Autodesk Maya 2018 - Toaster Speed Modeling
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- เผยแพร่เมื่อ 9 ก.ย. 2024
- Autodesk Maya 2018 - Stylized Toaster Modeling and Texturing Timelapse
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This video shows a timelapse video on how to model a simple Stylized Toaster. Autodesk maya was used to model and Substance Painter for texturing. It took about 45 minutes to make the whole thing.
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Learn how to model a Soda Can.
• Autodesk Maya 2018 - ...
Here's a list of useful shortcuts used in maya.
W- move
E- rotate
R- scale
G- repeat last command
q - exit tool
b- soft selection
shift + . - grow selection
alt + b - change background color
f - fit to selection
ctrl + a - open attribute editor/channel box
ctrl + delete - deletes an edge loop( 2014 version and up only)
1 - standard mode
2- subdivision mode with cage
3- subdivision mode
4- wireframe
5 - shaded mode
6- texture mode
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Questions are welcomed, but please refer to the video time-frame when asking video specific questions, thank you
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Music :
Hypnothis - Kevin MacLeod (incompetech.com)
Space1990 - Kevin MacLeod (incompetech.com)
Basement Floor- Kevin MacLeod (incompetech.com)
Electro Sketch - Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
creativecommons...
Special thanks to Yunfeng Dong, Etienne Rabe for joining the Patreon group this week!
To join : www.patreon.com/3dEx
I like that we see you trying different things in substance painter in this video. you are not sure what you are going to do until you've tried different things out and seen how they look. thats how I work and I am happy to see someone I admire do the same. it's validating.
Thank you, most people I know work that way haha.
So relaxing to watch
like from Russia)
Nice modelling :)
Well done senpai
Hello! Great video as usual :D
One quick question: Is there a reason why you bake the normal, position and thickness before you bake the AO and curvature? Does it improve the quality of the bake?
I do that because those maps are faster to bake( at least on my computer) so I bake those first. I do AO alone or with curvature because AO takes a little longer to bake. It doesn't make a difference in the results.
Muchas gracias por avisarme que tenías planeado hacer tu diseño es mejor que el que tenía planeado yo me gustó mucho como agregadores esos detalles.Porfavo de que objeto vas hacer la porción Video.Tus vídeos son mis favoritos tienen mucha creatividad son Real mente espontáneos.
Great!
What type of UC unwrap is that? It came out great!
Do you take concepts from anywhere? Or do you look at reference, then model from your imagination?
I look at concepts from Artstation; most of the things here are made from concepts, very few I just made up.
How many UV maps do you usually use for something such as this? Do you separate parts on different maps or include everything on one UV map?
Everything is one Uv map, I like to only use one texture for a single prop( or a set of similar props ).
Hi! Your work is really impressive!
But may I ask that why you can planar those UVs without adjusting the projection axis?
I could do a UV without doing so
thanks!
In the planar map settings you can set it to best projection so you don't have to manually do that.
@@3dextrude Thank you so much :)! and btw Merry Christmas :)
Could you model the sword from Testament of sister new devil
Will the initial base mesh you made in maya will be enough to be projected by the high res sculpt you done in zbrush? Or do you retopologize the high sculpt first before you continue in substance?
Unless you change a lot then you don't need to retopologize the model. As long as it doesn't change too much in silhouette.
3dEx thats really good to know! Thank you!
good evening do you prefer to work with substance painter or 3D-coat?
For textures I use Substance Painter, 3D coat is great if you want to do hand painted textures though.
👍 42
Thank you for leaving in the UV mapping. Will you be dropping the normal speed version as well?
Sadly not for this one, but will for the next one.
Then I shall proceed to dissect the toaster by slowing down the video. Looking forward to you next videos these are really helping me out. Thank you!
That's awesome news! I love watching the full modeling, UV and texturing workflow videos. It makes my own workflow better as a result.
Oh oops sorry, now I am going to ruin the news, but I meant post the full video on Patreon.
3dEx I'm already a patron. Practiced the pokeball today and posted a screenshot. Will check out the full vid.
Hello! What script do you use? And many thanks for more info in this video!
Script? For what?
4:01
That's another program, Substance Painter
Nice job. What about maps, did you make a normal map in Maya or in a SP? Where are the best to do them and which cards are needed?
Bake them in Substance Painter, you need a high poly model for that.
3dEx Thank you)
3dEx I need to export both high and low poly in the SP for normal map? Or what?
Import the low poly and then import the high poly in the bake settings.
3dEx oh ok Thank you. I'm going to study SP, I think it will be long and boring, but useful
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