i am 27 ... my mom still have nitendo (nes 8bit) with Super mario 3 and other games.... and i played the sh*t out of it back when i was kid.... Great simple games... i woud still pick SM3 rather then GTA5-6 and all that new sh*t....
Yep. Controllers havn't really evolved and been stuck with the same number of buttons for 20 years. It's time to have upgraded standards, at least for premium Handheld Gaming Pcs. Some PC games could do with controllers with more added functionality. RTS and Simulations genre in particular (though PC RTS need to modernize and also have full controller support) Valve ought to push the standards. 1. BIGGER trackpads This is for PC games like builders that require more mouse like precision D-pad/face button and stick layout it good already (also keep with hall effect sticks) 2. *NUMBER* keys to be implemented on top of the controller 1-6 They can fit if made small or just 'nubs' Number keys are quite self explanatory and makes a huge difference in item, weapon and control group management in real time instead of having completely depend on a wheel menu. There is space to put number keys top and middle area of controller, shortening the length of shoulder buttons would make the number keys/buttons easy to reach. 3. 4 x back buttons/pedals. Can be macro, shift+crtl keys and pedals would free up the trigger buttons for actual simultaneous shooting in some games like GTA and Red Dead Redemption. The 'X-input' controller software needs to be updated for the additional buttons so past games will still recognize Xbox controllers while the extra new buttons can be modified to be used in those older games.
The shell for this controller is originally for the HORI Switch pad. So the triggers being so short-throw makes sense, since It's supposed to be for digital triggers. This whole controller looks like a last minute repurpose from their failed Switch controller in order to get rid of back stock components.
I wish 8bitdo would innovate more. I like their ultimate controller but it’s the same as all the others and doesn’t do anything differently. It just does the same thing as all the others better than they do.
I really hope Valve or any manufacturer just take the control layout from the Steam Deck and apply it as a standalone controller. That way you get all the features and can apply everything that the Steam Deck uses and use it for big screen mode.
The killer feature of the Steam Controller is the trackball emulation mode. Without that, I don't understand what even justifies the "Steam Controller" name. Isn't this just a normal, USB game pad with a middle of the road feature set?
I guess it's just a steam controller in that it natively supports steam input I'm hoping it opens the door to a new controller with haptic touchpads. I love my original steam controller (just wish games didn't seem to purposely block it)
@@VitalVampyr because people will buy it just for that, see video above. It's a shame companies just want to make money without making products people want at the same time.
Sadly they made steps against gyro. There was solution how to use gyro on Xbox 5-6 years ago. (it was campy. You needed pc, Xbox streaming test app, ds4windows mapping software for gyro to stick conversion). When it worked it was best way to play gears. Mouse smooth aiming. They must have patch it cus last time I tried it was crazy unacurate with any automatic weapon.
@@zperdek It works great for me with my ROG Ally & Steam Deck when streaming via XBPlay. I assume it would also work with XBPlay in Steam and a DualSense or alternative gyro controller after setting it up with Steam Input.
Man, I’d love a high quality version of the original steam controller. I just love those trackpads that double as speakers, more precise joysticks, fine mouse movement and more.
nah, they're not speakers, but the haptics in the pads make one heck of a noise, especially in 'lizard mode'. It's legit like a mechanical growling, lol.
@@themchannel853haptic feedback can literally work like speakers. I believe that it's possible to make Nintendo Joy-Cons buzz the Kirby victory music.
Firstly, let's face it, it's only the Xbox that's holding gyro's back. Secondly, all controllers having gyros wouldn't do jack if they weren't implemented in game, and honestly, even when implemented, if we're not talking player space we're not really using gyro's to their full potential. I tried two souls likes this week. One was a AA or AAA game called Code Vein, the other was a student project from digipen: Green Ripper. The digipen free studio project didn't need gyro's and felt great to control with a controller. Code Vein was a nightmare without gyro. And even then I had to fiddle with the gyro before I got something worth using. Gyro's are great when they're well implemented, which is why so many people hate them and have sworn them off.
The worst part is that some games don't support mixed input (Mouse + controller). In those games I use a WASD Template and just deal with on-screen buttons being keys and the joystick just being 8 directions, because Gyro Mouse feels/works infinitely better than Gyro Joystick. Also set inverted outer-ring to a walk key so you get pseudo-analog movement. It's worth the trade off for me. Another plus side is that Steam Input's Joystick Mouse emulation feels snappier than some default Joystick aiming (RE4Remake), Valve did a great job with Joystick to Mouse emulation.
@@Seanmclem Does it set the gyro to Player space or local space yaw? Because on PC it will set the gyro to Yaw and honestly, that's nowhere near acceptable inho.
@@AlucardNoir I’m glad that it works perfectly without ever having to think about that. Idk what that even means. Still use it in pretty much every game
Fortnite supports the PS5 dualsense controller and gyro natively, also PS5 games ported to PC also have gyro and native support for the dual sense. I opted to get a dual sense as my controller for PC, it's gyro is also aparently the most accurate of the first party controllers according to gyro specialists.. they all seem to use this controller for PC FPS. XBox is definately holding gaming back. It's unfortunate.
@@sadsongs7731 gyro completely removes the need for aim assist tho. The other advantages that kbm have over controller couls also be lessened/removed by actually designing a good controller(for fps games atleast)
Honestly if the 8bitdo Pro 2 got a firmware update that let the back paddles be remappable in Steam Input, it world be my perfect controller. Nintendo ABXY layout, symmetrical sticks, easily removable battery for when it needs to be replaced, and can be flipped to work as an Xbox, PS4, or Switch controller at any time.
Fun fact: You can use the steam deck as a controller for another device. Use remoteplay to stream the game from the device you want to actually run the game on to the steam deck then enable the option to keep audio on source device, then go into the steam deck settings and crank the TDP down to 3 watts to stretch out the battery life. As a neat aside this means you can use the controller wirelessly with a device that doesn't have a wireless card so long as it's connected to a network via ethernet.
I think my favorite method is going to desktop mode, exiting steam, starting the steamlink app and disabling audio/video streaming. Then when I connect to my PC, the entire deck shows up as a steaminput controller! I really wish this was a first class feature supported in gaming mode.
This requires you to have a pretty strong wifi connection. I'm struggling right now cause I don't get that stable bitrate. Also, rather than Steam Streaming, look into Sunshine and Moonlight. Way better connection and input lag
@@methamphetamememcmeth3422 About half the time I mention I use my steam deck as a controller the reaction I get from others is "Wait you can do that?". If you already knew about it that's awesome, this comment was just intended to help people who didn't know about it already since it's a fantastic use for the steam deck.
The biggest selling point to me is the naitive steam input support. Having extra buttons on most controllers is useless if I can't map them on a per game basis easily. Needing an extra app, or being limited to only being able to map them to already existing buttons, always kills it for me.
"I cant read japanese" use your phone old man on a serious note, i really enjoyed the virtual menu segment of the video, i think more videos explaining steamOS are needed for lazy people like me
Tell your controller I also feel fully depressed when anything adds just a little bit more pressure. IMHO -I feel like track pads would be more useful on a steam machine/ steam controller than the steam deck handheld itself since it has a touchscreen.
When I started looking into a new steam controller, I was so disappointed it didn't have most of the features the Steam Controller has. I wish they'd make a new controller that is up to par. Nothing is better
At 1:36 it's just highlighting features. Example: 背面拡張ボタン means Back Expansion Button Explaining Functions can be assigned through a dedicated app even in XInput mode. Steamボタン - Steam Button Explaining that this button allows you to Access the Steam menu even in-game. スティックタッチセンサ- Stick Touch Sensors This part explains Customizable button settings based on whether the sticks are touched. クイックアクセスボタン - Quick Access Button Explaining that it Displays menus for auto-setup and other features. Then 製品仕様 simply means "Product Specifications" and for the most part, it should be understandable from there.
You can add non Steam games to Steam in order to set up Steam input however you want. This way you can use gyro properly wirelessly without Hori's software. I personally don't like gyro controls, but I do appreciate the capacitive thumb sticks on the Steam Deck when playing MMOs. A lot of MMO use right click to move the camera. I don't want right click to always be active in order to move the camera, especially when in menus. The alternative is to toggle right click on and off or to have some other input be right click. I use the capacitive thumb stick as right click to perfectly control an MMO camera. Then I'll use the right touch pad to move the mouse curser without right clicking everything and/or moving the camera. Without the touch pads, I cannot do this properly. I don't know why they would do a Steam Controller without touch pads.
16:51 You can set radial/touch menus to use "Click". It'll require you to click down the stick (R3 or L3) to activate any of the menu buttons, including the center. You can also use "Touch Release" which will activate once you stop touching the capacitive thumbstick. If you want to keep your continuous binds, you can keep it set to continuous, set something to your stick click (under "Additional Commands"), and put some placeholder in the center of the menu ("Cleared from Parent", in the Action Sets tab) along with an icon to help you remember.
I really appreciate the radial menu demonstration. As someone who owns a SteamDeck and never really used that feature, I feel like I've been missing out
I'm gonna play devils advocate for the triggers and say that this controller probably wasn't designed with racing or analog trigger use at all. Racing games are really the only thing that needs a full analog trigger with travel. This controller seems to stick/gyro heavy focused and a trigger with no analog and no travel actually benefits this. The more travel on your trigger the more you actually have micro movements while using the gyro. I've not used this controller so maybe the triggers just feel bad in general but I've been using the steam controller for shooters since it was released and I always disable the analog part of the triggers and set them for "hip fire" (instant activation as soon as input is detected) so I have to press them as little as possible. Hell, a lot of games I'll even just use the bumper on the steam controller because it clicks more like a mouse button than the triggers do. Needing analog and travel in your trigger is fine if you're playing racing games but it's actually a draw back for gyro so they likely did this for a reason.
I've been waiting for a new controller to come along for ages to try learning flick stick without giving up what I love about the Steam Controller. I had my eye on this, it almost had me, but the flat triggers are a bit of a letdown. My checklist is * Gyro (No. 1 Priority) * At least one set of back grip buttons, maybe 2 * Good amount of throw on the stick so I can assign separate half-pull and full-pull inputs (let me aim down sights and fire with the same trigger) * Capacitive sticks, now that you mention it, would be amazing * All with full Steam Input recognition and configurability
You can also create a "mode shift" on the joystick that activates the virtual menu, then under the settings set the mode shift button to your desired button. The ridges on the thumbsticks on the LCD Deck kinda dug into my thumb after a while so I put some caps on them, rather thick ones too, just expecting to deal with the capacitive not working. And yet they still did, and it feels much better.
Nice vid! I got one as well. For me, it's not perfect, but it gets the job done as a gyro player. Gyro & touch sensitive sticks are great. Also, finally having a controller with the Deck's buttons feels great. Great when I switch from Deck to PC. I use gyro as mouse, so it disables rumble anyways. Customizable back buttons is great as well. Until Valve finally decides to make a new one, I'm happy with this one.
Tbh I kinda like mine. I don’t really care about rumble that much, and the build quality is pretty cheap, but the triggers not having a lot of throw to it is somewhat disappointing, but it doesn’t bother me that much because I don’t play racing games, and I would have turned on the trigger stops if it did have a lot of throw anyways. With that being said, I would love to see other manufacturers try making their own Steam controller. Lol, at this point, I kinda want to collect different Steam controllers, even if I don’t plan on playing with them. I will say that for the moment, the Hori Steam controller will be my main controller.
Always add non Steam games to steam to get full Steam input. It may not work 100% but it is always worth trying. Also this TH-camr doesn't know you can click the stick to activate the center button on the radial menu. Since I mostly use the regular Steam controller I could be wrong but I'm 99% sure that's how it works.
My EasySMX X10 is my favorite controller of all time. You simply cannot beat it for the price, or even for double the price. It has Hall effect sticks and triggers, clicky buttons, extra triggers under the grips, replaceable magnetic faceplate and grips, wireless dongle, bluetooth and Type-C with a 6ft braided type-C cable, and it's less than fifty bucks.
I think those lines next to the switch represent the response curve of the sticks. One angular bent Linear and the other curved one being maybe dynamic or whatever the other ones are.
fun facts regarding triggers Short travel is preferred by some competitive players because the quicker it sent that input the better, and the quicker it reset the quicker you can shoot semi automatic stuff. Also, while I'm one of those who still prefer a wide range of motion for the triggers, keyboard players can be as fast if not faster than controller players in most racing games, because they get to the max input (on both triggers AND joystick) quicker, thank to keyboard being binary/digital (let's ignore hall effect keyboard here). Tapping a key to get granularity is enough. Someone has made a video on that topic, testing various games on both inputs and recording lap times. This controller is a weird combo of not good enough for comp, while still offering stuff you'd see on comp controllers. It's like Casual +. I do like the Gyro and some of the valve/steam customization. It's not for me but I bet it can serve as an accessibility option for those who need it. Dongle should've been a small usb c one with a USB A adapter, to better work for people with a steamdeck and desktop setup, or plug into a phone or tablet even. I can't speak much on the lack of rumble. I leave them off in every game I play and even removed them from some of my controller for weight purpose. If I wanted to carry that controller with me (since you know the steamdeck is portable - let's ignore the craziness of carrying an extra controller when the steamdeck IS a controller), I wouldn't mind shedding some weight if it means losing a feature I don't use. If it was a slightly bit cheaper, it could be a good option to get more adoption of the steam ecosystem by japanese gamers, including the actuall steamdeck, as well as maybe have a small but solid place in the market in the rest of the world versus the 8BitDo and Gamesir of the world (and Dualshock 4 and Dualsense since those are amazing in terms of features, comfort, aftermarket support, 3rd party softwares, and linux support)
I feel like if they released the original steam controller today, as a new product, it could do really well, considering how popular the steam deck has become, with its focus on a docked usage.
I feel like they should've found a way to modernize the original steam control instead of going with a basic layout as they did with the new Hori controller. I have no doubts that it isn't a good controller but it's not doing anything different from most already well established controller manufacturers such as 8bitdo
Those analog triggers are because HORI used to be a legendary Arcade Stick manufacturer ... but now they mostly make low quality Nintendo peripherals where most of the price is just their name. How this relates to the crap triggers is that long throw is detrimental when playing games like Street Fighter. Hopefully the western version will be a 2.0 design that fixes these issues.
The dongle is just a standard usb bluetooth dongle for people who dont have bluetooth on their system (I got two of these). Also bonus -- the included USB-C cable is really long
Thanks for your impressions/review on the Hori controller. I recently got an ANIOPE 3.3' male to female right angle USB C 3.2 extension cable off Amazon. I used it to extend the Official Steam Deck Dock to the Steam deck and can CONFIRM that I can use the Steam Deck controls WHILE outputting to my LG C2 @ 2160p60 AND 1440p120 (with VRR). Best of all, it's ONLY $10 AND also works for PSVR2 (perfect as a safety extension). The only con which is a limitation of USB C 3.2, is the measly 3.3' length seems to be the max length to still allow video signal to carry. But if you want all the controls of the Steam Deck while on the big screen, this seems to be the only practical method. Even though it's 3.3', my dock is on the edge of my table thanks to the length of my HDMI 2.1 and Steam power adapter. Knowing the max data transfer rate of Steam Deck Dock's HDMI 2.0 is 18Gigabits per second, it would make sense a USB C 3.2 cable capable of 20Gbps should theoretically work. Even though the USB C protocol doesn't really take usb extensions into account.
The way Gyros have been implemented reminds me of analog input in the late 90s. Just all over the place. Except it seems to be regressing. It's like we are stuck to this format for eternity.
I still don't understand what the benefit is of using gyro with the capacitive sticks. I always activate it with the left trigger and that works great. What am I missing?
I play gyro always on by default and then use a buttn hold to turn off gyro when i need to reset my controler position, works perfectly. I dont understand the capacitive sticks because if anything i want gyro off whilst I use the thumbstick for bigger camera adustments eg flick stick
Not all shooter games have ADS function. Also, it's more convenient for hip firing and any non-shooter game that features manual aiming in some forms. Do you understand now?
@emperorfaiz so what if games don't have ads? Why would anyone not still want gyro on when hip firing? I don't understand your argument at all? Thumbsticks are required to readjust gyro quickly and for large sweeping movements whereas gyro is for more precision tracking and aiming during a fire fight, adaptive thumbsticks take function away from gyro not add to it.
Yeah, these are on japanese amazon with different logos on them, like the steam, or switch and xbox etc. they are cheap atleast :P usually around $25. (edit : but wired!.. but they have rumble)
Thanks for the review! Btw, a piece of advice - you can translate the Japanese manual with Google Lens on your phone, this is how I build my Gundam models.
Controller buttons haven't changed for 20 years. Time for controllers to evolve additional standards: - 2 x trackpads, 4 x back buttons/pedals - 4 x shoulders L4/R4, 6 x number key buttons top These are Handheld PCs that will primarily play PC games. More buttons will help genres like Real Time Strategy games (they need to modernize and provide full controller support) Example. Lots of PC games that use number keys for item/weapon and control group selections So number keys can be assigned: 1: Number key 1 2: Number key 2 3: Number key 3 Etc..quite self explanatory and easy to understand. - Games that use 'shift & ctrl' Back button L: Shift Back button R: Ctrl Games that use running/accelerating, steering/aiming and shooting all simultaneously. E.g. GTA 4/5 driving, shooting and steering Red Dead Redemption horse, aiming and shooting. The right thumb can only press a button or hold the right thumb one at a time - right stick to aim or press a run button assigned to 'a'. So a back left button can also be assigned 'a' to run therefore freeing up the right thumb to aim while the right index finger can shoot all simultaneously. 6 x M or number buttons can just be small nub buttons And laid out next to the shoulder buttons and triggers. 1 number key is next to L1 2 number key is next to R1 3 number key is next to L2 4 number key is next to R2 5 number key is next to Left trigger 6 number key is next to right trigger The number keys or nubs are placed on top centers of the controller. Shoulder button length can simply be shortened, making it easer to reach the number keys for the index finger. Or "split" the shoulder buttons in half where the inner centre piece becomes the number buttons.
Seems weird to compare these two since the new one is trying much more to be a standard controller and the old one had its own unique approach to things. They just happen to both fall into the title steam controller
Thanks for the in depth review. Another video I saw was just dogging the controller and it felt overly aggressive. I didn't even know it had gyro until now. Also, shoryuken is a lot easier to say if you just pronounce it like "sure you ken" lol
Hori was at their best when they only sold to the Japanese market. At that time they were at top tier quality. They also created crazy stuff like the Onimusha sword controller.
Over the years my biggest thing has become the sticks. If a controller doesn't have hall effect joysticks, I'm not interested in buying it. Even the cheapo Gamesirs feel like a nice step up from a lot of premium and elite controllers to me.
gonna sound dumb, but they should have added a track pad next to dpad and bottom joystick and made them a bit further apart so you have a track pad like the og and the steam deck
Does the Steam Logo button bring up any menus on the Steam Deck? What about the Quick Access Button (3 Dots). Does that bring up the Quick Access Menu on the Steam Deck?
That one switch is the joystick curve i think. Sure looks like those graphs you see when you edit the curve for your joysticks and how the sensitivity ramps up. But idk.
I'm worried about stick drift since I'm the type to put hundreds into controller customization but I can't miss out on a new steam controller. I made that mistake with the first and now I have to buy used when mine breaks.
I don't know how long the OG Steam controller lasts but it has to be over 12 hours. I think when using thundervolt Magnums that I was getting like 2 weeks worth of gameplay and I would play the controller a lot (thundervolt Magnums are really bad)
@@bland9876 definitely more than 12 hours. Used to use it in dead by daylight for years because of the clicky shoulder buttons, basically the perfect controller for that. Didn't have to change the batteries very often at all, I'd get several hours per day for a couple of weeks before swapping out batteries from memory. I've retired it now as I've modded a switch pro controller to have tmr sticks and clicky shoulder buttons as there's no analogue triggers on the thing
For both of my PC's and my Steam Deck i actually use 8bitdo wired Xbox controllers instead (The SNES style ones) because they feel comfortable for me using it and because they are wired there is no input delay.
Got one as well, arrived yesterday. It's so bizarre how light this is, feels like I make more effort holding nothing than holding this controller 😂 Really looking forward to something better coming out later. Also really wish Valve can partner with 8Bitdo if they are going to continue with this third-party route.
21:37 It's no wonder you set them up wrong. For some reason, one menu orders joysticks right-left, while the other one is left-right. I don't understand why they mixed up the order between screens.
This controllers existence makes more sense when you consider that in Japan with casual gamers PC gaming isn't anywhere near as popular as console gaming and most people are more used to controllers there, it's Valve's attempt to appeal more to a japanese audience, it's why it only released there, it also explains the lack of the trackpads, it's target audience is people that is mostly used to Nintendo and Playstation controllers, the trackpad would just feel weird, it's not supposed to really be a Steam Controller 2, but something for players who aren't used to mouse and keyboard.
Microsoft controllers are readily available in PC stores in japan which are more plug and play friendly. This controller requires you to enable steam input which casuals won't know about. Those that do, also know that sony and nintendo controllers have the same support from steam input. It's most likely Hori seeing how things go for such a niche product as there are many odd controllers in electronic stores I've seen in Tokyo that never make it out of Japan.
What exactly makes this a steam controller. It doesn't have the dual touchpads, which are the *defining feature* of the steam controller. It doesn't even use a user replaceable battery like the steam controller, so you can plan to throw it away in 5 years when the battery blows up.
I use gyro like a mouse. Everyone is always on about fine tuning, but if it 90°or less at a time, I just use gyro. I only use the stick when accuracy isn't even remotely a consideration. Like turning my body in fps games or running around/grinding in 3rd person games. 100% of combat is gyro though
I guess the right button in the back side with the steam logo switches between steam and xinput mode. kinda strange that it says x only wired so what happens if you switch this while wireless? the left button on the back side with the curve and "step" is probably switchting between analog and digital response curves. now is this for triggers and sticks or only the triggers? you'd have to check what it outputs in steam gamepad test (or any other gamepad tester) though. i'd assume the "step" one only outputs 0 and 32600 whatever the max range is while the other one is technically capable of everything in between, although those triggers really don't get any travel distance. the dpad thing about your shoryukens and whatever that other test was called has just to do with the way the dpad is designed. is it ONE piece of plastic like on almost ANY controller out there, or is it made out of 4 separate buttons. having disassembled my dual sense the other day i learned that there's a mod out there for separate dpad buttons on the dual sense. might try that one out to see what i actually prefer.
I straight up HATE how far the B button is jutting out of the controller. THe way xbox solved that issue was to use shorter buttons + ANGLE the buttons to the contour of the controller. It will forever bother me how Hori laid their buttons.
Since its announcement it's looked like the most generic of generic controllers who just happened to pay for Steam's licensing. Everything about this screams "we payed for the logo and by GOD we will use it EVERYWHERE", but in reality there are no touchpads, no thumbpads, no way to map all the Steam Deck controls onto it. This is not the Steam controller. It's just a generic ass controller that licensed the "Steam" name.
All I hear from big reviewers is trackpad bad but everytime I scroll comments I see how much people miss the trackpads. I personally have always wanted an OG steam controller specifically for those pads. I wish someone would try one again 😢
The blue tooth on the deck drives me crazy most of the time it doesn't connect to my controller it wants to pick up everything but my controller TV on the other side of room TV next door etc
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Why not use Google Translate with your phone camera? ☺
Honestly, It just didn't occur to me at the time.
Just look like a hybrid between a ps5 and Xbox controller with a little switch controller inspiration
"If youre an old person the start and select"
bro you didn't have to hit me with that.
@@vgamedude9811 lmao same
Im only 22 and i didnt realise that we dont have start and select on modern controllers anymore until a few months ago. 💀💀💀
i am 27 ... my mom still have nitendo (nes 8bit) with Super mario 3 and other games.... and i played the sh*t out of it back when i was kid.... Great simple games... i woud still pick SM3 rather then GTA5-6 and all that new sh*t....
But it's the truth. No one says start and select anymore but this is the ONLY way i can name those buttons.
@@dEEkAy2k7imkubik we know. It still doesn't make it hit any less hard.
No trackpads is sad
@@SuperSikarlo honestly, I just want 1. I only NEED 1, but after having my deck, I need it
No trackpads, no sale
Yea I don’t get that. Thats what makes it a steam controller
Yep.
Controllers havn't really evolved and been stuck with the same number of buttons for 20 years.
It's time to have upgraded standards, at least for premium Handheld Gaming Pcs.
Some PC games could do with controllers with more added functionality.
RTS and Simulations genre in particular (though PC RTS need to modernize and also have full controller support)
Valve ought to push the standards.
1. BIGGER trackpads
This is for PC games like builders that require more mouse like precision
D-pad/face button and stick layout it good already (also keep with hall effect sticks)
2. *NUMBER* keys to be implemented on top of the controller 1-6
They can fit if made small or just 'nubs'
Number keys are quite self explanatory and makes a huge difference in item, weapon and control group management in real time instead of having completely depend on a wheel menu.
There is space to put number keys top and middle area of controller, shortening the length of shoulder buttons would make the number keys/buttons easy to reach.
3. 4 x back buttons/pedals.
Can be macro, shift+crtl keys and pedals would free up the trigger buttons for actual simultaneous shooting in some games like GTA and Red Dead Redemption.
The 'X-input' controller software needs to be updated for the additional buttons so past games will still recognize Xbox controllers while the extra new buttons can be modified to be used in those older games.
We want Trackpads!!!
The shell for this controller is originally for the HORI Switch pad. So the triggers being so short-throw makes sense, since It's supposed to be for digital triggers.
This whole controller looks like a last minute repurpose from their failed Switch controller in order to get rid of back stock components.
Yeah they look good for fps
@@Herculainn Use a mouse
I don't like mouse / kb
you can also see where the headphone jack originally was. I kinda like reusing what you allready have, but this is a cheap and easy way
And Hori Switch has no rumble
Be cool to see 8bitdo and Steam collab for a controller... seem like they would be a perfect match
designed by valve, produced by 8bitdo = perfection.
I wish 8bitdo would innovate more. I like their ultimate controller but it’s the same as all the others and doesn’t do anything differently. It just does the same thing as all the others better than they do.
@@Tom-pk4ye yeah, ever since nintendo suing them became a danger they just make very normal looking controllers now lol
How the hell did you do that blue word thing??🤔
Edit: oh, now it dissapered...
@OrloxPhoenix Hmmm, I'm guessing it was one of those search highlighted word things.
I really hope Valve or any manufacturer just take the control layout from the Steam Deck and apply it as a standalone controller. That way you get all the features and can apply everything that the Steam Deck uses and use it for big screen mode.
@@RyguyAlpha some guy on twitter did a render of that idea. The person said he will work on it if its viable
This! Or just a controller with symmetrical thumbsticks. I think the 8-bitdo Pro 2 would be a great place to start.
Or just make steam deck itself to be a controller for PC(without that steam link stuff)
The killer feature of the Steam Controller is the trackball emulation mode.
Without that, I don't understand what even justifies the "Steam Controller" name. Isn't this just a normal, USB game pad with a middle of the road feature set?
I guess it's just a steam controller in that it natively supports steam input I'm hoping it opens the door to a new controller with haptic touchpads. I love my original steam controller (just wish games didn't seem to purposely block it)
It has the Valve logo on it, that's pretty much it.
@@VitalVampyr because people will buy it just for that, see video above. It's a shame companies just want to make money without making products people want at the same time.
I don't understand why more fps don't support gyro out of the gate
Because a lot of people don't have controllers that have gyro. This is why Xbox needs to include gyro
Sadly they made steps against gyro. There was solution how to use gyro on Xbox 5-6 years ago. (it was campy. You needed pc, Xbox streaming test app, ds4windows mapping software for gyro to stick conversion). When it worked it was best way to play gears. Mouse smooth aiming. They must have patch it cus last time I tried it was crazy unacurate with any automatic weapon.
@@zperdek It works great for me with my ROG Ally & Steam Deck when streaming via XBPlay. I assume it would also work with XBPlay in Steam and a DualSense or alternative gyro controller after setting it up with Steam Input.
On PC it's called mixed input where the gyro just sends mouse data and the game lets you use a controller and mouse at the same time.
Also lazy devs not wanting implement it. I don't get mobile racing games that don't have gyro controls but they still exist.
Man, I’d love a high quality version of the original steam controller. I just love those trackpads that double as speakers, more precise joysticks, fine mouse movement and more.
they...they're speakers!?!?
nah, they're not speakers, but the haptics in the pads make one heck of a noise, especially in 'lizard mode'. It's legit like a mechanical growling, lol.
@@themchannel853haptic feedback can literally work like speakers. I believe that it's possible to make Nintendo Joy-Cons buzz the Kirby victory music.
Firstly, let's face it, it's only the Xbox that's holding gyro's back. Secondly, all controllers having gyros wouldn't do jack if they weren't implemented in game, and honestly, even when implemented, if we're not talking player space we're not really using gyro's to their full potential. I tried two souls likes this week. One was a AA or AAA game called Code Vein, the other was a student project from digipen: Green Ripper. The digipen free studio project didn't need gyro's and felt great to control with a controller. Code Vein was a nightmare without gyro. And even then I had to fiddle with the gyro before I got something worth using. Gyro's are great when they're well implemented, which is why so many people hate them and have sworn them off.
The worst part is that some games don't support mixed input (Mouse + controller). In those games I use a WASD Template and just deal with on-screen buttons being keys and the joystick just being 8 directions, because Gyro Mouse feels/works infinitely better than Gyro Joystick. Also set inverted outer-ring to a walk key so you get pseudo-analog movement. It's worth the trade off for me. Another plus side is that Steam Input's Joystick Mouse emulation feels snappier than some default Joystick aiming (RE4Remake), Valve did a great job with Joystick to Mouse emulation.
On steam deck, enabling and configuring gyro works perfectly in almost every game regardless of optimizations made by the dev
@@Seanmclem Does it set the gyro to Player space or local space yaw? Because on PC it will set the gyro to Yaw and honestly, that's nowhere near acceptable inho.
@@AlucardNoir I’m glad that it works perfectly without ever having to think about that. Idk what that even means. Still use it in pretty much every game
yep. because xbox doesn't have gyro psn has to have basic controls.... no trackpad, no gyro/motion aiming and barely adaptive triggers.......
Wow, it is just a rebrand of their Switch Horipad+ controller.
What?
I hate when controllers lack rumble. I've seen $200 pro controllers that don't have it and it bothers me soooo much :c
Yeah, it feels like the controller is not finished and that gives it a cheap vibe.
I don’t get how people spend $200 for a controller in general.
I’m spoiled by the Dualsense haptics.
@@Anna_Rae I guess I'm strange because I hate rumble. I instantly turn it off on every controller I get.
Rumble and good gyro don't mix imo
I agree with you about Gyro, if all controllers had this function we wouldn't need aim assist, and would be better for crossplay for everyone.
KB+M is WAY TOO GOOD for shooters and RTS games. Even with gyro, we'd still need aim assist to have fair chance.
@@sadsongs7731 idk about that, I can almost aim as good as i can do on mouse. but I never played RTS so idk
Fortnite supports the PS5 dualsense controller and gyro natively, also PS5 games ported to PC also have gyro and native support for the dual sense. I opted to get a dual sense as my controller for PC, it's gyro is also aparently the most accurate of the first party controllers according to gyro specialists.. they all seem to use this controller for PC FPS. XBox is definately holding gaming back. It's unfortunate.
@@sadsongs7731 gyro completely removes the need for aim assist tho. The other advantages that kbm have over controller couls also be lessened/removed by actually designing a good controller(for fps games atleast)
@@sadsongs7731 bullshit, i play high rank cs 2 and have over 3k hours, i usually come on top with the gyro using alpakka, dualsense or ds4.
Honestly if the 8bitdo Pro 2 got a firmware update that let the back paddles be remappable in Steam Input, it world be my perfect controller. Nintendo ABXY layout, symmetrical sticks, easily removable battery for when it needs to be replaced, and can be flipped to work as an Xbox, PS4, or Switch controller at any time.
Fun fact: You can use the steam deck as a controller for another device. Use remoteplay to stream the game from the device you want to actually run the game on to the steam deck then enable the option to keep audio on source device, then go into the steam deck settings and crank the TDP down to 3 watts to stretch out the battery life. As a neat aside this means you can use the controller wirelessly with a device that doesn't have a wireless card so long as it's connected to a network via ethernet.
I think my favorite method is going to desktop mode, exiting steam, starting the steamlink app and disabling audio/video streaming. Then when I connect to my PC, the entire deck shows up as a steaminput controller! I really wish this was a first class feature supported in gaming mode.
This requires you to have a pretty strong wifi connection. I'm struggling right now cause I don't get that stable bitrate.
Also, rather than Steam Streaming, look into Sunshine and Moonlight. Way better connection and input lag
It's not a fun fact. It's a pretty well known fact.
@@methamphetamememcmeth3422 About half the time I mention I use my steam deck as a controller the reaction I get from others is "Wait you can do that?". If you already knew about it that's awesome, this comment was just intended to help people who didn't know about it already since it's a fantastic use for the steam deck.
@@methamphetamememcmeth3422 a fun fact, not a "secret". Something can be fun and well known ☺️
The biggest selling point to me is the naitive steam input support. Having extra buttons on most controllers is useless if I can't map them on a per game basis easily. Needing an extra app, or being limited to only being able to map them to already existing buttons, always kills it for me.
Thanks for the shout-out 😊👍
Literally the least I could do! Thanks for helping
@@NerdNest btw. Slick video, especially how you wriggled that sponsor in there. Exceptional work 👏
Thanks for watching !!!
"I cant read japanese" use your phone old man
on a serious note, i really enjoyed the virtual menu segment of the video, i think more videos explaining steamOS are needed for lazy people like me
@@UnlockedANDunleashed 🤣🤣 fr
thank you for the hearty chuckle
L. O. L.
Tell your controller I also feel fully depressed when anything adds just a little bit more pressure.
IMHO -I feel like track pads would be more useful on a steam machine/ steam controller than the steam deck handheld itself since it has a touchscreen.
When I started looking into a new steam controller, I was so disappointed it didn't have most of the features the Steam Controller has. I wish they'd make a new controller that is up to par. Nothing is better
The reason for the triggers is due to this controller being a cannibalized switch controller.
At 1:36 it's just highlighting features. Example:
背面拡張ボタン means Back Expansion Button
Explaining Functions can be assigned through a dedicated app even in XInput mode.
Steamボタン - Steam Button
Explaining that this button allows you to Access the Steam menu even in-game.
スティックタッチセンサ- Stick Touch Sensors
This part explains Customizable button settings based on whether the sticks are touched.
クイックアクセスボタン - Quick Access Button
Explaining that it Displays menus for auto-setup and other features.
Then 製品仕様 simply means "Product Specifications" and for the most part, it should be understandable from there.
You can add non Steam games to Steam in order to set up Steam input however you want. This way you can use gyro properly wirelessly without Hori's software. I personally don't like gyro controls, but I do appreciate the capacitive thumb sticks on the Steam Deck when playing MMOs. A lot of MMO use right click to move the camera. I don't want right click to always be active in order to move the camera, especially when in menus. The alternative is to toggle right click on and off or to have some other input be right click. I use the capacitive thumb stick as right click to perfectly control an MMO camera. Then I'll use the right touch pad to move the mouse curser without right clicking everything and/or moving the camera. Without the touch pads, I cannot do this properly. I don't know why they would do a Steam Controller without touch pads.
16:51
You can set radial/touch menus to use "Click". It'll require you to click down the stick (R3 or L3) to activate any of the menu buttons, including the center. You can also use "Touch Release" which will activate once you stop touching the capacitive thumbstick. If you want to keep your continuous binds, you can keep it set to continuous, set something to your stick click (under "Additional Commands"), and put some placeholder in the center of the menu ("Cleared from Parent", in the Action Sets tab) along with an icon to help you remember.
Yeah I do t like click on sticks.
@@NerdNest Same. I hate clicking in the sticks for any reason.
I really appreciate the radial menu demonstration. As someone who owns a SteamDeck and never really used that feature, I feel like I've been missing out
I'm gonna play devils advocate for the triggers and say that this controller probably wasn't designed with racing or analog trigger use at all. Racing games are really the only thing that needs a full analog trigger with travel. This controller seems to stick/gyro heavy focused and a trigger with no analog and no travel actually benefits this. The more travel on your trigger the more you actually have micro movements while using the gyro. I've not used this controller so maybe the triggers just feel bad in general but I've been using the steam controller for shooters since it was released and I always disable the analog part of the triggers and set them for "hip fire" (instant activation as soon as input is detected) so I have to press them as little as possible. Hell, a lot of games I'll even just use the bumper on the steam controller because it clicks more like a mouse button than the triggers do.
Needing analog and travel in your trigger is fine if you're playing racing games but it's actually a draw back for gyro so they likely did this for a reason.
Steam should just make a controller that looks like the Steam Deck layout but smaller.
I've been waiting for a new controller to come along for ages to try learning flick stick without giving up what I love about the Steam Controller. I had my eye on this, it almost had me, but the flat triggers are a bit of a letdown.
My checklist is
* Gyro (No. 1 Priority)
* At least one set of back grip buttons, maybe 2
* Good amount of throw on the stick so I can assign separate half-pull and full-pull inputs (let me aim down sights and fire with the same trigger)
* Capacitive sticks, now that you mention it, would be amazing
* All with full Steam Input recognition and configurability
You can also create a "mode shift" on the joystick that activates the virtual menu, then under the settings set the mode shift button to your desired button. The ridges on the thumbsticks on the LCD Deck kinda dug into my thumb after a while so I put some caps on them, rather thick ones too, just expecting to deal with the capacitive not working. And yet they still did, and it feels much better.
What I really like about the buttons on the back is that you can still interact with some button presses while moving the camera.
I really appreciate the little tutorial on making radial menus, very useful!
Nice vid! I got one as well. For me, it's not perfect, but it gets the job done as a gyro player. Gyro & touch sensitive sticks are great. Also, finally having a controller with the Deck's buttons feels great. Great when I switch from Deck to PC. I use gyro as mouse, so it disables rumble anyways. Customizable back buttons is great as well. Until Valve finally decides to make a new one, I'm happy with this one.
Tbh I kinda like mine. I don’t really care about rumble that much, and the build quality is pretty cheap, but the triggers not having a lot of throw to it is somewhat disappointing, but it doesn’t bother me that much because I don’t play racing games, and I would have turned on the trigger stops if it did have a lot of throw anyways.
With that being said, I would love to see other manufacturers try making their own Steam controller. Lol, at this point, I kinda want to collect different Steam controllers, even if I don’t plan on playing with them. I will say that for the moment, the Hori Steam controller will be my main controller.
Always add non Steam games to steam to get full Steam input. It may not work 100% but it is always worth trying.
Also this TH-camr doesn't know you can click the stick to activate the center button on the radial menu. Since I mostly use the regular Steam controller I could be wrong but I'm 99% sure that's how it works.
One of the reason i LOVE ps controllers and the steam deck is the symetrical buttons. A place for everything and everything in it's place.
any company that sends product in that type of box, i like. that is a high quality box right there
0:30 you just read my mind. This is exactly how I feel as well. Love Steam input and track pad customisation.
16:46 more than likely your sticks click inwards, that's probably what that command is
My EasySMX X10 is my favorite controller of all time. You simply cannot beat it for the price, or even for double the price. It has Hall effect sticks and triggers, clicky buttons, extra triggers under the grips, replaceable magnetic faceplate and grips, wireless dongle, bluetooth and Type-C with a 6ft braided type-C cable, and it's less than fifty bucks.
I think those lines next to the switch represent the response curve of the sticks. One angular bent Linear and the other curved one being maybe dynamic or whatever the other ones are.
steam is so generous giving us a bluetooth receiver in the box
I just want an og touch-pad steam controller type design with back buttons that don’t need me to do grip training to be usable haha
17:00 you can just skip that way by just adding another virtual entry and then the center button can just stay blank
fun facts regarding triggers
Short travel is preferred by some competitive players because the quicker it sent that input the better, and the quicker it reset the quicker you can shoot semi automatic stuff.
Also, while I'm one of those who still prefer a wide range of motion for the triggers, keyboard players can be as fast if not faster than controller players in most racing games, because they get to the max input (on both triggers AND joystick) quicker, thank to keyboard being binary/digital (let's ignore hall effect keyboard here). Tapping a key to get granularity is enough.
Someone has made a video on that topic, testing various games on both inputs and recording lap times.
This controller is a weird combo of not good enough for comp, while still offering stuff you'd see on comp controllers. It's like Casual +. I do like the Gyro and some of the valve/steam customization. It's not for me but I bet it can serve as an accessibility option for those who need it.
Dongle should've been a small usb c one with a USB A adapter, to better work for people with a steamdeck and desktop setup, or plug into a phone or tablet even.
I can't speak much on the lack of rumble. I leave them off in every game I play and even removed them from some of my controller for weight purpose. If I wanted to carry that controller with me (since you know the steamdeck is portable - let's ignore the craziness of carrying an extra controller when the steamdeck IS a controller), I wouldn't mind shedding some weight if it means losing a feature I don't use.
If it was a slightly bit cheaper, it could be a good option to get more adoption of the steam ecosystem by japanese gamers, including the actuall steamdeck, as well as maybe have a small but solid place in the market in the rest of the world versus the 8BitDo and Gamesir of the world (and Dualshock 4 and Dualsense since those are amazing in terms of features, comfort, aftermarket support, 3rd party softwares, and linux support)
I feel like if they released the original steam controller today, as a new product, it could do really well, considering how popular the steam deck has become, with its focus on a docked usage.
I want a steam controller that's just the steam deck without a screen.
I feel like they should've found a way to modernize the original steam control instead of going with a basic layout as they did with the new Hori controller. I have no doubts that it isn't a good controller but it's not doing anything different from most already well established controller manufacturers such as 8bitdo
If you care about layout so much just stick to vr controllers
@@rebcommando587 bro understood nothing I said.
Hey, great video.
Does adding a non-steam game to steam allow you to use steam input for it?
Yeah
Those analog triggers are because HORI used to be a legendary Arcade Stick manufacturer ... but now they mostly make low quality Nintendo peripherals where most of the price is just their name.
How this relates to the crap triggers is that long throw is detrimental when playing games like Street Fighter.
Hopefully the western version will be a 2.0 design that fixes these issues.
I've been a huge fan of Hori controllers for decades now. I'll be getting one of these sometime.
The dongle is just a standard usb bluetooth dongle for people who dont have bluetooth on their system (I got two of these). Also bonus -- the included USB-C cable is really long
Thanks for your impressions/review on the Hori controller. I recently got an ANIOPE 3.3' male to female right angle USB C 3.2 extension cable off Amazon. I used it to extend the Official Steam Deck Dock to the Steam deck and can CONFIRM that I can use the Steam Deck controls WHILE outputting to my LG C2 @ 2160p60 AND 1440p120 (with VRR). Best of all, it's ONLY $10 AND also works for PSVR2 (perfect as a safety extension). The only con which is a limitation of USB C 3.2, is the measly 3.3' length seems to be the max length to still allow video signal to carry. But if you want all the controls of the Steam Deck while on the big screen, this seems to be the only practical method. Even though it's 3.3', my dock is on the edge of my table thanks to the length of my HDMI 2.1 and Steam power adapter.
Knowing the max data transfer rate of Steam Deck Dock's HDMI 2.0 is 18Gigabits per second, it would make sense a USB C 3.2 cable capable of 20Gbps should theoretically work. Even though the USB C protocol doesn't really take usb extensions into account.
The way Gyros have been implemented reminds me of analog input in the late 90s. Just all over the place. Except it seems to be regressing. It's like we are stuck to this format for eternity.
I love your action layer demo. Steam input is so so awesome. :) Thanks for showing that!
I have a three-way Elecom trackball. I love that the Japanese do this.
I still don't understand what the benefit is of using gyro with the capacitive sticks. I always activate it with the left trigger and that works great. What am I missing?
Most of us don't want gyro only when aiming down sights. It's quite limiting.
I don't want to have to use the left trigger to activate it, sometimes I want to do quick aims without ADS.
I play gyro always on by default and then use a buttn hold to turn off gyro when i need to reset my controler position, works perfectly. I dont understand the capacitive sticks because if anything i want gyro off whilst I use the thumbstick for bigger camera adustments eg flick stick
Not all shooter games have ADS function. Also, it's more convenient for hip firing and any non-shooter game that features manual aiming in some forms.
Do you understand now?
@emperorfaiz so what if games don't have ads? Why would anyone not still want gyro on when hip firing? I don't understand your argument at all? Thumbsticks are required to readjust gyro quickly and for large sweeping movements whereas gyro is for more precision tracking and aiming during a fire fight, adaptive thumbsticks take function away from gyro not add to it.
This is a Hori controller for Steam. Not an official steam controller.
While you're not wrong, it was made in collaboration with Valve. Their' logo is all over the place, even on the bluetooth dongle
Yeah, these are on japanese amazon with different logos on them, like the steam, or switch and xbox etc. they are cheap atleast :P usually around $25. (edit : but wired!.. but they have rumble)
They are officially licensed with Valve. Which is the closest thing we’ve got to an official controller.
@@NerdNest it's also natively supported in SteamInput which most controllers that aren't the official Big 3 controllers don't support
@@Seanmclemeven though it's not but makes for a good clickbait title
I miss the sponsor spots you did talking to your cat. 😸
the price feels very high and i want steam deck trackpads so badly.
But it still looks like an absolutely amazing controller.
Thanks for the review!
Btw, a piece of advice - you can translate the Japanese manual with Google Lens on your phone, this is how I build my Gundam models.
Controller buttons haven't changed for 20 years.
Time for controllers to evolve additional standards:
- 2 x trackpads, 4 x back buttons/pedals
- 4 x shoulders L4/R4, 6 x number key buttons top
These are Handheld PCs that will primarily play PC games.
More buttons will help genres like Real Time Strategy games (they need to modernize and provide full controller support)
Example.
Lots of PC games that use number keys for item/weapon and control group selections
So number keys can be assigned:
1: Number key 1
2: Number key 2
3: Number key 3
Etc..quite self explanatory and easy to understand.
- Games that use 'shift & ctrl'
Back button L: Shift
Back button R: Ctrl
Games that use running/accelerating, steering/aiming and shooting all simultaneously.
E.g. GTA 4/5 driving, shooting and steering
Red Dead Redemption horse, aiming and shooting.
The right thumb can only press a button or hold the right thumb one at a time - right stick to aim or press a run button assigned to 'a'.
So a back left button can also be assigned 'a' to run therefore freeing up the right thumb to aim while the right index finger can shoot all simultaneously.
6 x M or number buttons can just be small nub buttons
And laid out next to the shoulder buttons and triggers.
1 number key is next to L1
2 number key is next to R1
3 number key is next to L2
4 number key is next to R2
5 number key is next to Left trigger
6 number key is next to right trigger
The number keys or nubs are placed on top centers of the controller.
Shoulder button length can simply be shortened, making it easer to reach the number keys for the index finger.
Or
"split" the shoulder buttons in half where the inner centre piece becomes the number buttons.
Seems weird to compare these two since the new one is trying much more to be a standard controller and the old one had its own unique approach to things. They just happen to both fall into the title steam controller
16:42 is the middle command on the joystick clicking in the stick (L3/R3)?
Thanks for the in depth review. Another video I saw was just dogging the controller and it felt overly aggressive. I didn't even know it had gyro until now.
Also, shoryuken is a lot easier to say if you just pronounce it like "sure you ken" lol
Hori was at their best when they only sold to the Japanese market. At that time they were at top tier quality.
They also created crazy stuff like the Onimusha sword controller.
I just bought the Flydigi Vader 4 pro. The tension adjustable analog sticks are awesome.
Over the years my biggest thing has become the sticks. If a controller doesn't have hall effect joysticks, I'm not interested in buying it. Even the cheapo Gamesirs feel like a nice step up from a lot of premium and elite controllers to me.
What I'm really looking for on a new steam controller is basically the same controller as the steam deck, especially the trackpad and the back buttons
Haha the Bill becomes nintendo joke got me good 😂 always sunny in Philadelphia is a great show
gonna sound dumb, but they should have added a track pad next to dpad and bottom joystick and made them a bit further apart so you have a track pad like the og and the steam deck
Fun fact: "Sure you Ken" sounds pretty similar to Shouryuuken.
Does the Steam Logo button bring up any menus on the Steam Deck? What about the Quick Access Button (3 Dots). Does that bring up the Quick Access Menu on the Steam Deck?
Yes
That one switch is the joystick curve i think. Sure looks like those graphs you see when you edit the curve for your joysticks and how the sensitivity ramps up. But idk.
I'm worried about stick drift since I'm the type to put hundreds into controller customization but I can't miss out on a new steam controller. I made that mistake with the first and now I have to buy used when mine breaks.
The yellow thing at the top just means "new product" lol
I don't know how long the OG Steam controller lasts but it has to be over 12 hours.
I think when using thundervolt Magnums that I was getting like 2 weeks worth of gameplay and I would play the controller a lot (thundervolt Magnums are really bad)
@@bland9876 definitely more than 12 hours. Used to use it in dead by daylight for years because of the clicky shoulder buttons, basically the perfect controller for that. Didn't have to change the batteries very often at all, I'd get several hours per day for a couple of weeks before swapping out batteries from memory. I've retired it now as I've modded a switch pro controller to have tmr sticks and clicky shoulder buttons as there's no analogue triggers on the thing
For both of my PC's and my Steam Deck i actually use 8bitdo wired Xbox controllers instead (The SNES style ones) because they feel comfortable for me using it and because they are wired there is no input delay.
Got one as well, arrived yesterday. It's so bizarre how light this is, feels like I make more effort holding nothing than holding this controller 😂
Really looking forward to something better coming out later. Also really wish Valve can partner with 8Bitdo if they are going to continue with this third-party route.
Exactly
8bitdo would be the perfect partner for Valve. Quality controllers all across the board
21:37 It's no wonder you set them up wrong. For some reason, one menu orders joysticks right-left, while the other one is left-right. I don't understand why they mixed up the order between screens.
Careful, you might get sued by Nintendo for pulling a Nintendo.
Was hoping for trackpads but in the end, it's just a pretty standard controller.
This controllers existence makes more sense when you consider that in Japan with casual gamers PC gaming isn't anywhere near as popular as console gaming and most people are more used to controllers there, it's Valve's attempt to appeal more to a japanese audience, it's why it only released there, it also explains the lack of the trackpads, it's target audience is people that is mostly used to Nintendo and Playstation controllers, the trackpad would just feel weird, it's not supposed to really be a Steam Controller 2, but something for players who aren't used to mouse and keyboard.
Microsoft controllers are readily available in PC stores in japan which are more plug and play friendly. This controller requires you to enable steam input which casuals won't know about. Those that do, also know that sony and nintendo controllers have the same support from steam input. It's most likely Hori seeing how things go for such a niche product as there are many odd controllers in electronic stores I've seen in Tokyo that never make it out of Japan.
What exactly makes this a steam controller. It doesn't have the dual touchpads, which are the *defining feature* of the steam controller. It doesn't even use a user replaceable battery like the steam controller, so you can plan to throw it away in 5 years when the battery blows up.
Does it use hall effect? Couldn't find anything in the video about it. Probably missed it
Ngl I got a bit excited when I saw you using the zephyrus g16, I just got it for myself and holy moly is this machine good
The screen on that thing is AMAZING, I have a video about it
I use gyro like a mouse. Everyone is always on about fine tuning, but if it 90°or less at a time, I just use gyro. I only use the stick when accuracy isn't even remotely a consideration. Like turning my body in fps games or running around/grinding in 3rd person games. 100% of combat is gyro though
That graphic on the front looks like a battery indicator.
You could have definite named the sublayer scribe it would have been even more clever
I guess the right button in the back side with the steam logo switches between steam and xinput mode. kinda strange that it says x only wired so what happens if you switch this while wireless?
the left button on the back side with the curve and "step" is probably switchting between analog and digital response curves. now is this for triggers and sticks or only the triggers? you'd have to check what it outputs in steam gamepad test (or any other gamepad tester) though. i'd assume the "step" one only outputs 0 and 32600 whatever the max range is while the other one is technically capable of everything in between, although those triggers really don't get any travel distance.
the dpad thing about your shoryukens and whatever that other test was called has just to do with the way the dpad is designed. is it ONE piece of plastic like on almost ANY controller out there, or is it made out of 4 separate buttons.
having disassembled my dual sense the other day i learned that there's a mod out there for separate dpad buttons on the dual sense. might try that one out to see what i actually prefer.
I straight up HATE how far the B button is jutting out of the controller. THe way xbox solved that issue was to use shorter buttons + ANGLE the buttons to the contour of the controller. It will forever bother me how Hori laid their buttons.
Lack of trackpads is a deal breaker. They got rid of the main thing that makes the original Steam controller so unique and useful.
Since its announcement it's looked like the most generic of generic controllers who just happened to pay for Steam's licensing. Everything about this screams "we payed for the logo and by GOD we will use it EVERYWHERE", but in reality there are no touchpads, no thumbpads, no way to map all the Steam Deck controls onto it. This is not the Steam controller. It's just a generic ass controller that licensed the "Steam" name.
Whats the point with no trackpads?
Couldn't you still use the Steamdeck as a controller while outputting to TV?
I don’t like wires
how did you get the controller early?
I didn’t. It’s available in Japan. I bought it from someone in Japan.
All I hear from big reviewers is trackpad bad but everytime I scroll comments I see how much people miss the trackpads. I personally have always wanted an OG steam controller specifically for those pads. I wish someone would try one again 😢
That pattern is called herringbone. Houndstooth looks more like space invaders.
The blue tooth on the deck drives me crazy most of the time it doesn't connect to my controller it wants to pick up everything but my controller TV on the other side of room TV next door etc
I can live without rumble, but it's sad that the analog triggers are that bad
I didnt know there was another steam controller. Thank god this one has normal buttons 😂