Very nice tutorial on basic collisions, but as you said in the end those 2 "bugs" are a pain to fix and I haven't found the optimal way to address it. I am looking foward to a more advanced collision handling video!
0:32 That moment that the red block just phases through the green block as it's being pushed by the blue block. I too have this issue with multi collision
@@subarunatsuki1902 I'm still working on my collisions and pathfinding. Kinda went into many phases. But for that specific part, I realized that it was described in 16:58 and 51:54 The issue is when an object is being sandwich by two objects, the latest one overrides the other. What I did from this point on was "true collision" instead: From the original position, move an entity. If there is collison with anything: Move Back to the original position then reset Velocity to 0
Thank you so much for this tutorial of such a topic so hard to find. I have been studying this topic for a long time and I had come to, more or less, your same conclusions, although less simply than your brilliant solution. However, I needed to be assured on how to order the object update and draw operations and you helped me a lot about that. Unfortunately I don't use Pyton as a programming language and I miss the implementations of the PyGame library, in particular those on sprites and collision detection between them. It would be particularly interesting to understand how to resolve bitmap collisions between transparent sprites and not just filled rectangular ones, for example. I hope one day you will want to make a tutorial about this too.
I implemented this in my project and it works well but it isn’t as springy as with static and moving object collision. The player gets slowed when moving in certain areas. Is that just lag or is it fixable?
Hey, absolutely love your work. Do you know of or have any videos which use the built in vector class in Pygame? I think it’s really powerful but can’t find any videos on it. Thanks.
Very nice tutorial on basic collisions, but as you said in the end those 2 "bugs" are a pain to fix and I haven't found the optimal way to address it. I am looking foward to a more advanced collision handling video!
Man ,your chanel is amazing .
I watch you from Africa
Me too. Nigeria to be precise 😉
How? you have no internet 😂😂😂😂
Such a great video. Thanks for being the guy who teaches me collisions! Appreciate it all!
Thank you. My movement method is only linear up, down, left, right. I deployed your collisions function and my sprite is no longer a ghost!
0:32 That moment that the red block just phases through the green block as it's being pushed by the blue block. I too have this issue with multi collision
Do you found a solution?
@@subarunatsuki1902 I'm still working on my collisions and pathfinding. Kinda went into many phases.
But for that specific part, I realized that it was described in 16:58 and 51:54 The issue is when an object is being sandwich by two objects, the latest one overrides the other.
What I did from this point on was "true collision" instead: From the original position, move an entity. If there is collison with anything: Move Back to the original position then reset Velocity to 0
Thank you so much for this tutorial of such a topic so hard to find. I have been studying this topic for a long time and I had come to, more or less, your same conclusions, although less simply than your brilliant solution. However, I needed to be assured on how to order the object update and draw operations and you helped me a lot about that. Unfortunately I don't use Pyton as a programming language and I miss the implementations of the PyGame library, in particular those on sprites and collision detection between them. It would be particularly interesting to understand how to resolve bitmap collisions between transparent sprites and not just filled rectangular ones, for example. I hope one day you will want to make a tutorial about this too.
You save my life with this tutorial :D
41:02 'So we have a basic collision mechanic' 😆😆😆
Amazing!
That's why this is a good channel
Thanks
Just tell me can i make fruit ninja with pygame
Please make a video tutorial on how to create an isometric game, thanks!
I implemented this in my project and it works well but it isn’t as springy as with static and moving object collision. The player gets slowed when moving in certain areas. Is that just lag or is it fixable?
Hey, absolutely love your work. Do you know of or have any videos which use the built in vector class in Pygame? I think it’s really powerful but can’t find any videos on it. Thanks.
Hi Chris, nice job explaining collisions. Would using Munk be more effective?
Hey can you plz do a video series on KivyMD
Thanks
What's that IDE? I'm using Pycharm but the colors doesn't match
I believe it's Sublime Text Editor, I recall him saying something about Sublime in another video. It's a great IDE, give it a try.
sou brasileiro e amo seus videos
Real nice...
✅✅✅✅✅
Btw, have you ever made a chess game in Python?
I am the 525th person to see this video!
666 subscribers
Algo
Im first again?
This is bug filled are you going to go more in depth?