Did some time stamps for easy referencing @2:05 - Arnold Lights @3:16 - IPR window and settings @10:48 - Render Settings for Arnold @12:10 - Setting up first Scene for Render Test @13:07 - Introduction to Light Settings (Quad Light) @15:35 - Creating a Shader (Standard Arnold Surface) @17:00 - Creating a Shader using Arnold Shader Network (Nodes) @20:15 - Specular vs Reflection @22:05 - Fresnel @22:23 - IOR (Refraction) @24:08 - Weight (Diffuse & Specular) @26:13 - Subsurface Scattering & settings @29:10 - Noises @29:45 - Search Bar @30:13 - UV image mapping (connecting to Arnold Beauty) (will edit next time)
we've been using Arnold in the studio for over a year and absolutely love it. it's so quick and easy to get attractive results. wish we had this tutorial back when we were first learning it - great intro to the renderer... lots of extra little tips here I didn't know. thanks all!
I definitely became a loyal user of Arnold Render 2 years ago. It is actually my default render in my day to day work. It is just the perfect render tool once you understand how it works.
What the hell not clicking to like button? Your tutorials is smooth like Andrew Kramer's tutorials. You always talking (This is good thing because if you think much I will say oh God this person knows nothing right :) ) so I know that I can learn something from you and I don't getting bored. My English Language not perfect so don't get me wrong.
Holy crap! This was EXACTLY what I needed! I'm currently without Nvidia GPUs, so I thought I'd be brave and get myself an Arnold license, and watching this video has given me the courage to explore and get back to rendering!! Of course, having my everyday material collection will go a long way into doing what I need until I can dive deeper into creating my own shaders. Thank you again for this!!
Arnold's watermark compared to Octane is so unintrusive that it's emotional. Octane feels like you have a gun pointed towards your face and the resolution limit makes it almost impossible to understand what's going in the render result before purchasing.
+Chad Ashley cheers. If I was to play devils advocate and you had to pick one render option to use for the rest of your career which one would you pick and why? Physical? Octane? Arnold? Other?
Hi GSG Team, as many said, in a bit more than an hour with You learn me more than all i've watched in past weeks ... Thx a lot, wish You the Best and keep goin' on plz ;)
if the created material appears with an exclamation mark, then first you need to specify the Arnold render in the settings and then create the material
Nice tip about isolating the noise by pluging it straight to the beauty port to have a preview of it ... I at least learnt this today! Thank you guys :)
Hello, Guys! I use Vray but I love challenges ... Octane already discarded since it needs Nvidia video card so I opted for Arnold. Impressive the dedication you have with Cinema 4D. I love Cinema 4D since version 6.5. Health and peace!
According to my expert pal Trevor Kerr and a small test I just did, if you have no SSS or Refraction or Volume Indirect in your scene and you set the samples to 100 each, it has little to no impact on your render times. So setting them to zero or leaving them at default has no impact on render times if your scene is not using those rays. Basically what this means is as long as you don't have "x" rays in your scene, Arnold will not "think" about them.
Hi I have seen your tutorial on the GSG course, it's really wonderful.. hope to see a tutorial about the Arnold bake texture in c4d...nobody teach this..
Nice work Chad! Great intro into Arnold. Excited to see HDRI Link and how that will work with it. I have been messing with Octane quite a bit lately and interested to see how you guys work with it.
Awesome tutorial as always! can you do a vegetation tutorial please? I know it's sort of irrelevant to this video but it would be awesome if you guys did it. Thanks Chad for getting me to understand how arnold works :)
this really is a great tut, glad I found the time to sit and watch! do you guys reckon you will do any tutorials about Arnold's integration with pbr maps/software like substance? would be really useful! :)
Thank you so much guys! Very helpful! Just a quick question, since Arnold changed and the settings are different I'm not sure about some settings, is it possible to get a file tutorial file with the exact same lighting?
You guys are awesome. your videos always help me a lot learning new things. I have started learning Arnold and need a small help. How can I connect Physical sky to skydome light color???
great arnold. thank you guys for info. one question: what about luminance, from where it can be assigned and controlled? for example to create neon light or glowing ball or etc?
Maxon announced technical collaboration with Nvidia. So Iray is going to be a native physical render solution inside C4D. Hope GSG can make tutorials in the near future.
Thanks for posting! They did in fact license the QMC patents that Nvidia owned, but the article does not say that iRay will be a native physical solution, but it will be AVAILABLE as a rendering option. The big distinction here is one implies that it will be free and/or replace the physical renderer and the other means that it will a product offered to C4D users. At least that is my understanding. IRay looks interesting, I hope they someday implement a node based material workflow and make creating MDL shaders more intuitive.
hey Nick, did your hear something about Thea Render engine for cinema 4d? its really fast. Would you like to make a tutorial about this? I would love this, and I love all of your work and tuts so much... greetings from rorgulon from germany
Can this be remade at all? Using whatever the latest models now a lot of the content has either been moved around or merged with other propertise and it's hard to follow along some sections
could you guys go over sss in Arnold and how scene size or the size or the model can effect it Im having issues with getting sss to work with a mini fig Im texturing and don't know if I should scale the model up or leave the model the actual real world size but SS seems to just take over the entire model. Also would you ever use a vertex map or maybe a curvature map to control the sss or clamp it to the edges? Thanks guys great videos.
Jon_Ve.. C4DToA is compatible with R18 I made a mistake in HSV settings .. got it working :) But I took note and as yet I havent done a full render. Can anybody tell me if this plugin 1.6.2 is compatible with R18? Will it crash?
I think we'd like to cover as many as we can. If we get enough interest from a particular renderer, we'll definitely explore it! Thanks for the comment
I think Vray is more powerful, but arnold seems more straightforward for simple tasks, looks better out of the box. I think it also merits a mention that when you convert from standard C4D materials, arnold preserves your work a lot better while Vray absolutely ruins them so you basically have to start over. Since i use GoZ a lot, this functionality is important to me
And from what i've seen octane is really good for IPR if you need to see things in realtime, but not necessarily capable of getting as stunning results as arnold or VRay. Its great because of the GPU stuff but redshift seems to be overtaking it for the top GPU renderer
This was a great introduction! We just started using Octane at our agency and hit a few hurdles (specifically having only three PCs with NVIDIA cards vs the twenty iMacs we can't utilize with Octane). Looks like Arnold is worth a shot! Do you guys have any insights to Cinema's upcoming AMD Radeon ProRender? I'm curious how that will integrate into Cinema.
hello i want to know how can i export man walking with his shadow matte obj Sequence to use it in after effect element 3D to have the walking man with his shadow i mean i want to render matte shadow as obj sequence
i have a question on the IPR window i cant see the view and render tab to choose different debugging options, some one knows where can i activate them?
I'm working with VrayForC4D right now and while waiting for the 3.x update (which will have GPU-rendering) I wanted to try out Arnold. So this is perfect!!
I was shocked i bought it yesterday and now i see it`s only aviable for Cinema 4D R20. Am i the stupid one or is the information quiet confusing: i already had Corona and Redshift and they support older versions...
Did some time stamps for easy referencing
@2:05 - Arnold Lights
@3:16 - IPR window and settings
@10:48 - Render Settings for Arnold
@12:10 - Setting up first Scene for Render Test
@13:07 - Introduction to Light Settings (Quad Light)
@15:35 - Creating a Shader (Standard Arnold Surface)
@17:00 - Creating a Shader using Arnold Shader Network (Nodes)
@20:15 - Specular vs Reflection
@22:05 - Fresnel
@22:23 - IOR (Refraction)
@24:08 - Weight (Diffuse & Specular)
@26:13 - Subsurface Scattering & settings
@29:10 - Noises
@29:45 - Search Bar
@30:13 - UV image mapping (connecting to Arnold Beauty)
(will edit next time)
thanks
Still very useful in 2022. I couldn't thank you guys enough!
im having trouble finding more c4d Arnold tutorials so i hope you guys upload alot more XP
Still useful in 2021. Thank you so much. Learned a lot.... The best introduction tutorial of Arnol in You tube.
FYI: the radius of the subsurface scattering is an RGB value.
If for example the radius is 100-50-50, the red is more visible.
Great video btw.
Thanks
Guys this is so good, your natural/chilled teaching style, the content, everything. You make it so accessible. Thank you so much.
You're welcome!
Still useful in 2020. Thank you so much. Learned a lot.
we've been using Arnold in the studio for over a year and absolutely love it. it's so quick and easy to get attractive results. wish we had this tutorial back when we were first learning it - great intro to the renderer... lots of extra little tips here I didn't know. thanks all!
We agree. Very fully featured and the development team is FANTASTIC
OH YEAH
Thank you so much Chad & Nick
You're welcome!
I definitely became a loyal user of Arnold Render 2 years ago. It is actually my default render in my day to day work. It is just the perfect render tool once you understand how it works.
wow!!!!! This video answered all my questions. you are the best…. we gonna rock this place.
Thanks, Juan!
Best introduction to Arnold I've ever seen! Thank you very much!
Thank you!
What the hell not clicking to like button? Your tutorials is smooth like Andrew Kramer's tutorials. You always talking (This is good thing because if you think much I will say oh God this person knows nothing right :) ) so I know that I can learn something from you and I don't getting bored. My English Language not perfect so don't get me wrong.
Holy crap! This was EXACTLY what I needed! I'm currently without Nvidia GPUs, so I thought I'd be brave and get myself an Arnold license, and watching this video has given me the courage to explore and get back to rendering!! Of course, having my everyday material collection will go a long way into doing what I need until I can dive deeper into creating my own shaders. Thank you again for this!!
Arnold's watermark compared to Octane is so unintrusive that it's emotional. Octane feels like you have a gun pointed towards your face and the resolution limit makes it almost impossible to understand what's going in the render result before purchasing.
This is by far the BEST in depth tutorial about arnold i have ever seen!
thank you GSG Masters :)
Awesome!
Impressed with this introduction so much I bought the software...way to go Chad....
Thanks, I'll ask Solid Angle for my cut. :)
You had to buy it yourself? If that`s the case I would be asking SolidAngle for free issue as you are promoting it more than they are....
Cheers Gorillas and thanks for the scene file! Great info as always and looking forward to Part 2
You're very welcome!
+Chad Ashley cheers. If I was to play devils advocate and you had to pick one render option to use for the rest of your career which one would you pick and why? Physical? Octane? Arnold? Other?
Hi GSG Team, as many said, in a bit more than an hour with You learn me more than all i've watched in past weeks ... Thx a lot, wish You the Best and keep goin' on plz ;)
Thanks Yannick!
Thank you, guys. This awesome video helped me to start working with Arnold
love this node system like in cycle
Always be using nodes. That's my motto. Thanks for the comment!
if the created material appears with an exclamation mark, then first you need to specify the Arnold render in the settings and then create the material
Please please put out an updated Arnold tutorial for cinema!! Nuances in the shader network interface have changed (transmission, specular, etc.)
Nice tip about isolating the noise by pluging it straight to the beauty port to have a preview of it ... I at least learnt this today! Thank you guys :)
You're welcome!
Best Video for arnold. Thanks !!
Jesus This Tut is just jumping all over the place . downloading it and going through it again
That's because this was a little bit of an experiment. I was giving them a tour of Arnold and we decided to record it.
Great Tutorial so much packed into a short time .I can use it as reference when working with Arnold :)
Hello, Guys! I use Vray but I love challenges ... Octane already discarded since it needs Nvidia video card so I opted for Arnold. Impressive the dedication you have with Cinema 4D. I love Cinema 4D since version 6.5. Health and peace!
Thanks for the comment Luiz!
Excellent video guys! Really thank you!
Ty Nick and Chad.
You bet!
thank you,
please create some tutorial about Arnold render setting
Great thank you ... can u make part 2 tutorial on Arnold
I was searching today for an Arnold starting tutorials. And then...this! Thank you!
You are welcome!
Please consider doing a more project based tutorial in the future (bump maps, gradients, multicoloured shaders etc.)
Very helpful! Hope u guys make more arnold render tutorials
Great,Thank you for it,Looking forward to next parts!
40:47 Great question Chris,i was wondering the same.
I'll try to find out the answer on this, thanks MES!
According to my expert pal Trevor Kerr and a small test I just did, if you have no SSS or Refraction or Volume Indirect in your scene and you set the samples to 100 each, it has little to no impact on your render times. So setting them to zero or leaving them at default has no impact on render times if your scene is not using those rays. Basically what this means is as long as you don't have "x" rays in your scene, Arnold will not "think" about them.
Thank you Chad for useful information and great tutorial!
Hi I have seen your tutorial on the GSG course, it's really wonderful.. hope to see a tutorial about the Arnold bake texture in c4d...nobody teach this..
You guys are awesome!! Thanx for the enlightenment.
Just got the Arnold demo after previewing this tute. Thanks guys; I'm going to have some fun with this.
Nick. That voronoi fracture on the screen behind u at the beginning of the video is look great.. how did u make that?!
Thanks! It’s Made with Cinema 4Ds built in fracture system.
ah this is awesome. learning a lot from this that i missed in my lighting and rendering class where we are using arnold for maya.
Glad you dig it!
Very nice intro..a bit jealous over Chad's Arnold layout
I got the layout idea from Dobromir Dyankov. I can share later when I get time. Thanks for commenting!
I find this very informative and helpful. thank you!
i 'm looking forward the next episode and dive into more intense stuff . i wish it exist the first time i opened arnold.
More in-depth stuff coming. Did you check out my video on the Arnold Curvature map? Thanks for commenting!
I'm more and more looking to Arnold and less Octane.
Thank's for the video!
Glad to help! Both are awesome solutions!
do you have a link for the object please, thank you so much for the tutorial ;)
Nice work Chad! Great intro into Arnold. Excited to see HDRI Link and how that will work with it. I have been messing with Octane quite a bit lately and interested to see how you guys work with it.
We are very excited to get link out! Thanks for commenting!
Just one heck of a great introduction to Arnold. In a future segment I would love to see a breakdown of Krakatoa. Thank you very much :)
Awesome tutorial as always! can you do a vegetation tutorial please? I know it's sort of irrelevant to this video but it would be awesome if you guys did it. Thanks Chad for getting me to understand how arnold works :)
You're welcome!
this really is a great tut, glad I found the time to sit and watch! do you guys reckon you will do any tutorials about Arnold's integration with pbr maps/software like substance? would be really useful! :)
thats awesome. looking forward for more :) thanks alot gsg
You're welcome!
wow fantastic! superb tutorial, more pls!
Both a serie of Arnold and Octane please!!!
Thank you so much guys! Very helpful! Just a quick question, since Arnold changed and the settings are different I'm not sure about some settings, is it possible to get a file tutorial file with the exact same lighting?
ok so it says at the end of the video there is a scene file, but I cant find it in the description? whoopsi
You guys are awesome. your videos always help me a lot learning new things. I have started learning Arnold and need a small help. How can I connect Physical sky to skydome light color???
Digging the Arnold Tutorials. Thanks
You're welcome!
Really useful tut, thanks!
You're welcome!
that's a great tutorial , and I was waiting an Arnold renderer tips & tricks from you....
Thanks! More coming soon!
You are amazing , I hope you do more complex scene so we can understand the Arnold shader network
Thanks and keep it up guys :)
More soon!
More Arnold please, great video as always!
Thanks Velvet Arts!
Where is scene file for this tutorial?
make more lengthy videos on arnold 😘👌
great arnold. thank you guys for info.
one question: what about luminance, from where it can be assigned and controlled? for example to create neon light or glowing ball or etc?
To create a self illuminated material, use the "Emission" color and scale inputs found in the standard shader. Thanks for the comment!
thanks for all you do
We appreciate you saying that!
Extremely helpful, Thank you GSG :D
Awesome, how is Arnold for Exterior scenes? I'm starting a small test project for a architectural firm.
I'm sure it would handle it just fine. It has a sun/sky system built in. Thanks for the comment!
What happened to fresnel option in arnold latest version ? Where to find that option in latest version ?
Maxon announced technical collaboration with Nvidia.
So Iray is going to be a native physical render solution inside C4D.
Hope GSG can make tutorials in the near future.
I'm sorry but I do not think this is true. Do you have any links to sources? Thanks!
www.maxon.net/en/news/press-releases/article/maxon-announces-technical-collaboration-with-nvidia/
Thanks for posting! They did in fact license the QMC patents that Nvidia owned, but the article does not say that iRay will be a native physical solution, but it will be AVAILABLE as a rendering option. The big distinction here is one implies that it will be free and/or replace the physical renderer and the other means that it will a product offered to C4D users. At least that is my understanding. IRay looks interesting, I hope they someday implement a node based material workflow and make creating MDL shaders more intuitive.
hi I dont have plugin option in my menu bar . how to add it?
quad light does not seem to work in demo but point light does.
What about the stereoscopic camera?
TKS VERY GOOD SOFTWARE
hey guys! what about the 'Next video' you mention in this?
We need video for the Iray for cinema 4d
hey Nick, did your hear something about Thea Render engine for cinema 4d? its really fast. Would you like to make a tutorial about this? I would love this, and I love all of your work and tuts so much... greetings from rorgulon from germany
This vídeo is very helpful. Thank you.
In IPR window...I get noise free output...but the render output I get noisy output..can you help why I am getting this?
Are you guys going to have more Arnold Renderer introduction videos?
If we get enough people requesting them, we sure will! Thanks for the comment!
The biggest request is coming from me. This was a major help. Thanks you
Can this be remade at all? Using whatever the latest models now a lot of the content has either been moved around or merged with other propertise and it's hard to follow along some sections
Excellent Engine from Sony
please can i embed video into an arnold texture? urgent help needed
I don't have the "reflection" and "refraction" parameters, do you know how can I activate them? I have Arnold 2019.
could you guys go over sss in Arnold and how scene size or the size or the model can effect it Im having issues with getting sss to work with a mini fig Im texturing and don't know if I should scale the model up or leave the model the actual real world size but SS seems to just take over the entire model. Also would you ever use a vertex map or maybe a curvature map to control the sss or clamp it to the edges? Thanks guys great videos.
My favorite feature is the 'ASS export', it's probably for your boss if you don't complete your project on time .. :D
56:36 you can hear somthing
great! awsome intro
Glad you enjoyed it!
great tutorial.
Jon_Ve.. C4DToA is compatible with R18 I made a mistake in HSV settings .. got it working :)
But I took note and as yet I havent done a full render.
Can anybody tell me if this plugin 1.6.2 is compatible with R18? Will it crash?
So much faster than the physical and software render engine. I just wonder how Vertex mapping and Cel Shading will work in Arnold.
Arnold's focus is photoreal, you'd be better off using standard for cell shading. Thanks for the comment!
Has Vray lost to Octane and Arnold or is it on par with these?
I think we'd like to cover as many as we can. If we get enough interest from a particular renderer, we'll definitely explore it! Thanks for the comment
octane is king atm
NVIDIA's Iray for Cinema 4D looks promising, plus cheaper than the rest of the currently available ones.
I think Vray is more powerful, but arnold seems more straightforward for simple tasks, looks better out of the box. I think it also merits a mention that when you convert from standard C4D materials, arnold preserves your work a lot better while Vray absolutely ruins them so you basically have to start over. Since i use GoZ a lot, this functionality is important to me
And from what i've seen octane is really good for IPR if you need to see things in realtime, but not necessarily capable of getting as stunning results as arnold or VRay. Its great because of the GPU stuff but redshift seems to be overtaking it for the top GPU renderer
love the video 100%, but what version you are using? thank you
this is C4D R18 with C4DtoA 1.2 and Arnold Core 4.2.14.3
This was a great introduction! We just started using Octane at our agency and hit a few hurdles (specifically having only three PCs with NVIDIA cards vs the twenty iMacs we can't utilize with Octane). Looks like Arnold is worth a shot! Do you guys have any insights to Cinema's upcoming AMD Radeon ProRender? I'm curious how that will integrate into Cinema.
Awesome and thanks
Thank you and you're welcome!
hello
i want to know how can i export man walking with his shadow matte obj Sequence
to use it in after effect element 3D to have the walking man with his shadow
i mean i want to render matte shadow as obj sequence
i have a question on the IPR window i cant see the view and render tab to choose different debugging options, some one knows where can i activate them?
Downloaded the demo version earlier today and it's like you heard me :)
Awesome.
awesome! Thanx you guys!!
I'm working with VrayForC4D right now and while waiting for the 3.x update (which will have GPU-rendering) I wanted to try out Arnold. So this is perfect!!
You're welcome!
How do I render a particular object with alfa channel? In Arnold settings its giving me a black background. Please help.
Hi.
I can't use arnold to render extrude object or sweep nurb object.
Is there any way to do that?
I was shocked i bought it yesterday and now i see it`s only aviable for Cinema 4D R20. Am i the stupid one or is the information quiet confusing: i already had Corona and Redshift and they support older versions...
This isn't like Maya's Arnold.. How the heck can I simply plug a bitmap image into the COLOR channel?
Great Tutorial as always!! I would love to know the difference between Octane an Arnold! Which one is the best ? thnks guys
Boy do we have a video for you! Check it out th-cam.com/video/FVzZhu4yYz0/w-d-xo.html&spfreload=5
That's Great!! Tnks a lot