Creating an Infinite Office for my roguelike

แชร์
ฝัง
  • เผยแพร่เมื่อ 15 ต.ค. 2024

ความคิดเห็น • 497

  • @Deynum
    @Deynum  ปีที่แล้ว +65

    Join my Discord: discord.gg/27DWMcH

    • @christiancolvin6169
      @christiancolvin6169 ปีที่แล้ว +1

      Did you hurt your own comment?

    • @goodrunlesgo
      @goodrunlesgo ปีที่แล้ว +1

      Cool idea, make melee weapons like a pencil or a pen.

    • @kuro.mp3126
      @kuro.mp3126 ปีที่แล้ว

      Add floors to your game

    • @wizzletons
      @wizzletons ปีที่แล้ว +2

      y'know, i think it'd be interesting. Maybe adding a receptionist, which gives you your weapon, y'know? So, it's not really an enemy. It just stands there and gives you your weapon.
      edit: i added this late, but maybe it could be a shopkeeper to sell items and stuff

    • @obbymaster7339
      @obbymaster7339 ปีที่แล้ว

      Are you going to let enemies follow you through doors? Or can you just bail on them.

  • @sirdumpybear
    @sirdumpybear ปีที่แล้ว +523

    the player should be able to cast a shadow on the projection when walking in front of it!

    • @onionturtle3295
      @onionturtle3295 ปีที่แล้ว +11

      And edit the text

    • @genericguymandude
      @genericguymandude ปีที่แล้ว

      ?????

    • @aw1lt
      @aw1lt ปีที่แล้ว +26

      @@genericguymandude when walking in front of a projector, there should be a shadow

    • @genericguymandude
      @genericguymandude ปีที่แล้ว +2

      @@aw1lt ohhhhhh

    • @justaduck4897
      @justaduck4897 ปีที่แล้ว +16

      Dude your going to kill this man with codeing.

  • @CrzzyCat
    @CrzzyCat ปีที่แล้ว +472

    Endless cycle of endlessly creating an endless office building.

    • @Bunderboats
      @Bunderboats ปีที่แล้ว +9

      For people to endlessly play

    • @retinazer7652
      @retinazer7652 ปีที่แล้ว +5

      and shoot endless amounts of enemies

    • @franqvictoriano5725
      @franqvictoriano5725 ปีที่แล้ว +1

      And for endless enemies to spawn against the player

    • @stopkillingtanker6358
      @stopkillingtanker6358 ปีที่แล้ว +2

      Remands me of backrooms level 4

    • @doob.
      @doob. ปีที่แล้ว +3

      Endless crashing of Unity

  • @CasperHøjslet
    @CasperHøjslet ปีที่แล้ว +202

    A cool weapon idea could be to have a coffee machine as grenade launcher, but instead of firing grenades, it fires filled coffee cups.

    • @mrmissingno10
      @mrmissingno10 ปีที่แล้ว +38

      The hot coffee in the cups stains the carpet for a brief period of time and enemies that walk on it take some damage

    • @humanperson7466
      @humanperson7466 ปีที่แล้ว +19

      @@mrmissingno10 Hot coffee molotov

    • @FearlesSLaughteR1
      @FearlesSLaughteR1 ปีที่แล้ว +1

      Cups, or Pots? Maybe both?

    • @michealfreeman9714
      @michealfreeman9714 ปีที่แล้ว +3

      @@FearlesSLaughteR1 cups for a regular shot, pots for a Charged one..

  • @seanmurphy1470
    @seanmurphy1470 ปีที่แล้ว +19

    An "intern" enemy that acts as a support that buffs enemies by bringing them things.

  • @genericguymandude
    @genericguymandude ปีที่แล้ว +99

    Suggestion: if you add power ups in the game, you should call them promotions.

    • @kevindonthaveid4389
      @kevindonthaveid4389 ปีที่แล้ว

      agree

    • @genericguymandude
      @genericguymandude ปีที่แล้ว

      @@gregoryford2532 they should last till the end of the game, it is a rogue like after all

    • @kipz
      @kipz ปีที่แล้ว

      @@genericguymandude getting powers that lasted the entire game was my favorite feature in rogue

  • @Alcremio
    @Alcremio ปีที่แล้ว +26

    For the reception you should add a receptionist to give the game more character and make it feel more like an actual office

  • @Flijo-zi
    @Flijo-zi ปีที่แล้ว +39

    Bro dropped the hardest edit in unity crashing 🔥

    • @Nallib
      @Nallib ปีที่แล้ว +2

      And the song was a banger. Name?

  • @ZTimeGamingYT
    @ZTimeGamingYT ปีที่แล้ว +394

    Ah yes, the perks of Unity, causing game-ending crashes and heart attacks over semicolons.

    • @farciarzfunny5326
      @farciarzfunny5326 ปีที่แล้ว +4

      Wait so it doesn't detect errors?

    • @ZTimeGamingYT
      @ZTimeGamingYT ปีที่แล้ว +10

      @@farciarzfunny5326 I'm pretty sure it's trial and error given other research, but I haven't used Unity, so I don't know for sure.

    • @goobertnelius
      @goobertnelius ปีที่แล้ว +22

      @@farciarzfunny5326 there are compiler errors and things like that which get logged and then there are errors in how it was made which don't get logged because unity doesn't know your intentions of your code.

    • @dazcarrr
      @dazcarrr ปีที่แล้ว +1

      unity is so functional

    • @farciarzfunny5326
      @farciarzfunny5326 ปีที่แล้ว +1

      @@goobertnelius then why it has a heart attack over a semicolon?

  • @ablobontheinternet7737
    @ablobontheinternet7737 ปีที่แล้ว +1

    I have an idea for an enemy:
    Meet Jerry! He likes to play pranks around the office by leaving doors open a crack when the room is cleared. once someone gets close to the door, he will slam it open, pushing the person back, and start chasing them. Jerry is very fast, but not very coordinated, as if he is running on ice. he will also slow down and stop to catch his breath, since he would probably be hard to hit otherwise.
    Also I think that any "Fast" enemies (Greg and Jerry) should slip if they step onto ink puddles while they are running.

  • @HelperWesley
    @HelperWesley ปีที่แล้ว +20

    The end is never the end is never the end is never the end is never the end

    • @marcboss
      @marcboss ปีที่แล้ว

      (:

    • @sssamson1768
      @sssamson1768 ปีที่แล้ว +3

      This is the story of a man named Stanley

    • @BootifulBlaze
      @BootifulBlaze ปีที่แล้ว +4

      Stanley worked for a company in a big building where he was Employee #427

    • @JasperFuller-w1o
      @JasperFuller-w1o 2 หลายเดือนก่อน

      @@HelperWesley Stanley parable reference!

  • @victoriouswinner7745
    @victoriouswinner7745 ปีที่แล้ว +11

    there’s probably a metaphor for how menial office work feels endless and stuff, but that’s all thrown out the window when you get the multi-color gatling pen

  • @wweeeee
    @wweeeee ปีที่แล้ว +59

    I think it would be funny if the projector actually work like real life, if you walk in front of it, the words will project on you.

    • @notbaconzzzzzzz
      @notbaconzzzzzzz ปีที่แล้ว +5

      While possible, that would be a pretty difficult effect to pull off. So definitely the kind of thing that should be saved for the polishing stage of development.
      (unless you get a sudden hyper-fixation and you just really, _really_ need to implement it because you think it would look cool and/or would be a fun challenge; that kind of thing's happened to me a few times)

    • @badcreatives3239
      @badcreatives3239 ปีที่แล้ว

      A game called Don’t escape 4 days to survive did that

  • @Drakar76
    @Drakar76 ปีที่แล้ว +45

    You upgraded your game so much in one video! very cool!

  • @icoso
    @icoso ปีที่แล้ว +21

    Your humour makes these videos 10x more entertaining to watch 🤣 Awesome progress as usual, Deynum! Can’t wait to see what you come up with next :D

  • @superspud678
    @superspud678 ปีที่แล้ว +81

    If it’s possible I would love to see Easter egg rooms added in. For example a 0.01% chance the room is like Michael Scott’s office from the office with a NPC of him inside or room dedicated to different games, then again I don’t know how hard that is I’m not a coder I’m a TH-cam commenter.

  • @The.Quiet.Kid.
    @The.Quiet.Kid. ปีที่แล้ว +1

    I have a few ideas that could be used for the game.
    1. Diversity in enemy appearance - the enemies all look too similar, so it might be a good idea to change up their clothes (or at least tie), hair and skin colour.
    2. Map - if the layout of the office doesn’t change until it is reset, it would be good to create a simple map, even if it is just an image of the generation of the office.
    3. HUD - a display of information such as the weapons at hand, kill count, enemies remaining and the escape route could fit into the theme if played correctly; a watch could show the time, a pager could show the kill count and enemies, etc.
    4. Contact damage - the red outline for items seems too much, and could be turned into something simpler. Maybe a system where anything too close to the player that could damage them could trigger an audio or visual response; a brief alarm or an animated exclamation mark from the direction the danger is coming from.
    The game looks amazing, and I see great things in its future. Godspeed with the development.

  • @notbaconzzzzzzz
    @notbaconzzzzzzz ปีที่แล้ว +1

    Greg's coffee drinking animation _desperately_ needs to have him tilting back his head while drinking, so as to make it actually clear that he's drinking.
    The way I envision it is he would take 3 gulps and tilt his head farther back each time in a very _exaggerated_ fashion. (theoretical gulps, *no need to actually animate the throat,* but you may consider adding sound effects to match them later)
    This does mean that the animation would be longer, so you might want to buf him in some other way.
    And for good measure have him toss, chuck, or even throw (whichever you choose) the cup afterwards instead of simply dropping it _straight_ down.

  • @alexandrajones4518
    @alexandrajones4518 ปีที่แล้ว +4

    It's always incredible to me that people can take letters, numbers, symbols, and pixels and turn it into something so cool. A cool bossfight/enemy could be a devil who would hold out contracts that reflect shots.

  • @doodle_guard
    @doodle_guard ปีที่แล้ว +4

    I like the idea of the endless room. It could appear after encounter with some npc or item. Like, you interact with it, and one other room swaps places with this one, and finding an exit from there will give you cool gun, or an item, or some currency

    • @МастерДаркнес
      @МастерДаркнес ปีที่แล้ว +3

      It would be funny if this NPC would also say a phrase about the fact that there are no too large rooms. Or he could be looking for someone who got lost in this building.

    • @doodle_guard
      @doodle_guard ปีที่แล้ว +1

      @@МастерДаркнес OH DAMN YES!!!

  • @f1reflam3
    @f1reflam3 ปีที่แล้ว +39

    "I spent FIVE HOURS looking through every line of code I wrote, turns out I simply forgot to remove a semicolon that I placed accidentally"
    Coding in a nutshell

  • @JamesThompson-zu3bq
    @JamesThompson-zu3bq ปีที่แล้ว +2

    I think the issue with coffee drinking animation wasn't that you dont know he's powering up. its that the coffee cup just looks like a square, you cant tell there's coffee in it or even that it's a cup

  • @wizird8454
    @wizird8454 ปีที่แล้ว +6

    You should add an elevator, which could serve as a boss room or a sort of room that locks you in until you kill all the enemies.

    • @Deynum
      @Deynum  ปีที่แล้ว +4

      the evevator is actually gonna be the way you move from floor to floor

  • @mktwinsmovies
    @mktwinsmovies ปีที่แล้ว +7

    Great progress and fun game and animations. Consider a restroom scene where you have to check each stall, some empty, some with surprise enemies. Also could play with time and have lunch break (pauses enemies) and 5pm which could be end of day and you spawn again in morning. Daily goals to defeat enemies so they can't complete the TPS report.

  • @Boybonkers12
    @Boybonkers12 ปีที่แล้ว +12

    I already said this somewhere, but this game looks amazing! AN idea for another cool weapon could be an coffee machine that acts like a grenade launcher or something idk. But regardless, I cant wait until this done!

  • @davidgajic5765
    @davidgajic5765 ปีที่แล้ว +2

    I'm highly looking forward for the future devlogs. The game looks great so far. Good luck with development!

  • @ChromeSalt
    @ChromeSalt ปีที่แล้ว +16

    After you complete a floor could you have an elevator for the next section, stick with the office theme and all.

  • @OliverBeebe
    @OliverBeebe ปีที่แล้ว +5

    Your animations are so good! I’m really looking forward to seeing where this project goes!

  • @doormatt_lol
    @doormatt_lol ปีที่แล้ว +7

    This was such a good devlog! I'm excited for this game, i'll definitely be wishlisting it when the steam page is up! I liked that twist ending too :)
    ur storytelling abilities are definitely continuing to improve and im here for it xD
    i also really like that art style. just a slight bit of feedback, unless its an intentional part of the design, the smear on the door animations could probably be toned down just a little bit, as its currently not very subtle :p

  • @thegamingninja1656
    @thegamingninja1656 ปีที่แล้ว +2

    i think it would be better if the the coffee dude slowed down before going to sleep, like maybe he goes from max speed to sleeping in 1 second or 0.5 seconds

  • @МастерДаркнес
    @МастерДаркнес ปีที่แล้ว +8

    How about an enemy who is so tired that he fell asleep at work. You would need to not shoot at him or near him, so as not to wake him up.

  • @desertedtubergaming
    @desertedtubergaming ปีที่แล้ว +17

    What if you make a meeting room for the higher ups of the company and it could be the "boss room" and you would have to fight some kind of boss.

  • @ochreyefroglight
    @ochreyefroglight ปีที่แล้ว +1

    i like how even though the text is low res, i can vaguely understand what's written in the posters

  • @themrfj
    @themrfj ปีที่แล้ว +16

    Have you considering adding sleeping employees as decoration? I know you're not at that stage of development yet - Thought I'd propose it anyway... For later.

  • @Amalya_DSG
    @Amalya_DSG ปีที่แล้ว +6

    I still think Greg should look more like he's actually asleep. As I commented on the last devlog: "To make Greg look even more asleep you could have his head sort of hanging down, so that you don't really see his "face" but mainly his hair."
    Yeah, I still think that that would look good.
    Keep it up :)

  • @ushlathe
    @ushlathe ปีที่แล้ว +1

    Enemy variations would be nice, a shop, and a car, where? Idk, can you drive it? Nope!

  • @Michael-The-Composer
    @Michael-The-Composer ปีที่แล้ว

    love the animation of the door, it has so much character, also the office tour segment was amazing, these videos are getting better every upload, i'm happy i finally started watching this series

  • @notbaconzzzzzzz
    @notbaconzzzzzzz ปีที่แล้ว +1

    9:41 The door's closing animation lacks _oomph,_ it might even be as simple as just removing frame 5.
    Another way to improve it may be to mess around with frame 3 and 4. Frame 3 is more heavily smeared than frame 4, giving the illusion that the door is moving faster on frame 3 than frame 4; this is not good, as it makes it appear as though the door is slowing down, detracting from the _oomph_ (which is also part of the reason that I suggested to delete frame 5).
    You may also consider mirroring some of these changes with the door opening animation, but the _oomph_ of the opening is _much less_ imperative than the closing.

  • @joemcduck2748
    @joemcduck2748 ปีที่แล้ว +1

    Maybe a rare event could be having a receptionist? You cant harm them, it’s just that it’s rare if they are there

  • @BlackFrawg
    @BlackFrawg ปีที่แล้ว +1

    Really enjoyable devlog, the editing is great! The visual enhancements where very... enhancing.. And yes, the worst kinds of bugs are the ones you can't find how it's breaking. Keep up the work! 👍

  • @banananimator
    @banananimator ปีที่แล้ว +2

    When ever you walk in front of the projector a little silhouette of you passes over the screen

  • @neenaw
    @neenaw ปีที่แล้ว +2

    So happy to see you making stuff and more importantly, enjoying what you're doing!

  • @allopjay.3061
    @allopjay.3061 ปีที่แล้ว +1

    I think you should have yellow sparks/ lightning bolts appear around the coffee drinker dude as a sign of gaining energy

  • @warning6465
    @warning6465 ปีที่แล้ว

    New ideas for the game:
    New Enemies:
    • An enemy that uses its tie as a whip.
    • An enemy that shoots stacks of paper at the player with a fan.
    Current Enemy changes/additions:
    • When Steve gets to a printer, he repeatedly makes weak-ish copies of himself to go melee attack and swarm the player until the original Steve is defeated.
    • When Greg drinks coffee, his speed and strength is a littler higher than it is now and it lasts much longer. After waking up for the first time, every time Greg runs out of energy he doesn’t completely fall asleep, he gets really slow and heads toward a nearby coffee maker to regain his energy.
    • If Steve and Greg are in the same room, Steve can grab the coffee maker to shoot coffee at Greg to keep him continually recharged.
    World changes:
    • More things around the office.
    • Things around that office that can be affected by enemies and the player (ex: stack of papers that can be shot around with a fan, coffee maker, chairs that can be launched into the player or enemies to do damage by attacking it).
    •Cubicle walls to help breakup each room.

  • @onionturtle3295
    @onionturtle3295 ปีที่แล้ว +3

    To avoid players getting lost I would suggest a minimap like the dead cells minimap in the corner

    • @Deynum
      @Deynum  ปีที่แล้ว +1

      It's absolutely gonna have a minimap, and even a teleport ability to move back to a previous room

  • @acez28
    @acez28 ปีที่แล้ว +1

    The most relatable experience I've seen so far in a coding journey

  • @bigcereal4382
    @bigcereal4382 ปีที่แล้ว +2

    Bob's fists or AOE should have that same red outline because right now he has the only attack that isn't red colored.

  • @LineOfThy
    @LineOfThy ปีที่แล้ว

    You have finally reached the point in Unity development where random things interact with each other completely nonsensically

  • @tomkc516
    @tomkc516 ปีที่แล้ว +2

    Great video! Great voice! I'm surprised it complied with that semi-colon there. visual studio yells at me any time I do anything until its perfect haha

    • @Deynum
      @Deynum  ปีที่แล้ว

      Thank you, and yeah I was also really surprised by it!

  • @speedykoala
    @speedykoala ปีที่แล้ว

    is it just me who cant stopi thinking of this as the stanley parable with "there is no end" "the end is never the end is never the end"

  • @SeanStClair-cr9jl
    @SeanStClair-cr9jl ปีที่แล้ว +2

    Game is looking great! I do feel like your own water jug projectiles shouldn't be outlined in the same color as the enemies, and it is also quite hard to tell what they even are, as all the "wateryness" kinda goes away once the whole thing is encased in bright red

  • @ImTheSiIence
    @ImTheSiIence ปีที่แล้ว

    Idea! If you're making the right room the tutorial presentation at the start, you should put a sign for the 'office conference' or 'seminar' or whatever being held in that room, pointing the player in the right direction. You know the boring office sign that's a board on the three legged stand thing. Would be a fun addition that fits the theme and directs the player where you want them to go!

  • @willwhite356
    @willwhite356 ปีที่แล้ว +5

    What if you can get a “promotion” which gives you a stat increase or a skill of some form.

  • @danielplocica8766
    @danielplocica8766 ปีที่แล้ว

    Weapon idea: Calculator (with ironically complex usage), when you fire once it shoots a digital projectile projectile, firing again converts the projectile to a area that damages over time, the projectile does no damage but can bounce off walls.
    Miniboss ideas- supervisor, boosts enemy damage and uses stamps to apply debuffs
    You could implement some enemies just work at a computer or something else and get up and attack you after you make enough noise or attack

  • @chang9576
    @chang9576 ปีที่แล้ว +1

    Power-up idea: There's a small chance that when you defeat the coffee addict, they drop a cup of coffee. It ups your speed and strength for 30 seconds.

    • @chang9576
      @chang9576 ปีที่แล้ว +1

      Your accuracy also goes down due to hand jitters

  • @Dajuhf
    @Dajuhf ปีที่แล้ว

    Suggestion: At first room (reception) could have a receptionist that you can talk and she says like "The boss are waiting for you on his office".
    This could be also a little bit about the story, where you gonna be fired, or something like this. But the point is that at final you could meet the boss at his room.

  • @wallnut5312
    @wallnut5312 ปีที่แล้ว

    just some random weapon ideas for inspiration:
    1. printer that shoots paper and gives people paper cuts (it also jams a lot)
    2. office phone that creates a nearby blast (like a shotgun), it shoots out dirty words like this $@!* and there’s a faint mumbling sound of some unhappy customer on the other end
    3. stapler gun, enough said honestly
    4. pencil stabbing thingy, close range one use, reload is sharpening it

  • @finfeehasahat
    @finfeehasahat ปีที่แล้ว

    When going into a different room, there should be an animation of the character kicking of throwing the door open, and a punchy and crunchy sound effect playing, such as in Enter the Gungeon.
    Secondly, in the reception room, there should be a chance for there to be a third door at the top, where you have to dodge roll over the desk, I just think that'd be neat.

  • @OligarchMartial
    @OligarchMartial ปีที่แล้ว +1

    I think that Bob should get a red outline when he is smashing down. Otherwise perfect!

  • @Skeffles
    @Skeffles ปีที่แล้ว

    Excellent new sprites! The rooms look so much nicer and it's awesome to see with the level generation.

  • @maxrdev703
    @maxrdev703 ปีที่แล้ว

    Looks really good! My favourite room has to be the reception! Glad you got over that odd bug 😅. I really liked the office tour scene in the video, great editing. Good luck with the rest of the project!

  • @zachthesnack5900
    @zachthesnack5900 ปีที่แล้ว +1

    I recently watched a trailer for Have a Nice Death (new Nintendo game) and Death Inc. is a thing in that universe!

  • @drusepth
    @drusepth ปีที่แล้ว

    This is such a flavorful take on roguelikes. Love it and can't wait to see how it turns out. :)

  • @ValidFish
    @ValidFish ปีที่แล้ว +1

    the item pickup enemy should get a shield when he picks up a desk / table

  • @denifnaf5874
    @denifnaf5874 ปีที่แล้ว

    The infinity room should be the insanity room where if you spend longer than 5 minutes you go insane and game over.
    With creepy darkness affect closing in all around you.

  • @HoodedOlive
    @HoodedOlive ปีที่แล้ว

    You’ve got to love the legendary semi colon. It always ruins everything with its inclusion or absence. Truly the programmers mortal enemy.

  • @BoredSai95
    @BoredSai95 3 หลายเดือนก่อน

    I love greg’s power up animation, that’s exactly what drinking coffee feels like 😂

  • @clawrolinelore4674
    @clawrolinelore4674 ปีที่แล้ว

    Here's some enemy ideas:
    A higher up ceo boss (named Fred) and halfway through fighting him, he will spawn a right hand man miniboss. (named Robb Banks)
    They could switch between certain weapons and drop safes on the player that you have to avoid.
    Also for steve, if he finds a printer he can stand behind it and make it shoot paper at the player. Alternatively if he finds a computer he will sit at it and type in command prompts that spawn random bullets around that target you, kind of like the unused queen attack from deltarune
    I could make these as sprites if you want

  • @MagWasMinimal
    @MagWasMinimal ปีที่แล้ว +1

    I think it would be cool to add an enemy that appears to kill you if you spend too much time in a room,mix that with the infinite room and you'll have something interesting to surprise the player with.

    • @mrmissingno10
      @mrmissingno10 ปีที่แล้ว

      The manager, comes to attack you because you’re “slacking off”

  • @LedyanayaSonya
    @LedyanayaSonya ปีที่แล้ว +4

    I might be too late for a suggestion, but it would be really cool to see those iconic Erich Krause ballpoint pens - bright orange with dark blue caps and back ends. They can be either a weaker earlygame version of the pen gun or a stronger version of the pencil launcher (pen launcher this time, as the color scheme is so recognizable its sprite can be tiny)

    • @weckar
      @weckar ปีที่แล้ว

      Huh, I'd never seen those before.

    • @LedyanayaSonya
      @LedyanayaSonya ปีที่แล้ว

      @@weckar probably it's only european thing, Idk.

    • @weckar
      @weckar ปีที่แล้ว

      @@LedyanayaSonya I'm in Europe :)

    • @clonkex
      @clonkex ปีที่แล้ว

      I've also never seen them before but I'm Australian. Our standard brand of ballpoint pen is Bic.

  • @Dubcore2011
    @Dubcore2011 ปีที่แล้ว +1

    You should be able to preload the adjacent rooms and show them connected with some fog of war. That would make it easier to know where you have come from and navigate. Should work ok as long as you clamp the camera a bit to the current room so that it doesn't show much of the adjacent rooms until you go through a door which at that point it smoothly pans to the next room.

  • @georgewashington3505
    @georgewashington3505 ปีที่แล้ว

    Spent 5 hours reading every line of code you wrote only to realize it was a semicolon you put on accident… I felt that

  • @michaelwhite8691
    @michaelwhite8691 5 หลายเดือนก่อน

    Hey Deynum.
    I'm sure you've addressed the room-change bug.
    The first impression of what the problem was this: You have a hot spot that the avatar walks on to trigger the room change. Spawn the avatar outside of the spot so they're not triggering it on the return.

  • @cococnutbandit3817
    @cococnutbandit3817 ปีที่แล้ว

    The transitions between some rooms should be like old windows tabs

  • @בראשיתחממה
    @בראשיתחממה ปีที่แล้ว +1

    you go crazy here over extreme bugs, and here I can't even write one line of code and not have the engine I use read it

  • @puzzlick7088
    @puzzlick7088 ปีที่แล้ว

    You can add locked doors to areas that have no extra rooms to make it feel bigger or a key you can get by defeating enemies to unlock extra areas

  • @seeksvideos9042
    @seeksvideos9042 ปีที่แล้ว +3

    This game looks so good already!

  • @CarlolucaS
    @CarlolucaS ปีที่แล้ว

    One thing rogue likes always get wrong is teleportation. They set up a few teleporting spots here and there and allow us to telleport between rooms. One think I wished people did is either have teleporting sports in every room that you conquered or at least in every other room. For this game it could be a telephone on the wall, a cell phone, a chair or any office themed transportation or communication device.

  • @Ultimantecat
    @Ultimantecat ปีที่แล้ว

    you need textures on the floor for not only visual improvements but also making it easier to see when you are walking up the screen and not flying

  • @the_real_sharkbait
    @the_real_sharkbait ปีที่แล้ว +1

    I would like it so the red outline is a setting because I think I’d like it without the outline but others would like it with

  • @tituskizer6478
    @tituskizer6478 ปีที่แล้ว

    I sympathize with you. I'm a game developer too and I've had a couple of stupid problems happen for stupid reasons, but I am so glad you fixed that door dilemma.

  • @dup4life
    @dup4life ปีที่แล้ว

    bro made the hardest room edit like we wouldn’t notice 🥶🥶

  • @OrigamiYoshi
    @OrigamiYoshi ปีที่แล้ว

    He dropped the hardest unity crashing edit and thought we wouldnt notice

  • @Introduceelnombredetucanal
    @Introduceelnombredetucanal ปีที่แล้ว

    Cool! A good idea i think could be a Venus Trap in a flowerpot, wich works as a kind of melee, that you can use to deal big amounts of damage in slow slashes

  • @sadtwolvesfan
    @sadtwolvesfan ปีที่แล้ว

    One idea for the Water Cooler weapon could be like Sliquifier from Black Ops 2 where you shoot out a slippery liquid onto the ground slowing enemies or making them slip. Could give the weapons a bit more variety instead of all of them shooting similar projectiles.

  • @gumikebbap
    @gumikebbap ปีที่แล้ว

    maybe u want a map or a compass.
    super funny the office concept! and loved the video.
    here are some more ideas:
    beverage machine (powerups; could be enemy/neutral/allied)
    fire extinguisher
    plants
    relax room: billiards, darts...

  • @IDENTICYEA
    @IDENTICYEA ปีที่แล้ว +3

    Better than the last one less gooo!

  • @Penrocyon
    @Penrocyon ปีที่แล้ว

    An endless office building with corpos. A true horror roguelike.

  • @mattheww1072
    @mattheww1072 ปีที่แล้ว

    NPC named tom. He's the janitor and cleans up after everyone. He'll drop health potions or extra ammo if you interact with him.
    If you shoot him enough times, he'll turn into a secret boss battle.

  • @justcallmerasya
    @justcallmerasya ปีที่แล้ว +2

    It feels good whenever you upload

  • @percyjamescoobs1596
    @percyjamescoobs1596 ปีที่แล้ว

    I watched every of your devlog videos so far and I have to say, I am impressed. :-)
    In your second video you mentioned a lift. This lift (or elevator) could be the hub or safe zone of your player. A tiny cozy room with chill music and fun gimmigs and gags - like a random guy entering and leaving after saying some weird stuff or a quote out of a movie. Or a cleaning lady with her cleaning gear.
    I think it would make sense, if every floor has a different color scheme and a different theme. The first floor could be the accounting and you have to fight the boss, to get the key card to the next floor. After defeating John from Accounting you could fight Karen from Human Resources. She likes kittens.
    I noticed all your characters look a little alike. I think it would be a good idea to give every enemy a varity of hair styles and colors. Red hair, green tie, bald head, dark skin. And women are allowed to work too. So for every Bob there is a Barb, and for every Steve there is an Eve.
    I hope this helps and gives you some input for your amazing project. :-)

  • @yitebluebug3346
    @yitebluebug3346 ปีที่แล้ว +1

    Left/No-Tie Gang shall rise again, Deynum. When you least expect it.

    • @Deynum
      @Deynum  ปีที่แล้ว

      You can't just bring twitch jokes to youtube lol, you're breaking all the rules!!

    • @yitebluebug3346
      @yitebluebug3346 ปีที่แล้ว

      @@Deynum Just watch me!

  • @h-man7620
    @h-man7620 ปีที่แล้ว

    I love how the right door is just a normal door
    While the left door is a menace to society

  • @BL00D_R4V3N
    @BL00D_R4V3N ปีที่แล้ว +1

    You should take an elevator up to the reception room to start the game. --And maybe it blows up after you get out so it can't be used again.

  • @MajatekYT
    @MajatekYT ปีที่แล้ว +5

    The new floor colour is definitely better! A suggestion though: add some floor details like scuff marks, hints of damaged carpet fraying, etc, so that the player has a better feel for moving around (especially for things like the infinity room). Currently it almost feels like you're not moving without any other frames of reference.

    • @cococooldog25
      @cococooldog25 ปีที่แล้ว +2

      That happens a lot in my games. The contrast in the floor definitely helps project the feeling of motion easily, so that’s one of the best suggestions I’ve seen in a while

  • @RockyMulletGamedev
    @RockyMulletGamedev ปีที่แล้ว

    I really like those new animations, being the dodge roll and those closing/opening doors.

  • @GonziHere
    @GonziHere ปีที่แล้ว +1

    I'd love to know the bug source, but a wild guess is that the enemy actually enables collision checks that weren't running before (like without enemy, you don't need to check collisions from layer 2 or whatever like that).

  • @Eclipsegamedev
    @Eclipsegamedev ปีที่แล้ว +2

    10:31 that could be a potential tutorial room

  • @calicust
    @calicust ปีที่แล้ว +1

    hey Deynum- small idea abt the guns, the stapler should shoot way faster but less damage, and the pen should have a short charge before shooting

  • @skychaserthedragon2046
    @skychaserthedragon2046 ปีที่แล้ว

    I think it may be fun to give Steve a printer interaction, maybe have him grab a printer and occasionally create an AOE shockwave, like there's a terrible paper jam, and follow the player slowly