you should shift click the arrow to add items to a shipment. It'll add 100 per click. CTRL click adds 10. Also, if you press 'T' when building, it'll mirror the module so you can build your multi-regolith refineries 1 block apart while still keeping the outputs sorted. Personally, I just have all the outputs merge onto a fast belt and sort them at the processing block. Just make sure you deselect everything except what you want going through each belt and prioritize the sorted output. I find doing both reduces the possibility for jams.
Something I suspect about power management problems has to do with the way the game depletes batteries. I haven't tested it, but I think the game chooses the batteries with the most units of power to deplete first. This will usually be the high-capacity batteries that can output more. If you have a mix of big and small, this can cause problems when your utilization exceeds the output capacity of the small battery bank. I suggest upgrading to having just large batteries or having a large bank of the large batteries and possibly a bank of smalls for emergency power. IDK if priority settings apply to power management when at a deficit but I would only use it on things you never want to have shut off.
No, there were bugs (and probably still are) in the power system at the time I was recording this. There were some fixes in the patch notes after this.
At the part in the video when you're distribution track to your flight controller had extra aluminum on it, you could have deleted the outlet of your aluminum storage and replaced it with an inlet to clear the excess off the belt while you were working on the redesign
you should shift click the arrow to add items to a shipment. It'll add 100 per click. CTRL click adds 10. Also, if you press 'T' when building, it'll mirror the module so you can build your multi-regolith refineries 1 block apart while still keeping the outputs sorted. Personally, I just have all the outputs merge onto a fast belt and sort them at the processing block. Just make sure you deselect everything except what you want going through each belt and prioritize the sorted output. I find doing both reduces the possibility for jams.
I figured out the shift-click at some point. I also used the T to flip some things
Something I suspect about power management problems has to do with the way the game depletes batteries. I haven't tested it, but I think the game chooses the batteries with the most units of power to deplete first. This will usually be the high-capacity batteries that can output more. If you have a mix of big and small, this can cause problems when your utilization exceeds the output capacity of the small battery bank. I suggest upgrading to having just large batteries or having a large bank of the large batteries and possibly a bank of smalls for emergency power. IDK if priority settings apply to power management when at a deficit but I would only use it on things you never want to have shut off.
No, there were bugs (and probably still are) in the power system at the time I was recording this. There were some fixes in the patch notes after this.
You could have also rebuilt the storage belt outlet for your aluminum and made it an input to pick up the junk of the belt
I don't know what you're referring to exactly.
At the part in the video when you're distribution track to your flight controller had extra aluminum on it, you could have deleted the outlet of your aluminum storage and replaced it with an inlet to clear the excess off the belt while you were working on the redesign
Oh, got it! Yeah, I was in "fiddling" mode :D
You should run a belt between containers not to the belt to transfer items
I did that a little later in the episode.