Cowboy I redact telling you that you were on drugs. Nobody on drugs could assault boost after General Radahn and chase him down with rockets. You're a madlad and you've earned my respect.
Truly, the dark souls of podcasts. You both should do this once a month or maybe every three/four month, and discuss the games you've played, games announced, and you should always ask him, "is this game a soulslike?", no matter what game you are talking about.
The part when he started talking about having a family, and a job outside of the channel made me laugh hard while giving him a thumbs up. He's right you know, nit picking is kinda petty. I think if this was Elden Ring 2 or a newer entry into Dark Souls I would have been more indulgent of concerns, but AC was never mainstream, just niche.. So the anger and the very vocal people feel like half a dozen angsty bois with nothing better to do. This is not the greatest franchise of all time, it's not even the studio's main "it" franchise, and since I swear IGN gave them like a 6 for AC5 they skipped an entire console generation without releasing an entry. They have every right to experiment and give the franchise some rejuvenation. They have every right to feel concerned and try to do their best to get their game renown and success. They need money to put food on the table, wish people would understand that. They're not Sony, they're not Nintendo, this is a third party dev who needs other companies like Bandai Namco to be their distributer.
Doubly funny because VaatiVidya's is doubling down on some "I told you so" type shit. Like cool if Souls fans are interested but I'd wish they just shut the fuck up and play it first. Same goes for these typical AC complaints we see from fans for every new release. The only one I actively didn't like was 5 but that's because it was PvP centric and sparse on single player content.
@@tokyobassist I think you're overstating what vaati is saying. His "armored souls?" video is from literally 6 months ago when we knew absolutely nothing. In his recent video of the 4min of footage, he mentioned a couple of mechanics that have small similarities to souls... And that's it. I think everyone in this discussion needs to calm the fuck down. Can't go in a single comment section without people freaking the fuck out. I've Even see a bunch of people, who admit they have never played an ac game, bitching about how they are ruining the ac series (which again, they never touched). Not even joking.
@@leftovernoise @tokyobassist In his "Armored souls?" video he didnt say it was gonna be a souls like, most people dont understand that, he said it was gonna have souls like elements which the game does and after getting a lot of hate he is right to say "i told you so".
as someone who's never played armor core, I am so hype for this game. The trailers look sick. And from software has built up so much goodwill by consistently releasing excellent games that I'm willing to check out anything they make it this point.
Knowing that the 180 degree turn is an input is a great piece of information. It means two things. 1) Lock can be broken, that swivel wasn't automatic. 2) Whoever was playing that demo was too fuckin smooth for their own good. Because they made it look effortless and automatic.
I just want to say whenever From makes some kind of “change” in their games, it’s almost always a welcome change after we all play it. They are creative geniuses and I’ll support ANYTHING they want to do.
Literally two of my favorite content creators and ironically they're not talking Souls/Souls-likes lol. Fantastic collab Rata, Top 10 Anime Crossovers for sure
What the devs seem to be stressing in regard to the heals is the fact that, instead of guaranteeing a larger effective health pool, you have to pick and choose when the best situation to use them is. There's a decision-making and strategizing matrix associated with having limited healing charges that isn't there when you just have a larger flat hp pool, because heals can be wasted. Cowboy brings up 50k hp with 3 full heals is 200k ehp, *if the heals are timed perfectly*. You are not gonna be able to always time heals perfectly. You are not going to be able to perfectly efficiently use heals at all times. Not every enemy and not every attack drops you to exactly 1 hp before they kill you. Sometimes you're gonna have to use an inefficient heal right now so that you don't die to whatever comes next. That kind of strategizing hasn't really ever been there in Armored Core, but it is just generally usually good game design for difficulty-focused action games, and I'm not upset to see it being used here. Planning out when to use and when to hold onto a healing item is just another piece of skill expression, after all.
I was hoping you would touch on Dragons Dogma 2. It seems like your wheelhouse. The first game was largely overlooked and is still ahead of its time in many respects despite being plagued with budgetary and time constraint issues.
Still waiting for your "Miyazaki is wrong about Armored Core 6" video! Seriously though, great stuff. Keep it up. Came for elden ring, stayed for zelda, and became an armored core fan for some reason in the process. Love ya brother!
@29:53"if nothing else I am simply excited for the fact that I can finally get to play armored core again" this comment effectively the watchword for how I feel, I am just stoked the series that tends to go under most ppls radar and hasnt seen a game for over ten years is getting some love and it looks like they understand what makes the series good/bad and putting it in a nice melting pot
So much of this depends on what the checkpoint pacing is like, and there's no reason to think it's going to be universally paced from mission to mission. Getting a boss checkpoint in the example mission doesn't imply it will be the case in every mission because we know that Fromsoft likes to vary the challenge - think bonfire/site of grace placement - it'll be deliberately uneven for specific effect.
Have AC2 to ACFA, played AC1 when I was a kid and my cousin had it. The drama about the game annoys me. I just want a fun AC game the mechanics don't matter as long as they make the experience fun. I feel social media has ruined video games... I just hope balancing for PVP doesn't ruin the PVE experience. I hope they keep optional Regulation file system from ACFA.
imo the full heals are not necessarily a problem if enemies can still down you 20-50 percent of your health in one attack like in AC4FA or AC5VD. if anything it encourages more decision making "Oh i still have my 30% HP left, but I know this boss has that one attack that can instantly take out more of that 30 percent HP, do I heal now to full health and waste that 30 percent HP? or do I delay to take the boss's weaker/chip attack , but risk getting one shotted before I can spend my heals?" , if anything it's not casual at all, it's an extra resource you have to manage compared to older games.
I've never played Armored Core, I like Fromsoftware for Bloodborne/Sekiro/Elden Ring. I thought the gameplay looked fucking awesome, easily the most hyped I've been for a Fromsoftware combat system since Sekiro.
the thing that people maybe forget or don't know who say armored core 6 looks like souls game, what if... what if.. the souls game took inspiration from armored core. 😅
Well yeah but instead of AC fans explaining this to people who have never played AC they instead want to berate and insult or simply denounce the game as though they agree that souls has influenced AC.
The ignorance that Souls and Armored Core thrives through symbiosis is embarassing from both fanbases. Quite literally two dipshits racing to prove who's the biggest FROM fan. It's so so stupid to see.
@@JohnDoe-go6ls a very small minority is just super salty they didn't get anything for 10 years, just ignore them my friend AC fans love souls too those dorks are just not worth it :D
People are afraid……and I understand why. But a s for me I have played them all 1997 first gen. I am very happy to have another Armored Core. 10 years was a long wait 👍
the game is going to be good. old armored core fans just lament changes from the series they know. thats fine. but the games going to be good. fromsoft has to much good credit built up and im excited for their MODERN take on this series
When Armored Core 4 released, a friend of mine actually bought it for me knowing I was really into the PS2 titles. I was blown away. I forget where I first saw gameplay for Armored Core V, with the slow frame rate, slow movement, that HUD... I just wasn't interested. It simply didn't look as fun. I totally got hooked on the speed in 4. I could never get into Chromehounds or Mech Warrior, but I'd still give my left nut to play Steel Battalion on original hardware.
I was similar I grew up playing mech warrior & AC and watching gundam dreaming of piloting a high speed mech. Then i got 4 and got hooked on the speed 5 wasn't really appealing to me either I still got it still played then went back to 4 and 4A.
@@lucianjaeger4893 I want a new Armored Core game so badly that I'm almost willing to deal with whatever shortcomings 6 will have, but that turn speed thing could be a real bummer paired with the slower gameplay. I'll definitely still keep an eye out. I'm just not super hyped like I was on the announcement trailer.
@@oratank I can see some PC players using a set of ambidextrous flight sticks for it for sure. Assuming there's enough utility functions in the game that can be set to dedicated controls (e.g. changing lock type, dropping a heatsink, or entering scan mode, or activating a secondary function on a thing). That would be so sick. My dream game is basically Armored Core/Steel Battalion in VR.
@@The_Cadaver I don't know boost speed looks somewhere between 3 and 4 to me and that could of just been the Boosters he had equipped. Walking looks closer to 5 the quick turn looked like that of 4 I'd rather get my hands on it before worrying. At the very least I'm curious.
I remember when FightinCowboy had so much less subscribers, and I would watch his drunk live shows - they were absolutely hilarious. He would get so hammered. One time I remember he even fell asleep on his chair :D Good ol' days
I don't understand why all those new mechanics are hated by even a small part of people. Many old AC missions can be completed in 1-3 minutes and have 1 little objective. It will be weird if you need any additional heals for such short missions. Also, what is so casual in changing the build for the boss fight? We were doing it all time - in old gens, we have a mission to defeat the boss, prior to this, we change your AC and then fight the boss. It is the same in AC6, despite the fact that all missions of the chapter are glued together by checkpoints.
Agree to this. I have a feeling that AC VI missions will have the same length like Ace Combat missions, like 8-15 minutes per mission and it's necessary for FromSoft to add those repair mechanic into the game to balance out missions. There is always a developer reasoning in building games like this
This was a surprise even though It also kinda wasn't. Good podcast, though, hearing both of you talk about AC was great and Cowboy actually did change my mind about my concerns over hard-lock and repair packs. Mostly anyways. I wasn't super _against_ the mechanics, but just unsure, airing on the side of skepticism while being hopeful of their implementation. But after today I am more optimistic than before. Which I try to be as optimistic as I can about things in general, because that feels a hell of a lot better than the opposite. And I have renewed my trust in From to make AC 6 the best it can-- not that I doubted them really, I was never not excited, but I really just can't wait. Also, I didn't watch the Starfield direct because I just didn't have much interest based on previous footage, but after hearing both of you talk about it I think I need to go back and watch it because it sounds like my kind of game. Not that I'll necessarily get it, but that at this moment it's on my radar and if the direct gives me a good impression then I may very well play a Bethesda game for the first time in who knows how long. One more thing; I desperately wish I had a PS5 after hearing all this talk about Final Fantasy 16's demo. There's now a few games I would get a PS5 for (which for the last two years was literally only Ratchet and Clank RA (which is coming to Steam) and maybe Demon's Souls just cause that's it) including FF7 Rebirth which is less than a year away assuming no big delay. But god dammit I wanna play FF 16 so bad and now I'll have to avoid spoilers for who knows how many months until I can _maybe_ get one. I've seen PS5's in the wild, which is nice, so when I get a chance I won't have to play the game of having to snag one before a bot does.
The way lock-on works in Souls games does not eliminate the need to manually direct your camera. There are many instances in which lock-on is a liability, like when fighting multiple enemies, or when fighting on Torrent. Also, many bosses can break your lockon: Malenia, Morgott, Radagon, Maliketh, Lost Sinner, Orphan of Kos, Ludwig...etc etc. Simply having a lock-on doesn't mean that camera movement will be nonexistent. The idea that having a hard lock-on makes the game "easier" is kind of ridiculous. Since this is a mech game involving guns and missiles, there may be instances where you have to unlock in order to track targets. Lock-on is not the easy-mode mechanic that some people think it is.
Try modding in an assault rifle and see if that opinion holds up. I really feel like Cowboy was totally glossing over this. Most weapons in AC are not shotguns. And breaking the enemy lockon window was the only thing keeping things like machineguns and shotguns viable as opposed to some ungodly railgun or bazooka with a target window the size of a postage stamp you need to hold on top of the enemy for a full second to even start a lock, and if they escape it for even one frame you're just blind firing again. Completely trivializing the task of holding an enemy dead centre in your view is a MASSIVE gameplay change. It'd be like if the next Elden Ring came out and it just had no lockon at all and people tried to play it off as no big deal. I'd love to be proven wrong, but I foresee big 'long range' (that are now viable at all ranges) cannons being completely overpowered, in the same way laserblades completely trivialzed arms forts in AC4, and various flavours of magic have taken their turns utterly dominating the Souls games. Fromsoft does NOT deserve this "they can't possibly screw it up" credit they are being given. They faceplant on pretty obvious balance issues all the time, especially where PvP is concerned, and a big part of the AC franchise are duels which will have functionally the same balance.
@@smithsmith6402 Nah, until I have that juicy network test on hand and see all the mechanic that the game has to offer then there is no telling what fromsoft cooking with this new lock on system. Maybe it's good, maybe it miss the mark, who knows? Ac vet freaking out is hillarious because they haven even seen the full game to actually breath in how the game will work with it new color.
@@smithsmith6402 from what I'm seeing, this is the most likely outcome. PvP will be dictated solely by stand-off capability of the AC. Who can land a hit first and from the farthest distance possible.
@Huệ Alter congrats! You are a level-headed individual on the internet (not sarcasm). It's crazy that a small group of people are saying the sky is falling.
Agreed. Refills in MH shouldn't be free. In my ideal MH. Refills are limited and you have to unlock it first on a map by map basis. You also have to upgrade it multiple times to max out how much you can refill. And even then, you're still limited in what you can refill. At max upgrades: For items, you can only bring 10 full stacks of extra item types. (10 extra mega potions, 2 extra max potions, 1 extra ancient potion, 60 lv1 piercing shells, etc) For weapons, you can only bring 3 of any type. For armor, you can only bring 3 of each type of armor equalling to 3 full armor sets. For AC. Well, I only played up to the early game of Verdict Day. But "refill" mechanics that make sense to me in my limited experience with Armored Core should also cost the player resources, time, and be limited. Maybe steal ammo and energy off enemy supply depots. Use enemy auto repair bays to refill your AP. Buy parts for your AC to increase its ammo capacity. Take over an outpost or clear an LZ and pay your employer to airdrop a new weapon, extra ammo, or bring in a 2nd fully built AC to swap to.
Oh boy I was very surprised and excited to see this podcast. Ratatoskr, you always out do yourself. Great stuff mate. Nice to hear FC too, both very calm and composed speakers. Edit: I also feel like Diablo 4, respec does not guarantee a win against a boss
To be honest Dark Souls is a Armored Core inspired game and Armored Core 6 hard lock-on feature reminds more of Zone of the Enders, its all depends from ones of point of reference.
Yea I am glad someone made that comparison, that very apt.. That worked super well, including with pvp as u had to boost to dodge which I assume for ac6 qb will be a big thing
The problem with lock on, for me, is the automatic turning to face, even at acute angles. You might say "trust From" but even then, Monster Hunter has better combat than any From game, and a big part of that is how its lock on system works.
Played MH since 2008. The constant lock on in MH starting from World isn't even a lock on. Its just the camera following the monster. You still need to actively control your hunter's positioning and aim their weapon to hit the monster. From what I've seen of AC6, the lock on makes your AC automatically and *_very quickly_* point its front towards the target at all times.
I think the planets in Starfield are going to be very similar to No Man's Sky, but with more variety and terrain since this is a much newer game. NMS has planets that are functionally real life size planets, like thousands of actual km across. I think they will have a buffed version of Skyrims procedural quest system, and probably have a bunch of side objectives like exploring and scanning to complete, but mostly I think they will be empty space. A place to farm resources or a sandbox environment to create stuff in. I think there will be a handful of curated planets that will feel like handcrafted locations like previous Bethesda games, but probably not more than 10-12. I'm totally ok with thousands of barren planets though because its just a blank canvas to do anything you want. I cannot wait for modders to get their hands on this game.
You forgot to add that it's also gonna be buggy as hell and they'll leave it to the modders to fix every bug in the game.😂 All jokes aside excited for this game since I really enjoyed playing NMS.
I said this on Reddit, but what I think would have been better than just armor kits or outright losing rank, is to bring back the repair zones from AC V's story. You pay a gradually increasing fee with each use to get a dropship to repair you, resupply you, and allow you to change individual parts. Of course, you'd need to clear the area and if you're engaged in combat you can't exactly try and break line of sight and get to the repair area, but you'd still have that repair thing without suddenly just gaining back AP. Or something someone else recommended, the repair drone from Hawken. You have to get yourself clear- in combat or not, and manually power down your mech to allow a drone to repair damage done to you- in the person's recommendation, they said there could be a certain amount of repair charge it has.
I've touted the hawken thing a lot but I'm sure I'm not the only one..I think the instaheal definitely leans towards ACs more arcadey Identity, while I and many others prefer it's identity of a almost Mecha sim.
@draysmusicalshtposts6340 it's a matter of preference between someone who enjoys playing a mech game, and someone who enjoys playing a person in a mech skin.
@@neloverg3774true, but just like Mecha allow for unique forms of movement and combat flow, they present an equal potential for exploring limited and unique forms of healing. Putting players into the mindset that they're operating a machine- a wildly unrealistic one sure, but a machine nonetheless, made for interesting premeditation in previous AC titles. I see how the heal is essential.for long form missions though. It's also, in essence, a instantaneous form of the suggested garage or out of combat heals, esp if it's 3 per mission. I just think it detracts from the mecha fantasy; sim-forward or otherwise. None of this is stopping my hype for 6, rest assured. 10 years was way too long a wait lmao.
Honey I'm way over it, I did all memories and got the sword and in the middle of grinding for koroks and shrines I got bored of the game and just stop playing And ratatoskr saying that he hated the ending makes me hard to even boot up totk I was so excited for the anticipated game as well
About emulation, I don't know if you're aware but rpcs3 actually has a wiki for all the games that can be played on it that includes all the settings you need to change from default for the game to work, and it's usually not much. Actually quite streamlined, so far I've managed to get the original Demon's Souls (btw I do honestly like it more than the remake so far) and AC4 working just fine. Only thing the wiki entries don't tell you is that you should really have v-sync on for everything (it's off by default) because screen tear is extremely common and can be rather severe. Haven't been able to find any such Xenia wiki but I'm sure you can find those settings too on the right forums.
Truly the only 2 channels with reasonable AC6 takes. Real shame a lot of the popular souls TH-camrs poisoned the well in this discussion and its all is/isn't it soulslike instead of talking about the mechanics and how they're going to impact gameplay or how they're natural evolutions of past AC games.
at 23:00 I agree for the most part, however in each interview I have seen they have emphasized the singleplayer and de emphasized the multiplayer. So if they thought it would greatly benefit singleplayer to have this style of lockon and make it easier to control around bosses would it be worth the problems that would occur in multiplayer? This is just a worry as I do not have the information needed to say.
people tend to forget that the core values of FromSoft games are based on King's Field games which was carried over generation from now. It just that the technology ages ago is not ready for the soulslike games today where this core values are striving :)
So I just wanted to point a few things out before finishing video, but the take on lock on from cowboy was on the money, I mean as a player of previous titles 2 & 4Answer have my heart. But boost 180 quick turn was always a manual mechanic in 4A. Turning speed was also always a major thing in 4-4A, hence learning quick turn was a must. I welcome the changes except for the mid mission respect, but I think I'll learn to enjoy it with time, just like verdict day which again y'all we're right and I hated it at first. I think these manual to auto mechanic updates will help some veteran players and new players to the franchise. Plus it will also add more players due to a slightly easier entry curve. I mean let's be honest, AC in it's original mechanics form is off putting due to its complexity and high skill level. I want to add a comment on the condensing of parts and stat screen but since I haven't fully finished watching this video as of yet and I haven't seen an actual full deep dive breakdown of anything yet also no hands on experience, I'll hold off for now. I will say due to this franchise being my favorite franchise and genre I welcome it all the while stalking my pre order😂 waiting for the fun and excitement of being able to build again with this new entry. The madness I'm gonna make, and I can fire all weapons at once now. What?... Do people not understand the crazy fromsoft is about to let loose? Piloting mechanics needed help in my opinion to keep up with combatting all the fuckery that's fitting to go on.. Watched more and I'd definitely welcome co-op and invasions
Armored Core, ChromeHounds, MechWarrior, Mech Assault, ZOE, Steel Battalion online. Can't tell me I'm not a AC fan without telling I'm not a AC fan. I welcome the changes even if it has elements to Soulslike.
I love that everyone including AC fans somehow played the shit out of 4 and For Answer but forgot those games had a hard lock on not dissimilar to what was being described for 6. I'm not ignorant to AC's niche status. I'm just glad we are getting a new one with a genuine budget behind it. AC never had a chance to flex with Elden Ring dollars behind. Let them cook and see what happens.
From watching the b roll that everyone saw it seems like the hard lock on keeps you locked onto the enemy with YOUR movements not the opponents (if i move behind lock on stays, if you move behind lock on goes away).
What I like about this channel is the flexibility of guests and games talked about. I hope to see more of this variety in your content. And yes, Fromsoft community being triggered on a new release is an habit, unfortunately. There's an insane amount of negativity before and after the game release, even if the reception is overwhelmingly positive. Remember Bloodborne, DS3, Sekiro and Elden Ring? Yeah, those games received a similar treatment, nowadays are regarded as Masterpieces that were surrounded by a lot of negativity.
The only way a game can be a “souls like” is if it matches the progression of a souls game. The main elements I’m talking about is bonfires, progressing through levels with enemies you have to kill, that respawn when you rest, and a boss at the end of the level behind a fog gate that blocks your progression. That’s the main thing when I think of the dark souls formula. For that reason I consider Sekiro a souls like.
@@brandonweavers4656same I'll just end up playing how I always did. It's like with Spirit summons in Elden ring. If you're a masochist, a purist, or both, you can just completely ignore the mechanics that are there to make things a bit easier.
One thing I don’t think people are taking into account: a big reason people want new Armored Core games to be just like the old ones is because it IS A PAIN IN THE ASS to play older entries in the series in present day. These were console exclusive games made for consoles which aren’t produced anymore. Games that now sell for exorbitant prices, sometimes in the thousands of dollars for a copy. It would be different if these games had PC ports or remasters, but some of these ornery players just want to recapture the magic of what specific older titles were like, and not everybody has the patience to fuck with a janky emulator or shell out a thousand bucks for an old console and a price scalped disk. Hopefully as the AC series continues, their release on PC will begin to alleviate this difficulty and the cycle of whining about the next game not being exactly like the last will decrease in its intensity.
1:28:37 @Ratatoskr in the Gameplay Reveal video they showed off last year (13:00 time stamp in GameSpots video) Todd talks about you can land wherever you want on any of the planets, but the UI does not say anything about it’s size. However the planets they show has unit of 0,91g to a moon with 0,58g. IRL the earth has 1g, but in game we don’t know if they have scaled planets down because it might be too wast. 🤔 Love the interview with FC! Been a big fan of his content for about a decade now. Great to see you and other creators having him on to talk about AC and other games. 😁
56:17 To clarify here, the West did have a mech game that kicked off, It's called "Mechwarrior" and it was also customization heavy gameplay wise. Though it's more slow and methodical "tanks on legs" combat, rather than super human fast mechs that japan likes to imagine. Loved this podcast and like the level-headedness you shared and the sentiment that I agree with on armored core 6. I'd love to hear you guys chat more as more info is released.
I had issues emulating Last Raven, but no issues with For Answer. I emulate those games with hopes to have a better experience since my ps2 died long ago. I have collected all the console (not handheld) Armored Core games, but emulation can improve the experience.
To add, I bought Monster Hunter (original) for PS2 when it was 3 days old. Loved it. It was Souls before Souls, and as expected, Game Informer gave this 9/10 game a 6/10 because they were (SPOILER) not good at playing games.
ALSO, I prefer action games over turn based RPGs, despite Final Fantasy turn based games once being my favorite franchise. Now that the latest game is an action game, I don't want to see children covered in blood, so it still misses. Too adult (edgy teen).
I've had a discussion with Cowboy and it seems to me the the biggest disclaimer to focused on in discussions with him is that he is primarily an AC5 player. This is not a BAD thing. It's just, as you guys said, the Dark Souls 2 of AC. When someone says they've played AC for decades, they are, at times, purposely excluding 5. 5 is void to them. Don't even mention its mechanics. And this might seem very strange. It is, after all, an AC game as well. Their most recent example at that. But that's what happens when enough people decide a game is "non-canon", so to speak. And I think that's why Cowboy is running into as much friction as he is on his recent videos.
Thanks for having me! We'll have to do it again sometime.
Yes! Every few months youn should join and discuss games. It was a great podcast, you both funny and serious (in the good sense).
I admire your dedication, it takes a big man to sacrifice his balls for a game launch. Big props.
Cowboy I redact telling you that you were on drugs.
Nobody on drugs could assault boost after General Radahn and chase him down with rockets. You're a madlad and you've earned my respect.
Absolutely!
I swear you guys were my Clan's rival in ACV on ps3
Truly, the dark souls of podcasts. You both should do this once a month or maybe every three/four month, and discuss the games you've played, games announced, and you should always ask him, "is this game a soulslike?", no matter what game you are talking about.
Yeah, it was awesome!
"Plays fifa 2024" is this game souls like
Call of Duty: Cold War has 2 choice dialogue options? Must be a Souls-like.
@@baines803"Is mayonnaise a souls like?"
"No, Patrick..."
Amazing podcast combo
Yes!
Did not expect to hear the word 'vasectomy' within the first 2 minutes
1:02:00 Fighting cowboy got that Akira "leave me alone!" moment whenever he plays anything vaguely soulslike
I was listening to this at work, and It took all I had not to laugh out loud when I got to that part 😂
Good to see Fightin Cowboy having the voice of reason, needed this after JeeNine's take being silly.
What did he say?
@@boogaloo_weed He basically said the lock on system depressed him so much he had to literally go outside and touch grass lmao
@@SirScroticus kek
The part when he started talking about having a family, and a job outside of the channel made me laugh hard while giving him a thumbs up.
He's right you know, nit picking is kinda petty. I think if this was Elden Ring 2 or a newer entry into Dark Souls I would have been more indulgent of concerns, but AC was never mainstream, just niche..
So the anger and the very vocal people feel like half a dozen angsty bois with nothing better to do.
This is not the greatest franchise of all time, it's not even the studio's main "it" franchise, and since I swear IGN gave them like a 6 for AC5 they skipped an entire console generation without releasing an entry. They have every right to experiment and give the franchise some rejuvenation.
They have every right to feel concerned and try to do their best to get their game renown and success. They need money to put food on the table, wish people would understand that. They're not Sony, they're not Nintendo, this is a third party dev who needs other companies like Bandai Namco to be their distributer.
@@boogaloo_weed hes always like this😅 complaining like bitch
You can just here Cowboy’s sanity breaking over these nonsensical Dark Souls comparisons and it’s so damn funny
Doubly funny because VaatiVidya's is doubling down on some "I told you so" type shit.
Like cool if Souls fans are interested but I'd wish they just shut the fuck up and play it first. Same goes for these typical AC complaints we see from fans for every new release.
The only one I actively didn't like was 5 but that's because it was PvP centric and sparse on single player content.
@@tokyobassist I think you're overstating what vaati is saying. His "armored souls?" video is from literally 6 months ago when we knew absolutely nothing. In his recent video of the 4min of footage, he mentioned a couple of mechanics that have small similarities to souls... And that's it.
I think everyone in this discussion needs to calm the fuck down.
Can't go in a single comment section without people freaking the fuck out.
I've Even see a bunch of people, who admit they have never played an ac game, bitching about how they are ruining the ac series (which again, they never touched). Not even joking.
@@tokyobassist Why are all the self proclaimed old heads so butt hurt?
@@leftovernoise @tokyobassist In his "Armored souls?" video he didnt say it was gonna be a souls like, most people dont understand that, he said it was gonna have souls like elements which the game does and after getting a lot of hate he is right to say "i told you so".
@@Emulator833 that's not what I got from his demo breakdown, but honestly I don't really care. Game looks super fun to me.
HOLY SHIT, RATOSKR AND COWBOY, THIS IS BETTER THAN A TACO BELL/KFC
im sorry, Ratatoskr**
Or Peanut Butter and Jelly!
as someone who's never played armor core, I am so hype for this game. The trailers look sick. And from software has built up so much goodwill by consistently releasing excellent games that I'm willing to check out anything they make it this point.
Knowing that the 180 degree turn is an input is a great piece of information. It means two things.
1) Lock can be broken, that swivel wasn't automatic.
2) Whoever was playing that demo was too fuckin smooth for their own good. Because they made it look effortless and automatic.
I just want to say whenever From makes some kind of “change” in their games, it’s almost always a welcome change after we all play it. They are creative geniuses and I’ll support ANYTHING they want to do.
Yeah!
Literally two of my favorite content creators and ironically they're not talking Souls/Souls-likes lol. Fantastic collab Rata, Top 10 Anime Crossovers for sure
Let's goo!!!
As an AC fan, I'm so effing happy. I waited for this for so long.
Same. The discourse is ridiculous. Don't even care, game looks fuckin amazing andnim stoked
Same, I’m a huge Animal Crossing fan
This is easily top 3 co hosts so far. This episodes a classic
What the devs seem to be stressing in regard to the heals is the fact that, instead of guaranteeing a larger effective health pool, you have to pick and choose when the best situation to use them is. There's a decision-making and strategizing matrix associated with having limited healing charges that isn't there when you just have a larger flat hp pool, because heals can be wasted. Cowboy brings up 50k hp with 3 full heals is 200k ehp, *if the heals are timed perfectly*. You are not gonna be able to always time heals perfectly. You are not going to be able to perfectly efficiently use heals at all times. Not every enemy and not every attack drops you to exactly 1 hp before they kill you. Sometimes you're gonna have to use an inefficient heal right now so that you don't die to whatever comes next. That kind of strategizing hasn't really ever been there in Armored Core, but it is just generally usually good game design for difficulty-focused action games, and I'm not upset to see it being used here. Planning out when to use and when to hold onto a healing item is just another piece of skill expression, after all.
fightin cowboy is the goat, loved his nioh 2 playthrough
This is my favorite channel rn
I was hoping you would touch on Dragons Dogma 2. It seems like your wheelhouse. The first game was largely overlooked and is still ahead of its time in many respects despite being plagued with budgetary and time constraint issues.
Still waiting for your "Miyazaki is wrong about Armored Core 6" video!
Seriously though, great stuff. Keep it up. Came for elden ring, stayed for zelda, and became an armored core fan for some reason in the process. Love ya brother!
@29:53"if nothing else I am simply excited for the fact that I can finally get to play armored core again" this comment effectively the watchword for how I feel, I am just stoked the series that tends to go under most ppls radar and hasnt seen a game for over ten years is getting some love and it looks like they understand what makes the series good/bad and putting it in a nice melting pot
What an amazing podcast and a great guest!
Not one soul could kill this hype for me
then go play the original AC games , hype is not an expereince , just your wallet getting emptier.
The dark soul
@@BattlingFields unfortunately the wonky control of AC4 and the absolute cluster fuck of that garage just doesn’t do it to me
@@BattlingFields not sure what you are on Niko but AC6 is looking bomb. Take the L bud
@@SquidlyFishBeans Bud Light ?
This was a great podcast. Love the insight and y’all taught me a lot. Very excited for armored core 6!
So much of this depends on what the checkpoint pacing is like, and there's no reason to think it's going to be universally paced from mission to mission. Getting a boss checkpoint in the example mission doesn't imply it will be the case in every mission because we know that Fromsoft likes to vary the challenge - think bonfire/site of grace placement - it'll be deliberately uneven for specific effect.
Whenever I get to a bonfire, and the boss room is only three seconds away, I know it's gonna be a bad time.
Have AC2 to ACFA, played AC1 when I was a kid and my cousin had it. The drama about the game annoys me. I just want a fun AC game the mechanics don't matter as long as they make the experience fun. I feel social media has ruined video games... I just hope balancing for PVP doesn't ruin the PVE experience. I hope they keep optional Regulation file system from ACFA.
Been a souls fan thru and thru. Completely new too Amor Core. 6 looks dope so far
This is the team up I’ve been waiting for
imo the full heals are not necessarily a problem if enemies can still down you 20-50 percent of your health in one attack like in AC4FA or AC5VD. if anything it encourages more decision making "Oh i still have my 30% HP left, but I know this boss has that one attack that can instantly take out more of that 30 percent HP, do I heal now to full health and waste that 30 percent HP? or do I delay to take the boss's weaker/chip attack , but risk getting one shotted before I can spend my heals?" , if anything it's not casual at all, it's an extra resource you have to manage compared to older games.
You have fightincowboy as a guest?! That's amazing. I love you both. You're amazing.
Great video, Great talk. Really cleared the air on a lot of things. I truly appreciate you doing this.
Mekiro sounds pretty lit actually.
I've never played Armored Core, I like Fromsoftware for Bloodborne/Sekiro/Elden Ring. I thought the gameplay looked fucking awesome, easily the most hyped I've been for a Fromsoftware combat system since Sekiro.
the thing that people maybe forget or don't know who say armored core 6 looks like souls game, what if... what if.. the souls game took inspiration from armored core. 😅
Well yeah but instead of AC fans explaining this to people who have never played AC they instead want to berate and insult or simply denounce the game as though they agree that souls has influenced AC.
The ignorance that Souls and Armored Core thrives through symbiosis is embarassing from both fanbases. Quite literally two dipshits racing to prove who's the biggest FROM fan. It's so so stupid to see.
@@JohnDoe-go6ls a very small minority is just super salty they didn't get anything for 10 years, just ignore them my friend AC fans love souls too those dorks are just not worth it :D
@astrodk Just typical internet outrage I suppose, annoying as ever though.
@@JohnDoe-go6ls yea why people not just be thankful AC6 made by Fromsoft not EA, i just hope when AC6 launch it will have less stability issue than ER
People are afraid……and I understand why. But a s for me I have played them all 1997 first gen.
I am very happy to have another Armored Core. 10 years was a long wait 👍
@8:30
As a FFXIV fanboy, it's great to see others finally experiencing the greatness that is Yoshi-P
I wanted to hear about the souls-like influences in Starfield
Well, it's a game, so it's obviously based on King's Field 2.
It's obviously just a doom clone, just floaty.
the game is going to be good. old armored core fans just lament changes from the series they know. thats fine. but the games going to be good. fromsoft has to much good credit built up and im excited for their MODERN take on this series
Love these gentlemen. Excellent podcast.
When Armored Core 4 released, a friend of mine actually bought it for me knowing I was really into the PS2 titles. I was blown away.
I forget where I first saw gameplay for Armored Core V, with the slow frame rate, slow movement, that HUD... I just wasn't interested. It simply didn't look as fun. I totally got hooked on the speed in 4. I could never get into Chromehounds or Mech Warrior, but I'd still give my left nut to play Steel Battalion on original hardware.
I was similar I grew up playing mech warrior & AC and watching gundam dreaming of piloting a high speed mech. Then i got 4 and got hooked on the speed 5 wasn't really appealing to me either I still got it still played then went back to 4 and 4A.
AC6 should make Steel Battalion controller :D
@@lucianjaeger4893 I want a new Armored Core game so badly that I'm almost willing to deal with whatever shortcomings 6 will have, but that turn speed thing could be a real bummer paired with the slower gameplay.
I'll definitely still keep an eye out. I'm just not super hyped like I was on the announcement trailer.
@@oratank I can see some PC players using a set of ambidextrous flight sticks for it for sure. Assuming there's enough utility functions in the game that can be set to dedicated controls (e.g. changing lock type, dropping a heatsink, or entering scan mode, or activating a secondary function on a thing). That would be so sick.
My dream game is basically Armored Core/Steel Battalion in VR.
@@The_Cadaver I don't know boost speed looks somewhere between 3 and 4 to me and that could of just been the Boosters he had equipped. Walking looks closer to 5 the quick turn looked like that of 4 I'd rather get my hands on it before worrying. At the very least I'm curious.
God this podcast was so spot on in many things, we definitely needed this, you guys should get together more often.
The podcast should be called 'Is this Dark Souls?' or 'Is this a soulslike?' 😂
I remember when FightinCowboy had so much less subscribers, and I would watch his drunk live shows - they were absolutely hilarious. He would get so hammered. One time I remember he even fell asleep on his chair :D Good ol' days
I don't understand why all those new mechanics are hated by even a small part of people. Many old AC missions can be completed in 1-3 minutes and have 1 little objective. It will be weird if you need any additional heals for such short missions. Also, what is so casual in changing the build for the boss fight? We were doing it all time - in old gens, we have a mission to defeat the boss, prior to this, we change your AC and then fight the boss. It is the same in AC6, despite the fact that all missions of the chapter are glued together by checkpoints.
Agree to this. I have a feeling that AC VI missions will have the same length like Ace Combat missions, like 8-15 minutes per mission and it's necessary for FromSoft to add those repair mechanic into the game to balance out missions. There is always a developer reasoning in building games like this
You n Cowboy have great chemistry together. Was a treat to listen to
1:04:20 "you cant patent a gameplay mechanic"
Sony and WB would like a word.
The Nemesus System? What is the Sony one?
@@Dracobyte death stranding, cant remember which specific feature it was though
This was a surprise even though It also kinda wasn't. Good podcast, though, hearing both of you talk about AC was great and Cowboy actually did change my mind about my concerns over hard-lock and repair packs. Mostly anyways. I wasn't super _against_ the mechanics, but just unsure, airing on the side of skepticism while being hopeful of their implementation. But after today I am more optimistic than before. Which I try to be as optimistic as I can about things in general, because that feels a hell of a lot better than the opposite. And I have renewed my trust in From to make AC 6 the best it can-- not that I doubted them really, I was never not excited, but I really just can't wait.
Also, I didn't watch the Starfield direct because I just didn't have much interest based on previous footage, but after hearing both of you talk about it I think I need to go back and watch it because it sounds like my kind of game. Not that I'll necessarily get it, but that at this moment it's on my radar and if the direct gives me a good impression then I may very well play a Bethesda game for the first time in who knows how long.
One more thing; I desperately wish I had a PS5 after hearing all this talk about Final Fantasy 16's demo. There's now a few games I would get a PS5 for (which for the last two years was literally only Ratchet and Clank RA (which is coming to Steam) and maybe Demon's Souls just cause that's it) including FF7 Rebirth which is less than a year away assuming no big delay. But god dammit I wanna play FF 16 so bad and now I'll have to avoid spoilers for who knows how many months until I can _maybe_ get one. I've seen PS5's in the wild, which is nice, so when I get a chance I won't have to play the game of having to snag one before a bot does.
This was a great podcast, thank you
I hope you guys will continue this podcast when Armored core 6 come out...
Love you guys, havent played an Armored Core game so im excited to jump into it! (Wouldnt have made it through ds3 without you Cowboy, thanks!)
"vets" are seething
The way lock-on works in Souls games does not eliminate the need to manually direct your camera.
There are many instances in which lock-on is a liability, like when fighting multiple enemies, or when fighting on Torrent. Also, many bosses can break your lockon: Malenia, Morgott, Radagon, Maliketh, Lost Sinner, Orphan of Kos, Ludwig...etc etc.
Simply having a lock-on doesn't mean that camera movement will be nonexistent.
The idea that having a hard lock-on makes the game "easier" is kind of ridiculous. Since this is a mech game involving guns and missiles, there may be instances where you have to unlock in order to track targets.
Lock-on is not the easy-mode mechanic that some people think it is.
Try modding in an assault rifle and see if that opinion holds up. I really feel like Cowboy was totally glossing over this. Most weapons in AC are not shotguns. And breaking the enemy lockon window was the only thing keeping things like machineguns and shotguns viable as opposed to some ungodly railgun or bazooka with a target window the size of a postage stamp you need to hold on top of the enemy for a full second to even start a lock, and if they escape it for even one frame you're just blind firing again. Completely trivializing the task of holding an enemy dead centre in your view is a MASSIVE gameplay change. It'd be like if the next Elden Ring came out and it just had no lockon at all and people tried to play it off as no big deal.
I'd love to be proven wrong, but I foresee big 'long range' (that are now viable at all ranges) cannons being completely overpowered, in the same way laserblades completely trivialzed arms forts in AC4, and various flavours of magic have taken their turns utterly dominating the Souls games. Fromsoft does NOT deserve this "they can't possibly screw it up" credit they are being given. They faceplant on pretty obvious balance issues all the time, especially where PvP is concerned, and a big part of the AC franchise are duels which will have functionally the same balance.
@@smithsmith6402 Nah, until I have that juicy network test on hand and see all the mechanic that the game has to offer then there is no telling what fromsoft cooking with this new lock on system. Maybe it's good, maybe it miss the mark, who knows?
Ac vet freaking out is hillarious because they haven even seen the full game to actually breath in how the game will work with it new color.
@@smithsmith6402 from what I'm seeing, this is the most likely outcome.
PvP will be dictated solely by stand-off capability of the AC.
Who can land a hit first and from the farthest distance possible.
@Huệ Alter congrats! You are a level-headed individual on the internet (not sarcasm). It's crazy that a small group of people are saying the sky is falling.
35:15 This is the exact same idea behind why I don't like free refills at camps in monster hunter
Agreed.
Refills in MH shouldn't be free.
In my ideal MH.
Refills are limited and you have to unlock it first on a map by map basis. You also have to upgrade it multiple times to max out how much you can refill. And even then, you're still limited in what you can refill.
At max upgrades:
For items, you can only bring 10 full stacks of extra item types. (10 extra mega potions, 2 extra max potions, 1 extra ancient potion, 60 lv1 piercing shells, etc)
For weapons, you can only bring 3 of any type.
For armor, you can only bring 3 of each type of armor equalling to 3 full armor sets.
For AC. Well, I only played up to the early game of Verdict Day.
But "refill" mechanics that make sense to me in my limited experience with Armored Core should also cost the player resources, time, and be limited.
Maybe steal ammo and energy off enemy supply depots.
Use enemy auto repair bays to refill your AP.
Buy parts for your AC to increase its ammo capacity.
Take over an outpost or clear an LZ and pay your employer to airdrop a new weapon, extra ammo, or bring in a 2nd fully built AC to swap to.
Had no idea Cowboy was a futurist. Wish you had time to go down that rabbit hole.
Oh boy I was very surprised and excited to see this podcast. Ratatoskr, you always out do yourself. Great stuff mate. Nice to hear FC too, both very calm and composed speakers.
Edit:
I also feel like Diablo 4, respec does not guarantee a win against a boss
To be honest Dark Souls is a Armored Core inspired game and Armored Core 6 hard lock-on feature reminds more of Zone of the Enders, its all depends from ones of point of reference.
Yea I am glad someone made that comparison, that very apt..
That worked super well, including with pvp as u had to boost to dodge which I assume for ac6 qb will be a big thing
🤓
I can tell this is gonna be alot like Demon Ex Machina on Switch. And I love it.
The problem with lock on, for me, is the automatic turning to face, even at acute angles. You might say "trust From" but even then, Monster Hunter has better combat than any From game, and a big part of that is how its lock on system works.
Played MH since 2008.
The constant lock on in MH starting from World isn't even a lock on. Its just the camera following the monster. You still need to actively control your hunter's positioning and aim their weapon to hit the monster.
From what I've seen of AC6, the lock on makes your AC automatically and *_very quickly_* point its front towards the target at all times.
I think the planets in Starfield are going to be very similar to No Man's Sky, but with more variety and terrain since this is a much newer game. NMS has planets that are functionally real life size planets, like thousands of actual km across. I think they will have a buffed version of Skyrims procedural quest system, and probably have a bunch of side objectives like exploring and scanning to complete, but mostly I think they will be empty space. A place to farm resources or a sandbox environment to create stuff in. I think there will be a handful of curated planets that will feel like handcrafted locations like previous Bethesda games, but probably not more than 10-12. I'm totally ok with thousands of barren planets though because its just a blank canvas to do anything you want. I cannot wait for modders to get their hands on this game.
You forgot to add that it's also gonna be buggy as hell and they'll leave it to the modders to fix every bug in the game.😂
All jokes aside excited for this game since I really enjoyed playing NMS.
I said this on Reddit, but what I think would have been better than just armor kits or outright losing rank, is to bring back the repair zones from AC V's story. You pay a gradually increasing fee with each use to get a dropship to repair you, resupply you, and allow you to change individual parts. Of course, you'd need to clear the area and if you're engaged in combat you can't exactly try and break line of sight and get to the repair area, but you'd still have that repair thing without suddenly just gaining back AP.
Or something someone else recommended, the repair drone from Hawken. You have to get yourself clear- in combat or not, and manually power down your mech to allow a drone to repair damage done to you- in the person's recommendation, they said there could be a certain amount of repair charge it has.
I've touted the hawken thing a lot but I'm sure I'm not the only one..I think the instaheal definitely leans towards ACs more arcadey Identity, while I and many others prefer it's identity of a almost Mecha sim.
@draysmusicalshtposts6340 it's a matter of preference between someone who enjoys playing a mech game, and someone who enjoys playing a person in a mech skin.
@@neloverg3774true, but just like Mecha allow for unique forms of movement and combat flow, they present an equal potential for exploring limited and unique forms of healing. Putting players into the mindset that they're operating a machine- a wildly unrealistic one sure, but a machine nonetheless, made for interesting premeditation in previous AC titles.
I see how the heal is essential.for long form missions though. It's also, in essence, a instantaneous form of the suggested garage or out of combat heals, esp if it's 3 per mission. I just think it detracts from the mecha fantasy; sim-forward or otherwise.
None of this is stopping my hype for 6, rest assured. 10 years was way too long a wait lmao.
yooooooo i was hoping for this. will be a cool convo.
Ratatoskr nice video!
The crossover of the century!
Didn't expect him in this vid, tremendous!
Are you still going to do a full TOTK review?
He is but he’ll release it in like a month because of the backlash he’ll prob get for criticizing it when people are in honey moon phase
Honey I'm way over it, I did all memories and got the sword and in the middle of grinding for koroks and shrines I got bored of the game and just stop playing
And ratatoskr saying that he hated the ending makes me hard to even boot up totk
I was so excited for the anticipated game as well
@@sprenzy42 form your own opinion lol
I eagerly look forward to all the Core-Likes!
About emulation, I don't know if you're aware but rpcs3 actually has a wiki for all the games that can be played on it that includes all the settings you need to change from default for the game to work, and it's usually not much. Actually quite streamlined, so far I've managed to get the original Demon's Souls (btw I do honestly like it more than the remake so far) and AC4 working just fine. Only thing the wiki entries don't tell you is that you should really have v-sync on for everything (it's off by default) because screen tear is extremely common and can be rather severe.
Haven't been able to find any such Xenia wiki but I'm sure you can find those settings too on the right forums.
Truly the only 2 channels with reasonable AC6 takes. Real shame a lot of the popular souls TH-camrs poisoned the well in this discussion and its all is/isn't it soulslike instead of talking about the mechanics and how they're going to impact gameplay or how they're natural evolutions of past AC games.
Damn! Love this!
at 23:00 I agree for the most part, however in each interview I have seen they have emphasized the singleplayer and de emphasized the multiplayer. So if they thought it would greatly benefit singleplayer to have this style of lockon and make it easier to control around bosses would it be worth the problems that would occur in multiplayer? This is just a worry as I do not have the information needed to say.
My favorite souls guys 😍
people tend to forget that the core values of FromSoft games are based on King's Field games which was carried over generation from now. It just that the technology ages ago is not ready for the soulslike games today where this core values are striving :)
So I just wanted to point a few things out before finishing video, but the take on lock on from cowboy was on the money, I mean as a player of previous titles 2 & 4Answer have my heart. But boost 180 quick turn was always a manual mechanic in 4A. Turning speed was also always a major thing in 4-4A, hence learning quick turn was a must. I welcome the changes except for the mid mission respect, but I think I'll learn to enjoy it with time, just like verdict day which again y'all we're right and I hated it at first. I think these manual to auto mechanic updates will help some veteran players and new players to the franchise. Plus it will also add more players due to a slightly easier entry curve. I mean let's be honest, AC in it's original mechanics form is off putting due to its complexity and high skill level. I want to add a comment on the condensing of parts and stat screen but since I haven't fully finished watching this video as of yet and I haven't seen an actual full deep dive breakdown of anything yet also no hands on experience, I'll hold off for now. I will say due to this franchise being my favorite franchise and genre I welcome it all the while stalking my pre order😂 waiting for the fun and excitement of being able to build again with this new entry. The madness I'm gonna make, and I can fire all weapons at once now. What?... Do people not understand the crazy fromsoft is about to let loose? Piloting mechanics needed help in my opinion to keep up with combatting all the fuckery that's fitting to go on..
Watched more and I'd definitely welcome co-op and invasions
Armored Core, ChromeHounds, MechWarrior, Mech Assault, ZOE, Steel Battalion online. Can't tell me I'm not a AC fan without telling I'm not a AC fan. I welcome the changes even if it has elements to Soulslike.
Yeah!
This has been incredibly good information!
Especially cowboy talking about the lock-on system
I love that everyone including AC fans somehow played the shit out of 4 and For Answer but forgot those games had a hard lock on not dissimilar to what was being described for 6.
I'm not ignorant to AC's niche status. I'm just glad we are getting a new one with a genuine budget behind it. AC never had a chance to flex with Elden Ring dollars behind. Let them cook and see what happens.
From watching the b roll that everyone saw it seems like the hard lock on keeps you locked onto the enemy with YOUR movements not the opponents (if i move behind lock on stays, if you move behind lock on goes away).
What I like about this channel is the flexibility of guests and games talked about. I hope to see more of this variety in your content.
And yes, Fromsoft community being triggered on a new release is an habit, unfortunately. There's an insane amount of negativity before and after the game release, even if the reception is overwhelmingly positive. Remember Bloodborne, DS3, Sekiro and Elden Ring? Yeah, those games received a similar treatment, nowadays are regarded as Masterpieces that were surrounded by a lot of negativity.
Hey ratatoskr, your podcast is almost two months behind on podcast addict. If you didn't know.
Assault boosted after General Radahn, LMAO I'm dead!!
Fuck, i really want invasions in AC6 now
This podcast was 100% worth listening to purely for this joke 1:02:36 holy shit my sides.
The only way a game can be a “souls like” is if it matches the progression of a souls game. The main elements I’m talking about is bonfires, progressing through levels with enemies you have to kill, that respawn when you rest, and a boss at the end of the level behind a fog gate that blocks your progression. That’s the main thing when I think of the dark souls formula. For that reason I consider Sekiro a souls like.
I know fightin' cowboy as a Gunlance chad 💪
maybe the estus flask is just a way to meassure the health to get S ranks, like the challange is: don't use any
If that in turn effects the amount of credits earned I will have no problem with the repair kit mechanic, I hope that’s how that works.
@@brandonweavers4656same I'll just end up playing how I always did. It's like with Spirit summons in Elden ring. If you're a masochist, a purist, or both, you can just completely ignore the mechanics that are there to make things a bit easier.
My bro an me basically had this exact conversation lol
Cheers boys
FightinCowboy is low-key hilarious
This will be good.
I love this so much
Great stuff
I always wondered why his voice was so god damn familiar. I just relised fighting cowbow was the clan leader of the ac verdict day clan i was in.
One thing I don’t think people are taking into account: a big reason people want new Armored Core games to be just like the old ones is because it IS A PAIN IN THE ASS to play older entries in the series in present day.
These were console exclusive games made for consoles which aren’t produced anymore. Games that now sell for exorbitant prices, sometimes in the thousands of dollars for a copy.
It would be different if these games had PC ports or remasters, but some of these ornery players just want to recapture the magic of what specific older titles were like, and not everybody has the patience to fuck with a janky emulator or shell out a thousand bucks for an old console and a price scalped disk.
Hopefully as the AC series continues, their release on PC will begin to alleviate this difficulty and the cycle of whining about the next game not being exactly like the last will decrease in its intensity.
This is awesome love cowboy he introduced me to ds1 back in the day
He also introduced me to vasectomy back in the five minutes ago.
1:28:37 @Ratatoskr in the Gameplay Reveal video they showed off last year (13:00 time stamp in GameSpots video) Todd talks about you can land wherever you want on any of the planets, but the UI does not say anything about it’s size. However the planets they show has unit of 0,91g to a moon with 0,58g. IRL the earth has 1g, but in game we don’t know if they have scaled planets down because it might be too wast. 🤔
Love the interview with FC! Been a big fan of his content for about a decade now. Great to see you and other creators having him on to talk about AC and other games. 😁
56:17 To clarify here, the West did have a mech game that kicked off, It's called "Mechwarrior" and it was also customization heavy gameplay wise. Though it's more slow and methodical "tanks on legs" combat, rather than super human fast mechs that japan likes to imagine.
Loved this podcast and like the level-headedness you shared and the sentiment that I agree with on armored core 6. I'd love to hear you guys chat more as more info is released.
It's Armored Core. It's been like 11 years. That's a lot of time, I've just learned about AC and like
I had issues emulating Last Raven, but no issues with For Answer. I emulate those games with hopes to have a better experience since my ps2 died long ago. I have collected all the console (not handheld) Armored Core games, but emulation can improve the experience.
To add, I bought Monster Hunter (original) for PS2 when it was 3 days old. Loved it. It was Souls before Souls, and as expected, Game Informer gave this 9/10 game a 6/10 because they were (SPOILER) not good at playing games.
ALSO, I prefer action games over turn based RPGs, despite Final Fantasy turn based games once being my favorite franchise. Now that the latest game is an action game, I don't want to see children covered in blood, so it still misses. Too adult (edgy teen).
50:05 THANK YOU FOR NOTICING IT, I have questioned myself since GOW 2018 and other action based games
Watching shift’s video and now this restored a bit of faith in humanity for me after all the negativity from a 4 minute video.
Certain people want drama, it's very lucrative.
Nice convo
Do you think the moonlight will still be purple and shoot blade beams? Heavily disappointed if not, lol, still gonna get the game tho
I've had a discussion with Cowboy and it seems to me the the biggest disclaimer to focused on in discussions with him is that he is primarily an AC5 player. This is not a BAD thing. It's just, as you guys said, the Dark Souls 2 of AC. When someone says they've played AC for decades, they are, at times, purposely excluding 5. 5 is void to them. Don't even mention its mechanics.
And this might seem very strange. It is, after all, an AC game as well. Their most recent example at that. But that's what happens when enough people decide a game is "non-canon", so to speak. And I think that's why Cowboy is running into as much friction as he is on his recent videos.