I like to use inches. I usually have a grid, since there are a lot of good gridded play surfaces (battle mats, tiles, printed maps etc), but I always make it clear that the grid is just there to help players measure and will intentionally put minis outside the lines of the squares to drive home that they can go anywhere on the mat and don't need to be in the grid.
(D&D 5e, long-term ongoing campaign) For in the moment, I like the 5ft square grids. We have a dry erase squared board to put them in the 'middle' of wherever the battle or situation is, and go from there. For overland travel, I like 8 mile hexes with a Lord of the Rings TTRPG approach with having an encounter/story/adventure per day to make travel feel real and see more around the world.
7:50 Oooh I just ran a custom chase encounter in Theater of the Mind last session. It was really fun! They were 30 mins into the forest, at night, just having killed a griffon and banderhobbs, and dressed the animals to get the weight down and head back. Welllllll, the Bestial Goblins wanted some, too 😉 it was like some 28 days later World War Z stuff with like a literal water-flow of tens and tens of goblins, over 100 easily, spilling through the forest at them. It was a really cool scene, and they liked the rules :D I used a mix of Aabria Eyinger's Exandria chase rules, along with Dungeon Coach's addendums on it with a complications table added in and used differently from reddit and then refined the rules and made it cohesive. I still need another pass to do some edits, but I like how it turned out
I did grid up until coronavirus forced me to run games remotely. Now I use the zone movements of Dungeon Craft's "Ultimate Dungeon Terrain" and it works like a charm.
I actually wrote up a blog post on running remote games with terrain and minis, but I don't know if I can share links in TH-cam comments ... Goes to show how often I comment lol
There is a very quiet vibrational squealing noise coming from this video, and it made me insane until I found it was coming from the video holy fences 😅
I decided I wanted to make a narrative driven board game, kind of a mix between D&D and HeroQuest, because I couldn't figure out how to keep up with positioning and movement. Now the main problem I'm having (outside of being lazy) is making the board. I already have the rules and am working on the story progression.
I tried using zones, but it quickly fell apart when thinking about spell range & area of effect. But ultimately, any normal person can move quickly enough that in one round you can get practically anywhere in a pretty large space, so movement becomes kind of moot.
So did Scotty bring this plage upon us in order to trap Gareth and keep him in his house for a time indefinite. Some men would burn the world to reach their goals.
I will be running a game using tape measurer for the first time. When in melee do you expect two units to be an inch apart or have their bases touching?
I like to think that each unit has a reach distance equal to the size of their base (let's say 1"). So they can be up to 1" apart or you could rule that they can be 2" apart as either unit can exert influence/force within that space around them. With 1" both can, with 2" only 1 can.
I like to use inches. I usually have a grid, since there are a lot of good gridded play surfaces (battle mats, tiles, printed maps etc), but I always make it clear that the grid is just there to help players measure and will intentionally put minis outside the lines of the squares to drive home that they can go anywhere on the mat and don't need to be in the grid.
(D&D 5e, long-term ongoing campaign)
For in the moment, I like the 5ft square grids. We have a dry erase squared board to put them in the 'middle' of wherever the battle or situation is, and go from there.
For overland travel, I like 8 mile hexes with a Lord of the Rings TTRPG approach with having an encounter/story/adventure per day to make travel feel real and see more around the world.
This is a good primer for those trying to decide how they want to do movement.
7:50 Oooh I just ran a custom chase encounter in Theater of the Mind last session. It was really fun! They were 30 mins into the forest, at night, just having killed a griffon and banderhobbs, and dressed the animals to get the weight down and head back.
Welllllll, the Bestial Goblins wanted some, too 😉 it was like some 28 days later World War Z stuff with like a literal water-flow of tens and tens of goblins, over 100 easily, spilling through the forest at them.
It was a really cool scene, and they liked the rules :D I used a mix of Aabria Eyinger's Exandria chase rules, along with Dungeon Coach's addendums on it with a complications table added in and used differently from reddit and then refined the rules and made it cohesive. I still need another pass to do some edits, but I like how it turned out
I did grid up until coronavirus forced me to run games remotely. Now I use the zone movements of Dungeon Craft's "Ultimate Dungeon Terrain" and it works like a charm.
I actually wrote up a blog post on running remote games with terrain and minis, but I don't know if I can share links in TH-cam comments ... Goes to show how often I comment lol
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There is a very quiet vibrational squealing noise coming from this video, and it made me insane until I found it was coming from the video holy fences 😅
I decided I wanted to make a narrative driven board game, kind of a mix between D&D and HeroQuest, because I couldn't figure out how to keep up with positioning and movement. Now the main problem I'm having (outside of being lazy) is making the board. I already have the rules and am working on the story progression.
Keep going. The joy of creating your own game is very satisfying.
I tried using zones, but it quickly fell apart when thinking about spell range & area of effect. But ultimately, any normal person can move quickly enough that in one round you can get practically anywhere in a pretty large space, so movement becomes kind of moot.
So did Scotty bring this plage upon us in order to trap Gareth and keep him in his house for a time indefinite. Some men would burn the world to reach their goals.
My little secret.
Free me!
I like to use a string
I find that too much of a time-waster but it is really good at getting exact measurements.
String theory
I will be running a game using tape measurer for the first time. When in melee do you expect two units to be an inch apart or have their bases touching?
I like to think that each unit has a reach distance equal to the size of their base (let's say 1"). So they can be up to 1" apart or you could rule that they can be 2" apart as either unit can exert influence/force within that space around them. With 1" both can, with 2" only 1 can.
I've always been an L7 kinda guy ....
When I get mad and I get pissed
I sit down and write out a list
(L7 Shit List :))
@@QuestGivers Gulp, should I be worried?
@@SpunkmeyerSnr L7 was an all-female punk band from the late 80's early 90's. Gareth is referencing one of their songs