I remember the coolest moment for me during a Werewolf encounter. It was I was a GM and the players found out that a believed serial killer was in actuality a Werewolf crime boss. It was murdering the people who convicted the crime boss' little brother. (It was a reference of Jigsaw and his brother Loony Bin Jim from the Punisher: Warzonw movie). What the crime boss was doing was recruiting a group of brigands to start a Werewolf crime syndicate. There were only 2 Werewolves as the crime boss dipped. I expected the party to run. Then the Monk player took out his silver coins and placed them within finger gaps. I was so impressed. I allowed his Unarmed strikes to have the 'Silvered' condition. From there, the other players used their silver coin pieces as improvised weapons. After the encounter. The Monk immediately asked a blacksmith for Silver knuckles. It was a good time.
if anyone here wants a way around the "just cast remove curse" dilemma, van richten's has a cr13 werewolf variant called the Loup Garou and in the description, it says *"A Humanoid who succumbs to a loup garou’s lycanthropy becomes a werewolf. This form of lycanthropy can’t be removed while the loup garou that inflicted the curse lives".* So not only can you make a werewolf that cant just be beat by a spell, you also have a boss werewolf that's actually the challenge rating of a vampire.
I made a character that was a natural born werewolf. Our DM did a little retconing and made it so that natural born were creatures have better control over their beast forms then those not born a Were. But he still made it that on a full moon, everyone's shit gets wrecked. It was interesting.
Hey there! I hope you guys enjoyed the video. A little late but I just want to post a clarification: When I say _"unless your martial classes have silver weapons, they'll basically just be meat shields for the casters,"_ what I mean is because the party going up against the werewolf in this encounter will be so low level, they will most likely have no magical weapons, and thus, will just be meat shields. Lycanthropes are NOT immune to magical weapons. Hope this clears things up :)
The party artificer: Did you say something about the Martials not having access to magic weapons at low levels? Honestly this is why I prefer swapping the damage immunity for really strong regeneration that is only negated by silvered weapons that the Wereraven and Loup Garou have.
So in my setting I have a deity that represents the hunt as well as things like lycanthropy. So I am thinking it may be possible for all types of lycanthropy to exist. Though this makes it sooo difficult to choose just one. Oh, I know, make a table then roll on it right before the encounter to see which one it is. 1. Werewolf 2. Werechicken 3. Lycantoad 4. Wererat 5. Weretiger 6. Wereboar 7. Werebear 8. Wereother Decisions made easy when you don't have to decide.
Cool idea! And soloing in on one type of lycanthrope might initially make more sense (since a rat god would make wererats, a bear god would make bears, etc.). However, you can totally workshop things to make it random like you're doing. And making lycanthropy in general associated with one god definitely achieves that.
I think the easiest solution would be to just tie up the son and take him on a carriage ride to the ritual. Maybe even tie him using a silver chain. Although some people tend to think it cheapens the experience, I like to do secret rolls for things like lycanthropy infection. It would let a potential transformation blindside them more organically. Also, it's easier to pull off a secret roll given all my campaigns are done online.
This feels like it would fit so well in a setting like The Witcher! Fantastic job as usual! Have you put together stats for a werechicken or lycantoad?
Thank you, sir! And not yet. This is the first encounter video I've created where the encounter was created entirely for the video. I actually haven't used lycanthropy in one of my own games yet but making this video has definitely made me more into the idea. I'd imagine the grapple DC for the lycantoad would be a 14. But I've been debating doing a homebrew monsters video and these two bad boys are definitely going in it!
I have finally ran this with my party of 6 I gave my party a 3rd option of selling the boy to a circus of Oddities and what they did was take the mayor's Carrage to "Cure" the boy but then sold him off to the circus employee against the boys will.... my party isn't vary good 😕
Haha hey, at least you let them roll with their decisions and didn't strip them of their agency. So good job! I hope they at least had fun (and it was at least for a juicy profit) I personally would have had the boy transform during the transaction, but that's just me...
This is awesome. Does lycanthropy affect constructs? I assume so since you seem to have one in your player lineup. I need to think of an idea like this. (looking around and sees your other video in the sidebar) What about a werehydra?
Thanks! And in previous additions, warforged weren't considered humanoids, but they are in 5e so they can be I believe. Also, a werehydra sounds absolutely f***ing rad! haha
Personally I'd rule that they can't, as they are more like constructs then anything else. And unless specifically stated a construct can't be afflicted by lycanthropy, as while it IS a curse it works more like a disease then a curse (odd I know), not to mention the Warforged typically have metal plating across them so transformation would be difficult I'd imagine. However if you want to rule it i'd say, give the resulting Werewolf higher AC then normal (assuming the plates remain "fused" to them after transformation), give them a penalty to certain dexterity checks, like stealth, if the armor has or is made from silver reduce the vulnerability to silvered weapons, other then that make changes as you see fit to accommodate the Warforged. Might take a few tries, to make it work almost seamlessly from a narrative point but the payoff could be interesting and could lead to adventures that normal instances of Lycanthropy simply can't.
@@TheFearsomeRat Can Warforged not be druids (wildshape) at your table either? If they can transform into a wolf or a bear, I don't see transforming into a werewolf or a werebear as being any different.
@@allenz7688 Wildshape is essentially just using magic to transform (like polymorph for example), so I'd probably rule that they can but for Lycanthropy, I rule no as while it might be magical in nature it is in all due essentiality a disease in how it transfers, as I treat it as something your either naturally born with (for instance I believe there is a old rumor during medieval times that having a certain number of children (like the 7th one or so), is a son they will be a werewolf) or is given to you by an existing one. But for all intents in purposes I treat it as something that is naturally occurring (think like Vampires in the Witcher), while things like Wildshape and Polymorph are magical.
@@TheFearsomeRat Weird, but okay. Is there an edition of D&D that treats it as a disease instead of a magical curse, or are you pulling that from outside the game system? Even the OG Slavic mythology surrounding the werewolf (the Wilkołak) revolves around being cursed. Additionally, the (later) Greek version with Lycaon comes from a curse from Zeus.
Regarding the damage immunities, I interpreted this as the werewolf is immune unless the weapons are magical OR silvered. As in the party will do damage if their weapons are magical or if their weapons are silvered. It has to fulfill one of the requisites, not both. Is this what you meant and if not, am I interpreting this the wrong way?
Hi Lonny. You're correct. What I mean (and later clarify in the video) is because the party going up against the werewolf in this encounter will be very low level, they will most like have zero magical or silvered weapons, and therefore, won't be able to do anything.
Just used this encounter on my party. It did not go well. Nothing on you or the encounter, it was fantastic and the session was definitely memorable but man did it go wrong. The second I introduced the sick son one of my players immediately picked up that it he could’ve been infected with lycanthropy as a joke. But as they investigated the forest and even re dug up the bodies of the nearly buried victims they assumed it could be a large beast or a werewolf. No due to some story things the party of 5 was split. So I only had 2 players. A level 3 monk and a level 3 ranger with a griffin mount (not literal griffin stats because that would be op). I tried to throw their sent off the lycanthrope route by throwing red herrings but it didn’t work. They asked the blacksmith for silver tools and he could only provide 5 Silver arrows and a silver dagger (I didn’t want them to be fully prepared). They track the creature to a cave, an enclosed space where the griffin rider would lose this ability maneuver. Even after getting surprised by the werewolf. They were able to defeat it by having the rangers griffin tackle it and grappling it, giving it disadvantage. What occurred next can only be described as depressing. For 7 rounds the griffin held the werewolf down. After 3 failed attempts to break out of grapple he gave up started attacking everything. All the while the monk repeated stabbed the grappled werewolf and the ranger shot out its eyes. My rolls where absolute shit and I missed all my attacks. When the werewolf got to 2 hp, I made a final bite attack against the monk. I succeeded and the monk had to make a con save in order to not be infected with lycanthropy. The player that plays the monk is infamous in my group for bad rolls. His rolls is so bad he had 3 characters die within a session apart at one campaign. So I thought to myself “The least I can do is infect the player to create an interesting story plot point for the future”. Well, for the first time in 2 campaigns and dozens of sessions. My player that was infamous for his bad rolls (including rolling physical dice, dice on roll 20, dice rolling apps, and the discord bot we used). That player rolled a nat 20. The boy turns to the child. And the session ended depressingly. But we all had a laugh afterwards. It definitely did not go the way I though it would.
Hahaha. Man - that is unfortunate! But hey, that’s the way it goes sometimes. Not matter how carefully you plan or hard you try, players can always surprise you and the dice gods can smite you. But guess what - it sounds like it was really memorable! And you decided to let your players win with their choices instead of trying too hard to “save” the plot you had planned - so I commend you for it. I remember one time I had a similar situation where a player guessed the secret identity of the entire campaign’s big bad through a throwaway joke. It happens! All you can do is have a laugh and move on. But that griffin sounds like the real MVP! I hope it was properly rewarded 😂
As someone who has owned chickens they are definitely not opposed to eating their own eggs or other chickens. We have 2 groups of about 8-12 both lead by a different rooster. Every time we try to mix the group it results in fights. We’ve had a couple loose toes and eyes it’s not pretty 👀
Might use a similar setup, but use a Wendigo. The statblock I found has magical abilities, and the corpses they find will likely be unidentifiable due to the Wendigo's insatiable hunger.
When my character got curse with lycanthropy we ruled my paladin would gain the flaws greed and blood lust (wisdom saves are required to spare an enemy, oviod stealing valuables or stop figthing).
Just found your channel been watching videos here and there and I gotta say the party could just force the son to go with them. Get a cart get chains ect it's not not impossible
Hi there. You're right. That is something the party can do. The party could also have no clue into the fact the son is a werewolf. They could also skip the quest entirely. Unfortunately, to keep these videos a decent length, I can't include everything. If I went around trying to plan for every single outcome, these videos would be hours long and I still wouldn't cover everything (and they would be really boring). You are also assuming the following: 1) The party figure out it's the son specifically and believe they have enough evidence to outright accuse him. 2) The party feels good about chaining up this kid 3) The boy, his father, and the town would just let the party take the boy away without sufficient evidence. The power is low levelled at this point, so they can't take on a whole village. And even if they can, would they beat or slaughter the people they are trying to save? 4) The boy sticks around the following day. What if he leaves? 5) The party wants to chain up someone who they think is a werewolf. What if the boy turns again and they have no way of killing it? Remember, at this point, they have already had to flee because they had no way of dealing with it. 6) The chains are strong enough to hold the werewolf But let's also say everything goes their way and they do chain up the boy, or even just kill him on the spot. Great! They are absolutely allowed to do that. It sucks they didn't go through the craziness of the ritual, but that's what makes D&D so special. You can't plan for every single outcome. You just do your best to tell a story and shape it around the player's actions. And sometimes their actions turn out to be something way better than you could possibly imagine. The encounters I make on this channel are almost never going to go 100% the way they are described, and that's okay. They are just here to help DMs who are in a creative slump come up with some ideas. So long as they achieve that - I'm happy. Hope this helps!
Uhm, try locking the lycanthrope in a jail cell or vault and chain him down during the time of the full moon to buy time to find a cure? Just have the NPC have his father lock him in the family crypt just before the full moon?
Unfortunately my players are a little to high and 2 have magical weapons (which is a shame as this was a cool idea) I will be using other encounters you have talked about.
I made it so there was a cult of Lycanthropes who would take people in and add them to their pack every Blood Moon through a Ritual at a Stonehenge. The elders have learned the curse's wild magic cannot be contained over time through multiple transformations so many of the werewolves turned into DireWolf style werewolves that are stuck in that form. The party can happen upon the ritual and intervene or watch and see. The brute of the cult will hassle the elders and challenge them with his own posse of werewolves as they battle, the party can fight the victors or just talk to them. Either way my friends had a great time with it
That sounds awesome! I love it when people take these encounters and truly make them their own. Definitely sounds like something I would enjoy as a player
Бля, мужик, спасибо за видео. Я уже заебался искать нормальную информацию про оборотней, а тут наткнулся на твой видеоролик и всё прояснилось. Ещё раз спасибо, ты красавчик
Can the a weretiger be created through breeding like a human seduces the weretiger and like they go to pound town and like would that mean the child is a half weretiger or do they just don't get the curse
I’m playing a Fathomless Warlock that is secretly a werewolf that has vampiric powers, I’ve been keeping this info from my players, we are level 7, I think it’s time to reveal my character’s dark side, I’m also the DM. I gave my character the Vampiric Touch spell for a reason. I made a whole character sheet for my character’s werewolf form.
Rogue: "We should be fine, as long as nobody turns into a bloodthirsty chicken"
Fighter: "Question."
(Yes, this is a TF2 reference)
I've turned into a were chicken for the past 3 days
Cleric: Where!?! Where did this happen!?!
I remember the coolest moment for me during a Werewolf encounter.
It was I was a GM and the players found out that a believed serial killer was in actuality a Werewolf crime boss. It was murdering the people who convicted the crime boss' little brother. (It was a reference of Jigsaw and his brother Loony Bin Jim from the Punisher: Warzonw movie). What the crime boss was doing was recruiting a group of brigands to start a Werewolf crime syndicate.
There were only 2 Werewolves as the crime boss dipped. I expected the party to run. Then the Monk player took out his silver coins and placed them within finger gaps.
I was so impressed. I allowed his Unarmed strikes to have the 'Silvered' condition. From there, the other players used their silver coin pieces as improvised weapons.
After the encounter. The Monk immediately asked a blacksmith for Silver knuckles. It was a good time.
My uncle was in a game back in the day- someone was turned into a Wereduck. Imagine Howard the Duck with fangs.
“It wasn’t me, I tell you! It was the butterfly!”
if anyone here wants a way around the "just cast remove curse" dilemma, van richten's has a cr13 werewolf variant called the Loup Garou and in the description, it says *"A Humanoid who succumbs to a loup garou’s lycanthropy becomes a werewolf. This form of lycanthropy can’t be removed while the loup garou that inflicted the curse lives".* So not only can you make a werewolf that cant just be beat by a spell, you also have a boss werewolf that's actually the challenge rating of a vampire.
How’s this dude not have more subscribers
I don't know! Spread the word and let's change that.
Haha but seriously, thanks for the kind word
Love this so much. Back watching the entire catalog
Nice! Welcome to the party!
I made a character that was a natural born werewolf. Our DM did a little retconing and made it so that natural born were creatures have better control over their beast forms then those not born a Were. But he still made it that on a full moon, everyone's shit gets wrecked. It was interesting.
Sounds like an awesome way to do it. Kudos to your DM!
Hey there! I hope you guys enjoyed the video. A little late but I just want to post a clarification:
When I say _"unless your martial classes have silver weapons, they'll basically just be meat shields for the casters,"_ what I mean is because the party going up against the werewolf in this encounter will be so low level, they will most likely have no magical weapons, and thus, will just be meat shields. Lycanthropes are NOT immune to magical weapons. Hope this clears things up :)
The party artificer: Did you say something about the Martials not having access to magic weapons at low levels? Honestly this is why I prefer swapping the damage immunity for really strong regeneration that is only negated by silvered weapons that the Wereraven and Loup Garou have.
So in my setting I have a deity that represents the hunt as well as things like lycanthropy. So I am thinking it may be possible for all types of lycanthropy to exist. Though this makes it sooo difficult to choose just one. Oh, I know, make a table then roll on it right before the encounter to see which one it is.
1. Werewolf
2. Werechicken
3. Lycantoad
4. Wererat
5. Weretiger
6. Wereboar
7. Werebear
8. Wereother
Decisions made easy when you don't have to decide.
Cool idea! And soloing in on one type of lycanthrope might initially make more sense (since a rat god would make wererats, a bear god would make bears, etc.). However, you can totally workshop things to make it random like you're doing. And making lycanthropy in general associated with one god definitely achieves that.
I think the easiest solution would be to just tie up the son and take him on a carriage ride to the ritual. Maybe even tie him using a silver chain.
Although some people tend to think it cheapens the experience, I like to do secret rolls for things like lycanthropy infection. It would let a potential transformation blindside them more organically. Also, it's easier to pull off a secret roll given all my campaigns are done online.
The loup garou finally fixed all the werewolf problems
TIL werebears are lawful good. So like, smokey the bear?
I mean... If you don't run that, I will...
What about building werebears as members of the Selesnya Conclave?
This feels like it would fit so well in a setting like The Witcher! Fantastic job as usual! Have you put together stats for a werechicken or lycantoad?
Thank you, sir! And not yet. This is the first encounter video I've created where the encounter was created entirely for the video. I actually haven't used lycanthropy in one of my own games yet but making this video has definitely made me more into the idea.
I'd imagine the grapple DC for the lycantoad would be a 14. But I've been debating doing a homebrew monsters video and these two bad boys are definitely going in it!
@@HiddenNerdySide I love homebrew things. It can make the game feel new for experienced players!
where chicken comes out of the woods ready to fight
Peter Griffin grabs sword. 😂
Alright everybody don't forget to lycansubscribe
Damn, why didn't I think of that. Hats off to you, my friend!
I have finally ran this with my party of 6 I gave my party a 3rd option of selling the boy to a circus of Oddities and what they did was take the mayor's Carrage to "Cure" the boy but then sold him off to the circus employee against the boys will.... my party isn't vary good 😕
Haha hey, at least you let them roll with their decisions and didn't strip them of their agency. So good job! I hope they at least had fun (and it was at least for a juicy profit)
I personally would have had the boy transform during the transaction, but that's just me...
This is awesome. Does lycanthropy affect constructs? I assume so since you seem to have one in your player lineup. I need to think of an idea like this. (looking around and sees your other video in the sidebar) What about a werehydra?
Thanks! And in previous additions, warforged weren't considered humanoids, but they are in 5e so they can be I believe.
Also, a werehydra sounds absolutely f***ing rad! haha
Personally I'd rule that they can't, as they are more like constructs then anything else.
And unless specifically stated a construct can't be afflicted by lycanthropy, as while it IS a curse it works more like a disease then a curse (odd I know), not to mention the Warforged typically have metal plating across them so transformation would be difficult I'd imagine.
However if you want to rule it i'd say, give the resulting Werewolf higher AC then normal (assuming the plates remain "fused" to them after transformation), give them a penalty to certain dexterity checks, like stealth, if the armor has or is made from silver reduce the vulnerability to silvered weapons, other then that make changes as you see fit to accommodate the Warforged.
Might take a few tries, to make it work almost seamlessly from a narrative point but the payoff could be interesting and could lead to adventures that normal instances of Lycanthropy simply can't.
@@TheFearsomeRat Can Warforged not be druids (wildshape) at your table either? If they can transform into a wolf or a bear, I don't see transforming into a werewolf or a werebear as being any different.
@@allenz7688 Wildshape is essentially just using magic to transform (like polymorph for example), so I'd probably rule that they can but for Lycanthropy, I rule no as while it might be magical in nature it is in all due essentiality a disease in how it transfers, as I treat it as something your either naturally born with (for instance I believe there is a old rumor during medieval times that having a certain number of children (like the 7th one or so), is a son they will be a werewolf) or is given to you by an existing one.
But for all intents in purposes I treat it as something that is naturally occurring (think like Vampires in the Witcher), while things like Wildshape and Polymorph are magical.
@@TheFearsomeRat Weird, but okay.
Is there an edition of D&D that treats it as a disease instead of a magical curse, or are you pulling that from outside the game system? Even the OG Slavic mythology surrounding the werewolf (the Wilkołak) revolves around being cursed. Additionally, the (later) Greek version with Lycaon comes from a curse from Zeus.
What about this idea: a Werewolf Necromancer creates an army of reborn Wererats to spread undeath in the form of rat like lycanthropy?
Matt I just found your channel and I gotta say I love the format and all the videos you got so far. Keep up the great work bro!
Thank you!
Regarding the damage immunities, I interpreted this as the werewolf is immune unless the weapons are magical OR silvered. As in the party will do damage if their weapons are magical or if their weapons are silvered. It has to fulfill one of the requisites, not both.
Is this what you meant and if not, am I interpreting this the wrong way?
Hi Lonny. You're correct. What I mean (and later clarify in the video) is because the party going up against the werewolf in this encounter will be very low level, they will most like have zero magical or silvered weapons, and therefore, won't be able to do anything.
@@HiddenNerdySide thank you man that clears it up 🙏🙏
Just used this encounter on my party. It did not go well. Nothing on you or the encounter, it was fantastic and the session was definitely memorable but man did it go wrong. The second I introduced the sick son one of my players immediately picked up that it he could’ve been infected with lycanthropy as a joke. But as they investigated the forest and even re dug up the bodies of the nearly buried victims they assumed it could be a large beast or a werewolf. No due to some story things the party of 5 was split. So I only had 2 players. A level 3 monk and a level 3 ranger with a griffin mount (not literal griffin stats because that would be op). I tried to throw their sent off the lycanthrope route by throwing red herrings but it didn’t work. They asked the blacksmith for silver tools and he could only provide 5 Silver arrows and a silver dagger (I didn’t want them to be fully prepared). They track the creature to a cave, an enclosed space where the griffin rider would lose this ability maneuver. Even after getting surprised by the werewolf. They were able to defeat it by having the rangers griffin tackle it and grappling it, giving it disadvantage. What occurred next can only be described as depressing. For 7 rounds the griffin held the werewolf down. After 3 failed attempts to break out of grapple he gave up started attacking everything. All the while the monk repeated stabbed the grappled werewolf and the ranger shot out its eyes. My rolls where absolute shit and I missed all my attacks. When the werewolf got to 2 hp, I made a final bite attack against the monk. I succeeded and the monk had to make a con save in order to not be infected with lycanthropy. The player that plays the monk is infamous in my group for bad rolls. His rolls is so bad he had 3 characters die within a session apart at one campaign. So I thought to myself “The least I can do is infect the player to create an interesting story plot point for the future”. Well, for the first time in 2 campaigns and dozens of sessions. My player that was infamous for his bad rolls (including rolling physical dice, dice on roll 20, dice rolling apps, and the discord bot we used). That player rolled a nat 20. The boy turns to the child. And the session ended depressingly. But we all had a laugh afterwards. It definitely did not go the way I though it would.
Hahaha. Man - that is unfortunate! But hey, that’s the way it goes sometimes. Not matter how carefully you plan or hard you try, players can always surprise you and the dice gods can smite you.
But guess what - it sounds like it was really memorable! And you decided to let your players win with their choices instead of trying too hard to “save” the plot you had planned - so I commend you for it.
I remember one time I had a similar situation where a player guessed the secret identity of the entire campaign’s big bad through a throwaway joke. It happens! All you can do is have a laugh and move on.
But that griffin sounds like the real MVP! I hope it was properly rewarded 😂
If a player became a were chicken I would imagine they lose their taste for meat and eggs
Love it! Maybe they even lay other werechickens every full moon.... oh god.... oh no....
@@HiddenNerdySide every villiage will get deystoryed
As someone who has owned chickens they are definitely not opposed to eating their own eggs or other chickens. We have 2 groups of about 8-12 both lead by a different rooster. Every time we try to mix the group it results in fights. We’ve had a couple loose toes and eyes it’s not pretty 👀
@@dariandavis6332 chickens are violent!
Might use a similar setup, but use a Wendigo. The statblock I found has magical abilities, and the corpses they find will likely be unidentifiable due to the Wendigo's insatiable hunger.
Interesting!
This is a very solid encounter build. Great job
Thank you kindly, my man!
When my character got curse with lycanthropy we ruled my paladin would gain the flaws greed and blood lust (wisdom saves are required to spare an enemy, oviod stealing valuables or stop figthing).
Very nice flavourful touch!
Thank you for a awesome encounter to use
You're welcome!
Just found your channel been watching videos here and there and I gotta say the party could just force the son to go with them. Get a cart get chains ect it's not not impossible
Hi there. You're right. That is something the party can do. The party could also have no clue into the fact the son is a werewolf. They could also skip the quest entirely.
Unfortunately, to keep these videos a decent length, I can't include everything. If I went around trying to plan for every single outcome, these videos would be hours long and I still wouldn't cover everything (and they would be really boring).
You are also assuming the following:
1) The party figure out it's the son specifically and believe they have enough evidence to outright accuse him.
2) The party feels good about chaining up this kid
3) The boy, his father, and the town would just let the party take the boy away without sufficient evidence. The power is low levelled at this point, so they can't take on a whole village. And even if they can, would they beat or slaughter the people they are trying to save?
4) The boy sticks around the following day. What if he leaves?
5) The party wants to chain up someone who they think is a werewolf. What if the boy turns again and they have no way of killing it? Remember, at this point, they have already had to flee because they had no way of dealing with it.
6) The chains are strong enough to hold the werewolf
But let's also say everything goes their way and they do chain up the boy, or even just kill him on the spot. Great! They are absolutely allowed to do that. It sucks they didn't go through the craziness of the ritual, but that's what makes D&D so special. You can't plan for every single outcome. You just do your best to tell a story and shape it around the player's actions. And sometimes their actions turn out to be something way better than you could possibly imagine.
The encounters I make on this channel are almost never going to go 100% the way they are described, and that's okay. They are just here to help DMs who are in a creative slump come up with some ideas. So long as they achieve that - I'm happy.
Hope this helps!
WereApes .. turn into Planet of the Apes
Also werechicken my favorite, ,, chicken are vicious
Wereapes would be AMAZING!
Uhm, try locking the lycanthrope in a jail cell or vault and chain him down during the time of the full moon to buy time to find a cure? Just have the NPC have his father lock him in the family crypt just before the full moon?
The Werechicken isnt real. It cant hurt me!
How old is the son?
As old as you need him to be!
Unfortunately my players are a little to high and 2 have magical weapons (which is a shame as this was a cool idea) I will be using other encounters you have talked about.
I want a wear frog
Were tigers need more attention
What about building a Were-Tiger as “Pact of the Genie” Warlock?
I made it so there was a cult of Lycanthropes who would take people in and add them to their pack every Blood Moon through a Ritual at a Stonehenge. The elders have learned the curse's wild magic cannot be contained over time through multiple transformations so many of the werewolves turned into DireWolf style werewolves that are stuck in that form. The party can happen upon the ritual and intervene or watch and see. The brute of the cult will hassle the elders and challenge them with his own posse of werewolves as they battle, the party can fight the victors or just talk to them. Either way my friends had a great time with it
Every blood Moon the afflicted town would frantically lock their windows and doors Purge style haha
That sounds awesome! I love it when people take these encounters and truly make them their own. Definitely sounds like something I would enjoy as a player
Бля, мужик, спасибо за видео. Я уже заебался искать нормальную информацию про оборотней, а тут наткнулся на твой видеоролик и всё прояснилось. Ещё раз спасибо, ты красавчик
Can the a weretiger be created through breeding like a human seduces the weretiger and like they go to pound town and like would that mean the child is a half weretiger or do they just don't get the curse
Wereperson (you turn into a normal person when the moon arises and you gain a 10 in every stat, perfectly average
Hear me out
Weretrout
I’m playing a Fathomless Warlock that is secretly a werewolf that has vampiric powers, I’ve been keeping this info from my players, we are level 7, I think it’s time to reveal my character’s dark side, I’m also the DM. I gave my character the Vampiric Touch spell for a reason. I made a whole character sheet for my character’s werewolf form.