Noticed you're having issues positioning when using left click, on that boss fight, hold shift key and left click when you dont want to move in to AOE hazards.
@@davidmorton6406 Or just use the ingame option to separate move/interact and skill. A traditional 5 button mouse would have just enough inputs to do everything + click to move (if we use the ingame option to bind mousewheel scroll to different skills, though you still need 2 more separate inputs for potions and dodge/traversal, but gotta give out left hand something to do too. :v)
Also don’t fall for the ruby trap on your armor. The max life % it gives is only based on your character’s base life (doesn’t include any health bonuses from armor etc). Almost never worth it, take something like damage reduction while fortified (if you can fortify) or the damage reduction while CCed if you don’t have a good source of unstoppable
My Rogue is practically invincible as it is, & I got a legendary that has a 26% chance to spread each thorns proc to all enemies. Then I read Dexterity (my highest stat) also boosts thorns… So I loaded up on thorns lol
@@OshKoshBuhGosh as a 94 sorc of arc lash im going to disagree rubys for bigger barrier is essential especially since only healing we get is health pots and flame shield not sure what skulls would be doing
@Death Inquisitor Exactly my thought lol. I looked for 2 specific items with at least 2 useful stats + a decent roll on the apect and it took me 6 hours.
I would def recommend familiarizing yourself and doing enchanting before level 50. Learn what stats/affixes you are going to want and reroll a couple times. I always look for atleast 3 good affixes, and roll the 4th, or 2 good affixes on rares and roll 3rd. Just don't spend all your money, and alternate between selling items and dismantling.
@@kalumander There are rare situations in which passing the breakpoint can make your items worse or similar to what you had before, maybe that's what you're experiencing. The breakpoint is still 725+ though.
On the resistance bit, you forgot to take off your jewelry which are multiplying against the new roll from the gear piece to reduce its effectiveness. Moot point however as resistances are known by far the worst stat to have roll on your gear.
Exploit doesn't give you vulnerable for every class. For sorc as example it makes you do more vulnerable damage with a bonus of extra damage to vulnerable targets
FYI sorcerer and necromancer’s exploit glyph says “Dealing damage to a Vulnerable enemy increases your damage by 1%x for 6 seconds, up to x10%”, instead of making the enemy vulnerable.
The percentage it gives you is a percentage of the current percentage. Poison is 31.4% multiple by .315 giving you 42.1415%. So rounded up to what you show at 42.2%
@@tesladrew2608 Kind of. Tier 4 has a 60% multiplier, or a 40% penalty. If you switch from Tier 4 to Tier 1 you will see the resistance jump up. The result of the 60% multiplier is that once you get to 60% resistances in Tier 4 you are at 100% resistances Tier 1 - in which case you can't add any more. So, 60% is the limit for Tier 4. Its actually a true limit too, as in, the closer you get the more it takes to get closer. Basically, by the time you are past 50% it takes a lot to increase it further. The formula, in case you are wondering, is: World_Tier_Multiplier * ( 100 - (100 - Current_Resistance/World_Tier_Multiplier) * ((100-Gear_Resistance_Stat)/100) ) So, if we say for example you are in Tier 4 (60% multiplier, or 0.6 in decimal) and the cold resistance stat says 46.4%. You get a chest piece that has 55.3% cold resistance on it, and you current chest piece has no cold resistance or Intellect (which also contributes to resistances). The result would be: 0.6 * ( 100 - (100 - 46.4/0.6) * ((100-55.3)/100) ) = 53.9208% resistance The resistance only increased by ~7.5% with a 55.3% piece. Note, that THIS resistance then gets halved to see how damage you mitigate from that ONE damage type; so, 46.4% cold resistance would provide 23.2% damage reduction to cold damage only, while 53.92% cold resistance would provide 26.96% damage reduction to cold damage only - an increase of ~3.8% damage reduction against just cold damage, for a stat of 55.3% cold resistance on the gear. Its chillingly bad.
@@aimerw the Damage Reduction you get from Resistances is multiplied by the inverse of your Armor's contribution on wt4 armor is only 10% of your dr, so cold res would be 90% 1-(1-.539208*.9)/(1-.464*.9) .11622115384, ~11.6% less cold damage taken with that piece if the torment penalty was additive like poe it probably wouldn't be a problem. Though, some may argue that it's better not needing to focus on a ton of resists. on wt1 it would be 1-(1-.760408*.5/(1-.464*.55) .19297395833, ~19.29%
By the looks of it the the 30% added to your stats is 30% of ur current base value of said stat added on top of the base hence why the 30 sum percentage plus the 30 percent on the item your equipping made it 48% it did go up by 1/3.
@@SeteProject no I have a few garenteed overpower proc skills issue is they still dont hit that hard even with over 300% overpower only hitting for berly 10 or 12k
I swapped off two hand for shield + one hand on my necro today. I noticed there's a "+80% damage with one handed weapons" modifier on the upper part of the shield stats.. I just checked and those are standard so don't worry and try it out! ;) (As for Summon Necro 1h+shield is the way to go because you actually NEED the tankiness and additional legendary aspect on the shield!)
Attack power it’s nice to look at but won’t determine how strong you are so don’t go chasing for the highest number. I went from 9.8k damage to 7.1k damage on my lv 100 sorcerer and I haven’t looked back since, I do way more damage with my new setup.
My exploit glyph does not say that “when an enemy is damaged by you they become vulnerable” it simply states “every 5 dex purchased within range you deal 1% increased damage to vulnerable targets.” & additional bonus “dealing damage to a vulnerable enemy increases your damage by 1% for 6 seconds up to 10%.” This glyph must have been reworked because it does not say that damaging an enemy applied vulnerable as you described.
TL;DR: Resistances aren't quite arbitrary, but they are absolutely garbage on your equipment. Get Armor, Life and Damage Reduction instead for survivability. Resistances are multiplicative, rather than additive. So if you've got 2 items with 20% fire resist on it, the first item would cause you to take 80% as much fire damage as before. With both, it's 80% x 80% = 64% damage taken (will display as 36% resistance) rather than 60% damage taken (or displaying as 40% resistance). You also add in your all resistance from other gear and your intelligence. You get diminishing returns very quickly. Additionally that "Armor Contribution" stat is how much of your resistances are affected by your armor. You'll also notice that while your Fire Resistance might say 40%, if you hover over it, it says that it only reduces fire damage by 20%. The rest is governed by your armor. The armor contribution isn't reflected in stats, but it makes it even worse to get on your gear. Finally, on Tiers 3 and 4, enemies ignore 20% and 40%, respectively, of your elemental resistance stats. I don't *think* this is reflected in your character screen, but it might be.
They really really need to fix veiled crystals not always showing up when you salvage a rare. Also legendary items should give a veiled crystal when you break it down along with the other lower tier items. It's by far the rarest material in the game and just adding an aspect to my staff cost me like 36 veiled crystals!
Pretty sure overpower is additive though, at some point my Druid had 477% overpower dmg with around 9K HP and some barrier (since it says that it's affected by that) yet crits were always MUCH more powerful than overpowers
Where I'm confused is whether I should improve rare gear before making it legendary or if I should wait to find a better legendary to replace what I have. Next, if you have a piece of equipment with a significant effect, do you keep it if it is lower, or do you break it down? I hoard most of my gear, so do any suggestions? Thank you
Honestly until you hit level 60, upgrades don't really matter. Just get the aspects you need for your build, bonus points if you get them in the correct slots, especially your gloves, amulet, and rings. Keep an eye out for the rolls you need, while leveling it doesn't matter much but if you can get 2+ stats you want, leveling up to that point will feel pretty good. As far as getting those better legendary rolls, don't worry about it until you get to 60+. While leveling, you always want to keep an eye out for high aspect rolls though. If you get a high aspect roll but the gear isn't an insane upgrade, just rip the enchant for later. Otherwise I scrap it. Also, don't sell you legendaries, you want the materials.
Always upgrade rares to at least 4/5 before you put any aspect on them if you are upgrading, and if you want to reroll and enchantment, do that as well before changing it to a legendary.
Ive calculated how resistances work and the reason it seems like it just gives you a random number is because of the diminishing returns let me give you an example lets say you have 50% poison resistance and you add an amulet with 20% the math works out like this 0.5 + 0.2 (1 - 0.5) = 0.6 so you gained 10% but that 10% is actaully only 5% because armor makes up 50% of your actual resistance on top of that depending on your world tier you can also get a debuff for example wt4 gives you a -40% resistance debuff meaning your 5% is now only 3%. With this in mind resistances are almost useless and should always be rerolled into something better if possible, the best type of resistance is dmg reduction vs with armor being second best.
Only noticed a downgrade in an affix when upgrading gear if said gear had a gem in it affecting said affix since it subtracts the amount the gem adds from the total score of the upgrade preview
Helltides Mystery chests reset whenever a new hour starts, so you can in most helltides get 4 Mystery chests. 2 before 24.00 and 2 after 24.00 if you get the shards in time.
After thinking about it for a bit, I might have an idea on how resistance is calculated. It might be done by using a formula similar to this, [1-(1-res)*(1-(res/2))*(1-(res/3))...]. The devising numbers might be different but the idea is the same. It isn't a straight 1-(1-res)*(1-res) as the number would go higher than it is still. I am not around my computer to do my own math and I couldn't see all your res numbers so I cannot confirm the math right now. *Edit- OK, I did some calculating and I am very close, possibly hit the nail on the head and I am just missing one of my DR values. I have 31.8%, 19.9%, 25.2%, 23.5%, and 7.1% (this from int) and keeping the divisor a 2 (res/2) I got 54.3% (cold dr). The game tells me I have 56.7%, so I have a difference of 2.4%. Either there is a more specific number than 2, or I am missing 10.5% dr, which would give me my 56.7%.
Ive calculated how resistances work and they are practically useless, let me give you an example lets say you have 50% poison resistance and you add an amulet with 20% the math works out like this 0.5 + 0.2 (1 - 0.5) = 0.6 so you gained 10% but that 10% is actaully only 5% because armor makes up 50% of your actual resistance on top of that depending on your world tier you can also get a debuff for example wt4 gives you a -40% resistance debuff meaning your 5% is now only 3%.
@@numbot6132 resistances seem to work in base just like in else ring, not sure if they have diminishing returns above a certain threshold such as 50 but the tooltip implies they do
@@tesladrew2608 the diminishing returns work even if you just have 10% you're already getting diminishing returns just as stated in my original comment.
The resistances are cut down based on the WT I believe, similar to how in D2 and Grim Dawn, each difficulty had harsher resistance cuts as you progressed. Don't know how that worked in D3 since you had multiple torment levels and here you have the different world tiers but I don't know if it works as WT1 and 2 have no negatives and then 3 and 4 are increasingly harsh. They also appear to have thresholds where the bonus becomes less effective after a certain percentage point.
Worth noting about Gemming, Ruby's apply their health bonus to your base, unmodified health only, so pure + health on your armor/rings grant way more than you can get from a ruby at high ancestral levels of gear. Because of this, you get more/better survivability by socketing Topazes generically for the huge chunk of damage reduction when you are affected by any crowd control effect (even soft ones like slow), or Sapphires if your build has fortify built into it.
I dont know if it's divided into brackets. Ancestral CAN roll max item power, but i dont think i've ever seen an Ancestral roll like 589. So maybe Sacred can roll 550-720 and Ancestral 650 - 820.. Or thereabouts. This is only based on looting hundreds of Ancestral items, not actual solid knowledge.
The resistances work just like elden ring (multiplicative, 20% resistance means you take 20% less damage wearing that item) untila certian threshold, possibly around 50%, where it has hard diminishing returns. Also, wt4 has 40% nerf on resistances I've been told.
At least his poison example is 77% of what he should be having if you are multiplying them together. It's a bit odd and idk if that makes armor just better. Idk how the damage formula is calculated
Considering armour is 50% against everything I'd expect so... though I'm wondering which sources of armour is preferable to others, like is it even worth getting armour on paragon board.
One thing I haven't seen anyone talk about is whether Vulnerable affects other players. For instance, if I make an enemy Vulnerable, will other players also do more damage to it and activate their Vulnerable procs?
Yeah, it's so wack to play in groups, kinda annoying lol. I grouped with my buddy's 20 level lower Necromancer who could barely dent the mobs, but he made them vulnerable so i absolutely destroyed them on my Sorcerer.
Dang, my attack power is 877 on my level 47 druid(yes i beat the campaign, yes it was on veteran, and yes the last fight took 40+ minutes of chip damage)?
How it works now is that you find aspect in dungeons(when you scroll over the entrance you see what drops where for witch class). If you have a good yellow item you found for your build you can put the aspect on to the item to make it better. In the cathederal of light in kovasjhas there is a lvl 50 dungeon if you can kill that end boss it will unlock world 3 that give you better yellow items or better legendaries. And then you start over again o this yellow is better then what i have, put the espect on it again. Time to farm more dungeons for more loot. Also in every zone there are thing to bring up your renown if you increase this to the 3rd you get more talent points to spend to get more power. Happy hunting
Not sure about it and atm I can't simply check it ingame but regarding to your resistence-problem: you forgot the world tier malus. T4 gives you -40%, so I guess the resistences are added and after that, T4 drains you 40% of that leading to those numbers?! Just my thoughts.
Ive calculated how resistances work and they are practically useless, let me give you an example lets say you have 50% poison resistance and you add an amulet with 20% the math works out like this 0.5 + 0.2 (1 - 0.5) = 0.6 so you gained 10% but that 10% is actaully only 5% because armor makes up 50% of your actual resistance on top of that depending on your world tier you can also get a debuff for example wt4 gives you a -40% resistance debuff meaning your 5% is now only 3%.
In that case be careful with the lvl 70 capstone dungeon - I tried for three days (stubborn summon necro player :P ) until I was at a point where I had to prepare by farming a million gold up front to not nuke myself with the repair costs.. (reworking my build after the latest necro video on this channel got me through it though after only about an hour of stat fiddling and preparation for the run!).
Does stacking overpower work for skills that don't overpower? It seems like you are saying yes by saying everyone needs to stack overpower for that 3% chance to proc it.
There is a global chance to Proc (3%) this is fixed. so yes any attack CAN proc Overpower, but 3% isnt a useful amount compared to Crit which is also x1.5 Baseline, but can occur much more often with any type of attack. Edit: Overpower can be force procced by other means ie Skills/Glyphs etc specific to your build, which makes it more usable to increase your consistant damage.
Attack Power doesn’t do a good job of indicating your damage output. Really strong affixes such as “damage to close enemies” on a melee build don’t modify the number at all even though it will apply to all your damage. I wish they’d do something for that.
Not really possible. Since even melee builds hit outside the close range area. Even barb has several skills outside thay reach. Best case you could hover over and it shows ap on close/far/vulnerable. If designed that way.
WT4 reduces your resistances by 40%, check the statue tool tip (monsters over come 40% resistances). Rule of thumb: if an item rolls resistances check if all the other stats are good, and reroll resistance to something useable.
I swear my damage is bugged. I won’t have any buffs or snapshots active and out of nowhere my damage will drop hundreds of attack power. Idk why but it makes my build feel like crap
Crit damage, Core ability damage, Vulnerable damage, damage to close enemies for melee characters, you should be using the exploit glyph in order to get Vulnerable since classes like Barb don't have a easy way to apply it like others.
For necro Sever Tendril combo is ultimate combo for "DMC Vergil" anime style build if you build right with Vulnerable x Crit with Explosive shadow black mold field and Execution, only have 6.2k Attack Power but can do up to 700K~. I really had to take off minions build because of how unrealiable the minion AIs are when they keep running off beating up someone and left me alone with Elites :C Also elemental resistance perks useless af.
Great video, i dont know what i am doing wrong… i an wt4 and one 1 shooting everything but get one shot by mobs….my gear is close to 800 everything and nice pieces. Can it be the paragon allocation? Lvl 66 druid
Don't quote me on this but I had the same problem and now I don't. 66/67/68 I was dying in 1-2 hits and magically at 69 it happened less. I think the closer you get to the mobs levels (73 in Torment) the less damage they seem to do. Just my observation. I'm 73 now and only upgraded 2 pieces from what I originally had (weapons) and rarely die now in Torment so who knows but just my thought process
What are your defensive aspects and mods? Hard to tell where you’re going wrong when we don’t know what you have. Just because your item level is 800 doesn’t mean much if the mods aren’t relevant. You need %damage reduction, reduced damage from range, reduced damage from close, etc. without those mods you’re going to be squishy. Barrier aspects (protector), damage reduction aspect, and armor aspects (disobedience) are usually a must. Or Temerity pants. Paragon point allocation and glyphs will also greatly affect your damage output and survivability. And of course level differential as well. But level diff will mean less if you’re pushing harder content. The aspects, armor mods, and paragons will be more important overall.
@@SonnyJ3t i run the cap armor aspect with barrier and other defensive features. Might be the level thing because i see people 70 with my gear not dying
I was wonderng that as well but doesnt seem like it. Got extremely lucky with an 806 staff and fully upgraded i didnt notice any of the levels giving a larger upgrade than the previous ones.
Nah, the element resistance is straight up useless right now. It's like two decimal points away from being useful. Armor and %damage resistance (close, from bleeding, etc) are literally magnitudes more useful. It honestly feels like someone completely fucked up the math on resistance enchantments in the game
Something you need to address in one of your future videos: Kripparion put out a video explaining that elemental resistance is actually bugged right now. In order to equal 1% armor, any given elemental resistance would have to give 2700% elemental resistance to be equal in how much damage they prevent. This means that elemental resistance (including poison and shadow) are by FAR the worst stats in the entire game, and you should avoid them at all cost. What's worse is that when you get up around 50% resistance, you can hover over how much damage that actually prevents, and in Tier 4, most(80% of that) of your resistance is negated anyway.
Haven't found a single legendary weapon or aphex after Playing for 25 hours. Everywhere I go insta dead. Just wanted to casually follow the main story but I'm not allowed. Have to do a study on the game to kill a single elite without dying
They need to fix some of the abilities. I was doing a Weapon Master / Rupture build with Fields of Crimson and loved it, but it fell off pretty hard towards the end of T3. Now I'm just another whirlwind barb
@@lronjack they need to make barbs faster starting out. I’m lvl 40 and I feel as if I’m doing nothing. I have a lvl 61 necro and it slaps compared to my barb.
@@hyruleartschool7713 that stretch from late 30s to 50 is the absolute worst part of leveling a barbarian. Getting up to the first glyph node on Paragon (I used Exploiters) starts a pretty radical power curve. It starts getting bonkers once gear starts dropping with decent Fury and ability cool down reductions. I was straight up angry with the entire experience from 40 to paragon, but it's all smooth sailing right now (aside from two of my legendaries doing literally nothing at the moment)
Probably because a lot of people fall for the pitfall of only focusing damage. In general survivability is much better than damage. It may take you longer to beat an enemy, but it can't kill you then you really have nothing to worry about.
Noticed you're having issues positioning when using left click, on that boss fight, hold shift key and left click when you dont want to move in to AOE hazards.
Omg, this was my biggest issue and wasting my evade just to move in a direction
love how ragegaming is so new to diablo games lol
Or rebind off click to move. My friends all use spacebar so anytime you click its only skills or interact if you dont want to rebind that too.
@@davidmorton6406 Or just use the ingame option to separate move/interact and skill. A traditional 5 button mouse would have just enough inputs to do everything + click to move (if we use the ingame option to bind mousewheel scroll to different skills, though you still need 2 more separate inputs for potions and dodge/traversal, but gotta give out left hand something to do too. :v)
I set "Force Move" to press Mouse Wheel =) Works great!
Also don’t fall for the ruby trap on your armor. The max life % it gives is only based on your character’s base life (doesn’t include any health bonuses from armor etc). Almost never worth it, take something like damage reduction while fortified (if you can fortify) or the damage reduction while CCed if you don’t have a good source of unstoppable
Only exception I've seen so far to this is the Arc Lash build Rage also released since it's all about barriers which is %life based
My Rogue is practically invincible as it is, & I got a legendary that has a 26% chance to spread each thorns proc to all enemies. Then I read Dexterity (my highest stat) also boosts thorns…
So I loaded up on thorns lol
@@AustinMcKayGaming nah skull better than ruby lol
@@OshKoshBuhGosh as a 94 sorc of arc lash im going to disagree rubys for bigger barrier is essential especially since only healing we get is health pots and flame shield not sure what skulls would be doing
Thanks for that. I’ve got a sorc and thought I was being safe but your point will completely change that outlook
"How do double your build power in one hour": get extremely lucky with drops.
@Death Inquisitor Exactly my thought lol. I looked for 2 specific items with at least 2 useful stats + a decent roll on the apect and it took me 6 hours.
I would def recommend familiarizing yourself and doing enchanting before level 50. Learn what stats/affixes you are going to want and reroll a couple times. I always look for atleast 3 good affixes, and roll the 4th, or 2 good affixes on rares and roll 3rd. Just don't spend all your money, and alternate between selling items and dismantling.
Those breakpoints are a BIG deal peeps. Shoot for that 700, upgrade to 5 star and your eyes shall be opened. GL out there bois.
It's 726 actually, so shoot for 701.
@@kalumander Incorrect. It's 725+ not 726+. 700 is the number to shoot for.
@@mirvha714 Tell that to my mainhand weapon.
@@kalumander There are rare situations in which passing the breakpoint can make your items worse or similar to what you had before, maybe that's what you're experiencing.
The breakpoint is still 725+ though.
@@mirvha714 just shoot for 800 in WT4. thats what im rockin
On the resistance bit, you forgot to take off your jewelry which are multiplying against the new roll from the gear piece to reduce its effectiveness. Moot point however as resistances are known by far the worst stat to have roll on your gear.
Exploit doesn't give you vulnerable for every class. For sorc as example it makes you do more vulnerable damage with a bonus of extra damage to vulnerable targets
FYI sorcerer and necromancer’s exploit glyph says “Dealing damage to a Vulnerable enemy increases your damage by 1%x for 6 seconds, up to x10%”, instead of making the enemy vulnerable.
No, it doesn’t. „Dealing damage to a Vulnerable enemy increases your damage by 1%[x] for 6 seconds, up to 10%[x].“ is the exact wording for Necro
@@Zumb98 I bet you are fun at parties
The percentage it gives you is a percentage of the current percentage. Poison is 31.4% multiple by .315 giving you 42.1415%. So rounded up to what you show at 42.2%
It does that up until around 50 I think, then it drs hard
@@tesladrew2608 Kind of. Tier 4 has a 60% multiplier, or a 40% penalty. If you switch from Tier 4 to Tier 1 you will see the resistance jump up. The result of the 60% multiplier is that once you get to 60% resistances in Tier 4 you are at 100% resistances Tier 1 - in which case you can't add any more. So, 60% is the limit for Tier 4. Its actually a true limit too, as in, the closer you get the more it takes to get closer.
Basically, by the time you are past 50% it takes a lot to increase it further.
The formula, in case you are wondering, is:
World_Tier_Multiplier * ( 100 - (100 - Current_Resistance/World_Tier_Multiplier) * ((100-Gear_Resistance_Stat)/100) )
So, if we say for example you are in Tier 4 (60% multiplier, or 0.6 in decimal) and the cold resistance stat says 46.4%. You get a chest piece that has 55.3% cold resistance on it, and you current chest piece has no cold resistance or Intellect (which also contributes to resistances). The result would be:
0.6 * ( 100 - (100 - 46.4/0.6) * ((100-55.3)/100) ) = 53.9208% resistance
The resistance only increased by ~7.5% with a 55.3% piece. Note, that THIS resistance then gets halved to see how damage you mitigate from that ONE damage type; so, 46.4% cold resistance would provide 23.2% damage reduction to cold damage only, while 53.92% cold resistance would provide 26.96% damage reduction to cold damage only - an increase of ~3.8% damage reduction against just cold damage, for a stat of 55.3% cold resistance on the gear. Its chillingly bad.
@@aimerw the Damage Reduction you get from Resistances is multiplied by the inverse of your Armor's contribution
on wt4 armor is only 10% of your dr, so cold res would be 90%
1-(1-.539208*.9)/(1-.464*.9)
.11622115384, ~11.6% less cold damage taken with that piece
if the torment penalty was additive like poe it probably wouldn't be a problem. Though, some may argue that it's better not needing to focus on a ton of resists.
on wt1 it would be 1-(1-.760408*.5/(1-.464*.55)
.19297395833, ~19.29%
By the looks of it the the 30% added to your stats is 30% of ur current base value of said stat added on top of the base hence why the 30 sum percentage plus the 30 percent on the item your equipping made it 48% it did go up by 1/3.
Pay no attention to your Attack Power rating. There's many multipliers it doesn't take into account for.
agree, what you have to really watch out for are the detailed stats. ex. crit chance, crit dmg, etc. etc.
@@zoompogi2394 I still felt weak on my overpower build even with almost 400% overpower damage
@@De1usionsofGrandeur Because you're banking on a 3% base chance to overpower. Crit chance you can actually stack...
@@SeteProject no I have a few garenteed overpower proc skills issue is they still dont hit that hard even with over 300% overpower only hitting for berly 10 or 12k
I’d love to swap out my two handed staff on my sorc for a one handed and focus but the 70% bonus damage to frozen enemies is just to strong
Not that strong against bosses
I swapped off two hand for shield + one hand on my necro today. I noticed there's a "+80% damage with one handed weapons" modifier on the upper part of the shield stats.. I just checked and those are standard so don't worry and try it out! ;)
(As for Summon Necro 1h+shield is the way to go because you actually NEED the tankiness and additional legendary aspect on the shield!)
@Đậu Tồ bosses are a complete joke though. I 1 or 2 shot them
@@ozzybwild I run a summoning Nacro myself I love the 2 handed swords but I was thinking I might go with a shield to help my minions stay alive
@@ozzybwild my first character was necro and I made it to 48 before I gave up on him. Such a bad class right now
Attack power it’s nice to look at but won’t determine how strong you are so don’t go chasing for the highest number. I went from 9.8k damage to 7.1k damage on my lv 100 sorcerer and I haven’t looked back since, I do way more damage with my new setup.
Finally somebody who gets it..
Off topic question: what type of gloves does that transmog come from? I've unlocked all bar gloves on my druid and are yet to see them!
probably the store
Do Malignant Hearts replace the need for gems in Season 1?
My exploit glyph does not say that “when an enemy is damaged by you they become vulnerable” it simply states “every 5 dex purchased within range you deal 1% increased damage to vulnerable targets.” & additional bonus “dealing damage to a vulnerable enemy increases your damage by 1% for 6 seconds up to 10%.” This glyph must have been reworked because it does not say that damaging an enemy applied vulnerable as you described.
Exploit affects classes differently
TL;DR: Resistances aren't quite arbitrary, but they are absolutely garbage on your equipment. Get Armor, Life and Damage Reduction instead for survivability.
Resistances are multiplicative, rather than additive. So if you've got 2 items with 20% fire resist on it, the first item would cause you to take 80% as much fire damage as before. With both, it's 80% x 80% = 64% damage taken (will display as 36% resistance) rather than 60% damage taken (or displaying as 40% resistance). You also add in your all resistance from other gear and your intelligence. You get diminishing returns very quickly. Additionally that "Armor Contribution" stat is how much of your resistances are affected by your armor.
You'll also notice that while your Fire Resistance might say 40%, if you hover over it, it says that it only reduces fire damage by 20%. The rest is governed by your armor. The armor contribution isn't reflected in stats, but it makes it even worse to get on your gear.
Finally, on Tiers 3 and 4, enemies ignore 20% and 40%, respectively, of your elemental resistance stats. I don't *think* this is reflected in your character screen, but it might be.
They really really need to fix veiled crystals not always showing up when you salvage a rare. Also legendary items should give a veiled crystal when you break it down along with the other lower tier items. It's by far the rarest material in the game and just adding an aspect to my staff cost me like 36 veiled crystals!
I can't upgrade my gear either without veiled crystals cos I can't get them.
@@limeypam Play on world Tier 3 or 4
Exploit glyph is different for each class. Necros only get dmg increase to vulnerable.
About time someone finally talks about it, I was so lost as to why my exploit glyph wasn't the same as this video. Thank you sir
Pretty sure overpower is additive though, at some point my Druid had 477% overpower dmg with around 9K HP and some barrier (since it says that it's affected by that) yet crits were always MUCH more powerful than overpowers
Where I'm confused is whether I should improve rare gear before making it legendary or if I should wait to find a better legendary to replace what I have. Next, if you have a piece of equipment with a significant effect, do you keep it if it is lower, or do you break it down? I hoard most of my gear, so do any suggestions? Thank you
Honestly until you hit level 60, upgrades don't really matter.
Just get the aspects you need for your build, bonus points if you get them in the correct slots, especially your gloves, amulet, and rings.
Keep an eye out for the rolls you need, while leveling it doesn't matter much but if you can get 2+ stats you want, leveling up to that point will feel pretty good.
As far as getting those better legendary rolls, don't worry about it until you get to 60+. While leveling, you always want to keep an eye out for high aspect rolls though. If you get a high aspect roll but the gear isn't an insane upgrade, just rip the enchant for later. Otherwise I scrap it. Also, don't sell you legendaries, you want the materials.
Always upgrade rares to at least 4/5 before you put any aspect on them if you are upgrading, and if you want to reroll and enchantment, do that as well before changing it to a legendary.
@@johnodell8692 thank you
@@Neonmirrorblack thank you
Ive calculated how resistances work and the reason it seems like it just gives you a random number is because of the diminishing returns let me give you an example lets say you have 50% poison resistance and you add an amulet with 20% the math works out like this
0.5 + 0.2 (1 - 0.5) = 0.6 so you gained 10% but that 10% is actaully only 5% because armor makes up 50% of your actual resistance on top of that depending on your world tier you can also get a debuff for example wt4 gives you a -40% resistance debuff meaning your 5% is now only 3%. With this in mind resistances are almost useless and should always be rerolled into something better if possible, the best type of resistance is dmg reduction vs with armor being second best.
Are you gonna make a build video for the Stormwolf build youve been using?
Only noticed a downgrade in an affix when upgrading gear if said gear had a gem in it affecting said affix since it subtracts the amount the gem adds from the total score of the upgrade preview
Helltides Mystery chests reset whenever a new hour starts, so you can in most helltides get 4 Mystery chests. 2 before 24.00 and 2 after 24.00 if you get the shards in time.
Only been able to get 3. Never seen a 4th chest
Resistance is calculated based on diminishing returns, just easily maths. I didn't know about the breakpoints, ty
What build is this? Wolf-Nado? Seems did than the vid a few days ago? Or no
What's up with unique barbarian weapons that keep droppings for Druids?
I got 2 Overkill and 3 Hellhammer..
Great vid guys! Loved it!
Pretty sure the "Resistances" are lower value when higher tiers. So they really don't transfer 1 to 1 % value
Is there a breakpoint for 825 too?
After thinking about it for a bit, I might have an idea on how resistance is calculated. It might be done by using a formula similar to this, [1-(1-res)*(1-(res/2))*(1-(res/3))...]. The devising numbers might be different but the idea is the same. It isn't a straight 1-(1-res)*(1-res) as the number would go higher than it is still. I am not around my computer to do my own math and I couldn't see all your res numbers so I cannot confirm the math right now.
*Edit- OK, I did some calculating and I am very close, possibly hit the nail on the head and I am just missing one of my DR values. I have 31.8%, 19.9%, 25.2%, 23.5%, and 7.1% (this from int) and keeping the divisor a 2 (res/2) I got 54.3% (cold dr). The game tells me I have 56.7%, so I have a difference of 2.4%. Either there is a more specific number than 2, or I am missing 10.5% dr, which would give me my 56.7%.
That or it might be a 30% of the resistance you already have so instead of 30 +30 it might be 30% of 30 so 30%+ 9% if that makes sense
Lmao rereading that now I might have just said exactly what you said just in a dumbed down way😭😭😭
Ive calculated how resistances work and they are practically useless, let me give you an example lets say you have 50% poison resistance and you add an amulet with 20% the math works out like this
0.5 + 0.2 (1 - 0.5) = 0.6 so you gained 10% but that 10% is actaully only 5% because armor makes up 50% of your actual resistance on top of that depending on your world tier you can also get a debuff for example wt4 gives you a -40% resistance debuff meaning your 5% is now only 3%.
@@numbot6132 resistances seem to work in base just like in else ring, not sure if they have diminishing returns above a certain threshold such as 50 but the tooltip implies they do
@@tesladrew2608 the diminishing returns work even if you just have 10% you're already getting diminishing returns just as stated in my original comment.
Exploit glyph does not cause vulnerable in all classes
Overpower isn't really a multiplier? Like you said it's an added flat value not influenced by crit.
The resistances are cut down based on the WT I believe, similar to how in D2 and Grim Dawn, each difficulty had harsher resistance cuts as you progressed. Don't know how that worked in D3 since you had multiple torment levels and here you have the different world tiers but I don't know if it works as WT1 and 2 have no negatives and then 3 and 4 are increasingly harsh.
They also appear to have thresholds where the bonus becomes less effective after a certain percentage point.
I don't understand why my ''Exploit glyph'' is different from yours, I don't have the same bonus as you and that bonus os the only reason its good
Worth noting about Gemming, Ruby's apply their health bonus to your base, unmodified health only, so pure + health on your armor/rings grant way more than you can get from a ruby at high ancestral levels of gear. Because of this, you get more/better survivability by socketing Topazes generically for the huge chunk of damage reduction when you are affected by any crowd control effect (even soft ones like slow), or Sapphires if your build has fortify built into it.
That's good to know thanks
Is the main difference between sacred and ancestral items then, that ancestral roll higher item power by default?
I dont know if it's divided into brackets. Ancestral CAN roll max item power, but i dont think i've ever seen an Ancestral roll like 589. So maybe Sacred can roll 550-720 and Ancestral 650 - 820.. Or thereabouts. This is only based on looting hundreds of Ancestral items, not actual solid knowledge.
The resistances work just like elden ring (multiplicative, 20% resistance means you take 20% less damage wearing that item) untila certian threshold, possibly around 50%, where it has hard diminishing returns. Also, wt4 has 40% nerf on resistances I've been told.
At least his poison example is 77% of what he should be having if you are multiplying them together.
It's a bit odd and idk if that makes armor just better. Idk how the damage formula is calculated
Just to clarify, I just did 1-(1-current resistance)(1-armor's resistance)
I could try some more thorough tests on my character.
If I enchant a piece of gear thats been upgraded 5 times already. Will the reroll be essentially as if it was enchanted? I.e. having a low roll stat?
The reroll range is based on item power with upgrade included so a 725 ring would be same as a 700 ring upgraded 5x
How you can play the game normal when i play the game it is laggy af i play on xbox and its hell . The game laggt and crash every time.
The resists are useless, kripp has a whole video about it, armor is OP, resists are garbo, and almost useless.
Considering armour is 50% against everything I'd expect so... though I'm wondering which sources of armour is preferable to others, like is it even worth getting armour on paragon board.
@@sinteleon go watch kripparians video
Very insightful thx.
One thing I haven't seen anyone talk about is whether Vulnerable affects other players. For instance, if I make an enemy Vulnerable, will other players also do more damage to it and activate their Vulnerable procs?
Yes. In world events I've seen people who aren't me apply vulnerable and it works for my skills.
@@DrFunkin Awesome!
Yeah, it's so wack to play in groups, kinda annoying lol. I grouped with my buddy's 20 level lower Necromancer who could barely dent the mobs, but he made them vulnerable so i absolutely destroyed them on my Sorcerer.
yeah its a debuff so it affects everyone
I wonder if necro summon scales with your atk pow
Thank you Jesse Cox
Dang, my attack power is 877 on my level 47 druid(yes i beat the campaign, yes it was on veteran, and yes the last fight took 40+ minutes of chip damage)?
I just want to know where to get better gear, all legendariss and rares are dropping at minus.. surely theres somewhere to get better loot?
How it works now is that you find aspect in dungeons(when you scroll over the entrance you see what drops where for witch class). If you have a good yellow item you found for your build you can put the aspect on to the item to make it better. In the cathederal of light in kovasjhas there is a lvl 50 dungeon if you can kill that end boss it will unlock world 3 that give you better yellow items or better legendaries. And then you start over again o this yellow is better then what i have, put the espect on it again. Time to farm more dungeons for more loot. Also in every zone there are thing to bring up your renown if you increase this to the 3rd you get more talent points to spend to get more power. Happy hunting
Nm dungeons indeed do drop a ton of uniques. Most of what I need for my marksman build I found in nm dungeon
How do you get the item to show you the potential min-max roll in brackets?
Turn on advanced tooltips in the settings
Tool tip on options under game play options
Options - Gameplay - Advanced tooltip information and compare
Amazing content
Not sure about it and atm I can't simply check it ingame but regarding to your resistence-problem: you forgot the world tier malus. T4 gives you -40%, so I guess the resistences are added and after that, T4 drains you 40% of that leading to those numbers?!
Just my thoughts.
Ive calculated how resistances work and they are practically useless, let me give you an example lets say you have 50% poison resistance and you add an amulet with 20% the math works out like this
0.5 + 0.2 (1 - 0.5) = 0.6 so you gained 10% but that 10% is actaully only 5% because armor makes up 50% of your actual resistance on top of that depending on your world tier you can also get a debuff for example wt4 gives you a -40% resistance debuff meaning your 5% is now only 3%.
I lost all my gold today by reenchanting without paying attention to the price lmao
If you select no change if you don't get the roll you want it doesn't increase as much as fast. But yeah, I've also wasted millions lol
In that case be careful with the lvl 70 capstone dungeon - I tried for three days (stubborn summon necro player :P ) until I was at a point where I had to prepare by farming a million gold up front to not nuke myself with the repair costs.. (reworking my build after the latest necro video on this channel got me through it though after only about an hour of stat fiddling and preparation for the run!).
The price is kinda ludicrous, especially considering you can roll with two EXACT same stats and values
Does stacking overpower work for skills that don't overpower? It seems like you are saying yes by saying everyone needs to stack overpower for that 3% chance to proc it.
There is a global chance to Proc (3%) this is fixed. so yes any attack CAN proc Overpower, but 3% isnt a useful amount compared to Crit which is also x1.5 Baseline, but can occur much more often with any type of attack. Edit: Overpower can be force procced by other means ie Skills/Glyphs etc specific to your build, which makes it more usable to increase your consistant damage.
Attack Power doesn’t do a good job of indicating your damage output. Really strong affixes such as “damage to close enemies” on a melee build don’t modify the number at all even though it will apply to all your damage. I wish they’d do something for that.
Not really possible. Since even melee builds hit outside the close range area.
Even barb has several skills outside thay reach.
Best case you could hover over and it shows ap on close/far/vulnerable. If designed that way.
WT4 reduces your resistances by 40%, check the statue tool tip (monsters over come 40% resistances). Rule of thumb: if an item rolls resistances check if all the other stats are good, and reroll resistance to something useable.
If you don't want resistance on your gear, how else do you increase your resistance? I'm kinda dumb when it comes to this subject lmao
@@AKmumu if you’re in wt4 honestly I just ignore it. Your rings and amulets will have some by default, and you get some based on your int.
Exploit glyph differs for some class
Resist is always counted last, armor always first. + Resists has a tonne of additives. Never a good thing to stack resist.
I swear my damage is bugged. I won’t have any buffs or snapshots active and out of nowhere my damage will drop hundreds of attack power. Idk why but it makes my build feel like crap
I think there is another breakpoint at 800 from what I can tell, or 825 I guess if its the same as the other ones
I didnt notice any jumps in % when i upgraded my 806 staff, but i wont take a bullet that i'm 100% correct.
Damnit!! I wish I read the exploit glyph now I have to fix my paragons again😂
Don't forget to forge your weapon past the break before enchanting
I just leveled a sword to 725 after enchanting it. You mean I didn't get as much as a could have? Damn. Oops.
@@joshbrucks really?
How can i See the Grey Numbers on console
Crit damage, Core ability damage, Vulnerable damage, damage to close enemies for melee characters, you should be using the exploit glyph in order to get Vulnerable since classes like Barb don't have a easy way to apply it like others.
What a great teacher
For necro Sever Tendril combo is ultimate combo for "DMC Vergil" anime style build if you build right with Vulnerable x Crit with Explosive shadow black mold field and Execution, only have 6.2k Attack Power but can do up to 700K~. I really had to take off minions build because of how unrealiable the minion AIs are when they keep running off beating up someone and left me alone with Elites :C Also elemental resistance perks useless af.
Do you have a two handed scythe or one handed?
Apparently the game wants to make my Sorc stronger by only giving me drops with Strength 🤔
Been literally days since I had an Intelligence drop
Great video, i dont know what i am doing wrong… i an wt4 and one 1 shooting everything but get one shot by mobs….my gear is close to 800 everything and nice pieces. Can it be the paragon allocation? Lvl 66 druid
Don't quote me on this but I had the same problem and now I don't. 66/67/68 I was dying in 1-2 hits and magically at 69 it happened less. I think the closer you get to the mobs levels (73 in Torment) the less damage they seem to do. Just my observation. I'm 73 now and only upgraded 2 pieces from what I originally had (weapons) and rarely die now in Torment so who knows but just my thought process
What are your defensive aspects and mods? Hard to tell where you’re going wrong when we don’t know what you have. Just because your item level is 800 doesn’t mean much if the mods aren’t relevant. You need %damage reduction, reduced damage from range, reduced damage from close, etc. without those mods you’re going to be squishy.
Barrier aspects (protector), damage reduction aspect, and armor aspects (disobedience) are usually a must. Or Temerity pants.
Paragon point allocation and glyphs will also greatly affect your damage output and survivability.
And of course level differential as well. But level diff will mean less if you’re pushing harder content. The aspects, armor mods, and paragons will be more important overall.
@@cosmicidea9291 you are correct
@@SonnyJ3t i run the cap armor aspect with barrier and other defensive features. Might be the level thing because i see people 70 with my gear not dying
It's your level. You'll feel more powerful around 73-75
Are there any breakpoints past 725?
I was wonderng that as well but doesnt seem like it. Got extremely lucky with an 806 staff and fully upgraded i didnt notice any of the levels giving a larger upgrade than the previous ones.
Cotton where the update to Druid pulverize build
You can actually imprint aspect TO the unique item, but can't extract aspect from it.
I won’t accept it, one of my pieces of gear nearly cost 4m to enchant
World Tier makes you lose those resistances xD If you go to World Tier 2 I think, then you'll have same amount of resistances as your items show :)
Be careful blizzard might nerf this video
Higher torment levels have a negative elemental modifier which is why it isn’t a one to one additive addition
There are no “torment” levels in d4
Nah, the element resistance is straight up useless right now. It's like two decimal points away from being useful. Armor and %damage resistance (close, from bleeding, etc) are literally magnitudes more useful.
It honestly feels like someone completely fucked up the math on resistance enchantments in the game
@@Dextermoon1 wow you're so fucking clever dude, I bet no one understood what he meant
@@TheHolydruid cry more it’s funny
@@Dextermoon1 It's funny that you think it's funny.
How are there 89k views and only 1.4k likes...come on people take the extra half second and click that thumbs up!!
PSA swap basic and core skill slots to not move when popping off and always hit your target
what?
Doing the lords work
Attack power means nothing unless very low level. It’s just flat damage
wow good video
Great video! Helps an absolute noob in diablo ALOT!
Something you need to address in one of your future videos: Kripparion put out a video explaining that elemental resistance is actually bugged right now.
In order to equal 1% armor, any given elemental resistance would have to give 2700% elemental resistance to be equal in how much damage they prevent.
This means that elemental resistance (including poison and shadow) are by FAR the worst stats in the entire game, and you should avoid them at all cost.
What's worse is that when you get up around 50% resistance, you can hover over how much damage that actually prevents, and in Tier 4, most(80% of that) of your resistance is negated anyway.
Please a written guide or a sheet pleaseeee
my 1st unique came from a treasure goblin
Raise you hand if you're broke from rerolling affixes lmao
Haven't found a single legendary weapon or aphex after Playing for 25 hours. Everywhere I go insta dead. Just wanted to casually follow the main story but I'm not allowed. Have to do a study on the game to kill a single elite without dying
Need more barb builds
They need to fix some of the abilities. I was doing a Weapon Master / Rupture build with Fields of Crimson and loved it, but it fell off pretty hard towards the end of T3. Now I'm just another whirlwind barb
@@lronjack they need to make barbs faster starting out. I’m lvl 40 and I feel as if I’m doing nothing. I have a lvl 61 necro and it slaps compared to my barb.
Search up Rob2628 or even Raxxanterax
@@hyruleartschool7713 that stretch from late 30s to 50 is the absolute worst part of leveling a barbarian. Getting up to the first glyph node on Paragon (I used Exploiters) starts a pretty radical power curve. It starts getting bonkers once gear starts dropping with decent Fury and ability cool down reductions.
I was straight up angry with the entire experience from 40 to paragon, but it's all smooth sailing right now (aside from two of my legendaries doing literally nothing at the moment)
Same bleed build is slow on ttk and ww is boring as hell and situational. Every other class in my party is just better
Power is less important than u think. U can un equip items that have lots of dmg and makes no difference to ur attack power
Thank you for the tips ill make sure to say tanks when i do 1m damage as a sorc like your druid did 😊
Lol I'm just trying to find some super unique for next season lol cause yeah
I feel like my build is garbage....spent alot of time getting "nowhere " ....
Lvl 71 sorc and stuck at tier 4...
You can put gems in armor also ….
Lost a god tier edgemaster roll because barbs had to ruin it for the rest of us :(
As I'm sitting here with 825 attack power 😅
D3->click mouse button harded
D4->💀💀💀💀💀💀💀
Exploit glyph changes depending on classes
Yeah I was wondering why mine does not make vulnerable (Necromancer)
So how can you do all this in 1 hour
Maaan i just got that bear going good w a lil change now i gotta go up a tier and completely change cuz this wolf build looking insane
storm wolf is a top tier build now
Im like 10k power t4 and never felt weaker
Probably because a lot of people fall for the pitfall of only focusing damage. In general survivability is much better than damage. It may take you longer to beat an enemy, but it can't kill you then you really have nothing to worry about.