Unreal - M4A1LocomotionPack

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  • เผยแพร่เมื่อ 7 ก.ย. 2024
  • M4A1 Locomotion Pack
    www.unrealengi...
    Big Locomotion Pack
    www.unrealengi...

ความคิดเห็น • 5

  • @lospe85
    @lospe85 ปีที่แล้ว +1

    it looks awesome! one suggestion: specially given the pack is specific to M4A1, you should have multiple reloads: 1) the TACTICAL reload (the one is already included here), this is replacing the old magazine and storaging it instead of throwing it, and then grab a new one an insert it, WITHOUT pulling the charging handle or hitting the bolt-release 2) the 'normal' reload where the shooter emptied his magazine so he drop its (no need to save) and insert a new one, then either hit the bolt release or pull the charging handle (I would recommend adding both animations to give more variety) .... My very last suggestion would be to add some 'Inspect' Weapon (rotating it with the right hand, slightly pulling the charging handle to show the bullet in the chamber; stuff like that)

    • @dcad6934
      @dcad6934 ปีที่แล้ว

      @@mandbanimation Any ETA on this?

  • @lospe85
    @lospe85 ปีที่แล้ว

    I have noticed that this is UE5 only ... any plans releasing for UE4.27 with UE4 mannequin skeleton? I would have asked in the Marketplace page but it looks like Epic removed the chance to see reviews and make questions ...

  • @lospe85
    @lospe85 ปีที่แล้ว

    Is a Pistol locomotion pack in your plans?

    • @lospe85
      @lospe85 ปีที่แล้ว

      @@mandbanimation Great! are you going to add it to your big locomotion pack?