Another reason to contain areas is that if livestock happens to wander past they can and will munch on your crops losing potentially precious seeds in the process
Seeds aren't that precious once you get to Azeos Wilds simply because you can make Moss Farm for auto killing Farmer Cavelings and get boundless amounts of seeds. Not to discount what you said though, because it's still important to keep your Cattle contained. This is because a certain number of Cattle spawn per world, and they do not respawn on their own unless they breed in the wild, which only happens once they eat 30 pieces of food. So keep your Cattle safe simply so you don't have a hard time finding more, as the world I'm in right now I legit spent 2 hours running around trying to find Kelples in Sunken Sea but couldn't find any; sucks because I wanted the farming buff from Kelple's food.
Walls are good... moats are better. Once you get the little warp accessory you can "jump" over 2 block moats easy and enemies can't so keep one of those accessories on you and you will not need to worry about enemies getting into your base. Also once you get an explosive weapon you can get some of the much harder walls that you can then use around your base that many of the low level enemies also can't get through before the walls "heal" back again after a hit.
So tell me: Does water hinder the spawn or just hinder them to move? Cause the problem is NOT mobs moving into the base, it's mobs just spawning INTO the base out of thin air. So does water prevent spawns or only movement?
@@Ic0nGaming Unless you're using specific tiles (like mold) or spawn floors (the moss ones), it's not possible for anything to spawn in your base. Removing all of those is exactly how you start making your base. Surrounding the base with pits/water will prevent all but four I believe mobs from moving over it. Out of those four, two are end-game mobs from the final biome that you wouldn't bring to your base easily (and I don't think you can 'farm' them?!), the beetle is useless to farm and doesn't share spawn item with anything I believe and the fire butterfly cannot destroy walls. If you surround the mob farm with a pit and surround the pit with any wall, they will never be able to get out. So yes. Pits/water solve basically all problems with mobs in base.
@@kikixchannel Thanks for your answer! I personally was referring the whole time to monsters spawning through walls (via moss mostly) so I was hoping water could suppress that.
@@Ic0nGamingNo moss = no spawn, so I just get rid of all spawn floors near my base and I don’t have walls or moats and it’s safe. However it’s worth noting I believe you can place walls on the spawn floors, meaning that’s possibly why you have these issues is you may have placed walls on spawns which made them spawn on 1 or the other side of that wall which led to “escaping”. Not 100% sure but I’d look into it.
@@Ic0nGaming Its movement, but I never get enemies in my base once I put a moat around it. The only instances of hostile mobs that spawn without the specific tiles as far as I know are the tentacles in the water (only in the ocean biome) and the end game area spawns that are constantly coming after you. And the only blocks that spawn hostile mobs without the tile on top are the mold and the beach (again only in the ocean biome). It is possible with your base spread out like that that there are spawning tiles around you (maybe under some blocks) that you have missed and that is what is causing those random spawns in your base. I have mine directly around the core and its currently somewhere around 70x70 square with that 2 wide moat around it. Last time I had a mob in my base area was before I took out the single block bridges connecting it to the rest of the map.
what are the strongest walls? how do we correctly safe secure our base? i heard using the hoe on the ground prevents spawning, so maybe hoe everything then layer it with floors? do you have a guide that goes into detail fo these things?
Not yet a video about it. But it's quite simple: Walls around the base and avoid having spawner tiles in the vicinity of the base (mycelium, moss etc). Many people like to dig a chasm/moat around their base to protect them from mobs breaking walls - so you don't need any high value walls. A shovel does the trick. Hope this helps o/
You just need to take care that no spawner tiles are within the base or around it. Then nothing will spawn around it ever again. Except for the Ocean biomes waters where always tentacles spawn and the ocean shore where always crabs spawn.
Every spawner tile has an "AoE" of sorts, where it can spawn mobs. I'm still figuring out the do's and don'ts behind it. I have no clue if water can stop this behaviour or not. So far player made stone walls seemed to stop this "spawning over walls" behaviour.
@@Ic0nGamingI surrounded a Grub farm with Galaxite Walls and haven't had an issue with enemy grubs spawning behind the walls. The spawner blocks extend all the way across the inside of the room too. Great idea if you have Dodos or Strolly Polys to feed because it'll vomit out THOUSANDS of Larvalings out it's front door that I can bug net and feed to Cattle.
@@nauticalgaming2256 Grubs are special, as they only spawn out of these sacks. I had the most cases of wall skipping with all of the enemies that spawn via moss (humanoids). They just appear out of thin air, sometimes right next to the wall. They skipped stone walls in my base, still doing more experimentation currently.
My suggestion for npc rooms is that after they move in, knock down a wall and replace it with a boss chest. That way you can dump stuff to sell into the chest close to the npcs.
1:18 Well that's just not true at all. Because you can not break things with your melee weapons. Only the tools that are meant to break things can break things.🤷♂️ I accidentally break various stuff in my base all the time when I forget that I have a tool equipped while there's an enemy in my base.
Hm I meant more like enemies destroying stuff, but maybe I did word it out badly. You are ofc right - I just had massive issues when I started out with those giant mushrooms spawning too close to my base wreaking havoc.
Another reason to contain areas is that if livestock happens to wander past they can and will munch on your crops losing potentially precious seeds in the process
Seeds aren't that precious once you get to Azeos Wilds simply because you can make Moss Farm for auto killing Farmer Cavelings and get boundless amounts of seeds. Not to discount what you said though, because it's still important to keep your Cattle contained. This is because a certain number of Cattle spawn per world, and they do not respawn on their own unless they breed in the wild, which only happens once they eat 30 pieces of food.
So keep your Cattle safe simply so you don't have a hard time finding more, as the world I'm in right now I legit spent 2 hours running around trying to find Kelples in Sunken Sea but couldn't find any; sucks because I wanted the farming buff from Kelple's food.
Walls are good... moats are better. Once you get the little warp accessory you can "jump" over 2 block moats easy and enemies can't so keep one of those accessories on you and you will not need to worry about enemies getting into your base. Also once you get an explosive weapon you can get some of the much harder walls that you can then use around your base that many of the low level enemies also can't get through before the walls "heal" back again after a hit.
So tell me: Does water hinder the spawn or just hinder them to move? Cause the problem is NOT mobs moving into the base, it's mobs just spawning INTO the base out of thin air. So does water prevent spawns or only movement?
@@Ic0nGaming Unless you're using specific tiles (like mold) or spawn floors (the moss ones), it's not possible for anything to spawn in your base. Removing all of those is exactly how you start making your base.
Surrounding the base with pits/water will prevent all but four I believe mobs from moving over it. Out of those four, two are end-game mobs from the final biome that you wouldn't bring to your base easily (and I don't think you can 'farm' them?!), the beetle is useless to farm and doesn't share spawn item with anything I believe and the fire butterfly cannot destroy walls. If you surround the mob farm with a pit and surround the pit with any wall, they will never be able to get out.
So yes. Pits/water solve basically all problems with mobs in base.
@@kikixchannel Thanks for your answer! I personally was referring the whole time to monsters spawning through walls (via moss mostly) so I was hoping water could suppress that.
@@Ic0nGamingNo moss = no spawn, so I just get rid of all spawn floors near my base and I don’t have walls or moats and it’s safe.
However it’s worth noting I believe you can place walls on the spawn floors, meaning that’s possibly why you have these issues is you may have placed walls on spawns which made them spawn on 1 or the other side of that wall which led to “escaping”. Not 100% sure but I’d look into it.
@@Ic0nGaming Its movement, but I never get enemies in my base once I put a moat around it. The only instances of hostile mobs that spawn without the specific tiles as far as I know are the tentacles in the water (only in the ocean biome) and the end game area spawns that are constantly coming after you. And the only blocks that spawn hostile mobs without the tile on top are the mold and the beach (again only in the ocean biome).
It is possible with your base spread out like that that there are spawning tiles around you (maybe under some blocks) that you have missed and that is what is causing those random spawns in your base. I have mine directly around the core and its currently somewhere around 70x70 square with that 2 wide moat around it. Last time I had a mob in my base area was before I took out the single block bridges connecting it to the rest of the map.
Love this game so far
Nice video! What are those small pathways stones you have everywhere? looks really neat :D
what are the strongest walls? how do we correctly safe secure our base? i heard using the hoe on the ground prevents spawning, so maybe hoe everything then layer it with floors? do you have a guide that goes into detail fo these things?
Not yet a video about it. But it's quite simple: Walls around the base and avoid having spawner tiles in the vicinity of the base (mycelium, moss etc).
Many people like to dig a chasm/moat around their base to protect them from mobs breaking walls - so you don't need any high value walls. A shovel does the trick.
Hope this helps o/
@@Ic0nGaming hadnt thought of shoveling, its true early bios mobs dont fly , genius
How did you place the mushrooms inside your base?
I didn't, they grew from spawn there. And my wife always tells me not to clobber down plants where she wants to build so ... They are still around :D
Hey great video! One question: how do you spawn proof your base? Is it just a matter of what floor/block you use?
You just need to take care that no spawner tiles are within the base or around it. Then nothing will spawn around it ever again. Except for the Ocean biomes waters where always tentacles spawn and the ocean shore where always crabs spawn.
@@Ic0nGaming oh ok I’ll look into that thanks!
Why not put water around mobfarms ? They will never jump the water.
As the player you have several items that make you dash over a tile of water.
Every spawner tile has an "AoE" of sorts, where it can spawn mobs. I'm still figuring out the do's and don'ts behind it. I have no clue if water can stop this behaviour or not. So far player made stone walls seemed to stop this "spawning over walls" behaviour.
@@Ic0nGamingI surrounded a Grub farm with Galaxite Walls and haven't had an issue with enemy grubs spawning behind the walls. The spawner blocks extend all the way across the inside of the room too. Great idea if you have Dodos or Strolly Polys to feed because it'll vomit out THOUSANDS of Larvalings out it's front door that I can bug net and feed to Cattle.
@@nauticalgaming2256 Grubs are special, as they only spawn out of these sacks. I had the most cases of wall skipping with all of the enemies that spawn via moss (humanoids). They just appear out of thin air, sometimes right next to the wall. They skipped stone walls in my base, still doing more experimentation currently.
@@Ic0nGamingsomehow mob spawn outside the wall make me mad
So i place every trap in mob farm area inside and outside the zone just to make sure
My suggestion for npc rooms is that after they move in, knock down a wall and replace it with a boss chest. That way you can dump stuff to sell into the chest close to the npcs.
Thanks for the videos buddy
What happened to my cows? They disappeared
1:18 Well that's just not true at all. Because you can not break things with your melee weapons. Only the tools that are meant to break things can break things.🤷♂️
I accidentally break various stuff in my base all the time when I forget that I have a tool equipped while there's an enemy in my base.
Hm I meant more like enemies destroying stuff, but maybe I did word it out badly. You are ofc right - I just had massive issues when I started out with those giant mushrooms spawning too close to my base wreaking havoc.
I bought this game the day before yesterday but haven't had time to play it yet
Spoilers!