What if I roll four dice, get a 1, and all 2's I want to Push the roll so I roll the three 2's and get two 6's and a 4. I now have 2 Success, 1 Fail, 1 Nothing. Would that change anything? Counteract the failure?
If you rolled a one on your base die and then push the roll you suffer the one point of trauma on the attrubute connected with the skill you rolled. However NB: you would gain one mutation point from that trauma.
Are there any benefits to NOT push a roll? I mean the Push seems to be a "high risk high reward" But there should be something more here. You rolled 6 dice with one failure, would not the other dice hold you up or is it only Successes that matter?
Really useful video - have watched it twice to solidify the use of the dice. Like the "narrative" angle too from a storytelling perspective.
Good to know! Yeah it's a solid system.
The Other Trouser Leg of Time would be a great name for a Dr Who episode
Thank you very much for this video, it helped me get the mechanics well just before the session. ^^
It looked interesting but I had to stop watching when you said you never actually played the game.
In Forbidden Lands, you can re-roll Skill dice 1s on roll pushes. Is this true in MYZ?
If you have 0 in a skill you don't roll any green dice
What if I roll four dice, get a 1, and all 2's
I want to Push the roll so I roll the three 2's and get two 6's and a 4.
I now have 2 Success, 1 Fail, 1 Nothing. Would that change anything? Counteract the failure?
If you rolled a one on your base die and then push the roll you suffer the one point of trauma on the attrubute connected with the skill you rolled. However NB: you would gain one mutation point from that trauma.
Are there any benefits to NOT push a roll?
I mean the Push seems to be a "high risk high reward"
But there should be something more here.
You rolled 6 dice with one failure, would not the other dice hold you up or is it only Successes that matter?
This is a successes game, essentially.