I always been quite high on Yellow Throttle, 2 is the sweet spot. I'm glad your team figured that one out, (been trying to convert people on this and finally you guys can back it up!!) Not in love with the Yellow Tbones (same reasons you mentionned) I took in 2 combustible courriers and 1 signal jammer. Rest is the same, its a great list.
@@ArsenalPass I did use Hanabi for Enigma but I have your crew to thank for that, was a last minute include that paid off (i had 2 inductions for enigma) took 1 out and replaced it with Hanabi, was easy to fit! Round 2 was paired into Enigma and it blew them right out of the water. Dash was fantastic, 3-0 going into Draft. Draft is what killed me unfortunately.
I've only been playing for a couple months but had my eye on Dash as my first big leap into CC. The only thing that held me back is that she is so close to LL.
you see a lot of CCs out there talking about card/turn evaluation. 4 card hand for 12. 5 card hand for 16. etc. Do you guys feel boost figures into that? Obviously triple zero to sixty red isn't 12 damage for 5 cards..but do you feel it is still effectively 12 damage for 3 cards even though you went through 5 cards in the deck to pull it off?
What do you think of Red Combustible Courier? I'm normally not high on this card but in a format where a lot of decks don't want to block I'm curious about it.
I think my main issue with the card is that it is 2 cost and the flexibility is low. You also have no other real on hits so opponents can use their equipment for it so easily. Also, it is a bit awkward with Max V and HO turns which we want to maximise. Overall don't feel the +1 opportunity damage is worth, especially vs the match ups you want the extra 2 cost (yellow Throttle), it is less likely to hit.
Great deck tech have been waiting for this video!
Awesome list, I had the pleasure of playing against Tom Dowling in the first round of day 2, definitely scary how much DMG it throws out!
I always been quite high on Yellow Throttle, 2 is the sweet spot. I'm glad your team figured that one out, (been trying to convert people on this and finally you guys can back it up!!) Not in love with the Yellow Tbones (same reasons you mentionned) I took in 2 combustible courriers and 1 signal jammer. Rest is the same, its a great list.
Nice! Yeah Throttle is great. Did you also come to Hanabi for Enigma?
@@ArsenalPass I did use Hanabi for Enigma but I have your crew to thank for that, was a last minute include that paid off (i had 2 inductions for enigma) took 1 out and replaced it with Hanabi, was easy to fit! Round 2 was paired into Enigma and it blew them right out of the water. Dash was fantastic, 3-0 going into Draft. Draft is what killed me unfortunately.
I actually don't mind hanabi for Riptide as well.
Great deck tech, love this content and hoping to see more of it from the channel.
Only caveat is I wish Dan had jumped on for a quick interview!
We will get Dan on in future! Be warned he doesn't know what a quick interview is though ;)
@@ArsenalPass Yes I do. It's the kind where I'm not there...
@@ArsenalPass I love slower interviews, bring it on!
Shoutout to Zen players pre-t-boning themselves with nullrune.
@@HivemindZuul doing our work for us haha
Is the deck guide for this on your Patreon? I can't seem to find it. Wanted to check a specific matchup plan you guys had.
@@thefabworkshop yup it is! Should be one of the last few posts on Patreon. Can see it up there.
@@ArsenalPassDisregard, I had to log out and log back in!
I've only been playing for a couple months but had my eye on Dash as my first big leap into CC. The only thing that held me back is that she is so close to LL.
The switch to Dash IO is pretty minimal in terms of card changes and she's a lot of fun. I say go for it and make the switch when she hits LL.
you see a lot of CCs out there talking about card/turn evaluation. 4 card hand for 12. 5 card hand for 16. etc. Do you guys feel boost figures into that? Obviously triple zero to sixty red isn't 12 damage for 5 cards..but do you feel it is still effectively 12 damage for 3 cards even though you went through 5 cards in the deck to pull it off?
What do you think of Red Combustible Courier? I'm normally not high on this card but in a format where a lot of decks don't want to block I'm curious about it.
I think my main issue with the card is that it is 2 cost and the flexibility is low. You also have no other real on hits so opponents can use their equipment for it so easily. Also, it is a bit awkward with Max V and HO turns which we want to maximise. Overall don't feel the +1 opportunity damage is worth, especially vs the match ups you want the extra 2 cost (yellow Throttle), it is less likely to hit.