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They didn't install sails, paddle wheels, engines, oars, or even any place where the crew could stick their hands over the side and reach the water to try and paddle.
It always baffles me how I can find information on the exact budget to make movies but only got cryptic whispers when it comes to asking about video game budgets.
Probably because if we actively were able to see the budgets the lie of "games are more expensive to make" would get exposed fully as the lie that it is. Games are not more expensive to make, mismanagement of time is expensive.
fun fact: movie budgets are super opaque after one guy found that in one particular movie budget money was wasted on various thing and since then its very hard to find any specifics like total money poured into a film but no specifics like advertising or costs for equipment, and employment.
"Always online single player." No matter what else they're going through, no matter what else people are mad about; I'm not buying it until _that's_ fixed.
@@es3178ify"live service" doesnt mean always online and it hasnt been "new" since valve released tf2. people need to stop conflating these 2 terms they mean completely different things and are in no way related
Give me a good enough reason to take my singleplayer game online and sure, I'll do it (looks at my World of Trucks account and the SCS forum competition based on that data). But you'll notice from the "that was really specific" nature of my example that it is NOT a common occurrence.
@@boinqity4621Usually Always online aspect of games is a Anti-Piracy Measure Developers use online connectivity as a way to deter piracy. By requiring an internet connection, they can limit the ability to play unauthorized copies of the game.
Payday 3 provided a valuable public service. They demonstrated in no uncertain terms which TH-camrs could be turned into paid shills and easily bought off, and allowed a lot of unsubscribes that raised the overall quality of gaming news we all get now.
@@gravity00xThe Act Ma'am doesn't have a genuine opinion. He only spouts out what he thinks the popular opinion is, and when he realizes it's not popular, he backtracks.
@@metpach The irony in this shit being said is hilarious. Imagine not thinking "our side" has grifters. Imagine thinking somehow *You're* the free thinking group lmao
All of this. Literally ALL OF THIS could have been avoided if they added an offline mode from the get go for us lonely folks. And made the servers stable.
Making the servers stable? That's a nightmare. Making the game playable offline?...I mean damn, it's just common sense. Y'know how much customer goodwill they burned by not havin' that one?
Just the mentioning of investors makes me groan at this point. Game studios being on the stock market has been one of the worst things to happen to the games industry. Yes lets let people buy and influence a studio that have no idea how to actually make games and might only be in it for the short term profit
Yeah I don't know how to break this to you but...basically every game you've ever played besides a few solo indy dev titles all had investors behind them. Blizzard has been passed around by various public companies basically since it opened. Also Sony, Microsoft, Nintendo. There's never really been an era where AAA games didn't have money behind them.
In fact, being on the stock market hurts alot of products, not only games. At some point the company becomes profit oriented, starts to cut corners and the downfall is not far behind. Boeing is a good example.
It’s normal for a business to have investors, it’s how games are funded, and employees and talents are paid The main problem with AAA is that the shareholders are prioritized over the actual customers.
@@lonyo5377 You don't need to be on the stock market to have investors. The stock market specifically encourages short term profit seeking at the expensive of the long term health of the company when that company is making a product only every few years. That is what he is talking about. Try to keep up.
this is another ark situation where the players just keep playing the previous version even though the developer abandoned it because the prior version was better than the new release. Its like no one in charge at these places has ever played a game before
They keep pulling what The Sims does, making a game that has tons of content through years of updates and DLC, and then thinking that releasing the same game with a quarter or less of the content (maybe even less than the original version of the previous entry) with upgraded graphics will suddenly get everyone to move over.
ARK's entire business model was releasing new DLCs to sell instead of making the game actually run well. Of course they would try to cash in with a sequel
@@ZectifinThe thing is that with the sims it actually works. Usually because the previous gen ends up being incompatible with the current version of windows
Payday 3,Destiny 2 , Overwatch 2 , all these games just needed a graphics haul a relaunch , similar to CSGO instead of a separate game . They try to canibalaise their own small fan base
@@Karlmcewan actually a great example of how to do dlc (although it is still expensive): you can play it in future releases, you gain access to things and the things still exist even if you dont have the dlc, you just cant interact with them as much as before
@@blutwirbel3180 yeah so good, if anything i would call TTWarhammer 2 and 3 big expansion. All the stuff you bought are carried over in the immortal campaign.
Payday wouldn't survive it, literally part of this video explains why. Destiny, maybe? But it'd need a campaign new players are actually guided through mechanics and story with and probably an engine change, not a focused graphical overhaul. Overwatch needs to release the PvE content they promised and sold, I doubt ActBliz would be anywhere near happy with a relaunch that's just going to become more exploitative in their monetisation than anything else (when hardcore players are avoiding spending you know something's wrong). Also how did you edit your comment without getting the '(edited)' thing?
10:15 Argument is that being able to "choose" the DLC you want is not consumer friendly. They intentionally overprice certain DLCs to prop the main bundle up. If not overprice, they just make it extremely expensive if you were to pick and choose. They did it with Payday 2, and they're doing it again with Payday 3. Just getting a color palette or outfit (yes they sell the outfits as dlc) costs a quarter of the bundle but if you purchase the bundle itself with the heist, weapons and cosmetics, its gonna "save you money". While happy to hear that the money is going back into Payday 3, longtime Payday players are just tired of these endless DLC being drip fed to the players. They have milked the Payday community for long enough and people are so burnt out that some would recommend to others to not buy the game at all, and way for a couple years til they sell a heavily discounted "GOTY" version because its so DLC heavy that you'll burn a hole in your wallet to get the content they put out.
Thing is Payday 2 had one, and mod support. You know what players did with that? Tested the limits of that support and ruined the progression for anyone in the same lobby, if not causing them to get banned or later on have a cheater tag. How would you avoid *that*?
offline beta is a thing now btw and the ui is literally crimenet 2.0 and the progression is actually good. the only issue with the game i have is that it feels boring, repetitive and the gunplay makes me feel sick just by watching it.
@@infractal5033 i dunno, maybe have official mod approval for main line save and separate saves for modded like another horde shooter like Deep Rock. Also not running an absolute dogshit engine like PD2s engine probably help.
@@infractal5033 It seems like someone being subbed to steam workshop content would be a clear indicator of modded instances of the game. It doesn't seem like much of a stretch that you don't offer to match these folks with the unmodded playerbase. It really is all their fault if they openly allow modding then ban people for they themselves putting them into proximity to cheaters.* At least, if that's the criticism you wanna go with.
@@infractal5033 That's the biggest copium i've heard about cheaters. It is YOUR save file in a coop game, you are free to cheat your stuff as much as you want. If people don't want to play with cheaters they can litearally disable the option, and being in the same lobby as a cheater doesn't change your progression at all. You don't get a cheater tag for being in the same lobby as a cheater. And no one was EVER banned for cheating, period. You're straight up making stuff up.
For me once I saw that Deep Silver was publishing, instant boycott whether it was good or not. Scam company that won't be getting a cent of my money, no matter what they publish or who the developer is.
I would love to see a full breakdown of a game like payday 3, of the budget...how many people working on the project and a deep dive of the development such as management decisions and if a lot of work was wasted or if getting decisions made took ages.... i just have a feeling with many games time is wasted due to management not having a clear concise vision
@@Blackcendreor the CEO/Majority shareholder thought he could write and stuck his thumb in the one pie to the point the top crust is ruined and filling burned.
It always baffles me how I can find information on the exact budget to make movies but only got cryptic whispers when it comes to asking about video game budgets.
Games dont typically have a clear concise vision, but they do have several goals and ideas to see how the pieces go and fit, its like painting a picture, once its like 20-30% then you can kinda see the vision, then the rest is uphill battle to get to that vision. If games do have clear concise vision, its either "make addicting game then slap heavy MTX" or "make bare minimum insert genre game and slap MTX". And we not even touching about AAA publishers always changing their vision to "catch the trend"
9:42 On Payday 2, I spent THOUSANDS of hours, I bought all the DLC's (even bought some for my friends). I grinded that game until I couldn't anymore, and all that while still thinking "It's all worth it, because Payday 3 will be awesome". I Pre-ordered PD3, and when I got access to the beta I saw it was garbage, but I hoped that it was just a test build and the full released would be fine, because 2023 is the year of payday 3, there's no way they fuck this up, right? Needless to say, Starbreeze ain't getting a singe f*cking cent from me anymore, the hope, the trust, the time and the money I didn't had, invested on a franchise I was passionate about, all thrown to the trash. I hope Almir get's his toast stolen on xmas again.
The only game I have ever pre-ordered is Helldivers 2. The only reason I pre-ordered that game is because I loved Helldivers 1. I considered pre-ordering Payday 3.. But then I looked at the hundreds of dollars in DLC from Payday 2 and decided that at best, Payday 3 would be a return to PD:TH or early era payday 2. At worst.. it would be payday 2, with the fee 2 pay all over again. I liked payday 2. But the DLC went.. overboard..
Genuinely think the game not having an offline mode was and always will be THE biggest detriment to it. People plainly don't wanna buy into something they COULD have access to when they want it, how they want it- but aren't being allowed to because of blatant greed.
I think you're off by at least an order of magnitude on that 10x estimate. If workers were paid according to their actual contribution to society (my leftmost political opinions are cribbed from Karl Marx's Labor Theory of Value), your typical CEO would make minimum wage.
@@SimuLord a) the LVT wasn’t something Marx thought up, it goes all the way back to Adam Smith. b) it’s complete garbage and doesn’t reflect reality in any way. c) CEO’s perform a valuable role in the company, that’s why they’re there. Why would the board of directors pay out the wazoo for their services if they weren’t important? But the nature of their profession means that you only really hear about them when they fail.
@@SimuLord imagine unironically taking a page from Karl Marx. I'm sorry, but the person that CREATED the company deserves the highest pay no matter how much the employees make. I realize CEOs aren't always the ones who created the company, but they definitely steer the ship.. They aren't worth the bloated salaries, but still. No way the CEO of Walmart should make less than the high school student stocking the shelves. That's just pure nonsense.
while the steam DLC UI is not-good it's also the devs/publishers faults for not CLEARLY LABELLING what's a subordinate/component dlc, what's the "all in one package" and what's the standalone items a simple naming convention of Season 1: complete season 1: just the maps season 1: just the skins would fix 99% of that optics issue but obfuscation is the bread and butter of people trying to macro-transaction the prospective playerbase early and often.
Simon Viklund was the heart of Payday 2. The management of Starbreeze caused him and Ulf to leave. And with all that music and VA gone, Payday 3 IS a scam.
@@MrAgmoore Simon Viklund was the creative director and sound designer for overkill software. He was the composer for payday 2 and the voice of Bain. Everything in the game is tied to the music.
Years before they even started offering season passes or bundles, Payday 2's full DLC price was already in the hundreds. And a lot of new mechanics for the game were completely isolated in those DLC packs for years too. Throwing weapons, LMGs, grenade launchers, were all DLC exclusive for years until they threw a few out for free. Acting like Steam is misrepresenting Overkill's intentions for not rounding down the "Add all DLC to cart" cost makes you sound ignorant of who you're talking about, at best.
The ultimate problem is that they didn't learn anything from Payday 2 and their WW2 spin-off crashing and burning at launch. You can't launch a full-price game this barebones, you just can't. PD2 struggling up fron the bins with it's utter lack of content was a fairytale outcome courtesy the gaming news media (notably IGN, Gamespot, and G4) all gaslighting people into buying a game with less content than many flash games of the era.
They deserve it. Outsourced development, sank money into (Really bad) advertisements. Forced epic into Payday 2 without warning. Broke Payday 2 to frustrating degrees. Got influencers to shill the hell out of it. The 'beta' controversy, one of the ultimate edition masks causing crashing for people using a specific DX version. Etc... I could go on but I'm sick of it. I could care less about Payday 3. I just want Payday 2 fixed and epic removed, then proceed to pretend like Payday 3 never existed.
@@nameismenow I still can't finish a single mission in Payday 2 after the Epic shitshow. I mean, maybe they've fixed my issue, but they're done and dusted to me. I'm not firing up the game to see.
Bellular I appreciate your opinions and such but don't blame the Steam UI for how Payday 3 prices their shit. Prices have gone up compared to payday 2 and you get less for more money. That it's not Steam's fault that's Starbreeze's fault We understand they want money but make cheap bundles to attract new players? Or something to try to win the community back.
@@cheesebucket142 And why does it looks like there are a lot of dlcs ? Because again less value for more money. A lot of people in the payday community have complained about it as well. So again try to read and see what's on screen.
PAYDAY 3's biggest issue more than anything is the identity crisis of its general direction a majority of PAYDAY fans would rather have something more grounded with higher difficulty options whereas the mainstream want PAYDAY 2 but just in UE4. It's a messy situation even after launch PAYDAY 3 is still suffering from this identity crisis trying to be both things at once & now with most of the team being moved to their DnD coop game its as if SBZ have learned nothing from their 2018 crisis. They've claimed the investment reductions are solely due to OP Medic Bag ending but time will only tell I suppose.
50/50 on point the reason for the half not correct is have you seen the payday 2 achievement % for very hard or even above. I'm sorry but it shows lot don't they just enjoy being a criminal at most shooting up and stealing not a whole lot of the community is into all this higher difficulty stuff. Just like how saint row most just wanted to be gangsters and look how that ip fall from grase when the dev thought the game should go in this way instead of what the community really wanted.
@@FluffyChops And that is weird, because Overkill is pretty much sweet spot between rewards and how easy game is. That is sensible difficulty for anyone who have played for decent gear and level.
@@FluffyChops I'm not going to debate you on this you've proven my point here there's an extremely large portion of people on PAYDAY 2 who only play Death Sentence also Achievement percentiles means very little here many people have played the game and not every heist etc. For myself anything below Death Wish is redundant past a point but this is an opinion just as your observation on VH difficulty is, there's no objective facts here.
There is no "me giving payday 3 a chance", even if I have multiple 100 hours in payday 2. That is because of the always online live service BS. And if the company is in financial trouble like it has been for some time, then who is going to GUARANTEE that i can access the game i would have paid for if they went down? Noone? Well then you will not gain a customer! That is a hard NO, even before taking the quality of the game into account which is supposedly still very much "below expectations"
No offline/solo play on launch = i'm not touching the game. They lacked 90% of the basic functionality payday 2 had on launch and was equally as buggy. It's not my job to give a fuck about the company who made the game. It's not my job to give them money when they make a sub par product and take ages to bring it up to the state it should have been in on launch. If they wanted money they should have released a finished product. That goes for the company that developed it AND the publisher. As a consumer and player of video games I have no obligation to purchase anyones product unless I want too and I assure you with hatred in my heart they did a DAMN good job making sure I wouldn't want to spend my money on it. I put 3k hours in payday 2, I put about 600 in payday: the heist. I will put exactly 0 hours into payday 3.
by 90% you mean basically just a crime net UI and a offline mode and a couple less heists. thats fucking it. payday 3 had a shitton of issues, but one of its core issues wasnt releasing more "bare bones" than payday 2, as someone who played payday 2 on launch it was the same if not worse as far as bugs and lack of features goes a VERY good number of on launch heists were completely reused areas, and some of said features being outright terrible ideas, stop with the rose tinted glasses.
@@coolejhb6872a game without an offline mode is a broken game. Useless paperweight when they shut the servers down. Basically a built in killswitch to prevent you from playing older games instead of their new releases.
@@coolejhb6872 And its almost as if they learned nothing from PD2, a sequel is meant to be better than the original, aside from graphics and gunplay what aspect of the game is better in any sense? Heists do not have any replayability, the skills system is a straight downgrade, weapon and mask customisation is terrible and the progression is even worse. I got about 6 hours of fun from PD3, it does not compare to PD2 in anything but name alone.
@@bo_of3112 i actually completely disagree, heists are generally on average more replayable than a vast ammount of early payday 2 hiests, firestarter and rats being the ONLY exceptions i can even think of, the skill system is a objective downgrade i can give you that, i personally didnt give a shit about masks once they started pumping out funny le epic memes, and gun customisation is about the same annoyance as launch payday 2 if not better SINCE you can actually FUCKING get them, the card system was the ONLY way to get to really get attachments and it was SIGNIFICANTLY worse, the only other downgrade i can think of is the starting weapon roster being a good bit underwhelming in terms of options, i would of expected atleast one secondary shotgun of some kind. but you know what i can kinda excuse some of these issues cause the moment to moment gameplay in payday 3 is fucking MILES better than payday 2, even if it meant sacrificing some of my favorite rpg elements (which we will get back, payday 2 skill system on launch was a fucking MESS they didnt get it right till a good few years later)
@@crazydude5825League of Legends, one of the biggest IPs on the planet, is always online. So clearly, your sentiment about offline gaming is not shared by everyone. But you'll undoubtedly call those people "not real gamers" or something along those lines to make yourself seem superior. Want another game? Helldivers 2. Another one? DoTA2 You'd be surprised how many people don't care.
In the midst of all of the troubles that Starbreeze is facing right now with PayDay 3, seeing the CEO face consequences for the mis-management of the game's launch and having the Twitter account and the FAQ basically say, 'Yeah, we know we screwed up and yeah, we really need the money to keep making games' is like a breath of fresh air. Whatever happens next, I wish the best for all the developers at Starbreeze because chances are they're even more disappointed, angry frustrated, sad, and spooked than we are as players.
looking forward to den of wolves. im pretty sure crowbar collective have a coop shooter in the works as well but its VERY early in development and we have maybe 10 seconds of subject to change gameplay from the trailer. at the very least im glad that coop games in general are having a resurgence lately
@@nightbonus You mean Simon Viklund and former members of the Payday team (now all current members of the GTFO team, 10 Chambers) are making Den of Wolves
I preordered the Gold Edition version of Payday 3, I had started playing Payday 1 about a month before the launch of Payday 2, which I have over 2800 hours in. I bought most of the DLC at full price. I was expecting more of Payday 2 but in a better engine. To say I am disappointed with Payday 3 is an understand, and my buyer's regret has built with every communication from Starbeeze. Thank the Throne I got into Vampire Survivor.
@sloopadoodle to be honest, this game was the last straw for me on any preorder games. Come to think about it, I should have learnt that lesson with Alien: Colonial Marines lol
Man am I glad I learned my lesson from pre-ordering cyberpunk. Payday2 is my second or third most played game on steam and payday3 was going to release right around my birthday, but I decided to hold off until seeing the non-influencer reviews.
I've definitely been caught out on Steam's DLC lists before. It's a real pain in the arse to work out which DLC stands alone and which is bundled inside another.
Wow, that "add all" button is broken. The full pack costs 24 dollars but the calculator is adding the publisher's "buy all" button to the storefront's "buy all" button.
You know, good point about the steam DLC UI. Lots and lots of DLC is usually a big turn off for me. I would like to see DLC and Season passes in separate boxes and price breakdowns.
They could use steam 'BUNDLE's to consolidate all of the chapters content into each of their own. It would bring down the DLC count to 15 and the unappealing "buy all DLC" price by about a third. Not sure how to get the season pass too look better in the DLC list though...
imagine league or overwatch listing all the cosmetics into the dlc's like that in steam lmaoo. wouldn't be surprised if the add all dlc to cart was over $10k
I feel like a big thing that's going to come out in the next few years is cross-game DLC. With CS2, PD3 and other disastrous sequel launches, it's clear that established titles with large swaths of content are de facto killing their successors, and the longer they grow the harder they suppress them. The very DLC that found new profit for companies in their heyday are now strangling them as they try to move past. I wouldn't be surprised if DLCs from older games are updated to also grant (smaller) benefits in the newer ones, both to capitalize on anyone who didn't buy the older game's DLC and to secure more players for the new game.
As someone who has been balls-deep into the latter years of "The Heist" and the first one or two years of the follow-up, the general sense I got from Overkill and their practices was that they're actually a lot like the spirit of the game. That is, mainly greedy. - They even made these promised that they would never do crap like (paid) lootboxes and whatever, back when people only started becoming up in arms about it, until about a year later after that promise they finally did implement something like that and it backfired (other than those who went along with it because they can't help themselves). - I saw that news pop up and I basically uninstalled the game and never looked back. - I also was of the opinion that they never needed to make a "Payday 3" (or at least not any time soon), but then they finally did, which was also YEARS after people already wanted it, and it was just too little too late. Besides it being sub-par and not to mention they also switched to Unreal Engine to make it feel even more generic. This game should never have happened and they should've done something more for their first two existing games in this franchise. - But then also, I bet a large part is also the publishers and whatnot behind them meddling with business. - I don't Overkill care much, though... It's not for nothing that some of their developers branched off and made studios such as 10 Chambers to make other games like 'GTFO' that try to do their product in a more customer-friendly way and also put quality up front. - Again, I just got a negative vibe from Overkill and this franchise as far back as 2014/2015 and... I was fuggin' right.
iirc Overkill didn't add the lootboxes. They where partly bought by another company which forced them to do it. They only got rid of them when they bought that share back after a lot of persistence and THEN had the agency to control the game properly. Overkill as a whole has treated PD2 excellently imo. The DLCs are a bit excessive, but they have used the money to keep upgrading the game so it is no longer a buggy hellhole.
If you're a console player, you would've seen the failure of that game before it launched. They scammed us so hard releasing a 1.0 version of PD2, promising to update it to the PC version over time, lies and abandons it. Yea I don't think I'll buy any of their games after they fooled me once, and I was right not to lol. These devs are shady asf
The dlc section has always been a problem. I've had multiple games where it says over a hundred dollars only to find that its much cheaper and they're combining the pack prices with the individual. It really blows trying to figure out what I don't need to buy sometimes.
this sounds silly but for a package to support the studio i think it would be kinda cool to see the percentage of the teams being funded, like the art team is at 75% of the goal they want, and the game design team is at 55% and the computer engineers are at 67%. having an option for "which team would you want to support with your purchase" would convince me to buy one!
Ngl being this transparent is refreshing to me I like how this company is handling it, I hope their players reward this behavior and other companies follow this business practice of transparency
Reward them for what? They've barely changed anything in the game over the last year. Some bug fixes, an always online single player, and 8 months to add an 'unready' button? Now you're telling me they're scalping their dev teams, and what I hear is development of the game is done. Expect fixes, improvements, updates to take 5x longer, and instead of those critical improvements we'll get dozens of overpriced, shit quality mtx mask and gun packs for $5-$15. Payday has no functional future outside milking a bit more money from the dedicated few dozen (literally) still playing 3, that's what this earning call was saying,
They'd have to drop the "Always online" for starters. The way that was forced was something stuck in my craw And change the stupid armor/health mechanic. Having to use a consumable for armor restoration was... Kind of middling. The prior two games had good health management. PD3 felt like a massive downgrade in player survivability long term during any heist. Some enemy readability was weird during the initial period I had of playing the game. Dozers didn't look like Dozers anymore. I couldn't tell at a glance "Oh, high-threat bulky enemy." I'd have to see the game swing back up into at least the 80% range for reviews before thinking about repurchasing it. Yes, I refunded it after that initial showing the game had. It was a massive let down. An overwhelming disappointment. They should've done better from the get-go.
I would argue, the most surefire way of knowing money is going back into the game, is free content updates, not everything has to be free, but an occasional big free event like the blizzard 20th anniversary is a comforting sign money is indeed going back into the game
Steam's UI for DLC has always been garbage. It has never understood packages that include other DLC. You really need to make sure you read each DLC to make sure they don't include something else listed.
NEVER FORGET: Arrowhead who launched well then nerfed weapons to push for monetization of the warbonds and slowly killed the game and only when 10k players were left they did a 60 day rebuff patch to try and get players back and then stopped putting in free content. They also started putting stratagems behind paywalls (which they promised they wouldn't) They had a fomo store (when they marketed the game as no fomo) and added an armor price costing the same price as a warbond. And bellular defended them.
@Dr.Oofers it's his attitude that has to do with payday 3. Payday 3 dropped in a shit state and was popular to hate on right out the gate. Whereas helldiver's 2 was beyond popular even though it had glaring issues and stealth nerfs 2 weeks into the game. Whereas I warned people the road arrowhead were taking the game (payability over playability) and got shit on for my efforts, bellular hyped the game up even when it was dying. So it goes to show that bellular does not care to report gaming news but just make monetization possible on TH-cam by placating to the masses. Had the roles been reversed this peasants video would be talking about how payday 3 still has fans but they aren't just playing the game like he did with helldiver's 2.
6:26 this cut scared the shit out of me because i just glanced and saw you pull an instant transmission lmao, weird editing choice in the backend but hey ill be honest? the audio transition was near flawless
Do something on screen to mark that an advert started. For a minute, I thought you went on a wierd-ass tangent and couldn't figure out what it's about/how it relates to payday.
Its really simple: do not give me less for my money today than what your previous game delivered on Day 1. I get PD2 has a lot of time to cook so its feature rich, but that is what people are expecting from you not a half baked cut down version of the previous game. It should more everything everyone like and less of the BS. Look at SM2. Perfect example. Same time periods too. Thats the difference
It wouldn't be good for optics but nothing is more clear than a bar showing how much they need to get something done and the amount of funds made to get there.
I've been following Payday 3 this whole time, hoping it'd become good enough for me to buy it. (I was likely to pre-order, until I learned that the game was planned to have in-game micro-transactions.) The horrific irony of this story is that they are effectively abandoning ship at the worst possible time; the game is *just barely* recovering, just now. The game still needs fixes, but it's only a few steps away from being able to be profitable. And of course, their total fumble (and abandonment) of PD3 (their flagship) basically has people like me, who have been fans since Payday 1, totally losing faith and losing all interest in their new games. And all of this... just beyond the chance for people like me to buy PD3. The way I see it, Project Baxter is dead-before-arrival. There is no chance in hell that I'd buy it at this point; the game's going to be a trainwreck like Payday 3 and The Walking Dead before it.
I do agree that dlc listings on steam need some kind of overhaul, Ive seen multiple games with massive dlc lists that cost tons of money, when in reality there is 1 or 2 options that gets you everything, maybe having season passes/bundles in their own category would be a good start towards fixing it
Payday 3 launched as a dumpster fire, and they're refusing to give one of the most requested things to the players... Being able to play the game consistently.
I don't think they can earn my trust unless we get even more content for free, they dug the hole they need to fill it in and raise it. Show us they actually care, so far it seems nice.... but lots of things seem nice at first, time will tell. I just don't really think they will actually put the money back into the game, or properly fix the game. It seems dead to me till a real turn around occurs.
Jesus I wish valve would fix the DLC UI. I don't know how many times I've had to sort through DLC to see what's on a pack and what isn't. Does the summer funtime DLC contain all the swimsuits for the waifus? Oh, it's just art pieces for the base. Oh, here is the swimsuit dlc pack. Now what's all in this holidays pack...
This omg, also something to make it so I can legit sort through paradox dlc's into meaningful purchase choices. As is in just pirating all dlc as single dl and that's hilarious
TIL that the Payday DLC is better then it looks and steam needs to fix its DLC UI. Also Yes, I absolutely would buy more stuff for games I like if I knew the profit from it would only go back to the game itself.
In tight money situations is where I appreciate games which put out cosmetic packs which are clearly labelled as 'supporter packs'. It's far more transparent, though some companies probably don't want to admit money problems. I'd say hiding them doesn't help anyone and builds resentment at a flood of DLC's. It's far better to have your players know there's a problem because when gamers love a game, most are more than happy to help when they're able to. They don't want the game to die.
> Unfun Skills > Not really that good weapon attechments > movement feel like Cod... But thats rather + than - > They have SERVER To connect. Yeah no DLC hacks but dumbos forgot that... Servers cost money. > After few weeks the game... Is just boring... Not addictive like payday 2 Who's wanna support a Corporation that forgot how to build something fun? The game isnt a game if you only going to play a week or two.
gutting the always online requirement would be a start but I honestly couldn't tell you where to go from there because that's what stopped me from pre-ordering and I never really looked back
I had no interest in Payday until my friend asked me to play with her for a sponsership stream for 3. Recently I bought 2 and I can see for myself now just how different they are and just why 2 is more popular.
@0fficialdregs Still in chapter 1 of career so I haven't gotten very far to see the heists. Last night I picked a wheel of fortune event that was pretty fun. Would have had alot more money if I understood what to do earlier lol.
It's actually pretty simple, do what path of exile 2 does. Get your lead designer / developers to explain the process of development for mechanics on a regular basis. Also a game called Foxhole does presentations of every update live on twitch to show EXACTLY what your money went to a few weeks before it releases because they use that buffer time to take in feedback and make tweaks. Even as rough as diablo 4 had it to start with, their campfire chats help the community see what's actually going on no matter how scripted or awkward they may seem. Smite 2 and Smite 1 had update shows as well for the same reasons although they didn't take community feedback at all which is a loss.
Also, POE 2 was meant to be big update for original game, but dev see it's impossible to implement them again without removing/changing older stuff, so they instead make sequels. The OPPOSITE situation with Payday 3, Overwatch 2, and many other "sequels"
Not defending DICE / EA, but you still gonna give credits to them on not abandoning the ship. Other than "fixing" on what should have not been broken in the first place, they also released a total of 7 seasons which added 8 new maps, new weapons, new vehicles, and 4 new operators. Well, it still lacks compared to their previous titles. But it's still better than nothing compared to other games. Yeah, I'm looking at you Halo Infinite.
The season pass confusion is giving me serious Hitman 2016 vibes. IOI got _A LOT_ of shit for having so many DLCs for a "full-priced game"... The base game was priced at 15€ with the "season pass" being the full game (priced at 59.99€). Steam's DLC listing included the pass _AND_ each level making it look way worse than it actually was. They literally gave you the option to save money and people were pissed about it and it _nearly_ killed the studio for their "greed".
the DLC issue is something I've seen with a lot of other games too that give you the choice of packs or piecemeal. it's never clear in the DLC list what is part of a pack, you always need to click through the packs and make the list yourself. A hierarchy system would probably fix that.
About the steam UI I'm pretty sure that's something they can change. I could be wrong but looking at games with a lot of DLC like sims 4, Civ 6, and Stellaris the dlc list looks very different from each other. Civ 6 and Stellaris both put their dlcs into bundles that make it obvious what you are and aren't buying Sims 4 has a whole dedicated shop page that splits up each dlc by type So to me it looks like whoever made the payday 3 shop just threw the dlcs on without doing the extra steps to clean it up and make everything clear.
As an Avid owner of a copy of Payday 3, I'm HIGHLY worried about the LACK OF MONEY SPENT. Also, the servers where I'm at (Basically Midwest) are TRASH. No good connections, not really fun to play with Bots all the time. EDIT: also yes IF YOU WANT EVERYTHING BUY ONLY THE SEASON PASS!
he should leave x if he's hoping someone real will respond to his request. everyone i know and it's a census over 100k from a company i work for, left x. it's mostly bots talking to bots and run by an idiot. 40% of these people are from japan, so it's not even an all American thing.
You know, I kinda like how real they're being. Social media allows players to communicate with developers in a direct way that was never possible in the past, but most companies have continued to take a very distant approach to PR with cookie cutter responses. It's refreshing to see a company just say the truth. Yeah, they need money to continue to develop content for the game. I don't see why they shouldn't just say that. Honesty between companies and consumers is a good thing in my opinion, and if we get to be brutally honest in our feedback to a company, why shouldn't they take the same approach when speaking to us? I'd rather have the truth than a sugar coated AI written PR approved statement that ultimately tells me nothing
Thanks for that comment on unfortunate Steam UI impact. Valve offer a lot of infrastructure for distribution at a fair cut IMO, but that doesn't mean some destructive interference won't happen when design waves meet. Also, to believe money was going back into development, it would take dev logs, ongoing perceivable improvement in game feel, and counter-productively, a strong initial release that KEEPS PROMISES. When DLC feels like an expansion pack, they did it right. The golden age of LOD and Brood War answering a wish for an incredible game experience to continue for an encore may yet come again. The onus is on us gamers too, though, to stop buying bloody loot crates!
I figured out the Steam DLC UI issues back when Dead or Alive DLC was a meme. It was something like 4 season passes you could buy as a single purchase and save a bunch of money over individual purchases. But because Steam's UI listed every last DLC in individual form plus the season passes it looked insanely expensive instead of just regular expensive. Since then I don't take peoples word it when they say a game has a massive amount of expensive DLC. I take the time to look at what's included in DLC and work out for myself if a game really is a bit of a DLC cash grab or not.
It’s kind of interesting looking at a company on the borderline of financial collapse. It’s like looking at a vulture starving in the desert, and its true nature is on full display, but it still asks for mercy
Payday devs writen the DLC names, its not down to steam to fix it.. If you go food shopping and see something that doesnt look appealing to you, you dont complain to the supermarket to fix the issue, you go to the product maker or just dont buy the product. And i dont care where the money goes that a game makes, aslong as their game is good and worth my money to begin with after all im a customer first, fan/supporter second... as is with everyone.
The worst thing about this game was playing it and realizing it was Payday 2. Starbreeze didn't even change the enemies, they were exactly the same. It's the laziest sequel I've ever played.
they released payday 3 in an extremely bare bones state, it had almost none of the quality of life payday2 has, you payday2 only had that quality after years of tuning and addons but .... if they know what mistakes they made in Payday2 and LEARNED FROM THEM then payday 3 should never have been in this state -.- its the exact same issue darktied has compared to vermintied 2, they didn't bother to take any lessons or features from the older games and bring them into the new one they only made the new games as exclusive cash grabs, at least with darktied they are trying to make good, but with payday3 they just threw money at it and didn't address a lot of the underlying issues, its still very bare bones and only just barely acceptable, and why should people move to it over payday2 at least with vermin and darktied the two games are very different
A crazy example of knowing the money is going back to development that can be seen in fin filings is Star Citizen. I think that, despite all the less than great monetization methods is part of why so many people who backed that game continue too.
Absolutely great video , i dont play any of these games but i love your reports. One of the few i find unbiased and sincere. Keep up the great content!
ill put it this way, make modding easy and make it very available for your game, gotta make sure people can actually play around with it, whether it be making fully custom maps or porting old maps and heists to the game.
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Didn't think you would reference the internet historian in the first 40 seconds of the video. XD Love your content keep up the good word 👍
Using the link, but they are only giving a 40% discount.
Are we allowed to comment on this? I'm scared. But i'ma comment any way. Back me up guys...GUYS?!
Just another shady news corporation if it was actually important it would be free
Lol, I'm not paying for news. I'm certainly not paying for someone to tell me that news is biased.
They thought 3 was going to sail smoothly, yet they forgot to install sails in the fucking boat.
Now it's just dead wood floating lost in the ocean. And the crew is screwed.
They didn't install sails, paddle wheels, engines, oars, or even any place where the crew could stick their hands over the side and reach the water to try and paddle.
The boat is still a a pile of cut timber.
The only thing they remembered was the anchor
They forgot to install fucking keel, now it falls apart.
It always baffles me how I can find information on the exact budget to make movies but only got cryptic whispers when it comes to asking about video game budgets.
Probably because if we actively were able to see the budgets the lie of "games are more expensive to make" would get exposed fully as the lie that it is. Games are not more expensive to make, mismanagement of time is expensive.
@@gamepapa1211 you should look into it, instead of being constantly baffled.
@@handsinthefire I am realizing that mismanagement of funds has been a massive problem for gaming since the dawn of the industry.
fun fact: movie budgets are super opaque after one guy found that in one particular movie budget money was wasted on various thing and since then its very hard to find any specifics like total money poured into a film but no specifics like advertising or costs for equipment, and employment.
I think movies report their budget so the can claim tax benefits or something
"Always online single player."
No matter what else they're going through, no matter what else people are mad about; I'm not buying it until _that's_ fixed.
@@es3178ify"live service" doesnt mean always online and it hasnt been "new" since valve released tf2. people need to stop conflating these 2 terms they mean completely different things and are in no way related
Give me a good enough reason to take my singleplayer game online and sure, I'll do it (looks at my World of Trucks account and the SCS forum competition based on that data).
But you'll notice from the "that was really specific" nature of my example that it is NOT a common occurrence.
@@es3178ify Yea, and I've been saving a lot of money on those games. I've learned a lesson a lot of gamers need to learn: that I can do without it.
@@boinqity4621Usually Always online aspect of games is a Anti-Piracy Measure Developers use online connectivity as a way to deter piracy. By requiring an internet connection, they can limit the ability to play unauthorized copies of the game.
There's a reason why I play indie.
OFFLINE SINGLE PLAYER.
I don't care about updates, let me play the game without internet.
A game called "Payday" running out of money... I feel there is a joke floating around somewhere.
I'll be happy to share it with you for $2.99, or as part of the $19.99 Spring 2025 Battle Pass. Release day TBA.
Doesn't even get Bloodlines.
could've just heisted some wallets
is it floating around because it was dead in the water?
I guess their payday didn’t come yet.
Payday 3 provided a valuable public service. They demonstrated in no uncertain terms which TH-camrs could be turned into paid shills and easily bought off, and allowed a lot of unsubscribes that raised the overall quality of gaming news we all get now.
yup. never got an actman video on my feed ever since.
@@gravity00xturns out he was really just acting man
Act ma’am really just changed a word in his review and thinks he’s clear now ( from “Payday is a Certified banger” to “Payday was a Certified banger”)
@@gravity00xThe Act Ma'am doesn't have a genuine opinion. He only spouts out what he thinks the popular opinion is, and when he realizes it's not popular, he backtracks.
@@metpach The irony in this shit being said is hilarious. Imagine not thinking "our side" has grifters. Imagine thinking somehow *You're* the free thinking group lmao
All of this. Literally ALL OF THIS could have been avoided if they added an offline mode from the get go for us lonely folks. And made the servers stable.
Or allow the players to host their own servers.
Making the servers stable? That's a nightmare. Making the game playable offline?...I mean damn, it's just common sense. Y'know how much customer goodwill they burned by not havin' that one?
@@ED-gw9rg Sounds like they burned all of it.
I feel like you all forget that there's no content in the game
Just the mentioning of investors makes me groan at this point. Game studios being on the stock market has been one of the worst things to happen to the games industry. Yes lets let people buy and influence a studio that have no idea how to actually make games and might only be in it for the short term profit
Almost all companies have investors....
And even small companies might get third party funding for a game even if not for the whole company
Yeah I don't know how to break this to you but...basically every game you've ever played besides a few solo indy dev titles all had investors behind them. Blizzard has been passed around by various public companies basically since it opened. Also Sony, Microsoft, Nintendo. There's never really been an era where AAA games didn't have money behind them.
In fact, being on the stock market hurts alot of products, not only games. At some point the company becomes profit oriented, starts to cut corners and the downfall is not far behind.
Boeing is a good example.
It’s normal for a business to have investors, it’s how games are funded, and employees and talents are paid
The main problem with AAA is that the shareholders are prioritized over the actual customers.
@@lonyo5377 You don't need to be on the stock market to have investors. The stock market specifically encourages short term profit seeking at the expensive of the long term health of the company when that company is making a product only every few years. That is what he is talking about.
Try to keep up.
this is another ark situation where the players just keep playing the previous version even though the developer abandoned it because the prior version was better than the new release. Its like no one in charge at these places has ever played a game before
They keep pulling what The Sims does, making a game that has tons of content through years of updates and DLC, and then thinking that releasing the same game with a quarter or less of the content (maybe even less than the original version of the previous entry) with upgraded graphics will suddenly get everyone to move over.
ARK's entire business model was releasing new DLCs to sell instead of making the game actually run well. Of course they would try to cash in with a sequel
And this is why Blizzard is setting a trend of removing the previous, better version (WC3, Overwatch 1, ect), to force people to play the new one.
@@ZectifinThe thing is that with the sims it actually works. Usually because the previous gen ends up being incompatible with the current version of windows
@@Zectifin and so does paradox
its just that it works.........
Payday 3,Destiny 2 , Overwatch 2 , all these games just needed a graphics haul a relaunch , similar to CSGO instead of a separate game . They try to canibalaise their own small fan base
Hell, look at total war warhammer 3.
If you have the DLC from 1, & 2, you can play it on 3.
IF I could play all my payday 2 dlc on 3, I'd be happy.
@@Karlmcewan actually a great example of how to do dlc (although it is still expensive): you can play it in future releases, you gain access to things and the things still exist even if you dont have the dlc, you just cant interact with them as much as before
@@blutwirbel3180 yeah so good, if anything i would call TTWarhammer 2 and 3 big expansion. All the stuff you bought are carried over in the immortal campaign.
Fuck CS2, I’m pissed they got rid of CSGO, CS2 is busted af. Gameplay over graphics bruh
Payday wouldn't survive it, literally part of this video explains why.
Destiny, maybe? But it'd need a campaign new players are actually guided through mechanics and story with and probably an engine change, not a focused graphical overhaul.
Overwatch needs to release the PvE content they promised and sold, I doubt ActBliz would be anywhere near happy with a relaunch that's just going to become more exploitative in their monetisation than anything else (when hardcore players are avoiding spending you know something's wrong).
Also how did you edit your comment without getting the '(edited)' thing?
10:15 Argument is that being able to "choose" the DLC you want is not consumer friendly. They intentionally overprice certain DLCs to prop the main bundle up.
If not overprice, they just make it extremely expensive if you were to pick and choose. They did it with Payday 2, and they're doing it again with Payday 3.
Just getting a color palette or outfit (yes they sell the outfits as dlc) costs a quarter of the bundle but if you purchase the bundle itself with the heist, weapons and cosmetics, its gonna "save you money".
While happy to hear that the money is going back into Payday 3, longtime Payday players are just tired of these endless DLC being drip fed to the players. They have milked the Payday community for long enough and people are so burnt out that some would recommend to others to not buy the game at all, and way for a couple years til they sell a heavily discounted "GOTY" version because its so DLC heavy that you'll burn a hole in your wallet to get the content they put out.
Not touching it until they add an offline mode. If they ever do that it.
Thing is Payday 2 had one, and mod support. You know what players did with that?
Tested the limits of that support and ruined the progression for anyone in the same lobby, if not causing them to get banned or later on have a cheater tag.
How would you avoid *that*?
offline beta is a thing now btw and the ui is literally crimenet 2.0 and the progression is actually good. the only issue with the game i have is that it feels boring, repetitive and the gunplay makes me feel sick just by watching it.
@@infractal5033 i dunno, maybe have official mod approval for main line save and separate saves for modded like another horde shooter like Deep Rock. Also not running an absolute dogshit engine like PD2s engine probably help.
@@infractal5033 It seems like someone being subbed to steam workshop content would be a clear indicator of modded instances of the game.
It doesn't seem like much of a stretch that you don't offer to match these folks with the unmodded playerbase.
It really is all their fault if they openly allow modding then ban people for they themselves putting them into proximity to cheaters.*
At least, if that's the criticism you wanna go with.
@@infractal5033 That's the biggest copium i've heard about cheaters.
It is YOUR save file in a coop game, you are free to cheat your stuff as much as you want. If people don't want to play with cheaters they can litearally disable the option, and being in the same lobby as a cheater doesn't change your progression at all.
You don't get a cheater tag for being in the same lobby as a cheater. And no one was EVER banned for cheating, period.
You're straight up making stuff up.
When has Starbreeze ever been prepared for their financial circumstances?
I like the red Starburst.
It's always been a financial wreck, even when the sun is shining 😅
@@stratking8693pink is better imo
I refuse to touch that game out of principle. If they make it free I will consider it but will never give Starbreeze a penny.
@@AlwayzFresh at "free" through gamepass it wasn't worth the time I wasted downloading it.
Played it free on Gamepass, it is realky bad and deleted it on the bridge heist. Shit got so boring I re-installed PD2
@@Shadowswolf9666 same here. Even on game pass I feel like I was robbed.
For me once I saw that Deep Silver was publishing, instant boycott whether it was good or not. Scam company that won't be getting a cent of my money, no matter what they publish or who the developer is.
It was free on Gamepass and I just cancelled Gamepass so...
I would love to see a full breakdown of a game like payday 3, of the budget...how many people working on the project and a deep dive of the development such as management decisions and if a lot of work was wasted or if getting decisions made took ages.... i just have a feeling with many games time is wasted due to management not having a clear concise vision
@@EastyyBlogspot on AAA around 75% of budget and team members is usually not related to actually developing the game. That says a lot.
@@Blackcendreor the CEO/Majority shareholder thought he could write and stuck his thumb in the one pie to the point the top crust is ruined and filling burned.
Connor Sheri Shaw is working on that. Part 1 just came out at 3 hours long.
It always baffles me how I can find information on the exact budget to make movies but only got cryptic whispers when it comes to asking about video game budgets.
Games dont typically have a clear concise vision, but they do have several goals and ideas to see how the pieces go and fit, its like painting a picture, once its like 20-30% then you can kinda see the vision, then the rest is uphill battle to get to that vision. If games do have clear concise vision, its either "make addicting game then slap heavy MTX" or "make bare minimum insert genre game and slap MTX". And we not even touching about AAA publishers always changing their vision to "catch the trend"
9:42 On Payday 2, I spent THOUSANDS of hours, I bought all the DLC's (even bought some for my friends). I grinded that game until I couldn't anymore, and all that while still thinking "It's all worth it, because Payday 3 will be awesome".
I Pre-ordered PD3, and when I got access to the beta I saw it was garbage, but I hoped that it was just a test build and the full released would be fine, because 2023 is the year of payday 3, there's no way they fuck this up, right?
Needless to say, Starbreeze ain't getting a singe f*cking cent from me anymore, the hope, the trust, the time and the money I didn't had, invested on a franchise I was passionate about, all thrown to the trash. I hope Almir get's his toast stolen on xmas again.
I learnt the hard way to never pre order after I goofed up with cyberpunk 2077.
@@sanfayyaadyeah. I preordered BF2042
It should have been worth it to you by being able to enjoy what you played.
Bro pd2 was already garbage when they introduced paid skins with stats 😂
The only game I have ever pre-ordered is Helldivers 2.
The only reason I pre-ordered that game is because I loved Helldivers 1.
I considered pre-ordering Payday 3.. But then I looked at the hundreds of dollars in DLC from Payday 2 and decided that at best, Payday 3 would be a return to PD:TH or early era payday 2. At worst.. it would be payday 2, with the fee 2 pay all over again. I liked payday 2. But the DLC went.. overboard..
Genuinely think the game not having an offline mode was and always will be THE biggest detriment to it. People plainly don't wanna buy into something they COULD have access to when they want it, how they want it- but aren't being allowed to because of blatant greed.
i don't think everything needs an offline mode. For example me when i lose my phone. Just pisses me off.
@@stratking8693then use cloud saves? Plus you could have separate online/offline saves
That's why certain companies shouldn't be trusted.
@@stratking8693minority opinion, which is fine, but don’t conflate want with necessity. a game NEEDS single player offline.
Why would anyone care if a CEO is fired. They are paid 10x more than their value and they contribute NOTHING to a game.
I think you're off by at least an order of magnitude on that 10x estimate.
If workers were paid according to their actual contribution to society (my leftmost political opinions are cribbed from Karl Marx's Labor Theory of Value), your typical CEO would make minimum wage.
@@SimuLord
a) the LVT wasn’t something Marx thought up, it goes all the way back to Adam Smith.
b) it’s complete garbage and doesn’t reflect reality in any way.
c) CEO’s perform a valuable role in the company, that’s why they’re there. Why would the board of directors pay out the wazoo for their services if they weren’t important? But the nature of their profession means that you only really hear about them when they fail.
Pretty sure Labour Theory of Value was Adam Smith and that it’s also been completely debunked
@simulord naaah
@@SimuLord imagine unironically taking a page from Karl Marx.
I'm sorry, but the person that CREATED the company deserves the highest pay no matter how much the employees make.
I realize CEOs aren't always the ones who created the company, but they definitely steer the ship.. They aren't worth the bloated salaries, but still. No way the CEO of Walmart should make less than the high school student stocking the shelves. That's just pure nonsense.
while the steam DLC UI is not-good it's also the devs/publishers faults for not CLEARLY LABELLING what's a subordinate/component dlc, what's the "all in one package" and what's the standalone items
a simple naming convention of
Season 1: complete
season 1: just the maps
season 1: just the skins
would fix 99% of that optics issue but obfuscation is the bread and butter of people trying to macro-transaction the prospective playerbase early and often.
I see other games pack their DLCs in different bundles in a organized way to avoid confusions.
Simon Viklund was the heart of Payday 2. The management of Starbreeze caused him and Ulf to leave. And with all that music and VA gone, Payday 3 IS a scam.
Simon was a music composer... Jesus what are you even smoking?
@@MrAgmoore that guy knew how to make fucking BANGERS
@@MrAgmoore if you dont think the music and the memes cause of the music and voice acting was a MAJOR part in payday 2s success you abit delulu
Ulf wasn't just an actor. He was pretty high up in the company. His brother was the money guy, Ulf was the one who made sure things actually worked.
@@MrAgmoore Simon Viklund was the creative director and sound designer for overkill software. He was the composer for payday 2 and the voice of Bain. Everything in the game is tied to the music.
Years before they even started offering season passes or bundles, Payday 2's full DLC price was already in the hundreds. And a lot of new mechanics for the game were completely isolated in those DLC packs for years too. Throwing weapons, LMGs, grenade launchers, were all DLC exclusive for years until they threw a few out for free. Acting like Steam is misrepresenting Overkill's intentions for not rounding down the "Add all DLC to cart" cost makes you sound ignorant of who you're talking about, at best.
The ultimate problem is that they didn't learn anything from Payday 2 and their WW2 spin-off crashing and burning at launch. You can't launch a full-price game this barebones, you just can't. PD2 struggling up fron the bins with it's utter lack of content was a fairytale outcome courtesy the gaming news media (notably IGN, Gamespot, and G4) all gaslighting people into buying a game with less content than many flash games of the era.
They deserve it.
Outsourced development, sank money into (Really bad) advertisements. Forced epic into Payday 2 without warning. Broke Payday 2 to frustrating degrees. Got influencers to shill the hell out of it. The 'beta' controversy, one of the ultimate edition masks causing crashing for people using a specific DX version. Etc... I could go on but I'm sick of it.
I could care less about Payday 3. I just want Payday 2 fixed and epic removed, then proceed to pretend like Payday 3 never existed.
@@nameismenow I still can't finish a single mission in Payday 2 after the Epic shitshow. I mean, maybe they've fixed my issue, but they're done and dusted to me. I'm not firing up the game to see.
Bellular I appreciate your opinions and such but don't blame the Steam UI for how Payday 3 prices their shit.
Prices have gone up compared to payday 2 and you get less for more money.
That it's not Steam's fault that's Starbreeze's fault
We understand they want money but make cheap bundles to attract new players? Or something to try to win the community back.
He's not talking about the pricing though - he's talking about the optics of having so many DLCs listed. Try listening.
@@cheesebucket142 And why does it looks like there are a lot of dlcs ? Because again less value for more money.
A lot of people in the payday community have complained about it as well.
So again try to read and see what's on screen.
PAYDAY 3's biggest issue more than anything is the identity crisis of its general direction a majority of PAYDAY fans would rather have something more grounded with higher difficulty options whereas the mainstream want PAYDAY 2 but just in UE4.
It's a messy situation even after launch PAYDAY 3 is still suffering from this identity crisis trying to be both things at once & now with most of the team being moved to their DnD coop game its as if SBZ have learned nothing from their 2018 crisis. They've claimed the investment reductions are solely due to OP Medic Bag ending but time will only tell I suppose.
50/50 on point
the reason for the half not correct is have you seen the payday 2 achievement % for very hard or even above. I'm sorry but it shows lot don't they just enjoy being a criminal at most shooting up and stealing not a whole lot of the community is into all this higher difficulty stuff. Just like how saint row most just wanted to be gangsters and look how that ip fall from grase when the dev thought the game should go in this way instead of what the community really wanted.
@@FluffyChops And that is weird, because Overkill is pretty much sweet spot between rewards and how easy game is. That is sensible difficulty for anyone who have played for decent gear and level.
@@FluffyChops I'm not going to debate you on this you've proven my point here there's an extremely large portion of people on PAYDAY 2 who only play Death Sentence also Achievement percentiles means very little here many people have played the game and not every heist etc. For myself anything below Death Wish is redundant past a point but this is an opinion just as your observation on VH difficulty is, there's no objective facts here.
@@_Ekaros Yeah it's weird.
There is no "me giving payday 3 a chance", even if I have multiple 100 hours in payday 2. That is because of the always online live service BS. And if the company is in financial trouble like it has been for some time, then who is going to GUARANTEE that i can access the game i would have paid for if they went down? Noone? Well then you will not gain a customer!
That is a hard NO, even before taking the quality of the game into account which is supposedly still very much "below expectations"
No offline/solo play on launch = i'm not touching the game. They lacked 90% of the basic functionality payday 2 had on launch and was equally as buggy. It's not my job to give a fuck about the company who made the game. It's not my job to give them money when they make a sub par product and take ages to bring it up to the state it should have been in on launch. If they wanted money they should have released a finished product. That goes for the company that developed it AND the publisher.
As a consumer and player of video games I have no obligation to purchase anyones product unless I want too and I assure you with hatred in my heart they did a DAMN good job making sure I wouldn't want to spend my money on it.
I put 3k hours in payday 2, I put about 600 in payday: the heist.
I will put exactly 0 hours into payday 3.
by 90% you mean basically just a crime net UI and a offline mode and a couple less heists. thats fucking it. payday 3 had a shitton of issues, but one of its core issues wasnt releasing more "bare bones" than payday 2, as someone who played payday 2 on launch it was the same if not worse as far as bugs and lack of features goes a VERY good number of on launch heists were completely reused areas, and some of said features being outright terrible ideas, stop with the rose tinted glasses.
@@coolejhb6872a game without an offline mode is a broken game. Useless paperweight when they shut the servers down. Basically a built in killswitch to prevent you from playing older games instead of their new releases.
@@coolejhb6872 And its almost as if they learned nothing from PD2, a sequel is meant to be better than the original, aside from graphics and gunplay what aspect of the game is better in any sense? Heists do not have any replayability, the skills system is a straight downgrade, weapon and mask customisation is terrible and the progression is even worse. I got about 6 hours of fun from PD3, it does not compare to PD2 in anything but name alone.
@@bo_of3112 i actually completely disagree, heists are generally on average more replayable than a vast ammount of early payday 2 hiests, firestarter and rats being the ONLY exceptions i can even think of, the skill system is a objective downgrade i can give you that, i personally didnt give a shit about masks once they started pumping out funny le epic memes, and gun customisation is about the same annoyance as launch payday 2 if not better SINCE you can actually FUCKING get them, the card system was the ONLY way to get to really get attachments and it was SIGNIFICANTLY worse, the only other downgrade i can think of is the starting weapon roster being a good bit underwhelming in terms of options, i would of expected atleast one secondary shotgun of some kind. but you know what i can kinda excuse some of these issues cause the moment to moment gameplay in payday 3 is fucking MILES better than payday 2, even if it meant sacrificing some of my favorite rpg elements (which we will get back, payday 2 skill system on launch was a fucking MESS they didnt get it right till a good few years later)
@@crazydude5825League of Legends, one of the biggest IPs on the planet, is always online. So clearly, your sentiment about offline gaming is not shared by everyone. But you'll undoubtedly call those people "not real gamers" or something along those lines to make yourself seem superior.
Want another game?
Helldivers 2.
Another one?
DoTA2
You'd be surprised how many people don't care.
In the midst of all of the troubles that Starbreeze is facing right now with PayDay 3, seeing the CEO face consequences for the mis-management of the game's launch and having the Twitter account and the FAQ basically say, 'Yeah, we know we screwed up and yeah, we really need the money to keep making games' is like a breath of fresh air.
Whatever happens next, I wish the best for all the developers at Starbreeze because chances are they're even more disappointed, angry frustrated, sad, and spooked than we are as players.
I wish those that got fired would get hired to the GTFO team. I still really like that game.
looking forward to den of wolves. im pretty sure crowbar collective have a coop shooter in the works as well but its VERY early in development and we have maybe 10 seconds of subject to change gameplay from the trailer. at the very least im glad that coop games in general are having a resurgence lately
@@TheBlargMarg Simon Viklund are making a game former members of GTFO team. Game is called Den of wolves.
@@nightbonussweet I'll check it out!!
@@nightbonus Going to my wishlist, thank you for the recomended.
@@nightbonus You mean Simon Viklund and former members of the Payday team (now all current members of the GTFO team, 10 Chambers) are making Den of Wolves
I preordered the Gold Edition version of Payday 3, I had started playing Payday 1 about a month before the launch of Payday 2, which I have over 2800 hours in. I bought most of the DLC at full price. I was expecting more of Payday 2 but in a better engine. To say I am disappointed with Payday 3 is an understand, and my buyer's regret has built with every communication from Starbeeze. Thank the Throne I got into Vampire Survivor.
No bully lad, but please, please stop pre ordering titles. These people hate you, I know you work too hard to throw your money away like this.
@sloopadoodle to be honest, this game was the last straw for me on any preorder games. Come to think about it, I should have learnt that lesson with Alien: Colonial Marines lol
Basically, you never realized that the dudes who made Payday 1 and 2 left years before Payday 3.
"Fear and Greed" is an accurate description of what's going on in starbreeze now
Man am I glad I learned my lesson from pre-ordering cyberpunk. Payday2 is my second or third most played game on steam and payday3 was going to release right around my birthday, but I decided to hold off until seeing the non-influencer reviews.
I've definitely been caught out on Steam's DLC lists before. It's a real pain in the arse to work out which DLC stands alone and which is bundled inside another.
Wow, that "add all" button is broken. The full pack costs 24 dollars but the calculator is adding the publisher's "buy all" button to the storefront's "buy all" button.
You know, good point about the steam DLC UI. Lots and lots of DLC is usually a big turn off for me. I would like to see DLC and Season passes in separate boxes and price breakdowns.
They could use steam 'BUNDLE's to consolidate all of the chapters content into each of their own. It would bring down the DLC count to 15 and the unappealing "buy all DLC" price by about a third. Not sure how to get the season pass too look better in the DLC list though...
Remember when they said this time would be different?
imagine league or overwatch listing all the cosmetics into the dlc's like that in steam lmaoo. wouldn't be surprised if the add all dlc to cart was over $10k
I feel like a big thing that's going to come out in the next few years is cross-game DLC. With CS2, PD3 and other disastrous sequel launches, it's clear that established titles with large swaths of content are de facto killing their successors, and the longer they grow the harder they suppress them. The very DLC that found new profit for companies in their heyday are now strangling them as they try to move past. I wouldn't be surprised if DLCs from older games are updated to also grant (smaller) benefits in the newer ones, both to capitalize on anyone who didn't buy the older game's DLC and to secure more players for the new game.
Payday 3 was a major fucking loss. They shoved out one shitty story for 3 and wrecked any goodwill the community had
Weekly updates are the best way I know a developer cares, even if they're small updates to the game.
Yeah Steam should do something about the DLC list.
Right now it is a nightmare trying to even separate real DLC from cosmetics.
As someone who has been balls-deep into the latter years of "The Heist" and the first one or two years of the follow-up, the general sense I got from Overkill and their practices was that they're actually a lot like the spirit of the game. That is, mainly greedy. - They even made these promised that they would never do crap like (paid) lootboxes and whatever, back when people only started becoming up in arms about it, until about a year later after that promise they finally did implement something like that and it backfired (other than those who went along with it because they can't help themselves). - I saw that news pop up and I basically uninstalled the game and never looked back. - I also was of the opinion that they never needed to make a "Payday 3" (or at least not any time soon), but then they finally did, which was also YEARS after people already wanted it, and it was just too little too late. Besides it being sub-par and not to mention they also switched to Unreal Engine to make it feel even more generic.
This game should never have happened and they should've done something more for their first two existing games in this franchise. - But then also, I bet a large part is also the publishers and whatnot behind them meddling with business. - I don't Overkill care much, though... It's not for nothing that some of their developers branched off and made studios such as 10 Chambers to make other games like 'GTFO' that try to do their product in a more customer-friendly way and also put quality up front. - Again, I just got a negative vibe from Overkill and this franchise as far back as 2014/2015 and... I was fuggin' right.
You write like shit but... same.
iirc Overkill didn't add the lootboxes.
They where partly bought by another company which forced them to do it. They only got rid of them when they bought that share back after a lot of persistence and THEN had the agency to control the game properly.
Overkill as a whole has treated PD2 excellently imo. The DLCs are a bit excessive, but they have used the money to keep upgrading the game so it is no longer a buggy hellhole.
If you're a console player, you would've seen the failure of that game before it launched. They scammed us so hard releasing a 1.0 version of PD2, promising to update it to the PC version over time, lies and abandons it.
Yea I don't think I'll buy any of their games after they fooled me once, and I was right not to lol. These devs are shady asf
The dlc section has always been a problem. I've had multiple games where it says over a hundred dollars only to find that its much cheaper and they're combining the pack prices with the individual. It really blows trying to figure out what I don't need to buy sometimes.
Been wanting a true offline mode then I'd probably buy the game, course they still haven't implemented that. Bit too much to expect huh?
this sounds silly but for a package to support the studio i think it would be kinda cool to see the percentage of the teams being funded, like the art team is at 75% of the goal they want, and the game design team is at 55% and the computer engineers are at 67%. having an option for "which team would you want to support with your purchase" would convince me to buy one!
Ngl being this transparent is refreshing to me I like how this company is handling it, I hope their players reward this behavior and other companies follow this business practice of transparency
Reward them for what? They've barely changed anything in the game over the last year. Some bug fixes, an always online single player, and 8 months to add an 'unready' button? Now you're telling me they're scalping their dev teams, and what I hear is development of the game is done. Expect fixes, improvements, updates to take 5x longer, and instead of those critical improvements we'll get dozens of overpriced, shit quality mtx mask and gun packs for $5-$15. Payday has no functional future outside milking a bit more money from the dedicated few dozen (literally) still playing 3, that's what this earning call was saying,
They'd have to drop the "Always online" for starters. The way that was forced was something stuck in my craw
And change the stupid armor/health mechanic. Having to use a consumable for armor restoration was... Kind of middling. The prior two games had good health management. PD3 felt like a massive downgrade in player survivability long term during any heist.
Some enemy readability was weird during the initial period I had of playing the game. Dozers didn't look like Dozers anymore. I couldn't tell at a glance "Oh, high-threat bulky enemy."
I'd have to see the game swing back up into at least the 80% range for reviews before thinking about repurchasing it. Yes, I refunded it after that initial showing the game had. It was a massive let down. An overwhelming disappointment.
They should've done better from the get-go.
I would argue, the most surefire way of knowing money is going back into the game, is free content updates, not everything has to be free, but an occasional big free event like the blizzard 20th anniversary is a comforting sign money is indeed going back into the game
Steam's UI for DLC has always been garbage. It has never understood packages that include other DLC. You really need to make sure you read each DLC to make sure they don't include something else listed.
NEVER FORGET:
Arrowhead who launched well then nerfed weapons to push for monetization of the warbonds and slowly killed the game and only when 10k players were left they did a 60 day rebuff patch to try and get players back and then stopped putting in free content.
They also started putting stratagems behind paywalls (which they promised they wouldn't)
They had a fomo store (when they marketed the game as no fomo) and added an armor price costing the same price as a warbond.
And bellular defended them.
That’s cool you’re spreading awareness.
What does this have to do with Payday 3?
@Dr.Oofers it's his attitude that has to do with payday 3.
Payday 3 dropped in a shit state and was popular to hate on right out the gate.
Whereas helldiver's 2 was beyond popular even though it had glaring issues and stealth nerfs 2 weeks into the game. Whereas I warned people the road arrowhead were taking the game (payability over playability) and got shit on for my efforts, bellular hyped the game up even when it was dying.
So it goes to show that bellular does not care to report gaming news but just make monetization possible on TH-cam by placating to the masses.
Had the roles been reversed this peasants video would be talking about how payday 3 still has fans but they aren't just playing the game like he did with helldiver's 2.
6:26 this cut scared the shit out of me because i just glanced and saw you pull an instant transmission lmao, weird editing choice in the backend but hey ill be honest? the audio transition was near flawless
Do something on screen to mark that an advert started. For a minute, I thought you went on a wierd-ass tangent and couldn't figure out what it's about/how it relates to payday.
Its really simple: do not give me less for my money today than what your previous game delivered on Day 1. I get PD2 has a lot of time to cook so its feature rich, but that is what people are expecting from you not a half baked cut down version of the previous game. It should more everything everyone like and less of the BS. Look at SM2. Perfect example. Same time periods too. Thats the difference
It wouldn't be good for optics but nothing is more clear than a bar showing how much they need to get something done and the amount of funds made to get there.
I wouldn't even pay $25 bucks for a yearly pass for PD3 because the base game is garbage to begin with.
I've been following Payday 3 this whole time, hoping it'd become good enough for me to buy it. (I was likely to pre-order, until I learned that the game was planned to have in-game micro-transactions.)
The horrific irony of this story is that they are effectively abandoning ship at the worst possible time; the game is *just barely* recovering, just now. The game still needs fixes, but it's only a few steps away from being able to be profitable. And of course, their total fumble (and abandonment) of PD3 (their flagship) basically has people like me, who have been fans since Payday 1, totally losing faith and losing all interest in their new games. And all of this... just beyond the chance for people like me to buy PD3.
The way I see it, Project Baxter is dead-before-arrival. There is no chance in hell that I'd buy it at this point; the game's going to be a trainwreck like Payday 3 and The Walking Dead before it.
I was thinking of another RAID situation.
I hope they openly show us, the players, where the money is going. Like charts or explain in a video or something.
It doesn't have offline single player.
Until that is added, I am simply not re-installing the game.
I'm one of the intelligent people who got a refund on PD3, and never looked back.
I do agree that dlc listings on steam need some kind of overhaul, Ive seen multiple games with massive dlc lists that cost tons of money, when in reality there is 1 or 2 options that gets you everything, maybe having season passes/bundles in their own category would be a good start towards fixing it
yeah, the fact that bundles and their contents can end up compounding with each other into a ridiculous total is a big problem.
Payday dies as it lived, potential unending slaughtered for greed undying. Oh how I hate the world we made.
Maybe if Starbreeze released PD3 in a good state, they wouldn't be in this pickle would they?
Payday 3 launched as a dumpster fire, and they're refusing to give one of the most requested things to the players... Being able to play the game consistently.
I don't think they can earn my trust unless we get even more content for free, they dug the hole they need to fill it in and raise it. Show us they actually care, so far it seems nice.... but lots of things seem nice at first, time will tell. I just don't really think they will actually put the money back into the game, or properly fix the game. It seems dead to me till a real turn around occurs.
Jesus I wish valve would fix the DLC UI. I don't know how many times I've had to sort through DLC to see what's on a pack and what isn't. Does the summer funtime DLC contain all the swimsuits for the waifus? Oh, it's just art pieces for the base. Oh, here is the swimsuit dlc pack. Now what's all in this holidays pack...
This omg, also something to make it so I can legit sort through paradox dlc's into meaningful purchase choices. As is in just pirating all dlc as single dl and that's hilarious
AAA falling allows us to rise from the ashes. Viva indie!
I really appreciate your perspective on the gaming industry. Please keep up the work you do!
Not only would I buy DLCs in that situation, I did exactly that with PD2 back when they had their first collapse.
TIL that the Payday DLC is better then it looks and steam needs to fix its DLC UI. Also Yes, I absolutely would buy more stuff for games I like if I knew the profit from it would only go back to the game itself.
Imagine making a game and not including anything that made the previous game in the franchise enjoyable
In tight money situations is where I appreciate games which put out cosmetic packs which are clearly labelled as 'supporter packs'. It's far more transparent, though some companies probably don't want to admit money problems. I'd say hiding them doesn't help anyone and builds resentment at a flood of DLC's. It's far better to have your players know there's a problem because when gamers love a game, most are more than happy to help when they're able to. They don't want the game to die.
> Unfun Skills
> Not really that good weapon attechments
> movement feel like Cod... But thats rather + than -
> They have SERVER To connect. Yeah no DLC hacks but dumbos forgot that... Servers cost money.
> After few weeks the game... Is just boring... Not addictive like payday 2
Who's wanna support a Corporation that forgot how to build something fun? The game isnt a game if you only going to play a week or two.
Oh wow, online only, making the game more like Payday 1 than 2, lacking content, etc, etc. ISN'T HOW YOU MAKE MONEY?
gutting the always online requirement would be a start but I honestly couldn't tell you where to go from there because that's what stopped me from pre-ordering and I never really looked back
Hello Games came good on their promises years ago now.
I had no interest in Payday until my friend asked me to play with her for a sponsership stream for 3. Recently I bought 2 and I can see for myself now just how different they are and just why 2 is more popular.
2 is the best
@0fficialdregs OH definitely, playing it right now and it shocking how much more fun it is. IM GOIN LOUD.
@@Dajudge06 lol my favorite is the concert heist :D
@0fficialdregs Still in chapter 1 of career so I haven't gotten very far to see the heists. Last night I picked a wheel of fortune event that was pretty fun. Would have had alot more money if I understood what to do earlier lol.
@@Dajudge06 ah. well the ending is anti-climatic but fun
Here, as it has never happened before, venture capital is ruining a game.
It's actually pretty simple, do what path of exile 2 does. Get your lead designer / developers to explain the process of development for mechanics on a regular basis. Also a game called Foxhole does presentations of every update live on twitch to show EXACTLY what your money went to a few weeks before it releases because they use that buffer time to take in feedback and make tweaks. Even as rough as diablo 4 had it to start with, their campfire chats help the community see what's actually going on no matter how scripted or awkward they may seem. Smite 2 and Smite 1 had update shows as well for the same reasons although they didn't take community feedback at all which is a loss.
Also, POE 2 was meant to be big update for original game, but dev see it's impossible to implement them again without removing/changing older stuff, so they instead make sequels. The OPPOSITE situation with Payday 3, Overwatch 2, and many other "sequels"
Not defending DICE / EA, but you still gonna give credits to them on not abandoning the ship.
Other than "fixing" on what should have not been broken in the first place, they also released a total of 7 seasons which added 8 new maps, new weapons, new vehicles, and 4 new operators.
Well, it still lacks compared to their previous titles. But it's still better than nothing compared to other games. Yeah, I'm looking at you Halo Infinite.
"Give them credit for not abandoning the ship"
Anthem :)
I love that a landmark gaming moment is now called "The Engoodening" even in industry speak.
God I love Internet Historian.
The season pass confusion is giving me serious Hitman 2016 vibes.
IOI got _A LOT_ of shit for having so many DLCs for a "full-priced game"...
The base game was priced at 15€ with the "season pass" being the full game (priced at 59.99€). Steam's DLC listing included the pass _AND_ each level making it look way worse than it actually was.
They literally gave you the option to save money and people were pissed about it and it _nearly_ killed the studio for their "greed".
It even ceases to function properly when the servers are shut down as well!
It’s not really benevolent, it’s a way for them to fight against used game sales because a dlc is harder to redistribute
@@CryptidBuddy That makes a lot of sense...
There are a lot of used Steam games on the used-games market...
@@AQDuck the game was released on consoles too.
the DLC issue is something I've seen with a lot of other games too that give you the choice of packs or piecemeal. it's never clear in the DLC list what is part of a pack, you always need to click through the packs and make the list yourself. A hierarchy system would probably fix that.
When I see the game Payday, I think great game, interesting mod capability, "okay" dlc and strong community.
Payday 3 has had....
About the steam UI I'm pretty sure that's something they can change. I could be wrong but looking at games with a lot of DLC like sims 4, Civ 6, and Stellaris the dlc list looks very different from each other.
Civ 6 and Stellaris both put their dlcs into bundles that make it obvious what you are and aren't buying
Sims 4 has a whole dedicated shop page that splits up each dlc by type
So to me it looks like whoever made the payday 3 shop just threw the dlcs on without doing the extra steps to clean it up and make everything clear.
As an Avid owner of a copy of Payday 3, I'm HIGHLY worried about the LACK OF MONEY SPENT. Also, the servers where I'm at (Basically Midwest) are TRASH. No good connections, not really fun to play with Bots all the time.
EDIT: also yes IF YOU WANT EVERYTHING BUY ONLY THE SEASON PASS!
he should leave x if he's hoping someone real will respond to his request. everyone i know and it's a census over 100k from a company i work for, left x. it's mostly bots talking to bots and run by an idiot. 40% of these people are from japan, so it's not even an all American thing.
10:08 Counterfeit reference
You know, I kinda like how real they're being. Social media allows players to communicate with developers in a direct way that was never possible in the past, but most companies have continued to take a very distant approach to PR with cookie cutter responses. It's refreshing to see a company just say the truth. Yeah, they need money to continue to develop content for the game. I don't see why they shouldn't just say that. Honesty between companies and consumers is a good thing in my opinion, and if we get to be brutally honest in our feedback to a company, why shouldn't they take the same approach when speaking to us? I'd rather have the truth than a sugar coated AI written PR approved statement that ultimately tells me nothing
I was going to buy PayDay 3 until I learned it was a online-only live service...
Thanks for that comment on unfortunate Steam UI impact. Valve offer a lot of infrastructure for distribution at a fair cut IMO, but that doesn't mean some destructive interference won't happen when design waves meet.
Also, to believe money was going back into development, it would take dev logs, ongoing perceivable improvement in game feel, and counter-productively, a strong initial release that KEEPS PROMISES. When DLC feels like an expansion pack, they did it right. The golden age of LOD and Brood War answering a wish for an incredible game experience to continue for an encore may yet come again. The onus is on us gamers too, though, to stop buying bloody loot crates!
Payday 3 is a sinking ship.
I figured out the Steam DLC UI issues back when Dead or Alive DLC was a meme. It was something like 4 season passes you could buy as a single purchase and save a bunch of money over individual purchases. But because Steam's UI listed every last DLC in individual form plus the season passes it looked insanely expensive instead of just regular expensive. Since then I don't take peoples word it when they say a game has a massive amount of expensive DLC. I take the time to look at what's included in DLC and work out for myself if a game really is a bit of a DLC cash grab or not.
It’s kind of interesting looking at a company on the borderline of financial collapse. It’s like looking at a vulture starving in the desert, and its true nature is on full display, but it still asks for mercy
Payday devs writen the DLC names, its not down to steam to fix it..
If you go food shopping and see something that doesnt look appealing to you, you dont complain to the supermarket to fix the issue, you go to the product maker or just dont buy the product.
And i dont care where the money goes that a game makes, aslong as their game is good and worth my money to begin with after all im a customer first, fan/supporter second... as is with everyone.
The worst thing about this game was playing it and realizing it was Payday 2. Starbreeze didn't even change the enemies, they were exactly the same. It's the laziest sequel I've ever played.
It's a worse lazy sequel.
Payday 3 is just Payday 2 but worse
they released payday 3 in an extremely bare bones state, it had almost none of the quality of life payday2 has, you payday2 only had that quality after years of tuning and addons but .... if they know what mistakes they made in Payday2 and LEARNED FROM THEM then payday 3 should never have been in this state -.-
its the exact same issue darktied has compared to vermintied 2, they didn't bother to take any lessons or features from the older games and bring them into the new one
they only made the new games as exclusive cash grabs, at least with darktied they are trying to make good, but with payday3 they just threw money at it and didn't address a lot of the underlying issues, its still very bare bones and only just barely acceptable, and why should people move to it over payday2 at least with vermin and darktied the two games are very different
A crazy example of knowing the money is going back to development that can be seen in fin filings is Star Citizen. I think that, despite all the less than great monetization methods is part of why so many people who backed that game continue too.
Absolutely great video , i dont play any of these games but i love your reports. One of the few i find unbiased and sincere. Keep up the great content!
ill put it this way, make modding easy and make it very available for your game, gotta make sure people can actually play around with it, whether it be making fully custom maps or porting old maps and heists to the game.