one thing you missed ab the snare section is that you can make the noise LFO have a bit of an attack so that the tonal part of the snare "sidechains" to the noise making it duck out of the way for the tone
Informative, straight to the point, easy to understand, with good sense of humour and valid knowledge If this isn't the literall definition of a perfect tutorial video, then I don't know what else could be
9 mintutes... 9 minutes. To the point, insanely random humor that is funny enough to keep your eyes and ears glued but not distract you from the point of the video. Just striking the perfect balance. It's just great. They don't make 'em like you no more. You have my sub. You're absolutely killing it.
literally while watching this tutorial i had like this weird sudden realization and now im making music again, thanks so much disphing! youve got me out of this pit of nothing all with 1 tutorial :)
The one thing you want is a TH-camr that shows you exactly how it's done, but also adds a lot of humor to the instructions 🤣🤣 I am now obligated to never look for drum instrustions ever again 🙏🙏🤣🤣
I've been experimenting with drum synthesis for about 3 years now and I can safely say this; if you wanna make the best sounding snares, it's best to make it so that the transient and the noise tail have their individual operators. Meaning you can have a very punchy transient (preferably noise looped) and fade the noise tail in, so that the snare can punch through. You can also add some soft clip distortion, a highpass _right_ before the fundamental and you're good to go!
Dude you have no idea how long I've been trying to figure out how to begin with electronic drums, this is actually THE most helpful production video I've found 💗💗💗
Btw (I came back to this video cause I wanted to try and make some of the sounds you have shown)... Everything you have shown and stated in this video can be 100% applicable to any DAW/Wavetable and I was able to create all of the drum sounds you have shown. Amazing job making this video, you have shown me and everyone else the 'secrets' to making our very own synthesize drums to use in our tracks. P.S. I'm going to overcharge people for the sounds I have created on gumroad now. 🙂🙂💀
at this point I just want you to become a regular TH-camr, the editing of this is just SOOO on point and tickles all my... uhh .. wth does it tickle I don't know ITS FUN TO WATHC OKAY
love everything about this vid: - educational content - flow + scripting - editing (how catchy the video is) taking this as reference man, also thx 4 teh lesson ☝🤓
Just fyi, the really short reverbs are functionally just a comb filter (it's a stack of allpass fiters with a bunch of feddback) with feedback, so that's another easy way to get that specific metallic sound.
Came up in my recommended as I was searching for sound design stuff as I’m a complete noob, although I’m still unsure with a lot of the terminology I really enjoyed the video and I’m gonna come back and watch it again once I’m more clued up👍😂 keep it up dude
This video is really good! Love how it gives you guidelines but actively tells you to experiment too. Also, I will vouch for Valhalla Supermassive being an awesome plugin, especially for free!
So you mentioned detuning and high passing a square wave to get metallic sounds. This is an adaptation of methods used in older analog drum machines (Roland's CR-78, TR-606, and TR-808 are popular examples) wherein 6 square waves would be detuned and ring modulated against each other, producing a bright metallic sound with no additional processing needed. An alternative that I recommend is using Serum's chaos oscillator (found in the global page), cranking it all the way up to audio rate, and setting it to modulate the coarse pitch of a square wave. This will potentially save you a filter slot, allows you to keep the metallic sound in mono, and gives (IMO) better results straight off the bat. 🐱
The pitch envelope of the kick drum synth section can be solved by adding two envelopes. One for the main pitch and the other shorter one for creating transients. Modulating the same parameter with multiple envelopes is one of the techniques for creating sound effects
I got 3 comments to make here! 1.- Another way to get this metallic quality to sounds is to use a flanger, set the rate to 0 so it doesn't move around and play with the delay (high feedback will enhance it more so play with that too!) 2.- I think 808 hihats are just white noise with a high-pas and high resonance. I've achieved very similar results by doing that, but I think combining that with the detuned square waves will sound dope af! 3.- Since you brought up multiband delay, a cool trick I like to do with it is go to the presets tab, go all the way down and click "randomize" and just use the morph knob to go between the 8 banks! You can get some pretty gnarly textures with that! Anyways great video! I've always struggled a bit with drum synthesis (particularly with snares) and seeing tips from someone is really helpful, so thanks! :D
Heard your Walk Away remix a few months ago, saw this in recommended, saw your name on it, and immediately subscribed, shit hit me like the DiCaprio pointing meme.
Great video! There aren't a lot of well edited, high quality videos like this on TH-cam that cover production fundamentals. However, I would have appreciated a focus on drum transients, especially in snare drums. Snares are mostly body and tail, but (as you probably know) the reason your initial snare has no impact is largely because of the lack of a "click" at the start. That's the transient, the high energy waveform that comes from the initial impact of the drumstick on the snare drum. As you refined your drums, I could hear that transient being created indirectly through effects and envelopes. Your method still resulted in a good snare, but I think the process could be less mystic if the transient was mentioned.
only critique is that i would hold control shift and click the pitch modulation above the OSC for the kick so that the lowest part of the LFO hits the root note that is played
@@Vitae_ It hits the root note at the end and stays at it so it is not "constantly changing". I mean it could be, bu thats not how i design my kicks. theres an argument to be made that the kick note is not important if its very short
WHERE ARE YOU ALL COMING FROM
the gulag
EARTH
yt recommenddd
hi dispy
i dont know i just woke up here
I am now legally obligated to never watch another drum sound design tutorial.
get out of here nerd
Same under contract of watching I can't physically click on another video about drum sound design without going to producer jail 😢
@@projectnitefall8058 unfortunate, we should have read the contract
!
GO TO SCHOOL
the way he EQs stuff hurts
i swear if every youtube tutorial was made as great and comprehensive as this one we'd have a LOT more good producers. great job datphing!!!
best tutorial ever I swear
Subscribed for using the FL startup noise as a censor sound. 10/10.
Yup, I actually subscribed for his unique style
After the phrase "This is not what we want. Unless, of course, it is, in which case good job" I wanted to give you couple dozens of likes
Ohhhh goddddd I heard the start of the "White noise" part and it's gold
Holy s* this type of humor just makes my socks all wobbly and moist and stuff.
contender for the most insane comment ive ever received
@@disphing I feel like I was just knighted.
Same i just go to the shower with my socks on and never take them off. So my socks would be perfectly moist and wet on my feet and i love it now!
@@disphing i can't blame him though you make my underwear all hot and sticky
its really nice to see a tutorial where a giant head is not staring into the camera and into my soul
one thing you missed ab the snare section is that you can make the noise LFO have a bit of an attack so that the tonal part of the snare "sidechains" to the noise making it duck out of the way for the tone
This guy needs to win a grammy award...
For the metallic hihat sounds you can also experiment with a ring modulator
Filtered FM harmonics, also good. Make it a bit atonal
Multiband delay is possibly the most fun i've had with FLstudio in a while, REALLY good for spectral/wet sounds
Informative, straight to the point, easy to understand, with good sense of humour and valid knowledge
If this isn't the literall definition of a perfect tutorial video, then I don't know what else could be
loud = funny I guess lol
but nah you are right, the actual tutorial is really good
@@FinnJain list of all the "loud = funny" kind of jokes in this video:
7:06
8:38
Yeah, that's all
9 mintutes... 9 minutes. To the point, insanely random humor that is funny enough to keep your eyes and ears glued but not distract you from the point of the video. Just striking the perfect balance. It's just great. They don't make 'em like you no more.
You have my sub. You're absolutely killing it.
finally my music can have drums now!!1! thanks disphing
can't wait for my tracks to be sponsored by disphing drums
Amazing video. Best I have ever seen. Uses Le Phonk. No complaints!
thank you parchment atmospheres
parchment atmospheres 😭 @@disphing
wow, that skin looks so good it made me think it was vital
literally while watching this tutorial i had like this weird sudden realization and now im making music again, thanks so much disphing! youve got me out of this pit of nothing all with 1 tutorial :)
The one thing you want is a TH-camr that shows you exactly how it's done, but also adds a lot of humor to the instructions 🤣🤣 I am now obligated to never look for drum instrustions ever again 🙏🙏🤣🤣
I've been experimenting with drum synthesis for about 3 years now and I can safely say this; if you wanna make the best sounding snares, it's best to make it so that the transient and the noise tail have their individual operators. Meaning you can have a very punchy transient (preferably noise looped) and fade the noise tail in, so that the snare can punch through. You can also add some soft clip distortion, a highpass _right_ before the fundamental and you're good to go!
thanks oomfie i wont ever watch a drum synthesis tutorial ever again
Dude you have no idea how long I've been trying to figure out how to begin with electronic drums, this is actually THE most helpful production video I've found 💗💗💗
1:00 i love how you played extratone here
real ones knows
Btw (I came back to this video cause I wanted to try and make some of the sounds you have shown)...
Everything you have shown and stated in this video can be 100% applicable to any DAW/Wavetable and I was able to create all of the drum sounds you have shown. Amazing job making this video, you have shown me and everyone else the 'secrets' to making our very own synthesize drums to use in our tracks.
P.S. I'm going to overcharge people for the sounds I have created on gumroad now. 🙂🙂💀
1:07 you got me for second
Yeah lol 😂
That earned a subscribe
Welcome, to T.O.D.S.D.T.Y.E.N. The Future of Music.
at this point I just want you to become a regular TH-camr, the editing of this is just SOOO on point and tickles all my... uhh .. wth does it tickle I don't know ITS FUN TO WATHC OKAY
love everything about this vid:
- educational content
- flow + scripting
- editing (how catchy the video is)
taking this as reference man, also thx 4 teh lesson ☝🤓
3:57 le phonk jump scare 😱
Just fyi, the really short reverbs are functionally just a comb filter (it's a stack of allpass fiters with a bunch of feddback) with feedback, so that's another easy way to get that specific metallic sound.
thank you disphing maybe my snares will suck less now
The uranoid clip caught me off guard lmao, also nice video
seeing lephonk in this video made me very happy. Love that plugin
Came up in my recommended as I was searching for sound design stuff as I’m a complete noob, although I’m still unsure with a lot of the terminology I really enjoyed the video and I’m gonna come back and watch it again once I’m more clued up👍😂 keep it up dude
Music production is like dynamic programing with a spectra of solutions.
Love the style
no way it is the real moritz falken 🫨
This video is really good! Love how it gives you guidelines but actively tells you to experiment too. Also, I will vouch for Valhalla Supermassive being an awesome plugin, especially for free!
A+ bang to buck ratio. No unnecessary info. Reminded me to pay more attention to the eq
this is really useful as someone who has no fuckign idea what they’re doing thabkyiuu!!!!!
bill wurtz eliminate (srsly though this is insanely helpful & incredibly high effort, keep killing it !!)
So you mentioned detuning and high passing a square wave to get metallic sounds. This is an adaptation of methods used in older analog drum machines (Roland's CR-78, TR-606, and TR-808 are popular examples) wherein 6 square waves would be detuned and ring modulated against each other, producing a bright metallic sound with no additional processing needed.
An alternative that I recommend is using Serum's chaos oscillator (found in the global page), cranking it all the way up to audio rate, and setting it to modulate the coarse pitch of a square wave. This will potentially save you a filter slot, allows you to keep the metallic sound in mono, and gives (IMO) better results straight off the bat. 🐱
peak video editing
thank you for the plugin recommendation
1:03 Immediately hooked me with this joke lmao
The pitch envelope of the kick drum synth section can be solved by adding two envelopes. One for the main pitch and the other shorter one for creating transients. Modulating the same parameter with multiple envelopes is one of the techniques for creating sound effects
I got 3 comments to make here!
1.- Another way to get this metallic quality to sounds is to use a flanger, set the rate to 0 so it doesn't move around and play with the delay (high feedback will enhance it more so play with that too!)
2.- I think 808 hihats are just white noise with a high-pas and high resonance. I've achieved very similar results by doing that, but I think combining that with the detuned square waves will sound dope af!
3.- Since you brought up multiband delay, a cool trick I like to do with it is go to the presets tab, go all the way down and click "randomize" and just use the morph knob to go between the 8 banks! You can get some pretty gnarly textures with that!
Anyways great video! I've always struggled a bit with drum synthesis (particularly with snares) and seeing tips from someone is really helpful, so thanks! :D
this is the best drum instructional video I've ever seen!
HELL YEAH ANOTHER GOOD MUSIC CHANNEL WOOHOO
1:06 that legit got me.
Surely putting the envelope on unipolar also helps
I love when drums go blonk
The "LAAA dootedootedo LAA--" really caught me off guard
This got me from using samples without any idea how they work, to using samples with some idea how they work
3:22 Yo you kinda killed that ngl 🔥
That cello tune on its own makes this video worth watching
This is such high quality. I dont agree/do some of this processing but the editing and jokes are great
the transistions keep getting better and better. that alone has convinced me to subscribe.
I generate all my kicks in Synplant 2, highly recommend it
I subscribed within 10s. Awesome presentation style and humour
The best it’s how to make an impact
Heard your Walk Away remix a few months ago, saw this in recommended, saw your name on it, and immediately subscribed, shit hit me like the DiCaprio pointing meme.
what a legend
Nice explanation and edition, thanks bri
now this is a W tutorial
this is by far one of the best and funniest sound design tutorials ever, u have earned urself a new sub
Cool video! Love how you're using easily available effects to get some pretty cool sounds.
This is the best video in reference to this subject. Straight to the point & easy to follow!🤝
yo wtf i recognized your name from winning the eliminate walk away remix contest wtf.
fucking amazing song btw
Love the editing!
First time watching your videos, loved this :)))
Damn, that's like the second one I've seen today.
The perfect blend of shitpost and high value content, amazing work man
the goat, straight to the point we need more ppl like u. thx u ! ! !
bro your serum looks like vital
king
Ur humor is gold 😂
i was curious bc i already know this stuff and its hilarious and SO REAL
8:11 Mans started to sound like one of those TTS tutorial videos . 💀😭
Thanks
such a mind blowing video
at 4:33 you can right click any band in parametric eq2 and set the shape to high pass instead of dragging each band down
guess that i don't need to buy splice now
thank you this thing
This was really, really good.
thanks this thing for the drum tutorial
FIRE.
brooo i used to watch ur shit when i was starting out tysm
excellent video bruvva
thanks for the reverb trick on hats.!!
as a sound design enjoyer thank you for this video!
Perfect combination of entertainment and education! Keep it up 🎉
to make noise sound metallic you can also use ring modulation
Wow.
Was that a split second of Extratone in the beginning?? That's great!
Amazing work, definitely gonna follow what's to come !
Okay time to get Serum! 😎
I recently wondered if possible to do an entire track with Serum alone, you just answered that.
Great video! There aren't a lot of well edited, high quality videos like this on TH-cam that cover production fundamentals. However, I would have appreciated a focus on drum transients, especially in snare drums. Snares are mostly body and tail, but (as you probably know) the reason your initial snare has no impact is largely because of the lack of a "click" at the start. That's the transient, the high energy waveform that comes from the initial impact of the drumstick on the snare drum. As you refined your drums, I could hear that transient being created indirectly through effects and envelopes. Your method still resulted in a good snare, but I think the process could be less mystic if the transient was mentioned.
i love u dipping
I LOVEU LILLYYY
i'm gonna put this into my "watch later" playlist and i hope that the title may be true
only critique is that i would hold control shift and click the pitch modulation above the OSC for the kick so that the lowest part of the LFO hits the root note that is played
but it doesnt matter if its constantly changing lul
@@Vitae_ It hits the root note at the end and stays at it so it is not "constantly changing". I mean it could be, bu thats not how i design my kicks. theres an argument to be made that the kick note is not important if its very short
dont tune ur kicks, its a transient thing bro @@AntiTekk
la da deh da deh da deh da - this guy
Pretty sick tutorial