In Deadly Premonition, there is a hidden hygiene mechanic. If you don't occasionally go back to your hotel room and switch/clean your suit, main character Francis York Morgan starts attracting flies. You are unlikely to notice this until one of the major cutscenes where York gives a speech to the whole community, which I remember none of because I was transfixed by the flies zooming around York like some sort of disgusting model of the solar system.
In the Bayonetta 1 port on Nintendo Switch, if you have Bayonetta wear her Samus cosplay, you can press down on the D-Pad to shift her visor up and down. Once I realized you could do that in cutscenes I ruined any tension their could be by constantly shifting the visor throughout the entire scene lol.
It can happen in Fallout 4 too. There's a hilarious video of the scene where you have to make the choice about Paladin Danse and the Sole Survivor is completely interrupted by a robot slapping her into a filing cabinet over and over again.
Kinda happened to me while playing fall of cybertron years ago. Was playing the last level on hard mode and doing the bruticus fight. Two adds constantly respawn during the fight and if you’re too close to one when the cutscene plays then the adds kill you mid-cutscene making you replay the fight.
Small addition to the third example. In Red Dead Online my friends and I had a lot of fun with lassos. Including catching me during a cutscene and dragging my flailing butt out of the building while the NPC keeps talking.
In Red Dead Redemption 2 [beware: spoilers], I found out by accident that during the mission in which John proposes to Abigail, if you take out your revolver, if glitches John to keep it in his hand at all times, including throughout cutscenes. John holding doors for Abigail and waving her through, helping her onto the row boat, and proposing to her, are turned from romantic wholesome gestures into unnerving scenes of John forcing Abigail to endure the date at gunpoint 😅
One thing I find endlessly amusing, is when the player is asked an awkward question. I like to create a very long, awkward pause. Eventually, the npc will (usually) nervously ask "Well?" or "I guess that's a no"
YES. My first time noticing this was Mass Effect. Was just trying it on a friend's console, so I made a screw around character who had the head structure of a neanderthal, but no hair whatsoever, except for some neon pink eyebrows. Smooth like a rat pup. My friend and I must have died laughing over that for at least an hour during those long pause moments in dialogue, where everyone's just kinda awkwardly shifting around silently.
A generally underrated feature for the end of the first AC game is that in the final point before the final confrontation in the Masyaf garden, you can still dick around in Al Mualim's study with full camera control, the only issue being that they put an invisible wall at the front of the desk. This means that with a bare minimum of wiggling the sticks, you can press Altair up against it, move the camera around, and congratulations, you've discovered the move of 'mime in a glass box' over 900 years before the birth of Marcel Marceau....
During Dragon Age: Origins, I like to take equipment from party members that will either die or dissappear during the next cut scene. While this is mostly to sell their stuff, it's great during the Joining. If you take Sir Jory's clothes he's in underwear and pulls a sword out of nowhere
I do this in any RPG I know a companion will die or will not be a companion for long. I know Ser Jory only wears leather armour but money is hard to come by in DA:O and I need to buy backpacks which are 7 gold each.
My headcanon for that particular scene is that Duncan knew Ser Jory didn't have what it took to be a Grey Warden, so he told him "everyone needs to be naked for The Joining" as a little rib
In Dragon Age Origins, if you want to keep the other Warden candidates' gear, you have to strip them before starting the Joining. That means that during that intense, meaningful cutscene, they both die in their underpants. I'm not sure it's worth the money you get from selling their gear.
It was a ritual where you drink blood from a goblet. Something about that in near nude also seems... sensible to me for some reason... The solution is to take your clothes off as well. Then it's just normal blood-ingesting ritual.
12:10 It would be insanely hilarious if Valve had in fact programmed a miniscule chance of the teleport working, thus cutting off a third of the game just for shits and giggles. In that case, Gordon would've been greeted by the cast on the other side, taught how to use Gravity Gun by also successfully transported Alyx, and then the same attack would've started that necessitated Ravenholme excursion, but in the dawn, not nighttime. Just imagine the confusion of that handful of people who would've experienced successful teleportation in their play-throughs.
I love the games that have customisable costumes that carry over to cutscenes. Take all of the seriousness out of Like a Dragon Ishin by having Ryoma dressed with a chicken head, or have all of your characters in swimwear in Xenoblade Chronicles, to name a couple of examples.
I know. One of the best aspects of the Resonance of Fate game was changing everybody's looks. You could change hair color, clothes, glasses. It made some of the scenes funnier.
In the original Mass Effect 2, the Arrival DLC concludes with a cutscene of Commander Shepard talking to Admiral Hackett. If you were playing as the female version of Shepard and equipped the cocktail dress from the Stealing Memories DLC as Shepard's default outfit while aboard the spaceship Normandy, the conversation between Shepard and Hackett would have her sitting in a decidedly unladylike manner, one that would allow the admiral to see right up her dress. It was pretty funny given the serious nature of the conversation. Alas, the developers spotted this and in the Legendary Edition forced Shepard to wear a different, more formal outfit in the scene.
I remember being able to walk around in the background of some cutscenes in Final Fantasy X. There’s Yuna waving to everyone at the start of an epic journey and there’s me spinning around in circles like a maniac! XD
My personal favorite is in breathe of the wild where the game cutscenes show link reacting stoicly in whatever ridiculous outfit you put him in. Nothing takes the seriousness out of the king Rhome reveal like a half naked link with a constantly twitching skeleton hand on his back. I finished the game and got the cathartic thrill of Zelda reuniting with Majora's masked luchador skeleton boyfriend.😂😂😂 Good times!
Metal Gear Solid 4 allowed you to use Otacons gear to take the faces of deated enemies. Wearing the wrong face in new game plus, during the first meeting with Meryl was hilarious "Snake, what happened to your face?!" As Snake sits there with 'Crying Wolf's face
I love in Fallout 4 you can bring enemies with you and then start a conversation, while not technically a cutscene it is funny to watch the chaos unfold in the background while having a calm conversation.
In Sly 2: Band of Thieves, while playing as Sly, if you jump above a job waypoint and press Triangle to ground slam onto it, Sly's hat will be floating above his head during the job's introductory Binocucom call. I used to chuckle at it all the time as a kid!
Love the Halo Infinite you mentioned in a previous video of prepping the area with grenades so the final boss dies instantly and then you still have a dramatic talk afterwards.
In Dragon Age Origins, the mage route takes you to the Fade (a kind of spirit world) at the very start. The boss managed to get me on fire right before I killed it, after which my character returned to the real world for a long cut scene, somehow still on fire.
I think a big one y'all missed was how in breath of the wild it is possible to kill the first Gannon in the cutscene by standing at just the right spot and firing an arrow that constantly hits him killing him as soon as the cutscene is over
One of my favorites was in the original Sapienza level for Hitman. If you manipulated an NPC to be standing in the middle of the road leading out of town, then used the car getaway, you would run them over in the cutscene.
In the Kings Quest point and click games, the cursor turns into a crown during cut scenes. I always pop it on the head of various characters and background items to make them look like royalty.
The cutscenes in Stardew Valley multiplayer are pretty similar to Dead Island in that players not involved in your cut scene can still totally photobomb it. They can't see it or interact with it in any way, but there's nothing to stop them from running around in circles in the same area as the cut scene to distract the hell out of you.
You can definitley mess up cutscenes in Monster Hunter World. Everyone is so serious while your character looks like a Clown or a Monster depending on what abomination you create during character creation. Wearing Armor from different Monster Sets also helps.
"Played as an NPC: Talking to Yourself." A number of games allow you to play as NPC's or don NPC skins. If cutscenes with the npc as whom you're playing render in engine, then you can end up with some funny results. For instance, there's the infamous Mary Jane cheat code from the video game adaptation of Tobey Maguire's first Spider-Man movie. The Marvel: Ultimate Alliance series also does this a lot with New Game +. Finally, there are the hoops the first Viewtiful Joe jumped through with the Sylvia, Alistair, and Blue playthrough modes.
In Guild Wars 2, I was playing with a friend as he went through the story of the first expansion. I ran ahead of him and then showed up in his cutscene. It was great cause as I ran ahead I said to him in voice chat "I'm in your cinematic now, bwahahahaha!". Was quite fun.
One thing I got amused by greatly recently was that the extra cosmetic accessories in Trails Of Cold Steel show up in cutscenes, especially the goofy nose glasses. Turning intense scenes quite funny, especially a mecha duel between a father and daughter in Cold Steel 2.
All games in the Phantasy Star series, from Universe onwards, have amazing character creators and in engine cut scenes, meaning you can create the most horrifying abominations ever witnessed by man, dress them in the most ridiculous outfits since JoJo, equip them with the most absurd weapons this side of Saints Row and then bring them into ALL the games cutscenes, to completely suck every last drop off tension, tragedy and seriousness out of them. It's AMAZING!
I know you guys don't cover MMOs (at least not often) but goofy, silly outfits in any MMO is great, especially if you completely miss the tone of the cutscene with it
I totally did that in dcuo where you could get such items as hero or villain themed boxers and being in the fortress of solitude. Not sure if that place has heating honestly
In the remake of Resident Evil 2 one of the pieces of downloadable content available for the game are Leon and Claire as they appeared in the original game in all their blocky glory. These costumes can be used in cutscenes as well.
FFXIV doesn't allow customization during cutscenes, but it's still hilarious to load into MSQ roulette and have a miniature chicken, a giant rabbit, and a tall and thin tonberry alongside your definitely NOT jokingly dressed warrior of light. Bonus points of the tonberry has dyed their outfit a particular shade of pink.
"Star Ocean: Integrity and Faithlessness" used in-engine cutscenes for some dumb reason and while the usual hijinks existed, the real gem was if you staggered the final boss right before beating him, he'd be dizzy in the cutscene, delivering a very charged monologue while wavering back and forth while stars spin around his head.
Some of The Bond scenes just absolutely look badass with the explosives. Favorite one for me is where he's captured, the way the music plays as everyone dies while he just crosses his arms is just menacing. Its Agent 47 levels of badassery. And the the scene with Desmond being attacked while the cutscene plays out in Assassin's Creed has no reason for being this hilarious or cool.
my ff8 disc used to crash during the scene near the start when the radio station's disck opened, while I was trying to fix it I entertained myself in rewatching it by having Squall run all over the place like he was panicking when I realised you could still move in cutscenes.
There's a cutscene from a few seasons back in Destiny 2 where your ghost expresses condolences to Empress Ciatl and because of the customization element it can be especially hilarious, my ghost was wearing a little witch's hat
I remember i was playing AC Unity and I had gotten to the scene where Arno takes off his hood to prove to Elise he is not just an assassin, but her friend/lover. Only problem I had Arno wearing the Legendary Phantom outfit which includes a mask, so in the cutscene it was just him taking off his hood going "its me" while he is wearing something that covers half his face. XD
Perfect Dark does the same thing as Goldeneye though generally everything and not just the player character was invincible. Still amusing in the villa level not opening the door completely and throwing loads of knives into Carrington, then loading the cutscene. ‘Sir are you injured?’. While filled with knives, being blown up by mines and bleeding everywhere ‘No Joanna, I’m okay”. As for Goldeneye my favourite is placing an explosive in just the right place in archives so when Bond and Natalya run out and pose arms folded, the explosive going off in the background kills Natalya while posing.
Surprised you forgot that ME2 scene late game where Mordin decides to change the game from legendary RPG to Space Opera... He deserved that long awkward pause at the end
Enabling cheats and killing the drill instructor in Half Life: Opposing Force was quite fun. If you dealt just the right amount of damage, the drill instructor would finish his spiel to you and then collapse on the ground, all the while insulting you. You could continue interacting with him, and he'd threaten to "break you down like an M16" while lying helplessly on the ground like a ragdoll. 😁
In preparation for God of War Ragnarok I went back to play the previous game and throughout the story I would chuck the Leviathan Axe away before every cutscene. The dragon chase Baldur fight scene was a highlight for me, the axe would randomly reappear on Kratos's back only to remember it was supposed to be there and disappear again, then during the crash onto Tyr's temple the axe reappeared on final time permanently but also frost imbued lol.
Classic Halo CE: in the Silent Cartographer you can park a whartog with marines before the security gate that will kill the enemy in a later cut scene. And in Assault of the Controlroom you could murder your player with a banshee in the ending cutscene for hilarious effects. There are probably more, but those i remember the most.
I gotta throw out Phantasy Star Online 2 as an honorable mention here. While it is an Action MMORPG, it has one of the most detailed and robust character creators and there's a ton of accessories, large and small, that you can add. And that last bit is occasionally a problem. This tends to be an issue with wings, but other accessories at larger sizes and certain placement can also get in the way. The Camera will end up in a position where an accessory will block the view, causing you to see... mostly part of an accessory instead of the intended scene.
Tbf, you can ruin any cutscene in any video game by just dressing accordingly. Ngl, getting Jackie Chan to talk back to a gang leader with the cockney voice while high off his tits will never get old for me.
Once did a playthrough of Saints Row 2 cosplaying The Boss as a Darth Vader analogue by wearing a solid black diver's suit 24/7. Those were some fun cutscenes.
Using an enemy randomizer in Dark Souls 1 is still by far my favourite way of messing with the cutscenes, because whenever there's a cutscene that features enemies (except for the Centipede Demon I think), it actually uses the model of whatever is replacing the enemies normally present there, and it's a 50/50 shot between the funniest thing you've seen in a while and a mess of polygons obscuring half of the screen.
I remember during one of my many MGS3 playthroughs, when Naked Snake was getting tortured at Grozny Grad. When the bag over NS's head was removed, I had him wearing the Oyama facepaint. I should have felt shock in that moment, but god damn did it make that serious scene feel awkwardly hilarious
In Metal Gear Solid 3 you get lengthy cutscenes which sometimes let you hold a particular button to get Snake's perspective. Rather than one or the other, I'd often spam the button so it flashes nauseatingly fast between the two.
One of my favorites one is in Sleeping Dogs, where if you finished the Year of the Snake DLC, you got a SWAT uniform you could wear...even in a new game, so you could be in an early cutscene where a major NPC is talking about a snitch in the crime gang...while you're wearing a LITERAL COP UNIFORM.
In Paper Mario: The Thousand Year Door, followers like Professor Frankly & Captain Flavio doesn't leave at some points. If you manage to escape the sequence you have them in, you can take them anywhere, & mess with cutscenes. Like Flavio standing in space when Mario is launched to the moon, or Frankly entering Petalburg from the wrong side & sprinting into the water during the camera pan! This can be set up with hazard respawn glitch: If Mario enters Blooper's room, but only jumps & inputs directions at the perfect time in mid-air, his last position for the room is never set, so when he falls into the water, with no "last location" set, he's sent to the room's center: The still unrevealed pipe to Petalburg! Similarly, use Ms. Mowz's ability & input a direction frame perfectly along with entering hazardous water & you can move in mid-air, letting you open the pipe to enter & exit Keelhaul Key BEFORE Chapter 5, & take Flavio with you almost anywhere!
Also in Goldeneye put the slowmo cheat on and on the last level Bond jumps for the helicopter but it moves off before he gets there. So he presumably plummets to his death.
Turok Evolution was... it was a game that happened. However, on the Juggernaut level there's a (very janky) cutscene towards the end with you meeting the big bad. But, if you want, you can make it even more hilarious by setting the flamethrower to napalm mode and filling the entry way of the cutscene room with fire. Cue the cut-scene starting, player character Tal'Set strolling in confidently, stepping into the flames, and then immediately running around screaming while on fire before finally dying roughly halfway into the scene. Said scene will continue unabated and won't actually impact the player's health.
In Monster Hunter World if you played a cutscene during one of the game events the Handler will be dressed up for the event during the cutscenes. I found this out the first time I did the Geralt quest. He was having a serious conversation with my character about a monster that crossed over from his world and my Handler was wearing a giant cat head the entire time.
The Overwatch Halloween event. When they villains make their entrances you can totally steal their thunder by jumping on emoting right in front of them
Mike's "too sad about the world ending" in response to them not doing that in The Last US and how he delivered it made me giggle. Categorically not a cutscene that would have made it on the list at all, but I like how you have brief control of your character in the Age of Dark ending for Dark Souls 3. Players have the option to kill the Firekeeper as she's extinguishing the flame and take it for themselves. I think it's considered the most "evil" of the endings and there's also no trophy/achievement for doing it.
Super Mario Bros.; if you are small and hit the lever while at the same time touch Bowser you die, but the "cut scene" goes on like normal without you.
Spider-Man 2. As miles you can get an outfit with a cat in a backpack, this cat is wearing a Spider-Man mask, nothing better than a serious cutscene and all you see is a cat flailing about behind miles
Can't BELIEVE you guys didn't include Xenoblade Chronicles 1. You can change the characters' outfits frequently and, because the game flashbacks to previous cutscenes a few times, the game is careful to track which outfits were worn by which character when. It's really cool for consistency and differences for each playthrough! .....It's also a hilarious way to ruin touching cutscenes by having the party wear goofy or no outfits. A prime example is Vinesauce playing Definitive Edition live and taking Shulk and Reyn's pants off per chat's request and forgetting to put them back on for Shulk and Fiora's scene at Lookout Park
Also in Goldeneye, using one of the 2-controller schemes lets you shoot during cutscenes, giving you another way to kill people during the end of a level.
I first did this in Halo 1. Assault on the control room. Have a friend fly a banshee at the final door as you open it and it crushes the Chief but the cutscene just keeps rolling with his ghost.
Shoutout to Dragon Age Inquisition for putting in every cutscene whatever equipment the characters have for allowing me to make all the pretty people wear the ugliest mist abhorrent outifts ever
In the release version of Cyberpunk 2077 you could mess with explosives in some of the cutscenes. Especially in the mission ark "I fought the law", were at one point you wittnessed a conversation between two detectives. One of them will go to his car andcdrive away. In the early version you could open the trunk of his car, throw a grenade in, close the trunk and see the car blowing up with the detective in it. Kudos to him, though, he still drove away in the burning wreck of a car 😂
Funhaus had a great one with Ravens Cry where you can push a character before talking with another character and they'll start pushing the protagonist out of the cutscene conversation
For Goldeneye, when you leave the library, the cutscene when you exit shows Bond and Natalya running to the end of the alley and posing for the camera. If you set normal mines next to the windows in the library, and place a timed mine on the far right window, then wait a couple of seconds before exiting, the timed mine will detonate the others in sequence, and blow Natalya out of the frame.
Similar to Jedi Survivor, the Tales franchise of RPGs (Tales of Zestiria, Berseria, Arise etc,) use the in game models during most cutscenes. This means that whatever additional costume or accessories you have equipped will be reflected in those cutscenes. My go to is usually the fake moustache & monocle combo for everyone in the party! Bonus points to Andy for making Cal look like "Dirty" Dom Mysterio hehe
There are many ways to mess with cutscenes in Dead Rising 3. When you go to fight Dylan in the back room/movie studio in the adult shop he tries to get you to join in on the festivities to which Nick refuses. My favourite thing to do is to wear the S&M Outfit into this fight. Nothing is funnier than Nick saying "I'm not into this" when dressed head to toe in shiny black rubber.
I wish I'd known about the ability to get my ass kicked during cutscenes in Assassin's Creed, I think I would've tried to have it happen anytime I could 😂. The master just ignoring Altaïr as he's getting shanked was just hilarious.
PLEASE DO RDR2!!! In red dead if you throw a stick of dynamite before talking to a camp member for a mission they blow up while Arthur is talking to them 💀
It's not as fun as these, but I thought it was pretty cool. I had a lot of fun with the Miner's Armor in Tears of the Kingdom. The armor has lights on it, and you can see it reflecting on characters during the movie clips and dialog.
It wasn't exactly the same, but in the Halloween event in Overwatch (Junkenstein's Revenge) if you timed it right, you could shoot some of the boss enemies as they spawned in a mini-cutscene, or even just go there a bit early to photobomb it. It was always hilarious to see Reaper spawn in, only to instantly fall asleep because the person playing Ana fired a sleep dart at just the right place and time.
For me, Halo is way more fun when you melee things into position before a major cutscene. There's not too many you can affect like this, but you can absolutely load the Scarab in Metropolis with crates, bodies, weapons and junk before you go in to defeat the Elites and end the level. When you come back out Chief casually saunters through an absolute mess - well, more of a mess than he usually leaves.
In line with #5, have you ever worn a Bokoblin Mask, a Gerudo Top, and no bottoms to a wedding? I have. Well, Link has, thanks to me. (If I'm remembering the exact outfit correctly. The Bokoblin Mask is the most memorable part, if I'm honest. In Star Fox Adventures, there's a sequence where you have to cross a lava pit. Aiding in this are one stationary platforms and two moving platforms. The stationary platform and the end have flame jets to punish the impatient. The moving platforms have blast boards on the far sides, and when you shoot them, they move to the middle and stay put, and the flames shut off. What the game expects to happen is that you cross the platforms and get past the last flame, activating a cutscene in which your companion, Tricky, cowers at the thought of crossing, and won't do it until you've shot the moving platforms. You can, however, shoot them before you activate the cutscene, in which case, Tricky cowers at nothing and then immediately proceeds to cross.
oh damn, that's actually really cool you can change outfits mid cutscene, there's so many times i get into a cutscene wishing I was in something more fitting for the current situation.
Surprised there wasn't any dead rising, especially 2 since you can wear a banana hammock after forgetting Katie making a serious and sad cutscene funny
With the Goldeneye cutscenes: if you have the second player controller plugged in you can shoot the last gun you had equipped at the enemies. The auto-tracking would target them from the spot you entered the scene from.
Surprised you didn't include the Monsoon scene from Metal Gear Rising Revegeance. I love that in the middle of Monsoon's big speech on the power of memes, you can completely ignore him to watch a guard pet a cat.
Honest to god check out Halo Combat Evolved, in the level Assault the control room at the very end if you ram the banshee at the right spot it would kill Master chief causing everyone to talk to and around him like he’s still there
I also liked messing around with Starfield's cutscenes. If you sprint or jetpack to the cutscene trigger location fast enough, your companions would stop where they were in that moment. I found it hilarious when the camera turns to a person far away or behind a wall and you can't even hear their dialogue. It's a feature, not a bug
In Breath of the Wild, you can wear a completely ridiculous getup to Rhondson and Hudson's wedding. I first did so on accident, because I didn't realize that talking to Gerson would automatically start the cutscene. The next time, I wore my nicest outfit, the Zora armor. It was about five minutes later that I realized I was wearing the equivalent of a white formal dress.
In Animal Crossing New Horizons, if you have a friend visit you on a Saturday night and one of you starts a concert with K.K. Slider, the other is able to run around town, meaning that shanagins can occur if mess around in the plaza area (such as bonking Slider with a bug net or using funny emotes. Random villagers can also wander into the plaza while the concert is going, meaning they just wander into the cut-scene void.
The best one in Goldeneye was in the second secret level, where you were killing the same guy, Baron Samedi, over and over. If you used a Proximity Mine and set up Remote Mines in exactly the right way, the point at which he laughs at you is the point where he gets blown up, due to the time it takes the chain reaction to actually reach him after you pass the area. Works really well.
No mention of Sleeping Dogs? Nothing like being accused by a gang of being a rat while in a police uniform
Exactly what I was thinking
I do this every time I play. I'd say 'Poor Ming, I'm dressed like a cop and they still iced him' but he kinda got what was coming.
oh yeah that is really funny
I don't know how they figured it out.
See you in the commenter edition bud
In Deadly Premonition, there is a hidden hygiene mechanic. If you don't occasionally go back to your hotel room and switch/clean your suit, main character Francis York Morgan starts attracting flies. You are unlikely to notice this until one of the major cutscenes where York gives a speech to the whole community, which I remember none of because I was transfixed by the flies zooming around York like some sort of disgusting model of the solar system.
that happened to me. i thought my game was glitching out on me
“Some sort of disgusting model of the solar system.”
I love this sentence so much you have no idea😂
This is the funniest thing to imagine I have seen all day
That game is *very* weird and quite janky.
@@wrathofainz One either thinks it's a work of ironic genius or one of the worst games ever committed to code. I am in the former camp.
In the Bayonetta 1 port on Nintendo Switch, if you have Bayonetta wear her Samus cosplay, you can press down on the D-Pad to shift her visor up and down. Once I realized you could do that in cutscenes I ruined any tension their could be by constantly shifting the visor throughout the entire scene lol.
I did that constantly. Cracked me up everytime.
That Assassin's Creed entry is hilarious. I can't believe you actually take damage and can die during the cutscene 😂
It works like that in the original Halo CE too. It's hilarious getting hit by a banshee and dying in a serious cutscene.
It can happen in Fallout 4 too. There's a hilarious video of the scene where you have to make the choice about Paladin Danse and the Sole Survivor is completely interrupted by a robot slapping her into a filing cabinet over and over again.
It's like your master is very disappointed so he's having his men beat the crap out of you
Kinda happened to me while playing fall of cybertron years ago. Was playing the last level on hard mode and doing the bruticus fight. Two adds constantly respawn during the fight and if you’re too close to one when the cutscene plays then the adds kill you mid-cutscene making you replay the fight.
@@Paz_Y_Pax Understandable when you mess up and come back only with excuses.
Small addition to the third example. In Red Dead Online my friends and I had a lot of fun with lassos. Including catching me during a cutscene and dragging my flailing butt out of the building while the NPC keeps talking.
Or throwing a fire bottle on the sheriff's office before turning in a bounty lol, everything is on fire in the cutscene
Ah red dead online it's mainly people just being goofy unlike gta online where you are just gonna get blasted
In Red Dead Redemption 2 [beware: spoilers], I found out by accident that during the mission in which John proposes to Abigail, if you take out your revolver, if glitches John to keep it in his hand at all times, including throughout cutscenes. John holding doors for Abigail and waving her through, helping her onto the row boat, and proposing to her, are turned from romantic wholesome gestures into unnerving scenes of John forcing Abigail to endure the date at gunpoint 😅
One thing I find endlessly amusing, is when the player is asked an awkward question. I like to create a very long, awkward pause. Eventually, the npc will (usually) nervously ask "Well?" or "I guess that's a no"
Sometimes they'll act weird BUT in some games... They had it coming
YES. My first time noticing this was Mass Effect. Was just trying it on a friend's console, so I made a screw around character who had the head structure of a neanderthal, but no hair whatsoever, except for some neon pink eyebrows. Smooth like a rat pup.
My friend and I must have died laughing over that for at least an hour during those long pause moments in dialogue, where everyone's just kinda awkwardly shifting around silently.
Then there's GTA:O, where half the people flat out don't acknowledge that you say *nothing,* and the other half are perturbed to varying degrees.
Starfield does this and it makes some of the NPCs seem impatient at how fast they make a follow up comment wondering if you’re going to answer.
the outfit you gave Cal as a joke is 100% the outfit my husband put on him for the whole game.
That’s clearly a hidden sign of gayness
Legend. Best Cal ever.
But did it have a Poncho?
I totally intend to use that haircut, too 😂
So, Joe Dirt was a Jedi in your husband's playthrough?
A generally underrated feature for the end of the first AC game is that in the final point before the final confrontation in the Masyaf garden, you can still dick around in Al Mualim's study with full camera control, the only issue being that they put an invisible wall at the front of the desk.
This means that with a bare minimum of wiggling the sticks, you can press Altair up against it, move the camera around, and congratulations, you've discovered the move of 'mime in a glass box' over 900 years before the birth of Marcel Marceau....
During Dragon Age: Origins, I like to take equipment from party members that will either die or dissappear during the next cut scene. While this is mostly to sell their stuff, it's great during the Joining. If you take Sir Jory's clothes he's in underwear and pulls a sword out of nowhere
I do this in any RPG I know a companion will die or will not be a companion for long. I know Ser Jory only wears leather armour but money is hard to come by in DA:O and I need to buy backpacks which are 7 gold each.
its not out of nowhere
@Pulse Fel well I mean, he doesn't start the cutscene with it. It just appears on his back when Duncan approaches him lol
I always did this too xD
My headcanon for that particular scene is that Duncan knew Ser Jory didn't have what it took to be a Grey Warden, so he told him "everyone needs to be naked for The Joining" as a little rib
(Altair dies) “No! You’ll do nothing!”
Perfect closing clip, guys.
In Dragon Age Origins, if you want to keep the other Warden candidates' gear, you have to strip them before starting the Joining. That means that during that intense, meaningful cutscene, they both die in their underpants. I'm not sure it's worth the money you get from selling their gear.
It was a ritual where you drink blood from a goblet. Something about that in near nude also seems... sensible to me for some reason... The solution is to take your clothes off as well. Then it's just normal blood-ingesting ritual.
@@Darcnhife I've erm... done this for the Joining. I also removed Alistair's clothes for the same reason, even though he was just an onlooker.
@@Darcnhife During the quest for sacred ashes at the end having Wynne in your party feels awkward af 😂
12:10 It would be insanely hilarious if Valve had in fact programmed a miniscule chance of the teleport working, thus cutting off a third of the game just for shits and giggles. In that case, Gordon would've been greeted by the cast on the other side, taught how to use Gravity Gun by also successfully transported Alyx, and then the same attack would've started that necessitated Ravenholme excursion, but in the dawn, not nighttime.
Just imagine the confusion of that handful of people who would've experienced successful teleportation in their play-throughs.
I love the games that have customisable costumes that carry over to cutscenes.
Take all of the seriousness out of Like a Dragon Ishin by having Ryoma dressed with a chicken head, or have all of your characters in swimwear in Xenoblade Chronicles, to name a couple of examples.
I know. One of the best aspects of the Resonance of Fate game was changing everybody's looks. You could change hair color, clothes, glasses. It made some of the scenes funnier.
GTA:O, starting a heist dressed as an alien. Actually, running just about *any* mission dressed as an alien.
In the original Mass Effect 2, the Arrival DLC concludes with a cutscene of Commander Shepard talking to Admiral Hackett. If you were playing as the female version of Shepard and equipped the cocktail dress from the Stealing Memories DLC as Shepard's default outfit while aboard the spaceship Normandy, the conversation between Shepard and Hackett would have her sitting in a decidedly unladylike manner, one that would allow the admiral to see right up her dress. It was pretty funny given the serious nature of the conversation. Alas, the developers spotted this and in the Legendary Edition forced Shepard to wear a different, more formal outfit in the scene.
I wouldn't call "alas" a bad thing, but that's just me.
I thought they just altered the camera placement in such scenes?
@@soren7550 They did that in other scenes, just not the one I'm referring to.
@@FredCDobbs-rd5wi IIRC basically to have less butts in your face?
Damn SJW's censoring everything...
I remember being able to walk around in the background of some cutscenes in Final Fantasy X. There’s Yuna waving to everyone at the start of an epic journey and there’s me spinning around in circles like a maniac! XD
Same
My personal favorite is in breathe of the wild where the game cutscenes show link reacting stoicly in whatever ridiculous outfit you put him in. Nothing takes the seriousness out of the king Rhome reveal like a half naked link with a constantly twitching skeleton hand on his back. I finished the game and got the cathartic thrill of Zelda reuniting with Majora's masked luchador skeleton boyfriend.😂😂😂 Good times!
Metal Gear Solid 4 allowed you to use Otacons gear to take the faces of deated enemies.
Wearing the wrong face in new game plus, during the first meeting with Meryl was hilarious "Snake, what happened to your face?!"
As Snake sits there with 'Crying Wolf's face
I love in Fallout 4 you can bring enemies with you and then start a conversation, while not technically a cutscene it is funny to watch the chaos unfold in the background while having a calm conversation.
In Sly 2: Band of Thieves, while playing as Sly, if you jump above a job waypoint and press Triangle to ground slam onto it, Sly's hat will be floating above his head during the job's introductory Binocucom call. I used to chuckle at it all the time as a kid!
Love the Halo Infinite you mentioned in a previous video of prepping the area with grenades so the final boss dies instantly and then you still have a dramatic talk afterwards.
In Dragon Age Origins, the mage route takes you to the Fade (a kind of spirit world) at the very start. The boss managed to get me on fire right before I killed it, after which my character returned to the real world for a long cut scene, somehow still on fire.
In the expansion, Awakening, there was a bug where a boss you’d defeated would show up in the following cutscene decapitated, but still talking.
I think a big one y'all missed was how in breath of the wild it is possible to kill the first Gannon in the cutscene by standing at just the right spot and firing an arrow that constantly hits him killing him as soon as the cutscene is over
Thats just a speedrun strat
@@KaitouKaiju it's a Speedrun strat that abused a cutscene
I don't think you understood the point of the list.
One of my favorites was in the original Sapienza level for Hitman. If you manipulated an NPC to be standing in the middle of the road leading out of town, then used the car getaway, you would run them over in the cutscene.
Ah man, don't know how none of the crazy stuff in Fallout 4 were talked about. Getting mini-nuked in a cut scene is hilarious.
In the Kings Quest point and click games, the cursor turns into a crown during cut scenes. I always pop it on the head of various characters and background items to make them look like royalty.
LOL! 😂 Thank you! I forgot that I did that kind of thing with the cursors, too!
The cutscenes in Stardew Valley multiplayer are pretty similar to Dead Island in that players not involved in your cut scene can still totally photobomb it. They can't see it or interact with it in any way, but there's nothing to stop them from running around in circles in the same area as the cut scene to distract the hell out of you.
You can definitley mess up cutscenes in Monster Hunter World. Everyone is so serious while your character looks like a Clown or a Monster depending on what abomination you create during character creation. Wearing Armor from different Monster Sets also helps.
"Played as an NPC: Talking to Yourself." A number of games allow you to play as NPC's or don NPC skins. If cutscenes with the npc as whom you're playing render in engine, then you can end up with some funny results. For instance, there's the infamous Mary Jane cheat code from the video game adaptation of Tobey Maguire's first Spider-Man movie. The Marvel: Ultimate Alliance series also does this a lot with New Game +. Finally, there are the hoops the first Viewtiful Joe jumped through with the Sylvia, Alistair, and Blue playthrough modes.
In Guild Wars 2, I was playing with a friend as he went through the story of the first expansion. I ran ahead of him and then showed up in his cutscene. It was great cause as I ran ahead I said to him in voice chat "I'm in your cinematic now, bwahahahaha!". Was quite fun.
One thing I got amused by greatly recently was that the extra cosmetic accessories in Trails Of Cold Steel show up in cutscenes, especially the goofy nose glasses. Turning intense scenes quite funny, especially a mecha duel between a father and daughter in Cold Steel 2.
All games in the Phantasy Star series, from Universe onwards, have amazing character creators and in engine cut scenes, meaning you can create the most horrifying abominations ever witnessed by man, dress them in the most ridiculous outfits since JoJo, equip them with the most absurd weapons this side of Saints Row and then bring them into ALL the games cutscenes, to completely suck every last drop off tension, tragedy and seriousness out of them.
It's AMAZING!
I know you guys don't cover MMOs (at least not often) but goofy, silly outfits in any MMO is great, especially if you completely miss the tone of the cutscene with it
I totally did that in dcuo where you could get such items as hero or villain themed boxers and being in the fortress of solitude. Not sure if that place has heating honestly
@@ryanchurchill5081 I did it in FF14, super serious, dark cutscene. Cut to my character appearing in the scene wearing a chicken suit
@@arachineatzeer7478 that is funny I still would love to play ff 14 honestly
In the remake of Resident Evil 2 one of the pieces of downloadable content available for the game are Leon and Claire as they appeared in the original game in all their blocky glory. These costumes can be used in cutscenes as well.
and its just as weird and funny as it sounds
missed opportunity to have jane and andy walking in circles through the background, while mike does the outro
FFXIV doesn't allow customization during cutscenes, but it's still hilarious to load into MSQ roulette and have a miniature chicken, a giant rabbit, and a tall and thin tonberry alongside your definitely NOT jokingly dressed warrior of light. Bonus points of the tonberry has dyed their outfit a particular shade of pink.
"Star Ocean: Integrity and Faithlessness" used in-engine cutscenes for some dumb reason and while the usual hijinks existed, the real gem was if you staggered the final boss right before beating him, he'd be dizzy in the cutscene, delivering a very charged monologue while wavering back and forth while stars spin around his head.
Some of The Bond scenes just absolutely look badass with the explosives. Favorite one for me is where he's captured, the way the music plays as everyone dies while he just crosses his arms is just menacing. Its Agent 47 levels of badassery.
And the the scene with Desmond being attacked while the cutscene plays out in Assassin's Creed has no reason for being this hilarious or cool.
my ff8 disc used to crash during the scene near the start when the radio station's disck opened, while I was trying to fix it I entertained myself in rewatching it by having Squall run all over the place like he was panicking when I realised you could still move in cutscenes.
Given just how long cutscenes can be in MGS games, the ability to mess around in them is almost a necessity
There's a cutscene from a few seasons back in Destiny 2 where your ghost expresses condolences to Empress Ciatl and because of the customization element it can be especially hilarious, my ghost was wearing a little witch's hat
Fiddle with the in-between scenes to make the Oxboxers look funny.
I remember i was playing AC Unity and I had gotten to the scene where Arno takes off his hood to prove to Elise he is not just an assassin, but her friend/lover. Only problem I had Arno wearing the Legendary Phantom outfit which includes a mask, so in the cutscene it was just him taking off his hood going "its me" while he is wearing something that covers half his face. XD
Perfect Dark does the same thing as Goldeneye though generally everything and not just the player character was invincible. Still amusing in the villa level not opening the door completely and throwing loads of knives into Carrington, then loading the cutscene. ‘Sir are you injured?’. While filled with knives, being blown up by mines and bleeding everywhere ‘No Joanna, I’m okay”.
As for Goldeneye my favourite is placing an explosive in just the right place in archives so when Bond and Natalya run out and pose arms folded, the explosive going off in the background kills Natalya while posing.
Surprised you forgot that ME2 scene late game where Mordin decides to change the game from legendary RPG to Space Opera... He deserved that long awkward pause at the end
Enabling cheats and killing the drill instructor in Half Life: Opposing Force was quite fun. If you dealt just the right amount of damage, the drill instructor would finish his spiel to you and then collapse on the ground, all the while insulting you. You could continue interacting with him, and he'd threaten to "break you down like an M16" while lying helplessly on the ground like a ragdoll. 😁
In preparation for God of War Ragnarok I went back to play the previous game and throughout the story I would chuck the Leviathan Axe away before every cutscene. The dragon chase Baldur fight scene was a highlight for me, the axe would randomly reappear on Kratos's back only to remember it was supposed to be there and disappear again, then during the crash onto Tyr's temple the axe reappeared on final time permanently but also frost imbued lol.
9:53 Order in the front, 66 in the back.
Classic Halo CE: in the Silent Cartographer you can park a whartog with marines before the security gate that will kill the enemy in a later cut scene. And in Assault of the Controlroom you could murder your player with a banshee in the ending cutscene for hilarious effects. There are probably more, but those i remember the most.
I gotta throw out Phantasy Star Online 2 as an honorable mention here.
While it is an Action MMORPG, it has one of the most detailed and robust character creators and there's a ton of accessories, large and small, that you can add. And that last bit is occasionally a problem. This tends to be an issue with wings, but other accessories at larger sizes and certain placement can also get in the way. The Camera will end up in a position where an accessory will block the view, causing you to see... mostly part of an accessory instead of the intended scene.
I will not stand by the slander of Cal on 9:44. This is simply the hottest version of him that is possible to achieve in game!
The fact that saints row’s character customization lets u put monkeys into cutscenes wasnt on this list is a crime
Tbf, you can ruin any cutscene in any video game by just dressing accordingly.
Ngl, getting Jackie Chan to talk back to a gang leader with the cockney voice while high off his tits will never get old for me.
@@VerySwearyFairy what game was that
Once did a playthrough of Saints Row 2 cosplaying The Boss as a Darth Vader analogue by wearing a solid black diver's suit 24/7. Those were some fun cutscenes.
@@mattalan6618 Probably SR2
@@BogeyTheBear I played SR4 as Deadpool once
Using an enemy randomizer in Dark Souls 1 is still by far my favourite way of messing with the cutscenes, because whenever there's a cutscene that features enemies (except for the Centipede Demon I think), it actually uses the model of whatever is replacing the enemies normally present there, and it's a 50/50 shot between the funniest thing you've seen in a while and a mess of polygons obscuring half of the screen.
I remember during one of my many MGS3 playthroughs, when Naked Snake was getting tortured at Grozny Grad. When the bag over NS's head was removed, I had him wearing the Oyama facepaint. I should have felt shock in that moment, but god damn did it make that serious scene feel awkwardly hilarious
“One hundred billion dollars!!”
*zap zap zap
*CRASHZOOM*
In Metal Gear Solid 3 you get lengthy cutscenes which sometimes let you hold a particular button to get Snake's perspective. Rather than one or the other, I'd often spam the button so it flashes nauseatingly fast between the two.
Big fan of Andy's list of Jedi that survived order 66 😅
One of my favorites one is in Sleeping Dogs, where if you finished the Year of the Snake DLC, you got a SWAT uniform you could wear...even in a new game, so you could be in an early cutscene where a major NPC is talking about a snitch in the crime gang...while you're wearing a LITERAL COP UNIFORM.
In Paper Mario: The Thousand Year Door, followers like Professor Frankly & Captain Flavio doesn't leave at some points. If you manage to escape the sequence you have them in, you can take them anywhere, & mess with cutscenes. Like Flavio standing in space when Mario is launched to the moon, or Frankly entering Petalburg from the wrong side & sprinting into the water during the camera pan!
This can be set up with hazard respawn glitch: If Mario enters Blooper's room, but only jumps & inputs directions at the perfect time in mid-air, his last position for the room is never set, so when he falls into the water, with no "last location" set, he's sent to the room's center: The still unrevealed pipe to Petalburg!
Similarly, use Ms. Mowz's ability & input a direction frame perfectly along with entering hazardous water & you can move in mid-air, letting you open the pipe to enter & exit Keelhaul Key BEFORE Chapter 5, & take Flavio with you almost anywhere!
Also in Goldeneye put the slowmo cheat on and on the last level Bond jumps for the helicopter but it moves off before he gets there. So he presumably plummets to his death.
Or fast animation, and Bond would jump prematurely for the helicopter, grab onto thin air and then zip away to the side! Good times. 😄
5:16 I would have laughed if they used the Wrong Symbol to signal Batman here.
Any good lego game. You have the option to add the funny glasses and mustache to all in game characters. Kept me laughing through many lego games.
Jane with Friday vibes on a Thursday. Always the rebel!
Turok Evolution was... it was a game that happened. However, on the Juggernaut level there's a (very janky) cutscene towards the end with you meeting the big bad. But, if you want, you can make it even more hilarious by setting the flamethrower to napalm mode and filling the entry way of the cutscene room with fire. Cue the cut-scene starting, player character Tal'Set strolling in confidently, stepping into the flames, and then immediately running around screaming while on fire before finally dying roughly halfway into the scene. Said scene will continue unabated and won't actually impact the player's health.
In Monster Hunter World if you played a cutscene during one of the game events the Handler will be dressed up for the event during the cutscenes. I found this out the first time I did the Geralt quest. He was having a serious conversation with my character about a monster that crossed over from his world and my Handler was wearing a giant cat head the entire time.
The Overwatch Halloween event. When they villains make their entrances you can totally steal their thunder by jumping on emoting right in front of them
Mike's "too sad about the world ending" in response to them not doing that in The Last US and how he delivered it made me giggle.
Categorically not a cutscene that would have made it on the list at all, but I like how you have brief control of your character in the Age of Dark ending for Dark Souls 3. Players have the option to kill the Firekeeper as she's extinguishing the flame and take it for themselves. I think it's considered the most "evil" of the endings and there's also no trophy/achievement for doing it.
Super Mario Bros.; if you are small and hit the lever while at the same time touch Bowser you die, but the "cut scene" goes on like normal without you.
We call it "Power Slide"
Big Head Mode! I remember it taking up the whole screen and you couldn't see what was going on lol
Spider-Man 2. As miles you can get an outfit with a cat in a backpack, this cat is wearing a Spider-Man mask, nothing better than a serious cutscene and all you see is a cat flailing about behind miles
That's great.
Well… there’s Oracles secret identity revealed to anyone who may be nearby or who happened to have a camera in Batman’s vicinity. 😅
Can't BELIEVE you guys didn't include Xenoblade Chronicles 1. You can change the characters' outfits frequently and, because the game flashbacks to previous cutscenes a few times, the game is careful to track which outfits were worn by which character when. It's really cool for consistency and differences for each playthrough! .....It's also a hilarious way to ruin touching cutscenes by having the party wear goofy or no outfits.
A prime example is Vinesauce playing Definitive Edition live and taking Shulk and Reyn's pants off per chat's request and forgetting to put them back on for Shulk and Fiora's scene at Lookout Park
Also in Goldeneye, using one of the 2-controller schemes lets you shoot during cutscenes, giving you another way to kill people during the end of a level.
I first did this in Halo 1. Assault on the control room. Have a friend fly a banshee at the final door as you open it and it crushes the Chief but the cutscene just keeps rolling with his ghost.
Shoutout to Dragon Age Inquisition for putting in every cutscene whatever equipment the characters have for allowing me to make all the pretty people wear the ugliest mist abhorrent outifts ever
@@Skaitania and only plaidweave and ugly orange rocks for Vivienne
Completely by chance, I changed out of pajamas into my work clothes while watching this video. No sudden mullet though.
In the release version of Cyberpunk 2077 you could mess with explosives in some of the cutscenes. Especially in the mission ark "I fought the law", were at one point you wittnessed a conversation between two detectives. One of them will go to his car andcdrive away. In the early version you could open the trunk of his car, throw a grenade in, close the trunk and see the car blowing up with the detective in it. Kudos to him, though, he still drove away in the burning wreck of a car 😂
IMPORTANT NOTICE ABOUT GOLDENEYE(not really). You can shoot your guns during every cutscene and murder ebery npc that shows up on any level
Funhaus had a great one with Ravens Cry where you can push a character before talking with another character and they'll start pushing the protagonist out of the cutscene conversation
For Goldeneye, when you leave the library, the cutscene when you exit shows Bond and Natalya running to the end of the alley and posing for the camera. If you set normal mines next to the windows in the library, and place a timed mine on the far right window, then wait a couple of seconds before exiting, the timed mine will detonate the others in sequence, and blow Natalya out of the frame.
Similar to Jedi Survivor, the Tales franchise of RPGs (Tales of Zestiria, Berseria, Arise etc,) use the in game models during most cutscenes. This means that whatever additional costume or accessories you have equipped will be reflected in those cutscenes. My go to is usually the fake moustache & monocle combo for everyone in the party! Bonus points to Andy for making Cal look like "Dirty" Dom Mysterio hehe
Just poppin in to say that I love the channels!!!
There are many ways to mess with cutscenes in Dead Rising 3. When you go to fight Dylan in the back room/movie studio in the adult shop he tries to get you to join in on the festivities to which Nick refuses. My favourite thing to do is to wear the S&M Outfit into this fight. Nothing is funnier than Nick saying "I'm not into this" when dressed head to toe in shiny black rubber.
I wish I'd known about the ability to get my ass kicked during cutscenes in Assassin's Creed, I think I would've tried to have it happen anytime I could 😂. The master just ignoring Altaïr as he's getting shanked was just hilarious.
Messing around with player 1's cutscenes is my favorite part of multiplayer.
In the Bayonetta series, your various outfits stay on in the cutscenes including the Nintendo themed outfits.
PLEASE DO RDR2!!! In red dead if you throw a stick of dynamite before talking to a camp member for a mission they blow up while Arthur is talking to them 💀
It's not as fun as these, but I thought it was pretty cool. I had a lot of fun with the Miner's Armor in Tears of the Kingdom. The armor has lights on it, and you can see it reflecting on characters during the movie clips and dialog.
It wasn't exactly the same, but in the Halloween event in Overwatch (Junkenstein's Revenge) if you timed it right, you could shoot some of the boss enemies as they spawned in a mini-cutscene, or even just go there a bit early to photobomb it. It was always hilarious to see Reaper spawn in, only to instantly fall asleep because the person playing Ana fired a sleep dart at just the right place and time.
For me, Halo is way more fun when you melee things into position before a major cutscene. There's not too many you can affect like this, but you can absolutely load the Scarab in Metropolis with crates, bodies, weapons and junk before you go in to defeat the Elites and end the level. When you come back out Chief casually saunters through an absolute mess - well, more of a mess than he usually leaves.
6:21 It's even funnier with Alfred.
In line with #5, have you ever worn a Bokoblin Mask, a Gerudo Top, and no bottoms to a wedding? I have. Well, Link has, thanks to me. (If I'm remembering the exact outfit correctly. The Bokoblin Mask is the most memorable part, if I'm honest.
In Star Fox Adventures, there's a sequence where you have to cross a lava pit. Aiding in this are one stationary platforms and two moving platforms. The stationary platform and the end have flame jets to punish the impatient. The moving platforms have blast boards on the far sides, and when you shoot them, they move to the middle and stay put, and the flames shut off. What the game expects to happen is that you cross the platforms and get past the last flame, activating a cutscene in which your companion, Tricky, cowers at the thought of crossing, and won't do it until you've shot the moving platforms. You can, however, shoot them before you activate the cutscene, in which case, Tricky cowers at nothing and then immediately proceeds to cross.
oh damn, that's actually really cool you can change outfits mid cutscene, there's so many times i get into a cutscene wishing I was in something more fitting for the current situation.
Surprised there wasn't any dead rising, especially 2 since you can wear a banana hammock after forgetting Katie making a serious and sad cutscene funny
With the Goldeneye cutscenes: if you have the second player controller plugged in you can shoot the last gun you had equipped at the enemies. The auto-tracking would target them from the spot you entered the scene from.
Surprised you didn't include the Monsoon scene from Metal Gear Rising Revegeance. I love that in the middle of Monsoon's big speech on the power of memes, you can completely ignore him to watch a guard pet a cat.
Honest to god check out Halo Combat Evolved, in the level Assault the control room at the very end if you ram the banshee at the right spot it would kill Master chief causing everyone to talk to and around him like he’s still there
I also liked messing around with Starfield's cutscenes. If you sprint or jetpack to the cutscene trigger location fast enough, your companions would stop where they were in that moment. I found it hilarious when the camera turns to a person far away or behind a wall and you can't even hear their dialogue. It's a feature, not a bug
In Breath of the Wild, you can wear a completely ridiculous getup to Rhondson and Hudson's wedding. I first did so on accident, because I didn't realize that talking to Gerson would automatically start the cutscene. The next time, I wore my nicest outfit, the Zora armor. It was about five minutes later that I realized I was wearing the equivalent of a white formal dress.
In Animal Crossing New Horizons, if you have a friend visit you on a Saturday night and one of you starts a concert with K.K. Slider, the other is able to run around town, meaning that shanagins can occur if mess around in the plaza area (such as bonking Slider with a bug net or using funny emotes. Random villagers can also wander into the plaza while the concert is going, meaning they just wander into the cut-scene void.
The best one in Goldeneye was in the second secret level, where you were killing the same guy, Baron Samedi, over and over. If you used a Proximity Mine and set up Remote Mines in exactly the right way, the point at which he laughs at you is the point where he gets blown up, due to the time it takes the chain reaction to actually reach him after you pass the area. Works really well.