UNDERSTAND and RECREATE a Fortnite-like Landscape Material in Unreal Engine 5.2

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  • เผยแพร่เมื่อ 13 ม.ค. 2025

ความคิดเห็น • 51

  • @danielmorley9965
    @danielmorley9965 ปีที่แล้ว +3

    I’ve been learning Unreal Engine off and for about four years. This video was the first time that I learned something about Unreal and really felt like I understood it without having to watch it over and over again. This was amazingly effective as a teaching tool and I’m looking forward to every video you put out! Thank you!

  • @jakusidk
    @jakusidk ปีที่แล้ว +5

    Incredible video!! It's super cool to see someone break down the specific engine details behind Unreal Editor for Fortnite. Keep up the good work :)

    • @NoxyLuca
      @NoxyLuca ปีที่แล้ว

      #IamTheAppleMan. btw hi jakus

  • @rafaelkgsdumpstash
    @rafaelkgsdumpstash ปีที่แล้ว +1

    bro i barely saw 2 videos of your channel and i can already see that i found a gold pot among the other 500 3D, game development channels, nothing against the other channels but this is a top3 best cahnnels. i need to see more of your content, you are such an incredible person i can't explain. keep going.

  • @sylvanixs
    @sylvanixs 10 หลายเดือนก่อน

    Genuinely the best video I've watched. Learned more here than I did on 6 hours of ue5 tutorials

  • @mikedolan03
    @mikedolan03 ปีที่แล้ว

    The grass growing tip is awesome. Thabks for figuring that out!

  • @sierotagames
    @sierotagames ปีที่แล้ว

    I dabbled in UE4 a few times but only used Unity for about 6 years. Been learning UE5 as I go for about a month. Gotta say, probably will be using Unreal from now on. Glad you're teaching as you go! You rock!

  • @nicholasmorineau3638
    @nicholasmorineau3638 7 หลายเดือนก่อน

    Extremely informative and interesting video! Thanks a lot for sharing ,all this knowledge!

  • @neilferguson4497
    @neilferguson4497 ปีที่แล้ว +2

    I would love to see your basics on creating the trees and adding them to UE - love your videos and liking the Unreal Engine content

    • @Imphenzia
      @Imphenzia  ปีที่แล้ว +3

      Cool, I will make a video for the trees! Thank you :)

    • @AlexjW3
      @AlexjW3 ปีที่แล้ว

      @@Imphenzia Looking forward to your video on trees as well!

    • @Fadeycsgo
      @Fadeycsgo ปีที่แล้ว

      @@Imphenzia I would love to see how you make these kinds of trees, they look so beautiful!

  • @scobelverse
    @scobelverse ปีที่แล้ว

    This was really well done.

  • @PhotographyAdventure
    @PhotographyAdventure ปีที่แล้ว

    MOAR! 👏

  • @alexleonardkrea
    @alexleonardkrea ปีที่แล้ว

    Great Video!
    While I'm not a UE fan. I'm very excited about what you are doing here.
    You are so good at teaching. Going through the material breakdown the way you did has given me ideas on things I think I'll try to replicate and tweak in Unity.
    It's also cool seeing a historically Unity guy learning UE.
    🍀 Sir!

  • @shannenmr
    @shannenmr ปีที่แล้ว +1

    For performance look into Runtime Virtual Textures (RVT) for your landscape, also use a Texture Atlas instead because a Texture Lookup node has the largest performance impact. In the Grass placement tool I find "Random Rotation" and "Placement Jitter" help BUT the BEST option is Scaling, leave it as Uniform setting min=1 max=3 and I found you can reduce the Density ALOT more than you think. In your grass material section you can also make the grass "smaller" where it blends into say your dirt (see PrismaticDEV YT video "Easy Grass Occlusion") AND properly matching your Grass Landscape texture colour with your grass helps a lot to mask the pop-in of distance grass (RVT's can also help blend the landscape colour onto the bottom of the grass which helps with this)... I guess I should mention always setup LOD's for your grass so distant grass clumps are smaller / last LOD is a single plane and have way less verts AND disable shadows and other advanced things like Wind / World Position Offset (WPO)... depending how you build the grass cards you might also get better results for the lower LOD's by in the material changing it so the grass plane always faces the camera so you don't get weird side on views of them.

    • @Imphenzia
      @Imphenzia  ปีที่แล้ว +1

      Excellent, thank you so much for the advice!! Can you use different materials on different LODs I gather then? Not just a mesh replacement?

    • @shannenmr
      @shannenmr ปีที่แล้ว +1

      @@Imphenzia Ofcource if you can its better to use a Material Instance copy of the same Material with the exposed parameters disabled so your not compiling extra separate shaders but yeah in the LOD settings for a Mesh you configure the Materials used for each LOD. (Check out official EPIC Documentation "Creating and Using LODs")
      Maybe not for grass but for other Meshes where you are using Normal Maps and Roughness etc maps at further LOD's where you won't see that detail you would have a separate Material that doesn't do those extra Texture Lookups and maybe just sets the Roughness to a static value.
      This probably doesn't need to be said but also always make sure your textures are a power of 2 in size so they will auto be imported with MIPs

  • @marekcahyna9342
    @marekcahyna9342 ปีที่แล้ว +3

    Hello there, I'd like to tell you some of my tips and knowledge, great video btw :) , but I think its not very performence friendly in long run, since you are using poly art style. I would recomend optimize even landscape a bit further by using Virtual textures, you could save tons of engine realtime computing, just enable it in project settings and plug all output pins to rvt sample, then add your rvt on landscape mesh itself and rvt volume. You can master it even further to get color from landscape and send it to your grass master mat. that way you can only paint grass + add some cool color variations with cloud/perlin noises (the fun thing is that you don't have to worry about texture computing since everything will be drawn into VT now) I'm suprised Epic don't apply it to Fortnite as well, or I missed it in your video...
    And I can recommend using better way to fade out your grass by using per instance > dithering aa > and multiply it with your opacity of grass. So those are things to try out maybe ;)

    • @Imphenzia
      @Imphenzia  ปีที่แล้ว

      Thank you so much - all the tips are welcome. I think I should be more clear with a disclaimer in my videos in the near future about UE that I am really just moving to this engine and that there may be other and better ways to do things and that I'm just sharing my experience as a learn and find out things. I will look at virtual textures for the landscapes. Also, great tip about the dithering transparency - I've seen that Fortnite uses that for the trees too as you decend at the beginning and I can imagine the dithered fully opaque material is very performant. Please feel free to share as many tips as you want - I am very happy to hear them! =)

    • @dumpylumpo5525
      @dumpylumpo5525 ปีที่แล้ว

      Fortnite does use RVTs in the main game but not in the UEFN to save performance

  • @sasori720
    @sasori720 10 หลายเดือนก่อน

    Please do a follow up of the Asset workflow! like baking, edges highlights and texturing. I am really curious! THANK YOU

  • @Xmpire
    @Xmpire ปีที่แล้ว

    Fantastic video, served as a great guide for making a Fortnite styled landscape. I do have one question though? What are the B and Alpha options of the final Lerp node (the one that connects to the result node) connected too? It can be seen at 7:30

  • @seveinnwwang3598
    @seveinnwwang3598 ปีที่แล้ว

    Grat work! I just like this whole environment atmosphere, this is just the style I liked, and want to learn more detailed workflow about this landscape material, will you make a video on how to create this landscape material?

  • @dumpylumpo5525
    @dumpylumpo5525 ปีที่แล้ว +1

    You mentioned the materials being read-only, but I do have every landscape material from fortnite viewable and editable. I can send them to you if you want to have a look in UE5

    • @Jayraj300Mind
      @Jayraj300Mind ปีที่แล้ว

      can you send me, I would like to have a look.

    • @GamingDanDev
      @GamingDanDev ปีที่แล้ว

      I would like a look, I want to know how they did the auto cliff stuff.

  • @iceman40025
    @iceman40025 ปีที่แล้ว

    Thank you so much for this video. Watching your modeling videos for some time now and actually just started with a small project in UE5. So a perfect timing.
    I was wondering if you can share this project? Maybe for your Patreon supporters?
    Either way, thankyou so much for these great videos!

  • @shivangipriya4153
    @shivangipriya4153 ปีที่แล้ว

    Thank you, but I could not figure how you do the texture like toon in the beginning of this video.. could you please do a video explain this. with my thanks in advance

  • @blyzzardd
    @blyzzardd ปีที่แล้ว

    Man Do you have a detailed course on this on your patreon? I need to learn this urgently

  • @TheManWhoSoldHisSoul
    @TheManWhoSoldHisSoul ปีที่แล้ว

    Is there something similar to do that in Unity? Thanks so much, your work is great :)

  • @nix_malone
    @nix_malone ปีที่แล้ว

    If you do a UE tutorial will be great, or at least if can share with us your learning path and resources.

  • @agentscott8329
    @agentscott8329 ปีที่แล้ว +1

    When is Ultranova going to release?

    • @Imphenzia
      @Imphenzia  ปีที่แล้ว +1

      I will be moving Ultranova to Unreal Engine - it is a good project for that because it has standard game mechanics so I have decided not to rush the release and I want to share my process. I will publish an updated time plan in a while.

  • @espiritogeek
    @espiritogeek ปีที่แล้ว

    there migh be an issue with the patreon payment methods, everytime i try to buy it it comes to the bank app with value of 0,00 and it doesnt work

  • @anisiaalexandrescu8296
    @anisiaalexandrescu8296 ปีที่แล้ว

    Hi! i was just wondering what nodes are the MF_noisify? I cannot find them , thank you!

  • @Brian_ml_oficial
    @Brian_ml_oficial ปีที่แล้ว

    Can you make a video on how the fortnite shooting sound works that while it is running out of ammunition the sound is different?Can you make a video on how the fortnite shooting sound works that while it is running out of ammunition the sound is different?

  • @Bubblebunz
    @Bubblebunz ปีที่แล้ว

    Can you please make more UEFN videos? Using materials and landscape cliff textures and quixel megascans assets how to do LODbias assets and textures???? ❤❤❤❤❤❤❤

  • @MrOmega-cz9yo
    @MrOmega-cz9yo ปีที่แล้ว

    How do they do the purple and orange tree leaves? Is it just a shader over green?

    • @dumpylumpo5525
      @dumpylumpo5525 ปีที่แล้ว

      Using parameters to control the color of the leaves, or having separate textures with different colors

  • @leandamian2928
    @leandamian2928 8 หลายเดือนก่อน

    How about it, is it possible to export some textures for my project? I know it only says read only but there should be some way. There are many things that I would like to export for my other project.

  • @shahmaarbaba
    @shahmaarbaba ปีที่แล้ว

    great information
    your low poly series was awesome
    but please now can u start mid poly series in blender
    nd also unreal tutorials

    • @Imphenzia
      @Imphenzia  ปีที่แล้ว

      Hi, glad you like it! I'm not so good at higher detailed assets but maybe I can gradually raise the polygon count now with Nanite :)

    • @shahmaarbaba
      @shahmaarbaba ปีที่แล้ว +1

      @@Imphenzia don't joke
      I can't believe that you are not good at higher details medeling
      Because as much knowledge as you have of blender
      No one explains so well and with details in entire youtube
      Whatever you make in blender it is incredible and it is very beautiful to see.

  • @YamomotoSC2TV
    @YamomotoSC2TV ปีที่แล้ว

    why unreal not unity?

  • @TheUser3D
    @TheUser3D ปีที่แล้ว

    No offense, but your ending result isn't what made Fortnite successful. If any random steam game produced that exact result (before Fortnite did), no one would care. The OG Fortnite with actual stylized environment and simple lighting is what made the game famous. The new look is just a byproduct of Epic Games prioritizing their engine over the original charm of the game.

    • @Imphenzia
      @Imphenzia  ปีที่แล้ว

      When they switched back to OG I remember how much nicer it has become visually.

  • @MisterM18
    @MisterM18 ปีที่แล้ว +1

    First!

  • @faisalee
    @faisalee ปีที่แล้ว

    Third? 😄

  • @rodroeq7956
    @rodroeq7956 ปีที่แล้ว

    Third