0:58 Ultramarines 3:09 White Scars 4:47 Raven Guard 6:49 Iron Hands 9:00 Salamanders 11:26 Imperial Fists 12:57 Crimson Fists 14:32 Black Templars 16:38 Dark Angels 19:25 Blood Angels 21:54 Space Wolves 24:00 Deathwatch 25:45 Grey Knights 28:01 Adeptus Custodes 29:37 Successor Chapters 32:17 Non-cannon chapters And apologies for calling Corax Shrike in the Raven Guard bit - I do know the difference :D
Competitively ultra marines, cause they have this stratagem called 'plot armor' that when used at the conclusion of the final battle round, means that the ultramarine player wins by default.
"Custodes are the hyper elite of the elite, as an Astartes is to a normal human, descending from the Emperor himself, each one is a hero in his own right" "Unfortunately they're pretty weak right now" lmao
Ya but this was prior to war of the spider and 9th edition changes. The custodes are really good now. Source: me a custodes player and watching all the custodes 9th edition battle report
@@mrfister1234 as a black legion player and my girlfriend just getting into the game and picking custodes because “they were pretty” and me only having terminators with multi-melta and obliterator fleshmetal cannons able to kill them. They’re good
@@zachwiseman9635 custodes are VERY good still. Also both you’re girl and I are in luck considering that there’s a leaked release timeline from games workshop (99% of what was leaked turned out to be true). There’s a new custodes codex coming AND A NEW CUSTODES MINIATURE in DECEMBER
Quote from Russian Badger on his Death Watch video, “Lion El’ Johnson is the Primarch of the Dark Angels, the only reason he hasn’t returned is because he is literally just asleep.”
I wish alpha legion was actually modeled as being significantly larger than other space marines to reflect their fluff as being able to body double for Alpharius who despite being "small" for a primarch is still an absolute unit even when compared to space marines.
@MathanSaralonde Check out wahapedia, they have relatively updated unit cards as well as faction (and subfaction) stratagems. I find Alpha Legion to be very flexible and you might enjoy it if you're into the guerilla/trolling aspect of gameplay. My favourite things to do with them is probably messing with enemy reinforcements as well as forcing enemy vehicles to explode.
@@andreasanler4031 Well both were inflicted by Chaos. Thing is they both survived, both overcame treachery and corruption. Pretty much proving they have what it takes to be the most loyal of the bunch lol. Look at all the other chapters with similar conditions? Fully corrupted by the chaos gods. Nice joke however even if it totally missed the point 😉👏
@@jakea3950 Joke?! The Dark Angels sided with Horus, they're traitors and heretics. Guess why they hunt the Fallen? Because the Fallen were loyalists and could expose the treachery! 🙂
Dark Angels feels weird to me... they are so focused on hunting the Fallen... other than that how are they helping the Imperium? also the "reason" their primarch is not around is so lame...
I haven't played since 4th edition. My Space Marine army was Salamanders back then. I actually never meet another Salamander player back then, my local games workshop was obsessed with Black Templars back then. Looking at the video and comments, it seems that has flipped. Which brings a smile to my face.
Are they loyalist? Are they traitors? (technically, yes, as it's stated that they turned on the Emperor, but still) Even Tzeentch doesn't know by this point.
Blood Ravens, who re-roll 1s for Psychic tests and Deny the Witch. Also they get a rule which lets them auto-fail 2s for Wound roll. This essentially means that if a Warlord Titan shoots them with any weaspon he has, he needs 3s to wound... Also you can do Diomedes and Boreale conversions if you're good.
Turns out the Blood Ravens spotlight was just a preview of the custom successor chapter rules, and was overridden by that. Blood Ravens are whatever you want again. Knowledge is Power is still very much on theme for them, for more than one reason.
@@CyberDagger003 Although I admit, there are a few things that reflect the Magpies better on the table, I think being able to fail wound rolls of 2 is huge. For example, a supercharged plasma gun usually wounds on 2s against Intercessors. If they are Blood Ravens however, the plasma needs a 3. This means it is 16.66% less likely to inflict a wound, which I think is a gigantic increase in survivability.
@@CyberDagger003 I'm pretty sure the errata requires them to have KiP and Stalwart. (I am trying to check, but my internet connection is not cooperating with me.) edit: Finally loaded, and I stand corrected. I had misinterpreted what the errata said.
I could wax lyrical about how the 7th Legion and it's Successor Chapters are the greatest due to the phenomenal background but lets face it, if you paint yellow every other hobbyist will respect your efforts and many will envy you. Add in the chance to say Fortify at any chance and you're basically set for the greatest hobby of your life.
I plan on building a Retributors army, taken after the Astartes YT channel's amazing series, and using the standard Imperial Fists ruleset for fielding them. To quote their 4th Company Sergeant: "... ..."
I made these models when I was 16 as models and now (30) im really looking to restart this with more of a competitive mindeset. This video was EXTREMELY helpful. Thank you.
White Scars is the correct answer. Great army, great lore and a bit too underappreciated. Also their supplement is very toolboxy, so you can find a way to make most things work in this army. Tho it is about time GW gave us the Khan, the Scars have been the ignored marine faction for too long.
Their benefit to charging seems really cool, do that have some good successor chapters that might seem more like European dragoons rather than mongolian?
@@codykrueger796 my successors force has both "Mongolian" and European dudes. White Scars have that very annoying trick to fall back a bike unit and then re-charge in the same turn. Trust me, in scars you want at least one big blob of scout bikes. For successor you can do a more allround approach with say Centurions, Reavers, incursors and Intercessors. At least until we get new bikes.
Thanks to your videos and a few other creators, I'm back building/playing Blood Angels. Sold my Old Blood Angels in 5th edition, been playing Tyranids since 6th edition, but now I'm starting a small Blood Angels army. The primaris models are amazing.
The ultramarines are really right where they should be being a very all-rounder army. Thank the emperor. UM becoming a top tier army just means they’d get memed on harder than they do already
Unless there is a special character you really want to use, I would absolutely recommend making your own chapter - giving you the flexibility to adapt your collection to be of different geneseed as the rules evolve. This is relevant not just for power gamers seeking for their army to remain top-tier, but to all gamers as the evolution of the rules (particularly deepstriking and doctrines changes for me) can make a big difference to how your army plays and it may no longer do the job you bought it to do. As it stands, I like Ultramarines, Salamanders, Crimson Fists and some of the create-your-own options (hungry for battle/master artisans/stealthy/bolter fusillades being my favourites). I really want to like Deathwatch but their psychic awakening update doesn't currently look to be taking them in the direction I'd like to go. Giving consideration to the Primaris range factors into this, too: White Scars, Dark Angels and Space Wolves, in particular, seem to have benefitted more in their non-Primaris units from psychic awakening which may not be what you want to start building a collection around...
@@williamrussell3477 Cheers, dude. I do think it's important to consider the social aspect of the game and not be too much of a power gamer, flip-flopping your traits depending on your opponent, for example - I think this would quickly annoy people in your group! But making a big financial investment in a chapter that doesn't suit you would be a costly and frustrating mistake; being able to try out different chapter tactics for an experiment with a willing opponent is valuable and fun and being able to change traits in a more semi-permanent way as the rules evolve can keep your army relevant. :-)
Besides the special characters, another reason to go for a first founding chapter is the relics. Successors can access them, but only one and at the cost of a stratagem. Guess I could always paint my guys as Blood Ravens and say they were "gifted" to them.
I started by home brew chapter back in 2nd Edition. Had 190 marines and 15 vehicles/speeders/bikes/dreads by the time I stopped playing. (Also had Inquisition support with an Inquisitor retinue and one each of Sisters, DW and Grey Knight squads) Really gave me massive flexibility. I could easily deploy 3 distinct 1500 point armies and still have models left over
"Never forget, we are the chosen sons of the Emperor, Bayard. Of all the Adeptus Astartes, only we have ever seen fit to acknowledge the truth of the Emperor’s divinity - no Chapter but we of the Adeptus Astartes has ever done this. The others are fools to deny our lord as a god. They take no notice that our faith is rewarded, and that we are the Emperor’s right hand.” - High Marshal Helbrecht
I love playing my Guardians of the Covenant, Dark Angels successor chaper. These guys are bad ass warrior monks. They hand scribe their own armor with scripture from the codex. Pretty bad ass with their dark gun metal silver armor and red robes. My veteran squad is my pride and joy.
If you are like me and want to learn or name every unit you collect then here are some naming conventions for a few chapters. Ultramarines - Roman Empire naming conventions. Space Wolves - Viking/Old Nordic naming conventions, also sort of werewolves. Blood Angels - Renaissance Italy/Latin naming conventions, also sort of vampires. Dark Angels - Hebraic naming conventions. Since the official language of the Imperium of Man in 40K is High Gothic (which is actually just Latin), you can use Latin names and you will never go wrong.
I have DA, Ultra, Crimson Fist and used to play Salamanders as well. The best chapter as far as my experience is concerned is to come up with one of your own. Using a unique color scheme. This enables you to pretty much play any Chapter that you want . Allowing you to field units that would otherwise be bad on certain chapters.
Black Templars are a cross between Word Bearers and World Eaters. They are the embodiment of the saying "Die a hero, or live long enough to become the villain."
Thank you for this video, I’m getting into Warhammer at a bad time bc I can’t go to a shop to ask what is good at what and was looking for something like this video all week!
Id love the assessment of strengths redone for 9th edition rules. A lot of the chapters now having their own supplement and their respective power levels have changed a bit as well. Love to hear your thoughts on it
So. My army that I'm currently working on. I have a plan for it. What I'm gonna do is have a general imperium army. Mostly space marines. I'm gonna have a bit of each chapter in it. With models painted in the colour scheme of the most appropriate chapter for the model. So my bikes will be white scars, flamers will be salamanders etc etc. I'm really looking forward to this army. Its gonna be HUGE
I played 40K back in about 4th-5th edition, and of the Space Marines, Blood Angels were always my favorite. Getting back into the game now and knowing what I value in games where I get to choose a character or faction, I know I still love Blood Angels but this video showed me that I might also really enjoy Iron Hands, because I enjoy heavy resiliency and big armor and being able to just tank opposing weapons. Ever since I saw this video, I've been reading up on them, and now they're tied with Blood Angels for my very favorite Space Marine chapter. Thank you so much, Auspex Tactics, for making this simple and effective video breaking down each chapter and what makes them special, because without you I might have never even looked at the Iron Hands and missed out on how fucking cool they are!
Thank you for all this great videos, they really helped me into primaris marines (I left the hobbie some time ago, and I got hyped about the new models I didnt knew they existed)
I chose to play whatever chapter I feel like playing as a "counts as", depending on style of play I wish to utilize. Thanks to me playing unknown founding chapter. Also, don't see any point in playing as a successor chapter even if they are canonly known successor. Just run a "counts as" army and you're set. And if anyone has a problem with that - just don't play with them. Mostly raven guard though. Don't have an opportunity to run tones of repulsors/impulsors, and the only option to get my dudes to the enemy is to run a RG keyword army.
@@atlas6538 i think we might need a video about that topic, but i never had problems when i played with my chapter and used them as whatever i wanted. Also, a player that won a tournament in january, playing Iron Hands, and that did a battle report "rematch" on Tabletop Tactics against Lawrence, had a custom chapter, with a custom scheme, and played them as IH.
@@atlas6538 yeah exactly, maybe you're not gonna use some units, that are good say in IH if you are playing Blood Angels, but that army core of intercessors, captains, psykers, lieautenant, is pretty much always gonna be the same. So yes, i think that's a good way to save money, and also you can make up your own lore. I, for example, didn't like the fact that you needed to be a certain chapter descendant to have their traits, so i "reflavored" it in saying that each company has a different strategy, which also makes sense considering the Indomitus Crusade.
Can't wait to get my first figurines this week. Finally decided on space marines ... And then ... When looking up how they play I see their are a heap of different chapters to pick from... Looks like I won't be buying paints with my command pack
At the end of the day pick the one that is coolest to you. I play heresy era World eaters as vanilla SM because i love Angron and the White and blue colors. Some of my friends let me play the old "nails" rules for a fun game.
When I can finally afford to buy the models. I’m probably going to start either a Dark Angels army or a Blood Angels army. To tell you the truth I’ll probably end up making army’s of both lol.
This video was exactly what I was looking for. Was leaning towards Salamanders as I love their colors and lore. The iron hands were the big surprise for me as they sound awesome as well and might fit into my for fun admech army as an ally with their cybernetics. Thank you
Ah man I'm currently working on an ad mech, astra militarum, and tau army but when I'm finished with one of those I'll either start an iron hand or a salamander army. I'm learning more towards salamanders.
I think doing your own Chapter who aren't sure which Primarch they decend from is best, AKA a homebrew chapter with your own lore and using the chapter tactics you like. This means while many meta armies get horribly nerfed (seemingly at random they way GW tends to do) as editions and codexes come and go your Marines can be flexible, using the Chapter tactics you enjoy and work well in game.
The Blood Angels are my boys but a lot of people pidgeonhole them into only an assault army. They are amazing in melee to be sure, but that disregards the first two turns and those doctrines. They are just as accurate shots and boast just as many twin-linked weapons as other chapters. I think it’s their speed and access to lots of dynamic entry options that defines them, not just melee. I like to play them like imperial Orks: run at the enemy with the trigger held down and beat anything left standing to death.
I'd love to see an update (short addendum) to this listing, where any significant changes in terms of tactical use/value with 9:th edition is mentioned.
Imo, the appropriate Raptors Chapter Tactics are either Inheritors or Stealthy and one of the following: Long-Range Marksmen (representing their marksmanship) Bolter Fuscillades (representing their 6th edition chapter tactics) Stalwart (representing the survivalist bent which comes up occasionally in their lore)
As an Imperial Fist fan it might be worth noting that the stoic philosophers and stoicism as an ideal is definitely a big inspiration for the Imperial Fists and their lore. Also "stubbornness" to a fault.
I love a bunch of the SM chapters lore. Read most of the Horus heresy novels. For me, dark angels are my pick for the lore and if you want the unique models. However for a hobbyist like me who wants the models I want, not just what's strong, Ultramarines hands down.
"He saw our imperfection, and he suffered it to remain, and that was the heart of his nobility. In the end, then, he truly was better than us. The archetype of Legions, First of us all. "
Imperial Fists were what I was initially drawn to, but Ferrus Manus’s lore and the vehicle focus has drawn me to Iron Hands. It just so happens they’re really good 😅
The Templars have a few things missing compared to other chapters, special issue wargear being one, the lack of being able to have an un-named space marine character with two warlord traits and a few other things. In 8th, our tactical marines were point more than regular ones, which I am glad they have addressed in 9th. But we do need some updates and fixes.
A fun Blood Angels successor chapter to play is the Lamenters. Their lore puts the "Tragic" in "Tragic Heroes", and generally are just an interesting army to paint. Also, it's good for when you get tabled because that just means you're playing the army correctly by the fluff. And, you know, it's good that the Blood Angels rules make playing as them even more fun. Bonus, as Forge World have confirmed new Imperial Armour books for 8th, they might get some rules updates since they also fought in the Badab War (albeit on the wrong side without realising)
As I'm broke I can only think about my Iron hands Army; - Iron Father Feirros - Heavy Intercessor Squad - Redemptor Dreadnought It might not be the most competitive or optimised for a 500pt Combat Patrol, but it's got big guns and heavy armor, which is all I want.
Feel like the Dark Angels are my boys based on Lore, also for the play style I’m thinking of (shooty core to take my objectives backed up by the Raven Wing to grab forward objectives and keep the enemy at arm’s reach).
Why do you feel bad about not choosing one of the 9 founding chapters? Every chapter has served the imperium, the first founding just has the Benefit of carrying name of the original legion. They have no greater strength than any of their successors as per the codex Astartes. I personally play Lamenters, using the rules for blood angels as befits the sons of the great angel. I can do anything that a blood angel player can do just as well as they can. As always though make an army that you like the scheme off, as rules come and go but honor is forever.
According to dawn of War 2 book (which is actually not so bad, do not confuse with heresy from c.s. Goto), Blood Ravens are all about gathering intelligence and knowledge about the enemy, even learning it's tactics and strategies, and adopting whatever strategy fits the best to the situation. So it is only thematical for Blood Ravens to use whatever rules you see fit to reflect their tactical flexibility. Also, memes.
Look Ima be honest, I have been leaning towards the Black Templars because of Flashgitz pinning them against the furries in their animations lmao and I just think they look super fucking cool The Ultra Marines are also cool so many options xD WHY DO THE SALAMANDERS LOOK SO COOL WTF TOOO MANY OPTIONS
I like salamanders, because burny guns and smashy hammers. EDIT: I love Captain in Gravis armor with toughness 7, regenerate a wound at the start of your movement phase, 6+ ignore wound, -1 to wound him. Opponents tend to get annoyed after him not dying despite 20 models swinging at him for 3+ turns. Their main weakness is a short threat range, because they lack deepstrike and charge after advancing stratagems that stabby armies have and heat weapons have a short range.
@@tacotuesdayorbust22rockand41 i mean - Codex complient : chapter that included in space marines codex (Ultramarines; Iron hands; Imperial Fist; Salamander; Raven Guard; White Scars) - Non-codex compliant : chapters with their own codex ( Dark angels; Blood angels; Space Wolves)
Is the Legion of the Damned still a thing? Back years ago I played 1st Ed. and I think White Dwarf came out with their story... it was bad ass. I made my own Damned force immediately. I haven’t played all the versions new additions but lately the algorithm has been sending me 9th Ed stuff. Great stuff.
A recent White Dwarf article (Issue 458) introduced (or re-introduced, I'm unaware if they've had a history) the Tome Keepers. A chapter of librarians (actual librarians, not the Space Marine psykers) hailing from a set of harsh worlds orbiting a white dwarf star (heh). Dedicated to collecting and preserving knowledge, especially about the enemies of the Imperium. They recruit from the people of that white dwarf system, who are a studious, artisinal people with short lifespans (~30 years), though the people of these worlds do not fear death. Indeed, Time Keepers actually find the virtual immortality they gain upon becoming Astartes kind of a bummer, as they lament not being able to join their ancestors in death. Instead, they enter battle courageously, and always seek the truth. The latter habit gaining them more than a few enemies within the Imperium, as some folks don't appreciate secrets being uncovered or dogmas questioned. All in all, I really like the Tome Keepers. They are well read chaps, which is gratifying for personal reasons. They _are_ an Ultramarines successor chapter, but no one's perfect.
Thinking about a cheap two (maybe three) armies in one, iron hands with pinned left arms to switch out for deathwatch arms. Also painting wouldn't be too bad.
The thing about dark angels is that you can make a competitive list without any sort of primaris marines. This is even incentivised by GW themselves as none of the unique stratagems and rules can even apply to them. That is because there are literally 0 primaris deathwing/ravenwing units. (aside from the primaris librarian. as they actually get the deathwing keyword)
dude this is like ASMR for 40k fans. Just waiting for the tapping and scratching triggers XD Just imagine what that would be like: "And we're just going to purge....purgin' with my kin.....for the Emperor....*soft sounds of bolters*"
If you cant decide make your own thats what i did, i just used imperial fist rules but my army is based on the celts i am working on kilts for the armor with green stuff
What chapter did you miss? How about the best chapter? :) Successors (not named ones). Take Salamanders for instance. Yes they are moderately strong. BUT...give them long rang marksman where those flamers shoot 11 inches and suddenly...they're fantastic. Can blaze away with flame weapons when they drop pod in. Sternguard with combi flamers? Add their stratagems....and you can wreck havoc. Not to mention what they can do with flamestorm aggressors or assault cents with flamers. Lots of other chapters can benefit from long range marksman too. I think that is my overall favorite chapter trait.
Sure if you wanna lose. Space Marines are so overpowered in 9th that there is no point in playing anything else anymore. (Im also a gaurd main by the way)
Another interesting thing about Flesh Tearers, their fleet only consists of a battle barge and four strike cruisers; they supposedly have some support ships but don't mention if they're Imperial or Space Marine escorts. What, no Rainbow Warriors??
I've been thinking on this as well.. I would be happy with a better delivery mechanism for their melee units, and maybe a Primaris-ified version of Crusader squads. My boys always seem to get torn up fighting other chapters.. :\
TBH there was a WIP leak for their chapter tactic that stated that "on a wound roll of 6 in meele combat, they dealt a mortal wound in adition to any other damage" of course it could not be used against vehicles too like the current one, but at least it brought much better horde control, plus crusader squads actually having a justified price.
If you don't like any existing Chapter, you can just make up your own and use whichever Chapter Tactics/Paint Scheme you prefer. I play an excommunicated fleet based loyalist Chapter of Space Marine semi-cannibals. I call them The Remembrancers, in honor of the humans on board the ships of the legions at the time of the great heresy. They eat the brains of their veterans to maintain and build upon the Chapters tactical/strategic knowledge; that's why they can shift between Chapter Tactics.
I’m literally so stuck between white scars and ultramarines. I love the space marine archetype you see in meme. But white scars are nothing like the heretic hating meme boys but I love the blitzkrieg like play style. But then again I like dreads.
0:58 Ultramarines
3:09 White Scars
4:47 Raven Guard
6:49 Iron Hands
9:00 Salamanders
11:26 Imperial Fists
12:57 Crimson Fists
14:32 Black Templars
16:38 Dark Angels
19:25 Blood Angels
21:54 Space Wolves
24:00 Deathwatch
25:45 Grey Knights
28:01 Adeptus Custodes
29:37 Successor Chapters
32:17 Non-cannon chapters
And apologies for calling Corax Shrike in the Raven Guard bit - I do know the difference :D
You do the Emprahs work
@@MadsTrier pretty sure I mentioned them in the successor chapters section :D
I thought Grey Knights had the Emperor as their Primarch. I learned something today. :p
Mate, time stamps are king 👍 👑
If you put this in the video description, the timestamps show up on the video bar.
The only answer is Lamenters, because they're the most accurate to my playstyle (dying horribly)
Playing Lamenters with dice loaded to land on 1s is the ultimate Chad move.
I once lost whole case of Lamenters and they weren't even painted!
Kit bashing a model together for their chapter master is interesting. I hope gw doesn't remove his rules when they update the index.
LOL! Thanks for the chuckle
Got a pretty good chuckle out of that.
Competitively ultra marines, cause they have this stratagem called 'plot armor' that when used at the conclusion of the final battle round, means that the ultramarine player wins by default.
"Protective *Wards* "
@@JayJapanB underrated comment 💯
@@JayJapanB Their "Matt Ward" is the greatest of them all, nerfing all other factions and chapters.
People should fear an army with almost 1000 points
No blue a lucky quote by some ork
"Custodes are the hyper elite of the elite, as an Astartes is to a normal human, descending from the Emperor himself, each one is a hero in his own right"
"Unfortunately they're pretty weak right now"
lmao
Their trash units can beat many factions strong named units. But you might only have 6 to their 50.
Ya but this was prior to war of the spider and 9th edition changes. The custodes are really good now. Source: me a custodes player and watching all the custodes 9th edition battle report
@@mrfister1234 as a black legion player and my girlfriend just getting into the game and picking custodes because “they were pretty” and me only having terminators with multi-melta and obliterator fleshmetal cannons able to kill them. They’re good
@@zachwiseman9635 custodes are VERY good still. Also both you’re girl and I are in luck considering that there’s a leaked release timeline from games workshop (99% of what was leaked turned out to be true). There’s a new custodes codex coming AND A NEW CUSTODES MINIATURE in DECEMBER
I would recommend the Blood Ravens for access to all those ''generously gifted'' relics
"Hippity hoppity this is now my property" ;)
Bloody Magpies...
Steal Ray!
and heavy use on psykers
and great versatility
and lots of grey knight allies
Yes
Quote from Russian Badger on his Death Watch video, “Lion El’ Johnson is the Primarch of the Dark Angels, the only reason he hasn’t returned is because he is literally just asleep.”
He forgot to set the alarm and over slept
My head canon likes to say Nurgle snuck in some really advanced form of mono somehow lol
@@Andrewza1 nah the alarm went and he was like 10,000 more years please and hit the snooze button.
If you consider a coma just asleep
Everyone's face when I put down my Alpha Legion models painted in Ultramarine colours on the table.
I wish alpha legion was actually modeled as being significantly larger than other space marines to reflect their fluff as being able to body double for Alpharius who despite being "small" for a primarch is still an absolute unit even when compared to space marines.
My Word Bearers face when they see something blue.
@@castlebravo2023 everyone's face when they see Word Bearers wearing Ultramarine armor.
But of a HH reference here 😆
Heinrich Dethahal Night Lords wearing salvaged loyalist armour would be a nice nod to the Night Lords novels.
@MathanSaralonde Check out wahapedia, they have relatively updated unit cards as well as faction (and subfaction) stratagems.
I find Alpha Legion to be very flexible and you might enjoy it if you're into the guerilla/trolling aspect of gameplay.
My favourite things to do with them is probably messing with enemy reinforcements as well as forcing enemy vehicles to explode.
Dark Angels first, closely followed by Blood Angels. Two of the most interesting chapters lore-wise and gameplay wise.
Yeah Dark Angels were always the coolest faction.
So one Chaos chapter and a Loyalist eh?
@@andreasanler4031 Well both were inflicted by Chaos. Thing is they both survived, both overcame treachery and corruption.
Pretty much proving they have what it takes to be the most loyal of the bunch lol. Look at all the other chapters with similar conditions? Fully corrupted by the chaos gods.
Nice joke however even if it totally missed the point 😉👏
@@jakea3950 Joke?! The Dark Angels sided with Horus, they're traitors and heretics. Guess why they hunt the Fallen? Because the Fallen were loyalists and could expose the treachery! 🙂
Dark Angels feels weird to me... they are so focused on hunting the Fallen... other than that how are they helping the Imperium? also the "reason" their primarch is not around is so lame...
I haven't played since 4th edition. My Space Marine army was Salamanders back then. I actually never meet another Salamander player back then, my local games workshop was obsessed with Black Templars back then.
Looking at the video and comments, it seems that has flipped. Which brings a smile to my face.
back then
@@timbigdickus8898 back then
Said with your user name 'tim big dickus' that implies current shrinkage.
@@jonathanryan9946 back when
Indeed. I stopped back then as well.
Had my own home brew (Salamanders geneseed for the cheaper TDA and -1 Initiative) since 2nd Edition
Iron Hands or Ultramarines if you want to win non stop.
Blood Angels if you have proper taste
I am starting blood ravens
The emperor has spoken only the truth
I'm running both.
Raptors shit on everyone.
lolzyking librarians is a good choice for them
The selection of space marines you use in the opening picture makes me think you started your 40k journey playing space crusade.
This was super helpful for someone like me who is just getting in to 40K. Its a very confusing game. Thanks for the video!
Hey mate. This is great and all, but where is Alpha legion? We all know they are loyalist when they need to be.
You're so fucking funny
I thought they'd been playing double-agent since the start of the Heresy.
Like.. the longest undercover mission ever conceived :|
Are they loyalist? Are they traitors? (technically, yes, as it's stated that they turned on the Emperor, but still) Even Tzeentch doesn't know by this point.
Where is the alpha legion? - yes.
@@Commodore22345 You talking mad shit for someone in purging distance
Blood Ravens, who re-roll 1s for Psychic tests and Deny the Witch. Also they get a rule which lets them auto-fail 2s for Wound roll.
This essentially means that if a Warlord Titan shoots them with any weaspon he has, he needs 3s to wound...
Also you can do Diomedes and Boreale conversions if you're good.
Turns out the Blood Ravens spotlight was just a preview of the custom successor chapter rules, and was overridden by that. Blood Ravens are whatever you want again. Knowledge is Power is still very much on theme for them, for more than one reason.
@@CyberDagger003 Although I admit, there are a few things that reflect the Magpies better on the table, I think being able to fail wound rolls of 2 is huge. For example, a supercharged plasma gun usually wounds on 2s against Intercessors. If they are Blood Ravens however, the plasma needs a 3. This means it is 16.66% less likely to inflict a wound, which I think is a gigantic increase in survivability.
If a Warlord Titan shoots your Marines, it usually means it has ran out of interesting targets ...
@@CyberDagger003 I'm pretty sure the errata requires them to have KiP and Stalwart. (I am trying to check, but my internet connection is not cooperating with me.)
edit: Finally loaded, and I stand corrected. I had misinterpreted what the errata said.
@@janant924 20% less likely, which makes them 25% more survivable (against relevant attacks).
I chose Ultramarines simply because I like their color scheme. I then found out how good they are.
Same here I was like ah yes blue and gold then I looked at the UM rules and I went holy SHI-
What? They don't have any rules that just pop put as powerful besides their super doctrine.
I could wax lyrical about how the 7th Legion and it's Successor Chapters are the greatest due to the phenomenal background but lets face it, if you paint yellow every other hobbyist will respect your efforts and many will envy you. Add in the chance to say Fortify at any chance and you're basically set for the greatest hobby of your life.
Every time I don’t move an Imperial Fist model I tell my opponent I’ve “fortified this position”
@@Edwardbanks Yes. That is true.
I plan on building a Retributors army, taken after the Astartes YT channel's amazing series, and using the standard Imperial Fists ruleset for fielding them.
To quote their 4th Company Sergeant:
"... ..."
Blood Angles are the only chapter that exist in my reality.
I find they're acute chapter :)
They are certainly a Right Chapter
I'd cosine that.
I feel they are too obtuse for me
Going off on a tangent don’t suck any blood during this outbreak, stay safe
I had a longer comment, but the Blood Ravens “acquired” it
Angry Marines!
ALWAYS ANGRY!!!!! ALL THE TIME!!!!!
VULKAN APPROVES OF THIS
I made these models when I was 16 as models and now (30) im really looking to restart this with more of a competitive mindeset. This video was EXTREMELY helpful. Thank you.
Wolves. Because you always fight in GLORIOUS MELEE COMBAT
F*cking furries
Except when they all die before they make it.
Wolves are weak
Ooh, melee combat you say - do you have a 3D6 charge strategem like us Blood Angels?
@@Starburst7641 no, but do you have wulfen?
Space Wolves: I might lose every single game, but st least I lose them like a man
Like a true son of Russ
I play t'au. I might win every game but I win like a wimp
I used to play Dark Eldar. I may have lost every game but at least I did it with flamboyance
*snarls
@@tomfson8609 plz help, how do I win with tau in 9th
White Scars is the correct answer. Great army, great lore and a bit too underappreciated. Also their supplement is very toolboxy, so you can find a way to make most things work in this army. Tho it is about time GW gave us the Khan, the Scars have been the ignored marine faction for too long.
Their benefit to charging seems really cool, do that have some good successor chapters that might seem more like European dragoons rather than mongolian?
@@codykrueger796 my successors force has both "Mongolian" and European dudes. White Scars have that very annoying trick to fall back a bike unit and then re-charge in the same turn. Trust me, in scars you want at least one big blob of scout bikes. For successor you can do a more allround approach with say Centurions, Reavers, incursors and Intercessors. At least until we get new bikes.
The correct answer is the Sons of Russ :)
Blood Angels, you know you want them. Sanguinius died so you would buy them.
Thanks to your videos and a few other creators, I'm back building/playing Blood Angels. Sold my Old Blood Angels in 5th edition, been playing Tyranids since 6th edition, but now I'm starting a small Blood Angels army. The primaris models are amazing.
Ah yes, fear the Ork Marines Descended from their Primork.
Their Inskullbashinators and Ineviscerators are a force to be reckoned with!
The ultramarines are really right where they should be being a very all-rounder army. Thank the emperor. UM becoming a top tier army just means they’d get memed on harder than they do already
I love Dark Angels and Grey Knights! If I ever start playing I will go with them... And maybe Thousand Suns as secondary XD
This is a compliment so try to take it the right way
Your videos are perfect to fall asleep too
40k asmr
Unless there is a special character you really want to use, I would absolutely recommend making your own chapter - giving you the flexibility to adapt your collection to be of different geneseed as the rules evolve.
This is relevant not just for power gamers seeking for their army to remain top-tier, but to all gamers as the evolution of the rules (particularly deepstriking and doctrines changes for me) can make a big difference to how your army plays and it may no longer do the job you bought it to do.
As it stands, I like Ultramarines, Salamanders, Crimson Fists and some of the create-your-own options (hungry for battle/master artisans/stealthy/bolter fusillades being my favourites). I really want to like Deathwatch but their psychic awakening update doesn't currently look to be taking them in the direction I'd like to go.
Giving consideration to the Primaris range factors into this, too: White Scars, Dark Angels and Space Wolves, in particular, seem to have benefitted more in their non-Primaris units from psychic awakening which may not be what you want to start building a collection around...
I strongly agree with making your own. Play several matches, change the tactics/successor traits until you find one that suits you.
@@williamrussell3477 Cheers, dude. I do think it's important to consider the social aspect of the game and not be too much of a power gamer, flip-flopping your traits depending on your opponent, for example - I think this would quickly annoy people in your group! But making a big financial investment in a chapter that doesn't suit you would be a costly and frustrating mistake; being able to try out different chapter tactics for an experiment with a willing opponent is valuable and fun and being able to change traits in a more semi-permanent way as the rules evolve can keep your army relevant. :-)
Besides the special characters, another reason to go for a first founding chapter is the relics. Successors can access them, but only one and at the cost of a stratagem.
Guess I could always paint my guys as Blood Ravens and say they were "gifted" to them.
I started by home brew chapter back in 2nd Edition. Had 190 marines and 15 vehicles/speeders/bikes/dreads by the time I stopped playing. (Also had Inquisition support with an Inquisitor retinue and one each of Sisters, DW and Grey Knight squads)
Really gave me massive flexibility. I could easily deploy 3 distinct 1500 point armies and still have models left over
Great video, Would be awesome if you could do a similar video for the chaos space marines legions.
*DEATHWING!*
I once saw cool Raptors army with red beret heads and net helmets, very nice.
...do You hear the Bagpipes?
"Never forget, we are the chosen sons of the Emperor, Bayard. Of all the Adeptus Astartes, only we have ever seen fit to acknowledge the truth of the Emperor’s divinity - no Chapter but we of the Adeptus Astartes has ever done this. The others are fools to deny our lord as a god. They take no notice that our faith is rewarded, and that we are the Emperor’s right hand.” - High Marshal Helbrecht
I love playing my Guardians of the Covenant, Dark Angels successor chaper. These guys are bad ass warrior monks. They hand scribe their own armor with scripture from the codex. Pretty bad ass with their dark gun metal silver armor and red robes. My veteran squad is my pride and joy.
If you are like me and want to learn or name every unit you collect then here are some naming conventions for a few chapters.
Ultramarines - Roman Empire naming conventions.
Space Wolves - Viking/Old Nordic naming conventions, also sort of werewolves.
Blood Angels - Renaissance Italy/Latin naming conventions, also sort of vampires.
Dark Angels - Hebraic naming conventions.
Since the official language of the Imperium of Man in 40K is High Gothic (which is actually just Latin), you can use Latin names and you will never go wrong.
I have DA, Ultra, Crimson Fist and used to play Salamanders as well. The best chapter as far as my experience is concerned is to come up with one of your own. Using a unique color scheme. This enables you to pretty much play any Chapter that you want . Allowing you to field units that would otherwise be bad on certain chapters.
Black Templars are a cross between Word Bearers and World Eaters. They are the embodiment of the saying "Die a hero, or live long enough to become the villain."
Thank you for this video, I’m getting into Warhammer at a bad time bc I can’t go to a shop to ask what is good at what and was looking for something like this video all week!
Bro like i cant put into words how thankful iam for this channel 12/10 best detail and depth anywhere on youtube thank you!!!
Id love the assessment of strengths redone for 9th edition rules. A lot of the chapters now having their own supplement and their respective power levels have changed a bit as well. Love to hear your thoughts on it
So. My army that I'm currently working on. I have a plan for it. What I'm gonna do is have a general imperium army. Mostly space marines. I'm gonna have a bit of each chapter in it. With models painted in the colour scheme of the most appropriate chapter for the model. So my bikes will be white scars, flamers will be salamanders etc etc. I'm really looking forward to this army. Its gonna be HUGE
Blood Ravens? More like the Kleptomarines.
I played 40K back in about 4th-5th edition, and of the Space Marines, Blood Angels were always my favorite. Getting back into the game now and knowing what I value in games where I get to choose a character or faction, I know I still love Blood Angels but this video showed me that I might also really enjoy Iron Hands, because I enjoy heavy resiliency and big armor and being able to just tank opposing weapons. Ever since I saw this video, I've been reading up on them, and now they're tied with Blood Angels for my very favorite Space Marine chapter. Thank you so much, Auspex Tactics, for making this simple and effective video breaking down each chapter and what makes them special, because without you I might have never even looked at the Iron Hands and missed out on how fucking cool they are!
Thank you so much, I just decided to start playing and this is very helpful. All that’s left is buying the minis!! 😃
Thank you for all this great videos, they really helped me into primaris marines (I left the hobbie some time ago, and I got hyped about the new models I didnt knew they existed)
Which Chaos Space Marine Legion, next? Great videos :D
I chose to play whatever chapter I feel like playing as a "counts as", depending on style of play I wish to utilize. Thanks to me playing unknown founding chapter.
Also, don't see any point in playing as a successor chapter even if they are canonly known successor. Just run a "counts as" army and you're set.
And if anyone has a problem with that - just don't play with them.
Mostly raven guard though. Don't have an opportunity to run tones of repulsors/impulsors, and the only option to get my dudes to the enemy is to run a RG keyword army.
I kinda do the same. My chapter is a BA successor, they have a different scheme, but each company is specialized and uses different chapter tactics.
Wait, so does that mean you can use rules from the army you choose the count as?
@@atlas6538 i think we might need a video about that topic, but i never had problems when i played with my chapter and used them as whatever i wanted. Also, a player that won a tournament in january, playing Iron Hands, and that did a battle report "rematch" on Tabletop Tactics against Lawrence, had a custom chapter, with a custom scheme, and played them as IH.
@@deathcompanybattlebrother that's pretty sick then. It can end up saving a lot of money, especially when an army gets hit by a nerf
@@atlas6538 yeah exactly, maybe you're not gonna use some units, that are good say in IH if you are playing Blood Angels, but that army core of intercessors, captains, psykers, lieautenant, is pretty much always gonna be the same. So yes, i think that's a good way to save money, and also you can make up your own lore. I, for example, didn't like the fact that you needed to be a certain chapter descendant to have their traits, so i "reflavored" it in saying that each company has a different strategy, which also makes sense considering the Indomitus Crusade.
Can't wait to get my first figurines this week. Finally decided on space marines ... And then ... When looking up how they play I see their are a heap of different chapters to pick from... Looks like I won't be buying paints with my command pack
At the end of the day pick the one that is coolest to you. I play heresy era World eaters as vanilla SM because i love Angron and the White and blue colors.
Some of my friends let me play the old "nails" rules for a fun game.
heartrate0 Great reason to do so.
When I can finally afford to buy the models. I’m probably going to start either a Dark Angels army or a Blood Angels army. To tell you the truth I’ll probably end up making army’s of both lol.
This video was exactly what I was looking for. Was leaning towards Salamanders as I love their colors and lore. The iron hands were the big surprise for me as they sound awesome as well and might fit into my for fun admech army as an ally with their cybernetics. Thank you
I really want to play Angry Marines but it makes more sense to play the Reasonable marines.
Really well made video, a lot of time went into this. Thanks for the content and keep up the good work.
Ah man I'm currently working on an ad mech, astra militarum, and tau army but when I'm finished with one of those I'll either start an iron hand or a salamander army. I'm learning more towards salamanders.
I think doing your own Chapter who aren't sure which Primarch they decend from is best, AKA a homebrew chapter with your own lore and using the chapter tactics you like. This means while many meta armies get horribly nerfed (seemingly at random they way GW tends to do) as editions and codexes come and go your Marines can be flexible, using the Chapter tactics you enjoy and work well in game.
The Blood Angels are my boys but a lot of people pidgeonhole them into only an assault army. They are amazing in melee to be sure, but that disregards the first two turns and those doctrines. They are just as accurate shots and boast just as many twin-linked weapons as other chapters. I think it’s their speed and access to lots of dynamic entry options that defines them, not just melee. I like to play them like imperial Orks: run at the enemy with the trigger held down and beat anything left standing to death.
I'm down with Iron Hands. All hail our Overlord the Toaster.
Imperial Fists.. or Black Templar.. my choice..greetings from Austria🇦🇹🇦🇹
I'd love to see an update (short addendum) to this listing, where any significant changes in terms of tactical use/value with 9:th edition is mentioned.
Imo, the appropriate Raptors Chapter Tactics are either Inheritors or Stealthy and one of the following:
Long-Range Marksmen (representing their marksmanship)
Bolter Fuscillades (representing their 6th edition chapter tactics)
Stalwart (representing the survivalist bent which comes up occasionally in their lore)
As an Imperial Fist fan it might be worth noting that the stoic philosophers and stoicism as an ideal is definitely a big inspiration for the Imperial Fists and their lore. Also "stubbornness" to a fault.
Vulkan Lives.
YEAH
*STOMP STOMP*
I love a bunch of the SM chapters lore. Read most of the Horus heresy novels.
For me, dark angels are my pick for the lore and if you want the unique models. However for a hobbyist like me who wants the models I want, not just what's strong, Ultramarines hands down.
Love your videos, you touch every subject that everyone wants info on
"He saw our imperfection, and he suffered it to remain, and that was the heart of his nobility. In the end, then, he truly was better than us. The archetype of Legions, First of us all. "
Imperial Fists were what I was initially drawn to, but Ferrus Manus’s lore and the vehicle focus has drawn me to Iron Hands. It just so happens they’re really good 😅
The Templars have a few things missing compared to other chapters, special issue wargear being one, the lack of being able to have an un-named space marine character with two warlord traits and a few other things. In 8th, our tactical marines were point more than regular ones, which I am glad they have addressed in 9th. But we do need some updates and fixes.
A fun Blood Angels successor chapter to play is the Lamenters. Their lore puts the "Tragic" in "Tragic Heroes", and generally are just an interesting army to paint. Also, it's good for when you get tabled because that just means you're playing the army correctly by the fluff.
And, you know, it's good that the Blood Angels rules make playing as them even more fun.
Bonus, as Forge World have confirmed new Imperial Armour books for 8th, they might get some rules updates since they also fought in the Badab War (albeit on the wrong side without realising)
the checkerboards must be hell to paint though
Interesting, the primarch of the Raven Guard is Kayavan Shrike, hmmm... Though I know you misspoke.
Celestial Lions are pretty cool too. Also I think the one you should have mentioned was the Legion of the Damned. But other than that. Good video.
As I'm broke I can only think about my Iron hands Army;
- Iron Father Feirros
- Heavy Intercessor Squad
- Redemptor Dreadnought
It might not be the most competitive or optimised for a 500pt Combat Patrol, but it's got big guns and heavy armor, which is all I want.
Feel like the Dark Angels are my boys based on Lore, also for the play style I’m thinking of (shooty core to take my objectives backed up by the Raven Wing to grab forward objectives and keep the enemy at arm’s reach).
I'm really torn because I like Blood Ravens color schemes and concept but don't like choosing non-founding chapters for my army.
Why do you feel bad about not choosing one of the 9 founding chapters? Every chapter has served the imperium, the first founding just has the Benefit of carrying name of the original legion. They have no greater strength than any of their successors as per the codex Astartes.
I personally play Lamenters, using the rules for blood angels as befits the sons of the great angel. I can do anything that a blood angel player can do just as well as they can.
As always though make an army that you like the scheme off, as rules come and go but honor is forever.
Paint your minis whatever colour you want and say they are your own faction with an unknown founding and then they can be any faction you want
According to dawn of War 2 book (which is actually not so bad, do not confuse with heresy from c.s. Goto), Blood Ravens are all about gathering intelligence and knowledge about the enemy, even learning it's tactics and strategies, and adopting whatever strategy fits the best to the situation. So it is only thematical for Blood Ravens to use whatever rules you see fit to reflect their tactical flexibility.
Also, memes.
Look Ima be honest, I have been leaning towards the Black Templars because of Flashgitz pinning them against the furries in their animations lmao and I just think they look super fucking cool
The Ultra Marines are also cool so many options xD
WHY DO THE SALAMANDERS LOOK SO COOL WTF TOOO MANY OPTIONS
I like salamanders, because burny guns and smashy hammers.
EDIT: I love Captain in Gravis armor with toughness 7, regenerate a wound at the start of your movement phase, 6+ ignore wound, -1 to wound him. Opponents tend to get annoyed after him not dying despite 20 models swinging at him for 3+ turns.
Their main weakness is a short threat range, because they lack deepstrike and charge after advancing stratagems that stabby armies have and heat weapons have a short range.
Nice vid, but "Homeword" instead of "Homeworld" tickled my OCD xD
There should be comparison on codex compliant chapter and non-codex compliant chapter.
Revan Rushardi so compare every chapter with the space wolves?
@@tacotuesdayorbust22rockand41 i mean
- Codex complient : chapter that included in space marines codex (Ultramarines; Iron hands; Imperial Fist; Salamander; Raven Guard; White Scars)
- Non-codex compliant : chapters with their own codex ( Dark angels; Blood angels; Space Wolves)
@Terix Septim a true veteran of the first borne!
Adeptus Custodes is the only answer. Their oiled up abs will make you quiver
Is the Legion of the Damned still a thing? Back years ago I played 1st Ed. and I think White Dwarf came out with their story... it was bad ass. I made my own Damned force immediately. I haven’t played all the versions new additions but lately the algorithm has been sending me 9th Ed stuff. Great stuff.
A recent White Dwarf article (Issue 458) introduced (or re-introduced, I'm unaware if they've had a history) the Tome Keepers. A chapter of librarians (actual librarians, not the Space Marine psykers) hailing from a set of harsh worlds orbiting a white dwarf star (heh). Dedicated to collecting and preserving knowledge, especially about the enemies of the Imperium.
They recruit from the people of that white dwarf system, who are a studious, artisinal people with short lifespans (~30 years), though the people of these worlds do not fear death. Indeed, Time Keepers actually find the virtual immortality they gain upon becoming Astartes kind of a bummer, as they lament not being able to join their ancestors in death. Instead, they enter battle courageously, and always seek the truth. The latter habit gaining them more than a few enemies within the Imperium, as some folks don't appreciate secrets being uncovered or dogmas questioned.
All in all, I really like the Tome Keepers. They are well read chaps, which is gratifying for personal reasons. They _are_ an Ultramarines successor chapter, but no one's perfect.
Thinking about a cheap two (maybe three) armies in one, iron hands with pinned left arms to switch out for deathwatch arms. Also painting wouldn't be too bad.
The thing about dark angels is that you can make a competitive list without any sort of primaris marines. This is even incentivised by GW themselves as none of the unique stratagems and rules can even apply to them. That is because there are literally 0 primaris deathwing/ravenwing units. (aside from the primaris librarian. as they actually get the deathwing keyword)
dude this is like ASMR for 40k fans. Just waiting for the tapping and scratching triggers XD
Just imagine what that would be like: "And we're just going to purge....purgin' with my kin.....for the Emperor....*soft sounds of bolters*"
Lamenters chapter tactic: blame all failed dice rolls on your curse of bad luck.
I'm a successor chapter to the Fists for one reason only:
*The Holy Bolter.*
By the Emperor.
If you cant decide make your own thats what i did, i just used imperial fist rules but my army is based on the celts i am working on kilts for the armor with green stuff
What chapter did you miss? How about the best chapter? :) Successors (not named ones). Take Salamanders for instance. Yes they are moderately strong. BUT...give them long rang marksman where those flamers shoot 11 inches and suddenly...they're fantastic. Can blaze away with flame weapons when they drop pod in. Sternguard with combi flamers? Add their stratagems....and you can wreck havoc. Not to mention what they can do with flamestorm aggressors or assault cents with flamers. Lots of other chapters can benefit from long range marksman too. I think that is my overall favorite chapter trait.
None, play the Emperor’s Hammer, the Imperial Guard
Sure if you wanna lose. Space Marines are so overpowered in 9th that there is no point in playing anything else anymore. (Im also a gaurd main by the way)
I liked the part where he called Shrike the Primarch of the Raven Guard, lol. 5:23
Grey Knights, as Its the closest you get to play as the inquisition.
I don't play WH40k, but if i would, Grey Knights 100%.
here's hoping that forge world chapters get some love, carcharadons and rapters are my fave.
Another interesting thing about Flesh Tearers, their fleet only consists of a battle barge and four strike cruisers; they supposedly have some support ships but don't mention if they're Imperial or Space Marine escorts.
What, no Rainbow Warriors??
Grey Knights are the coolest here...But due to pricing issues i might want to pick up Adeptus Custodes...
How would you fix Black Templars to make them competitive?
I've been thinking on this as well..
I would be happy with a better delivery mechanism for their melee units, and maybe a Primaris-ified version of Crusader squads. My boys always seem to get torn up fighting other chapters.. :\
TBH there was a WIP leak for their chapter tactic that stated that "on a wound roll of 6 in meele combat, they dealt a mortal wound in adition to any other damage" of course it could not be used against vehicles too like the current one, but at least it brought much better horde control, plus crusader squads actually having a justified price.
If you don't like any existing Chapter, you can just make up your own and use whichever Chapter Tactics/Paint Scheme you prefer.
I play an excommunicated fleet based loyalist Chapter of Space Marine semi-cannibals. I call them The Remembrancers, in honor of the humans on board the ships of the legions at the time of the great heresy. They eat the brains of their veterans to maintain and build upon the Chapters tactical/strategic knowledge; that's why they can shift between Chapter Tactics.
I’m literally so stuck between white scars and ultramarines.
I love the space marine archetype you see in meme. But white scars are nothing like the heretic hating meme boys but I love the blitzkrieg like play style. But then again I like dreads.
Space Wolves as we are the greatest chapter in all of the Imperium. We are the Vylka Fenryka, the Rout, and the Emperor's Executioners!