The _only_ thing I hate about the recent jump pack changes: they made it way too damn easy to ragdoll landing on flat ground. I can't for the life of me figure out why.
Agreed. I have tried the tips, I have tried letting go of the movement controls, I have tried moving backwards right before landing, and I still end up faceplanting more often than not.
I never even knew it was buffed, funnily enough. I just loved using it to play like a kind of "Assault Marine!" 😂 >Boosts into the air >Tosses contact grenade for a dramatic entrance (like as if I stuck the landing so well that it sent my enemies flying in all directions) >Draws "Bayonetta" (personal nickname for the ceremonial rifle I was given ❤) and starts *_SHANK-in'_* bugs and squids en masse.
@@someonerandom3141 Compared to other games on the list it absolutely does. This game took over the industry when it came out. Everyone was talking about it for months. A DLC should not have been up there if we're being honest.
Okay, truth be told, I just got the jet back the first time after the update, so knowing how bad it was before the update was a surprise for me. That said, the cooldown could still be lowered more.
Unpopular take: I disagree because I think it's currently in a very comfortable place rn. It's very fun to use and doesn't feel like it makes things "too easy." After all, Termanids can and *_will_* attempt to pounce like hungry little spiders who see an airborne meal ticket. It's happened before, and I guarantee you that these updates will ensure people will be daring enough to do it again.
Two things, the only two that I see for the jumpack : - fix the "almost garanteed ragoll after a jump" bug that came with the update ( no matter what, moving or not I find myself falling flat on the ground even with the easiest jumps ). - add the ability to AIM while mid air. So we can shoot vertically, horizontally, wherever we want. By maintaining aim. And then, the jetpack will be perfect. Literally perfect.
Rounds indicating low ammo has been around for forever, it's just missing on some guns. The Adjudicator always had a unique sound played for the last few bullets in your mag.
The new sounds for those final shots in the mag are amazing. I find myself swapping mags with just one in the chamber a lot now which is saving me from having to rack the bolt as often. it's literally saved my life a couple of times already thanks to the slightly quicker reloads as a result.
Maybe heavy armor stays as-is, then the lighter armors get progressively farther? That way it's not nerfing anything, yet there's still a difference between them. Not certain it's something that would benefit the game since I haven't been able to play in a long time, but just putting it out there.
the jump pack is affected by your momentum, so light armor in a way does improve your jump distance compared to your heavier armour, that said though a jump pack oriented armor that improves distance and aiming middair would go absolutely hard
I've noticed the sound change on the last few rounds of magazines and it has been GREAT. really helps you maximize using every shot without being bogged down with the empty reload
Interesting how they pitched up the sound of the gun on the last few rounds. Most other shooters have very distinct pitch up, while here is barely noticeable, thus keeping to "realism" a bit more.
My favorite new thing is the stimming mid air because I use the flamethrower and the jump pack but sometimes I would catch on fire while I was boosting away and would die from the fire as I wouldn’t be able to stim
I've also noticed that if you land improperly your character will sometimes roll across the ground to dissipate the impact, kinda like what parkour runners do
@wasdwazd it is entirely possible that the ragdolling looks like a roll, so far I haven't been able to confirm that, but given that Arrowhead pays a lot of attention to detail it's not out of the question that they have implement a roll
The mid air reload is the only time I feel safe reloading the medium mg against the bugs because I swear there is a warrior waiting around every corner for the moment I think I am safe to reload.
The guns sounding different at low ammo has always been around, at least from my experience. They just made it a lot more obvious now and added it to the MGs.
I want to see a programable jump pack. Allow me to switch between a greater vertical boost for reaching the good sniper spots, with jack shit for travel distance, and the current mode specced more for distance travel
The low ammo sound has always been there, but for some reason AH decided to turn down the volume to almost inaudible level in HD2, compared to the deafening magazine spring noise in HD1.
What I mind weird is that people often complain about the ragdol but I've never encountered it? How is it possible for such a bug to only happen to certain people, very spooky from a programming perspective.
it was always possible to shoot and fly at the same time before the update. exactly how it is now. the tracer rounds at the end of the magazine have always been there. i used liberator so much that i always run my mags dry. brasch tactics are op.
Also i dont know if it was in the patch notes but the if u call resupply or any weapon/backpack stratagems in the LZ they no longer goes unavailable when the ship lands
You could still shoot with guns before this but only because the reticle would stay where it was last 'touching'. Using the flamethrower was still possible if you held aim but it was only safe to do side to side jumps. Still kinda wish they removed hitbox detection for your legs while jumping to make it less risky.
also for the low ammo thing. i think some guns make the bullets red when your about to run out. or so i have noticed in night missions or planets thats not bright as hell.
Ok, so the ammo sound thing _is_ new. I figured I just didn’t notice it before because I primary Cookout and Sickle with AMR and Laser Cannon as my secondaries. With the Squids, I now sometimes take machine guns.
I just dislike that it seems to rag doll you if the latency of the session is poor. Playing alone or with one other person, my Helldivers never falls to the ground after a jump. But with a full lobby, almost every jump ends in my diver crumpling to the ground, even if I slow my momentum by holding backwards at the end
Yeah this is something that got updated a fair while back Also can you come up with a title for a video that isn't "Yes... They X" or "When the X knows X too well"?
While the ragdolling does need patching, here's a temporary fix: if you stop holding down forwards a second or two before you land you have a much lower chance of ragdolling.
you can fire from the hip whilst flying. It isn't perfect but for certain non-precision weapons like a flamethrower or HMG it works fine. Since in cannon helldivers are poorly trained cannon fodder I think not being able to precision fire whilst hurtling threw the air is fine. Maybe they could add the ability in as a stragegem. The ragdoll thing is more of an issue, but it did show me an actually good technique bug. If you jetpack ragdoll onto ice, you can crawl around at the speed of sprint, making yourself much harder to hit. This is a bug, but it's still funny to see and also kind of useful on bots
Ngl i dont like the sound change on low mag it makes the gun sound pew pew instead of the heavy-duty bullets you are firing like hmg it gets so soft like the last 10 rounds are softer bullets
Did they fix it yet when it would make you fall over after landing on flat ground. I always felt like jumping was so brief that I would rather be able to land without ragdolling even on flat ground than shoot mid air.
@@vikeightEsix Respectfully, pressing "Forward" when I want my character to go forward while jetpacking resulting in faceplanting into the earth is an unfun design. Regardless of whether or not it's "PHYSICS" or not. It also feels very unintentional, and I would be surprised if it isn't fixed in the near future.
now they need to fix the fact that after the update 90% of the landings culminate into the helldiver raggdolling Like how did u forget all ur training and begin tumbling EVERY TIME.
Agreed. Before you could start running while landing no problem, now you have a HIGH chance of ragdolling everytime you land. Sure you can develop a way around it, but that change came sometime around the Illuminate update. It's simply a fact; I don't know what the other guy is talking about
@Agherosh good for you, i tried everithing, not holding direction keys, letting go of sprint, not checking map, not shooting and vice versa. My helldiver still stubles way more than he should. I would like to atribute the pattern to shorter jumps as sometimes the jetpack does not activate a second time, but then again today it did activate to go in for a landing, yet my heldiver stumbled and somehow got 1 hit ko by the impact.
@@landry6788 I'm talking about something incredibly simple, I use it jetpack all the fucking time and I can land without any goddamn issue, maybe you people are just inept?
@@youdontknowme3935 Do a test, just in case we can solve it right here. Try it with a controller or I'll try later with keyboard. It's weird but might be a keyboard only bug?
It should be a toggled feature. I also think it sounds silly. Especially with the tenderizer when used semi auto. It just makes this pitiful clicky sound
No, not everytime. It's simply physics. If you keep pushing forward trying to get the max distance, youll see that your body is tilted forward and your legs are pointed backward. This makes it hard to land and you slam.
The _only_ thing I hate about the recent jump pack changes: they made it way too damn easy to ragdoll landing on flat ground. I can't for the life of me figure out why.
Agreed. I have tried the tips, I have tried letting go of the movement controls, I have tried moving backwards right before landing, and I still end up faceplanting more often than not.
@@VnxGotta start moving backwards once you start to descend. Works most of the time for me.
It needs to only happen on hitting something like a wall. Adding ragdoll on a flat ground landing just added frustration to a fun mechanic.
I noticed that ragdoll became more often after last update, before it was harder to ragdoll. Helldiver always landed more firmly on flat surfaces
Stamina seems to be linked to it. If I have stamina when I launch and I hit the ground with stamina, I'm ok. If not, the chance seems to go up often.
Jump pack is the GOAT, THE GOAT!
It's become a mainstay in non-bot loadouts for me
I never even knew it was buffed, funnily enough. I just loved using it to play like a kind of "Assault Marine!" 😂
>Boosts into the air
>Tosses contact grenade for a dramatic entrance (like as if I stuck the landing so well that it sent my enemies flying in all directions)
>Draws "Bayonetta" (personal nickname for the ceremonial rifle I was given ❤) and starts *_SHANK-in'_* bugs and squids en masse.
😃😃😃
The last few round sound change has been in for ages. I think they just made it louder but I've always noticed it.
Now Star Wars fans can be true mandolorians with the flamethrower
Nah, we going old school. Dark Troopers it is.
@@loltwest9423been waiting for this update since Polar Patriots with the Armors
Voteless: *_"THEY FLY NOW?!?"_*
Commissar: *_"Τηεψ ζιψ νΩω!"_*
Termanid Hunter: "First time..?"
@@loltwest9423 fr, we need a proper jet pack if we're talking Mandalorians.
Parry this, you filthy toasters!
As a loyal jetpack user, I used it before the buff consistently, not being able to stim in mid-air has taken the lives of many helldivers
I never knew the sound cue for low ammo was new but I have noticed it recently
I noticed it as soon as they updated it. I wonder how true to life it is? It has helped me notice my ammo count a lot more.
It’s always done that. Especially down to the last bullet. It turns red
I’ve never seen a game more robbed of GOTY
AstroBot is a fuckin joke of a winner
The fact that it wasn't even nominated should be a felony
It does not deserve game of the year
@@someonerandom3141
Compared to other games on the list it absolutely does. This game took over the industry when it came out. Everyone was talking about it for months. A DLC should not have been up there if we're being honest.
@someonerandom3141 Personally GOTY for me was between Helldivers 2 and Wukong but helldivers absolutely should have been nominated at least.
Okay, truth be told, I just got the jet back the first time after the update, so knowing how bad it was before the update was a surprise for me. That said, the cooldown could still be lowered more.
Might become too good if lowered more
@@songhyunlol920 No such thing as too good when it comes to jet packs
Jetpack cool down was way worse before, as of now, I'd say it's at its best
Unpopular take:
I disagree because I think it's currently in a very comfortable place rn. It's very fun to use and doesn't feel like it makes things "too easy."
After all, Termanids can and *_will_* attempt to pounce like hungry little spiders who see an airborne meal ticket. It's happened before, and I guarantee you that these updates will ensure people will be daring enough to do it again.
Two things, the only two that I see for the jumpack :
- fix the "almost garanteed ragoll after a jump" bug that came with the update ( no matter what, moving or not I find myself falling flat on the ground even with the easiest jumps ).
- add the ability to AIM while mid air. So we can shoot vertically, horizontally, wherever we want. By maintaining aim.
And then, the jetpack will be perfect. Literally perfect.
Rounds indicating low ammo has been around for forever, it's just missing on some guns. The Adjudicator always had a unique sound played for the last few bullets in your mag.
Don't know if it's new or not, but on PS5 you can also feel in the controller when the ammo is getting low as you're firing. Pretty cool
The new sounds for those final shots in the mag are amazing. I find myself swapping mags with just one in the chamber a lot now which is saving me from having to rack the bolt as often.
it's literally saved my life a couple of times already thanks to the slightly quicker reloads as a result.
It's much easier to hear the low ammo sounds in first person I found
i kind if want the armor you wear to effect the jump packs distance so if you wear light armor you'll go further than if you wore heavy armor
Good idea! But hhm I used to pick the jet pack to counter wearing a fat suit and get away easier.
Pretty sure it does. At least that's how it feels to me, unless they changed it this patch.
Maybe heavy armor stays as-is, then the lighter armors get progressively farther? That way it's not nerfing anything, yet there's still a difference between them.
Not certain it's something that would benefit the game since I haven't been able to play in a long time, but just putting it out there.
the jump pack is affected by your momentum, so light armor in a way does improve your jump distance compared to your heavier armour, that said though a jump pack oriented armor that improves distance and aiming middair would go absolutely hard
Nice to see that they improved on the jetpack features and usability as well the mandalorians would be proud. 😎👍
The Jango Fett flamethrower build is about to go even harder than ever
I've noticed the sound change on the last few rounds of magazines and it has been GREAT. really helps you maximize using every shot without being bogged down with the empty reload
The audio cues for running out of ammo have always been a thing I'm pretty sure. They made it a lot more noticeable
now THIS, is helldivers
You didn't play to Helldivers 1, right?
no i did not whatsoever
In any game I play the little sound cues are how I know to reload. 1:20
I could have sworn the bullet sounds being different when you reach the last few wasn't new
For me the behavior was different
It would shoot at the last point i aimed to before using the jetpack
The character looked funny has hell(diver)
Interesting how they pitched up the sound of the gun on the last few rounds. Most other shooters have very distinct pitch up, while here is barely noticeable, thus keeping to "realism" a bit more.
I really love the last sound system. It reminds me of when I was playing Paladins.
The low on ammo bit you could feel it in the controller too. Like its vibration gets low along with the low sound.
My favorite new thing is the stimming mid air because I use the flamethrower and the jump pack but sometimes I would catch on fire while I was boosting away and would die from the fire as I wouldn’t be able to stim
I cant believe that half of a game called wukong got an award for action category but not the full action and clearly more polished Helldiver 2
I've also noticed that if you land improperly your character will sometimes roll across the ground to dissipate the impact, kinda like what parkour runners do
Are you sure you're not just ragdolling?
@wasdwazd it is entirely possible that the ragdolling looks like a roll, so far I haven't been able to confirm that, but given that Arrowhead pays a lot of attention to detail it's not out of the question that they have implement a roll
The mid air reload is the only time I feel safe reloading the medium mg against the bugs because I swear there is a warrior waiting around every corner for the moment I think I am safe to reload.
bro reloading an mg mid air is peak
Eyy they finally got the leg crouch back, been wanting it back since forever
1 step closer to becoming a jetpack clone trooper
Can’t wait to see all those JumpPack divers
The guns sounding different at low ammo has always been around, at least from my experience. They just made it a lot more obvious now and added it to the MGs.
I want to see a programable jump pack. Allow me to switch between a greater vertical boost for reaching the good sniper spots, with jack shit for travel distance, and the current mode specced more for distance travel
The low ammo sound has always been there, but for some reason AH decided to turn down the volume to almost inaudible level in HD2, compared to the deafening magazine spring noise in HD1.
Man the details in this game are insane
What I mind weird is that people often complain about the ragdol but I've never encountered it? How is it possible for such a bug to only happen to certain people, very spooky from a programming perspective.
i want the blue armor so bad
it was always possible to shoot and fly at the same time before the update. exactly how it is now. the tracer rounds at the end of the magazine have always been there. i used liberator so much that i always run my mags dry. brasch tactics are op.
I fall down pretty much every time I use the jetpack, even when I'm on level ground to level ground... the ragdoll after every jump needs to be fixed.
Also i dont know if it was in the patch notes but the if u call resupply or any weapon/backpack stratagems in the LZ they no longer goes unavailable when the ship lands
mandalorian builds for the win
as an avid LMG and jetpack user I really hope they keep the goofy reload
HALO REACH OST MENTIONED!! also im so glad they made this change now my dragon loadout will finally work as intended
Enable the reticle to always be visible and you can more accurately aim while jumping.
You could still shoot with guns before this but only because the reticle would stay where it was last 'touching'. Using the flamethrower was still possible if you held aim but it was only safe to do side to side jumps. Still kinda wish they removed hitbox detection for your legs while jumping to make it less risky.
Now I'm just waiting for them to fix the FRV so it doesn't require a blood sacrifice whenever you use it.
You could stim while jet packing for awhile. At least before the update because i noticed it before.
Nice music in the background.
Forgot the part where the new jump pack got nerfed, and now you ragdoll 99% of the time.
Maaaannnn. Sony done goofed. They should have paywall the Jumping Shoots on a paywall fo $9.99
It just raise the epicness of the game by 3 folds.
also for the low ammo thing. i think some guns make the bullets red when your about to run out.
or so i have noticed in night missions or planets thats not bright as hell.
Yep every x round is a red tracer bullet. There is already a vid on it on this channel.
what graphic settings do you use?
Finally able to fulfill my Dark Trooper build with the arc thrower and jump pack
How do you land those jumps, I just fall and roll every time
If you aimed with your gun before jumppacking before the update you would constantly shoot at the spot you aimed at.
i just say “i meant to that” everytime i ragdoll
You have been able to shoot while you fly for ages. This was fixed months ago.
Finally, the Mando loadout can actually work
Great. Now make it so I don't pratfall every time I land on a pebble.
Ok, so the ammo sound thing _is_ new. I figured I just didn’t notice it before because I primary Cookout and Sickle with AMR and Laser Cannon as my secondaries. With the Squids, I now sometimes take machine guns.
The ammo sound thing was a brilliant device in space marine (1). Surprised it took them this long to copy it
Shame they added the FRV which makes jump pack almost entirely obsolete for mobility
What is the soundtrack playing?😊
Winter Contingency - Martin O'Donnell (Halo OST)
I just dislike that it seems to rag doll you if the latency of the session is poor. Playing alone or with one other person, my Helldivers never falls to the ground after a jump. But with a full lobby, almost every jump ends in my diver crumpling to the ground, even if I slow my momentum by holding backwards at the end
What’s the soundtrack your using in the back ground
Winter Contingency - Martin O'Donnell (Halo OST)
@ thank you
Can you reload the rocket mid air?
please make a video on how to remove everything like map and ... from the screen
now they just need to add duel pistols and I can live out my dream as jango fett
New change from... weeks ago?
WE REALLY BE OUT HERE BLOWING UP THE SPIRE ON HALO REACH RN 🔥 📛 👨🚒 🚒
i wish there was a mod to go back to how the empty magazine was, kinda hate the sound change
like how they make it the sound of the gun firing gets quieter, just so odd.
Yeah this is something that got updated a fair while back
Also can you come up with a title for a video that isn't "Yes... They X" or "When the X knows X too well"?
We need jumpack for our scout vehicule
I don’t understand whats happening with the last round animations
0:54 what your hearing is the mag
Yes... "paste text". Have you run out of imagination?
The sound on the mgs was already a thing
0:48 me when im on my notice period with new joiny
What’s up with “Yes…..” in the titles 💀
what OST is that
I think it's the main theme from Halo Reach?
Jet trooper forever!!
I don't think it's better yet, the aiming only works for a second and now you have chances of ragdolling when you land.
While the ragdolling does need patching, here's a temporary fix: if you stop holding down forwards a second or two before you land you have a much lower chance of ragdolling.
you can fire from the hip whilst flying. It isn't perfect but for certain non-precision weapons like a flamethrower or HMG it works fine. Since in cannon helldivers are poorly trained cannon fodder I think not being able to precision fire whilst hurtling threw the air is fine. Maybe they could add the ability in as a stragegem.
The ragdoll thing is more of an issue, but it did show me an actually good technique bug. If you jetpack ragdoll onto ice, you can crawl around at the speed of sprint, making yourself much harder to hit. This is a bug, but it's still funny to see and also kind of useful on bots
It's physics. Kinda hard aiming while mid air and you have to actually actively try to land properly by pulling back a little before landing.
Call me weird but i noticed the mg sounds i was hmg for awhile as it's fun to run the jinro armor
Ngl i dont like the sound change on low mag it makes the gun sound pew pew instead of the heavy-duty bullets you are firing like hmg it gets so soft like the last 10 rounds are softer bullets
Did they fix it yet when it would make you fall over after landing on flat ground.
I always felt like jumping was so brief that I would rather be able to land without ragdolling even on flat ground than shoot mid air.
It's physics. You have to push back during the landing, otherwise youll slam because your body is tilted forward trying to get the maximum distance.
but I want the blue armor
Great, now they just need to fix the ragdolling issues and the jetpack'll be better than ever.
It's not an issue, it's PHYSICS.
@@vikeightEsix Respectfully, pressing "Forward" when I want my character to go forward while jetpacking resulting in faceplanting into the earth is an unfun design. Regardless of whether or not it's "PHYSICS" or not. It also feels very unintentional, and I would be surprised if it isn't fixed in the near future.
Is the game free
now they need to fix the fact that after the update 90% of the landings culminate into the helldiver raggdolling
Like how did u forget all ur training and begin tumbling EVERY TIME.
I use it constantly and land without issue
Agreed. Before you could start running while landing no problem, now you have a HIGH chance of ragdolling everytime you land. Sure you can develop a way around it, but that change came sometime around the Illuminate update. It's simply a fact; I don't know what the other guy is talking about
@Agherosh good for you, i tried everithing, not holding direction keys, letting go of sprint, not checking map, not shooting and vice versa. My helldiver still stubles way more than he should. I would like to atribute the pattern to shorter jumps as sometimes the jetpack does not activate a second time, but then again today it did activate to go in for a landing, yet my heldiver stumbled and somehow got 1 hit ko by the impact.
@@landry6788 I'm talking about something incredibly simple, I use it jetpack all the fucking time and I can land without any goddamn issue, maybe you people are just inept?
@@youdontknowme3935 Do a test, just in case we can solve it right here. Try it with a controller or I'll try later with keyboard.
It's weird but might be a keyboard only bug?
i think the gun sound mechanic is good for gameplay but 100% unrealistic. im ok with it in game but i still think its silly
It should be a toggled feature. I also think it sounds silly. Especially with the tenderizer when used semi auto. It just makes this pitiful clicky sound
👍
不合邏輯
Yes...
Okay, but do you still rag doll everytime you land though? When are they going to fix that stupid bullshit?
You cant just keep presssing forward. It's simple physics.
am i the only one that doesn't hear any difference with the ammo?
I do. It gets a higher pitch as it gets nearer
probably
@@muaxh03 ._.
Nice bot farm
Now you fall over every time you use it.
No, not everytime. It's simply physics. If you keep pushing forward trying to get the max distance, youll see that your body is tilted forward and your legs are pointed backward. This makes it hard to land and you slam.
Still didn’t fix landing ragdoll on FLAT GROUP
Unfortunately still no disintegrations ….