Yeah, I think Biffa should try to built as car-oriented city as possible) With a lot of parking places, a lot of roads and highways and very little public transport
@@automation7295 I would have the ones with the stripes at 30 and the remainder at 25. That is generally how they are here unless they are the wider (4U) roads.
Biffa check whether there are any power factories that came with the map because this might be why you have lots of power and yet your houses cannot get enough of it. I can see some power lines on the edge of the starting area that are not connected to the grid.
Just as a suggestion, you could put crossing where the tram stops are on the main road so people don't have to walk all the way over to the intersections to cross
The 10x10 grid is fun and easy enough to break strategically. Removing one road turns it into 10x20, upgrading one road to a tram track keeps it walkable and the overall look. The smaller, vanilla, elementary & high schools can be inset using a one way road to create a ‘drop off’ area, leaving one tile perimeter for paths or landscape.
you could just turn the streets around the central roundabout into one-way streets and create a "square"-about. This way you can delete the roundabout streets in the middle and make full use of the space in the middle without the roundabout streets :D
I pretty like the look of this roundabout. It feels a little different from those normal blocks. But Biffa started to reduce traffic attractiveness (maybe not in the game, but in RL) by changing the roads to those parking lots. Maybe you can go on with this idea. The roundabout could be a historic artefact and you could make a whole pedestrian „roundabout“ by banning all cars, or reduce the speed limits to a minimum
The park that you have in the center of town where they roundabout is I would take out the roads and change them over to a park path since it would be much cooler and look more beautiful.
I noticed that on the new transport mod, there was a check box in the bottom left of the open window that say check to apply to only this line. otherwise I think all the changes you make will apply to all lines.
That is true. When you create a line, you should definitely put that on as the first thing you do. Otherwise, you cannot customize lines and e.g. tell them to use a specific depot or different buses etc.
13:31 I agree with another user that you should use the square as a roundabout/rotary instead of putting in a circular one. This way, you can actually put things in that square; elderly housing, a huge park, what have you. Perhaps you have the "squareabout" with roads that go in, but are only for parking in places if you throw businesses in there or whatever, but NOT as pass through roads. it would have been an awesome place for multiple schools and parks to be in a central location for your supergrid. 20:00 adding in lines for clarity lol Yeah, in the US, we like to THINK we would do that, but in lots of places, the lines have been worn off for so long it's like they never existed. I'm not laughing at you Biffa, but how my own country does things. BTW, when you talk about trams, all I EVER think of are those trams from places like Atlantic City in New Jersey where you have the automated speaker system repeating "please watch out for the tram car". The ones that drive on the boardwalks. Love this video and your design flair.
I truly like the introduction of the tram so early in the game and with your paths to the tram stops you are doing a lot to support walkable access. But 22:49 you have these two stops on the collector road - and as side street connections from the collector are spread out due to road hierarchy those stops are quite far away from the next intersection. Adding pedestrian crossing with Node Controller plus paths into the grid could help - or just additional side streets. Another option: trams do not need to follow the collectors. Transit can have own main routes parallel to collectors. If you move the tram one road parallel into the grid and change some of the road segments along the route to tram-only, individual traffic routes that do not start or end there will avoid the side street.
Because the map is US themed, includes mountains, and rivers and also will include skyscrapers "Teaxas" will be my suggestion (from Texas). Also in Texas, there are tea plantations. Thanks for the interesting videos.
There's just one little path connection you probably meant to do but missed: on the one that's going from the tram stop to the dump, you might want one going sideways in the middle so that people can go to work after getting off the tram.
Hey Biffa, I absolutely LOVE your videos! Maybe the roundabout Park can be called "Central Perk" which was in an American beloved show "Friends" Also the Recycling area... at 38:15 you mention not having dedicated turning lanes for them to come out and into the city. At 38:26 you are zooned out a little bit. and the top right area you have a very similar road style, that is asymmetrical, 2/1 that tou can use for the intersection segment. It will match the area also. 39:15, maybe you have to upgrade both sides of the intersection to have the rounded lines? You also don't need the power cables (I don't THINK) around the outside since you have the industrial the whole length of the area. Don't forget to up the budget to 101% for the extra garbage trucks since you are emptying the landfill!
At 33:00 - In a lot of older towns in the US, particularly rural New England towns, you could see a "town square" or "town green" in the middle of an area like that. It would have a park in the middle, but rather than a roundabout, the roads around the outside would all be one-way roads making, basically, a square-a-bout. They often might have a small stage or something, and during the summer there'd be things like farmer's markets, or small concerts, on the green.
I think that there is nothing like a “distance thing” that messes with the electricity. You should look into your map to find if there’s a power generator that comes with the map and is not connected to the city yet
25 mph is the average speed in most American neighborhoods Main roads tend to be anywhere between 35-55mph And highways are 70-75mph And our roundabouts are 15mph at least the small ones I have yet to find one that’s larger than 2 lanes
Pennsylvania has started building roundabouts in high-accident intersections of 2-lane suburban and rural roads for at least a decade now. America is catching on.
@@slosubies4845 i have heard about that. But tbh i think its just the mayor of that city who likes roundabouts in america. In america they dont really like them
@@citrusklam9949 Several midwestern states have been building them as well. The safety aspects are starting to win out over our desire for "fast" roads.
31:54 you should make this area like a historic town square! A lot of small towns in the US have these. Look at Prescott, Arizona and Kenton, Ohio for ideas!
With 10x10 superblocks you can do a central 4x4 with services/commercial/transit hubs/parks and so on. That might look really good aswell, if done right. Basically have Standard Services in each 5x5 Center and then a Park like this in the center 2x2 with commercial/high density residential/offices around that in a 4x4 with public Transit going through diagonaly and high walkabillity.
A Roundabout (or Traffic Circle in the US) actually in a US build! Yeah that's really rare, I'm wondering what City Planner Plays or Yumbl is going to say about this :rofl:
Where I live in Washington, roundabouts and traffic circles are different things. This is definitely a roundabout. The terminology definitely isn't consistent throughout the states.
@@TheSkyGuy77 completely the opposite here in WA. A traffic circle is a small island they put in the middle of a regular 4 way intersection to force you to swerve around it.
I have a suggestion for the name of the park, *Theodore Dawes Park;* and for the roundabout within, *Theodore Dawes Circle.* RL backstory: in Alabama on the I-10 there is a exit for the towns of Theodore and Dawes. The green exit signs call out the towns as "Theodore / Dawes" and I always think that's the name of a real person when I pass by. The in-game universe backstory is that he was one of the founders of Spring Hills or of the whole city, hopefully named *Great Biffington* as I suggested last episode. 😉
5:20 I made that mistake watching video 1. The speeds were in mph, but then it told you what it was in km/h underneath. I think you may have switched the setup to km/h now. For example. If it was set to mph and you selected 50mph, it would say 80 km/h below it.
@Biffa Plays Indie Games - So glad you put this new series together! Finally after the last few attempts at making a successful city, I'm doing really well following your lead here. Up nearly 14,000 residents, just put in the tram today after watching the video. Excited to see what the next video brings!
If the goal is being realistic like the British city, no American city has proper public transportation besides commuter trains in their suburbs. There might be a few bus lines on the main street,but that's all. Trams are usually used in medium sized cities like San Diego, in the city center. Also with the use of roundabouts,of course they exist, but realistically if you feel like a junction needs a roundabout that's a huge cross junction with traffic lights in America. Also there are a lot more Stop signs than Yield signs, but I'm not sure how the game AI will handle that.
At 21:15 you can save yourself some time by copying the entire marking-thingy from previous exits and simply changing the filler. Love your videos, I watch every single one ❤️
Yeah, it was cool seeing them in Red Dead Redemption. First reaction: Huh, isn't that anachronistic. Then realising that it had been in use for quite some time by the time of the game.
I thought the first one was the Swansea and Mumbles Railway in the UK, 1807. In the US, I thought the first one was in 1832 in NYC. However, I think the New Orleans one might be the longest running
Very nice build - even we can see the British influence, ‚American‘ and ‘pedestrian paths‘ is not the typical word pair :D How about using a nice Union Jack and the Stars and Stripes in your thumbnails to help identify, which series a video is from? I would like to have those because TH-cam on mobile screens sometimes is a bit weird with long video titles.
That new Transport manager mod looks amazing! When I play after an hour or so, I then usually have a look to see how my transports are doing and see if they need extra buses or metro's.
The American accent on Depot was fantastic. Well done. But if you want to go FULL 'Merica...it would be called a Light Rail Deep-oh. Keep up the amazing work, Biffa!
The intersection tool is so simple, yet has soooo much utility and allows for some amazing road transformations. It blows my mind every time I see it lol.
31:10 I dont know if youve been using it before but the Classic Green or Classic Sunlight did that to me before. Also what are you using to change your gravel to black, its really odd. To me it looks like a fresh tared road everywhere instead of gravel. Alot of US gravel roads are A bright Grey
The park at the roundabout should be called Cen-tea-ral Park as an homage to New Tealand naming and the American theme i.e. Central Park. Always love the vids! ♥️
As an Aussie living in the US, I can confirm horrible roundabouts (with give ways, and even traffic lights in the middle!) are more common than sensible roundabouts
I believe up here in New England (where we even call them rotaries just to be even more confusing), there's a state where the law is that cars IN the roundabout are supposed to give way to those entering, which defeats the entire purpose of the whole thing! I tried to look it up and couldn't find any confirmation, but I did find a 27 year old article talking about how Massachusetts (who had the first roundabout built in the US back in 1939) was trying to get rid of them because of how many accidents happen in them due to people refusing to yield.
@@Khotetsu Lol they must have given up on that because I live in Boston and the suburban area I drive through to get to the grocery store has like five. But definitely a lot of people can't be bothered to yield or be in the correct lane for where they want to go, and a lot of the ones I drive through don't have actual lane lines so it's even more of a free-for-all. Personally I blame our delightful combo of poorly considered civil engineering and excess of wildly inconsiderate drivers for the horrific nightmares that are Massachusetts rotaries. 😂
@@turtleofthemoon Yup, they call us Massholes for a reason, eh? The only rotary I know of that actually got removed was at one of the bridges to the Cape that was replaced over a decade ago with a simple set of on and off ramps for the highway, but one of the other ones they decided not too long ago to limit to the outside lane between the highway sides, forcing all traffic to have to merge through multiple lanes coming off the highway if you're going 3/4 of the way around the rotary from the east/west ends. Our wonderful civil engineering making things even worse than they already would be. 🙃
Yay trams!! I have become a huge fan of trams in my cities and have found them to be excellent ways for cims to travel around the city. It is CS after all, and cims love public transit even if it's not used much at all in actual American towns/cities. Great episode, Biffa!
A fjord styled map would be pretty cool (and I am sure something like this already exists). Many small settlings, and a larger city further into the land. Finally a good chance to make use of all those ferries. :D
Great opportunity Biffa to add a linear park run around the perimeter of your city grid, putting say a three tile wide, multi-block long tree lined bike path sandwiching a walking path and perhaps even the tram line or something like it running in the middle, going around all the core major residential blocks, dividing them from industrial sectors with a greenbelt, demarcating each of the zones with the space to upgrade within each district. It's just a suggestion of organization, but I rarely see builders now really taking the time to plot and design an area for a specific building type, so as you upgrade you're not platting more road network beyond main roads and walking paths, but rather filling in space you've already drawn out for those modules to be placed. Is that making any sense? Anyways, A lot of the older builders I've seen on this game like strictoaster and fluxtrance were really meticulous about such details and if you look them up their channels are absolutely amazing!
I bet the American people saying in their squeaky high pitched voice are like ‘yeh Biffa is using girded layout’, which are statically more dangerous than roundabouts 🤣
It feels like 80% of suburban US parks are named "City Park", "Veterans Park", "Memorial Park", after some fraternal organization ("Lions Park", "Shriners Park"), after a geologic feature view ("Riverview Park", "Highview Park") or some localish notable, in roughly the order of dominant specificity. Consequently, the first one with the roundabout should probably be "Ci-Tea Park".
I would consider to add some crossings for the lower shopping district. It’s a very long road and passengers of the trams have to use the crossings at the end of the road
Oh, BTW Biffa, you get 160 MW or so of free electricity with this map (from the included dam). You also get 60K cm3 of water for free. Just an FYI...you can save some coin on electricity and water.
The central roundabout seems a little superfluous when you could just make the square roads along the inner edge work like a roundabout and then fully use the central space for the city park? If you make a ‘path roundabout’ you can still get that nice visual interest but be able to add more park buildings or maybe even the Elderly Care building.
Biffa, don't forget to get a lot of the flowery paths and the parking which are decorated like parks that are small or odd shapes. I find that 2x4, 2x6, 2x8 parking is really useful to fill spaces, and there are some really good looking ones that aren't just boring asphalt spaces.
@@JacksonOwex where they are equal priority roads, this is relatively common in the US. Give way / yield signs are relatively rare in comparison to the use in Europe.
@@JacksonOwex To be honest, small 4 way crossroads already act like a stop sign because you can't see the road you may have give way to all that well. So if people were driving correctly it wouldn't make a difference but I guess for many the reminder is neccessary.
@@deetoher Usually in Europe it's more common to rely on right hand priority. I believe the same rule actually applies in the US, it's just not widely known. The only cases I've seen a four way stops here in Sweden are small intersections with blocked views, like small streets with tall hedges surrounding them.
Not sure if anyone's mentioned this yet, but the reason the lines looked like they faded from green to white is because of light memory. Your eyes see green for a while, then suddenly it changes, but to your eyes the old color has to fade away first; on the dark road it's not very noticeable, but with the white lines it's much more apparent
Biffa and his roundabouts. :-) Biffa - you generally won't find roundabouts in small town USA. You'll find them in suburbs, and even then they aren't true roundabouts in many cases. In rural areas/small towns, they're pretty rare. You'll more likely find a "town square" (a square "roundabout") around a county courthouse. Not a knock, just a funny observation. Look forward to the remaining series!
So, it depends on what you consider a roundabout/rotary, and what you consider "small town usa". Augusta Maine (population, 18,000) has 3 rotaries in it; 1 off of one of the major highways (I 95 where it runs into RT 3), and 2 straddling a bridge through town (surrounding Memorial Bridge in Augusta Maine). Also, while in no way, shape, or form, is Philadelphia Pennsylvania a small town, they have 2 intersecting traffic circles in it (in what's considered "Center City" Philadelphia). If you care to look, it's called "Eakins Oval" in Philadelphia PA, which actually connects to another rotary type thing around the art museum. It truly looks like a figure 8. Biffa's rotaries are also labelled/used a LOT better than that hot mess lol
I suggest to add crossings next to the tramstops on the fourlaneroad. Now its a long way around for pedestrians to get to the stops. Might help to trams beeing used more.
Whenever you create the shopping districts, like proper supercenters and such, definitely be sure to throw in places like Target, Walmart, etc. :) Love your videos! It's been giving me ideas about my own cities, sir!
lovely video, although American themed industrial, commercial, services, cars and schools would be nice :), as well as suburbs with luxurious houses that look alike (like in the movies). also tall American skyscrapers would be really cool
There is a hydro dam to the NE with power lines right across the river. When using Transportation manager if you don’t hit the “use specific configuration for this line” every line will be modified at once.
For anyone wondering about that transit mod, you should put that tab "Use specific config in this line" on. That way any change made to that line only happens on that line, nowhere else and you don't accidentally mess up anything elsewhere. 😄 You can also change ticket prices and vehicle counts, even set them different according to time of day. I noticed sims are willing to happily pay 2,50 for tickets and still cram your trams. #MakeYourTransitProfitableAgain On the options of that mod, you can choose whether your buses and trams can pass a stop without stopping if no one is leaving or getting on the bus. I've noticed it leads to somewhat irregular intervals from time to time, but then again it is much more real.
hey biffa in some american citys there is a law witch states that half of the land allocated to a community service area must be a parking space if you have a 5000 sqr ft school the 2500 sqr feet of that must be parking lots
Stuff that gives you ghosting artefacts is TAA - Temporal Anti-Aliasing. It smooths a static picture nicely, but leaves ghosting artefacts after any moving object that is either very contrast-y, or is translucent. Just change your Anti-Aliasing to anything other than TAA and you'll be good to go
It's America !! You must have parkings !! And if it's possible, it will be super super cool to have Paris in one of the neighbourhood. With the "tour Eiffel", with Haussmann buildings and luxury shops and the river Seine with its "bateaux Mouche" and "Maurice's columns" and "Wallace's fountains" and why not Casinos hidden in the buildings... what do you think of it ?
You have to walk so far for the tram to get in the middle walkway to get to the stop. You should build a crossing. So they dont have to do that weird long wall to the stop. From 27:00
This town feels like a midwestern town (except no midwestern town would have a tram, but hey), so the high school is missing something...an High School American Football stadium (I know there is one on the workshop as I use it in my builds). An American high school is rarely without one. Oh, and in the US, most residential streets have a 25 mph speed limit.
I think that since you usually go with "Tea" related names for your cities and districts...why not switch it up a bit, and go with COFFEE names. Maybe you can even name the city COFFEEVILLE.
City Names to offer: * New Teahatten * Teaton * San Bolsadeté (Spanish words combined - separate words Bolsa de te translates to Teabag) * Teafield * Teacago
Being on a square and stops on cardinal directions, the tram stop names have gotta match monopoly - Kings Cross Station, Marylebone Station, Fenchurch Street Station, and Liverpool Street Station
Regarding the main commercial collector road (between the highway and the tram depot): The tram stops are in the middle of the road, but there is only one intersection/crosswalk along that whole section of road. I don't think the tram passengers can get to the shops without walking to the intersections. This means either you only need stops at the intersections where they can cross from the median, or add more nodes/crosswalks where you put the tram stops. Correct me if I'm wrong, but it looked like the passengers were getting off the tram and walking all the way down the block just to get off the median.
Mass transit perfection and American themed city isn't something you hear together
Hear*
I blame the car industry, even though every major car manufacturer also makes buses and other public transportation vehicles...
Yeah, I think Biffa should try to built as car-oriented city as possible) With a lot of parking places, a lot of roads and highways and very little public transport
Try making Boston Biffa....lol Aint enough Tea in China bro.
@@PerfectAlibi1 The auto industry was responsible for ripping out the tram tracks specifically to sell buses.
5:02 You didn't change the speed limit, you changed the display from mph to kph, so it switched from 25mph to 40kph which is the same speed.
Yeah, oops! :-)
It is a Canadian city until he fixes it (assuming he wants a city from the USA) lol
Also 25 mph is correct for residential streets in the US
@@automation7295 I would have the ones with the stripes at 30 and the remainder at 25. That is generally how they are here unless they are the wider (4U) roads.
@@automation7295 unmarked residential roads are 25. If they have speed limit signs then it is whatever is on the sign
Biffa check whether there are any power factories that came with the map because this might be why you have lots of power and yet your houses cannot get enough of it. I can see some power lines on the edge of the starting area that are not connected to the grid.
It’s a hydro dam off the square
I said that last time
He's already aware, he just recorded this episode prior to addressing it :)
He's aware of it. Its also been addressed plenty of times ⏲️ 🙃
This :-)
Just as a suggestion, you could put crossing where the tram stops are on the main road so people don't have to walk all the way over to the intersections to cross
The 10x10 grid is fun and easy enough to break strategically. Removing one road turns it into 10x20, upgrading one road to a tram track keeps it walkable and the overall look. The smaller, vanilla, elementary & high schools can be inset using a one way road to create a ‘drop off’ area, leaving one tile perimeter for paths or landscape.
On the roundabout instead of using double dashed lines for "yield", it's more common in the US to use shark teeth
Foque roundabouts.
My town only uses yield signs, no road paint.
@@ittybittybits that's very common. Just when there is paint, shark teeth is more popular
Where is even double dashed lines used then if not in the US? I think Europe use the "shark teeth", at least Sweden does.
you could just turn the streets around the central roundabout into one-way streets and create a "square"-about. This way you can delete the roundabout streets in the middle and make full use of the space in the middle without the roundabout streets :D
I pretty like the look of this roundabout. It feels a little different from those normal blocks. But Biffa started to reduce traffic attractiveness (maybe not in the game, but in RL) by changing the roads to those parking lots. Maybe you can go on with this idea. The roundabout could be a historic artefact and you could make a whole pedestrian „roundabout“ by banning all cars, or reduce the speed limits to a minimum
How dare you suggest a square roundabout! Lol
You can call the park as "Parkabout" since it is a park in a round about.
And you have parking as well
the Parkabout Parking Park; or triple-P if you wanna be casual about it
But the Highway roundabout has parking on it too xD
The park that you have in the center of town where they roundabout is I would take out the roads and change them over to a park path since it would be much cooler and look more beautiful.
make it a squareabout, please sir!
Or a zoneable path!
I noticed that on the new transport mod, there was a check box in the bottom left of the open window that say check to apply to only this line. otherwise I think all the changes you make will apply to all lines.
That is true. When you create a line, you should definitely put that on as the first thing you do. Otherwise, you cannot customize lines and e.g. tell them to use a specific depot or different buses etc.
13:31 I agree with another user that you should use the square as a roundabout/rotary instead of putting in a circular one. This way, you can actually put things in that square; elderly housing, a huge park, what have you. Perhaps you have the "squareabout" with roads that go in, but are only for parking in places if you throw businesses in there or whatever, but NOT as pass through roads. it would have been an awesome place for multiple schools and parks to be in a central location for your supergrid.
20:00 adding in lines for clarity lol Yeah, in the US, we like to THINK we would do that, but in lots of places, the lines have been worn off for so long it's like they never existed. I'm not laughing at you Biffa, but how my own country does things.
BTW, when you talk about trams, all I EVER think of are those trams from places like Atlantic City in New Jersey where you have the automated speaker system repeating "please watch out for the tram car". The ones that drive on the boardwalks.
Love this video and your design flair.
I truly like the introduction of the tram so early in the game and with your paths to the tram stops you are doing a lot to support walkable access. But 22:49 you have these two stops on the collector road - and as side street connections from the collector are spread out due to road hierarchy those stops are quite far away from the next intersection. Adding pedestrian crossing with Node Controller plus paths into the grid could help - or just additional side streets.
Another option: trams do not need to follow the collectors. Transit can have own main routes parallel to collectors. If you move the tram one road parallel into the grid and change some of the road segments along the route to tram-only, individual traffic routes that do not start or end there will avoid the side street.
Because the map is US themed, includes mountains, and rivers and also will include skyscrapers "Teaxas" will be my suggestion (from Texas). Also in Texas, there are tea plantations. Thanks for the interesting videos.
Smart Name
Interesting suggestion
There's just one little path connection you probably meant to do but missed: on the one that's going from the tram stop to the dump, you might want one going sideways in the middle so that people can go to work after getting off the tram.
Hey Biffa, I absolutely LOVE your videos! Maybe the roundabout Park can be called "Central Perk" which was in an American beloved show "Friends"
Also the Recycling area... at 38:15 you mention not having dedicated turning lanes for them to come out and into the city. At 38:26 you are zooned out a little bit. and the top right area you have a very similar road style, that is asymmetrical, 2/1 that tou can use for the intersection segment. It will match the area also.
39:15, maybe you have to upgrade both sides of the intersection to have the rounded lines?
You also don't need the power cables (I don't THINK) around the outside since you have the industrial the whole length of the area.
Don't forget to up the budget to 101% for the extra garbage trucks since you are emptying the landfill!
There is a power cable coming from the dam . It genarates 200w. You can connect it to your city in the startup.. same story for the water too
Don't worry. He knows :)
And there is a water tower too😉
At 33:00 - In a lot of older towns in the US, particularly rural New England towns, you could see a "town square" or "town green" in the middle of an area like that. It would have a park in the middle, but rather than a roundabout, the roads around the outside would all be one-way roads making, basically, a square-a-bout. They often might have a small stage or something, and during the summer there'd be things like farmer's markets, or small concerts, on the green.
I think that there is nothing like a “distance thing” that messes with the electricity. You should look into your map to find if there’s a power generator that comes with the map and is not connected to the city yet
25 mph is the average speed in most American neighborhoods
Main roads tend to be anywhere between 35-55mph
And highways are 70-75mph
And our roundabouts are 15mph at least the small ones I have yet to find one that’s larger than 2 lanes
4:08 Roundabouts in American themed city Wow. love your Vids man keep it up👍🏾
Pennsylvania has started building roundabouts in high-accident intersections of 2-lane suburban and rural roads for at least a decade now. America is catching on.
@@slosubies4845 i have heard about that. But tbh i think its just the mayor of that city who likes roundabouts in america. In america they dont really like them
@@citrusklam9949 Several midwestern states have been building them as well. The safety aspects are starting to win out over our desire for "fast" roads.
@@slosubies4845 i guess theyre starting to build more and more in america. But for now it still isnt common
31:54 you should make this area like a historic town square! A lot of small towns in the US have these. Look at Prescott, Arizona and Kenton, Ohio for ideas!
Name idea: Yaupon - It is North America's only known native caffeinated plant.
5:03 Trys to increase speed limit just changes it from MPH to KPH and then leaves it. lol
With 10x10 superblocks you can do a central 4x4 with services/commercial/transit hubs/parks and so on. That might look really good aswell, if done right. Basically have Standard Services in each 5x5 Center and then a Park like this in the center 2x2 with commercial/high density residential/offices around that in a 4x4 with public Transit going through diagonaly and high walkabillity.
I love the grid look, but I think the high school definitely needs parking for teachers and students
A Roundabout (or Traffic Circle in the US) actually in a US build! Yeah that's really rare, I'm wondering what City Planner Plays or Yumbl is going to say about this :rofl:
Where I live in Washington, roundabouts and traffic circles are different things. This is definitely a roundabout.
The terminology definitely isn't consistent throughout the states.
Starting to see then used more often in newer development. Smaller ones in master-planned neighborhood and larger ones in busy rural areas
Traffic circles are very rare, are bigger than normal roundabouts, and are more dangerous.
@@TheSkyGuy77 completely the opposite here in WA. A traffic circle is a small island they put in the middle of a regular 4 way intersection to force you to swerve around it.
I have a suggestion for the name of the park, *Theodore Dawes Park;* and for the roundabout within, *Theodore Dawes Circle.*
RL backstory: in Alabama on the I-10 there is a exit for the towns of Theodore and Dawes. The green exit signs call out the towns as "Theodore / Dawes" and I always think that's the name of a real person when I pass by.
The in-game universe backstory is that he was one of the founders of Spring Hills or of the whole city, hopefully named *Great Biffington* as I suggested last episode. 😉
Fun fact about this map, there is a outside powerline producing about 200MW just on the other side of the river
32:12 Why not take the roundabout out, use the whole space for the park and make the road around the outside a square-about.
5:20
I made that mistake watching video 1.
The speeds were in mph, but then it told you what it was in km/h underneath. I think you may have switched the setup to km/h now.
For example. If it was set to mph and you selected 50mph, it would say 80 km/h below it.
@Biffa Plays Indie Games - So glad you put this new series together! Finally after the last few attempts at making a successful city, I'm doing really well following your lead here. Up nearly 14,000 residents, just put in the tram today after watching the video. Excited to see what the next video brings!
If the goal is being realistic like the British city, no American city has proper public transportation besides commuter trains in their suburbs. There might be a few bus lines on the main street,but that's all. Trams are usually used in medium sized cities like San Diego, in the city center. Also with the use of roundabouts,of course they exist, but realistically if you feel like a junction needs a roundabout that's a huge cross junction with traffic lights in America. Also there are a lot more Stop signs than Yield signs, but I'm not sure how the game AI will handle that.
32:54 I would never think I see a Roundabout on a US Build we only have one here Los Angeles County. Its in Long Beach, CA. Great video!
At 21:15 you can save yourself some time by copying the entire marking-thingy from previous exits and simply changing the filler.
Love your videos, I watch every single one ❤️
Love how for the closure scene with Biffa, a wild dramatic fire appears xD Keep the good work!
Fun fact: the oldest streetcar (tram) system in the world is in New Orleans, Louisiana. It began service in 1835 and still runs to this day.
I demand more fun facts !
I've lives there and I've seen it. It's a tad slow for my taste.
Yeah, it was cool seeing them in Red Dead Redemption. First reaction: Huh, isn't that anachronistic. Then realising that it had been in use for quite some time by the time of the game.
I thought the first one was the Swansea and Mumbles Railway in the UK, 1807. In the US, I thought the first one was in 1832 in NYC. However, I think the New Orleans one might be the longest running
@@racecardriverrr4201 Oldest still active I should clarify.
Very nice build - even we can see the British influence, ‚American‘ and ‘pedestrian paths‘ is not the typical word pair :D
How about using a nice Union Jack and the Stars and Stripes in your thumbnails to help identify, which series a video is from? I would like to have those because TH-cam on mobile screens sometimes is a bit weird with long video titles.
That new Transport manager mod looks amazing! When I play after an hour or so, I then usually have a look to see how my transports are doing and see if they need extra buses or metro's.
The American accent on Depot was fantastic. Well done. But if you want to go FULL 'Merica...it would be called a Light Rail Deep-oh.
Keep up the amazing work, Biffa!
City Planner Plays : "lets avoid eminent domain..."
Biffa : "Thank you for your service, be gone!"
The intersection tool is so simple, yet has soooo much utility and allows for some amazing road transformations. It blows my mind every time I see it lol.
Tram straight through the roundabout would be good too. Goes to the park and can bisect the city.
And another video to save the day and fight my bad mood. Thank you so much biffa ❤
31:10 I dont know if youve been using it before but the Classic Green or Classic Sunlight did that to me before. Also what are you using to change your gravel to black, its really odd. To me it looks like a fresh tared road everywhere instead of gravel. Alot of US gravel roads are A bright Grey
This is INSANE. I was just searching for Mass Transit content yesterday and this video comes out now. Just couldn't be better timing!
Biffa is clairvoyant.
I thought you'd say "Oh, it's an American build, they don't have trams over there" in that intro
You should use stop signs. They have them everywhere in the US for the normal junctions that don't have a yield sign or traffic lights.
Including four-way stop signs, something I've never seen outside the US, but is quite common in suburban streets there.
@@simongeard4824 That's what I meant, strange that he doesn't use them
The park at the roundabout should be called Cen-tea-ral Park as an homage to New Tealand naming and the American theme i.e. Central Park.
Always love the vids! ♥️
Great episode. It’d be cool to see you look into different American locations in Google earth for future builds, too!
As an Aussie living in the US, I can confirm horrible roundabouts (with give ways, and even traffic lights in the middle!) are more common than sensible roundabouts
I believe up here in New England (where we even call them rotaries just to be even more confusing), there's a state where the law is that cars IN the roundabout are supposed to give way to those entering, which defeats the entire purpose of the whole thing! I tried to look it up and couldn't find any confirmation, but I did find a 27 year old article talking about how Massachusetts (who had the first roundabout built in the US back in 1939) was trying to get rid of them because of how many accidents happen in them due to people refusing to yield.
@@Khotetsu Lol they must have given up on that because I live in Boston and the suburban area I drive through to get to the grocery store has like five. But definitely a lot of people can't be bothered to yield or be in the correct lane for where they want to go, and a lot of the ones I drive through don't have actual lane lines so it's even more of a free-for-all. Personally I blame our delightful combo of poorly considered civil engineering and excess of wildly inconsiderate drivers for the horrific nightmares that are Massachusetts rotaries. 😂
@@turtleofthemoon Yup, they call us Massholes for a reason, eh? The only rotary I know of that actually got removed was at one of the bridges to the Cape that was replaced over a decade ago with a simple set of on and off ramps for the highway, but one of the other ones they decided not too long ago to limit to the outside lane between the highway sides, forcing all traffic to have to merge through multiple lanes coming off the highway if you're going 3/4 of the way around the rotary from the east/west ends. Our wonderful civil engineering making things even worse than they already would be. 🙃
@@Khotetsu Haha, ain't that the truth!
Yay trams!! I have become a huge fan of trams in my cities and have found them to be excellent ways for cims to travel around the city. It is CS after all, and cims love public transit even if it's not used much at all in actual American towns/cities. Great episode, Biffa!
Would you ever make a Scandinavian build? Lot’s of public transport, a mix og modern and old architecture.
A fjord styled map would be pretty cool (and I am sure something like this already exists). Many small settlings, and a larger city further into the land. Finally a good chance to make use of all those ferries. :D
A town like this would be lucky to have basic busses, and you've given them trams. What a madman
You should find some American chain commercial buildings! Love the new series!
The map looks kind of like the Pacific Northwest, you could call it "Teattle"
40:47 are there crossings on high st. to get to the tram station in the middle of that long commercial block?
‘Rocksprings Texas’ 😂
The roundabout reminds me of the roundabout in downtown Buffalo, with the park in the middle and pedestrian stoplights along it
This is great! Loving this series so far.
Great opportunity Biffa to add a linear park run around the perimeter of your city grid, putting say a three tile wide, multi-block long tree lined bike path sandwiching a walking path and perhaps even the tram line or something like it running in the middle, going around all the core major residential blocks, dividing them from industrial sectors with a greenbelt, demarcating each of the zones with the space to upgrade within each district. It's just a suggestion of organization, but I rarely see builders now really taking the time to plot and design an area for a specific building type, so as you upgrade you're not platting more road network beyond main roads and walking paths, but rather filling in space you've already drawn out for those modules to be placed. Is that making any sense? Anyways, A lot of the older builders I've seen on this game like strictoaster and fluxtrance were really meticulous about such details and if you look them up their channels are absolutely amazing!
I bet the American people saying in their squeaky high pitched voice are like ‘yeh Biffa is using girded layout’, which are statically more dangerous than roundabouts 🤣
"Everyone likes a tram in their city" --- Thinks about DC's tram line
There's a tram line in DC??
@@junniperjess1639 Yeah on H St. NE. they call it a streetcar though. Many people had feelings about it.
It feels like 80% of suburban US parks are named "City Park", "Veterans Park", "Memorial Park", after some fraternal organization ("Lions Park", "Shriners Park"), after a geologic feature view ("Riverview Park", "Highview Park") or some localish notable, in roughly the order of dominant specificity. Consequently, the first one with the roundabout should probably be "Ci-Tea Park".
I would consider to add some crossings for the lower shopping district. It’s a very long road and passengers of the trams have to use the crossings at the end of the road
@Biffa you just changed it to Km/h from Mph.
Yeah, the 40 is 40km/h not mph
Oh, BTW Biffa, you get 160 MW or so of free electricity with this map (from the included dam). You also get 60K cm3 of water for free. Just an FYI...you can save some coin on electricity and water.
Biffa : *starts doing the outro*
The building in the background : "that's it... I'm done" *spontaneously combust*
Biffa:
Building in the background: "Just going to transition into a City Planner Plays video"
The central roundabout seems a little superfluous when you could just make the square roads along the inner edge work like a roundabout and then fully use the central space for the city park? If you make a ‘path roundabout’ you can still get that nice visual interest but be able to add more park buildings or maybe even the Elderly Care building.
Biffa, don't forget to get a lot of the flowery paths and the parking which are decorated like parks that are small or odd shapes. I find that 2x4, 2x6, 2x8 parking is really useful to fill spaces, and there are some really good looking ones that aren't just boring asphalt spaces.
mass transit are absolutely my favorite episodes
Did you see the Transfer Manager is back in the wworkshop?
rofl "Hottest Place to Live!" such great timing. great vid Biffa! Should name something near there like Cinder Street or Cinder Park
To be properly realistic in the suburban area, you need to have 4 way stop signs at the intersections.
At EVERY intersection that is 4 ways?! Is that is true I NEVER want to live in a suburban area! That's a LOT of stopping!
@@JacksonOwex where they are equal priority roads, this is relatively common in the US.
Give way / yield signs are relatively rare in comparison to the use in Europe.
@@JacksonOwex To be honest, small 4 way crossroads already act like a stop sign because you can't see the road you may have give way to all that well. So if people were driving correctly it wouldn't make a difference but I guess for many the reminder is neccessary.
@@deetoher Usually in Europe it's more common to rely on right hand priority. I believe the same rule actually applies in the US, it's just not widely known. The only cases I've seen a four way stops here in Sweden are small intersections with blocked views, like small streets with tall hedges surrounding them.
Biffa: Lets make an American build.
Also Biffa: TRAMS!
I made a cupa ready this evening thinking Biffa was going to post a video. What a Genius I am knowing the future. I AM READY FOR THE AUTOSAVES.
Not sure if anyone's mentioned this yet, but the reason the lines looked like they faded from green to white is because of light memory. Your eyes see green for a while, then suddenly it changes, but to your eyes the old color has to fade away first; on the dark road it's not very noticeable, but with the white lines it's much more apparent
Biffa and his roundabouts. :-)
Biffa - you generally won't find roundabouts in small town USA. You'll find them in suburbs, and even then they aren't true roundabouts in many cases. In rural areas/small towns, they're pretty rare. You'll more likely find a "town square" (a square "roundabout") around a county courthouse.
Not a knock, just a funny observation. Look forward to the remaining series!
So, it depends on what you consider a roundabout/rotary, and what you consider "small town usa". Augusta Maine (population, 18,000) has 3 rotaries in it; 1 off of one of the major highways (I 95 where it runs into RT 3), and 2 straddling a bridge through town (surrounding Memorial Bridge in Augusta Maine).
Also, while in no way, shape, or form, is Philadelphia Pennsylvania a small town, they have 2 intersecting traffic circles in it (in what's considered "Center City" Philadelphia). If you care to look, it's called "Eakins Oval" in Philadelphia PA, which actually connects to another rotary type thing around the art museum. It truly looks like a figure 8. Biffa's rotaries are also labelled/used a LOT better than that hot mess lol
A Roundabout that doesn't follow the rules of one is called a Traffic Circle.
I suggest to add crossings next to the tramstops on the fourlaneroad. Now its a long way around for pedestrians to get to the stops. Might help to trams beeing used more.
the "TRAM DEE-PO" killed me within the first 10 seconds
Whenever you create the shopping districts, like proper supercenters and such, definitely be sure to throw in places like Target, Walmart, etc. :) Love your videos! It's been giving me ideas about my own cities, sir!
lovely video, although American themed industrial, commercial, services, cars and schools would be nice :), as well as suburbs with luxurious houses that look alike (like in the movies). also tall American skyscrapers would be really cool
There is a hydro dam to the NE with power lines right across the river. When using Transportation manager if you don’t hit the “use specific configuration for this line” every line will be modified at once.
Enjoying this series so much already! Might be nice to use a different theme for the commercial zones to fit the small town vibe of the houses
At the start of the video in the intro, it got me into fits of laughter when he said, “Tram deepoe” because it was American!
biffa, for the bit where you have un aligned squares if you upgrade/change the road after you have flattened it it will sort the unalignment out.
For anyone wondering about that transit mod, you should put that tab "Use specific config in this line" on.
That way any change made to that line only happens on that line, nowhere else and you don't accidentally mess up anything elsewhere. 😄
You can also change ticket prices and vehicle counts, even set them different according to time of day. I noticed sims are willing to happily pay 2,50 for tickets and still cram your trams. #MakeYourTransitProfitableAgain
On the options of that mod, you can choose whether your buses and trams can pass a stop without stopping if no one is leaving or getting on the bus. I've noticed it leads to somewhat irregular intervals from time to time, but then again it is much more real.
hey biffa in some american citys there is a law witch states that half of the land allocated to a community service area must be a parking space if you have a 5000 sqr ft school the 2500 sqr feet of that must be parking lots
Stuff that gives you ghosting artefacts is TAA - Temporal Anti-Aliasing. It smooths a static picture nicely, but leaves ghosting artefacts after any moving object that is either very contrast-y, or is translucent.
Just change your Anti-Aliasing to anything other than TAA and you'll be good to go
It's America !! You must have parkings !!
And if it's possible, it will be super super cool to have Paris in one of the neighbourhood. With the "tour Eiffel", with Haussmann buildings and luxury shops and the river Seine with its "bateaux Mouche" and "Maurice's columns" and "Wallace's fountains" and why not Casinos hidden in the buildings... what do you think of it ?
You know, despite being American themed, it's still pretty darn walkable in comparison to what I see around on the net! :P
You have to walk so far for the tram to get in the middle walkway to get to the stop. You should build a crossing. So they dont have to do that weird long wall to the stop.
From 27:00
This town feels like a midwestern town (except no midwestern town would have a tram, but hey), so the high school is missing something...an High School American Football stadium (I know there is one on the workshop as I use it in my builds). An American high school is rarely without one. Oh, and in the US, most residential streets have a 25 mph speed limit.
Walk past the dump and go to the high school opposite the cemetery 🤣 Love your cities Biffa, but not always sure I'd want to live in all of them!
I think that since you usually go with "Tea" related names for your cities and districts...why not switch it up a bit, and go with COFFEE names. Maybe you can even name the city COFFEEVILLE.
I think Teattle would be a good name 😀
20:23 it wasn't just your eyes. I saw it fade from green.
City Names to offer:
* New Teahatten
* Teaton
* San Bolsadeté (Spanish words combined - separate words Bolsa de te translates to Teabag)
* Teafield
* Teacago
Being on a square and stops on cardinal directions, the tram stop names have gotta match monopoly - Kings Cross Station, Marylebone Station, Fenchurch Street Station, and Liverpool Street Station
Regarding the main commercial collector road (between the highway and the tram depot): The tram stops are in the middle of the road, but there is only one intersection/crosswalk along that whole section of road. I don't think the tram passengers can get to the shops without walking to the intersections. This means either you only need stops at the intersections where they can cross from the median, or add more nodes/crosswalks where you put the tram stops. Correct me if I'm wrong, but it looked like the passengers were getting off the tram and walking all the way down the block just to get off the median.