I just realized, shouldn't the 16 line zone be a "Hexadecatris" instead of "Decahexatris"? Because Hexadec- is 16 (Hexadecimal, for example) after all.
Ah, the old "Particles bad" days, weave all bin there; even if we haven't all turned them all the way up to max (like I have, for some reason SuperVinlin admittedly my game looks a lot darker than others, not really sure why 🤷🏿♀️), I feel like most of us have seen the light (haha) of having them on at least a little bit (they definitely come in handy on some instances)
Can someone explain something to me. When the opponent gets a perfectris why do no garbage blocks go to the opponent? Happens to me constantly and it makes no sense
@@DJcyberslash the lines that are sent while the other player is in the zone get added to the damage meter, negating that much of the zones damage, and if the total attack that Zone would send is less than the damage that's received (either from normal lines or another zone), the zone will send nothing and you will instead take damage
Can't wait until wumbo reaches the top and conquers all leaderboards.
that would be pog
After watching a fair chunk o this I started rooting for your opponents.
i just realized i suck at this game
Imagine this but in a simplified version, for example one side is a clean sunny day, and the other side is dark rainy clouds.
There is score attack
I just realized, shouldn't the 16 line zone be a "Hexadecatris" instead of "Decahexatris"? Because Hexadec- is 16 (Hexadecimal, for example) after all.
this is the tetris equivalent of puyo puyo fever
It's funny that you say that, because the All Clear singleplayer mode is basically PPT's Tetris Big Bang/Tetris Fever except better
ah yes, a fellow Puyo Puyo fan
puyo puyo tetris :echtroll:
@@PaperLaur I agree, tho it *is* missing some of the meem spins 🤷🏿♀️
Ah, the old "Particles bad" days, weave all bin there; even if we haven't all turned them all the way up to max (like I have, for some reason SuperVinlin admittedly my game looks a lot darker than others, not really sure why 🤷🏿♀️), I feel like most of us have seen the light (haha) of having them on at least a little bit (they definitely come in handy on some instances)
9:53 NOOOO! XCCN DID A LINE! He would've been out if it wasn't for that! Awww, ya hate to see it..
Watching with 0.75 speed, and looks like my current level
Damn, you're good 😅
looks like my speed too, lol
19:49
I wonder if wumbo realize that 4 wide zone is so op
just do safe 4 wide in zone over and over again. cant get garbage while doing it.
21:34 I think player 1's controller got stuck
what a madlad
Music is 🔥🔥🔥🔥
I just realized how bad the game looks without the effects for clearing a line
Someone knows how to make the pieces look like the guy on the rigth in the first match?
Settings > Gameplay > Traditional Pieces
@@selarom2018 *tetriminos
No soy un oponente digno ;_; Wumbo es un Maestro (CPU Nivel 10) legítimo y yo soy un Veterano (CPU Nivel 7)
Wumbo has probably ascended past Level 10 CPU, lol
@@selarom2018 I was about to say he's like level 12 😂😂
Can someone explain something to me. When the opponent gets a perfectris why do no garbage blocks go to the opponent? Happens to me constantly and it makes no sense
It's called they canceled your attack
@@TS_Mind_Swepthow?
@@DJcyberslash the lines that are sent while the other player is in the zone get added to the damage meter, negating that much of the zones damage, and if the total attack that Zone would send is less than the damage that's received (either from normal lines or another zone), the zone will send nothing and you will instead take damage
@@TS_Mind_Swept kinda confusing. It's a shame the actual instructions in the game are very terrible.
@@DJcyberslash not really, if you have any idea how the concept of sending and receiving in this game has worked for the last two decades
I'm still looking forward to getting my ass kicked to this awesome music when it comes to PlayStation
This...this is sped up...right? RIGHT!? :O
This is actually slow compared to some SuperVinlin