- 5
- 28 790
Leafshade Interactive
United Kingdom
เข้าร่วมเมื่อ 10 ต.ค. 2020
Devlog #3 Immersive Sim Interaction System in Godot
Cybernetic Sunburn is an indie immersive sim made in Godot. Follow along with my devlogs to see how far I get!
In this episode we look at node communication in Godot and creating an interaction system.
In this episode we look at node communication in Godot and creating an interaction system.
มุมมอง: 13 493
วีดีโอ
Outlining objects in Godot in My Immersive Sim Indie Game - Devlog 2
มุมมอง 7Kปีที่แล้ว
Outline shaders in Godot are pretty hard to do it turns out! In this devlog I show how I was able to create pixel perfect outlines in godot without using the inverted hull method. The inverse hull method always looks kinda bad in blender and godot and indeed unity or unreal engine. So I've used a different method to create an outline shader for godot 4 which uses the post-processing pipeline to...
Character Movement in my Immersive Sim Indie Game
มุมมอง 4.2Kปีที่แล้ว
First person character controllers in Godot are a bit thin on the ground so I made my own character movement code for my new immersive sim indie game entitled Cybernetic Sunburn. Here I present my indie devlog on the game so far. Indie game devlogs are so fun to make! Godot 4 is an open source 3d game engine.
Scoping My Immersive Sim Indie Game - Godot Devlog 0
มุมมอง 3K2 ปีที่แล้ว
Scoping out my first indie 3d game in the Godot engine. It's going to be an immersive sim like Dishonoured or Deus Ex. You might think it's kinda silly to make an indie devlog without showing anything from the game but I think taking the time to explain my business reasons for the choices I've made is a good idea. I mention why I chose Godot vs Unity and Unreal Engine.
i’ve been doing the same sort of system in godot and i find it super cool how we’ve independently come to very similar conclusions on how to implement things because of the design of the engine
Ok this got me to subscribe! Excellent video and trick! Been using a shader I found that works for a 2nd pass to give an outline and it's pretty darn nice. But this is so much simpler !
What happened to this project?
any news on the project?
It's a shame this is the last part of this series. I think it's been a great resource for aspiring immersive sim devs.
dude you still working on that game bdw?
This was very informative, I need to look more deeply into signals and how I can use them more efficiently
Is this still in production? Would love to play it
Godot! Yyeeeeeeeaaaaaah 🔥
I, and I'm sure many many others that see this video, would really love a further detailed explanation or even tutorial on how to do this sorta thing! Coming from Unity, Signals and Nodes are still something I'm finding myself learning something new about them everyday.
I just type godot immersive sim and find your channel
A shame this project is dead.
Bro can I spend months bootlegging and recreating your game down to the finest details but making the overall production quality worse (clunky stiff animations, terrible modeling, even worse story and writing, written in a strange form of english riddled with grammatical errors) and then put it on steam on early access and then brag about it on twitter
damn this sound cool! I totally agree with everything you said about immersive sims. I want to make my own one day. Soon... Best of luck with your project! I hope you are happy with the amount of progress you have been doing the first year of development.
Are signals like unity events? Can i subscribe to something and when it is called, it also calls my function?
i think godot engine looks actually as bad as deus ex looked 20 years ago.. i would not go for a realistic style
I'm surprised this system is rarely used considering even Godot utilizes it to some degree
when it's time to make the music, I'd be happy to work on this! Love imsims and want to be part of it. cheers,
Does not look „okay“. It looks awesome
Heyo, just wanted to say this looks super impressive! I'm actually working on an Immersive Sim Template/Starter Kit for Godot 4. Making the interactions component based was something I hadn't considered before, but makes a lot of sense. Currently updating and implementing that in my template.
Just subscribed to your channel! Excited to learn
I hope you're still working on this. The world needs more good immersive sims!
I came up with the same method lol.
Ah, this is super clever! I can see how this separation of actions into nodes lets you think about the general set of interactions you want your world to support and instead of having to think about how to deal with each new object that is introduced, you can just set a default set of actions based on some more general class it belongs to.
Impressive.
Dude! Your method is EXACTLY what I need! I've been looking all over for an outline that looks like a proper outline AND that can be seen on top of everything, so that when you look at at a door the outline isn't hidden by the doorframes, and that sort of thing. I hadn't found that anywhere until now. :) On a related note, I hate the way gloomwood does it, tbh. It just turns objects into white shapes. It looks weird imo. In Godot I found that raising the emission value a little works nice, but it also looks a little bleached or something. Maybe that's what Gloomwood does, but exaggerated. I think making the material unshaded works better, as it preserves the object's colors, if you don't mind the object popping out so much. Maybe it's possible to tweak some values to make it darker, but I haven't tried it. But if I can get your outline shader to work I won't need that anyway. 🍻
Instant subscribe
Your godot gamedev logs are so insipiring! Do you use any other platform, where you post your progress on the game?
Wow glad I found your channel! Great explanation and your project looks great :)
Thanks for sharing this, it's such a good and simple technique. Everyone showcases the inverted hull method with a sphere and it looks great then, but for anything more complex it generally looks pretty bad. All I wanted was a simple, even silhouette outline and this does it perfectly with minimal complexity.
Loving the work as always!
Another example worth taking note of in terms of indie immsims, esp given that it was created in Godot, is Cruelty Squad. The game's graphics are intentionally ugly, but there is a DECEPTIVE amount of work put into the design and features of it, to the point that it's one of my favorite immsims.
wow cant wait to buy this game!!!!
looking forward to this game;it's amazing to see ImSim things going this far in godot!!!
This is pretty interesting, nice art style!
looking good mate 👍
Thanks 👍
amazing work so far man, looks pro
Very impressive progress! Are you making the art assets too?
Mostly but I'm sub contracting out some of the more difficult stuff like weapons and creatures.
Looks like a very interesting and ambitious project. I think Godot is a great tool, and I hope with the new features in 4.0 you can help more fully bring your vision to life. Very eager to follow the progress of this project.
I hope so too!
Super nice. Could you say something about your PC specs? The demo looks pretty smooth.
I have an RTX 2080 ti but I'm running in Linux which has a performance cost. 60fps shouldn't be a problem on most computers though after optimisation.
So it's an event handler on the keypad, where the door inserts the function to unlock the door when the keypad is activated?
Yes, that's exactly what's happening.
Really love watching these videos. I'm excited for what the future of this project holds. It's nice seeing a programming video/devlog which goes so into detail about what architectural decisions were made and why.
Glad you enjoy it!
Noice.
This is looking really good. Really great use of Godot's signal system.
Thanks!
Very excited to follow along with this, the idea for using the nodes to organise prompts is very smart! Also, I had no doubt what the keypad code would be, but it still made me happy to see it
Great stuff!
Great progress! And very good strategy and explanation. Keep going bro!
Big fan of Neon Struct here, would love to see another game in that style
Neon Struct is an amazing game. It does so much with so little.