Thats was really useful. Now we know 4 things: 1. Command buff moral and attack to the lead Army. (Don't increases bodyguards numbers or General hit points.) 2. Influence only affect public order and increases bodyguards numbers (always believe that reduce corruption and give law). 3. Management only increases cities income (I wished that also reduce squalor). 4. That Lugotorix is busy with a slave women. Thats the reason why isn't load new content in his TH-cam channel. Lazy barbarian.
It was a game changer when I figured it out. Helps you tailor generals and governors to fit their roles. Or make your worst characters even worse by lumbering them with the most detrimental retinue. :D
The most helpful thing in this vid is that you can move retinues. I literally didn't know that you can do that. The actual stats are fairly straightforward insofar as what areas they would be good at, even if you didn't know the details. I guess I have to go put all my admin retinues on my admin guys now.
That's the plan! Was starting to make a video along those lines and found myself referencing the general attributes a lot, so I thought getting this video out there as a reference first was the move
I thought bodyguard size was influenced by combat experience and the amount of command stars. Good to know! Also now I understand why an army that had a veteran general leading it is a lot worse when he dies.
Honestly I always thought command and sort of unmeasurable 'general quality' is what controlled the bodyguard size before really looking into it for this video lol. From what I can tell, bodyguard size is affected by influence as shown in this video, and also if the general is faction leader/heir
Bodyguard size is influenced first and foremost by the status of the family member in question(faction leaders and heirs have higher base count), secondly by his age, and thirdly by his influence.
@@brakonierrr7067 in what way is it affected by age?! There are so many myths about this game it's really frustrating. As far as I've seen, only traits that affect Personal Security affect the size of the bodyguard. Faction leader gets double and heir gets 50% more, or somewhat close to that.
Your units do not get +1 Attack per Command star. This has never been demonstrated by any serious tests, quite the opposite, really. It seems to affect the autoresolve, but manual battles you do not get that, not for all your unit, nor for units in your General's aura area - the second part that you mention about morale is correct.
Pretty sure the number of stars helps in auto-solved battles, but I was surprised of hearing the +1 bonus, never had any clue, anyways, the fact that there are still hidden mechanics i didn't think about after years playing is mindblowing
Can you please make a video about retinues. How to get them? What are their triggers to show up. What are good to have and what to do if retinues gives bad effects to generals like "drunk uncle" Also about general "traits" how to get positive ones and how to prevent negative ones like "poor farmer"
Hey, BlueMatona I want to ask if followers of General that has repeated buff stacks? Like the one that got 15% moving bonus. If I put it with the one that got 25% moving bonus do it make it do 40% or it caculate in a different manner. I search through your tutorial and didn't seem to find a video related about followers (I actually remember seeing one before), anyway wish you well.
1. create full armies of only cavalry or infantry. 2. Use a couple of light units to feign attacks in order to get units to chase you. This will break up their line. 3. lure units away, far enough so you have room and time to maneuver. 4. assign 2 cavalry units per opponents unit. 5. keep feigning attacks (make them face you) and charge only in the units rear. 6. After a charge (when the unit has turned to face the attacking unit) pull the cavalry back but just far enough in order to keep the unit chasing it. 7. keep pulling back in a orderly way, in a formation. Also only charge while formed in a formation 8. Charge the chasing unit , again, in the rear but now with the other cavalry unit. (by either one click charge or double click charge, one click charge is better but takes more time and room to execute and the complexity of the battlefield may not allow you.) 9. Repeat until the unit is nearing the point of breaking, then you can sandwich it. (maxes out casualty reduction) 10. Do step 1 to 9 but use all of your cavalry units at the same time. 11. This creates a very complex battlefield and you do need to pause (every second and even every fractions of seconds) the game because of the many simultaneous actions and the high number of orders you need to give at the same time. 12. After you won the battle the game will reward your General with the super duper rare trait : "Cavalry General of Genius". It gives you a bunch of nice campaign and battlefield bonuses. P.S. There is also the trait "Infantry General of Genius" but I personally never achieved this. I suspect that it can be achieved by using much of the same tactic: Pull the enemy formations apart, use the whole battlefield, keep formed up, feigned and rear charges and retreats, multiple actions at the same time.
I don't think I ever got the infantry trait, but I have certainly used that tactic with light infantry, mainly because I was invading Greece early and didn't want to die.
Super rare, i have just a couple of campaigns when i got this trait. At that time i was very very into the game and had the patience to play like that.
Yep! Being the faction leader comes with a boost to the attributes (+2 influence, +1 command) and with a boost to the general bodyguard size. The next game guides video will look into other traits that boost the attributes and how to earn them!
@@BlueMatona What i mean is, I heard that faction leader influence also helps you with diplomacy, is this true? Or are the stats doing the same as any general.
What about the ROme Remastered? Do they work the same way? And what about Command. Does it increase only the radius on the battlefield, or also the moral points?
Thank u. I have a question. U have the herald to another guy so that his bodyguard turned from 26 to 28. But the first guy that u took the herald from had 40. Why his bodyguard did not turn to 38?
Good question! From what I can tell, once a general gains the bodyguards, they can only be lost if killed in battle even if their influence goes down. I ran a quick test with the general that had the herald, and had a few of his bodyguard killed in battle. They didn't replenish past 38 after So this can actually be a good strategy to gain a few general's bodyguards. If you have two generals waiting a few moves in a city, you can transfer the retinue from one to the other to gain bodyguard and then just transfer it back
Well explained. But I don't believe a command star increases attack by 1. Can you prove it? On the other hand, you forgot to mention each command star increases moral by 0.5 outside of general aura, and 1 moral point inside general's aura.
I agree on the attack bonus not being there. Are you sure about the moral bonus being dependent on Command? I thought it was a flat bonus for all Generals.
@@Albtraum_TDDC Yes, I'm sure about command effects on moral in RTW. I read it in several guides from several sources, plus my own experience. Also influence makes the general's aura reach farther (therefore, also that moral boost inside aura). In the guides there's a formula that explains how much is increased per influence point, but I don't remember now. In RTW it's like that. However, in M2TW chivalry and dread were introduced. Therefore, command only affects for autoresolve, and chivalry/dread is for manual battles (where chivalry increases own moral, dread decreases enemy's moral).
@@mkNf-uk8py the aura range formula is 25m +5m per Command +2m per Influence. I think it was in this video too. I guess you're right about Morale bonuses. I don't have M2TW so I'll take your word for it. Only played Rome, Empire, tiny bit of Rome2 and Troy. Nowadays my fav is Remastered.
How much profit you get from a settlement depends on the industry and businesses there, the natural resources, how good or bad the harvest has been, and how many troops were trained there (the soldier’s salary is taken from the settlement they were trained at as far as I understand). Sometimes a settlement’s population gets so big that it costs more to keep the populations happy than it you can earn in tax from it. In that case look into which buildings to demolish that are clashing with your culture, and maybe even giving it up so you can exterminate it upon reoccupation.
Cities with high population do provide more income in regards to tax, but that is countered by the fact that the larger a city is the higher percentage it pays out to your armies. That's why cities like Alexandria, Memphis, and Carthage typically have low income to population ratio. You also typically have to keep the tax rates lower to maintain public order unless you infect them with the plague frequently which is a valuable tactic.
The answers you've gotten so far pretty much sum it up. Cities with higher population do earn more tax income, but higher population also means the city pays for more army/leader upkeep as well as often taxes have to be lower to keep public order high enough
@@MattDW45 "...how many troops were trained there (the soldier’s salary is taken from the settlement they were trained at as far as I understand)" No. Your entire army keep total is divided among your cities based on their population, as a percentage of your total population. So if you have (in total) 3 cities with 2000 3000 5000 population and an army upkeep of say 5000 dinars, the cities will pay 1000 1500 and 2500 respectively.
I never cared for the traits really just the followers. The generals dont live long enough the way I play. It just seems like a short time they were around (usually die around 70 years of age) and it takes forever to get the follwers to the general I want them with. Not worth the hassle to me when Im keeping an eye on bunch of armies on campaign map late game. This new campaign I got going Im not even paying attention to the followers. Maybe later on in campaign once I get things set if I ever do.
This legend keeps uploading RTW content?
RESPECT
Sign of a very good game is that it stands the test of time!
Thats was really useful.
Now we know 4 things:
1. Command buff moral and attack to the lead Army. (Don't increases bodyguards numbers or General hit points.)
2. Influence only affect public order and increases bodyguards numbers (always believe that reduce corruption and give law).
3. Management only increases cities income (I wished that also reduce squalor).
4. That Lugotorix is busy with a slave women. Thats the reason why isn't load new content in his TH-cam channel. Lazy barbarian.
Good news, Lugotorix’s slave was transferred to a different general and now he is back on YT looking for revenge
Influence doesn't reduce corruption, but some of the traits which give influence do. So it kind of goes hand-in-hand.
Wow, I didn't know you can switch retinue from one general to another. Thanks for this!
Of course! I don't use it too often in game but it's helpful to move retinue from older generals who may die soon to young guys
It was a game changer when I figured it out. Helps you tailor generals and governors to fit their roles. Or make your worst characters even worse by lumbering them with the most detrimental retinue. :D
This has to be the least known feature in Rome. I was so glad to be enlightened.
The most helpful thing in this vid is that you can move retinues. I literally didn't know that you can do that. The actual stats are fairly straightforward insofar as what areas they would be good at, even if you didn't know the details. I guess I have to go put all my admin retinues on my admin guys now.
Would love a video like this on General Traits/retinue. What's good, how to get them, how to avoid bad traits etc.
Great vid
That's the plan! Was starting to make a video along those lines and found myself referencing the general attributes a lot, so I thought getting this video out there as a reference first was the move
I thought bodyguard size was influenced by combat experience and the amount of command stars. Good to know! Also now I understand why an army that had a veteran general leading it is a lot worse when he dies.
Honestly I always thought command and sort of unmeasurable 'general quality' is what controlled the bodyguard size before really looking into it for this video lol. From what I can tell, bodyguard size is affected by influence as shown in this video, and also if the general is faction leader/heir
Bodyguard size is influenced first and foremost by the status of the family member in question(faction leaders and heirs have higher base count), secondly by his age, and thirdly by his influence.
@@brakonierrr7067 in what way is it affected by age?! There are so many myths about this game it's really frustrating.
As far as I've seen, only traits that affect Personal Security affect the size of the bodyguard. Faction leader gets double and heir gets 50% more, or somewhat close to that.
Your units do not get +1 Attack per Command star. This has never been demonstrated by any serious tests, quite the opposite, really. It seems to affect the autoresolve, but manual battles you do not get that, not for all your unit, nor for units in your General's aura area - the second part that you mention about morale is correct.
You know he may have *tested it himself and found that
Pretty sure the number of stars helps in auto-solved battles, but I was surprised of hearing the +1 bonus, never had any clue, anyways, the fact that there are still hidden mechanics i didn't think about after years playing is mindblowing
Well...thx for this info...I'm going back to Rome after years and your videos have been very useful! keep up the goodwork!
Can you please make a video about retinues. How to get them? What are their triggers to show up. What are good to have and what to do if retinues gives bad effects to generals like "drunk uncle"
Also about general "traits" how to get positive ones and how to prevent negative ones like "poor farmer"
Hey, BlueMatona I want to ask if followers of General that has repeated buff stacks? Like the one that got 15% moving bonus. If I put it with the one that got 25% moving bonus do it make it do 40% or it caculate in a different manner.
I search through your tutorial and didn't seem to find a video related about followers (I actually remember seeing one before), anyway wish you well.
Thanks alot very well put together
I was literally just wondering if this dude still made content and holy shit 16 minutes ago
Took a long break for a while but happy to be back at it!
@@BlueMatona good to see dude. Have a good day
Thanks man, you too!
Very informative, thank you
1. create full armies of only cavalry or infantry.
2. Use a couple of light units to feign attacks in order to get units to chase you. This will break up their line.
3. lure units away, far enough so you have room and time to maneuver.
4. assign 2 cavalry units per opponents unit.
5. keep feigning attacks (make them face you) and charge only in the units rear.
6. After a charge (when the unit has turned to face the attacking unit) pull the cavalry back but just far enough in order to keep the unit chasing it.
7. keep pulling back in a orderly way, in a formation. Also only charge while formed in a formation
8. Charge the chasing unit , again, in the rear but now with the other cavalry unit. (by either one click charge or double click charge, one click charge is better but takes more time and room to execute and the complexity of the battlefield may not allow you.)
9. Repeat until the unit is nearing the point of breaking, then you can sandwich it. (maxes out casualty reduction)
10. Do step 1 to 9 but use all of your cavalry units at the same time.
11. This creates a very complex battlefield and you do need to pause (every second and even every fractions of seconds) the game because of the many simultaneous actions and the high number of orders you need to give at the same time.
12. After you won the battle the game will reward your General with the super duper rare trait : "Cavalry General of Genius".
It gives you a bunch of nice campaign and battlefield bonuses.
P.S. There is also the trait "Infantry General of Genius" but I personally never achieved this. I suspect that it can be achieved by using much of the same tactic: Pull the enemy formations apart, use the whole battlefield, keep formed up, feigned and rear charges and retreats, multiple actions at the same time.
I don't think I ever got the infantry trait, but I have certainly used that tactic with light infantry, mainly because I was invading Greece early and didn't want to die.
Super rare, i have just a couple of campaigns when i got this trait. At that time i was very very into the game and had the patience to play like that.
I would love to see tier list of units or factions on Europa Barbarorum 1 mod if you’ve played it on RTW1!
Great video, but what about for the faction leader? What about how you increase your stats (hopefully that’s in the followup)?
Yep! Being the faction leader comes with a boost to the attributes (+2 influence, +1 command) and with a boost to the general bodyguard size. The next game guides video will look into other traits that boost the attributes and how to earn them!
@@BlueMatona What i mean is, I heard that faction leader influence also helps you with diplomacy, is this true? Or are the stats doing the same as any general.
tyvm
What about the ROme Remastered? Do they work the same way?
And what about Command. Does it increase only the radius on the battlefield, or also the moral points?
Thank u. I have a question. U have the herald to another guy so that his bodyguard turned from 26 to 28. But the first guy that u took the herald from had 40. Why his bodyguard did not turn to 38?
Good question! From what I can tell, once a general gains the bodyguards, they can only be lost if killed in battle even if their influence goes down. I ran a quick test with the general that had the herald, and had a few of his bodyguard killed in battle. They didn't replenish past 38 after
So this can actually be a good strategy to gain a few general's bodyguards. If you have two generals waiting a few moves in a city, you can transfer the retinue from one to the other to gain bodyguard and then just transfer it back
@@BlueMatona thanks
Seus vídeos me ajudam muito. Obrigado!
👏👏👏👏
Well explained. But I don't believe a command star increases attack by 1. Can you prove it? On the other hand, you forgot to mention each command star increases moral by 0.5 outside of general aura, and 1 moral point inside general's aura.
I agree on the attack bonus not being there. Are you sure about the moral bonus being dependent on Command? I thought it was a flat bonus for all Generals.
@@Albtraum_TDDC Yes, I'm sure about command effects on moral in RTW. I read it in several guides from several sources, plus my own experience.
Also influence makes the general's aura reach farther (therefore, also that moral boost inside aura). In the guides there's a formula that explains how much is increased per influence point, but I don't remember now.
In RTW it's like that. However, in M2TW chivalry and dread were introduced. Therefore, command only affects for autoresolve, and chivalry/dread is for manual battles (where chivalry increases own moral, dread decreases enemy's moral).
@@mkNf-uk8py the aura range formula is 25m +5m per Command +2m per Influence.
I think it was in this video too.
I guess you're right about Morale bonuses.
I don't have M2TW so I'll take your word for it. Only played Rome, Empire, tiny bit of Rome2 and Troy. Nowadays my fav is Remastered.
@@Albtraum_TDDC Thank you for the formulas 🙂👍
Yes, the video mentioned the formula. I didn't remember that, it's been a long time since I watched it.
I literaly had a general with -4 moral for the army. wtf
was due to a ancilliary that increased movement on the campaign map? or an ancll. for taking too many causualties in previous battles?
Bro. What about population?
Cities with high population give more tax?
Or there is not any relationship between population and taxing?
How much profit you get from a settlement depends on the industry and businesses there, the natural resources, how good or bad the harvest has been, and how many troops were trained there (the soldier’s salary is taken from the settlement they were trained at as far as I understand).
Sometimes a settlement’s population gets so big that it costs more to keep the populations happy than it you can earn in tax from it. In that case look into which buildings to demolish that are clashing with your culture, and maybe even giving it up so you can exterminate it upon reoccupation.
Cities with high population do provide more income in regards to tax, but that is countered by the fact that the larger a city is the higher percentage it pays out to your armies. That's why cities like Alexandria, Memphis, and Carthage typically have low income to population ratio. You also typically have to keep the tax rates lower to maintain public order unless you infect them with the plague frequently which is a valuable tactic.
The answers you've gotten so far pretty much sum it up. Cities with higher population do earn more tax income, but higher population also means the city pays for more army/leader upkeep as well as often taxes have to be lower to keep public order high enough
@@MattDW45 "...how many troops were trained there (the soldier’s salary is taken from the settlement they were trained at as far as I understand)"
No. Your entire army keep total is divided among your cities based on their population, as a percentage of your total population.
So if you have (in total) 3 cities with 2000 3000 5000 population and an army upkeep of say 5000 dinars, the cities will pay 1000 1500 and 2500 respectively.
I never cared for the traits really just the followers. The generals dont live long enough the way I play. It just seems like a short time they were around (usually die around 70 years of age) and it takes forever to get the follwers to the general I want them with. Not worth the hassle to me when Im keeping an eye on bunch of armies on campaign map late game. This new campaign I got going Im not even paying attention to the followers. Maybe later on in campaign once I get things set if I ever do.
You can move retinue? How did not find this out until now?