Honestly, as a 3 year wheel loader operator who played Farming Simulator since 2011, the accuracy of the game is decent. The buggest flaw is a lack of power flow simularion Hydraulic speed is not throttle dependent in FS, there's no inching pedal (and I can't get it to work in VCA for FS22, worked great all the way back in FS15). Besides powertrain physics/mechanics, the handling physics and behavior when lifting wheels off the ground for example, is very close to real behavior.
I agree the dirt feature sucks i work in a coal mine operating a dozer and the only time it gets really dirty is when it rains and we are moving top soil other wise its only dust that blows itself off
I don't know how to say this in modder terms, but do you think that the logging features from the silverrun expansion will be available to modders in fs25? I know they let modders have access to the code for winches, but they didn't let them have access to the yarders, auto grab bunchers, and I also believe there was a new way GIANTS was placing trees that modders couldn't access. Or at least that's how I've come to understand things. Do you think they will be available to modders in 25? Would those be features you want to take advantage of?
My question is with your feller buncher, I have all your mods and a couple of your maps, the feller buncher works great on your maps but not so good on other modders maps, when you go to cut a tree it like bounces off the tree and won’t cut it until you play around with it for a min.
The reason for that is on my maps I lower the trees into the ground a little bit that way it's a clean cut every time stock Giants maps and other modders Maps don't generally do this which causes you to hit the stump part which is not cuttable by the saw
So on the physics part with lag I keep my piles apart and decks does the stumps play a part with lag or how does that work also I play one player but I have multiple trucks loaded
Since most people have thier own joysticks i always felt it unessicary to have them visually move in the game as well, was never a big important request so left them static in the cabs
Just to be clear, Giants doesn't have some kind of secret communication channel with you, providing inside scoop into the next pack? "As a psychics engineer i can say... you have no idea what your talking about" LOL
close graple cause open swinging can grab a tire and pop it.....also seems to swing more.....wearing out the pin brakes faster
Honestly, as a 3 year wheel loader operator who played Farming Simulator since 2011, the accuracy of the game is decent. The buggest flaw is a lack of power flow simularion Hydraulic speed is not throttle dependent in FS, there's no inching pedal (and I can't get it to work in VCA for FS22, worked great all the way back in FS15). Besides powertrain physics/mechanics, the handling physics and behavior when lifting wheels off the ground for example, is very close to real behavior.
I agree the dirt feature sucks i work in a coal mine operating a dozer and the only time it gets really dirty is when it rains and we are moving top soil other wise its only dust that blows itself off
Yessir, mudrunner is the only game that did the dirt well, maybe one day it will improve for us
The reason for closing the grapple on the Skidder is to save the rear tires. Tiger cat machines are worse about it. I’ve seen 2 tires ruined irl.
Awesome great to know!
What length do cut your logs at for loading tracks
Leaving the grapple open can also cause flat tires
El mejor canal de farming, estan muy buenos los videos trabajando en el monte saludos desde argentinaa🙌🏻🇦🇷
Do you have plans to bring the wheeled buncher back?
I don't know how to say this in modder terms, but do you think that the logging features from the silverrun expansion will be available to modders in fs25? I know they let modders have access to the code for winches, but they didn't let them have access to the yarders, auto grab bunchers, and I also believe there was a new way GIANTS was placing trees that modders couldn't access. Or at least that's how I've come to understand things. Do you think they will be available to modders in 25? Would those be features you want to take advantage of?
Im hoping so, we will see in a few months ;)
My question is with your feller buncher, I have all your mods and a couple of your maps, the feller buncher works great on your maps but not so good on other modders maps, when you go to cut a tree it like bounces off the tree and won’t cut it until you play around with it for a min.
The reason for that is on my maps I lower the trees into the ground a little bit that way it's a clean cut every time stock Giants maps and other modders Maps don't generally do this which causes you to hit the stump part which is not cuttable by the saw
@@FDRLogging oh ok, thank you for the quick reply.
Good to know
Actually have seen scooters pushed them up like that
So on the physics part with lag I keep my piles apart and decks does the stumps play a part with lag or how does that work also I play one player but I have multiple trucks loaded
Clearing stumps can help fps a small amount but they are static and dont require processing from the cpu as much as the live logs
What map is that
why is the joysticks not animated is that to do with fps
Since most people have thier own joysticks i always felt it unessicary to have them visually move in the game as well, was never a big important request so left them static in the cabs
Bc it can pop a tire
Just to be clear, Giants doesn't have some kind of secret communication channel with you, providing inside scoop into the next pack?
"As a psychics engineer i can say... you have no idea what your talking about" LOL
Why use 3 machines when u can use one
No diddy