LGR Oddware - Creative Game Blaster / CMS Sound Card

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  • เผยแพร่เมื่อ 26 ธ.ค. 2024

ความคิดเห็น • 518

  • @LGR
    @LGR  13 ปีที่แล้ว +34

    I got the recording problem fixed! It turns out it was the program I was using. I have no idea why, as all the settings seem to check out, but once I switched over to Audacity instead of Audition, it recorded both channels correctly and now I have the proper bass and everything. Thanks for all the help, guys!

    • @chloexianah3070
      @chloexianah3070 3 ปีที่แล้ว

      Good ol' Audacity. My partner is a youtuber he still uses it

  • @RosePhoto1
    @RosePhoto1 10 ปีที่แล้ว +13

    Your videos are fantastic! Your narration is great. It's like a video computer museum. There was lots of cutting edge tech back then. Most stuff now is just improvements on what has already been done. Subscribed.

  • @lemonapocalypse414
    @lemonapocalypse414 8 ปีที่แล้ว +44

    "I'm not gonna talk about that. Screw you."
    Love it.

  • @zevindd
    @zevindd 6 ปีที่แล้ว +6

    The first Oddware Episode! Randomly showed up in my feed, super glad it did!

  • @danielpc12345
    @danielpc12345 10 ปีที่แล้ว +20

    How on earth is the music for those old games as good as it is? I am absolutely floored! Puts a lot of modern games to shame.

    • @ThatGuy4878
      @ThatGuy4878 9 ปีที่แล้ว +9

      *****
      Just limitations in general leads to greater creativity. My work with chiptune trackers is better than most of my FL studio stuff, most likely for that reason imo.

  • @CptJistuce
    @CptJistuce 4 ปีที่แล้ว +10

    You probably know by now(it HAS been a decade), but Creative had good reason to be secretive about their parts.
    The Adlib was made entirely of unobscured off-the-shelf parts, which made it very easy to clone(as Creative did when they built the Sound Blaster). They took great pains to make sure that no one could easily do to them what they did to Adlib(and also to make things sound fancier than they were: the "DSP" chip isn't a Digital Signal Processor).

  • @enisylo
    @enisylo 8 ปีที่แล้ว +81

    I stumbled across your videos via a strange set of circumstances on Reddit, decided to take a look at these Oddware vids... And right at the beginning there's an RDJ reference.
    I know I'm going to like you.

    • @LGR
      @LGR  8 ปีที่แล้ว +39

      Hehe, I'm glad we crossed digital paths then

    • @leviathan5515
      @leviathan5515 7 ปีที่แล้ว +3

      I already love this channel

    • @appelelle
      @appelelle 7 ปีที่แล้ว +2

      eni I fell for the very same thing! Also the Floppy Disk Underworld music also the fact Clint must love Autechre or so help me.

    • @Sadik15B
      @Sadik15B 6 ปีที่แล้ว

      LGR hi why dont u review a gravis ultrasound back then it was soundblaster vs ultrasound like apple vs samsung eg today

    • @Walczyk
      @Walczyk 6 ปีที่แล้ว

      gross comment

  • @jacoblawson1022
    @jacoblawson1022 9 ปีที่แล้ว +14

    I'm so glad I watch your videos. I dug around on the Internet and found CMS Intelligent Organ AND how to configure DOSBox to play it correctly. It sounds fantastic! Don't stop doing what you do!

    • @LGR
      @LGR  9 ปีที่แล้ว +6

      Awesome, happy you found it useful!

    • @mustangmckraken1150
      @mustangmckraken1150 8 ปีที่แล้ว +1

      +Jacob Lawson (MCExpo) Check out Munt, the MT32 emulator for Dosbox, I love it! He mentions it in this video, best sound system for DOS. One of the best at least, was just god awful expensive at the time haha. Amazing for Sierra games

    • @TheLoveMario
      @TheLoveMario 8 ปีที่แล้ว

      +Mustang McKraken but DOSbox already supports MPU-401 which is pretty much the same as the MT32

    • @mustangmckraken1150
      @mustangmckraken1150 8 ปีที่แล้ว

      MarioKart7z I've always preferred to use MT32 because of the older Sierra games, but for the most part the MPU-401 would be fine.

    • @mrbigmouth502
      @mrbigmouth502 8 ปีที่แล้ว

      +MarioKart7z MPU-401 is a MIDI interface standard, the Roland MT-32 was a synth module used with some late 80s/early 90s DOS games. You're comparing apples and oranges here.

  • @LGR
    @LGR  13 ปีที่แล้ว +1

    @marquis0r If you're asking about the CMS in particular and not the SB1.5, it's just CMS sound through its line out. PC speaker is totally separate and CMS is used for music, as shown in the video with Silpheed.
    The SB1.5 on the other hand has AdLib for music in addition to the CMS chips. All I showed in this video was CMS music though.

  • @LGR
    @LGR  12 ปีที่แล้ว +3

    Probably the same reason many console manufacturers include support for old hardware in new systems: backwards compatibility with existing games to help ease the transition to new standards. Hence, why they slowly phased it out of later variations, since the software had caught up by then.

  • @anonymous0s0egion
    @anonymous0s0egion 10 ปีที่แล้ว

    Thank you for these videos. My fiance is 8 years younger than me and loves to hear about the stuff that was around when I was young and your videos are a perfect way to show and explain these older technologies to her with.

  • @extrememoxie
    @extrememoxie 10 ปีที่แล้ว +1

    The TD3 music brought back all sorts of warm, fuzzy memories. I used to play this back in high school on Tandy (1000?) PCs. After a morning full of awful news, hearing those chip tunes put a smile on my face. Thanks!

  • @jturner718
    @jturner718 9 ปีที่แล้ว +64

    Having a ton of squarewave voices makes it sound like a souped-up NES, at least to me.

    • @deneb_tm
      @deneb_tm 9 ปีที่แล้ว +8

      Yep, it does sound a lot like the NES.

    • @AlyxxTheRat
      @AlyxxTheRat 8 ปีที่แล้ว +10

      +Jacob Turner More like a souped up GameBoy tbh

    • @SeGa32xXx
      @SeGa32xXx 8 ปีที่แล้ว +9

      +Alexandria “Alyxx” Thorne Probably because this IS just amazing quality chip tunes with a ton of range compared to the NES, and the GB was just a better version of the NES's sound with more channels.

    • @Henchgirls
      @Henchgirls 7 ปีที่แล้ว +3

      the GB chip had less channels than the NES, with minimal chance for expansion. It had a smaller range, when it comes to square wave channels too, though bigger noise-channel range, and a wavechannel instead of a triangle channel.

    • @-taz-
      @-taz- 7 ปีที่แล้ว +2

      I like the simple sound better than FM. I always hated FM. That's from hearing the MT-32 on the Sierra demo tape first. Hearing the Ad-lib was one of the most disappointing things ever, like the first few minutes of Star Wars Ep. 1.

  • @davidbishop3521
    @davidbishop3521 9 ปีที่แล้ว +25

    You screw your cards in??
    The "not-so-lazy game reviewer."
    Love these videos

  • @retrojoe1590
    @retrojoe1590 8 ปีที่แล้ว +46

    Starting at episode 1 of the Oddware series. They're just to juicy not to watch them all.

  • @mcbpete
    @mcbpete 13 ปีที่แล้ว +1

    Hey man, really looking forward to more of these Oddware videos. I've only been subscribed to your channel for a few months now but I just want to say I've become a huge fan of these videos - both your hardware and software reviews. They're so in depth and yet completely accessible for those who know little about the topic in the first place. So yeah, thanks - here's to many more LGR videos !!

  • @Infernape7890
    @Infernape7890 12 ปีที่แล้ว +1

    Loving these videos. I have always loved learning about tech and recently got into being more into computers. I know this might be the oddest compliment you will get, but watching videos like this on computers is extremely calming for me. I love stuff like this, so these videos are perfect for me. Most of my PC gaming as a child was from those old Jumpstart games and other such edutainment games. I actually adored clicking and pointing in them. *next post is a continuation*

  • @Aaronage1
    @Aaronage1 10 ปีที่แล้ว +15

    The Richard D. James face = freakin' amazing

  • @MoonLiteNite
    @MoonLiteNite 9 ปีที่แล้ว +9

    When i was like 6 or so i learned what a "sound card was" i remember starting up games, and having to just guess again and again to get the game to work. My dad had to explain why there was different options. Then other games also had the IRQ number options which made it even more confusing!

  • @LGR
    @LGR  13 ปีที่แล้ว +14

    @linuxlove4004 Unfortunately, Paku Paku doesn't work with this card for some reason. It "sees" the card as a Game Blaster/CMS on startup, but the game itself is silent. I don't know what's up.

  • @arborvitian
    @arborvitian 13 ปีที่แล้ว +1

    That really took me back. As a kid who got stuck with a Game Blaster, the biggest thing going for the Adlib was that it could play drums. Sort of. Not having heard that music played on that card since the '80s, the lack of drums is what really sticks out. The drums in that piece are actually pretty good.

  • @JulianBo188
    @JulianBo188 9 ปีที่แล้ว +23

    5:55 i thought it was going to say "Apparently Creative didn't want to be creative"

  • @Daehawk
    @Daehawk 9 ปีที่แล้ว +2

    I had read mags since 1989 until I got my first PC in 1994 and was ready. I knew I wanted Sound Blaster and what I got was the Sound Blaster 16. Loved that card. All my future sound cards were Sound Blasters. Even this latest is..the Sound Blaster Z. Think I may still have all my old cards.
    I kinda miss ISA slots :)
    I always had a joystick plugged into the game ports on my sound cards for so long.

  • @LGR
    @LGR  13 ปีที่แล้ว +2

    @GeoNeilUK Indeed. And the CMS is actually playing through my computer speakers through the line-in, so it's not the fault of the line-in port or cable or anything, but recording the line-in feed doesn't capture the full effect. Recorded at the highest bitrate possible too, no difference. I really am stumped.

  • @MegaDieseldriver
    @MegaDieseldriver 8 ปีที่แล้ว +13

    didn't know you were so musical. man that thing sounds awesome

  • @spacepirateivynova
    @spacepirateivynova 10 ปีที่แล้ว +14

    I had a soundblaster... on a MICROCHANNEL IBM PS/2. Those things were rare as hen's teeth and cost an arm and a leg.
    But it was really the only way to get decent sound on a MC system back then. It cost like 5-10x the price of a standard ISA system card.

    • @ps3master72
      @ps3master72 10 ปีที่แล้ว +1

      Dave L to be a fan of UK(University of Kentucky)? what does that have to do with anything?

  • @paulabbey3023
    @paulabbey3023 8 ปีที่แล้ว +1

    Thank you for making these videos, i love oddware and your videos really relax me.

  • @LGR
    @LGR  13 ปีที่แล้ว +2

    @taragwendolyn Okay, well I was just going on documentation for the SAA1099 chips, which specifically state each chip generates 6 independent square waves. I was also referring to the specs of things like the Texas Instruments SN76489, which I thought generated 4-channel sound using 3 square waves and one white noise channel. It's possible it's something technically different, I was only going on what I read.

  • @johnrogers-thorn6504
    @johnrogers-thorn6504 3 ปีที่แล้ว

    Love your channel and videos, great voice for it, so keep em coming Clint, and greetings from the Isle of Wight, England.

  • @disgruntledfaerie
    @disgruntledfaerie 4 ปีที่แล้ว

    Two things strike me about this video 9 years later.
    1. Clint has come a long way.
    2. Clint has stayed true to himself.
    Kudos. A tricky balance.

  • @xyz39808
    @xyz39808 3 ปีที่แล้ว

    Greetings from a self-advertisement nearly a decade into the future!
    Presentation back then was soooo crappy but I love that you're still exactly as nerdy and as enthused as the old days.

  • @MikhailBakunin
    @MikhailBakunin 9 ปีที่แล้ว +10

    A lot of those chips seem to have exposed wiping windows (the small, glassy circles), similar to later EPROM chips. Any window like that exposed to ultraviolet light could cause at a minimum serious memory fracturing or full wipes, especially when exposed to daylight. Don't know if they worked the same way, buy if they do it could explain a lot of the problems you're experiencing.

  • @ihatecabbage7270
    @ihatecabbage7270 7 ปีที่แล้ว

    With technology rise at a rapid pace, it's good to see people
    Like you preserve a piece of history!

  • @LGR
    @LGR  13 ปีที่แล้ว +2

    @SaMPLeMaSTeR Yes, that was the issue. For whatever reason, the line-in was set to R instead of both channels, even though the project settings were set to stereo.

  • @LGR
    @LGR  13 ปีที่แล้ว +2

    @vwestlife That is unfortunately true. Same happened to several games that supposedly had CMS support. Since the Tandy was far more popular and in several ways the two sound formats were quite similar, I'm guessing they just used sounds from the Tandy version as a base and only changed what they needed. It's uncommon to find a game that takes advantage of the stereo and extra voices the CMS could do.

  • @LGR
    @LGR  13 ปีที่แล้ว +1

    @indignantatheist There should be annotations in the video that describe what was wrong. But basically, Audition was set to only record one channel from line-in. Changed out to stereo and it was fine.

  • @LGR
    @LGR  13 ปีที่แล้ว +3

    @ioctlvoid Oh yes, I love the Zeliard soundtrack on an MT-32/LAPC-I! I wish I owned one, especially back when I reviewed Zeliard, so I could show the thing off on the channel.
    It's simply an amazing device for 1987, but sadly it was just too costly for many users. I knew one guy who owned one back then, but he was a professional musician so it kind of made sense. It was frigging amazing when I first heard the MT-32, I'm pretty sure I became a man that day.

  • @LGR
    @LGR  13 ปีที่แล้ว +1

    @kinmanyuen It turns out it was caused by only recording one channel instead of both. It was recording in stereo in the project settings, but somehow the input was set to record only the right audio channel.

  • @LGR
    @LGR  13 ปีที่แล้ว +3

    @Zagroseckt You certainly can! I did that on one of my machines back in the day so I could control the volume of the PC speaker to play games at night without bothering anyone with incessant beeping :D

  • @RioZLander
    @RioZLander 8 ปีที่แล้ว

    i still use sound blaster cards. not as old as those but the much newer ones love how they enhance the audio vs the stock sound cards that come with newer motherboards. this video really took me back to when i was a kid in the 90s awesome stuff

  • @AudieHolland
    @AudieHolland 8 ปีที่แล้ว +1

    When I bought my first PC, a 386 SX 33, I examined all the pros and cons of existing sound systems. Then I came to the conclusion that Soundblaster was supported by most games developers so I got a Soundblaster 2.0 (I think) but mine also featured synthesized sound effects. The music was great and who could afford a Roland card anyway. That one cost as much as a high-end PC in fact. Never regretted buying the Soundblaster but when it was time to get a new PC, the overall quality of brandless PC-soundcards that came with the system, was high enough that I didn't decide to buy a 16 bit AWE(!) Soundblaster card. But compared to the Amiga that we first used before switching to PC, the sound from the Soundblaster was inferior to the Amiga sound. Just compare both "Indiana Jones and the Last Crusade" (adventure) versions for Amiga and PC. The PC, with Soundblaster, sounded like a reliable electric organ player. The Amiga blew it away like a rockstar.

  • @BrokenSet
    @BrokenSet 10 ปีที่แล้ว +44

    Richard D. James? You telling me you listen to Aphex Twin?
    Can you hug me?

    • @LGR
      @LGR  10 ปีที่แล้ว +30

      * virtual hug *

    • @BrokenSet
      @BrokenSet 10 ปีที่แล้ว +8

      Lazy Game Reviews That legit made my day. Thanks a bunch.

    • @johnnylafer
      @johnnylafer 8 ปีที่แล้ว +3

      +BrokenSet Aphex Twin fans reunite!

    • @WR3ND
      @WR3ND 7 ปีที่แล้ว

      Hugs not drugs... but I'm a little scared that this saké I'm drinking tastes kind of like blood. :S

    • @AntneeUK
      @AntneeUK 5 ปีที่แล้ว

      Wow. Silpheed is very different to the Sega MegaCD version that I played as a teenager!

  • @LGR
    @LGR  13 ปีที่แล้ว +3

    @VTS1337 My monitor has both SVGA and DVI connectors in the rear, so I hook both up at once. It also has a switch that you see me press to go between the signals.
    And it's my NCR Comten 386SX, I did an overview video of it a while back if you're interested.

  • @yokab
    @yokab 8 ปีที่แล้ว +1

    I have to say the music on "Silpheed" is just beautiful

    • @PuffyRainbowCloud
      @PuffyRainbowCloud 8 ปีที่แล้ว

      It IS a Japanese SHMUP after all! With games like the Touhou series, that genre has some of the most amazing music ever.

  • @LGR
    @LGR  13 ปีที่แล้ว +3

    @beigemore Yeah, it's taken me ages to locate my card here. I finally got mine from a collector on the Vintage Computer Forums.

  • @Hartirias
    @Hartirias 10 ปีที่แล้ว +27

    It just hit me. I'm watching your Acer monitor through my Acer monitor!!!

    • @ps3master72
      @ps3master72 10 ปีที่แล้ว +1

      i second that

    • @dotjretion
      @dotjretion 10 ปีที่แล้ว +9

      *acer-ception*

    • @SuperCrippledGamer
      @SuperCrippledGamer 10 ปีที่แล้ว +1

      Big Vinny *BWAAAAaaahhhh

    • @KittenChan
      @KittenChan 9 ปีที่แล้ว

      I have the same exact one too! Though it's my secondary monitor. My main Acer monitor is newer

    • @ReaverSenpai
      @ReaverSenpai 9 ปีที่แล้ว

      Hartirias I too have a Acer monitor!

  • @LGR
    @LGR  13 ปีที่แล้ว +2

    @ThomasGGebert That it does! CMS emulation is really pretty lackluster in DOSBox though, which is a huge reason I wanted to get one of these cards. It just sounds tinny and sometimes even out of tune.

  • @LGR
    @LGR  13 ปีที่แล้ว +2

    @clongoram The ships during gameplay is made up of 3D polygons as far as I know. Not sure about the intro, it might just be some kind of vector thing going on. I have a full review of Silpheed explaining a bit more.

  • @irllcd13
    @irllcd13 9 ปีที่แล้ว +29

    How about the old Ageia Physics cards?

    • @Lachlant1984
      @Lachlant1984 8 ปีที่แล้ว

      Were they video cards?

    • @clayh254
      @clayh254 8 ปีที่แล้ว +9

      +Lachlant1984 Ageia used to make "PhysX Processing Units", or PPU's which worked with your GPU to accelerate particle physics, a technology Ageia called PhysX. They were then acquired by NVidia and they started including PhysX in their GPU's.

    • @Lachlant1984
      @Lachlant1984 8 ปีที่แล้ว

      Oh I see.

    • @temp50
      @temp50 8 ปีที่แล้ว +2

      "old"? A PPU is waaay more newer than an ISA / EISA / VLB card...

    • @3800S1
      @3800S1 7 ปีที่แล้ว

      founded in 2001 I think, first cards were around 06

  • @HeadsetGuy
    @HeadsetGuy 8 ปีที่แล้ว +18

    And thus, a new word was added to the Tech Enthusiasts' Dictionary. Of course, no such dictionary exists, but my point is that other techy TH-camrs (uxwbill and vwestlife, for example) have begun using the term "Oddware" in some of their videos as well.

  • @Harekiet
    @Harekiet 13 ปีที่แล้ว +2

    That dsp chip on the CMS has always been a big mystery. Some games actually send some commands to it as a way of detecting the presence of the CMS. Since the philips chips are writeonly and you can't detect the CMS otherwise.

  • @SKNK5050
    @SKNK5050 13 ปีที่แล้ว

    i always found the sound of the adlib sickening , every sound that came out of that CMS was tasty. Wish i had known about this thing sooner ,most likely an awesome tool to this day for any chip tune producer or experimentalist. nice one for exposing this

  • @Comicfan18
    @Comicfan18 13 ปีที่แล้ว

    I did not understand anything you were talking about, but I love listening to the sound of your voice. So, I'll listen! And nod my head and pretend to understand!

  • @LGR
    @LGR  12 ปีที่แล้ว +1

    The reason for that is the Sound Blaster's music sounds the same as the AdLib. I've compared the two cards side-by-side (SB1.5 and AdLib) and if there's a difference it's extremely difficult to tell. They both use the same FM chip, after all. It's so negligible that it doesn't deserve a mention in my eyes (and ears). Also, the Game Blaster is not a Sound Blaster and it's in another category entirely.

  • @ReeseRiverson
    @ReeseRiverson 13 ปีที่แล้ว

    This is awesome, and first I like to say that I would like to see more videos like this in the future!
    Secondly, that card is on my list to get one of these days. I like the sound of it from the games you played on it so far. Also, I liked that tune you played at the end with the keyboard. =D

  • @LGR
    @LGR  13 ปีที่แล้ว

    @CaptainPoovabladoo No Amstrad yet, but I do have a IIGS. That system I will be covering after the BBC.

  • @davidsantiagoalonso
    @davidsantiagoalonso 9 ปีที่แล้ว

    wow... those chip tunes are so fun to hear again... thank you.

  • @WhiskeyRichard.
    @WhiskeyRichard. 11 ปีที่แล้ว +1

    Actually each one of those "CMS-301"/SAA1099 have an R/L channel each, so you're absolutely right, they have independent channel control. And if you're feeling nostalgic and so inclined, there are even emulators online for the chip containing demo tunes.

  • @rexierabbit3280
    @rexierabbit3280 8 ปีที่แล้ว +1

    I owned one of these as a kid. One cool thing you could do with it, was hex edit the PATCH.101 file in Silpheed, and just change random shit which would alter it's output and sometimes in REALLY cool ways. Try it, seriously. It was truly a fascinating sound card for it's time!

  • @LGR
    @LGR  13 ปีที่แล้ว +1

    @Dragondraikk I couldn't seem to find that exact information, but each of the 12 voices allowed for either a square wave or one of three types of noise. No triangle waves to my knowledge, though with some clever programming I'm sure one could make something that sounds like it. I've read one place that 6 voices could be played at once, but I read another that all 12 could be played at once, one for the left and right audio channel.

  • @LGR
    @LGR  13 ปีที่แล้ว +2

    @HarryMatic I've got about a dozen Oddware videos planned, and the Covox Speech Thing is one I'd love to cover! I'll have to find one first, hehe.
    I also have a video planned on an optical PC mouse... from 1986. Very bizarre little device.

  • @Cyphax55
    @Cyphax55 13 ปีที่แล้ว +2

    This thing sounds a lot like the wonderful SID chip does. Although the examples given are a bit like the more simple bits of music you hear from the SID. I'd like to hear something that really uses the features of this card to the fullest. :)

  • @LGR
    @LGR  12 ปีที่แล้ว +1

    Unless both Philips and Creative Labs listed their own chip specifications incorrectly, there are most certainly square wave generators being used.

  • @mrbigmouth502
    @mrbigmouth502 8 ปีที่แล้ว +3

    Ha! Even before you mentioned Richard D. James, I kind of figured you were doing an Aphex Twin impression. XD

  • @LGR
    @LGR  13 ปีที่แล้ว

    @Vaskamos That is the plan. I have a dozen or so subjects of weird software and hardware I want to cover and I'm always finding more!

  • @LGR
    @LGR  13 ปีที่แล้ว

    @eMGeeGFX From what I gather, the chips were in the SGI IO2 and IO3 boards.

  • @johnqpublic2718
    @johnqpublic2718 7 ปีที่แล้ว +1

    I instantly thought "aphex twin" at the start of the video. Nice job.

  • @llloyd4
    @llloyd4 10 ปีที่แล้ว +1

    Man, making me wish I had my old Tandy TX 1000, it may have been a lobotomized 286 but it was still damn cool with really good games. :D

  • @Bruno-Guitarist
    @Bruno-Guitarist 9 ปีที่แล้ว

    The Silpheed intro is amazing. :-) Really cool.

  • @endrightwinglunacy
    @endrightwinglunacy 9 ปีที่แล้ว

    I love how you couldn't help just playing a tune on that keyboard. :)

  • @patchoulicolt7093
    @patchoulicolt7093 2 ปีที่แล้ว

    The FIRST oddware. WOW! This feels epic.

  • @strictlysega
    @strictlysega 13 ปีที่แล้ว

    i could imagine the first time getting this card back in the day,, turning a game on and hearing that would of blown my little mind!!

  • @Daehawk
    @Daehawk 9 ปีที่แล้ว

    I miss these old days of gaming SO much sometimes. But if I went back I doubt Id have anywhere near the fun I had at those times. It was so new and high tech then and tech was progressing so much. Fun days. Fun time in my life when I was in my late teens and 20s. The late 80's and all the 90's were so great for PC.
    Funny when anyone speaks of game music I think of LOOM. Yet I never played it...though I think I do own it now.

  • @bjmgraphics617
    @bjmgraphics617 10 ปีที่แล้ว +4

    Some people back in the day owned both Adlib and Soundblaster and configure the Adlib for music and SB for sound effects. Of course this would means double dos configurations and using a merging jack cable to merge the sounds to one output.

    • @LGR
      @LGR  10 ปีที่แล้ว +6

      I can't say I ever encountered this, seeing as the Sound Blaster included Adlib compatibility right on the card. It even used the same OPL2 chip. However, there were many who had dual sound cards/devices like the Sound Blaster and say, a Roland, for example. That made sense because Roland provided far superior MIDI playback than Adlib/SB.

    • @-taz-
      @-taz- 7 ปีที่แล้ว

      Yeah I had the SoundBlaster, SB Pro, GUS, and/or, for a moment, ProAudio Spectrum for digitized sounds / DAC, and MT-32 or SCC-1 for music. The GUS could do both well, but by then, games started having digitized soundtracks and CPU mixing.

    • @SkyCharger001
      @SkyCharger001 6 ปีที่แล้ว

      That reminds me, when Creative introduced the first stereo Soundblaster, my father got one of his acquaintance's old soundblasters as he no longer needed two cards for a stereo setup.

  • @jennybailey2998
    @jennybailey2998 8 ปีที่แล้ว +4

    I've got still Creative Awe 64, was working perfectly last time it was in a machine.

  • @LGR
    @LGR  11 ปีที่แล้ว +1

    That's early technology for you: things start big, and get smaller as the processes improve.

  • @BrassicGamer
    @BrassicGamer 3 ปีที่แล้ว +2

    *uses the term 'oddware' tentatively*
    "unwittingly instigates an entire sub-series of videos*

  • @johnrickard8512
    @johnrickard8512 8 ปีที่แล้ว

    That card has so much 8 bit flare that it makes me shiver!

  • @LGR
    @LGR  13 ปีที่แล้ว

    @xObediencex Three months? That's nothing, I have requests from 2 years ago I haven't gotten to.
    Sure, I'll take requests, but I never promised I'll fulfill them. I often get dozens a day, there's no way I can.

  • @my4trackmachine
    @my4trackmachine 13 ปีที่แล้ว

    WWWWWWWOOOOOOOO i was actually just started looking into the game blaster. you have amazing timing.

  • @youreperfectstudio7931
    @youreperfectstudio7931 6 ปีที่แล้ว +1

    :-O Was this the first episode of oddware?! thats my favorite series of yours!

  • @LGR
    @LGR  13 ปีที่แล้ว

    @CaptainPoovabladoo Working on it! Expect in the next month or two.

  • @TheMovieCreator
    @TheMovieCreator 13 ปีที่แล้ว

    In the SB 1.0 and SB 1.5, the CMS chips are mapped to two I/O ports, but with the SB 2.0 and later, those two I/O ports were assigned to the AdLib by default. That extra chip requiered for CMS support on the SB 2.0 is therefore a "PAL" (Programable Array Logic) module which takes care of directing those I/O port-accesses to the correct hardware device.
    By the way, technically speaking; the LAPC-I is actually a Roland CM-32L-on-a-card rather than a Roland MT-32-on-a-card...

  • @LGR
    @LGR  13 ปีที่แล้ว

    @tom611 I tried messing with the sample rate, everywhere from 22k, 44k, 48k, up to 192k and it made no difference. The phase I don't even know what I'd have to do to correct.

  • @AISim
    @AISim 13 ปีที่แล้ว

    I have no idea how I got here but I enjoyed every second of it,

  • @ImantaBabite
    @ImantaBabite 13 ปีที่แล้ว

    very informative, thanks! I remember the name game blaster from back then but always assumed it was just some sort of SB1 remarketing.

  • @pc-sound-legacy
    @pc-sound-legacy 6 ปีที่แล้ว

    The intelligent organ software is great!! Sounds very unique.

  • @ArneSchmitz
    @ArneSchmitz 5 ปีที่แล้ว

    The SoundBlaster 2.0 needed a GAL in addition to the two SAA1099s. The GAL is a programmable logic array, which basically replaces a bunch of more simple ICs. The GAL has since been reverse engineered, since it is rather simple. So if you have a SB2.0 without CMS chips, you can download the equations for the GAL and make your own CMS upgrade.

  • @-taz-
    @-taz- 7 ปีที่แล้ว

    27:12 What's missing in the playback -- the percussion is gone for sure! What else? It sounds like the instrument you normally hear is constructed by overlapping two square waves, with one detuned slightly. This is done sometimes on the C64 and NES to give an instrument more depth or complexity. The playback only includes part of the sound played on one voice. I don't know why. Maybe it's only recording the left or right, but not both.

  • @powergannon
    @powergannon 13 ปีที่แล้ว +1

    That keyboard one looks really fun. I'd like to see a cheap (around $50) mp3 creating software using an interface like that.

  • @ra226gaming
    @ra226gaming 9 ปีที่แล้ว

    I've gotten so used to hearing a triangle wave in the bass from NES, having a square really gives it a different feel. I really liked that opening theme from Silpheed, and the intelligent organ app, too--it must decide the chord to change to based on whatever note you're playing.

    • @SianaGearz
      @SianaGearz 9 ปีที่แล้ว

      Ra226 Gaming It's possible to have up to two triangle synths out of each 1099, but it takes two pulse channels for each triangle wave. You can combine channels for some dirty noisy or crazy modulated sounds too.
      Honestly i kinda like this IC design. Though it's so obviously been developed many years after the PSGs and AY3 and NES chip and SID, it's a low end design but a so much more recent one. Except no pulse width control, you can again use env controller for timbre tricks but that eats up another channel. Obviously Yamaha OPL is more high enderer.

  • @0Benjyc0
    @0Benjyc0 8 ปีที่แล้ว

    that aphex twin face at the beginning, LOVE U MAN

  • @LGR
    @LGR  12 ปีที่แล้ว +1

    No reason to include support for their own established hardware standard? No, I think it makes perfect sense to include so as not to alienate their current customer base.

  • @-taz-
    @-taz- 7 ปีที่แล้ว +1

    When you take off the CMS-301 stickers, you find that it's really not a chip at all. It's Enrico Palazzo!

  • @larryinc64
    @larryinc64 13 ปีที่แล้ว +1

    PROTIP: Use a AUX wire and plug it into the audio output of the old PC and the other end into a microphone input in another computer and use Audacity or any other sound recording program that lets you use mics and record, you have directly recorded the sound in stereo.

  • @mikehill4036
    @mikehill4036 8 ปีที่แล้ว

    ha! richard d james face! dude thats awesome. love your channel more every day.

  • @pvc988
    @pvc988 10 ปีที่แล้ว +6

    If that thing had at least some noise channels it could sound similiar to the NES or other 8 bit systems.

  • @PimpinBassie2
    @PimpinBassie2 13 ปีที่แล้ว +1

    I actually own such a rare SGI workstation, and can confirm that the SAA1399 is on the IO board.

  • @casperas2
    @casperas2 7 ปีที่แล้ว +2

    I cant believe this is 6 years ago already

  • @wohlhabendermanager
    @wohlhabendermanager 4 ปีที่แล้ว +1

    Champions of Krynn! Ah yes. Good old (A)D&D on the computer. Oddly enough I only heard of Champions when I bought a box full of Amiga stuff a couple years back (the game was included in said box). It's pretty awesome for it's time. When I was a kid I totally would have loved a game like this (instead, I was stuck with the somewhat mediocre Hillsfar, but I still played the shit out of it, despite having little to none knowledge of the english language back then).
    EDIT: I also love how we had to hook up Joysticks to the freaking SOUND CARD. Who ever thought that up?