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This parameter removes the dead zone for gimbal (default = 0.15): pl_controls.virtualJoystickDeadzoneInner = 0.01
omg, you're right. It seems slightly less sensitive than the bug, but it still works. Nice one, man. Where did you find that?
Here all parameters of the game, but don't go overboard with the experiments :) "C:\Users\jin_n_000\AppData\Local\Star Citizen\cvar.dump"
What are your thoughts on the sabre as opposed to the super hornet in the current state of the game? Does the extra agility and speed actually increase survivability or is tankyness better?
Right now, the Saber is definitely stronger than the SH... better maneuverability, more HP, higher speeds, bigger missiles, etc.
This parameter removes the dead zone for gimbal (default = 0.15):
pl_controls.virtualJoystickDeadzoneInner = 0.01
omg, you're right. It seems slightly less sensitive than the bug, but it still works. Nice one, man. Where did you find that?
Here all parameters of the game, but don't go overboard with the experiments :) "C:\Users\jin_n_000\AppData\Local\Star Citizen\cvar.dump"
What are your thoughts on the sabre as opposed to the super hornet in the current state of the game? Does the extra agility and speed actually increase survivability or is tankyness better?
Right now, the Saber is definitely stronger than the SH... better maneuverability, more HP, higher speeds, bigger missiles, etc.