@@EasyCure0 basically there has been a ton of tweets about games/movies becoming something years old and people have started to make fun of those types of tweets in some way
@@Splashy_the_III That's just stupid. Really, I get that it's annoying to see like "Wow this thing you liked as a kid is 30 years old now, feel old???" but doing that for newer things and being wrong is just as annoying, if not more.
One thing I really loved about Wonder was how there is a generic grassy starter world like all the other 2d mario, but there is only like 3 levels of that portion and then the whole first world becomes this canyon level that feels so unlike any other first mario world. Quite a pleasent surprise
Honestly this is the best 2d Mario game and one of the best Mario games period. I play bits and pieces of wonder here and there and every level's wonder seed gimmick is unique and makes me feel accomplished every time I beat a level even with my low skills in 2d platformers. I wouldn't call Mario wonder my game of year but most certainly in my top 10 if not top 5.
Even after the honeymoon phase, this game definitely is deserving of the best 2D Mario title for sure. But between the level design, Wonder Flower & Effects, the heavy emphasis on exploration & options given to the player to progress, it's definitely a prominent Mario game amongst the bunch & for good reason.
A Mario Galaxy 2-style sequel could be incredible. Ramping up the difficulty while also going crazy with the level design and gimmicks sounds like it could be the perfect 2D Mario
For people wanting to farm purple coins, I will say that the pest level for it is World 3: Shining Falls - The Sugarstar Trial: Across the Night Sky. Play as Nabbit, you get the Wonder Flower right away, which gives you the Superstar effect that also bring close coins to you. You should be able to grab a good amount of purple coins before the Wonder Seed. Then you just kill yourself before grabing the Seed, and repeat the process.
It may not have been super challenging, but I was not able to put it down until I 100%’d it, which is a feeling I haven’t had with a Mario game since I was a 12 year old playing galaxy and 200%ing it over Christmas break. It truly felt magical to me.
*mini bosses you mean, yes I agree. The Bowser Jr fights are really fun but I was disappointed that the airships all end with a giant button instead of a little battle.
To give the boss fights some credit, while it is disappointing that most of them are Bowser Jr, I did feel that the fights were more mechanically interesting than your average 2D Mario boss. Jr. takes more than 3 hits and changes his tactics or adds something new to the fights with each successful hit. Most 2D Mario bosses don't really "evolve" as you fight them, so in that sense, Wonder's bosses were a step-up. If only there were more variety, and more unique enemies to fight.
An absolutely fair and respectable take. There’s a certain amount of taste and nostalgia that have to factor in to these comparisons, and of course it’s being compared to World far more than 3 simply because World was the last “true” 2D Mario of this kind of magnitude. There definitely won’t ever be a leap up like 3 was when it came out again; that sort of thing is almost incomprehensible. And then when World came out, it went a different route with its own flavor.
This would have been the perfect game to give us new or returning boss characters, when i was going through World 6 - Deep Magma Bog Palace I saw those tiny fire enemies and i was thinking "No way that they're going to bring back Fryguy!" but no, just Bowser Jr... again...
I feel it's a tricky thing. Indies do feel like they are built for hardcore players. But Nintendo has always been concerned about appealing to new players. Many times, an obstacle for a new player could be something a hardcore player wouldn't notice. One thing that I had a bit of friction was the issue new players had of the timer in Sonic Mania. I never died because of that, yet some people thought it was something that wouldn't let them have fun.
The thing is about Mario Wonder is there are legit hard levels in the game, especially in the special world. If you want extra difficulty you can also use one of the challenge badges like invisibility as well
As far as boss battles Even though I was getting sick of Koopalings, I feel like this is the game where they'd work really well. Give all 7+Jr. a different Wonder effect. Boom.
All this "new 2D Mario era / where do we go after Wonder next" makes me wish we have another game following Super Mario 2's pluck 'n throw mechanics. Super Mario 2 is such a unique 2D Mario game, even to this day!
I agree, Super mario bros USA its pretty unique on those ways, i recomend the super mario advance 4 levels to second this, i ask to nintendo the super mario bros advance 4 with the red and green switch activated in the main game as an "SP" version of the game.
At this point, I have yet to play Super Mario Bros. Wonder. I've heard opinions from multiple folks over different corners of the Internet. When I get a chance to try it out for myself, I'll evaluate it accordingly. I think I have an idea where it'll fall on my rankings of Mario adventures. Good video, you two.
Beat it in 5 days, 100% completed it in 12. Haven’t been able to put it down! Final final badge marathon was infuriating. Best 2D Mario? Maybe not, but definitely top 3 for me with SMB3 & Yoshi’s Island. Hint for the final final badge marathon: go in as nabbit. Once you get to the last section (invisibility badge)grab another controller and spawn in a Yoshi, jump on its back. You’ll have a crown that indicates where you are, and Yoshi’s flutter jump. I think if you’re going for 100% completion, the game is plenty challenging enough! Would love to see a sequel that expands on some of the wonder powers and puzzle elements. There were so many clever ideas! And I *loved* the musical stages.
It's been two weeks. Has attention spans gotten so bad that "is it still good" is necessary already? Also I'm of the mindset that thing don't get worse over time. It is we who change but two weeks is far too soon for a change. Wonder is wonderful.
I think the first world gave me lofty expectations of vast stages and layers of hidden exits that were not always met in subsequent worlds. The level designs certainly get better as the game goes forward but as the endgame drew near, I started hoping that the post game would be massive. Jon is correct, the desert area owns so hard.
The game has over 100 levels in total, and you have to perfect a lot of them in order to unlock more. Very few levels reuse gimmicks. How much content did you want? And I'm not asking facetiously
I’m glad you guys were honest about your disappointments since Nintendo games have long honeymoon periods and people are just awful about reasonable criticism. I hope Wonder is the DKC Returns of the series, in that it is a return to form that sets a good foundation for a masterpiece later down the line (Tropical Freeze). The main thing I needed were longer levels that felt more distinct from each other. I’m still chipping away at the game and I feel like every levels blends together, in a similar way to DKC Returns.
new super mario bros for the ds was a fantastic game. I understand everyone got tired of the new formula after the later games but it doesn't take anything away from the original. It expanded 2d mario gameplay in ways we had not seen before and still is a great game. Let's not pretend it was not the legit super mario 5
@dav.egarza4103 Because starting at 2 & Wii U, everyone gets sick and tired of the series for being too samey and stale that didn't do anything new. DS is passable cause it was the first 2D Mario game since Land 2. Wii is passable because it was the first home console 2D Mario game since World, despite being the DS counterpart on console. It's 2 & Wii U that's becoming so hatred towards the series.
Oh it's totally fine game, it was the first new Mario platformer we had in a decade but it didn't push the series forward nor did it's sequels. I still loved it at the time of course.
I have to be honest to me Super Mario Bros wonder was a bit short for me. It was such a sweet and satisfying experience that didn’t lasted that long to me. Overall, I wish they added more levels because world 1 was hardly a world
I never mind the shortness of the game. Sometimes it's best not to make an game that long cause it can drag and takes forever to beat the game. If they gonna add more stages, than that's where an DLC is possible.
That final level, the badge challenge one was the hardest level, mainly because of the invisibility section. Never used the badge prior, except for the initial level you receive it in. Beat the level but missed the top of the flagpole. But I did eventually get it all complete. 100% completion of the whole game. Thoroughly enjoyed it.
@@jeremysart Oh I was angry. Embarrassingly so. I usually just stop playing games whenever I find myself getting mad but this time I kept going until I finished the level as it was literally the last piece needed for full completion.
If you don't think Wonder is the best 2D Mario game, then your standards are impossibly high. Yes, it will never have the same impact as those older games on the industry, but in every tangible play area - design, graphics, controls, creativity, mechanics, accessibility, length, variety, replayability, secrets, etc., it is better than 3 or World. If you don't think it is, you've simply put 3 or World on an insurmountable pedestal. I played 3 recently, and the levels are simple and obscenely short. Not having the ground pounds, wall jumps and many other features also reduces complexity of the game by quite a bit. Nostalgia goggles are a bitch, but it has to be said, Wonder is the best 2D Mario.
Wanting challenge is such a foreign concept to me, to be honest... "There weren't any moments I could think of that I was challenged" is a negative for people, and for me it just means I had a good time the whole way through. I feel like an alien discussing Mario games because people always bring this up and my brain just cannot compute it. The last thing on my mind when I'm having a good time is "oh man I wish I was yelling at the game right now". And you even mention that you did get challenged in some parts so what's the problem again? Not trying to be hostile, like I said I just feel like I'm crazy when people start talking about general ease as a negative. Difficulty has its place in games like Metroid Dread or Celeste but it's not a requirement in every game ever for me.
There are so many elements that need to make it into a new Super Mario Maker game - and there needs to be another Super Mario Maker game when the new system comes out.
I love the drill, it's so much fun to move around and fight with! The bubble power up is actually my least favorite, mostly because it's just kind of dull for normal gameplay.
As someone who finally beat the game and cleared the remaining levels last Sunday (I was preoccupied with playing Spider-Man 2), my answer would be 100% yes. This game is prime GOTY material as it’s Mario games I’ve ever played, but one of the best platformers as well. It’s just akin to pure, distilled joy as due to the wonderfully cartoony visuals, wonder effects and robust badge system, I never grew boted of it or found it anywhere as formulaic as the later NSMB games were. Whatever the 2D Mario does next, I hope this both sets the standard going forward and that they continue to innovate in fun and unique ways so that it continues to remain as fresh as this felt. Unless they just end up doing a straight-up sequel that just iterates on the same formula, which I’d entirely take too…just not three of them in a row lol.
I played with the online mode turned on after a few levels of world 1 and I believe that the online mode is what made me have more fun with Wonder than any other Mario game in such a long time. There's just something so special about this game that really hit me. Maybe it was because I was playing with so many people, but also no one was being annoying. Every person I encountered helped in some form or another. Whether it was to show secrets or to help when someone died. Everyone was in it together. It's also the first Mario game in a while to make me want to 100% it. It's been 2 weeks for me and I still think very fondly of it and ultimately, it made me very happy.
Its really strange that this game has so much charm and creativity put into everything, but the bosses took a nose dive which hoenstly kinda defeats the purpose if having a challenge. I recently completed 100% which I never doen in any Mario game, and I feel like I wanna do it again, but I do think there should've been nore of a challeneg to Wonder. Game is still challenging, but not quite as much. The game is still a 9/10, but the bosses I feel like are some of the worst bosses and just painfully easy. Koopalings were better than this, and even Boom Boom was better than that Airship Boss
To be fair, the bosses has always been the series weak points. Even with different variations of bosses, they go down pretty easily or not all that engaging. So this isn't the first time. Not even the Koopalings and especially Boom Boom were all that great.
I wish it had mini bosses. The Bowser Jr fights are more interesting than any of the 2D bosses we've had in the last 20 years, even if they're pretty easy. But finishing an airship to find a red button was kind of a bummer.
@dylanvo6394 DS do have variation of bosses. I'll give u that. However even those are pretty underwhelming as they go down pretty easily and not all that interesting. Besides, most Mario games always have underwhelming bosses anyway. Variation or no variation. Like has there any been an top notch Mario bosses aside from Bowser?
Too easy? They literally allow you to play without badges equipped or equip one of the expert badges to make things harder. The complaint is just ridiculous. I want to see both Jon and Derrick stream, start a new save file and clear the each level without dying, reaching the flag pole collecting all 3 purple coins in one go to truly see if they really think it’s that easy, because I don’t see them achieving it.
I wasn't really that disappointed by the game being pretty easy. I never really play Mario for the challenge. Mario games have never been particularly challenging (outside of some of the very final levels) and I'd say that Mario bros wonder is about the difficulty of your average Mario game. I'd actually say that it's harder than odyssey, galaxy 1 and 3d land.
Agreed. The real importance when it comes to Mario is the creativity & uniqueness to the games design & quality of the game. If it's done correctly & alot of polished, than that's all I can ask for. I don't need an game being difficult. If I wanted it to be challenging, than that's what the Special Worlds & 100% completion are for and it's definitely worth it too.
the main thing i hope wonder carries forward (beyond emphasizing fresh ideas of course) is the online mechanics. it's so interesting how dark souls-esque online play lends itself to be community building in a mario game; the special world level around the goomba wonder effect was a highlight for how much myself and 3 randos helped each other to the flagpole got to do a bit of the friend races after 100%ing it, and turning the entire main gimmick of the game into a Detriment for speedrunning is bold and fun. lost quite a few because i was just in the zone of platforming and activated a wonder flower while my friend dodged it to beeline to the end
One thing I haven’t seen people talking about is how, despite Mario Maker giving people unbelievable freedom to create levels, we can see that people just very seldom turn out levels like these at anything like this level of quality. We see tons of levels with one intended sequence to survive, outright kaizo and speedrun challenge levels, and puzzle levels, but general “play and explore” levels of any quality are amazingly sparse. So between the new and custom elements that Wonder is overflowing with, that you can’t easily do in a ‘maker’ game, and the fact that people just don’t tend to make “Nintendo style” levels, there is still plenty of room for more official entries like this.
The difficulty is the right level for me with limited time to play games and great to play with my 6 year old daughter or casual gamer wife. Lack of Bosses is my main dissapointment. I also think we could use more powerups and badges. That being said, this is the best base to build upon We've ever seen in a 2D Mario
It's the best 2D Mario in quite a while but it's far from something like DKC Tropical Freeze or Rayman Legends. I hope they make sequels and continue to build upon this new foundation. The difficulty should be hard enough where you don’t always succeed, but not so hard that it feels forced or arbitrary. Difficulty pacing and that trial and error element, I feel is key to any well crafted 2D platformer. A game that presents its level design and concepts at a gradual pace, builds upon it, and has the confidence in the player to grasp onto those things through experience and repetition. Games like Rayman Legends and DKC Tropical Freeze nailed that perfectly. They should also bring back the Koopalings and give them unique wonder powers for more interesting and varied boss battles.
That's kinda unfair to compare the difficulty of Mario to others like DKC & Rayman because there separate series with the separate gameplay and saying Tropical Freeze & Legends are better than Wonder is all personal taste. Don't get me wrong. Tropical Freeze is fine & I'm sure Rayman Legend is fantastic. But saying those games better than Wonder is really unfair to say. Especially with Mario was meant for ages of everyone to play while DK & Rayman are more suited for teens.
@@jaretco6423 DKC & Rayman are geared towards all ages. I grew up with both franchises. I would say stuff like Mega Man or Castlevania are more geared towards teens. There's merit to having proper difficulty pacing where new and experienced players can enjoy. Super Mario World and Bros. 3 accomplished this as well. I understand that they’re trying to make 2D Mario more accessible but thats why Yoshi & Nabbit are there. I don’t feel that difficulty pacing should be sacrificed in a 2D platformer. This can hold it back from realizing its true potential from a level design standpoint which is kind of GVG’s critique of the game. Wonder is still fantastic but understanding your audience who are both new and experienced players can give a platformer more merit for sure.
@@radiorah768Most Mario games were not that difficult honestly. Even the likes of Mario 3 & World weren't that hard. The real challenge comes from 100% completion like beating all levels, finding secret exit or the amount of collection you get. And if u want challenge, that's what the Special Worlds are for. The real thing that makes an good Mario game is the creativity & uniqueness to the games design. It doesn't matter how easy or hard it can be. Just as the long as that quality of the game is really well done, than that's all it matters. Difficulty is nothing more than an bragon writes and it's never Mario's strong points. And besides, there might be some people that don't like having games being difficult or sometimes the difficultly can be an problem if done incorrectly. So what's the point of it anyway? If your looking for something difficult, than you got the wrong series. And no offense to GVG, but I don't care what they say about that. If that's what they being nitpicking about, fine. But it doesn't mean it's an fact.
To be fair, most Mario games has always been on the easy side. The only games that weren't was Lost Levels, Sunshine & New Super Luigi U and whether it's good or bad, there the only difficult Mario games I know.
Saying now I’m not trying to be aggressive when saying this. This is just me stating my own opinion. I was having a hard time with a lot of these levels. Maybe I just suck more at platformers than I thought, but these weren’t easy for me. It feels a bit unfair to say it’s not going that hard since both Jon and Derrick are very experienced Mario players. If this was any more difficult, I don’t know whether I’d be able to complete it. Again, I’m not an incredibly skilled gamer, but I’m very satisfied with the difficulty personally.
I don’t mind there not being too much difficulty in the game. I find that I get frustrated and put down hard 2d games than I do with hard 3D games. All I thought is that I wish the game was a few hours longer. 100% the game in around 10 hours.
I feel the same way. I don't mind the challenge. But for an Mario game especially, difficultly was never the series staple and sometimes it's best not making the game too difficult. The only thing Mario is known for is creativity & uniqueness to the design and as long as that quality is done very well and most importantly really fun, than that is all I can ask for. If your looking for challenge, than that is what the Special Worlds and the 100% completion are for. So it's an win here.
Please, let’s not have a Super Mario Bros Wonder sequel, it will stagnate the series like the New Mario bros did. This is the issue I have with most gamers, they tend to always want more of the same thing
Final Final level notwithstanding, I don't mind that the game isn't all that hard, because I had a blast just going through it. Just the biggest shit eating grin on my face. Nintendo basically accomplishes their mission statement with this game.
Exactly. Mario games have never been about difficult. It's all about how creative and unique the designs or quality of the game is and Wonder is no exception. It is top notch from beginning to end.
Mario Maker could do with a bit of a shake up but really, the next one NEEDS to have 1/ Wonder style, 2/ the editor back, and 3/ remove the pixel perfect gaps. Those 3 and the game is immeasurably better than the last 2 even if nothing else is added (though really, the game modes need a lot of work and it wouldn't kill them to throw another style in the mix).
I definitely agree about the overall difficulty, but if you guys are using badges on the Special Worlds or throughout the game - yes, they are fun and I enjoyed them - but they absolutely make the game significantly easier. Like I see the footage of a lot of badges being used on the Special Worlds and then being a little disappointed by the difficulty of them.
I'm not usually a 2D platformer guy but this is one of my favourites. DKC Tropical Freeze, DKC Returns, Super Mario Bros Wonder, Kirby Planet Robobot, Triple Deluxe and Return to Dreamland, Sonic 2, Megaman X and Super Mario World are all my exceptions to not usually enjoying 2D platformers.
Well, that's not exactly a short list...I think you quite like the genre, just mostly the best entries of it. ;) In case you haven't tried, give Rayman Legends and Yoshi's Woolly World a chance as well.
There's also Super Mario Bros. 3, Super Mario Land 2: Six Golden Coins, Donkey Kong Country SNES Trilogy, Yoshi's Island, Sonic 3 & Knuckles, Sonic Mania, Kirby Adventure/Nightmare into Dreamland, Kirby: Super Star/Ultra, Mega Man X4, Mega Man 6, Wario Land 1-4. There's many great 2D platforming games.
I mean the game has only been out two weeks, most people are very similar opinions of it since launch. This vid should have come out at least a year later.
It was very good, and was very surprising, and felt so new with so much detail and creativity, and so many one time mechanics were so neat.... But I can't help but feel it could have been more. I don't know if I wanted a better story or something but, something was definitely lacking.
I think it's fine the way it is. Besides, Mario games have been story driven and it doesn't need to add alot for it to be filler. What else could they add?
i think what's lacking is variety in environment. everything looks the same except for donky kong inspired silhouette and the forgettable snow course. they could have added watercolor art style (similar to nsmb u deluxe), or craft world (similar to yoshi), or brand new such as crayon inspired, paper mario, 16-32 bit, or black and grey. i only referring to environment not the gameplay.
@wylerXL The heck u talking about? Wonder had alot of environments & the presentation is already amazing. Certainly better than what the New Super Mario Bros series is going for.
This seems to be a game that kinda divides the pro platformers from the casuals like me. Most of the difficulty of this game was just right for me and there were a couple different badge challenges that gave me plenty of trouble. While I certainly enjoyed my time with the game, I don't expect to 100% complete it partly because there are some challenges that I was finding more frustrating than fun. That's just me though.
The flower said one word and I instantly muted him. I did experiment with different languages for him but I wish we could also remove him altogether along with the text boxes.
I love the game to death but do agree it needs a little bit more oomph on difficulty variety. I do think more than anything boss variety is packing. Bowser jr is not intetesting more than once no matter what. Put new bosses or use the koopalings with wacky wonder effects. I hope if they do a sequel they improve on those 2 things. All that aside the game is fantastic
You cant tell me jumpjumpjump was the hardest special level Beat that level first try If you didnt beat jumpjumpjump! First try Thats a masive skill issue
13:40 The sequel should be named: Super Mario Bros. Yonder 24:10 I mean the story seems very based on Superstar Saga almost like a tribute to Alphadream between the Flower and Beanbean Kingdoms.
I'm just mad that while they gave Yoshi the durability he had in Yoshi's Island (invulnerability except for pits, spikes, lava, and getting crushed), they didn't give him the ability to make eggs and throw eggs. That is a huge missed opportunity, and I will die on this hill
I absolutely adore Super Mario Bros. Wonder It’s Charming from the Talking Flowers to the level design to the way it plays I love the Art style, and the Wonder Effects are great but I feel as it goes on it does start to get easier and doesn’t seem like the new ideas push anything forward to much. Still love the game and Super Mario Bros. Wonder is definitely one of my favourite games.
Well to be fair, alot of Mario games are easy. But I think they handled the difficulty curve just fine and Wonder is the best example of that. But it does get hard at the Special Worlds.
I loved the game overall, but it did have some questionable design decisions. Having to sit through the flower copter animation and loading screen after finishing the castle in a world despite me wanting to stay in the current world, essentially requiring online to find some secrets, the whole invisibility badge. But this is probably the best 2d Mario of all time. I think 3 had better power ups, but the sheer gameplay variety and inventive ideas rivals 3, if not surpasses it. I set the flowers to a language I don't understand and wasn't bothered by them, but in English I HATED the humor.
echoing the sentiment that i wish mario wonder was harder, like yeah the creativity is bonkers but im just going through the motions. I need more levels like the last badge challenge.
To be fair, Mario games isn't always about the difficulty. It's about the creativity and uniqueness through the games design and quality. It doesn't really need to be all that challenging. If u wanted something challenging, than that's what the Special World and getting the 100% completion is for.
It's been the same with others like New Super Mario Bros Wii & U and 3D World. I never played the game with multiplayer. If I do, it's only for 2 player. Not 3 or more. And this also applies to Wonder as well. Love the game. But no way I'm playing the game with 3 or more players.
Spoilers I think bowser jr could have 3 fights. First fight keep the same But for his second and third fights have him fight using his clown car or as shadow mario. Both of those would've been great with the wonder effects. But aside from that the boss variety shouldve been more than just JR
5:43 did you guys play the final badge challenge? That is, by far, the hardest level in the game! When I got there, I was somewhere around 70 lives. I'm about to go sub 50. ETA: okay, they actually did talk about it
I ended up going back to the stage as Nabbit after farming 99 lives, then used a second controller to spawn in a Yoshi for the invisibility section (the crown helps you “see” where you are) plus you get Yoshi’s flutter jump which almost guarantees you won’t miss the top of the flag pole.
I beat the game not that long ago but still feel I want to play the game to pick up the seeds I missed in the game... I may not 100% it but I want to still play teh game is a good sign
do you think we will get DLC? i kinda nitpick that the special world only got 1 course from each world. and captain toad just plain hide and seek. some badge aren't fully utilize in their own course. maybe some added courses would make it much memorable.
@@jaretco6423 It is a fantastic game. Why not have postgame worlds with unique ideas or more expanded ideas from the base game? is it wrong to ask that? Also, basically most 2d and 3d mario games had them previously.
@@amirgarcia547 Special world is pretty much the same as how Mario world handled it. Also, it's not exactly postgame world if you can tackle them beforehand. It is a base game extra challenge. The only truly postgame content is the final final stage.
There were variety of bosses in New Super Mario Bros ( DS ) like Petey Piranha, Tank Monty, etc. However even those bosses were pretty easy to take out.
Super Mario Bros. Wonder is without an question the best 2D Mario game we had in an long time. Since Land 2: Six Golden Coins IMO. New Super Mario Bros series were good. But they were very stale & samey and doesn't do anything particularly new aside from movements from the 3D games and such. Wonder fixes all of that and almost everything about is top notch. The only thing that keeps it from being an 10/10 are the bosses. They go down pretty easily and while fighting Bowser Jr with Wonder Flower effect is cool and keeps it from being repetitive, I would have prefer variation of bosses. We do get some variation of bosses. But they act like obstacles to avoid rather than fighting them, which is lame. But I digress. Now to be fair, that's been an issue in most Mario games. Even with an variartion of bosses, Mario always has underwhelming bosses that were never that interesting and goes down pretty quickly. So this ain't the first time it happens. Bosses was never the franchise strongest point anyway. Aside from that, everything else from the gameplay perspective, the level designs, the controls, the gimmicks, the badges, new power-ups, the difficulty curve, etc. There all top quality. This is easily one of the best games on the Switch and one of the best Mario games out there. It ain't an 10/10. But an 9 or 9.5 out of 10 sounds just about right.
Can’t believe Mario wonder is already 10 years old
Maybe I'm old but I don't understand this meme, I've seen it all over Twitter but have zero context for it...
@@EasyCure0 basically there has been a ton of tweets about games/movies becoming something years old and people have started to make fun of those types of tweets in some way
I played it last week and it still holds up
Super Mario Bros. Wonder is now older than Super Mario 64 was when Super Mario World came out. Unbelievable.
@@Splashy_the_III That's just stupid. Really, I get that it's annoying to see like "Wow this thing you liked as a kid is 30 years old now, feel old???" but doing that for newer things and being wrong is just as annoying, if not more.
Watching this footage makes me nostalgic of the good times I had playing this game, I wish Nintendo remembers this game exist and give us a remake.
It probably will, at full price, on the Switch 2
It's time for the next one
One thing I really loved about Wonder was how there is a generic grassy starter world like all the other 2d mario, but there is only like 3 levels of that portion and then the whole first world becomes this canyon level that feels so unlike any other first mario world. Quite a pleasent surprise
Yeah. I love how there can be more than one biome in each country. Especially the mountain world, Fluff Puff Peaks; or the Fungi Mines.
@@esmooth919 Fluff puff peaks is great, it starts out as an ice world and then transitions to the sky world
Honestly this is the best 2d Mario game and one of the best Mario games period. I play bits and pieces of wonder here and there and every level's wonder seed gimmick is unique and makes me feel accomplished every time I beat a level even with my low skills in 2d platformers. I wouldn't call Mario wonder my game of year but most certainly in my top 10 if not top 5.
Even after the honeymoon phase, this game definitely is deserving of the best 2D Mario title for sure. But between the level design, Wonder Flower & Effects, the heavy emphasis on exploration & options given to the player to progress, it's definitely a prominent Mario game amongst the bunch & for good reason.
"Do we still love it" It's been just 2 weeks
They should do this episode two weeks after having a baby
I love Mario Wonder, it feels so good and well made. The levels are a little short, but every moment spent is (unironically) wonderful.
Honestly the short levels are what makes it great for me, no level over stays it's welcome
A Mario Galaxy 2-style sequel could be incredible. Ramping up the difficulty while also going crazy with the level design and gimmicks sounds like it could be the perfect 2D Mario
For people wanting to farm purple coins, I will say that the pest level for it is World 3: Shining Falls - The Sugarstar Trial: Across the Night Sky.
Play as Nabbit, you get the Wonder Flower right away, which gives you the Superstar effect that also bring close coins to you. You should be able to grab a good amount of purple coins before the Wonder Seed. Then you just kill yourself before grabing the Seed, and repeat the process.
It may not have been super challenging, but I was not able to put it down until I 100%’d it, which is a feeling I haven’t had with a Mario game since I was a 12 year old playing galaxy and 200%ing it over Christmas break. It truly felt magical to me.
I just wish some of the levels were a bit longer akin to Super Mario World. But damn this is an amazing Mario hame
@@jaretco6423see Sonic Superstars boss battles
World’s levels weren’t that long either iirc
Oh course we still love it. We just wish it had boss battles
*mini bosses you mean, yes I agree. The Bowser Jr fights are really fun but I was disappointed that the airships all end with a giant button instead of a little battle.
... and some difficulty (not just 3 difficult levels)
Like most Mario games haven't had an better bosses
@@jaretco6423new super mario bros on ds had better bosses. And arguably mario world bosses are better
To give the boss fights some credit, while it is disappointing that most of them are Bowser Jr, I did feel that the fights were more mechanically interesting than your average 2D Mario boss. Jr. takes more than 3 hits and changes his tactics or adds something new to the fights with each successful hit. Most 2D Mario bosses don't really "evolve" as you fight them, so in that sense, Wonder's bosses were a step-up. If only there were more variety, and more unique enemies to fight.
Super Mario Bros. Wonder is my fav 2D Mario game. I didn't really like World that much. And it's JUST slightly better than 3 for me.
An absolutely fair and respectable take. There’s a certain amount of taste and nostalgia that have to factor in to these comparisons, and of course it’s being compared to World far more than 3 simply because World was the last “true” 2D Mario of this kind of magnitude. There definitely won’t ever be a leap up like 3 was when it came out again; that sort of thing is almost incomprehensible. And then when World came out, it went a different route with its own flavor.
This would have been the perfect game to give us new or returning boss characters, when i was going through World 6 - Deep
Magma Bog Palace I saw those tiny fire enemies and i was thinking "No way that they're going to bring back Fryguy!" but no, just Bowser Jr... again...
I feel it's a tricky thing. Indies do feel like they are built for hardcore players. But Nintendo has always been concerned about appealing to new players. Many times, an obstacle for a new player could be something a hardcore player wouldn't notice.
One thing that I had a bit of friction was the issue new players had of the timer in Sonic Mania. I never died because of that, yet some people thought it was something that wouldn't let them have fun.
The thing is about Mario Wonder is there are legit hard levels in the game, especially in the special world. If you want extra difficulty you can also use one of the challenge badges like invisibility as well
As far as boss battles
Even though I was getting sick of Koopalings, I feel like this is the game where they'd work really well. Give all 7+Jr. a different Wonder effect. Boom.
Bro it’s only been 2 weeks and y’all really like “Do we StILl LoVE iT” come on bro it’s a good game 🤣
We shouldn't have discussions according to this guy
Lol what a 🤡
All this "new 2D Mario era / where do we go after Wonder next" makes me wish we have another game following Super Mario 2's pluck 'n throw mechanics.
Super Mario 2 is such a unique 2D Mario game, even to this day!
I agree, Super mario bros USA its pretty unique on those ways, i recomend the super mario advance 4 levels to second this, i ask to nintendo the super mario bros advance 4 with the red and green switch activated in the main game as an "SP" version of the game.
Favorite game from my childhood ❤
Are you a child right now?
@@jude4581nah just playing along with people acting like the game has been out for a long time lol
Did you turn 18 during the past two weeks? If so, happy birthday!
At this point, I have yet to play Super Mario Bros. Wonder. I've heard opinions from multiple folks over different corners of the Internet.
When I get a chance to try it out for myself, I'll evaluate it accordingly. I think I have an idea where it'll fall on my rankings of Mario adventures.
Good video, you two.
Beat it in 5 days, 100% completed it in 12. Haven’t been able to put it down! Final final badge marathon was infuriating. Best 2D Mario? Maybe not, but definitely top 3 for me with SMB3 & Yoshi’s Island.
Hint for the final final badge marathon: go in as nabbit. Once you get to the last section (invisibility badge)grab another controller and spawn in a Yoshi, jump on its back. You’ll have a crown that indicates where you are, and Yoshi’s flutter jump.
I think if you’re going for 100% completion, the game is plenty challenging enough! Would love to see a sequel that expands on some of the wonder powers and puzzle elements. There were so many clever ideas! And I *loved* the musical stages.
It's been two weeks. Has attention spans gotten so bad that "is it still good" is necessary already? Also I'm of the mindset that thing don't get worse over time. It is we who change but two weeks is far too soon for a change. Wonder is wonderful.
Preach 👍🏻👍🏻👍🏻.
I personally think the best part of the game is it being a "Strand Game".
Who knew I needed a "strand" Mario game
I think the first world gave me lofty expectations of vast stages and layers of hidden exits that were not always met in subsequent worlds. The level designs certainly get better as the game goes forward but as the endgame drew near, I started hoping that the post game would be massive.
Jon is correct, the desert area owns so hard.
The game has over 100 levels in total, and you have to perfect a lot of them in order to unlock more. Very few levels reuse gimmicks. How much content did you want? And I'm not asking facetiously
@@DeputyDorkstuffthe word “content” has damaged everyone’s minds
I’m glad you guys were honest about your disappointments since Nintendo games have long honeymoon periods and people are just awful about reasonable criticism. I hope Wonder is the DKC Returns of the series, in that it is a return to form that sets a good foundation for a masterpiece later down the line (Tropical Freeze).
The main thing I needed were longer levels that felt more distinct from each other. I’m still chipping away at the game and I feel like every levels blends together, in a similar way to DKC Returns.
Honestly, having longer levels will not always be an good thing. Sometimes it can drag and just wanted the level to end.
new super mario bros for the ds was a fantastic game. I understand everyone got tired of the new formula after the later games but it doesn't take anything away from the original. It expanded 2d mario gameplay in ways we had not seen before and still is a great game. Let's not pretend it was not the legit super mario 5
DS & Wii are the only New Super Mario Bros games that's worth it.
@@jaretco6423 then why are people pretending they're bad
@dav.egarza4103 Because starting at 2 & Wii U, everyone gets sick and tired of the series for being too samey and stale that didn't do anything new. DS is passable cause it was the first 2D Mario game since Land 2. Wii is passable because it was the first home console 2D Mario game since World, despite being the DS counterpart on console. It's 2 & Wii U that's becoming so hatred towards the series.
Oh it's totally fine game, it was the first new Mario platformer we had in a decade but it didn't push the series forward nor did it's sequels. I still loved it at the time of course.
@@CrowTRobot I still like them as well. But I only go back to DS & Wii cause they were kinda new at the time, despite not bringing new things enough.
I have to be honest to me Super Mario Bros wonder was a bit short for me. It was such a sweet and satisfying experience that didn’t lasted that long to me. Overall, I wish they added more levels because world 1 was hardly a world
I'm surprised that you thought world 1 was short, considering it has a lot more levels than any other first world in 2D Mario.
I never mind the shortness of the game. Sometimes it's best not to make an game that long cause it can drag and takes forever to beat the game. If they gonna add more stages, than that's where an DLC is possible.
That final level, the badge challenge one was the hardest level, mainly because of the invisibility section. Never used the badge prior, except for the initial level you receive it in. Beat the level but missed the top of the flagpole. But I did eventually get it all complete. 100% completion of the whole game. Thoroughly enjoyed it.
If I had missed the top of the flag pole in that stage I would have shattered my Switch 😂
@@jeremysart Oh I was angry. Embarrassingly so. I usually just stop playing games whenever I find myself getting mad but this time I kept going until I finished the level as it was literally the last piece needed for full completion.
If you don't think Wonder is the best 2D Mario game, then your standards are impossibly high. Yes, it will never have the same impact as those older games on the industry, but in every tangible play area - design, graphics, controls, creativity, mechanics, accessibility, length, variety, replayability, secrets, etc., it is better than 3 or World. If you don't think it is, you've simply put 3 or World on an insurmountable pedestal. I played 3 recently, and the levels are simple and obscenely short. Not having the ground pounds, wall jumps and many other features also reduces complexity of the game by quite a bit. Nostalgia goggles are a bitch, but it has to be said, Wonder is the best 2D Mario.
Wanting challenge is such a foreign concept to me, to be honest... "There weren't any moments I could think of that I was challenged" is a negative for people, and for me it just means I had a good time the whole way through. I feel like an alien discussing Mario games because people always bring this up and my brain just cannot compute it. The last thing on my mind when I'm having a good time is "oh man I wish I was yelling at the game right now".
And you even mention that you did get challenged in some parts so what's the problem again? Not trying to be hostile, like I said I just feel like I'm crazy when people start talking about general ease as a negative. Difficulty has its place in games like Metroid Dread or Celeste but it's not a requirement in every game ever for me.
There are so many elements that need to make it into a new Super Mario Maker game - and there needs to be another Super Mario Maker game when the new system comes out.
I love the drill, it's so much fun to move around and fight with! The bubble power up is actually my least favorite, mostly because it's just kind of dull for normal gameplay.
As someone who finally beat the game and cleared the remaining levels last Sunday (I was preoccupied with playing Spider-Man 2), my answer would be 100% yes. This game is prime GOTY material as it’s Mario games I’ve ever played, but one of the best platformers as well. It’s just akin to pure, distilled joy as due to the wonderfully cartoony visuals, wonder effects and robust badge system, I never grew boted of it or found it anywhere as formulaic as the later NSMB games were. Whatever the 2D Mario does next, I hope this both sets the standard going forward and that they continue to innovate in fun and unique ways so that it continues to remain as fresh as this felt. Unless they just end up doing a straight-up sequel that just iterates on the same formula, which I’d entirely take too…just not three of them in a row lol.
I played with the online mode turned on after a few levels of world 1 and I believe that the online mode is what made me have more fun with Wonder than any other Mario game in such a long time. There's just something so special about this game that really hit me. Maybe it was because I was playing with so many people, but also no one was being annoying. Every person I encountered helped in some form or another. Whether it was to show secrets or to help when someone died. Everyone was in it together.
It's also the first Mario game in a while to make me want to 100% it. It's been 2 weeks for me and I still think very fondly of it and ultimately, it made me very happy.
This game feels like Super Mario World 3 to me and I love it!
I ended up playing through most of the game as Daisy.. Which I certainly wasn't expecting to do
Its really strange that this game has so much charm and creativity put into everything, but the bosses took a nose dive which hoenstly kinda defeats the purpose if having a challenge. I recently completed 100% which I never doen in any Mario game, and I feel like I wanna do it again, but I do think there should've been nore of a challeneg to Wonder. Game is still challenging, but not quite as much.
The game is still a 9/10, but the bosses I feel like are some of the worst bosses and just painfully easy. Koopalings were better than this, and even Boom Boom was better than that Airship Boss
To be fair, the bosses has always been the series weak points. Even with different variations of bosses, they go down pretty easily or not all that engaging. So this isn't the first time. Not even the Koopalings and especially Boom Boom were all that great.
I wish it had mini bosses. The Bowser Jr fights are more interesting than any of the 2D bosses we've had in the last 20 years, even if they're pretty easy. But finishing an airship to find a red button was kind of a bummer.
@@jaretco6423 Nah, NSMBDS had some actually good bosses. Sure they're wasy, but all of them minus Bowser Jr and Bowser fights were unique
@dylanvo6394 DS do have variation of bosses. I'll give u that. However even those are pretty underwhelming as they go down pretty easily and not all that interesting. Besides, most Mario games always have underwhelming bosses anyway. Variation or no variation. Like has there any been an top notch Mario bosses aside from Bowser?
@@CrowTRobotI personally greatly disagree. I felt Wonder's Bowser Jr fights had less variety to them than the Koopaling fights in the NSMB games.
Too easy? They literally allow you to play without badges equipped or equip one of the expert badges to make things harder. The complaint is just ridiculous.
I want to see both Jon and Derrick stream, start a new save file and clear the each level without dying, reaching the flag pole collecting all 3 purple coins in one go to truly see if they really think it’s that easy, because I don’t see them achieving it.
It’s basically like complaining about Soulsborne games being too easy when you literally summoned phantoms 90% of your way through the game. Smh
I wasn't really that disappointed by the game being pretty easy. I never really play Mario for the challenge. Mario games have never been particularly challenging (outside of some of the very final levels) and I'd say that Mario bros wonder is about the difficulty of your average Mario game. I'd actually say that it's harder than odyssey, galaxy 1 and 3d land.
Agreed. The real importance when it comes to Mario is the creativity & uniqueness to the games design & quality of the game. If it's done correctly & alot of polished, than that's all I can ask for. I don't need an game being difficult. If I wanted it to be challenging, than that's what the Special Worlds & 100% completion are for and it's definitely worth it too.
the main thing i hope wonder carries forward (beyond emphasizing fresh ideas of course) is the online mechanics. it's so interesting how dark souls-esque online play lends itself to be community building in a mario game; the special world level around the goomba wonder effect was a highlight for how much myself and 3 randos helped each other to the flagpole
got to do a bit of the friend races after 100%ing it, and turning the entire main gimmick of the game into a Detriment for speedrunning is bold and fun. lost quite a few because i was just in the zone of platforming and activated a wonder flower while my friend dodged it to beeline to the end
One thing I haven’t seen people talking about is how, despite Mario Maker giving people unbelievable freedom to create levels, we can see that people just very seldom turn out levels like these at anything like this level of quality. We see tons of levels with one intended sequence to survive, outright kaizo and speedrun challenge levels, and puzzle levels, but general “play and explore” levels of any quality are amazingly sparse.
So between the new and custom elements that Wonder is overflowing with, that you can’t easily do in a ‘maker’ game, and the fact that people just don’t tend to make “Nintendo style” levels, there is still plenty of room for more official entries like this.
The difficulty is the right level for me with limited time to play games and great to play with my 6 year old daughter or casual gamer wife. Lack of Bosses is my main dissapointment. I also think we could use more powerups and badges. That being said, this is the best base to build upon We've ever seen in a 2D Mario
“The Wii U one and the other Wii U one” - Not sure I got that. Are you talking New Mario U and New Luigi U?
No, we hate it now.
It's the best 2D Mario in quite a while but it's far from something like DKC Tropical Freeze or Rayman Legends. I hope they make sequels and continue to build upon this new foundation. The difficulty should be hard enough where you don’t always succeed, but not so hard that it feels forced or arbitrary. Difficulty pacing and that trial and error element, I feel is key to any well crafted 2D platformer. A game that presents its level design and concepts at a gradual pace, builds upon it, and has the confidence in the player to grasp onto those things through experience and repetition. Games like Rayman Legends and DKC Tropical Freeze nailed that perfectly. They should also bring back the Koopalings and give them unique wonder powers for more interesting and varied boss battles.
That's kinda unfair to compare the difficulty of Mario to others like DKC & Rayman because there separate series with the separate gameplay and saying Tropical Freeze & Legends are better than Wonder is all personal taste. Don't get me wrong. Tropical Freeze is fine & I'm sure Rayman Legend is fantastic. But saying those games better than Wonder is really unfair to say. Especially with Mario was meant for ages of everyone to play while DK & Rayman are more suited for teens.
@@jaretco6423 DKC & Rayman are geared towards all ages. I grew up with both franchises. I would say stuff like Mega Man or Castlevania are more geared towards teens.
There's merit to having proper difficulty pacing where new and experienced players can enjoy. Super Mario World and Bros. 3 accomplished this as well. I understand that they’re trying to make 2D Mario more accessible but thats why Yoshi & Nabbit are there. I don’t feel that difficulty pacing should be sacrificed in a 2D platformer. This can hold it back from realizing its true potential from a level design standpoint which is kind of GVG’s critique of the game. Wonder is still fantastic but understanding your audience who are both new and experienced players can give a platformer more merit for sure.
@@radiorah768Most Mario games were not that difficult honestly. Even the likes of Mario 3 & World weren't that hard. The real challenge comes from 100% completion like beating all levels, finding secret exit or the amount of collection you get. And if u want challenge, that's what the Special Worlds are for. The real thing that makes an good Mario game is the creativity & uniqueness to the games design. It doesn't matter how easy or hard it can be. Just as the long as that quality of the game is really well done, than that's all it matters. Difficulty is nothing more than an bragon writes and it's never Mario's strong points. And besides, there might be some people that don't like having games being difficult or sometimes the difficultly can be an problem if done incorrectly. So what's the point of it anyway? If your looking for something difficult, than you got the wrong series. And no offense to GVG, but I don't care what they say about that. If that's what they being nitpicking about, fine. But it doesn't mean it's an fact.
Fully agree that the game's just a bit on the easy side...I was never fully challenged until the final badge challenge level
To be fair, most Mario games has always been on the easy side. The only games that weren't was Lost Levels, Sunshine & New Super Luigi U and whether it's good or bad, there the only difficult Mario games I know.
Well in the past 2 weeks Mario Wonder has poisoned our water supply, burned our crops, and delivered a plague unto our houses.
Saying now I’m not trying to be aggressive when saying this. This is just me stating my own opinion.
I was having a hard time with a lot of these levels. Maybe I just suck more at platformers than I thought, but these weren’t easy for me. It feels a bit unfair to say it’s not going that hard since both Jon and Derrick are very experienced Mario players. If this was any more difficult, I don’t know whether I’d be able to complete it. Again, I’m not an incredibly skilled gamer, but I’m very satisfied with the difficulty personally.
I don’t mind there not being too much difficulty in the game. I find that I get frustrated and put down hard 2d games than I do with hard 3D games. All I thought is that I wish the game was a few hours longer. 100% the game in around 10 hours.
I feel the same way. I don't mind the challenge. But for an Mario game especially, difficultly was never the series staple and sometimes it's best not making the game too difficult. The only thing Mario is known for is creativity & uniqueness to the design and as long as that quality is done very well and most importantly really fun, than that is all I can ask for. If your looking for challenge, than that is what the Special Worlds and the 100% completion are for. So it's an win here.
Please, let’s not have a Super Mario Bros Wonder sequel, it will stagnate the series like the New Mario bros did. This is the issue I have with most gamers, they tend to always want more of the same thing
Final Final level notwithstanding, I don't mind that the game isn't all that hard, because I had a blast just going through it. Just the biggest shit eating grin on my face. Nintendo basically accomplishes their mission statement with this game.
Exactly. Mario games have never been about difficult. It's all about how creative and unique the designs or quality of the game is and Wonder is no exception. It is top notch from beginning to end.
Can't believe that to this day, I've still never played this classic.
U should give it an try. It's really good.
Mario Maker could do with a bit of a shake up but really, the next one NEEDS to have 1/ Wonder style, 2/ the editor back, and 3/ remove the pixel perfect gaps. Those 3 and the game is immeasurably better than the last 2 even if nothing else is added (though really, the game modes need a lot of work and it wouldn't kill them to throw another style in the mix).
I definitely agree about the overall difficulty, but if you guys are using badges on the Special Worlds or throughout the game - yes, they are fun and I enjoyed them - but they absolutely make the game significantly easier. Like I see the footage of a lot of badges being used on the Special Worlds and then being a little disappointed by the difficulty of them.
I'm not usually a 2D platformer guy but this is one of my favourites. DKC Tropical Freeze, DKC Returns, Super Mario Bros Wonder, Kirby Planet Robobot, Triple Deluxe and Return to Dreamland, Sonic 2, Megaman X and Super Mario World are all my exceptions to not usually enjoying 2D platformers.
Well, that's not exactly a short list...I think you quite like the genre, just mostly the best entries of it. ;) In case you haven't tried, give Rayman Legends and Yoshi's Woolly World a chance as well.
There's also Super Mario Bros. 3, Super Mario Land 2: Six Golden Coins, Donkey Kong Country SNES Trilogy, Yoshi's Island, Sonic 3 & Knuckles, Sonic Mania, Kirby Adventure/Nightmare into Dreamland, Kirby: Super Star/Ultra, Mega Man X4, Mega Man 6, Wario Land 1-4. There's many great 2D platforming games.
So what everyone is saying is that Mario Wonder needed a Tubular level
Wonder has the best final level in all of 2D Mario, I loved it
I loved this game. It's definitely up there with Mario World and SMB3 as one of the best 2D Mario games out there. It's just so fun to play.
The hate for NSMBDS is crazy
I mean the game has only been out two weeks, most people are very similar opinions of it since launch. This vid should have come out at least a year later.
9:10 I ended up getting VERY Lucky on that Part.
Dang, it's really been that long? I feel like I just got my copy not too long ago.
I refuse to buy a game I only play for a week
@@eLite-Tiss91luckily, nobody forces you to
@@eLite-Tiss91You're gonna hate the NES library then
Technically it hasn't hit the 2 week mark yet, but its pushing it alright
It was very good, and was very surprising, and felt so new with so much detail and creativity, and so many one time mechanics were so neat.... But I can't help but feel it could have been more. I don't know if I wanted a better story or something but, something was definitely lacking.
I think it's fine the way it is. Besides, Mario games have been story driven and it doesn't need to add alot for it to be filler. What else could they add?
i think what's lacking is variety in environment. everything looks the same except for donky kong inspired silhouette and the forgettable snow course. they could have added watercolor art style (similar to nsmb u deluxe), or craft world (similar to yoshi), or brand new such as crayon inspired, paper mario, 16-32 bit, or black and grey. i only referring to environment not the gameplay.
@wylerXL The heck u talking about? Wonder had alot of environments & the presentation is already amazing. Certainly better than what the New Super Mario Bros series is going for.
You even have oddesey with a boss with 2 heads
This seems to be a game that kinda divides the pro platformers from the casuals like me. Most of the difficulty of this game was just right for me and there were a couple different badge challenges that gave me plenty of trouble. While I certainly enjoyed my time with the game, I don't expect to 100% complete it partly because there are some challenges that I was finding more frustrating than fun. That's just me though.
I’d watch a top 10 floating hands boss fight video
Going back to melee weapons, can't forget hammer from super Mario Maker 2 and Blue shell from new super Mario Bros
I think people misremember how good Mario world is. It’s not that much better than a NSMB game, secret worlds aside
Beat the spring section in the final level 2nd try
Again masive skill issue guys... just ground pound cancel to stall above the fire bar
Is this the new trend? The honeymoon period? Ridiculous, it makes reviews have no purposes...
Woah you guys are really over here talking about mario wonder? What a blast from the past, that game was my childhood
Can't believe Mario Wonder is older than Mario 64 now 😲
The flower said one word and I instantly muted him. I did experiment with different languages for him but I wish we could also remove him altogether along with the text boxes.
I love the game to death but do agree it needs a little bit more oomph on difficulty variety. I do think more than anything boss variety is packing. Bowser jr is not intetesting more than once no matter what. Put new bosses or use the koopalings with wacky wonder effects. I hope if they do a sequel they improve on those 2 things. All that aside the game is fantastic
You cant tell me jumpjumpjump was the hardest special level
Beat that level first try
If you didnt beat jumpjumpjump! First try
Thats a masive skill issue
13:40 The sequel should be named: Super Mario Bros. Yonder
24:10 I mean the story seems very based on Superstar Saga almost like a tribute to Alphadream between the Flower and Beanbean Kingdoms.
One of the best 2D Mario games I have ever played in a long time. Definitely up there with Super Mario World and Super Mario Bros. 3
And Land 2: Six Golden Coins.
I finished it and thought "did I miss the Yoshi levels?" That's my main criticism.
Yeah I would have preferred Yoshi as a mount in stages rather than a playable character.
I'm just mad that while they gave Yoshi the durability he had in Yoshi's Island (invulnerability except for pits, spikes, lava, and getting crushed), they didn't give him the ability to make eggs and throw eggs. That is a huge missed opportunity, and I will die on this hill
Best 2d Mario, no question
Musical mario game could definitely work. Cadence of Hyrule is my favorite 2D Zelda game, and it wasn't even made by Nintendo!
31:32 There is 1 pit in 1-1.
I absolutely adore Super Mario Bros. Wonder It’s Charming from the Talking Flowers to the level design to the way it plays I love the Art style, and the Wonder Effects are great but I feel as it goes on it does start to get easier and doesn’t seem like the new ideas push anything forward to much.
Still love the game and Super Mario Bros. Wonder is definitely one of my favourite games.
Well to be fair, alot of Mario games are easy. But I think they handled the difficulty curve just fine and Wonder is the best example of that. But it does get hard at the Special Worlds.
I loved the game overall, but it did have some questionable design decisions. Having to sit through the flower copter animation and loading screen after finishing the castle in a world despite me wanting to stay in the current world, essentially requiring online to find some secrets, the whole invisibility badge. But this is probably the best 2d Mario of all time. I think 3 had better power ups, but the sheer gameplay variety and inventive ideas rivals 3, if not surpasses it.
I set the flowers to a language I don't understand and wasn't bothered by them, but in English I HATED the humor.
Is mario wonder still good 2 weeks later?
Yes
Video over
echoing the sentiment that i wish mario wonder was harder, like yeah the creativity is bonkers but im just going through the motions.
I need more levels like the last badge challenge.
To be fair, Mario games isn't always about the difficulty. It's about the creativity and uniqueness through the games design and quality. It doesn't really need to be all that challenging. If u wanted something challenging, than that's what the Special World and getting the 100% completion is for.
I mean the games been out two weeks.... Doubt anyone's opinion has shifted that much over such a short time.
if not hard just play invisible badge
Whenever a side scroller focuses on multiplayer, the level design suffers causing the difficulty to significantly be lowered.
It's been the same with others like New Super Mario Bros Wii & U and 3D World. I never played the game with multiplayer. If I do, it's only for 2 player. Not 3 or more. And this also applies to Wonder as well. Love the game. But no way I'm playing the game with 3 or more players.
Spoilers
I think bowser jr could have 3 fights.
First fight keep the same
But for his second and third fights have him fight using his clown car or as shadow mario.
Both of those would've been great with the wonder effects.
But aside from that the boss variety shouldve been more than just JR
5:43 did you guys play the final badge challenge? That is, by far, the hardest level in the game! When I got there, I was somewhere around 70 lives. I'm about to go sub 50.
ETA: okay, they actually did talk about it
I'm almost afraid that I'm going to lose all 70 of my lives to that damn stage, causing me to have to start all over again
I ended up going back to the stage as Nabbit after farming 99 lives, then used a second controller to spawn in a Yoshi for the invisibility section (the crown helps you “see” where you are) plus you get Yoshi’s flutter jump which almost guarantees you won’t miss the top of the flag pole.
I played it again on 21st October and it still holds up ok.
I beat the game not that long ago but still feel I want to play the game to pick up the seeds I missed in the game... I may not 100% it but I want to still play teh game is a good sign
do you think we will get DLC? i kinda nitpick that the special world only got 1 course from each world. and captain toad just plain hide and seek. some badge aren't fully utilize in their own course. maybe some added courses would make it much memorable.
I think a major factor in whether or not you consider Wonder the best 2D Mario game is how much you weigh quality of life improvements
Yeah. I think Wonder definitely deserves it though. Because it is such an wonderful quality game. No pun attended.
@@jaretco6423 Oh yeah, to be clear I am 100% with you! 2D Mario has never felt so good to play
I’m still working my way through the game haha. Anyone else?
This is the one game that should have had postgame worlds. It just feels a touch incomplete without that.
The game isn't that imcomplete. Seriously, what is it with you people wanting more stuff? Do u want the game to be long?
The special world functions more or less the same as the postgame worlds in prior games, just that you can tackle most of it before beating the game.
@@jaretco6423 It is a fantastic game. Why not have postgame worlds with unique ideas or more expanded ideas from the base game? is it wrong to ask that? Also, basically most 2d and 3d mario games had them previously.
@@amirgarcia547 Special world is pretty much the same as how Mario world handled it. Also, it's not exactly postgame world if you can tackle them beforehand. It is a base game extra challenge. The only truly postgame content is the final final stage.
@@goldmemberpb Maybe an DLC or update might added some new worlds or playable character. Who knows?
Other than the koopalings, bowser, and bowser jr. Have there ever been any other 2d bosses?
There were variety of bosses in New Super Mario Bros ( DS ) like Petey Piranha, Tank Monty, etc. However even those bosses were pretty easy to take out.
Super Mario Bros. Wonder is without an question the best 2D Mario game we had in an long time. Since Land 2: Six Golden Coins IMO. New Super Mario Bros series were good. But they were very stale & samey and doesn't do anything particularly new aside from movements from the 3D games and such. Wonder fixes all of that and almost everything about is top notch. The only thing that keeps it from being an 10/10 are the bosses. They go down pretty easily and while fighting Bowser Jr with Wonder Flower effect is cool and keeps it from being repetitive, I would have prefer variation of bosses. We do get some variation of bosses. But they act like obstacles to avoid rather than fighting them, which is lame. But I digress. Now to be fair, that's been an issue in most Mario games. Even with an variartion of bosses, Mario always has underwhelming bosses that were never that interesting and goes down pretty quickly. So this ain't the first time it happens. Bosses was never the franchise strongest point anyway. Aside from that, everything else from the gameplay perspective, the level designs, the controls, the gimmicks, the badges, new power-ups, the difficulty curve, etc. There all top quality. This is easily one of the best games on the Switch and one of the best Mario games out there. It ain't an 10/10. But an 9 or 9.5 out of 10 sounds just about right.
This game was made for people who hated New Super Mario. Hope you're happy now.
it’s been too long, where’s the remake???