Loving the playthrough! I’m doing a slow life farmer run and some things I’ve learned hopefully will help you out. 1) Negative fertility is BAD as technically plants can grow but when harvesting plants or reaping plants for seeds, you’ll see that they’ll usually crumble. 2) Anything growing on your land eats away at your fertility (weeds, trees, bushes, flowers and fishes in the water for some reason) draining energy from the land! The sooner that’s all cleared up the better! 3) An easy way to know if a plant is done growing is to hover over it with your cursor with no tool selected. If it says ‘Harvest’ then it’s ready, but if it says ‘collect’ then it still needs more time. 4) Your fertility is a set value, and things you plant consume it. Each plant consumes a different amount (mushrooms take 2 fertility while tomatoes take 3 for example) 5) Seeds won’t consume fertility until they’ve fully grown, so be careful as it can be a bit deceptive! 6) Once seeds are planted, they will grow automatically over time. Every time your water a plant, the number of days needed to fully grow reduces by 1.
Drink from all the well you found in the city! It'll gives you mutation, both good and bad which the bad kind can be cured pretty easily. If you're lucky one good mutation could gives you +10 in a single attribute! Even if you didn't get it, the good mutation can be stacked until +10 and maybe more
@@DistractedGameplay There's just so much I wish I did earlier. Like keeping my trash to dismantle for the texture for beds or backpacks. Using the sickle on crops for seeds during the crop gathering quest. Practice chest for increasing your lockpick skills which can be picked up in Derphy west of your base. And Hosting an ally to increase your Charisma from the Symbiosis skill picked up in the Tinker Camp.
@@TraitorXKing Oh, I didn't know hosting your ally raised your charisma. Might have to pick that up. I wasn't sure how combat worked while they were on you or if there was a benefit while just moving around and doing non-combat things.
@@DistractedGameplay yeah I was just as surprised. Didn't know basic activities being those stats up too. I guess that's why they have the icons next to it. Like doing carpentry helps with dex which I need cause I'm tired of them bats 😅
the reason for crafted items to be tarnished is because your level for crafting that item is far below the intended level. i dont know the details on chaos shapes, but whether you two-hand a weapon or not depends on if you have 1 hand (weapon) slot empty, and is completely separate from weapon type, if you get 3 or more hands, you can check how you're wielding your current weapons in the character>profile screen, roughly in the middle.
There are taxation in Elona as well. To be honest, I disliked this element. But it adds a some reality to a chaotic fantasy world, and it gives player the choices to pay taxes or not. So maybe that element was ultimately the positive for the gameplay experience.
I'd imagine it helps balance the economy of the game a bit as well. As far as how much money you earn and having something to always be earning for. In-game bills are a pretty decent way of generating that sort of loop.
Loving the playthrough! I’m doing a slow life farmer run and some things I’ve learned hopefully will help you out.
1) Negative fertility is BAD as technically plants can grow but when harvesting plants or reaping plants for seeds, you’ll see that they’ll usually crumble.
2) Anything growing on your land eats away at your fertility (weeds, trees, bushes, flowers and fishes in the water for some reason) draining energy from the land! The sooner that’s all cleared up the better!
3) An easy way to know if a plant is done growing is to hover over it with your cursor with no tool selected. If it says ‘Harvest’ then it’s ready, but if it says ‘collect’ then it still needs more time.
4) Your fertility is a set value, and things you plant consume it. Each plant consumes a different amount (mushrooms take 2 fertility while tomatoes take 3 for example)
5) Seeds won’t consume fertility until they’ve fully grown, so be careful as it can be a bit deceptive!
6) Once seeds are planted, they will grow automatically over time. Every time your water a plant, the number of days needed to fully grow reduces by 1.
These are super helpful. Thanks!
Drink from all the well you found in the city!
It'll gives you mutation, both good and bad which the bad kind can be cured pretty easily. If you're lucky one good mutation could gives you +10 in a single attribute! Even if you didn't get it, the good mutation can be stacked until +10 and maybe more
I think they want paper but categorized as texture. So you could have dismantled a book or scroll even trash
Yeah, I just found out about dismantling.
@@DistractedGameplay There's just so much I wish I did earlier. Like keeping my trash to dismantle for the texture for beds or backpacks. Using the sickle on crops for seeds during the crop gathering quest. Practice chest for increasing your lockpick skills which can be picked up in Derphy west of your base. And Hosting an ally to increase your Charisma from the Symbiosis skill picked up in the Tinker Camp.
@@TraitorXKing Oh, I didn't know hosting your ally raised your charisma. Might have to pick that up. I wasn't sure how combat worked while they were on you or if there was a benefit while just moving around and doing non-combat things.
@@DistractedGameplay yeah I was just as surprised. Didn't know basic activities being those stats up too. I guess that's why they have the icons next to it. Like doing carpentry helps with dex which I need cause I'm tired of them bats 😅
the reason for crafted items to be tarnished is because your level for crafting that item is far below the intended level.
i dont know the details on chaos shapes, but whether you two-hand a weapon or not depends on if you have 1 hand (weapon) slot empty, and is completely separate from weapon type, if you get 3 or more hands, you can check how you're wielding your current weapons in the character>profile screen, roughly in the middle.
Interesting. Thanks for the tip. Gonna have to see where this one goes.
I highly reccomend not to decipher those ancient books and saving them for later date when they gonna be needed
I second this.
Hmm, cryptic. I like it. Will do, thanks!
You can exchange tickets for furniture which wil let you take the tax box and put it in your houses
There is also a policy to pay from your bank, and all banks are connected. You will only get a bill if your bank is empty.
These are both great tips, thanks!
bgm sound familiar
There are taxation in Elona as well. To be honest, I disliked this element. But it adds a some reality to a chaotic fantasy world, and it gives player the choices to pay taxes or not. So maybe that element was ultimately the positive for the gameplay experience.
I'd imagine it helps balance the economy of the game a bit as well. As far as how much money you earn and having something to always be earning for. In-game bills are a pretty decent way of generating that sort of loop.
Please, lower down the music volume
Thanks for the heads up. I'll make sure the background music remains more in the background from here out.