I will have ever watched on animating. This is the kind of basics I needed!
    I hate that I never ever got to have a real life animation lesson. I searched for several years for any courses I could do for it back in my education years and there was literally nothing. Hell the art course I settled on had fashion design and photography as part of it! It was unfocused nonsense. I was entirely denied a decent college course by my area... The only thing that's been any good are TH-cam videos. And the occasional big artist description on a submitted art piece. So thank you for posting this here where anyone can find it. The modern internet has change the face of education. We're no longer stuck with whatever trash we have physically around us. We can learn at will! And for free!
    Thank you to everyone involved in getting these kinds of videos made and uploaded!

  • @Bronsons
    @Bronsons 7 ปีที่แล้ว +1

    She did a great job with this presentation. I have major respect for people who get nervous in public talks but do them willingly anyway.

  • @AtomekKotalke
    @AtomekKotalke 7 ปีที่แล้ว +765

    B O O B J I G G L E A N I M A T I O N

    • @Razor4884
      @Razor4884 6 ปีที่แล้ว +61

      Ah, I see you are a man of culture as well.

    • @midorithefestivegardevoir6727
      @midorithefestivegardevoir6727 6 ปีที่แล้ว +4

      Liddle, liddle.

    • @data_5674
      @data_5674 5 ปีที่แล้ว +1

      Have no idea how he ignored thst

    • @nobereni5340
      @nobereni5340 5 ปีที่แล้ว +16

      One proof that zone tan is part of the animation crew

    • @vmdp8790
      @vmdp8790 4 ปีที่แล้ว

      bump~

  • @roger2599
    @roger2599 2 ปีที่แล้ว +2

    The game have through so much obstacles and I'm so glad that the devs haven't given up on it yet, and even added a Season Pass Characters, and also the community that kept supporting it, Skullgirls had more things in it than just being a normal fighting game, the art, the music, and the love and passion for the game, the devs deserves a huge praise

  • @daigunsaga2631
    @daigunsaga2631 6 ปีที่แล้ว +2

    As nervous as she was, she nailed this presentation. This is coming from someone who knows nothing about animation but has an aspiration to do so for the purpose of starting a 2D animated fighting game. I now have a pretty good idea of what a difference these key elements can make, when creating a convincing animation in fighting games thanks to her.

  • @dewinmoonl
    @dewinmoonl 7 ปีที่แล้ว +2

    these is the kind of presentation I really like. The speaker clearly knows so much but don't know how to present well, she got caught up with stutter couple times but the sheer volumes of her works and knowledge cannot be stopped and everything still comes through so well. A+

  • @yasmimcalzolari6760
    @yasmimcalzolari6760 ปีที่แล้ว +3

    Wow, I watched it from 2014 and was dying to found it again!!! I was SO HAPPY when I finally found it here!!! This video breaks down everything that is really important, I bet it saved lives of many youngers animators! My favorite part is when she talk about the overanimating. :) THank you Mariel Cartwright

  • @SageAsuka
    @SageAsuka 8 ปีที่แล้ว +7

    Thank you for posting this talk! And thank you Mariel Cartwright for giving it! I'm a masters student currently studying game animation for 3d, but all of this is still very much applicable and I loved the examples with their own animations. The comparisons are very likely something I'll continue to reference myself to help learn and grow. Again, thank you!

  • @Akco007
    @Akco007 7 ปีที่แล้ว +1

    I know this was a while ago but Kudos to her for powering through her nerves to deliver to true insight. Takes guts and grit, hope she does more.

  • @bfgfanatic1747
    @bfgfanatic1747 7 ปีที่แล้ว +9

    Thank you! I'm doing some sprite animations for a Doom mod I'm working on, and this is really helping me with melee attacks and monster sprites.

  • @djmips
    @djmips 7 ปีที่แล้ว

    Mariel Cartwright is the least nervous sounding nervous person I have ever heard give a talk. A natural. Should do more talks! Great talk.

  • @grantgarbour
    @grantgarbour 4 ปีที่แล้ว +2

    YOU'RE THE MASTERMIND BEHIND THESE BEAUTIFUL ANIMATIONS? You're doing gods work, especially on that filia c.Mp

  • @WhoElseButZane
    @WhoElseButZane 5 ปีที่แล้ว +254

    Are any of you 2d animators?
    Okay a couple
    My heart is dying :(

  • @arxdesigns
    @arxdesigns 9 ปีที่แล้ว +81

    Awesome presentation and invaluable information animators everywhere. Time is precious and knowing how to achieve the best possible results in less time can make or break a project. All of this usefully translates to 3D animation as well as many of the same principles still apply. Thanks for sharing!

  • @michaelvicente5365
    @michaelvicente5365 4 ปีที่แล้ว +3

    Really enjoyed the talk, I don’t mind at all if she was nervous, I did talks in the past, it’s nerve wrecking to be on stage. The information is so good, I learned a ton from it.

  • @UMPiCK1
    @UMPiCK1 8 ปีที่แล้ว +56

    10:42 aww that was so cute, made the talk even better. The animation of Skullgirls is on a god-tier level

  • @lndozois
    @lndozois 9 ปีที่แล้ว +9

    What a fantastic talk! Hits a lot of the main points that talented animators tend to miss when working on game animation. Good job!

  • @itbethemvchine
    @itbethemvchine 9 ปีที่แล้ว +4

    Great presentation, love the animation in SG. Gonna keep this around as a reference

  • @bitnewt
    @bitnewt 4 ปีที่แล้ว

    I don't know about industry experts, but for a beginner just getting into solo hobby development, Mariel Cartwright's talks are all incredibly useful!

  • @littleblueclovers
    @littleblueclovers 7 ปีที่แล้ว +16

    I love the art for Skullgirls! I want to see each movement frame by frame just because it's always so detailed. Anyone know where I can do that?

    • @syrelian
      @syrelian 7 ปีที่แล้ว +15

      In-game, head to training mode, and set the game speed to its slowest, then just execute whatever action you want

  • @zetagannon7494
    @zetagannon7494 6 ปีที่แล้ว +1

    This girl is a hero. This was informational gold.

  • @00Linares00
    @00Linares00 2 ปีที่แล้ว +2

    Great talk

  • @mdstevens0612
    @mdstevens0612 7 ปีที่แล้ว +2

    Great talk from a great animator, thanks so much for this! It's actually helped a whole lot and more beginner animators need to see it.

  • @KAZUTUBE1001
    @KAZUTUBE1001 8 ปีที่แล้ว +59

    This is fun to watch! Even I 'm not game creator or animator though. Thank you for sharing.

  • @dainjerred
    @dainjerred 4 ปีที่แล้ว

    Still one of the most inspirational videos for me to this day, one of the most important things that pushed me to go to school for animation. Thank you!!

  • @baddabaddabaddaswing
    @baddabaddabaddaswing 8 ปีที่แล้ว +46

    This girl is fantastic, the animation is absolutely stunning for Skullgirls, I wish more games would do 2d in this kind of quality.

  • @metalraptor-palsa
    @metalraptor-palsa 7 ปีที่แล้ว +20

    I feel that there is a lot modern movie animators could learn from game animators, as most CG in movies nowadays looks so unrealistic that it''s laughable, where a lot of games today look outstanding.

    • @canobenitez
      @canobenitez 3 ปีที่แล้ว +5

      Those game animators are taking basic princilples of animation, which are aapplicable to any type of animation, stop motion, 2d, 3d, you name it.

  • @M1d32
    @M1d32 7 ปีที่แล้ว +1

    Don’t know why she was nervous, she did really well. Great talk!

  • @hiddenblade9482
    @hiddenblade9482 6 ปีที่แล้ว +1

    Good job lady :) didn’t seem nervous or anything until you mentioned it!

  • @renneklauz
    @renneklauz 7 หลายเดือนก่อน

    Im studying animation and we are just going to start learning to animate so this video came in the perfect time, its so good and so clear!

  • @Kevinjvl
    @Kevinjvl 7 ปีที่แล้ว

    What a good explanation, one single frame can change a lot

  • @nerfnut2661
    @nerfnut2661 8 ปีที่แล้ว +22

    i absolutely loved going into slow mode in training mode to see all the detail in the animations and now i get to see this

  • @sakeozo
    @sakeozo 9 ปีที่แล้ว +796

    Hello! I'm Deaf and I am an art student learning animation. Can you please include a proper closed captioning in this video so I can have a fair opportunity to learn from this presentation as much as other non-deaf viewers? :D

    • @sakeozo
      @sakeozo 9 ปีที่แล้ว +79

      +Garai Vorm I still would rather to have the equal access of information, like you.

    • @mannpea4975
      @mannpea4975 9 ปีที่แล้ว +46

      +HolyGreek Yeah there needs to be small changes every now and then. Punctuation and changing words from 'drug' to 'drag' can make a big difference.

    • @TehDarkPrince
      @TehDarkPrince 9 ปีที่แล้ว +68

      +HolyGreek Interesting! This is the first time I've come across a deaf person learning animation. Are you pursuing animation professionally?

    • @sakeozo
      @sakeozo 9 ปีที่แล้ว +89

      +TehDarkPrince In a way, yes. I am an art student learning animation, so I can become a cartoonist. :D

    • @aFewBitsShort
      @aFewBitsShort 8 ปีที่แล้ว +15

      +kdmytbm I watch a lot of videos at work with the sound muted. I can't stand the auto-generated subs. They are a waste of time usually..

  • @TheLuisberg
    @TheLuisberg 7 ปีที่แล้ว

    Seriously this is one of the best fighting games ever made. Really dig the animation explanation.

  • @jamesdale8222
    @jamesdale8222 3 ปีที่แล้ว +2

    i've noticed for most *good* sprite animation triggers it goes: anticipation/telegraphing>smear+overshoot>followthrough/hitstop>return to idle

  • @jettmanas
    @jettmanas 9 ปีที่แล้ว +5

    Great stuff. As a longtime film animator (and more recently game animator), and a person who's played SG for a few years now, this was a really cool video. Thanks for posting!

  • @Hlidskialf
    @Hlidskialf 8 ปีที่แล้ว +16

    I love skullgirls style and animation. good job.

  • @PsychoticBeverage
    @PsychoticBeverage 8 ปีที่แล้ว +1

    As you can tell from my account pic (which I need to change because Christmas is long over) I am EXTREMELY hyped for Indivisible. In a time where so many games and shows' art and animations are rushed and ugly, Tweened in Flash or whatever like a freaking paper puppet, Lab Zero is a shining beacon of passion and dedication. Maybe it's not the cheapest or fastest way to do things, but if you don't get a sense of pride and accomplishment from your work, then what was even the point? They really deserve more recognition.

  • @Gunblade_man
    @Gunblade_man 8 ปีที่แล้ว +37

    She's a superb animator, awesome!

  • @GameSoup
    @GameSoup 8 ปีที่แล้ว +1

    Great stuff. I'm not an animator by trade but I am learning on the job working on our first game. This was really helpful! Great examples. Respect.

  • @Sonngohanda
    @Sonngohanda ปีที่แล้ว

    This is really a great video, it really helps understand the key points of animation for games and how to transmit body language, personalityz and style of the characters to the player

  • @abdoudjam6846
    @abdoudjam6846 6 ปีที่แล้ว +2

    Stunning ! looking forward to make this style of games in the future and this helped me a lot, because i always considered Skullgirls to be so unique and creative in so many ways ! Thanks for Sharing your experience ...

    • @lukapie
      @lukapie 5 หลายเดือนก่อน

      THIS WAS 5 YEARS AGO?anyways if you ever make any games id definitely play

  • @Pellbort
    @Pellbort 4 ปีที่แล้ว +2

    Great stuff. She's awesome.

  • @ShiGuyRadon
    @ShiGuyRadon 4 ปีที่แล้ว

    I watch this every time I have trouble with extreme motion animation. Thanks so much, for this advice that still holds up

  • @kozubart
    @kozubart ปีที่แล้ว

    I came to this not knowing much about animation, and this was really interesting to see it be broken down so well!

  • @tomas736
    @tomas736 7 ปีที่แล้ว

    I love in when a video is interesting, informative and entertaining all at once.

  • @ovaloaf8780
    @ovaloaf8780 7 ปีที่แล้ว

    Excellence in animation, each hit feels powerful and every frame is as detailed as the last. Even with restrictions they turn it into a advantage.

  • @lowintellecttrash6737
    @lowintellecttrash6737 6 ปีที่แล้ว +3

    As a kid who wants to learn animation, I find this info extremely valuable. Thx lead animator. I learned a LOT

  • @reedmiller4654
    @reedmiller4654 8 ปีที่แล้ว +6

    one of the more useful animation talks I have seen!

  • @frylockjacques4899
    @frylockjacques4899 5 ปีที่แล้ว +1

    Really makes me appreciate SG more

  • @samuraireflection
    @samuraireflection 8 ปีที่แล้ว +7

    1. I think a lot of the skullgirls animations are perfect like the ones here :) includeing the extra frame ones :) and you could have used those for later animations like cerebellas first boulder punch felt so powerful...you guys are great.
    2. your cute mariel
    3. your a great animator
    4. this is a perfect presentation, I mean it, you got so many things nailed to a t, and it showed when I was playing it from before, cool stuff, keep going.

  • @Peter32tjrksor
    @Peter32tjrksor 9 ปีที่แล้ว +91

    shit, so informational. good job

  • @alessandroolivar4332
    @alessandroolivar4332 7 ปีที่แล้ว +11

    I used to animate when I was very young but then gave up due to me not being commited enough and therefore sucking, a lot. Saw this vid in my recommendations and this makes me want to start animation again. Thank you to the speaker!

  • @scottownbey9340
    @scottownbey9340 2 ปีที่แล้ว

    Just came across this video. Fantastic piece of information for newbies and pros alike.

  • @bigboss9150
    @bigboss9150 3 ปีที่แล้ว +1

    This is very good, fundamental knowledge for animation wither for games or short films.

  • @novaria
    @novaria 3 ปีที่แล้ว

    Fantastic talk! Show that every frame counts.

  • @dcloud
    @dcloud 6 ปีที่แล้ว +118

    These are so basic, its weird that all recent capcom games (2.5d fighting games) are missing these principles. Arc system does these very well by limiting the inbetweens of animation

  • @saviorofseals5111
    @saviorofseals5111 4 ปีที่แล้ว

    The comparisons between Cerebella's two supers was really cool.

  • @MaskedMenace830
    @MaskedMenace830 7 ปีที่แล้ว

    Such a pro! This game is by far the prettiest I've ever seen. So much love for this game and the peeps that made it!

  • @KrizmKazm
    @KrizmKazm 7 ปีที่แล้ว +1

    Interesting information for sure! Most of it is stuff I would not have thought about, but makes perfect sense. Nice presentation.

  • @KaiKennedy
    @KaiKennedy 9 ปีที่แล้ว +5

    Awesome.

  • @irismuddyhehe
    @irismuddyhehe 7 ปีที่แล้ว

    this was so amazing, so much great information. I love how much she learned by working on it for so long

  • @TenDividedBySix
    @TenDividedBySix 8 ปีที่แล้ว +3

    Fantastic explanation, definitely going to take this info on board for my next project!

  • @llamas_attack
    @llamas_attack 7 ปีที่แล้ว +1

    I love love love fighting animations and have learned more about just general motion from this one video than I ever did looking through 2D motion tutorials, so hats off to you guys!

  • @liviubarburo
    @liviubarburo 7 ปีที่แล้ว +1

    Awesome talk. Usefull!

  • @SuperHelmBros
    @SuperHelmBros 6 ปีที่แล้ว +1

    such amazing animation from Skull Girls!

  • @YARGGG_GG
    @YARGGG_GG 9 ปีที่แล้ว +1

    This was awesome. Thanks a ton for your insights.

  • @Gman18
    @Gman18 3 ปีที่แล้ว

    This is really GOOD for 2D animators and also fighting games
    what a fantastic video

  • @Zegger
    @Zegger 4 ปีที่แล้ว +1

    I never played skullgirls, never cared about, but this presentation alone makes me wanna play it now.

  • @tiagotiagot
    @tiagotiagot 5 ปีที่แล้ว +3

    She was so worried about her nervousnes, but it actually hardly affected the presentation; she did a great job, this was better than many non-nervous presentations I've seen.

  • @KaitouKaiju
    @KaitouKaiju 7 ปีที่แล้ว +1

    I think with the supers it's fine to draw it out, it's a big move and the extra anticipation makes it have more impact at the end.

  • @Bizzozeron
    @Bizzozeron 5 ปีที่แล้ว

    definitely applies to 3D as well. Smears and stuff can be a lot harder to setup in 3d, but they're just as effective, as well as squash and stretch.
    More than anything though, PRIORITIZING KEYFRAMES with your inbetween focus and timing is essential! If your 3D animation is 12 frames long, even though you are going to automate some of those inbetweens, you'll want far more beginning and end than just middle, or maybe even just mostly end, so make sure you're placing and timing even those automatic tweens responsibly!

  • @beefknuckles
    @beefknuckles 6 ปีที่แล้ว +1

    Amazing talk. She's great!

  • @braedengendron6981
    @braedengendron6981 4 ปีที่แล้ว

    Some fantastic info in here

  • @LordHollow
    @LordHollow 2 ปีที่แล้ว

    That Captain America crouching fierce was everything!