In regards to dead bodies and Elder Scrolls, there is an exploit I tested out recently in Oblivion: steal all food in any guard barracks and reverse pickpocket poisoned apples onto any guard you see that does the eat or drink animation (not all guards in the game eat and drink). If they don't have any other food lying around, they will eat the poisoned apple, causing them to die on a timer. Since the poisoned apple is meant to be a guaranteed kill, the effect of the apple does not actually poison you, it adds a permanent ability that drains your life. Since that ability is tied to NPC ID and the "new" guards that spring to life are just the same guards resurrected by the game, you can create a state where almost all guards in the game are permanently doomed and will just randomly fall over dead all over the place (since the ability will be permanently tied to the NPC ID's and it does not go away no matter how many times the NPC dies). Granted, this takes many hours to pull off, but if you do it, you can essentially almost completely nullify any risk of being caught by guards. It is a very funny exploit to mess around with.
Oblivion had all sorts of weirdness. In the Thieves Guild quest "The Ultimate Heist", the guards deeper in the palace are actually part of a faction that is hostile to the "guard" faction. So if you lure guards from earlier areas deeper inside, these dutiful imperial guards will actually fight each other for seemingly no reason.
@@daviddaugherty2816 to be fair that does make a sort of sence if you consider the palace to be extremely top secruity to even regular guards so a normal guard strolling in would still be an intruder and maybe even an imposter
@@brandonwithnell612 Personal irony: My Dark Brotherhood character invariably kills and steals a city guard's uniform to wear it as her primary armor set. She did it in Oblivion (Cheydinhal Guard armor) and again in Skyrim (Whiterun armor out of that first dragon's belly). Yes, it's a full on T-1000 rip-off where her assassin cover story is to impersonate a city guard.
I could be wrong, but I think you don’t even have to pickpocket them, I think after removing all food you can put the poisoned apples into the world and they’ll pick it up themselves to eat, although your method guarantees it.
@@Timbo360 You are correct. But by dropping them, it takes A LOT LONGER for them to pick up the apples. And I mean potentially literally several hours of real world time where you just cower in a corner and wait. With the pickpocket method, it happens within some minutes. Also, with the pickpocket method, you can make sure it is the patrolling guards who gets the apples.
Rumor incoming: A former lionhead employee told me that the level editor for one of the Fable games was really, really unstable about deleting objects in the world and prone to crash when you tried. So some level designers just got into the habit that when they wanted to redo an area they wouldn't delete the assets, they'd just push them down far below the playable area. Meaning towards the end of development there were, like, archeological layers of abandoned segments of the game world just sitting there beneath it all. Not sure if someone bit the bullet and cleared all of it out before release though. One would hope, but unless it was causing performance or storage issues I kind of doubt anyone bothered. 😅
Content like this always reminds me of exploring WoW pre-Cata, finding all the places my mage could blink through the world, or could use other tricks to go exploring. The Karazhan crypts before they were opened, the Emerald Dream content hidden in the Defias Brotherhood dungeon, hiding under the ground in Orgrimmar as an Alliance, the Ironforge airstrip. Loved those days.
Old Ironforge where you had to turn into a sheep in a corner of a tiny duel area! Such good times getting people to help with that. There was also the "glide down the tree in the Night Elf city to get to Dev's island" thing too.
You could even get into the little unfinished texture areas between zones if you jumped around the geometry just right. I used to hang out on the cliffs between the Barrens and adjacent zones, just running around and waving to people far below on the ground. There was even a time before the pathing that allowed enemies to clip through terrain, so you could snipe things for XP that couldn't touch you.
I remember a spot like that in Stormwind. you could clip under the city and then re-emerge behind an iron gate that you're otherwise not supposed to be able to get past. Me and my friend used to glitch behind there and then beg players who passed by to let us out.
A cross-shaped cell lit in Oxbox green and Oxtra purple where the bodies are kept? You sure that's not actually just a room connected to Jane's labratory?
Commenter edition suggestion: Baldur's Gate 3 has a secret dev area called Asylum which can be accessed using a specific set of steps. This asylum is used for storing characters and items off screen, until they get activated by a cutscene, like Raphael for example.
I swear Final Fantasy 15 can fill in a whole episode with just their unused areas that are literally whole cities. Niflheim, the city of Insomnia during day time, the Angelgard where you spent 10 years locked as prisoner, and so much more.
To clarify, the Minus worlds in Zelda and Mario Bros don't exist as actual level data. They are caused by the game reading random data outside the normal level data memory and interpreting it as level data (just like the glitch Pokemon like MissingNo in Pokemon). There is one version of Mario Bros NES where you can "beat" Minus world: The Famicom Disk System. On that version, there is 3 Minus world levels and beating the third gives you the end castle screen and returns you to the menu, which has become a speed run category
I hope this was inserted as engagement bait since if not their research has really fallen. Also it's not really a "minus world" but the first stage of white space world.
Missed opportunity to show us behind the cameras on the new studio, you know the place we are not meant to see but will anyway. That way I wont need to break in
11:50 _TaleSpin._ It's _The Jungle Book_ universe re-imagined as a 1930's matinee adventure with Baloo as a freelance bush pilot who has to contend with air pirates. Shere Khan is an industrial magnate (never a main villain, but never a good guy either), and King Louie runs an island stop-over point for planes heading in or out of the city (the proverbial adventurers' tavern). Best character? Wildcat, who is Baloo's mechanic. "Normally, it'd take me an hour to fix this. But since I have only half the parts on hand, it should only take me half as long!"
Loved this list. I have no skill to find these places on my own, but it was fun to see them here, so thanks Oxbox. As an aside, I liked Oliver & Company, Jane. 🙂
Old timers like me remember the secret message in "Duke Nuke 'Em 3D". In the PC version, there's an area where a shrinker ray is beamed from across a large chasm. If you enable god and jetpack modes, you can fly across the chasm to where the ray comes from. On the wall is literally a message saying "You're not supposed to be here. -- Levelord" (Levelord is the alias of level designer Richard Gray.)
Under Skyhold in Dragon Age: Inquisition if you accidentally clip through the floor there is a giant Top Hat wearing Pie. I found this accidentally when I ran faster than my PC could load the area. Scared the bejeebers outta me then I couldn't stop laughing in confusion.
I’ve put up with a lot while watching you but I will not stand for the slander of classic animated movie Oliver and Company! It’s not its fault that the viewing public of the time couldn’t appreciate its brilliance!
I enjoyed the Dev Teleport Room from Doom Eternal. By going out of bounds in the Mars Core level you can find a room behind the room you spawn in to, with teleporters to everywhere in the level. Makes speedruns even more entertaining, they go through the level until they can find the right ledge to ramp off and fling backwards to an untextured room with "TELEPORTS" stamped on the wall
I misheard the Cyberpunk segment with Jane and heard "Norfolk" and then got really confused when it was all prestigious and shit NORTH OAK, Dutchtica. NORTH. OAK.
I'm not sure that this counts but: Tetris on the NES. It was assumed that players couldn't possibly get past level 29, so the game wasn't designed for people to go beyond that point. If you have the skills to go farther than that, you end up with bizarre colours, a level that is 18 (IIRC) levels long, and the possibility of crashing the game.
The dev only room in Baldur's Gate 3 is pretty cool. The exploit to access this room involves killing a team mate, putting their corpse into a crate then reverse pick-pocketing that crate into Orin’s inventory whilst she is taunting you in Act 3. After she teleports away and taking a rest / restarting the game the character in the crate wakes up in a dev only room that contains various NPCs and items, including some of the netherstones required to finish the game.
Elder Scrolls in general is famous for this, featuring both the ToddTest room in Morrowind (a testing room full of enemies, dummies, and chests with every item in the game) and TEstinghall in Oblivion, with a similar pile of loot and items.
In fandoms, it is also a term meaning a poor, pathetic, or abused character who engenders sympathy from the audience due to their constant suffering. So there may be a bit of a double meaning at play, given they basically existed to test weapons on.
There was another way to make it to Mexico in RDR2 that we used to exploit in online. You had to aim your gun in first person, walk backwards until you slid on a rock. Then as soon as you slid, keep holding L2 and push both sticks on the controller outwards. You held that and kept glitch sliding under the river until you popped up in Mexico. You could call your horse in a few places and then we would go on trail rides through Mexico and then follow it all the way up to Brandywine Drop and jump off the waterfall at the end, haha
Upon seeing this video, I immediately thought of the far off harbor in the dam level of Goldeneye 007. Some say you were supposed to take a boat to get across the water, but they cut the boat late in the game.
Jane did say she wanted to turn the Blades in the Dark session where Mike and her go into the uncle's castle into a movie. Hoping that's the project Andymovie will be set in. On a serious note: somebody needs to put Oxbox in contact with VLDL or with Noob/Olydry. Both those yt-channels have made movies and could totally make an Oxventure BitD movie happen
A really cool one is in Dark Souls 1, there's an unused area at the very bottom of Lost Izalith with an unused enemy that's designed to look like a bonfire from far away. Just in case we needed something else horrible to worry about in DS1.
I remember seeing an interview with Miyazaki where he talked about the idea of a mimic bonfire but they decided against it because they didn't want to undercut that feeling of relief you get when you see a bonfire
In Destiny 2's EDZ patrol zone it's possible to access a place known as the Galaxy Pools. Getting there requires some serious skill though as you first need to get out of bounds with your vehicle, then "fly" that vehicle a large distance to avoid kill barriers. It has never been used in game so it's presumably cut content, but it's a very pretty area.
Speaking of Skyrim, back on my 360 I managed to jump through the invisible south wall into Cyrodiil somewheres around Markarth. There wasn't anything there but the basic terrain, I reckon because it may be somewhat viewable from the map screen, but it was still neat to wander around a bit.
This 'feature' is nicely subverted in The Stanley Parable. I've never laughed so hard at an empty white void before! Though I did enjoy the "what are you doing back here?" signs in Half-Life 2's out-of-bounds areas, too.
In Bloodborne, using the right codes will turn the chalice dungeons into a gateway to wonders like a dev room containing almost every in-game asset organized in a long hallway, and arenas with scrapped bosses that are still semi-fightable in their incomplete state.
This just reminded me of all the time I spent jumping into the non-playable areas of the first Harry Potter game, finding McGonagall's model hanging out in a sealed off room and just exploring the nothing.
I still remember hearing about the secret island in World of Warcraft that players, after finding a way to survive swimming too far, could potentially reach, but would get banned by doing so.
"better spend 30 or 40 more hours here to be sure." Ah, that reminds me of the Shadows of the Colossus search. The devs cut content from the game and accidentally created a religion of sorts dedicated to discovering a non-existent bonus boss, or just anything extra really. Somebody spent hours methodically stabbing every square foot of desert space, apparently. There was a forum post that spanned a couple thousand pages, and the remake specifically acknowledged their efforts; though no additional boss was added, extra collectibles were added to unlock a special room. There is a really nice video on the subject on youtube. Most relevant to this video, there were vast environments created for some of the bosses that were planned, but when they were cut the environments were walled off but still exist in different states of completion.
Xenoblade Chronicles on the Wii has a landmass called the Bionis' Shoulder. It was used as a staging area for one or two cutscenes, but otherwise it seems it was only ever used for testing character actions. This map was revamped in the Definitive Edition on the Switch and made the setting of the sequel storyline Future Connected.
I remember in the old days of Aion Online (is that game still going?) there were some zones with oceans and if you went deep enough you started taking damage. Catch was, the damage was tied to the terrain and not the water itself. If you could glide out far enough or had enough healing you could sometimes find a point where the damage floor ended but still had walkable terrain and go roaming around out of bounds. The second Asmodian zone, can't remember the name of it since it's been like a decade or so since I played, was the easiest one for me. You had to be careful since some of those oceans instead lead to instant death pits.
Not technically a Minus World, but just about every speedrun of the NES Metroid takes advantage of a door trick that lets you pass through areas that aren't on the main track of the game. There aren't any empty screens in the game, so they had to fill the spaces between them with something. The textures and colors are all mixed up, and they have no enemies in them.
If you want to include older mmorpgs, Everquest had the legendary cat room. You only saw it in very specific circumstances, and not good ones. There's also the Gm/guide only zone where we used to hang out in the early days of the game.
Isn't the opening bit of map in GTA: Vice City actually part of the main map, and you can travel there with a little work, except it's upside down when you go there during the rest of the game.
In all fairness, I would go see Andy-man: Into the Andyverse. It's bound to be better than most of the rehashed remakes we've had the last few years. 🍻
Have you done a video on fan-restored content? I started learning about it when I played Knights of the Old Republic 2: The Sith Lords with The Sith Lords Restored Content Modification (TSLRCM).
No mention of the Oblivion Test Town? If you have the wizard's tower DLC and make a save while standing in the garden, you can then uninstall that DLC, then reload in a small town that, by the looks of things, was a deicated testing cell for various aspects of the game.
Let's not forget Glitch City from Pokemon Red and/or Blue (and probably Green as well). Thanks to Gen 1 being cobbled together with chewed up wads of bubble gum and prayer, canny players can find themselves in a corrupted version of Cerulean City, where the visuals and music are all jacked up. What happens there? Who knows? Well, I guess anyone who's been there knows, I never tried it myself.
GTA 3 you can fly the Dodo (clipped wing plane) far enough to find a small island where the games opening cutscene takes place. One for the sequel video perhaps :)
The talk of Minus Worlds reminds me of the out-out-map and weirdly accessed areas in the original Metroid, though I forget what the community calls those. Lots of strange stuff to be found by entering areas with the wrong tileset or wrong scrolling direction, or even rooms that don't exist.
If I remember correctly, some people got to the Player's bedroom from the beginning of Pokémon Legends Arceus! The bedroom from before Arceus sent us back in time.
You do realize if you proceed with the Andyverse Jane will get her own movie and the only plotline that could work is one where she takes over the world. I mean I guess it's better than the other options, but still nice job Andy you doomed us all. Not even WB managed that.
Skyrim has a test room under the armourer's shop in Whiterun. There's a PC/Steam patch that allows you to access it via a cellar door sort of thing near the forge. Great place to practice killing weird creatures and playing with all the OP toys. You can also get the Skeleton Key there and keep it without blowing the Thieves' Guild quest that makes you give it back. Mwahahahaha... (The world is at my mercy! No door or chest is safe from me, now!)
Cant believe you didnt include one of the most famous ones! In Oblivion, if you make a save inside of the dlc home Frostcrag Spire and then delete said dlc, then load that save, you would be placed inside of the cell known as TestBrumaHouseMid02! Inside this test cell are two very unique things. First is the unique weapon, the Mace Of Doom! It’s not actually all that impressive all things considered, outside of being among the most valuable items in the game at just over 20,000 gold! But much more interestingly is a test oblivion gate tower! Inside is a sigil stone, and if you activate it, the game will give you one of EVERY type of sigil stone in the game (leveled to your current level) at a frequency of about once every game tick! This is easily one of the most lucrative exploits in the game, especially at high levels where you can get some truly broken enchantments for your gear! Just some small advice if you do this, IMMEDIATELY after activating the sigil stone, make a beeline towards the door, because you will be completely over encumbered in about 3 seconds flat, so you wanna be able to use the door to stop flooding your inventory with sigil stones!
0:11: "Because" is a valid answer. 10:05: It doesn't just resemble Citadel Station, IT IS Citadel Station. Yes, folks, System Shock has Multiversal connections to BioShock, and who knows, perhaps Thief, Deus Ex, Dishonored+Deathloop, and other similar games also are the same. (Oh, and apparently, Booker and Elizabeth were supposed to go here so to defeat the nigh-invincible Songbird, but was changed to Rapture because of fears that Citadel would have been too confusing to modern day gamers... oh, if only the System Shock Remake got released early on.) 11:50: Perhaps subtle production foreshadowing for a possible crossver saga between Gravity Falls, Amphibia, and The Owl House, among other Disney stuff.
Back in the olden days of ffxiv, in the A Realm Reborn expansion before the flight mechanic was added to mounts, there was so many inaccessible areas of the map that people would make a game out of trying to climb to. It was a badge of honour to be able to afk in the out of bounds because of how much dedication to platforming, in a game that does not in any way have a good jump or any real platforming mechanics, it took to get there. They saw this and eventually added a bunch of jumping puzzles, but the real ones remember the olden days when we made our own jumping puzzles xD And of all the many skyrim options you had to talk about, I'm glad you went with the dbcc. Most people talk about Cyrodill and the White Gold Tower but there's so many locations like that.
In CP2077, there is also the MagLev in the badland. If you clip through the door you can enter the tunnel. At the end of the tunnel there is an abandoned tunnel digging machine. You can even enter a building if you clip again.
Guild Wars 2 on launch had Rata Sum. If you carefully slid down the outside of it and could avoid dying, you could reach the area below the city. Then walk around a surprisingly large area. At some point they blocked off access by simply killing anyone who got below a certain altitude.
Fallout 4 has both a dead body room and a developer room with all of the items. Both can be reached with console commands. There is one mod that places a set of doors in the world; opening each door teleports you to a different area not normally accessible.
Bennys escape tunnel in Fallout: New Vegas. Behind Yes man's room is a tunnel with a lift that has no key. It is only unlocked under highly specific circumstances to allow benny to escape from the Casino and locks again after he uses it.
There's Paradise Island in Satisfactory. This landmass on the south-west side of the map is reachable over a vast waterfall, and it looks beautiful but it used to kill you - the invisible World Border ran right over the island. For the final release, the devs wanted to delete this bit because they didn't have time to detail it in any sense. The community petitioned to have it stay in the game, with the world border moved off it. Coffee Stain listened to the feedback. Now Paradise Island is completely accessible for the players, the world border was moved quite a bit away from it. Besides some gorgeous cliffs and plants and shores there's nothing on the island, no enemies, no resources, no collectibles, nothing. So technically we weren't meant to be here, but yet...
Not going to mention Shadow of the Colossus? Probably the one game with the most explored "you were never meant to go there" areas, all due to the rumour of a seventeenth colossus hidden in the game?
Batman Arkham City is also worth mentioning. Some players discovered that you can glitch out of the map and visit the entirety of Gotham City. There's not much to do there and you basically cannot land on the floor, but it's there.
In Duke Nukem 3D, there is an area in Episode 1 Level 5 that you can only reach by using cheat codes to clip through scenery or giving yourself a jetpack (normally unavailable in that level). When you get there, a message written on the wall says: "You are not supposed to be here". Classic.
You could do an entire channel dedicated to cut content from Destiny 2. Every planet has several areas that were planned to be in the game, but were either cut for some reason, or only appeared in one mission. For some of them, you need incredibly precise movements, to the point where I have no idea how the hell anyone ever actually found these places. Even using a guide, it's extremely difficult.
The Andyverse is most famous for the impromptu street fighting going on between scantily clad fighters and that whole turkeys can be found hidden behind waste bins. It's a strange universe.
I once figured out how to reach the "floor" on Nar Shaddaa in Star Wars: the Old Republic. Basically jump off a ledge and log out while falling, log back in, you'll be standing on an invisible floor. Run and jump again, log out while falling again, repeat 1 or 2 more times. Eventually you will reach the "floor" of Nar Shaddaa (actually a bunch of low level rooftops) and can ride around exploring on your speeder. This was almost 10 years ago though so I'm not sure if its still possible.
I recall hearing that Squaresoft wanted to include a Jungle Book level in the original Kingdom Hearts, but didn't want too much redundancy, which is why we got Tarzan instead.
In regards to dead bodies and Elder Scrolls, there is an exploit I tested out recently in Oblivion: steal all food in any guard barracks and reverse pickpocket poisoned apples onto any guard you see that does the eat or drink animation (not all guards in the game eat and drink). If they don't have any other food lying around, they will eat the poisoned apple, causing them to die on a timer.
Since the poisoned apple is meant to be a guaranteed kill, the effect of the apple does not actually poison you, it adds a permanent ability that drains your life. Since that ability is tied to NPC ID and the "new" guards that spring to life are just the same guards resurrected by the game, you can create a state where almost all guards in the game are permanently doomed and will just randomly fall over dead all over the place (since the ability will be permanently tied to the NPC ID's and it does not go away no matter how many times the NPC dies). Granted, this takes many hours to pull off, but if you do it, you can essentially almost completely nullify any risk of being caught by guards. It is a very funny exploit to mess around with.
Oblivion had all sorts of weirdness. In the Thieves Guild quest "The Ultimate Heist", the guards deeper in the palace are actually part of a faction that is hostile to the "guard" faction. So if you lure guards from earlier areas deeper inside, these dutiful imperial guards will actually fight each other for seemingly no reason.
@@daviddaugherty2816 to be fair that does make a sort of sence if you consider the palace to be extremely top secruity to even regular guards so a normal guard strolling in would still be an intruder and maybe even an imposter
@@brandonwithnell612 Personal irony: My Dark Brotherhood character invariably kills and steals a city guard's uniform to wear it as her primary armor set. She did it in Oblivion (Cheydinhal Guard armor) and again in Skyrim (Whiterun armor out of that first dragon's belly).
Yes, it's a full on T-1000 rip-off where her assassin cover story is to impersonate a city guard.
I could be wrong, but I think you don’t even have to pickpocket them, I think after removing all food you can put the poisoned apples into the world and they’ll pick it up themselves to eat, although your method guarantees it.
@@Timbo360 You are correct. But by dropping them, it takes A LOT LONGER for them to pick up the apples. And I mean potentially literally several hours of real world time where you just cower in a corner and wait. With the pickpocket method, it happens within some minutes.
Also, with the pickpocket method, you can make sure it is the patrolling guards who gets the apples.
Rumor incoming: A former lionhead employee told me that the level editor for one of the Fable games was really, really unstable about deleting objects in the world and prone to crash when you tried. So some level designers just got into the habit that when they wanted to redo an area they wouldn't delete the assets, they'd just push them down far below the playable area. Meaning towards the end of development there were, like, archeological layers of abandoned segments of the game world just sitting there beneath it all.
Not sure if someone bit the bullet and cleared all of it out before release though. One would hope, but unless it was causing performance or storage issues I kind of doubt anyone bothered. 😅
An entire underground metropolis full of abandoned Peter Molyneux promises? Compelling stuff.
Content like this always reminds me of exploring WoW pre-Cata, finding all the places my mage could blink through the world, or could use other tricks to go exploring. The Karazhan crypts before they were opened, the Emerald Dream content hidden in the Defias Brotherhood dungeon, hiding under the ground in Orgrimmar as an Alliance, the Ironforge airstrip. Loved those days.
Old Ironforge where you had to turn into a sheep in a corner of a tiny duel area! Such good times getting people to help with that. There was also the "glide down the tree in the Night Elf city to get to Dev's island" thing too.
You could even get into the little unfinished texture areas between zones if you jumped around the geometry just right. I used to hang out on the cliffs between the Barrens and adjacent zones, just running around and waving to people far below on the ground. There was even a time before the pathing that allowed enemies to clip through terrain, so you could snipe things for XP that couldn't touch you.
@@RagingCookie127 Did they ever actually put any content at the bottom of Ironforge? I stopped playing years ago.
I remember a spot like that in Stormwind. you could clip under the city and then re-emerge behind an iron gate that you're otherwise not supposed to be able to get past. Me and my friend used to glitch behind there and then beg players who passed by to let us out.
I got temp banned like 3 times for exploring unreleased places in the original WoW. Good times.
Andy just admitted that it's his fault for this timeline. Thanks Andy.
Yeah they hinted at the truth in the Pirate Yakuza video just recently!
You're welcome. 😅
Dammit Andy!
7:38 jarring purple and green in a room shaped like a cross or an x? Sounds like Mike forgot the oxboxtra design aesthetic 😅
A cross-shaped cell lit in Oxbox green and Oxtra purple where the bodies are kept? You sure that's not actually just a room connected to Jane's labratory?
it got full and started seeping into the white void, that's why they had to change studios
It's stuff to the brim of my enemies. It was console command😊
Commenter edition suggestion: Baldur's Gate 3 has a secret dev area called Asylum which can be accessed using a specific set of steps. This asylum is used for storing characters and items off screen, until they get activated by a cutscene, like Raphael for example.
I swear Final Fantasy 15 can fill in a whole episode with just their unused areas that are literally whole cities. Niflheim, the city of Insomnia during day time, the Angelgard where you spent 10 years locked as prisoner, and so much more.
FFXV is my favorite so it's such a shame how much cut content there is.
I've seen clips from Niflheim but not Insomnia or Angelgard. Will need to look those up!
To clarify, the Minus worlds in Zelda and Mario Bros don't exist as actual level data. They are caused by the game reading random data outside the normal level data memory and interpreting it as level data (just like the glitch Pokemon like MissingNo in Pokemon).
There is one version of Mario Bros NES where you can "beat" Minus world: The Famicom Disk System. On that version, there is 3 Minus world levels and beating the third gives you the end castle screen and returns you to the menu, which has become a speed run category
I hope this was inserted as engagement bait since if not their research has really fallen.
Also it's not really a "minus world" but the first stage of white space world.
Andy "hovering with his distracting face" cracked me up 😂😂😂
Missed opportunity to show us behind the cameras on the new studio, you know the place we are not meant to see but will anyway. That way I wont need to break in
11:50 _TaleSpin._ It's _The Jungle Book_ universe re-imagined as a 1930's matinee adventure with Baloo as a freelance bush pilot who has to contend with air pirates. Shere Khan is an industrial magnate (never a main villain, but never a good guy either), and King Louie runs an island stop-over point for planes heading in or out of the city (the proverbial adventurers' tavern).
Best character? Wildcat, who is Baloo's mechanic. "Normally, it'd take me an hour to fix this. But since I have only half the parts on hand, it should only take me half as long!"
I remember that show. I used to love it as a kid.
That show was great!
The Talespin game for Sega Mega Drive (I think) was had as nails!
Loved this list. I have no skill to find these places on my own, but it was fun to see them here, so thanks Oxbox. As an aside, I liked Oliver & Company, Jane. 🙂
Old timers like me remember the secret message in "Duke Nuke 'Em 3D". In the PC version, there's an area where a shrinker ray is beamed from across a large chasm. If you enable god and jetpack modes, you can fly across the chasm to where the ray comes from. On the wall is literally a message saying "You're not supposed to be here. -- Levelord" (Levelord is the alias of level designer Richard Gray.)
Under Skyhold in Dragon Age: Inquisition if you accidentally clip through the floor there is a giant Top Hat wearing Pie. I found this accidentally when I ran faster than my PC could load the area. Scared the bejeebers outta me then I couldn't stop laughing in confusion.
Fun fact: the devs call that the Lord of the Pies.
That's made even better by it meaning they knew it could happen and chose to have a bit of fun with it.
I’ve put up with a lot while watching you but I will not stand for the slander of classic animated movie Oliver and Company! It’s not its fault that the viewing public of the time couldn’t appreciate its brilliance!
Ironically the ONLY time I've had a fire alarm go off while in the theatre too. 😂 i liked it though
Here, here!
(And now I have “Why Should I Worry?” stuck in my head…)
Blame Disney for releasing the 1988 film on the same day as The Land Before Time.
I fucking loved that movie as a kid
I was listening to the soundtrack about an hour before this video came out 😮
I enjoyed the Dev Teleport Room from Doom Eternal. By going out of bounds in the Mars Core level you can find a room behind the room you spawn in to, with teleporters to everywhere in the level. Makes speedruns even more entertaining, they go through the level until they can find the right ledge to ramp off and fling backwards to an untextured room with "TELEPORTS" stamped on the wall
Really thought that would have featured in this vid
I misheard the Cyberpunk segment with Jane and heard "Norfolk" and then got really confused when it was all prestigious and shit
NORTH OAK, Dutchtica. NORTH. OAK.
I heard it the same way and thought "I've been to Norfolk... and it didn't look at all like that..."
Heard the same thing, had no context to correct me
I'm not sure that this counts but: Tetris on the NES. It was assumed that players couldn't possibly get past level 29, so the game wasn't designed for people to go beyond that point. If you have the skills to go farther than that, you end up with bizarre colours, a level that is 18 (IIRC) levels long, and the possibility of crashing the game.
The dev only room in Baldur's Gate 3 is pretty cool. The exploit to access this room involves killing a team mate, putting their corpse into a crate then reverse pick-pocketing that crate into Orin’s inventory whilst she is taunting you in Act 3. After she teleports away and taking a rest / restarting the game the character in the crate wakes up in a dev only room that contains various NPCs and items, including some of the netherstones required to finish the game.
Apparently Jane thought we were never supposed to see that last take at the end of the video.
I thought the Andyverse was already out as Pirate Yakuza
Elder Scrolls in general is famous for this, featuring both the ToddTest room in Morrowind (a testing room full of enemies, dummies, and chests with every item in the game) and TEstinghall in Oblivion, with a similar pile of loot and items.
The Fallout 76 NPC "Woobie" is called that because he is wearing a rain poncho. The poncho is nicknamed a woobie by the U.S. Marines and Army.
In fandoms, it is also a term meaning a poor, pathetic, or abused character who engenders sympathy from the audience due to their constant suffering. So there may be a bit of a double meaning at play, given they basically existed to test weapons on.
"Because the entire game breaks if you take it out" is applicable to a weirdly high amount of things in games development.
Junglebook World was stripped down to just the bear necessities, eh?
There was another way to make it to Mexico in RDR2 that we used to exploit in online.
You had to aim your gun in first person, walk backwards until you slid on a rock. Then as soon as you slid, keep holding L2 and push both sticks on the controller outwards.
You held that and kept glitch sliding under the river until you popped up in Mexico.
You could call your horse in a few places and then we would go on trail rides through Mexico and then follow it all the way up to Brandywine Drop and jump off the waterfall at the end, haha
Sora being a baby handed a key tracks pretty well.
Upon seeing this video, I immediately thought of the far off harbor in the dam level of Goldeneye 007. Some say you were supposed to take a boat to get across the water, but they cut the boat late in the game.
12:10 Oliver Company is dope. Why the shade?
I thought the same! It’s a classic!
You can lead your horse to water but you'll just make it sink
Sir, we've been asked to show you out. It's best for everyone if you come quietly and don't make a scene.
2035:
The Oxbox movie has its ten year Andyversary.
Jane did say she wanted to turn the Blades in the Dark session where Mike and her go into the uncle's castle into a movie.
Hoping that's the project Andymovie will be set in.
On a serious note: somebody needs to put Oxbox in contact with VLDL or with Noob/Olydry. Both those yt-channels have made movies and could totally make an Oxventure BitD movie happen
A really cool one is in Dark Souls 1, there's an unused area at the very bottom of Lost Izalith with an unused enemy that's designed to look like a bonfire from far away. Just in case we needed something else horrible to worry about in DS1.
I remember seeing an interview with Miyazaki where he talked about the idea of a mimic bonfire but they decided against it because they didn't want to undercut that feeling of relief you get when you see a bonfire
In Destiny 2's EDZ patrol zone it's possible to access a place known as the Galaxy Pools. Getting there requires some serious skill though as you first need to get out of bounds with your vehicle, then "fly" that vehicle a large distance to avoid kill barriers. It has never been used in game so it's presumably cut content, but it's a very pretty area.
Speaking of Skyrim, back on my 360 I managed to jump through the invisible south wall into Cyrodiil somewheres around Markarth. There wasn't anything there but the basic terrain, I reckon because it may be somewhat viewable from the map screen, but it was still neat to wander around a bit.
This 'feature' is nicely subverted in The Stanley Parable. I've never laughed so hard at an empty white void before!
Though I did enjoy the "what are you doing back here?" signs in Half-Life 2's out-of-bounds areas, too.
The way I play most of FromSofts games are hidden to me...
10:25 Omg Yay 🤗 always happy to see Ven's face!
And so Andy was, once more, banished forever into the void, only to return after the weekend with the immortal words: "What's up, my dudes?"
I really love the Jungle Book, what I wouldn't have given to see it properly created in BBS
I hope Luke returns an Andyman into the andyverse
I always knew one of the Outside Xbox crew was this multiverse's Anchor Being. I always thought it was Ellen, but it was Andy all along. Who knew?
Everyone from the future where they form a resistance movement against the Living Planet that is Andy...
6:00 Johnny Silverhand would have absolutely hated the North Oak casino!
Unless he was heisting and/or exploding it, of course.
In Bloodborne, using the right codes will turn the chalice dungeons into a gateway to wonders like a dev room containing almost every in-game asset organized in a long hallway, and arenas with scrapped bosses that are still semi-fightable in their incomplete state.
This just reminded me of all the time I spent jumping into the non-playable areas of the first Harry Potter game, finding McGonagall's model hanging out in a sealed off room and just exploring the nothing.
I still remember hearing about the secret island in World of Warcraft that players, after finding a way to survive swimming too far, could potentially reach, but would get banned by doing so.
"better spend 30 or 40 more hours here to be sure." Ah, that reminds me of the Shadows of the Colossus search. The devs cut content from the game and accidentally created a religion of sorts dedicated to discovering a non-existent bonus boss, or just anything extra really. Somebody spent hours methodically stabbing every square foot of desert space, apparently. There was a forum post that spanned a couple thousand pages, and the remake specifically acknowledged their efforts; though no additional boss was added, extra collectibles were added to unlock a special room. There is a really nice video on the subject on youtube. Most relevant to this video, there were vast environments created for some of the bosses that were planned, but when they were cut the environments were walled off but still exist in different states of completion.
Xenoblade Chronicles on the Wii has a landmass called the Bionis' Shoulder. It was used as a staging area for one or two cutscenes, but otherwise it seems it was only ever used for testing character actions. This map was revamped in the Definitive Edition on the Switch and made the setting of the sequel storyline Future Connected.
The World of Warcraft are with the corpses hanging from the ceiling.
The Mystery Zone in Pokemon Gen 4 and Glitch City in Gen 1
Please never change the music 0:50
I remember in the old days of Aion Online (is that game still going?) there were some zones with oceans and if you went deep enough you started taking damage. Catch was, the damage was tied to the terrain and not the water itself. If you could glide out far enough or had enough healing you could sometimes find a point where the damage floor ended but still had walkable terrain and go roaming around out of bounds. The second Asmodian zone, can't remember the name of it since it's been like a decade or so since I played, was the easiest one for me.
You had to be careful since some of those oceans instead lead to instant death pits.
Not technically a Minus World, but just about every speedrun of the NES Metroid takes advantage of a door trick that lets you pass through areas that aren't on the main track of the game. There aren't any empty screens in the game, so they had to fill the spaces between them with something. The textures and colors are all mixed up, and they have no enemies in them.
If you want to include older mmorpgs, Everquest had the legendary cat room. You only saw it in very specific circumstances, and not good ones. There's also the Gm/guide only zone where we used to hang out in the early days of the game.
I have q lot of good memories going out of bounds in Halo 2. Climbing around in outerspafe like its my own personal playground
Isn't the opening bit of map in GTA: Vice City actually part of the main map, and you can travel there with a little work, except it's upside down when you go there during the rest of the game.
Andyman (Andy-man?): Into the Andyverse, is still a better idea than whatever the hell Sony was doing with Spider-Man villains.
In all fairness, I would go see Andy-man: Into the Andyverse. It's bound to be better than most of the rehashed remakes we've had the last few years. 🍻
Places like these in games always give me an uneasy feeling, the same way a liminal space would.
i love Oliver & Company, one of my favs
Jane is redeveloping her evil lair behind the brick wall, and none of you can convince me otherwise
A fancy gold building that is simply an empty shell with nothing inside? Hmm... sounds like a metaphor.
Have you done a video on fan-restored content? I started learning about it when I played Knights of the Old Republic 2: The Sith Lords with The Sith Lords Restored Content Modification (TSLRCM).
No mention of the Oblivion Test Town? If you have the wizard's tower DLC and make a save while standing in the garden, you can then uninstall that DLC, then reload in a small town that, by the looks of things, was a deicated testing cell for various aspects of the game.
I'm pretty sure they mentioned that in a fairly recent video
Let's not forget Glitch City from Pokemon Red and/or Blue (and probably Green as well).
Thanks to Gen 1 being cobbled together with chewed up wads of bubble gum and prayer, canny players can find themselves in a corrupted version of Cerulean City, where the visuals and music are all jacked up. What happens there? Who knows? Well, I guess anyone who's been there knows, I never tried it myself.
GTA 3 you can fly the Dodo (clipped wing plane) far enough to find a small island where the games opening cutscene takes place. One for the sequel video perhaps :)
given how much post-launch support the game got, it's kind of surprising that a cut location so obvious never got added back into cyberpunk
We were not meant to see Andy and Jane being adorable!!😮
The talk of Minus Worlds reminds me of the out-out-map and weirdly accessed areas in the original Metroid, though I forget what the community calls those. Lots of strange stuff to be found by entering areas with the wrong tileset or wrong scrolling direction, or even rooms that don't exist.
If I remember correctly, some people got to the Player's bedroom from the beginning of Pokémon Legends Arceus! The bedroom from before Arceus sent us back in time.
0:12 that's weird, i don't remember that part of control, and i played that game a lot.
You do realize if you proceed with the Andyverse Jane will get her own movie and the only plotline that could work is one where she takes over the world.
I mean I guess it's better than the other options, but still nice job Andy you doomed us all.
Not even WB managed that.
Skyrim has a test room under the armourer's shop in Whiterun. There's a PC/Steam patch that allows you to access it via a cellar door sort of thing near the forge. Great place to practice killing weird creatures and playing with all the OP toys. You can also get the Skeleton Key there and keep it without blowing the Thieves' Guild quest that makes you give it back. Mwahahahaha... (The world is at my mercy! No door or chest is safe from me, now!)
That's... an interesting Space Station abbreviation right there... S_Lut
Like the super mutant in fallout 3 with the train hat.
Cant believe you didnt include one of the most famous ones! In Oblivion, if you make a save inside of the dlc home Frostcrag Spire and then delete said dlc, then load that save, you would be placed inside of the cell known as TestBrumaHouseMid02! Inside this test cell are two very unique things. First is the unique weapon, the Mace Of Doom! It’s not actually all that impressive all things considered, outside of being among the most valuable items in the game at just over 20,000 gold! But much more interestingly is a test oblivion gate tower! Inside is a sigil stone, and if you activate it, the game will give you one of EVERY type of sigil stone in the game (leveled to your current level) at a frequency of about once every game tick! This is easily one of the most lucrative exploits in the game, especially at high levels where you can get some truly broken enchantments for your gear! Just some small advice if you do this, IMMEDIATELY after activating the sigil stone, make a beeline towards the door, because you will be completely over encumbered in about 3 seconds flat, so you wanna be able to use the door to stop flooding your inventory with sigil stones!
0:11: "Because" is a valid answer.
10:05: It doesn't just resemble Citadel Station, IT IS Citadel Station. Yes, folks, System Shock has Multiversal connections to BioShock, and who knows, perhaps Thief, Deus Ex, Dishonored+Deathloop, and other similar games also are the same. (Oh, and apparently, Booker and Elizabeth were supposed to go here so to defeat the nigh-invincible Songbird, but was changed to Rapture because of fears that Citadel would have been too confusing to modern day gamers... oh, if only the System Shock Remake got released early on.)
11:50: Perhaps subtle production foreshadowing for a possible crossver saga between Gravity Falls, Amphibia, and The Owl House, among other Disney stuff.
Bloodborne has a bunch of broken Chalice Dungeons, mostly used for testing, but there are glyphs floating around of them.
Jane's analogies about Kingdom Hearts were as on point as a man with a cat and a laser pointer on the edge of a skyscraper.
Back in the olden days of ffxiv, in the A Realm Reborn expansion before the flight mechanic was added to mounts, there was so many inaccessible areas of the map that people would make a game out of trying to climb to. It was a badge of honour to be able to afk in the out of bounds because of how much dedication to platforming, in a game that does not in any way have a good jump or any real platforming mechanics, it took to get there. They saw this and eventually added a bunch of jumping puzzles, but the real ones remember the olden days when we made our own jumping puzzles xD
And of all the many skyrim options you had to talk about, I'm glad you went with the dbcc. Most people talk about Cyrodill and the White Gold Tower but there's so many locations like that.
In CP2077, there is also the MagLev in the badland. If you clip through the door you can enter the tunnel. At the end of the tunnel there is an abandoned tunnel digging machine. You can even enter a building if you clip again.
so much of bioshock infinite was never meant to be played because of how much got cut
Ha! I knew it
Guild Wars 2 on launch had Rata Sum. If you carefully slid down the outside of it and could avoid dying, you could reach the area below the city. Then walk around a surprisingly large area.
At some point they blocked off access by simply killing anyone who got below a certain altitude.
The Dead Body Cleanup Cell didn't work on my game. Alvor was killed by a dragon and his corpse laid by his forge for the rest of my game.
Fallout 4 has both a dead body room and a developer room with all of the items. Both can be reached with console commands. There is one mod that places a set of doors in the world; opening each door teleports you to a different area not normally accessible.
Bennys escape tunnel in Fallout: New Vegas.
Behind Yes man's room is a tunnel with a lift that has no key.
It is only unlocked under highly specific circumstances to allow benny to escape from the Casino and locks again after he uses it.
There's Paradise Island in Satisfactory. This landmass on the south-west side of the map is reachable over a vast waterfall, and it looks beautiful but it used to kill you - the invisible World Border ran right over the island. For the final release, the devs wanted to delete this bit because they didn't have time to detail it in any sense. The community petitioned to have it stay in the game, with the world border moved off it. Coffee Stain listened to the feedback. Now Paradise Island is completely accessible for the players, the world border was moved quite a bit away from it. Besides some gorgeous cliffs and plants and shores there's nothing on the island, no enemies, no resources, no collectibles, nothing.
So technically we weren't meant to be here, but yet...
Not going to mention Shadow of the Colossus? Probably the one game with the most explored "you were never meant to go there" areas, all due to the rumour of a seventeenth colossus hidden in the game?
I just love Jane's comments hahaha so many videos and she never fails to deliver
Batman Arkham City is also worth mentioning. Some players discovered that you can glitch out of the map and visit the entirety of Gotham City. There's not much to do there and you basically cannot land on the floor, but it's there.
The deadpan "thighs for days" got me to choke on my water haha. Thank you Jane
Great last couple moments, thanks for the rare peek.
In Duke Nukem 3D, there is an area in Episode 1 Level 5 that you can only reach by using cheat codes to clip through scenery or giving yourself a jetpack (normally unavailable in that level). When you get there, a message written on the wall says: "You are not supposed to be here". Classic.
Loved the video! Thank you 👍
You could do an entire channel dedicated to cut content from Destiny 2. Every planet has several areas that were planned to be in the game, but were either cut for some reason, or only appeared in one mission. For some of them, you need incredibly precise movements, to the point where I have no idea how the hell anyone ever actually found these places. Even using a guide, it's extremely difficult.
The Andyverse is most famous for the impromptu street fighting going on between scantily clad fighters and that whole turkeys can be found hidden behind waste bins. It's a strange universe.
I feel that the tundra void from Subnautica: Below Zero is worth mentioning.
I once figured out how to reach the "floor" on Nar Shaddaa in Star Wars: the Old Republic. Basically jump off a ledge and log out while falling, log back in, you'll be standing on an invisible floor. Run and jump again, log out while falling again, repeat 1 or 2 more times. Eventually you will reach the "floor" of Nar Shaddaa (actually a bunch of low level rooftops) and can ride around exploring on your speeder. This was almost 10 years ago though so I'm not sure if its still possible.
Next Kingdom Heart game will be based on DCOM's and the final boss will be Molly Phillips and Marnie
Does Andyman into the Andyverse take place in the same universe or a different one to Die Hard But with Jane Douglas
I recall hearing that Squaresoft wanted to include a Jungle Book level in the original Kingdom Hearts, but didn't want too much redundancy, which is why we got Tarzan instead.
That ending was marvelous 😂