Post Kickstarter DaemonClaw Update No.5

แชร์
ฝัง
  • เผยแพร่เมื่อ 27 ธ.ค. 2024

ความคิดเห็น • 10

  • @Charlie-Cat.
    @Charlie-Cat. 10 หลายเดือนก่อน +2

    Thank you for sharing this with us Mke and Corey. Always in the mood to know the latest from you and how things are making out.
    I posted this up on the Neo-Geo thread over on the forums to share the information for our member/guests to be aware on AtariAge. Thank you for posting this and keep up the great work for sure. 8^)
    Anthony..

  • @bubbanstix2536
    @bubbanstix2536 10 หลายเดือนก่อน +2

    "Your meaningless violence will have to wait for the full game !!!" AH AH AH AH. Superb.

  • @bubbanstix2536
    @bubbanstix2536 10 หลายเดือนก่อน +1

    Feedback:
    + punching back the enemies feels nice.
    + upercutting the birds feels nice.
    + it's rewarding to land the air attack as it's easy to miss.
    + the bonuses and the fact that they're announced brings a lot to the gameplay because it brings the player to have several things in mind at the same time. "Oh health !! But I'm going to get hurt if I attempt at catching it." Also, it's agreeable to be able to safely pick up a bonus between two waves of enemies.
    - it'd be great to be able to interact with something on the first level. Like destroying a brick wall, dodging a collapsing column or walking in a pool of mud that slows down the character's movement. Or simply destroying a wood sign. Anything that would slightly convey the impression that the protagonist is inside the world. Because he only interacts with the enemies.

  • @bubbanstix2536
    @bubbanstix2536 10 หลายเดือนก่อน +1

    Damn, I didn't know the release date had been announced officially, or I had forgotten. It's on Steam. June 2024 !
    And there's a downloadable demo. Cool !

  • @Ace_of_DiscaL
    @Ace_of_DiscaL 10 หลายเดือนก่อน +1

    I simply LOVE you guys' work!
    So professional & artistically correct 👾

  • @bubbanstix2536
    @bubbanstix2536 10 หลายเดือนก่อน +1

    I've replaying the steam demo. The game is fun. Responding to the enemies attack is rewarding once you've understood the rolling+uppercut.
    Now, I have to say, the levels feel slightly short.
    And it's too easy to avoid the ice blocks falling from the sky.

    • @bitbeamcannon2468
      @bitbeamcannon2468  10 หลายเดือนก่อน +1

      Thanks very much for the great feedback!

  • @euphorik3120
    @euphorik3120 10 หลายเดือนก่อน +1

    my feedback is that some characters, Gareth for example, not be moving up & down when just standing there because its, idk, weird? unless hes been running or exerting energy then why is he doing that? hair or cape moving in the wind now & then or breathing heavily for a bit after action or the character doing something after standing for a while IMO are nice details though.

  • @euphorik3120
    @euphorik3120 10 หลายเดือนก่อน +2

    🙂