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My immediate reaction when it said that the baseball “wasn’t very effective” was “that checks out, Steel-type Pokémon are resistant to Normal-type attacks”.
If the critical role guy actually had watched crit role, he would have known how important the enjoyment of his players is to matt mercer. Hell the man felt bad, for an NPC getting a killing blow when it was narratively very appropriate and had to almost be persuaded by his players to "take" the kill.
Mercer did use monsters more powerful than the characters levels, using max stats and adding other bonuses like templates to increase the challenge ratings. However, particularly in the beginning when the transfered from Pathfinder to 5E, the characters had a load of magic items and gear that helped put them well above the abilities of what 5E intends. Add in a larger group, that were well seasoned at working together, and his gunslinger not having an 8 for misfire and applying his DEX bonus (not to mention it's player being an actual elder god).
he was also consistently running for a group of 6-7 players, not 4 max and in the end 2. 5e is balanced around having a 4 player party so matt mercer needed to up the base difficulty so it wouldn't be encounter after encounter of the party steamrolling the fights.
Also, the challenge rating isn't balanced for a low amount of encounter per day above lvl 5. I'm having to plan around CR20 against a group of 6 lvl 11 in my games to keep it challenging. And most of them are more about fun than strategies.
Second Story: The irony that the DM who sang the praises of Critical Role and yet finds a character based off of Percy to be boring isn't lost on me. Especially considering his DMPC seems to be based on Jester from the sound of it.
I'm sorry, but the thought of a teenager beating up a magnemite with a baseball is hilarious to me. Not a baseball *bat*. A regular baseball. Against the floating steel magnet ball. That'd be like getting a vaporeon in a headlock and saying you're gonna subdue it with a roll of toilet paper.
I dotn understand that at all Pokemon don't lost fighting ability with low HP. It should have been able to shock him of he was stupid enough to get close to it.
That guy is just kind of overlooking the fact that you don't need a math degree to do addition haha. Most of dnd is middle school to high school level math at hardest. I minored in math and tbh I more often than not forget a Plus 1 here or there lol. Especially after leveling up sometimes I'd forget for a few sessions to put a value up to the new one.
"Takes away my immersion because it's what my character would do, he flirts with everything" I played a randy rogue who fiirted with everything in a game, but could tell a female friend newer to the game wasn't into that, and simply directed all such things flirting and such to NPCs. It nowhere near ruined my character nor immersion.
But she/he is the DM so she/he is the npc do you understand that your situation and his are different? If my character flirts with everything and you don't like it as DM, that makes you feel uncomfortable, that means I can't flirt with anyone, so the idea of the person is going to waste. Even before starting, I would have made it clear to him that due to our relationship these types of characters are not accepted or that the first moment I feel uncomfortable he is going to have to change the character. This did not come from nowhere, he/she had to allow the character on the table, I also understand that one only realizes when things happen but you should cut it at the moment it appears. That's why 0 sessions are so important, they set rules, limits and expectations for the game. on a side note it bothers me how many people are assuming a lot of a one sided story
even if he's incapable of acting in a way his character wouldn't, it would take no effort just to say "her character isn't interested in game" and then his character would have no reason to keep going. unless his character just continues to flirt with people even if they're uncomfortable in which case... fix your character
@@jojo-7306 If everyone around the table is comfortable roleplaying it ”keeps flirting with people who aren’t interested” could honestly be an interesting character flaw to fix in game. ”Shit I was making people uncomfortable the whole time and now I need to make amends” is character development, assuming, of course, that the player knows they’re roleplaying a creep and that this is a bad thing
first story, there's something I like to call "bitterleaf's rule". the more insistent a player is when being hateful/lustful in character, the worse they'll react when told it makes others uncomfortable.
Had a DM once. First time for him, he severly misjudged an encounter. It went BAD. Quickly. He did not want us to TPK in our and his first Session, so he had to improvise and save us. BUT: Instead of sending some OP DMPC in to kill off the Baddies he chose a fairie to swoop in and heal the whole party to full. To this day i give this guy Kudos for saving that Situation: Yes, he misjudged the encounter, but he saved the game and still enabled his players to have the victory instead of doing it for us.
I'm surprised it wouldn't work this way either. Perfect chance for cartoonish comedy (see: how may times Pokemon characters get electrocuted) and it's not like Magnemite has to try hard to aim its attacks.
Third Story: Sounds like the DM either has a huge fear of metagaming and is legitimately concerned that someone like OP would somehow memorize every stat block and be able to overcome everything... or that his worry was that OP would do that and call him out for cheating whenever he fudged rolls or stats. One way is just being paranoid, the other is fear of being called out for cheating, and either way is kind of signs of a poor DM.
Listen, advice in regards to booze. Booze doesn't make you an asshole, it doesn't make you racist, a dick, homophobic, whatever. All it does is remove the brakes that hold those internalized behaviour's back.
As story 2 with the crit role "fanboy" I think there's a new saying that I've been using since I took up the GM mantel: "For every bad DM , a good DM is born"
One of my most beloved Pokémon was a shiny Magnemite I found during an Electric Only run of Ultra Moon. I named them Neon. WTF was that guy’s problem, pummeling a Pokémon like that?!
HOW can a gelatinous cube see the monk as more of a threat then the tiefling? I mean, is the monk physically bigger? It's a gelatinous cube so all it can see is FOOD!!!!
Kicked for Math Story. Heard this one on the Doge's video earlier today IIRC. My first impression then was the DM is probably fudging some numbers in game and is worried that the OP would spot it quickly.
"Just give me the ability to stop time! It's all make-believe anyway isn't it why don't you just let me do what I want?" My response to that would have been "yeah Call of Duty is make-believe to but you wouldn't expect an Army Ranger to just suddenly stop time with his mind would you?"
I love the PTU system specifically so I can play trainers who fight alongside their pokemon. It feels more appropriate to me especially when your characters are facing off against wild/evil pokemon who have no qualms with attacking you.
The last story: Rin needs rehab. The alcohol is a huge issue with this person in general if this is how they act. And You're no Mercer And also, just for a certain bird: #kalashshame
I've learned something from all these horror stories. When my friends are stressing me out because they're making it hard to be their friend while we're gaming, there's a specific way I need to confront the problem. And it starts by asking myself "Are they really acting like my friend when I'm having problems with them in games?"
Even Scanlan respects consent. You can make a flirty horndog but if a player/dm in or out of character says "I'm not into that", you can easily have your character respect that and back off. You know, like normal people do in real life, rather than treating consent like a personal attack or obstacle. If I tell you I don't like being flirted with and your response is anger, excuses and a defensive "it's what my character would do!" Then I'll just respond with "So your character is a predator then?". Flirting is fine but continuing when a person asks you to stop isn't, it IS harassment and predatory.
The last story reminded me of an old player of mine - he mostly played because he was the boyfriend of another player. He usually showed up zonked out of his gourd ("Herbal mood support", you know), threw dice a few times then promptly fell asleep; once the rest of the group did something he didn't particularly like, so... he picked up his character sheet, tore it to confetti and left - only to return sheepishly after he remembered that his girlfriend was the one with the car keys. Gaming under the influence is NOT fun for anyone, neither you nor the other players. Unless, of course, EVERYONE is drop dead drunk, then things are extra fun. Seriously, I managed to pick up a few games (tabletop, card and RPGs) that are explicitly described as "better played while drunk OR as drinking games". They are pretty fun.
I feel so sorry for the DM in the last story. Their first attempt at DMing ruined by a guy who is more interested in drinking than taking OP’s work seriously. The worst effect of alcohol in game I’ve been in is when a player had a bit too much and fell asleep.
Drinking during the game is fun as long as you know your limits and don't cross that line between "hilarious wine aunt" and "white girl wasted." I've had one bad session where I chugged one beer too much and was basically afk for the last 40 minutes of the session. Now I have a strict limit of 4 beers for our usually 5 hour sessions and it lets me still be an active player while also attempting some of the funnier stuff I wouldn't try totally sober.
I know what you mean. My limit is three units of alcohol. Probably just two if I was playing a serious game. Otherwise it just wouldn’t ve fair to the other players.
Yo, something similar to the waterfall part happened in a game I dm’d. the group was hired by an eccentric chef to escort him and help him gather ingredients that included monster parts and they went through a cave system and they came to a room where there was a small waterfall into darkness where they fought a sizable insect pod monster(Inforgt what exactly, it’s been a while), and after the others begin skinning the body, my sister(a goblin rogue) jumped into the darkness. She had a flying broom, she had magic rope, she had a lot options to go and look around down there satisfy their curiosity. But no, they cannonballed in. I had to improve and my solution was to blurt out she was magically transported far away. But hey, led to a fun 1 on 1 to get her back.
That PTU story obviously had a new DM. Anyone grabbing a Magnemite should easily be expected to be shocked repeatedly and/or paralyzed. I'm not trying to be too harsh on them, but there were options. I'm glad the player finally figured it out and toned it down.
One thing I dont understand is why the dm who liked critical role so much gave his player a gun with such a high misfire. It's a starting gun but a misfire of 8?! Even bad news didnt have that big of a missfire and does 2d12 damage
Intro: Huh, a "nice guy" who actually agreed to stand down. That's surprising. 1st story: Truly a sight to see how tabletop games can let you do what videogames can't. Not necessarily a good thing here. 2nd story: Pretty sure the Critical Role players are veterans while this party was beginners. Granted it's pointless when the DM admitted he just used that as an excuse to kill off "boring" characters. 3rd story: I honestly expected the DM to be the same guy who argued +3 is better than advantage. Definitely scummy of DM to try claiming OP would clash with the party when OP only didn't know the DM. 4th story: Good to hear the drunk player realized he gets horrible during tabletop and chose to not play rather than ruin everyone's time.
I play online so a lot of my players drink. We are all between 35 to 55 so no issue. But I have a standing rule if your character is messed up or killed it stands. They also can't be disruptive. This group is is fine but in the past I had a player who would partake in both liquid ambrosia and harder stuff. He'd come in, act like a jerk, then claim he didn't remember. He got two separate warnings then his character remain dead.
Making the map in the second story really helped me visualize how bad it was. Plopping the monster down in it was definitely the hysterical punchline to that joke of an encounter
Worst Fanboy Story. A Gelatinous Cube doesn't "SEE" anything as a threat. They go after the nearest target they detect until they consume it (draw it in or engulf it), then go to the next closest. And I get that a large creature like a Manticore can fit into a room made for medium sized creatures, but a Manticore is a flying creature. It's going to want to fly. One pass to strike with the spikes as a ranged attack to disrupt the group and pick a target. Second pass to pounce on a target with bite and claw. Rinse and repeat. Well that's my rant. As the DM if you have a problem with your player's choice of characters, that is something you bring up right away. Either in a session zero, or as soon as you see a problem. You just don't decide secretly to kill off those characters in the hope the players will try something you like next. If you accepted them at the start or when something is revealed, you are stuck with it.
So, I'm crunching the math in my head with the CR cleric from "Worst fanboy" and 37 hps is functionally impossible for a 3rd level cleric with a standard array; even if you had max con and got 8 on your subsequent level ups as a hill dwarf the highest you could get is a 36 and as a tiefling it would be a 30. So the Cleric is either a higher level or the GM is blatently cheating.
Man, watching this makes me rethink about DMing a campaign idea I have. I'm not very good with this whole thing (I've been told I'm a great player, but I usually play simple classes like a fighter), and seeing these stories about how easily it can all go wrong just makes me seize up!
"Matt Mercer always makes his players fight monsters too powerful for them." No. No he doesn't. First of, Matt often doesn't force combat at all. His games are super open world and he often encourages 'outside the box' thinking in his players. If his players want to look at non combat /alternative combat options? Those are frequently on the table even if it doesn't seem like they are. Secondly, they're almost never "too powerful". They're challenging for sure, some of the more challenging combats I've seen in my 20 years or so of TTRPGs, but they aren't beyond the players' capabilities. If they're ever fighting something that is "too powerful" (ie: first encounter with the full remaining Chroma Conclave" members) they aren't meant to fight and Matt makes that very clear using subtext, environment, or sometimes just straight up telling them that they know this is probably beyond them. Third, relying on a GMPC to carry every fight is a common thing new GMs fall prey to. But GMPC use should be very VERY sparing or nonexistent all together (highly suggest option 2). If your players are needing a GMPC to carry every fight then you're just playing with yourself dude. And we don't do that in front of friends, it's gross.
LOL about the math thing. I have a math major, I play with a guy who has a computer science degree, a guy who only finished high school and the DM didnt even finish it.. In a game with way more math than D&D, never once did I use math in combat. And not because I dont want to or anything, it's just like.. 1) it's simple math that can be understood by intuition most of the time 2) I do math every day, the game is when I turn my brain off And the same goes for the other players
The Kicked for Math guy was definitely kicked because the DM fudges rolls and didn't want someone who could easily tell the roll probabilities were off
I don’t care what the math-fearing gm says, my head canon is simply that the gm was the adventurer’s league player who was arguing in op’s anecdote, and the math thing was just a deflection
That first one straight up said HE is attracted to the character, not his character is attracted to the character. So is it in character or not? 😂 I'd guess the min max wary gm has had serious issues in the past? About the only way I can rationalize someone being so concerned about someone who maths good.
While drinking can work at tables, mine has a two drink maximum along with the rule of no weed, during or just before. One of my best friends who is usually a very eager and dedicated player just became a huge problem whenever he was drunk or high. Unlike the last story, he wasnt belligerent or stupid, he would just be totally unfocused and there were times he would fall asleep. Multiple times he just didnt show up because he got high and fell asleep at home, even if we called him he would just fall back asleep before he could leave. He would space out when it wasnt his turn and need to be caught up every time it got back to him and he would generally just be a less proactive and creative player. Sober he's always quick to think critically and take initiative on things. Once I imposed the limit he slowed down his drinking a lot to spread it over the time. I've played at tables where some drinking is good and can get people a little more loosey goosey to play, but I think if drinking or anything makes a problem player it's always good to try them without the substances and see if it's any better. For my friend he wasnt used to going to a friends house to have fun where they werent all partying and getting blackout drunk or stoned, so he just needed a good chat and a few games to see he could realize it was possible to have more fun sober
@@rootfish2671 I dont think it's needed, but for example: I almost never drink, but I have very high social anxiety and situations like that are the only time I might have a drink to relax. I dont do it often at all for when I DM, but definitely whenever we do board games. My friend was used to always social drinking, so it took a little bit to rewire himself to not feel like he needed it. Our bodies fall into habits and it's good to know where our limits are. As long as it doesnt conflict with the game or make others uncomfortable, I dont see a reason to ban it entirely at my table.
@@Wandervenn It's just my preference so people's cognitive abilities don't go down and they get distracted or outright drunk. If a player came up to me and said it helps them cope with anxiety I could make an exception as long as they can handle it.
@@rootfish2671 No, I get it, I was just answering the question. I feel the same. For someone like my friend one drink or two over the 4 to 6 hours we play doesnt negatively affect him, which is why I dont ban it, unlike weed which makes him impossible to deal with even if he has it before coming. That friend has a very, very high tolerance for alcohol, and one of my other players is a parent so this is their only time to have a drink and relax. That's just how we've gotten it to work at my table. I switched once for my birthday so i could be a player and accidentally got pretty drunk before the game. It wasnt intentional, I was just celebrating and playing video games with a friend and didnt sober up in time. It was fun, but I was definitely hyper-aware of how hard it was to play properly between being easily distracted and struggling to focus on my character sheet for the first half of the game.
For the math degree one that doesn't make sense. You don't need a math degree to know addition haha. I minored in math but none of that helps. I constantly forget positive modifiers I have lol. I also have ADHD so maybe I'm just going through things too quickly and forget.
I've played the CN horny a-hole character before... still am actually. He's a somewhat charismatic sometimes-PC sometimes-NPC of mine, depending on which side of the GM screen I'm on. But even he knows when he's rejected there are others out there. He cuts his losses and moves on to the next woman because (inwardly) "every round of cards has the next hand". I put these qualities into my problematic characters explicitly so I can not cause persisting issues for the other characters. At worst he comes off as "ew" for one incident with a PC to get the point of the character being a dickhead off, and then he's out being annoying to others. Hell, even if the PC responds openly to him, he'll eventually dump them without a word just to keep moving on after the adventure is over. There are ways to put these in-character safe guards to allow you to have questionable personalities in non-villain (N)PCs without being a negative distraction (at least not more than he is intended to be). Hell, I've had CE characters in parties who recognize that the group surviving and working together is much more advantageous for them and therefore they do what they can to keep the fodder alive, well, and working cohesively so they can gain personal power and wealth in the long run. Evil doesn't mean they keep ruining everything. Chaotic doesn't mean they keep ruining everything. Horny doesn't mean they keep ruining everything. After hearing so many Chaotic Stupid stories in the past, I reasoned there has to be Chaotic Intelligent on the opposite end of the alignment spectrum. I've found those are the MUCH better characters.
We could figure out the type of monster we were fighting. From that, I knew what they had as good saves and bad saves and would have my character tell the party which attacks to use. I was told later by the gm that I made encounters difficult for him. I did not mean to, was not consciously power gaming.
If you're using a mechanic like the Battlemaster"s Know Your Enemy then this is fine but if you're using out of character knowledge then that is most definitely metagaming and your dm was right to call you out for it.
@@44waxwings My character made the Knowledge Skill Roll and the mechanic is such that it tells you about the type of monster, including fighting ability, saves, damage reduction, energy resistance, etc. depending on the roll.
16:43 Nice touch of soft music in the background to match the fanboy's obsession. It does bother me a bit as a CR fan that he tried justifying poor encounter design by using Matt. Matt sets up fights that are hard but winnable for his players, and more importantly, he focuses the game on what the players enjoy. I don't think the fanboy grasps that the whole point is that it is a nerdy math rock game played with friends for fun, not a fan fic of things the DM likes only
I hate how people invoke Matt's name like he's the God of role playing that everyone should emulate, I have my own style of GM'img that isn't like Matt Mercer at all
Combat needs variety to remain fresh and interesting. If you fight giant epic battles every single time they loose in meaning. An adventurer´s life is different every day. Some days you fight a dragon, some days you fight 3d8 pissed off squirrels.
I feel like Rin might need help tbh. Aside from the obvious behavior stuff, his solution the the problem isn’t to cut back on the alcohol during games, it’s to just stop playing. Granted, there may be more context that makes it sound more reasonable (he doesn’t like dnd, life stuff came up, etc), but from all the info we’ve been given, it sounds like the problems might be… of a more serious variety. (ps, good video as always 👍)
My favorite response to a bad DMPC is to treat it like masturbation. Basically, react with the same kind of "ew, don't play with yourself in front of me" energy to it that you would to someone whipping their dick out at the table. Since that's effectively what they're doing, metaphorically.
well to be fair, I have run a game where one of the players refused to do anything with his character, including levling up or choosing a weapon, without running the math first, it was very irritating.
Admittedly, I love the idea of the trainer going up and beating the pokemon up. Kinda like the manly guys doing manly things comic, using the magikarp as a bat to beat up weaker pokemon. Pokemon is basically just a series about animal abuse, so may has well go full hog. XD
What baffles me is why all these people play gunslingers with horrendously unreliable weapons and never just carry a backup weapon? One that doesn't jam? Like a standard light crossbow? So when your gun jams and it would take a whole encounter to fix, you just shrug and switch to the non-jamming crossbow? 2d6 is nice, but 1d8 is a lot better than nothing.
How is that pokemon vs pokemon violence is "not real", but as soon there is human either taking or giving it, it immediately become unacceptable. It is like defending dogfight rings saying "they are all doing it themselves".
Because, while it's easy to separate "fictional creatures doing fictional things" from real violence, it is _much more difficult_ to separate a _human_ doing those things from reality.
well obviously, Dexterity does in fact add to attack in 5e when wielding a gun, especially as a gunslinger fighter whom has proficiency. with the archery fighting style. That +2 to attack is ridiculously obvious as a purposeful intent to make you useless.. Assuming you have at least a 16 in dexterity you should have around a + 7 to hit.
My friends and I have tried Pokemon Tabletop United. While we had fun, I found it frustrating keeping track of everything and leveling up the pokemon. I love Pokemon, but I would prefer the hand held games than the Tabletop.
Yeah, with the CR one. Honestly challenge can be fun, but honestly I always try to leave an out for my party. If they have to fight something for some reason it’s going to be just a bit challenging not well outside of their group’s CR.
As a pokemon fan Tommy's behavior is actually really disturbing and something more done my evil than grunts.i mean yah the lore and pokemon Manga get dark but that was just....unsettling
The Critrole fan was just...ugh. Like, I love CR. I think a lot of the criticisms of them come from people who have either preconceived notions on them or a very different playstyle - I can tell for a fact that my sister's old gaming group back in her teens was a _lot_ like the CR gang - lots of goofing off, never going backsies on the dice on character deaths, stuff like that. And Greg? Just a bad DM all around. First of all, the CR Gunslinger class _very much_ adds Dex to firearms - it's why Percy was a Dex-build Fighter/Gunslinger/Warlock and not a Con/Str build or something. Also, the gun? Not that great compared to the ones provided as basic firearms with it.
I'mma be honest, I'm a little confused with the Pokemon thing... We are already beating up wild Pokemon to shove them into balls, what's the difference if my Mankey uses Bullet Punch and Me... Punching it...?
Because it doesn't fit the TONE of pokemon. Pokémon characters are always young kids and the violence is always downplayed or barely mentioned. YES it's technically cock fighting, but... BIG BUT, it's more focusing on friendship and building trust with your fluffy/firey friends, and your party. Also fighting honorably and having fun. Beating a pokemon near to death with a baseball is what the villans would do; but it would never be shown, just implied. This is a kid show family franchise after all.
It's probably the realistic violence and the player being extra descriptive. It was also likely unnecessary and continuing the behavior he showed by having his Pokemon directly attack some kids.
Honestly in the Pokémon story, the Pokémon are waaaay more brutal then that player have been. Things like soul stealing and dropping trainers from high places, they were a lil exaggerated in my opinion
Nobody is Matt except Matt and it's insane to think you can be. Be you! Develop your style and make other ppl want to be like you! Also... I want Rin's player to explain why he doesn't want to play D&D if he can't be a jackass. It makes no sense to me. I enjoy the content. Keep up the good work!
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"Promo codes:
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No.
My immediate reaction when it said that the baseball “wasn’t very effective” was “that checks out, Steel-type Pokémon are resistant to Normal-type attacks”.
If the critical role guy actually had watched crit role, he would have known how important the enjoyment of his players is to matt mercer. Hell the man felt bad, for an NPC getting a killing blow when it was narratively very appropriate and had to almost be persuaded by his players to "take" the kill.
Mercer did use monsters more powerful than the characters levels, using max stats and adding other bonuses like templates to increase the challenge ratings. However, particularly in the beginning when the transfered from Pathfinder to 5E, the characters had a load of magic items and gear that helped put them well above the abilities of what 5E intends. Add in a larger group, that were well seasoned at working together, and his gunslinger not having an 8 for misfire and applying his DEX bonus (not to mention it's player being an actual elder god).
He also reduced enemy hp at times, didn't he?
he was also consistently running for a group of 6-7 players, not 4 max and in the end 2. 5e is balanced around having a 4 player party so matt mercer needed to up the base difficulty so it wouldn't be encounter after encounter of the party steamrolling the fights.
Also, the challenge rating isn't balanced for a low amount of encounter per day above lvl 5. I'm having to plan around CR20 against a group of 6 lvl 11 in my games to keep it challenging. And most of them are more about fun than strategies.
Also at most he did ONE creature at a time when it was overleveled, nevermind that there were 7 players (action economy > challenge rating)
Second Story: The irony that the DM who sang the praises of Critical Role and yet finds a character based off of Percy to be boring isn't lost on me. Especially considering his DMPC seems to be based on Jester from the sound of it.
I'm sorry, but the thought of a teenager beating up a magnemite with a baseball is hilarious to me. Not a baseball *bat*. A regular baseball. Against the floating steel magnet ball. That'd be like getting a vaporeon in a headlock and saying you're gonna subdue it with a roll of toilet paper.
Lmao. Love the comparison
I dotn understand that at all Pokemon don't lost fighting ability with low HP. It should have been able to shock him of he was stupid enough to get close to it.
Yeahhh, RAW we flavoured it as "The Magnemite was hollow and the metal was denting in on itself"
I mean, it IS effectively water, it might work and just absorb it!
@@DaDunge or just outright smash into him in a full body tackle if it was close enough to take damage from a baseball
I was half expecting the Math story to turn out that the DM was the guy OP argued with all those years ago who was still holding a grudge.
I still think that may be the case.
Same.
Still may well have been.
That guy is just kind of overlooking the fact that you don't need a math degree to do addition haha. Most of dnd is middle school to high school level math at hardest. I minored in math and tbh I more often than not forget a Plus 1 here or there lol. Especially after leveling up sometimes I'd forget for a few sessions to put a value up to the new one.
"Takes away my immersion because it's what my character would do, he flirts with everything"
I played a randy rogue who fiirted with everything in a game, but could tell a female friend newer to the game wasn't into that, and simply directed all such things flirting and such to NPCs. It nowhere near ruined my character nor immersion.
Almost like he used "immersion" as a cheap excuse to act flirty.
@@ArcCaravan Almost = Exactly
But she/he is the DM so she/he is the npc do you understand that your situation and his are different? If my character flirts with everything and you don't like it as DM, that makes you feel uncomfortable, that means I can't flirt with anyone, so the idea of the person is going to waste. Even before starting, I would have made it clear to him that due to our relationship these types of characters are not accepted or that the first moment I feel uncomfortable he is going to have to change the character. This did not come from nowhere, he/she had to allow the character on the table, I also understand that one only realizes when things happen but you should cut it at the moment it appears.
That's why 0 sessions are so important, they set rules, limits and expectations for the game.
on a side note it bothers me how many people are assuming a lot of a one sided story
even if he's incapable of acting in a way his character wouldn't, it would take no effort just to say "her character isn't interested in game" and then his character would have no reason to keep going. unless his character just continues to flirt with people even if they're uncomfortable in which case... fix your character
@@jojo-7306 If everyone around the table is comfortable roleplaying it ”keeps flirting with people who aren’t interested” could honestly be an interesting character flaw to fix in game. ”Shit I was making people uncomfortable the whole time and now I need to make amends” is character development, assuming, of course, that the player knows they’re roleplaying a creep and that this is a bad thing
"I can't stop being a creep because it's what my character would do!"
Then play a different character.
first story, there's something I like to call "bitterleaf's rule". the more insistent a player is when being hateful/lustful in character, the worse they'll react when told it makes others uncomfortable.
Not to be confused with Blackleaf's Rule, of course, which states that if your character dies in game you are kicked from the group.
Uh,as in "BELKAR Bitterleaf"?
If it breaks your immersion to not be a creepy nice guy… I feel like you have other problems
Had a DM once. First time for him, he severly misjudged an encounter. It went BAD. Quickly. He did not want us to TPK in our and his first Session, so he had to improvise and save us. BUT: Instead of sending some OP DMPC in to kill off the Baddies he chose a fairie to swoop in and heal the whole party to full.
To this day i give this guy Kudos for saving that Situation: Yes, he misjudged the encounter, but he saved the game and still enabled his players to have the victory instead of doing it for us.
Matt mercer has also been playing with his critical role crew for YEARS! it takes time to learn your players and what their characters can do!
If I was doing a pokemon ttrpg and a player grabbed a magnemite, that is a prime electric attack opportunity.
I'm surprised it wouldn't work this way either. Perfect chance for cartoonish comedy (see: how may times Pokemon characters get electrocuted) and it's not like Magnemite has to try hard to aim its attacks.
Third Story: Sounds like the DM either has a huge fear of metagaming and is legitimately concerned that someone like OP would somehow memorize every stat block and be able to overcome everything... or that his worry was that OP would do that and call him out for cheating whenever he fudged rolls or stats. One way is just being paranoid, the other is fear of being called out for cheating, and either way is kind of signs of a poor DM.
O.O That is the best reason you don't want someone else who can math on your team. They have the potential to figure out you're cheating.
Listen, advice in regards to booze. Booze doesn't make you an asshole, it doesn't make you racist, a dick, homophobic, whatever. All it does is remove the brakes that hold those internalized behaviour's back.
As story 2 with the crit role "fanboy" I think there's a new saying that I've been using since I took up the GM mantel:
"For every bad DM
, a good DM is born"
Not sure I agree. DnD5e is a gane which is notoriously hard to DM.
@@DaDunge how so? I have been dming it consistently for about 2 years now and it hasn't been that bad
@@DaDunge I never said it was 5e exclusive
One of my most beloved Pokémon was a shiny Magnemite I found during an Electric Only run of Ultra Moon.
I named them Neon.
WTF was that guy’s problem, pummeling a Pokémon like that?!
HOW can a gelatinous cube see the monk as more of a threat then the tiefling? I mean, is the monk physically bigger? It's a gelatinous cube so all it can see is FOOD!!!!
I can only hope they group never let that DM never live down his math fear. That is extremely a friend group "Get his ass!" moment.
Kicked for Math Story. Heard this one on the Doge's video earlier today IIRC. My first impression then was the DM is probably fudging some numbers in game and is worried that the OP would spot it quickly.
"Just give me the ability to stop time! It's all make-believe anyway isn't it why don't you just let me do what I want?"
My response to that would have been "yeah Call of Duty is make-believe to but you wouldn't expect an Army Ranger to just suddenly stop time with his mind would you?"
Dude wanted a time turner
I love the PTU system specifically so I can play trainers who fight alongside their pokemon. It feels more appropriate to me especially when your characters are facing off against wild/evil pokemon who have no qualms with attacking you.
Yeah, I'm playing a musician in my current campaign and both the moves I've learned and my musician song mechanic are pretty awesome to use.
The last story: Rin needs rehab. The alcohol is a huge issue with this person in general if this is how they act.
And You're no Mercer
And also, just for a certain bird: #kalashshame
I've learned something from all these horror stories. When my friends are stressing me out because they're making it hard to be their friend while we're gaming, there's a specific way I need to confront the problem. And it starts by asking myself "Are they really acting like my friend when I'm having problems with them in games?"
I thought the "Math Hater" guy was the one from the story OP told and was embarrassed about it, but that twist was too good to be reality. :(
Even Scanlan respects consent. You can make a flirty horndog but if a player/dm in or out of character says "I'm not into that", you can easily have your character respect that and back off. You know, like normal people do in real life, rather than treating consent like a personal attack or obstacle.
If I tell you I don't like being flirted with and your response is anger, excuses and a defensive "it's what my character would do!" Then I'll just respond with "So your character is a predator then?". Flirting is fine but continuing when a person asks you to stop isn't, it IS harassment and predatory.
The last story reminded me of an old player of mine - he mostly played because he was the boyfriend of another player. He usually showed up zonked out of his gourd ("Herbal mood support", you know), threw dice a few times then promptly fell asleep; once the rest of the group did something he didn't particularly like, so... he picked up his character sheet, tore it to confetti and left - only to return sheepishly after he remembered that his girlfriend was the one with the car keys.
Gaming under the influence is NOT fun for anyone, neither you nor the other players. Unless, of course, EVERYONE is drop dead drunk, then things are extra fun. Seriously, I managed to pick up a few games (tabletop, card and RPGs) that are explicitly described as "better played while drunk OR as drinking games". They are pretty fun.
I feel so sorry for the DM in the last story. Their first attempt at DMing ruined by a guy who is more interested in drinking than taking OP’s work seriously. The worst effect of alcohol in game I’ve been in is when a player had a bit too much and fell asleep.
3:55 - see - a year ago this would be shocking. But they are basically describing the Beta tester version of Palworld.
Drinking during the game is fun as long as you know your limits and don't cross that line between "hilarious wine aunt" and "white girl wasted." I've had one bad session where I chugged one beer too much and was basically afk for the last 40 minutes of the session. Now I have a strict limit of 4 beers for our usually 5 hour sessions and it lets me still be an active player while also attempting some of the funnier stuff I wouldn't try totally sober.
I know what you mean. My limit is three units of alcohol. Probably just two if I was playing a serious game. Otherwise it just wouldn’t ve fair to the other players.
I think the DM in the math story has a superiority complex, and kicking out OP is said DM being insecure.
Or the DM is a cheat.
Dang, if I kicked out everyone who was better at maths than me, I'd have very few players.
Yes Matt does use a higher CR have normal however there is 7 PC'S. Also they use a lot of homebrew.
Hearing that Crispy drinks is honestly the plot twist of the century.
Poor guy must get carded constantly, because he does NOT look 21.
Ah, the good 'ol "We're basically gods" moment //wipes nostalgia tear
Yo, something similar to the waterfall part happened in a game I dm’d. the group was hired by an eccentric chef to escort him and help him gather ingredients that included monster parts and they went through a cave system and they came to a room where there was a small waterfall into darkness where they fought a sizable insect pod monster(Inforgt what exactly, it’s been a while), and after the others begin skinning the body, my sister(a goblin rogue) jumped into the darkness. She had a flying broom, she had magic rope, she had a lot options to go and look around down there satisfy their curiosity. But no, they cannonballed in. I had to improve and my solution was to blurt out she was magically transported far away. But hey, led to a fun 1 on 1 to get her back.
That PTU story obviously had a new DM. Anyone grabbing a Magnemite should easily be expected to be shocked repeatedly and/or paralyzed. I'm not trying to be too harsh on them, but there were options. I'm glad the player finally figured it out and toned it down.
One thing I dont understand is why the dm who liked critical role so much gave his player a gun with such a high misfire. It's a starting gun but a misfire of 8?! Even bad news didnt have that big of a missfire and does 2d12 damage
Intro: Huh, a "nice guy" who actually agreed to stand down. That's surprising.
1st story: Truly a sight to see how tabletop games can let you do what videogames can't. Not necessarily a good thing here.
2nd story: Pretty sure the Critical Role players are veterans while this party was beginners. Granted it's pointless when the DM admitted he just used that as an excuse to kill off "boring" characters.
3rd story: I honestly expected the DM to be the same guy who argued +3 is better than advantage. Definitely scummy of DM to try claiming OP would clash with the party when OP only didn't know the DM.
4th story: Good to hear the drunk player realized he gets horrible during tabletop and chose to not play rather than ruin everyone's time.
“Thought about the encounters more”
We run away.
I play online so a lot of my players drink. We are all between 35 to 55 so no issue. But I have a standing rule if your character is messed up or killed it stands. They also can't be disruptive. This group is is fine but in the past I had a player who would partake in both liquid ambrosia and harder stuff. He'd come in, act like a jerk, then claim he didn't remember. He got two separate warnings then his character remain dead.
On the intro tale, to quote heavenly father, "Bro go immerse yourself in a shower."
Making the map in the second story really helped me visualize how bad it was. Plopping the monster down in it was definitely the hysterical punchline to that joke of an encounter
Worst Fanboy Story. A Gelatinous Cube doesn't "SEE" anything as a threat. They go after the nearest target they detect until they consume it (draw it in or engulf it), then go to the next closest. And I get that a large creature like a Manticore can fit into a room made for medium sized creatures, but a Manticore is a flying creature. It's going to want to fly. One pass to strike with the spikes as a ranged attack to disrupt the group and pick a target. Second pass to pounce on a target with bite and claw. Rinse and repeat.
Well that's my rant.
As the DM if you have a problem with your player's choice of characters, that is something you bring up right away. Either in a session zero, or as soon as you see a problem. You just don't decide secretly to kill off those characters in the hope the players will try something you like next. If you accepted them at the start or when something is revealed, you are stuck with it.
17:00 There are DMs who prep almost nothing. The lazy dungeons masters way. But Matt Mercer is not one of those DMs, he preps an insane amount.
So, I'm crunching the math in my head with the CR cleric from "Worst fanboy" and 37 hps is functionally impossible for a 3rd level cleric with a standard array; even if you had max con and got 8 on your subsequent level ups as a hill dwarf the highest you could get is a 36 and as a tiefling it would be a 30.
So the Cleric is either a higher level or the GM is blatently cheating.
One day they'll say, "You're no Crispy!" when insulting a DM
Lmaooo, the OP who got kicked for math made me think that the DM was actually the kid OP talked about throwing a tantrum
Man, watching this makes me rethink about DMing a campaign idea I have. I'm not very good with this whole thing (I've been told I'm a great player, but I usually play simple classes like a fighter), and seeing these stories about how easily it can all go wrong just makes me seize up!
"Matt Mercer always makes his players fight monsters too powerful for them." No. No he doesn't.
First of, Matt often doesn't force combat at all. His games are super open world and he often encourages 'outside the box' thinking in his players. If his players want to look at non combat /alternative combat options? Those are frequently on the table even if it doesn't seem like they are.
Secondly, they're almost never "too powerful". They're challenging for sure, some of the more challenging combats I've seen in my 20 years or so of TTRPGs, but they aren't beyond the players' capabilities. If they're ever fighting something that is "too powerful" (ie: first encounter with the full remaining Chroma Conclave" members) they aren't meant to fight and Matt makes that very clear using subtext, environment, or sometimes just straight up telling them that they know this is probably beyond them.
Third, relying on a GMPC to carry every fight is a common thing new GMs fall prey to. But GMPC use should be very VERY sparing or nonexistent all together (highly suggest option 2). If your players are needing a GMPC to carry every fight then you're just playing with yourself dude. And we don't do that in front of friends, it's gross.
Math Story: sounds to me like the DM is fudging numbers…
At least Rin realized he was being a problem player, and fixed that issue in some way. Probably not the best, but absolutely not the worst.
LOL about the math thing.
I have a math major, I play with a guy who has a computer science degree, a guy who only finished high school and the DM didnt even finish it.. In a game with way more math than D&D, never once did I use math in combat. And not because I dont want to or anything, it's just like.. 1) it's simple math that can be understood by intuition most of the time 2) I do math every day, the game is when I turn my brain off
And the same goes for the other players
I usually skip videos with Raid ads, but you're cool and it's worth it to watch the video regardless.
21:32 It sounds like the DM was the person that argued about the +3 in OP's story
So, this is two of these videos in a row that features a Greg as an antagonist. Do we just not like Greg? What did Greg ever do to us?
Got an old friend named Greg. Not all Gregs are bad. #notallgregs
Guy: I know some math
GM: BEYGONE WITH THE NUMBERS OF THE DEVIL!
Why would anyone try attacking a electric Pokémon, they’d probably shock the sh!t out of you. Be like a minimum being hit by a taser.🤦🏻♂️
The Kicked for Math guy was definitely kicked because the DM fudges rolls and didn't want someone who could easily tell the roll probabilities were off
Love that 20X20 room gag. :D
I don’t care what the math-fearing gm says, my head canon is simply that the gm was the adventurer’s league player who was arguing in op’s anecdote, and the math thing was just a deflection
While everyone else was playing Pokemon, Tommy was playing Palworld.
"It's all make believe anyway, why can't I just do whatever I want?"
Uhhh..
🚩🚩🚩🚩🚩🚩🚩🚩
That first one straight up said HE is attracted to the character, not his character is attracted to the character. So is it in character or not? 😂
I'd guess the min max wary gm has had serious issues in the past? About the only way I can rationalize someone being so concerned about someone who maths good.
Side note, but as a Pokémon superfan, YOU CAN’T FORCIBLY CATCH A POKÉMON UNLESS YOU USE A DARK BALL. And only villains use those. >.>
"we used Standard Array and Point Buy"
Okay, there's an issue, CR rolled for the stats for their now Famous Characters.
While drinking can work at tables, mine has a two drink maximum along with the rule of no weed, during or just before.
One of my best friends who is usually a very eager and dedicated player just became a huge problem whenever he was drunk or high. Unlike the last story, he wasnt belligerent or stupid, he would just be totally unfocused and there were times he would fall asleep. Multiple times he just didnt show up because he got high and fell asleep at home, even if we called him he would just fall back asleep before he could leave. He would space out when it wasnt his turn and need to be caught up every time it got back to him and he would generally just be a less proactive and creative player. Sober he's always quick to think critically and take initiative on things. Once I imposed the limit he slowed down his drinking a lot to spread it over the time.
I've played at tables where some drinking is good and can get people a little more loosey goosey to play, but I think if drinking or anything makes a problem player it's always good to try them without the substances and see if it's any better. For my friend he wasnt used to going to a friends house to have fun where they werent all partying and getting blackout drunk or stoned, so he just needed a good chat and a few games to see he could realize it was possible to have more fun sober
I don't allow substances at the game table, do people really need to have fun in the game?
@@rootfish2671 I dont think it's needed, but for example: I almost never drink, but I have very high social anxiety and situations like that are the only time I might have a drink to relax. I dont do it often at all for when I DM, but definitely whenever we do board games. My friend was used to always social drinking, so it took a little bit to rewire himself to not feel like he needed it.
Our bodies fall into habits and it's good to know where our limits are. As long as it doesnt conflict with the game or make others uncomfortable, I dont see a reason to ban it entirely at my table.
@@Wandervenn It's just my preference so people's cognitive abilities don't go down and they get distracted or outright drunk. If a player came up to me and said it helps them cope with anxiety I could make an exception as long as they can handle it.
@@rootfish2671 No, I get it, I was just answering the question. I feel the same. For someone like my friend one drink or two over the 4 to 6 hours we play doesnt negatively affect him, which is why I dont ban it, unlike weed which makes him impossible to deal with even if he has it before coming. That friend has a very, very high tolerance for alcohol, and one of my other players is a parent so this is their only time to have a drink and relax. That's just how we've gotten it to work at my table.
I switched once for my birthday so i could be a player and accidentally got pretty drunk before the game. It wasnt intentional, I was just celebrating and playing video games with a friend and didnt sober up in time. It was fun, but I was definitely hyper-aware of how hard it was to play properly between being easily distracted and struggling to focus on my character sheet for the first half of the game.
For the math degree one that doesn't make sense. You don't need a math degree to know addition haha. I minored in math but none of that helps. I constantly forget positive modifiers I have lol. I also have ADHD so maybe I'm just going through things too quickly and forget.
I've played the CN horny a-hole character before... still am actually. He's a somewhat charismatic sometimes-PC sometimes-NPC of mine, depending on which side of the GM screen I'm on. But even he knows when he's rejected there are others out there. He cuts his losses and moves on to the next woman because (inwardly) "every round of cards has the next hand". I put these qualities into my problematic characters explicitly so I can not cause persisting issues for the other characters. At worst he comes off as "ew" for one incident with a PC to get the point of the character being a dickhead off, and then he's out being annoying to others. Hell, even if the PC responds openly to him, he'll eventually dump them without a word just to keep moving on after the adventure is over.
There are ways to put these in-character safe guards to allow you to have questionable personalities in non-villain (N)PCs without being a negative distraction (at least not more than he is intended to be). Hell, I've had CE characters in parties who recognize that the group surviving and working together is much more advantageous for them and therefore they do what they can to keep the fodder alive, well, and working cohesively so they can gain personal power and wealth in the long run.
Evil doesn't mean they keep ruining everything. Chaotic doesn't mean they keep ruining everything. Horny doesn't mean they keep ruining everything.
After hearing so many Chaotic Stupid stories in the past, I reasoned there has to be Chaotic Intelligent on the opposite end of the alignment spectrum. I've found those are the MUCH better characters.
We could figure out the type of monster we were fighting.
From that, I knew what they had as good saves and bad saves and would have my character tell the party which attacks to use.
I was told later by the gm that I made encounters difficult for him.
I did not mean to, was not consciously power gaming.
If you're using a mechanic like the Battlemaster"s Know Your Enemy then this is fine but if you're using out of character knowledge then that is most definitely metagaming and your dm was right to call you out for it.
@@44waxwings My character made the Knowledge Skill Roll and the mechanic is such that it tells you about the type of monster, including fighting ability, saves, damage reduction, energy resistance, etc. depending on the roll.
For a second, I thought the title meant that he LITERALLY killed his DND party 💀
"Incel Crispy isn't real. Incel Crispy can't hurt you."
16:43 Nice touch of soft music in the background to match the fanboy's obsession. It does bother me a bit as a CR fan that he tried justifying poor encounter design by using Matt. Matt sets up fights that are hard but winnable for his players, and more importantly, he focuses the game on what the players enjoy. I don't think the fanboy grasps that the whole point is that it is a nerdy math rock game played with friends for fun, not a fan fic of things the DM likes only
I hate how people invoke Matt's name like he's the God of role playing that everyone should emulate, I have my own style of GM'img that isn't like Matt Mercer at all
Combat needs variety to remain fresh and interesting. If you fight giant epic battles every single time they loose in meaning. An adventurer´s life is different every day. Some days you fight a dragon, some days you fight 3d8 pissed off squirrels.
I feel like Rin might need help tbh.
Aside from the obvious behavior stuff, his solution the the problem isn’t to cut back on the alcohol during games, it’s to just stop playing.
Granted, there may be more context that makes it sound more reasonable (he doesn’t like dnd, life stuff came up, etc), but from all the info we’ve been given, it sounds like the problems might be… of a more serious variety.
(ps, good video as always 👍)
Sounds like a binge drinker alcoholic
My favorite response to a bad DMPC is to treat it like masturbation. Basically, react with the same kind of "ew, don't play with yourself in front of me" energy to it that you would to someone whipping their dick out at the table. Since that's effectively what they're doing, metaphorically.
well to be fair, I have run a game where one of the players refused to do anything with his character, including levling up or choosing a weapon, without running the math first, it was very irritating.
Admittedly, I love the idea of the trainer going up and beating the pokemon up. Kinda like the manly guys doing manly things comic, using the magikarp as a bat to beat up weaker pokemon.
Pokemon is basically just a series about animal abuse, so may has well go full hog. XD
Math? Is this some kind of NERD game?!
Sounds like getting kicked out of a card game because you know how to count cards.
What baffles me is why all these people play gunslingers with horrendously unreliable weapons and never just carry a backup weapon? One that doesn't jam? Like a standard light crossbow? So when your gun jams and it would take a whole encounter to fix, you just shrug and switch to the non-jamming crossbow? 2d6 is nice, but 1d8 is a lot better than nothing.
How is that pokemon vs pokemon violence is "not real", but as soon there is human either taking or giving it, it immediately become unacceptable. It is like defending dogfight rings saying "they are all doing it themselves".
Because, while it's easy to separate "fictional creatures doing fictional things" from real violence, it is _much more difficult_ to separate a _human_ doing those things from reality.
well obviously, Dexterity does in fact add to attack in 5e when wielding a gun, especially as a gunslinger fighter whom has proficiency. with the archery fighting style. That +2 to attack is ridiculously obvious as a purposeful intent to make you useless.. Assuming you have at least a 16 in dexterity you should have around a + 7 to hit.
My friends and I have tried Pokemon Tabletop United. While we had fun, I found it frustrating keeping track of everything and leveling up the pokemon. I love Pokemon, but I would prefer the hand held games than the Tabletop.
Our DM kept showing up more and more drunk to each session. Game fell through for about a month and we left. Hope he's doing better, though.
If anyone's curious, the OP in the "math" story is correct. Advantage is mathematically equivalent to about a +5 bonus.
Every time you said "love quest" Chris Chan popped in my head. *Shiver*
DM from The Worst Fanboy: "You're no Matt Mercer!"
Me: "Who?"
Yeah, with the CR one. Honestly challenge can be fun, but honestly I always try to leave an out for my party. If they have to fight something for some reason it’s going to be just a bit challenging not well outside of their group’s CR.
As a pokemon fan Tommy's behavior is actually really disturbing and something more done my evil than grunts.i mean yah the lore and pokemon Manga get dark but that was just....unsettling
The Critrole fan was just...ugh. Like, I love CR. I think a lot of the criticisms of them come from people who have either preconceived notions on them or a very different playstyle - I can tell for a fact that my sister's old gaming group back in her teens was a _lot_ like the CR gang - lots of goofing off, never going backsies on the dice on character deaths, stuff like that. And Greg? Just a bad DM all around. First of all, the CR Gunslinger class _very much_ adds Dex to firearms - it's why Percy was a Dex-build Fighter/Gunslinger/Warlock and not a Con/Str build or something. Also, the gun? Not that great compared to the ones provided as basic firearms with it.
Percy didn't take levels in Warlock. He had the Magic Initiate feat to give him Hex
Tommy would have fit in perfectly in the pokemon manga
I'mma be honest, I'm a little confused with the Pokemon thing... We are already beating up wild Pokemon to shove them into balls, what's the difference if my Mankey uses Bullet Punch and Me... Punching it...?
Because it doesn't fit the TONE of pokemon. Pokémon characters are always young kids and the violence is always downplayed or barely mentioned. YES it's technically cock fighting, but... BIG BUT, it's more focusing on friendship and building trust with your fluffy/firey friends, and your party. Also fighting honorably and having fun.
Beating a pokemon near to death with a baseball is what the villans would do; but it would never be shown, just implied. This is a kid show family franchise after all.
It's probably the realistic violence and the player being extra descriptive. It was also likely unnecessary and continuing the behavior he showed by having his Pokemon directly attack some kids.
Also he stuck the Poké Ball in the poor thing’s eyes, I assume because he dented the rest of it.
Honestly in the Pokémon story, the Pokémon are waaaay more brutal then that player have been. Things like soul stealing and dropping trainers from high places, they were a lil exaggerated in my opinion
Yeah the DM that kicked out that OP cause of math reason, may you never DM a game, ever.
he's no Mercer, but then again, who is
That math one is so weird, the dm seems really insecure tbh, not even trying to explain.
He tried giving a fake explanation of OP likely not getting along with everyone else despite the DM being the only person he didn't know.
Nobody is Matt except Matt and it's insane to think you can be. Be you! Develop your style and make other ppl want to be like you! Also... I want Rin's player to explain why he doesn't want to play D&D if he can't be a jackass. It makes no sense to me. I enjoy the content. Keep up the good work!
Me, you and everyone, you're no Mercer
I cannot find the email for the stories, where is it? 😶