I almost prefer when the ZT stacking is disrupted because it's more interesting to watch freestyle setups than the same thing constantly; even if it does get you nearly to 2 million points, it just becomes increasingly "you won, but at what cost"
You would think in a game, pulling off the stack with the games namesake, the TETRIS would be what you aim for, but no you just vomit out easy to stack tspins and call it a day. Might be biased, but its why I stick with Classic Score Attack
not as if it'd be more skillful otherwise, so i don't know what your concern is. t-spins might be easy to stack with a pattern but tetrises are even easier.
Easy to stack? Got any recordings of you just throwing some out at random? TBH getting a Tetris is significantly easier than maintaining a consistent stream of T-Spins.
@@ScottieJ89 yeah, actually, even in NES it's not too hard to set up for, baring newer game flexibility and newer game bag forgiveness. Sometimes setting up for a spin or overhang is a great way to avoid bad stacking and rocky fields. Although on that last point it is a bit more leaning towards TGM games which require flawless stacking for higher speeds
@@loganbradford2975 Definitely. TGM is in a league in its own for requiring efficient play and quick stacking. The way I see it is different games require different types of skills that all take time to master, but once you get them down it's all about maintaining a consistent strategy as the speed increases. Classic SA is about building for a Tetris and having to plan based on a fully random bag. Modern SA is about understanding how to maintain your build to allow for back to back T-Spinning. Battle requires an understanding of how to play quickly and combo while not letting yourself get overwhelmed by garbage. It goes a long way in its replay value and also in helping players learn different ways to build to account for different sets of rules.
Well played, and congratulations on your world record.
The game is retitled, according to the developers. "It's no longer 'Tetris'" they say, "it's 'T-Spin'".
t-sping
i should have known it. a t-spin-factory.
You can also try a T-Spin triple tower
That transition to the t spin double then turned into a t spin triple. 👌👌👌👌
I can't be expected compete with competition like this, Amazing job.
Wow, such high speeds. You don't even see the pieces dropping anymore, they just seem to appear on the board. Too fast! Congrats on the high score!
T spin tower at lv 19...that's sick
Does anyone know the name and composer of the music?
jeez, I really liked the stack of the player on the right, but nonetheless... what a sick record! excellent tetris! 🙂
Wait, there's multiplayer now?
As of yesterday if you’re on Xbox/PC
If you bought it on epic games you have to wait until summer 2021 for multiplayer unless you wanna pay another 40$ on the microsoft store. lol
@@IcarsisTV Same with Oculus Quest and PS4
It Always has Been...
@@Baburun-Sama Actually no, I played it at launch for several months and that was not a thing before.
I almost prefer when the ZT stacking is disrupted because it's more interesting to watch freestyle setups than the same thing constantly; even if it does get you nearly to 2 million points, it just becomes increasingly "you won, but at what cost"
How do you get the colour mode on the right?
idk if you got an answer, but in the options, under gameplay, you can change the tetronimo colours to "traditional"
I love the tower
It's called ST stacking.
I started practicing speed level 20 on controller so I can get better and honestly I’m starting to see blocks slo mo 🤣🤌🏽💯
Is there a reason why youre not using classic colours
Actually the TH-cam who made this video (person on the left) is actually. Person on the right is using a settings feature to use ‘normal’ colors.
is the right side factory better then the 3 wide tspin factory in the middle? or is it just preference?
It is easier to bring pieces to the right due to general bias in how pieces are rotated iirc
How unlock the next 3 tetriminos?
It’s a feature that Tetris effect and Tetris effect connected have.
Tf was that J-spin?!?
Just don’t see how you guys stay coordinated, the freaking pieces are insta dropping lmao
I was destroyed yesterday by even bigger PLA 7598 and counted 1816089, such a pleasure to lose. :-)
congrats
T on the Wing not Tetris Makes sense when im playing few people now online an dtheyre just gettig t spins and beating me lol like wtf.
Nice! Very Good!
Now try classic score attack
Yo
The problem of tetris effect is that 99% of the players are try harders and smurfs
finally, someone good who can play the game lol
You would think in a game, pulling off the stack with the games namesake, the TETRIS would be what you aim for, but no you just vomit out easy to stack tspins and call it a day. Might be biased, but its why I stick with Classic Score Attack
Logan Bradford definitely biased
not as if it'd be more skillful otherwise, so i don't know what your concern is. t-spins might be easy to stack with a pattern but tetrises are even easier.
Easy to stack? Got any recordings of you just throwing some out at random? TBH getting a Tetris is significantly easier than maintaining a consistent stream of T-Spins.
@@ScottieJ89 yeah, actually, even in NES it's not too hard to set up for, baring newer game flexibility and newer game bag forgiveness. Sometimes setting up for a spin or overhang is a great way to avoid bad stacking and rocky fields. Although on that last point it is a bit more leaning towards TGM games which require flawless stacking for higher speeds
@@loganbradford2975 Definitely. TGM is in a league in its own for requiring efficient play and quick stacking.
The way I see it is different games require different types of skills that all take time to master, but once you get them down it's all about maintaining a consistent strategy as the speed increases. Classic SA is about building for a Tetris and having to plan based on a fully random bag. Modern SA is about understanding how to maintain your build to allow for back to back T-Spinning. Battle requires an understanding of how to play quickly and combo while not letting yourself get overwhelmed by garbage.
It goes a long way in its replay value and also in helping players learn different ways to build to account for different sets of rules.
First