Cool to see this...I hope the modding community for MCC blows up. Maybe one day in a decade or so we will see a full on massive open world mod for Halo akin to Stalker Call of Chernobyl.
Hey, thank you for playing! Pretty clever how you managed to get the Wraith past the rock at 14:34 . I thought I had that area Wraith proof... but I guess it just wouldn't be Halo if you couldn't get a vehicle into an area where you shouldn't have one.
What I like about this Campaign: 1. The encounters are fairly well spread apart. Weapons are diverse and leave a lot of room for creativity without taking away too much necessity. 2. The action is split pretty well between both On-Foot and Vehicular action, like a mix between playing Uprising with it's narrow canyon and valley pathways mixed with The Ark's desert theme and use of third chapter hectic Brute fights. 3. The added Brute Ranks and adjustments to Covenant ranks and weapons feel really nice. What I don't like: 1. Some encounters in this custom mission don't feel natural at all or could use some polish and proper spacing. The first Hunter pair appearing out of nowhere. The first wraith could be replaced with a Prowler or a Chopper. 2. Much of the vehicle section could use some flavor text as the encounters and areas seem kinda empty there. More Covenant crates, some Antennas, some Raised Platforms, etc. 3. Some of the weapons like the Carbine didn't need any changes. The Shotgun's reload is a tad odd too. What I feel could work: 1. Replace a number of the Brutes with Fuel Rod Guns with either Grunt Heavies with Fuel Rod Guns or Brute Captains with Fuel Rod Guns or Brute Shots. Particularly in the Vehicles section. 2. There are WAY too many unmanned Wraiths and Choppers in the Vehicle section for player use. I would reduce the amount of unmanned vehicles by quite a bit. 3. You could put weapon drop pods next to scattered UNSC weapons or have the pods themselves hold on to said weapons. Have Rocket Launcher ammo sit next to Rocket Launchers, etc, etc. 4. The latter third of the mission should reduce the number of Brutes by quite a bit in favor of more Grunts. I don't mind fighting Brute packs, so long as I'm not fighting them all the time. The Brute Stalkers should be complemented by Jackals with Carbines. 5. The final Chieftain fight should have just a few more Brutes in it to make the final fight itself feel like more of a challenge. Two or three more Brutes could spice things up. That's my critique. This mission is 8.5/10.
20:52 The Grunt killing himself! LOL He trying to throws a plasma grenade at you but because of the wall in front of him, the grenade bounces off the wall and latches onto the Grunt itself. Clear case of suicide! 🤣😂 Grunts are stupid, but very funny 🤣😂
Cool to see this...I hope the modding community for MCC blows up. Maybe one day in a decade or so we will see a full on massive open world mod for Halo akin to Stalker Call of Chernobyl.
Hey, thank you for playing! Pretty clever how you managed to get the Wraith past the rock at 14:34 . I thought I had that area Wraith proof... but I guess it just wouldn't be Halo if you couldn't get a vehicle into an area where you shouldn't have one.
You can tell you made an authentic Halo level if players are getting vehicles in areas they aren't supposed to ;)
sorry to bug you, does this work on the latest version of MCC? I tried earlier and no luck.
looks cool, level design reminds me of halo ce
Said the same thing. Reminds me of AOTCR except in the desert.
Also get excited when you upload custom campaigns. I noticed a new type of brute here. And Mauler
I like how some of the lights inside the structure mimic those of Mendicant Bias’ lights.
I love how all the halo mods have the classic blue and gold jackal shield colors 💙
Looks amazing it’s what I thought an ancient brute city would look like
All this temples and ruins gave me *Regret* vibe
What I like about this Campaign:
1. The encounters are fairly well spread apart. Weapons are diverse and leave a lot of room for creativity without taking away too much necessity.
2. The action is split pretty well between both On-Foot and Vehicular action, like a mix between playing Uprising with it's narrow canyon and valley pathways mixed with The Ark's desert theme and use of third chapter hectic Brute fights.
3. The added Brute Ranks and adjustments to Covenant ranks and weapons feel really nice.
What I don't like:
1. Some encounters in this custom mission don't feel natural at all or could use some polish and proper spacing. The first Hunter pair appearing out of nowhere. The first wraith could be replaced with a Prowler or a Chopper.
2. Much of the vehicle section could use some flavor text as the encounters and areas seem kinda empty there. More Covenant crates, some Antennas, some Raised Platforms, etc.
3. Some of the weapons like the Carbine didn't need any changes. The Shotgun's reload is a tad odd too.
What I feel could work:
1. Replace a number of the Brutes with Fuel Rod Guns with either Grunt Heavies with Fuel Rod Guns or Brute Captains with Fuel Rod Guns or Brute Shots. Particularly in the Vehicles section.
2. There are WAY too many unmanned Wraiths and Choppers in the Vehicle section for player use. I would reduce the amount of unmanned vehicles by quite a bit.
3. You could put weapon drop pods next to scattered UNSC weapons or have the pods themselves hold on to said weapons. Have Rocket Launcher ammo sit next to Rocket Launchers, etc, etc.
4. The latter third of the mission should reduce the number of Brutes by quite a bit in favor of more Grunts. I don't mind fighting Brute packs, so long as I'm not fighting them all the time. The Brute Stalkers should be complemented by Jackals with Carbines.
5. The final Chieftain fight should have just a few more Brutes in it to make the final fight itself feel like more of a challenge. Two or three more Brutes could spice things up.
That's my critique. This mission is 8.5/10.
20:52 The Grunt killing himself! LOL He trying to throws a plasma grenade at you but because of the wall in front of him, the grenade bounces off the wall and latches onto the Grunt itself. Clear case of suicide! 🤣😂 Grunts are stupid, but very funny 🤣😂
7:48 that Hunter Melee range made ZERO sense. I also hate how it’s one hit.
I think he actually died to the grenade stuck to the Hunter
Are the skulls available?
This reminds me of the maw from ce
nice!
How you feeling man?
A lot better now, thanks for asking!
@@xXBarthXx Glad to hear to it!