StarCraft: Mass Recall - (StarCraft 1 in SC2!) - Part 1

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  • เผยแพร่เมื่อ 5 ต.ค. 2024
  • Now when TH-cam sets the game to Starcraft 1 they technically won't be wrong.
    I Stream Thurs-Monday starting at 2:00 PM PST: / giantgrantgames
    Want to be alerted when I go live? Opt-in for alerts in the GiantGrantGames Discord: / discord
    This is my second channel for VoDs and Memes: My main channel can be found here: / giantgrantgames

ความคิดเห็น • 788

  • @7thAce
    @7thAce 2 ปีที่แล้ว +305

    Just to add to what Grant mentioned about the highest difficulty - it's incredibly punishing to suboptimal build orders and doesn't allow for any amount of relaxing play. A lot of the harder missions required extremely tight build orders and advance knowledge of attack waves. BW Zerg 8 (Kill the overmind) and BW Zerg 10 (Omega) were both ridiculous with Omega taking upwards of 3 hours with planned strats including about 4 hidden bases that the AI just doesn't attack.
    If that sounds like your kinda challenge, go for it! Excited to watch this through - hard's plenty tough on the upper end missions as well.

    • @noaccount4
      @noaccount4 2 ปีที่แล้ว +22

      It's one of the sad things about any game, when things get competitive you can end up optimising the fun but stupid plays in the game out of the game

    • @JayborinoPlays
      @JayborinoPlays 2 ปีที่แล้ว +55

      I helped a lot with this most recent MR update and I pushed hard to rename that Endgame difficulty so that it wasn't called Brutal (because defualt SC2 difficulty names really screw with expectations) and then also hide it behind the options. This difficulty is very hard to test and implement because there is a lot of RNG. As such, there are some instances where you outright can't win because of randomly timed/sized attack waves coming in too early. Hard is a very well curated difficulty based on my experience, whereas Endgame is *meant* to be horribly frustrating - I don't recommend playing on Endgame to anyone. By the way, this mod will never not have any bugs because it is absolutely enormous, but I'm proud to say we cleaned up hundreds in the latest update :) I hope people enjoy it!

    • @hallymiao2825
      @hallymiao2825 2 ปีที่แล้ว +1

      even many easier ones requires hard turtling for ages, won't exactly make for fun or interesting content.

    • @overestimatedforesight
      @overestimatedforesight 2 ปีที่แล้ว +1

      Jesus that sounds like agony

    • @7thAce
      @7thAce 2 ปีที่แล้ว +5

      @@overestimatedforesight It was neat to do exactly once for the race and campaign I'm most familiar with, but yeah, it's not fun if you're really not dedicated to it.

  • @cultistoftheboar7782
    @cultistoftheboar7782 2 ปีที่แล้ว +229

    God I love the SC1 campaign, I'm over the moon hearing that this is gonna be a series, can't wait for mass crackling to be more viable without the apm of jaedong.

    • @rosameltrozo5889
      @rosameltrozo5889 2 ปีที่แล้ว +8

      Mass Recall is a blast, SC2 game play and improvements with the original campaign maps and story, YES

    • @StarHorder
      @StarHorder 2 ปีที่แล้ว

      i think it helps that it lulls you into thinking it's going to loosely mirror the American Civil War and hits you with fucking aliens

    • @Gnefitisis
      @Gnefitisis 2 ปีที่แล้ว +6

      Speaking of over the moon, Starcraft 1 actually went to the ISS.

    • @erickchristensen746
      @erickchristensen746 2 ปีที่แล้ว +1

      Where can I get this mod?

    • @luna775
      @luna775 2 ปีที่แล้ว

      Hell yeah bro, same!

  • @LandBark
    @LandBark 2 ปีที่แล้ว +264

    I do miss the feature of player being actual character in the campaign. That makes SC1 campaign somewhat better than SC2.

    • @VoidDestroyer
      @VoidDestroyer 2 ปีที่แล้ว +54

      you are the main characters in sc2 but I get what you mean, executors and cerebrates etc, but in sc2 you are raynor kerrigan artanis and nova

    • @LandBark
      @LandBark 2 ปีที่แล้ว +11

      About heroes, game Battle Realms had a nice idea. In campaign (either Dragon or Snake way) for the first few missions dead hero would fail the mission (mostly for the main hero Kenji) while later we would get the Keep building which could respawn the dead heroes (in skirmish you buy faction specific heroes there) for a price in special resources. Remake modded SC1 campaign could use this idea, maybe by using Academy or Commander Center.

    • @LandBark
      @LandBark 2 ปีที่แล้ว +5

      Also, would it be possible to repair Jim Raynor battlecruiser in Protoss Campaign? :P

    • @dahvish7726
      @dahvish7726 2 ปีที่แล้ว +11

      well I definetly agree with you. The way how you perceive story as a real and present character is a great idea since it is a strategy game and you are the mastermind who controls everything in order to achieve victory.

    • @dotgone
      @dotgone 2 ปีที่แล้ว +39

      @@VoidDestroyer Being looked at directly by someone important in a sc1 mission briefing and being told, 'Magistrate/Executor/Cerebrate, this is on you. Make it happen or we're all screwed' just felt way more immersive to me. I want to liken sc2 to a tabletop DM making a group of players sit down and forcing them to 'experience' their shitty novel instead of actually playing their own characters in a game, but that's probably because sc2's storyline is an awful fanfic. I got such immense nostalgia during the briefings in this video where it's like, hey, you're actually part of the story.

  • @Nothrazim
    @Nothrazim 2 ปีที่แล้ว +198

    I think the best implementation is either respawning heroes, a la Warcraft 3's pay-to-resurrect/long retraining time, or AoE II's newer campaigns where heroes are usually slightly more powerful compared to earlier campaigns, but once dead they are taken off the field to recover their wounds without giving a game over.
    No-build missions with "hero must survive" requirements are fine however (although Belly of the Beast did it ideally, with a respawn timer instead)

    • @jordanread5829
      @jordanread5829 2 ปีที่แล้ว +7

      Yeah having "X hero must survive" on macro missions are really annoying. Since you wanna use the hero, even if they are just a buffed up version of a regular unit. Due to their increased damage and health. But the AI always seems to focus fire them down and they die very quickly. So you generally just leave them behind in the base. Micro missions / no build missions are fine imo. As it is intended that you use the most out of the units you are given.

    • @Jacksonthehedgehog9
      @Jacksonthehedgehog9 2 ปีที่แล้ว

      Well if it is a bio hero- wait no, that is not till bw. Terran mech heroes are usable tho.
      Was thinking about medics, still fixes nothing for protoss

  • @davemiller3317
    @davemiller3317 2 ปีที่แล้ว +235

    Fun fact , on the endgame difficulty the AI gets Ultras on the very first proper mission. The one where you have to make 10 Marines.
    Ultras vs low income base.
    Just a small teaser for what endgame difficulty truly is like

    • @anvietanh6723
      @anvietanh6723 2 ปีที่แล้ว +27

      man that sounds evil

    • @kubermr29
      @kubermr29 2 ปีที่แล้ว +16

      That`s sounds brutal, but also very interesting and challenging

    • @davemiller3317
      @davemiller3317 2 ปีที่แล้ว +34

      @@kubermr29 Endgame makes SC II brutal look like a joke honestly. I can beat all but one mission on Brutal with relative ease. But Endgame?
      It is a literal nightmare.
      If you're really skilled Endgame is the thing for you

    • @frostyfizz7915
      @frostyfizz7915 2 ปีที่แล้ว +41

      "Ok buddy, lets walk you through. Its pretty simple. Mine minerals, train marines at the barracks, pray to Amon that the ultralisks don't notice you too early. Real simple."

    • @karabenomar
      @karabenomar 2 ปีที่แล้ว +22

      "Son, you are an ULTRAMARINE now!"
      "Cool! Do I get Terminator Armour, chainsaw, jetpack, the whole package?!"
      "No. You get to fight Ultralisks."
      "Man, I hate being in the wrong franchise."

  • @Tyr666Thor
    @Tyr666Thor 2 ปีที่แล้ว +106

    I find the AoM heros system with the corpses hanging around and resurectable to be the most fun while still a challange

    • @bluesbest1
      @bluesbest1 2 ปีที่แล้ว +15

      "Come on Ajax, up and at 'em! This is no time to be lying around."
      It also provides a very nice offscreen death for Chiron, using the Hero Death animation of his silhouette rising from his (hidden) corpse that we've by that point spent hours getting all too familiar with. Good visual storytelling.

  • @saltystrip8761
    @saltystrip8761 2 ปีที่แล้ว +16

    I really love some of the nice little touches that make you feel like a character in this universe such as Duke’s message coming while your at dinner. It really makes the world feel more alive and kinda immersive

  • @Orcawarrior2
    @Orcawarrior2 2 ปีที่แล้ว +96

    I've been grappling with the hero problem a lot while working on a redesign of WoL. I want the Hyperion to be present in missions (most of them at least), because it's really dumb that Raynor has this great ship and uses it exactly one time in WoL. The plan I've settled on for handling the Hyperion dying is I think a decently good one but won't make sense for other heroes that aren't battlecruisers. The basic idea is that there are set points around each mission, when the Hyperion dies, it crashes at the nearest of these locations. The crashed Hyperion starts at like half health or so, and takes damage as it burns down. The player has to rush SCVs out there to repair the Hyperion, because it's GG if the Hyperion fully dies, but you also cannot win without first repairing it (b/c duh, no ship = no campaign). The tricky part is that the AI is going to be attacking the crash site, hard. To defend the Hyperion after it crashes, the major characters get their hands dirty. The four heroes from Belly of the Beast come out of the crash site to defend, and once the ship is fixed they go back inside and the game continues as normal

    • @WonderlandGhost
      @WonderlandGhost 2 ปีที่แล้ว +14

      That sounds amazing

    • @benedict6962
      @benedict6962 2 ปีที่แล้ว +5

      I think putting in 4 heroes might trivialize most variations of attack waves.

    • @Orcawarrior2
      @Orcawarrior2 2 ปีที่แล้ว +4

      @@benedict6962 these would be some beefy custom attack waves. Like the enemy going “oh shit it’s down: send in the reinforcements!”

    • @benedict6962
      @benedict6962 2 ปีที่แล้ว +1

      @@Orcawarrior2 They won't be based on the existing enemy bases? Won't it get too samey then?

    • @Orcawarrior2
      @Orcawarrior2 2 ปีที่แล้ว +3

      @@benedict6962 they’ll be uniquely fitted to the mission. But they’ll be beefier then your typical attack wave.

  • @Mrgnome2
    @Mrgnome2 2 ปีที่แล้ว +35

    Absolutely love this. Been wanting to play/see StarCraft 1 played with sc2's mechanics, but I don't have time usually, so this is the perfect outlet! 100% think you should play all the way through.

  • @marknorrish2558
    @marknorrish2558 2 ปีที่แล้ว +20

    Bearing in mind that this is a lot of work, heroes with permadeath can be really cool: in any given mission, Jim Raynor sends a favoured lieutenant, and if she dies, you get unique dialogue and you get a different one in the next mission. Possibly slightly better equipped, so that if you suck and keep losing heroes, you have the most powerful one in the final mission, but get a worse ending. If you want to get really fancy, it could have story results, eg there's a story branch toward the end wherein Raynor chooses to get revenge on either Zerg or the Confederacy depending which killed more heroes.

    • @TamTroll
      @TamTroll 2 ปีที่แล้ว +1

      RTS but with the Nemesis system. Every hero that dies has a chance of coming back with a wound or dialouge showing how they died / avoided death last time.

    • @TheMaddestMan1
      @TheMaddestMan1 2 ปีที่แล้ว +1

      i was thinking more of a tycus from coop like thing, if the hero dies you gotta make sure they are worth the investment to bring back

  • @avengerian5285
    @avengerian5285 2 ปีที่แล้ว +50

    Heroes, when killed, should remain "injured" for the rest of the mission or a set number of campaigns where they will instead be used for logistics or whatever the name you would like to give their new job title. A calldown menu like we see for most SC2 co-op commanders while the heroes are injured would work best until they can return to the field. In the Napoleonic era, Napoleon had the full support of his men and was able to order them on nearly suicidal missions with no complaints simply because he was 'one of the boys' and on the frontline aiming artillery, etc. Or at the very least, just include an option to enable/disable hero deaths for hardcore players who enjoy the extra management task of babysitting this hero with 5 more health than its normal variant. Victory conditions are literally just a true/false event

    • @benedict6962
      @benedict6962 2 ปีที่แล้ว +2

      2-3 Heroes. You can only pick 1 to bring to any particular mission. If they die, they're injured and stay cooped up at base for 3-4 missions, or you pay those meta-upgrade currencies to get back in earlier. Benched heroes provide useful but not huge base passives.
      No build/Hero missions automatically subtract from mission reward if the hero was supposed to be injured.
      Respawning Heroes never get injured, but they have their own flaws/costs to balance it out.

    • @marley7868
      @marley7868 2 ปีที่แล้ว

      C&C style either you can fix em up or there injured if you already have your base if it's a hero only mission that's a fail but once your set up your set up

  • @Robolewa
    @Robolewa 2 ปีที่แล้ว +23

    I feel that the way warcraft 3 did heroes was perhaps my favorite: on some missions, you had to handle the hero only, and their death being a risk is narratively compelling; on others, you can make an alter to bring them back. Otoh the way age of empires 4 or Iron Harvest do it where you can "get the hero back up" with other units is also pretty great for not being a huge pain.

  • @IAIWE
    @IAIWE 2 ปีที่แล้ว +56

    When it comes to heroes in RTS I think Warcraft 3 did it brilliantly, both in the campaigns and foremost in the PvP aspect.

  • @tumate45
    @tumate45 2 ปีที่แล้ว +17

    I wanted to see Grant play this for so long and finally I can watch it, my life is whole.

  • @tybirous3417
    @tybirous3417 2 ปีที่แล้ว +5

    The mar sara cutscene where you can SEE Grant completely washed out by light from his monitor... gosh, I nearly died from that.

  • @recombinantgestalt
    @recombinantgestalt 2 ปีที่แล้ว +1

    So excited for this series. Can't wait for more.
    For the Hero question: in SC I think there are answers for each faction. Kerrigan respawning was great, maybe adding a mineral cost would be better.
    Protoss also makes sense with the hero warping back to base when injured and taking time/resources to revive.
    Terrans would probably be better served with the hero falling injured on the site and needing a unit come to revive them.

  • @thebuilder511
    @thebuilder511 2 ปีที่แล้ว +8

    I honesty just really like this laid back story playthrough. I like watching you play, and I also am interested in the story of Starcraft I. Exactly like this for future episodes would work excellently for me!

  • @MrJesterer
    @MrJesterer 2 ปีที่แล้ว +10

    8 of 10 marines with 2 more on the way... Grant: " More Raxs! MORE!" Also with all the unpleasantness with blizzard it's nice to both go back to simpler times while also highlighting the phenomenal work the Mod community have done.

  • @insertnamehere6659
    @insertnamehere6659 2 ปีที่แล้ว +3

    "Now when TH-cam sets the game to Starcraft 1 they technically won't be wrong."
    Lmao, oh youtube.

  • @southpawdevelopment
    @southpawdevelopment 2 ปีที่แล้ว +24

    I think a good stance on hero units would be if the hero dies, he’s just gone for the mission and gets “evac’d” and maybe you could have some challenging levels where air support would be unavailable so if the hero dies, you lose

  • @efarren1563
    @efarren1563 2 ปีที่แล้ว +14

    This is great! I hope Grant streams more custom campaigns, fingers crossed for Odyssey next.

  • @jnzsblzs1
    @jnzsblzs1 2 ปีที่แล้ว +4

    I think we are at the state where we can feasibly make games where if you lose the main hero, he dies and then you can't use him anymore. He is replaced by a commander who does not go to the frontlines and as such is impossible to lose. For example if you lose Jimothy in WoL, Matt horner takes it's place, and then you can't use Jim for the rest of the game.
    I know it would be incredibly hard to do and would take a lot of just sheer mission and stuff (cutscenes dialogue etc) to make however this fusion of RPG and RTS could be something that would give something substantially different to a genre, that needs it sorely.

    • @demrandom
      @demrandom 2 ปีที่แล้ว

      And people would just reload whenever someone dies, thus making the extra effort completely useless. For a player there's little cost playing again if it means they get to keep their strong heroes instead of not getting them in later missions.

    • @jnzsblzs1
      @jnzsblzs1 2 ปีที่แล้ว

      @@demrandom And then they'd miss a bunch of great content. Their loss.

    • @demrandom
      @demrandom 2 ปีที่แล้ว

      @@jnzsblzs1 if there's one thing game design has taught me, is that players _will_ optimize the fun out of things if you let them, and this situation will lead to ~80% of players skipping out on your pricy extra content to keep their heroes.

    • @jnzsblzs1
      @jnzsblzs1 2 ปีที่แล้ว

      @@demrandom I mean if your idea of optimised is keeping alive the 3-4 marine equivalent Jimothy in every mission, then yes maybe it will happen. But even then the sheer boldness and novelty of the idea of having a bunch of substantially different paths in an RTS game might generate enough buzz for your game for everyone to buy it at which point, what do you care if they actually play with the extra content as well?

  • @MayDayMei98
    @MayDayMei98 2 ปีที่แล้ว +26

    When it comes to heros, I prefer the Age of Mythology route where the hero is downed but can be revived. Kerrigan's way works too, but I do think your mega-powerful hero just respawning at base is a little cheesy.

    • @Jacksonthehedgehog9
      @Jacksonthehedgehog9 2 ปีที่แล้ว

      Halo wars did that too with their heroes.
      The hero would go down, but Regen hp. At half health you could get them up.
      One character in it (sgt forge) even has a thing where if his warthog is blown up he changes to a foot soldier.

  • @TheHappy115
    @TheHappy115 2 ปีที่แล้ว +4

    I remember playing this when the beta was first done (and waiting for new episodes to come out). It was really really cool (back when Sunken Colonies were super buggy). One thing I found very interesting using SC2 pathfinding is that Mass Tier 1 Units, namely Zerglings and Marines were insanely strong because of how well they stacked and how high damage output everything was. Everything back then had like double the attack speed of the SC2 counter part (zerglings like attacked 4 - 5 times per second instead of 2 times per second with adrenal) Of course, meant that splash was insane too.

  • @PuppyM0dr
    @PuppyM0dr 2 ปีที่แล้ว +3

    I finally downloaded this like 2 days ago and i was *so* hyped at how faithful it is to sc1
    The devs were definitely hardcore starcraft fans

    • @Oliveria663
      @Oliveria663 ปีที่แล้ว

      Super late, but do you know a guide for installation? I couldn't really figure it out.

  • @mountainwhale6209
    @mountainwhale6209 2 ปีที่แล้ว +1

    This is an awesome way for someone that’s only experienced sc2 to witness the sc1 story, thanks grant keep up the good work

  • @TheGladyis
    @TheGladyis 2 ปีที่แล้ว +1

    In response to the hero question, I think there is a time and place for each method. Like, no build missions it makes sense that if your hero dies its over. But also having missions where there are going to be a costly engagements or a drawn-out fight having a hero that can respawn is nice. Because then you actually get to use them rather than just hiding them at base to ensure you don't accidently fail the mission. But also having a mechanic where the missions gives a hero that is really good with the understanding if they die they are out of the fight can be fun as well. Makes you want to use them, and risk them being in combat without the concern of insta-failing the level.

  • @elfireii328
    @elfireii328 2 ปีที่แล้ว +1

    I actually just downloaded this mod a few days ago. I never realized that they decided to use the sc1 stats, so your commentary on the differences between the games was really useful.

  • @AJMSecond
    @AJMSecond 2 ปีที่แล้ว +1

    I have played sc many times until now, I knew about mass recall for a while, but couldn't get it to install. Can't wait to see this.

  • @UM96lol
    @UM96lol 2 ปีที่แล้ว +8

    It's been AGES since I've played through SC1, and you mentioning that BW has some of the better storytelling in the SC universe really got me hyped for this. Would love to see a lot more!
    Also, screw the guy that thought restarting missions because a hero dies was a good idea.

  • @danpitzer765
    @danpitzer765 2 ปีที่แล้ว

    Something I remember from SC1/Broodwar - Every bunker /should/ have a firebat in it, unless you're fighting protoss, in which case a ghost is the non-marine that you wedge in. This is because a bunkered firebat is the zerg's worst nightmare.

  • @ExaltedToast
    @ExaltedToast 2 ปีที่แล้ว +1

    Great video, can't wait to re-experience SC's campaign all new and shiny. Also have to love how they recognize this video as StarCraft II despite what you said in the description :P

  • @bunnyphang
    @bunnyphang 2 ปีที่แล้ว +2

    Hero thoughts:
    I generally like the idea of heroes that can be killed and respawn, particularly if there is justification for it (emergency teleporter, deep tunneling, etc) and this is paired with missions in which the respawn is unavailable and the mission is lost if the hero is killed. Best of both worlds!
    SC MR thoughts:
    Love it. Such nostalgia. Many feels. I also was very amused with your anecdotes about your personal experience with the original SC campaign and unit analysis. Continued comments on how the remake changed things or how old SC units were broken/unplayable/OP adds another layer of entertainment.
    Keep up the good work, love your content!!

  • @gemcraft296
    @gemcraft296 2 ปีที่แล้ว +1

    The strangest thing for me is I always thought that Raynor was almost as bald as an egg and was on the verge of having a second chin based on his portrait. Then Sc2 roles around and he is suddenly buff and not just has a moustache but a full on beard and hair. That threw me for an enormous loop the first time I saw him in Sc2. Also, I will forever complain about how big they made the firebat's fuel tanks in Sc2. In Sc1 they look like armored-up marines with some reasonable-sized fuel tanks, while in Sc2 they have a fridge on their back that makes the unit look like a walking cube unless you zoom in a bunch.

  • @Anhoranka
    @Anhoranka 2 ปีที่แล้ว +11

    Some feedback: THIS IS GREAT! I was waiting for GGG to showcase this mod and would very much like to see more and hear your thoughts about how it feels to play 20 year old game.

  • @RoyalFusilier
    @RoyalFusilier 2 ปีที่แล้ว +13

    Grant: [giggles immediately upon seeing General Edmund Duke]
    Duke: "Ya'll need some good ol' fashioned discipline."
    I'll admit to an immediate feeling of disappointment that you're not playing the face-grinder mode, but your reasoning for why not is completely reasonable. I mean, it's your content, so you can play however the heck you want anyhow.
    It's weird; I like seeing you take on absurd challenges, but when you're angry I find the content very unpleasant, if you're not having fun we're not having fun, etc. So finding a good mix between the two sounds entirely reasonable. Hard mode should be spicy enough anyhow.

  • @monged4life442
    @monged4life442 2 ปีที่แล้ว +1

    Perfect as it is mate! As someone who played the SC1 campaign to death I'm loving seeing all the story extras thrown in like the cutscenes. As you say they add so much to it. Can't wait for episode 2!

  • @Fridabina
    @Fridabina 2 ปีที่แล้ว

    The ingame cinematic shots at the beginning of missions really remind me of C&C Generals campaign, and i love it.

  • @Feraligono
    @Feraligono 2 ปีที่แล้ว

    Warrior Kings did a pretty good job with the "game over if your hero dies" version.
    Artos was decently stronk compared to regular units, but he could still provide utility if you wanted to keep him out of harm's way.
    His stats and abilities grew as the campaign progressed (based on the route), and he was mounted so he could always keep up with your army or disengage when needed.
    And, most importantly, the game played an audio alert if he happened to take damage off-screen.

  • @twotoohonest2907
    @twotoohonest2907 2 ปีที่แล้ว

    I like the thought of if Raynor dies he ejects as a buffed up marine that you can later put into a different vulture bike, and if he dies as a marine you have to go out and rescue him after a short timer rather than just no consequence pops up back at your command center

  • @vaughnvanloggerenberg6523
    @vaughnvanloggerenberg6523 2 ปีที่แล้ว +1

    If you'd like to, you can turn kn special faction unit models at the homescreen menu. Makes the universe feel more alive too!
    I also personally turned on the extra hero, made the game more fun and challenging knowing you have two strong hero units with abilies who both need to stay alive. Not to mention most of the time the extra hero is totally not out of place, always feels like "yea they should appear together in this mission", for example when fenix and raynor are constantly together, makes sense to control both of them when their on the same mission.

  • @GarmrKiDar
    @GarmrKiDar 2 ปีที่แล้ว +2

    This looks wonderful! I'm very happy to revisit the origins of this beautiful mess of a truckerpunk franchise

  • @Kagoliksis
    @Kagoliksis 2 ปีที่แล้ว +1

    I loved this! I played starcraft 1 as a child, (5 years old), and everything is a blur. Id love your inner monolouge, the technical discussion, and the updates you give in these videos! If I had to add a positive and a improvment area, Positive: Engaging, calming, informative. Improvement: Add more about your experiences in starcraft! How you struggled with it when you were younger, and how you grew to be this ultimate SC streamer. I was inspired to play more by your videos, and want to see more of your history with starcraft.

  • @fare-5174
    @fare-5174 2 ปีที่แล้ว +4

    Loved SC1 to pieces when it was current, and replayed it several times over since then. But each year, with better and better PCs and stuff, it was getting harder and harder to adjust to 800x600 resolution and graphics. With this series, that gap is closed a bit and nostalgia can hit full force.
    As to the heroes, WC3 did it well - you need to invest a good chunk of your economy to have them, and invest again if they die, but it's not a game over if they are ganked. Of course, if they die repeatedly, they fall behind and can't keep up so you lose even if your eco is up and running. I felt that was an excellent place for heroes in games.

    • @RekkinOnTheInternet
      @RekkinOnTheInternet 2 ปีที่แล้ว +1

      If you're not aware, Blizzard actually patched SC1 pretty thoroughly a little while back and now it works perfectly on modern systems. It's not higher res or even widescreen or anything, but it doesn't slam your desktop into an ancient 4:3, 16-color nightmare. It's a free download these days, too, though they dropped support for the editor and don't include it anymore.
      And then there's the actual Starcraft Remastered, which does turn it into widescreen, supports all your various modern resolutions, and redraws all the sprites in some (mostly) very faithful recreations. Graphically, I think it's one of the best remasters in the industry.

    • @fare-5174
      @fare-5174 2 ปีที่แล้ว +1

      @@RekkinOnTheInternet Huh, that sounds lovely. I'll definitely check it out, thank you.

  • @macdorken
    @macdorken 2 ปีที่แล้ว

    I had a rough day at work today, came home pissed off. Then I saw this video turned my whole day around. Thank you

  • @amaurylaunay
    @amaurylaunay 2 ปีที่แล้ว

    Bless you for uploading this, Grant. I played a tiny bit of Starcraft 1 about 20 years ago, and I understand maybe 10% of it because I wasn't fluent enough in English yet. I've read the story, but it's great to finally experience it. Thanks for letting the audio and mission intros play.

  • @SoulkeeperVideos
    @SoulkeeperVideos 2 ปีที่แล้ว +1

    Loved it! Looking forward to seeing another episode if you decide to do it. Enjoying the comparison-style commentary and your usual entertaining personality.

  • @Goldenfish300
    @Goldenfish300 2 ปีที่แล้ว

    I think Duke's model is pretty good here, his original portrait looked weird with a spike head. They've replicated that and I love it

  • @EliasMheart
    @EliasMheart 2 ปีที่แล้ว

    The attention to detail! When the cutscenes end and the UI slides in, there's power sparks because it has the rugged feel :D

  • @Kilraeus
    @Kilraeus 2 ปีที่แล้ว +2

    Loving extra exposure of Mass recall, and watching someone better than me is going to be a fun time

  • @Keldane
    @Keldane 2 ปีที่แล้ว +1

    I started playing through Mass Recall myself a few days ago, but wound up hitting a wall with regards to difficulty - too many differences between the SC2 units I'm used to and their SC1 counterparts. I'm looking forward to watching a better player than myself overcome those challenges.

    • @logangrimsbo6817
      @logangrimsbo6817 2 ปีที่แล้ว +1

      I’ve always struggled and can’t figure out how to get it downloaded. I really wanna go through it cause I love starcraft 1, but it’s so hard to go back too after play sc2 for so long.

  • @jakubfilipek7300
    @jakubfilipek7300 2 ปีที่แล้ว +2

    If i knew this existed, i would never go through the pain of re-learning SC1 with those 12 unit selections, one building select etc. a week ago... downloading it right now for the protoss part of first campaign. Thanks Grant for great content.

  • @TITAN_101
    @TITAN_101 2 ปีที่แล้ว

    Using SC1 remastered's pre-mission menu's & voice lines with SC2's controls just looks great, the bonus pre-map load cutscenes add to the setup. Good Job creators

  • @johnmarshall3632
    @johnmarshall3632 2 ปีที่แล้ว

    Absolutely love the throwback. Saw this and can't wait for episode 2 and to play mass recall.

  • @chron3262
    @chron3262 2 ปีที่แล้ว

    Starcraft 1 was the Game, that got in me into gaming in the first place. So its story and the old Blizzard have a special place in my heart, big thanks Grant :D. I will enjoy mass recall a lot

  • @RC-eb1qd
    @RC-eb1qd 2 ปีที่แล้ว

    As someone who grew up playing StarCraft 64, this makes me happy

  • @gesus6613
    @gesus6613 2 ปีที่แล้ว

    I like the way AOM does it over re-spawn, you can get your Hero back but you have to go out on the map to retrieve them.

  • @GreenSwordsman1
    @GreenSwordsman1 7 หลายเดือนก่อน

    I like when a hero goes down and you have to hold their body until it gets back up on low health

  • @RotalHenricsson
    @RotalHenricsson 2 ปีที่แล้ว

    As a fairly new viewer i would absolutely *love* a full series on this. I never played the original SC 1; i did the campaign until Aiur bugged out and i didn't care enough to redo the whole mission so this "remaster" combined with commentary is a gold mine :3

  • @Illianor123
    @Illianor123 2 ปีที่แล้ว

    Very excited by this. Haven’t played SC1 since I was kid. I have only the vaguest memories of what happens

  • @tracesosebee5485
    @tracesosebee5485 ปีที่แล้ว

    I'm so glad you're bringing exposure to this! This is my favorite way to experience SC1 and I always thought more people should know about it!

  • @tech9d
    @tech9d 2 ปีที่แล้ว

    i've been looking into playing this version for a loooong time and I never did. now I get to hear my favorite SC content creator show it off and oh man... SC1 units in this beautiful SC2 engine OH! thanks for doing this Grant

  • @jackiemorey6911
    @jackiemorey6911 2 ปีที่แล้ว

    You could always take fire emblem's approach
    Heroes die forever, but the story continues

  • @dragonoflocniroth
    @dragonoflocniroth 2 ปีที่แล้ว

    I remember playing a bit of SC1 when I was younger. These graphics look so much better.

  • @demilung
    @demilung 2 ปีที่แล้ว

    "Can anyone see the ninja?"
    No. That what makes him a ninja.

  • @julienm8013
    @julienm8013 2 ปีที่แล้ว

    This game was one of my childhood favorites and I'm glad to see you play through its remake.

  • @tech9d
    @tech9d 2 ปีที่แล้ว

    Oh that SC 1 music... its so good! This modder has all my love and affection.

  • @Arthutstut641
    @Arthutstut641 2 ปีที่แล้ว +1

    First. Loved the mass recall, I hope it continues.
    Second. I like the idea of heroes being unique units that can have only one existing on the map. If they die, you can build them again with a set price.

  • @ryecallan6095
    @ryecallan6095 10 หลายเดือนก่อน

    As a fan of StarCraft, I'm really enjoying this playthrough. Well done.

  • @michaelzautner4848
    @michaelzautner4848 2 ปีที่แล้ว

    Wow, huge props for getting the mission briefing screen so darn accurate.

  • @Elijah-mg7dq
    @Elijah-mg7dq 2 ปีที่แล้ว

    On the hero question, I feel like WC3's version: if you have production they can die, if it's a no build they can't, has the most fun factor. Multiple active abilities are always fun

  • @Sorenzo
    @Sorenzo 7 หลายเดือนก่อน

    I need him to click at the Academy and see if it has its classic Starcraft sound, which I believe in the gamefiles is called "A science experiment gone horribly wrong at a circus."

  • @ReaperChi3f
    @ReaperChi3f 2 ปีที่แล้ว

    As a huge fan of SC1 for over 20 years of the campaign, the units and the mechanics (apart from unit and building selection) I love this integration with the SC2 engine. Your commentary is nice and peaceful besides you playing like an absolute god. Keep this going.

  • @AlephTTM
    @AlephTTM 2 ปีที่แล้ว +1

    Regarding heroes: I'd like it the way that Kerrigan works in HotS, except instead of respawning automatically for free, the player has to pay XXX minerals and YYY gas to initiate the respawn.
    It's so great to see you playing this by the way. This mod is the best way to experience SC1 story in my opinion.

  • @InfernalLegion84
    @InfernalLegion84 2 ปีที่แล้ว +1

    I love it! I played sc1 capaign like 20+ years ago and it's quite sentimental. Also love that you don't skip any cutscenes, really gives a deeper 'feel'. Overall I absolutely love most of your content, I discovered it just a few months ago
    btw
    When playing quite some time ago, and not knowing english much, I had my interpretations of some units speeches, for example I thought firebat's 'Need a light' is actually 'Little white guy' :p
    and high templar I Imagined like: high templar wakes up after a party with a monster hangover, his head hurts like crazy, he grabs his head and says "AH Shit ALCOhoL"
    Then his wife walks in and starts yelling at him that he came back home late at night drunk like a pig, woke everyone up, and templar grabs his sore head and says to himself with a terrified voice: "SHE TALK!"

  • @retrosquadchannel2.050
    @retrosquadchannel2.050 2 ปีที่แล้ว

    I saw several approaches on here unit theme.
    Lords of Everquest 2 - hero dies. Nevermind! We can train a unit to revive him and everything is alright!
    Warlords Battlecry mode variants (they are not difficulties!). Normal mode - hero dies and after battle he gains only half of the exp.
    Tinman mode - hero gains 25% more exp, he dies - no exp.
    Ironman mode - hero gains double exp, he dies - start game from scratch, as he dies permanently.

  • @kewu313
    @kewu313 2 ปีที่แล้ว +1

    It's interesting how heroes evolved in Blizzard's own RTS titles. In SC campaigns heroes are just much tougher units and can't turn the tide of a losing battle; in WC3 imo they're pretty balanced, normally they can take on multiple lower tier units but can rarely fight a good army. When I first played Belly of the Beast it's like "spam the abilities without any cost and you can't lose on brutal", and they completely broke it in HotS and LotV. I don't mind heroes being a bit strong but at least please make their energy bar meaningful and don't let a couple of them destroy a whole army single-handedly.

  • @Boogandorf
    @Boogandorf 2 ปีที่แล้ว

    Good stuff as always. Starcraft 1 is basically my childhood so I'd love to see more.
    On the topic of hero units? I think that age of mythology is one of my favorites, where if a hero died the mission wasn't over but you could only get your hero back if you built a new army and captured their corpse like an objective. The only issue with AoM imo is that when the heroes rez they have almost no hp and can die again quite quickly. Maybe if they had 25-50% hp when they resurrected it would be better.

  • @Assault-xc3ii
    @Assault-xc3ii 2 ปีที่แล้ว

    I like how halo wars does heros, when they die they drop were they died and you need to recover them for to revive after a short timer, also love that your doing this you got me into StarCraft 2, have not played any of the games and the lore is interesting

  • @retireddegenweeb
    @retireddegenweeb 2 ปีที่แล้ว

    After binging a lot of the other playthroughs on the archives, finally having Mass recall after hearing it mentioned so many times feels good! :D

  • @Isteru
    @Isteru 2 ปีที่แล้ว

    I tried playing mass recall to see the story, but I gave up on the defense mission in rebel yell, I'm looking forward to seeing it, though I think I know quite a bit from watching all the sc1 meme videos already. Loving the archives, can't wait for more

  • @wcko87
    @wcko87 2 ปีที่แล้ว

    I've always liked how in some of the more recent Age of Empires 2 campaigns, losing a hero just gives you a "etc etc has been wounded and is retreating from the battle!" message, and you simply no longer get to use the hero for the rest of the mission.
    I think it's the logical thing to do, because the hero's usefulness in battle gives you an incentive to keep the hero alive, while not being a liability by being a potential instant failure condition.

  • @vampeel
    @vampeel 2 ปีที่แล้ว

    I like the idea when a hero dies, he doesn't. He gets knocked unconscious, and needs to be healed, or after a timer they heal.

  • @a.e.5923
    @a.e.5923 2 ปีที่แล้ว

    Also for the hero unit question, the way halo wars does it is my favorite, where when a hero dies they fall down and slowly regenerate to half health, and then can be rescued by ground units

  • @The_DGO
    @The_DGO 2 ปีที่แล้ว

    Only ever played SC2, so I’m excited to finally see the SC1 story

  • @supersquid3632
    @supersquid3632 2 ปีที่แล้ว

    This was a really fun video, I appreciate you doing this series! I'm looking forward to the next one. I also really like that you're pointing out the differences between SC and SC2, it's something I'm really enjoying so far.

  • @VortexofPessimism
    @VortexofPessimism 2 ปีที่แล้ว

    "We're just gonna swing up here, and OH GOD"

  • @imperius3472
    @imperius3472 ปีที่แล้ว

    Thanks for letting me know about this mod! I have been interested in playing SC1 as a fan of SC2 for a while but as a younger individual I personally couldn't cope with the graphics and the lack of quality of life features like selecting more than 12 units at a time.

  • @RoyalCommando1996
    @RoyalCommando1996 2 ปีที่แล้ว

    very nice that you say the differences, like the one with the infested terrans

  • @ajb1746
    @ajb1746 2 ปีที่แล้ว

    I really enjoy that you’re doing this, I’ve always wanted to experience a mass recall playthrough but I’ve never been able to figure out how to get it working.

  • @Rosencrantz17
    @Rosencrantz17 2 ปีที่แล้ว

    Your playthrough of this has been amazing, this is like the 3rd time through I'm watching it. It's got me looking to make the free time to play through this mod myself.

  • @MichelCarajo
    @MichelCarajo 2 ปีที่แล้ว

    I already know that i'm gonna love this playthrough Grant, am gonna watch it and re watch it all the time, THANK YOU and thanks for all the content you provide.

  • @byronswain7569
    @byronswain7569 2 ปีที่แล้ว

    This is really cool :)
    I like that you aren't playing it on the hardest possible difficulty so you can try out more varieties of units and strategies.
    I like that you explain how the units are different between games, and what that means for balance and how to use them.
    For hero units:
    A hero unit that dies and respawns after a while: I will use in a mission guaranteed.
    A hero unit that dies and is dead for the rest of the scenario: I will use guaranteed.
    A hero unit that dies and ends the mission: I will use if I have to.
    Alternatives:
    Hero that you have to rebuild after they die.
    Hero that gets stronger and that can respawn by getting X kills / resources / pickups / optional objectives

  • @hellmad
    @hellmad 2 ปีที่แล้ว +1

    Ok so this is amazing Grant and i love the format, please make more. And its super nice that we get to see the narative, me at 11 that couldent beat the game is smiling inside me knowing im finally gonna get the whole story :D The music might be a tad higher than im used to, but man those sc1 tracks are bangers. so no worries. And for most games id like to have something close to Xcom where if a hero is kiled on a mission they get wounded and cant join the next one or have next mission with reduced health/dmg something, so the heroes can be a bit stronger amd valuable to use, but losing one has a consequence.

  • @yeast7485
    @yeast7485 2 ปีที่แล้ว

    Getting wc3 wibes from these cutscenes, which is amazing. Just a small interlude does a lot to tell the story of the world

  • @TheCom1able
    @TheCom1able 2 ปีที่แล้ว

    I waited for something like this. Very appreciated GGG. I was always curious about the SC1 Campaign

  • @Wolf-Nyan
    @Wolf-Nyan 2 ปีที่แล้ว

    In regards to the heroes I think one interesting way to do them would be how Halo Wars did them in the campaigns.
    In that when they die, they “go down” and after a certain amount of time you can go over and heal/revive them.
    The timer I assume is so you can’t immediately revive them and cheese it, but it was interesting having a hero go down during an assault, then having to push to recover them.
    Heroes in vehicles also behaved interestingly (forge in HW1), where he started in a warthog but the warthog could be destroyed and rather than him dying, he would get out and be on foot.
    In SC1’s case it could also work where raynor’s hover bike would blow up and he would become a slightly better marine until you sent him to a vehicle bay and rebuilt his vehicle (or give him an ability that has a cool down starting when his vehicle dies, and after ~60s you can pay minerals and a ship drops off a new vehicle for him). But if he died before you rebuilt the vehicle, he would go down and you’d have to send a medic or something to revive him. (Or an SCV to repair the vehicle if the hero is say.. a siege tank (hammer, anyone?))

  • @FernasRPG
    @FernasRPG ปีที่แล้ว

    One thing that I like in a few alternative RTS like Majesty, you manage to keep your high perfomance units and they become heroes in future missions. Of course if they die, they are gone forever, including from future missions. This creates a reason to take care of your units.
    But the heroes that needs to be in missions because of the story, I would rather just lose the unit and have it back on the next mission

  • @Kei_Kron
    @Kei_Kron 2 ปีที่แล้ว +1

    I'm just going to say that if a hero in an rst revives in a mission there needs to be a lore reason to the revival. For instance in Warcraft 3 I imagined that if your hero died you use magic to bring them back. Or in StarCraft maybe cloning, but otherwise I'm very much okay with X unit dies you loose the mission.
    I'm okay with that because it does 1 of 2 things. The first being it teaches you micro it makes you look at the health of your units. The second thing is if you were like me as a kid not understanding the benefits of using units; making a wall and baby sitting Jimbo.

  • @DrakonLameth
    @DrakonLameth 2 ปีที่แล้ว

    "I wish [the firebat] were better in SC2" -- you and me both. I want the firebat to be good; hellbats are sort of their upgrade, but I can't stuff one in a bunker to handle lings and zealots trying to tear it apart at the seams while marauders/marines take out the more important things.