I did the 4 adventures available in french, so this is my comments and advices: - In the game, there is cards with a key on it, and when you reset the game you HAVE TO flip these cards. So in your next attemp you will have new choices, a new starting point, an adding clue or an adding ressource to help you. 😉 - If you haven't reach one of the two best ending (usually cards 68 and 69), you should replay the game minimum once (do not forget to flip the cards with a key). If you reach cards 68 or 69, you will not try it again to find the other endinds, just read them 😉 - Decide what is the morality of the character you play and make your decision relative to it is a good way to play. This way your choices are not a fifty-fifty decision. - Read the historical sheet, it is very interresting 👍
I love the fact than those games are written by historians, game designer and actors: you have a game experience while learning things and in a well written chose your own adventure book. The key system and the alternative texts are really showing how the historical characters have grown out of their ancestors path to create their own, but I totally understand it's not for everybody.
I just finished this and had a good time with it. I played it through as intended for my first play and was happy with the ending I found. From there, I played it through again, but didn't worry about the gods' favors. It was a pleasant storytelling experience with a story I was less familiar with, and I appreciated that. I also did the 25-card demo called Tintagel and really enjoyed the lore part of that story. All in all, I enjoyed the solo storytelling and discovery experience.
The "Vin" in "Vinland" is pronounced like in "Very", just a regular "V". The "i" is long through so not like "Finland". It means "wine-land" since the vikings saw grapes growing in northern America when they arrived a couple of hundred years before Columbus. The native americans the called "skrälingar", like portrayed in the Netflix series Vikings, that part actually is correct.
I've played both this one and Oklahoma and would definitely recommend Oklahoma as a first experience into these games as I thought it was much better. There are also five endings in Oklahoma and not 4 + you died 🙂. I haven't actually completed one of the 5 in Oklahoma as it's very difficult.
The problem for me is that while I appreciate the creativity in small games I always have the sense that bigger games tend to come to the table much more often.
u have to basically "cheat" in this game and LHASA cuz this series doesnt seem to be good until u get to Caravanes or Oklahoma version where the game mechanics seems to be more polished,and then the best one made after this vid was released is supposed to be the "hollywood" and "Versailles " versions... these first two (two and a half) feels more like some kinda more or less finding out experimenting what the devs wanted and sometimes it works and other times it doesnt but its decent for 12-14 $ i think its ok but not more , this game should have been around 8-9 $ in my opinion but.. so back to the start u have to cheat and decide which ending u want the most by looking at the cards linked to the card u have in order to understand the consequences to make a more qualified or knowable choice...
I so wanted to like this series, all the more as it is a French creation... But at the end of the day, mostly due to the limitations of the format (small cards and not many of them), it felt to me like a game on rails with a few intersections, simple, binary and caricatural choices in succession, with a not-so-exciting short story in the background (possibly to keep it as close as possible to real life history, since characters or adventures are based on actual facts), a concept - or rather illusion - of resources to use but when you need resources it is because you got some earlier... It is short and fast, but I really struggled to get to one of the possible ends and to read through the boring storyline, with absolutely no motivation to go through the same game once again... It had a lot of buzz with a nomination for some awards, but it is a hard pass for me.
Neat, I love learning things like this. I swear I read the historical background sheet, and I'm sure they explained that, but I clearly forgot since I had read it.
I did the 4 adventures available in french, so this is my comments and advices:
- In the game, there is cards with a key on it, and when you reset the game you HAVE TO flip these cards. So in your next attemp you will have new choices, a new starting point, an adding clue or an adding ressource to help you. 😉
- If you haven't reach one of the two best ending (usually cards 68 and 69), you should replay the game minimum once (do not forget to flip the cards with a key). If you reach cards 68 or 69, you will not try it again to find the other endinds, just read them 😉
- Decide what is the morality of the character you play and make your decision relative to it is a good way to play. This way your choices are not a fifty-fifty decision.
- Read the historical sheet, it is very interresting 👍
Sounds cool, I'm looking forward to trying another set to see if I enjoy the system more with each game. Appreciate the thoughts!
Good video, thanks
I love the fact than those games are written by historians, game designer and actors: you have a game experience while learning things and in a well written chose your own adventure book. The key system and the alternative texts are really showing how the historical characters have grown out of their ancestors path to create their own, but I totally understand it's not for everybody.
I just finished this and had a good time with it. I played it through as intended for my first play and was happy with the ending I found. From there, I played it through again, but didn't worry about the gods' favors. It was a pleasant storytelling experience with a story I was less familiar with, and I appreciated that. I also did the 25-card demo called Tintagel and really enjoyed the lore part of that story. All in all, I enjoyed the solo storytelling and discovery experience.
The "Vin" in "Vinland" is pronounced like in "Very", just a regular "V".
The "i" is long through so not like "Finland".
It means "wine-land" since the vikings saw grapes growing in northern America when they arrived a couple of hundred years before Columbus. The native americans the called "skrälingar", like portrayed in the Netflix series Vikings, that part actually is correct.
That's super cool, thanks for the explanation 😀
I've played both this one and Oklahoma and would definitely recommend Oklahoma as a first experience into these games as I thought it was much better. There are also five endings in Oklahoma and not 4 + you died 🙂. I haven't actually completed one of the 5 in Oklahoma as it's very difficult.
How is it compared to Mortum?
The problem for me is that while I appreciate the creativity in small games I always have the sense that bigger games tend to come to the table much more often.
I'm right there with you, but just liked it a bit more. I'd give it a 7, but I think your analysis is spot on.
Groundhog day the game
u have to basically "cheat" in this game and LHASA cuz this series doesnt seem to be good until u get to Caravanes or Oklahoma version where the game mechanics seems to be more polished,and then the best one made after this vid was released is supposed to be the "hollywood" and "Versailles " versions...
these first two (two and a half) feels more like some kinda more or less finding out experimenting what the devs wanted and sometimes it works and other times it doesnt but its decent for 12-14 $ i think its ok but not more , this game should have been around 8-9 $ in my opinion but..
so back to the start u have to cheat and decide which ending u want the most by looking at the cards linked to the card u have in order to understand the consequences to make a more qualified or knowable choice...
I so wanted to like this series, all the more as it is a French creation... But at the end of the day, mostly due to the limitations of the format (small cards and not many of them), it felt to me like a game on rails with a few intersections, simple, binary and caricatural choices in succession, with a not-so-exciting short story in the background (possibly to keep it as close as possible to real life history, since characters or adventures are based on actual facts), a concept - or rather illusion - of resources to use but when you need resources it is because you got some earlier...
It is short and fast, but I really struggled to get to one of the possible ends and to read through the boring storyline, with absolutely no motivation to go through the same game once again...
It had a lot of buzz with a nomination for some awards, but it is a hard pass for me.
Vinland = Vikings name for Northern America.
Neat, I love learning things like this. I swear I read the historical background sheet, and I'm sure they explained that, but I clearly forgot since I had read it.
@@DTChrisYi Leif is pronounced " layf "
Keep up the good work.
@@peterkarlsson1825 The public school system has failed me. Haha.
Doesn’t seem like much of a game to me.