I actually can't wait for this game to release,i'm bored of deepwoken atm tbh and roblox is dry and full of bandit beater, i hope this game goes beyond what we expected or at least be fun for everyone
@@jjthedood_gaming8355 You should buy deep still this game prob wont come out for a while but this game looks nice wont lie but deep is still very good idk if this game is better but its def a contender
This actually looks fire. I saw the second teaser and was like "oh it's another pvp rogue lineage clone" and paid no mind to it, but now that I know that it's going to have pve content, i'm interested.
this game looks promising, but I'm a little worried it might be too empty in terms of stuff that happens wherever you go in the map, as that is how most of these kinds of games are like. Even games like Deepwoken have this issue, though definitely to a lesser degree than "Blox Fruit". Sinborne feels more compact, such that things are smaller, including enemies and their respective fights, so I wonder if that'll make it easier to make the world feel lived-in. Idk for sure though. Only time will tell. Hoping for the best though because I need a good game to get me back into Roblox and away from Zenless Zone Zero, which is (being a gacha game) sucking my soul dry.
nah i feel that, i hope the world does feel loved in too, with shit to interact and dk because like you said games like this and especially deepwoken you go to a new place and it just feels like a new island, doesn’t feel like a place i care to explore and find stuff out in that area how do you think a game would be able to make it feel loved in?
@@KyubikonI’m not a dev nor have I played many of these kinds of games, so take my ideas with many grains of salt. There should be lots of events, and I believe that there should be multiple layers of randomization. For example, faction conflicts could happen in random locations, random times, and between random factions. Beyond just fighting, I think exploration events or exploration based quests triggered by interacting with NPCs is nice too (I have to thank endless zone zero for that). By exploration, I don’t mean anything grand. I just mean walking around the area and looking at or lightly interacting with things. Helping an npc pick some apples. Finding a lost pet for an npc. Idk. Just normal things you expect people to need help with in a fantasy setting or whatever setting the lore of the game creates. I’ve watched too many isekais to realize how boring political and interpersonal drama can be, but these topics CAN and DO work in games. Doing anything really that makes it easier for the player to feel like they are making connections with NPCs makes games feel more lived-in. Of course though, the best way to make a game feel loved-in (imo at least), is to make it so players actually make an impact on the game. By this I mean they make a global impact on NPCs, factions, the lore, how the game functions even. That almost never is implemented though due to how difficult it is to do effectively. Especially with large player counts, it’s hard to make everyone feel like they make an impact on the game. Now I think I’m endlessly rambling, but that’s my two cents
Oh and tp add to this, while I’ve never seen anything like what I’m about to mention in a Roblox rpg game before, sinborne should try to add heartfelt moments. What do I mean by this? I mean by situations/quests/events/etc that tug on people’s emotions. That alone would make me play the game. This trope is all-too-common in quality horror games, many of which, believe it or not, exist in Roblox. It’s just those tend to make you feel sorrow or pity, rather than other emotions. Nonetheless, if sinborne can touch me emotionally, I’m 100% playing. Now, is that befitting of an souls-like, I have no idea
it got inspiration from dark souls, and copied its flow just with its own twist on it, same here copied dark souls but with its own twist so they both got inspo from dark souls
glazing and getting tossed and also getting creamed on sooo hard broo glazing bro roblox is mad dry as hell i've played deep like for a long time its now boring
deepwoken had its time and it doesnt do well with GOOD content updates that's not related to pvp so its falling off, even the pvp (conquest) update they shud have added is taking FOREVER. Deepwoken was a good game still is but other games are on the rise now. check Teaser 1
@@Kyubikon I agree deepwokens pve updates are not it, the last good update that added good pve content was layer 2 update (im a pve focused player). But unless Sinborn has more and better pve content then im not convinced and the Teasers aren't really selling it.
Never heard of this b4 and ngl this looks fire asl
Im pretty hyped
I actually can't wait for this game to release,i'm bored of deepwoken atm tbh and roblox is dry and full of bandit beater, i hope this game goes beyond what we expected or at least be fun for everyone
Yeah man I have high hopes that this game will give us some type of new fruit, cus the roblox fruit tree is MAD DRY
@@Kyubikon Bro im saving my robux for this not deepwoken yk the price of it??
@@jjthedood_gaming8355 I really wish I did but unfortunately I don't know the price yet
@@jjthedood_gaming8355 You should buy deep still this game prob wont come out for a while but this game looks nice wont lie but deep is still very good idk if this game is better but its def a contender
why was he using Messmer's spear
guess cus the game is dark souls inspired so there’s prob a few weapons like that
Deepwoken is FINALLY gonna have a competitor
that's exactly what I've been saying as a longterm deep player
THATS WHAT IM SAYING
Venture, Sinborne, and abaddon will save roblox ong
there’s one more that i won’t tell u :3
a re zero reference, thats how you know its gonna be a good game
This actually looks fire. I saw the second teaser and was like "oh it's another pvp rogue lineage clone" and paid no mind to it, but now that I know that it's going to have pve content, i'm interested.
@smallfryproductions319 bro you should see the first teaser it has waayyyyyy more pve content then this video
this... is soul-like deepwoken....?
fire.
essentially , and yes it is fire
@@Kyubikon w
when is it releasing?
@SaintIsshxn no date yet I think
OKAY NAH, WE GOTTA GLAZE THIS THING fr
Absolute Maximum Glaze
IS THAT THE FUCKING CONQUEST
that conquest shit is never releasing LOL
@@Kyubikon I mean you are right
hopefully they got some good lore
surprisingly deepest lore game i’ve seen outside of rogue and deep
@@Kyubikon I’m looking forward to it then
this game looks promising, but I'm a little worried it might be too empty in terms of stuff that happens wherever you go in the map, as that is how most of these kinds of games are like. Even games like Deepwoken have this issue, though definitely to a lesser degree than "Blox Fruit". Sinborne feels more compact, such that things are smaller, including enemies and their respective fights, so I wonder if that'll make it easier to make the world feel lived-in. Idk for sure though. Only time will tell. Hoping for the best though because I need a good game to get me back into Roblox and away from Zenless Zone Zero, which is (being a gacha game) sucking my soul dry.
nah i feel that, i hope the world does feel loved in too, with shit to interact and dk because like you said games like this and especially deepwoken you go to a new place and it just feels like a new island, doesn’t feel like a place i care to explore and find stuff out in that area
how do you think a game would be able to make it feel loved in?
@@KyubikonI’m not a dev nor have I played many of these kinds of games, so take my ideas with many grains of salt.
There should be lots of events, and I believe that there should be multiple layers of randomization. For example, faction conflicts could happen in random locations, random times, and between random factions. Beyond just fighting, I think exploration events or exploration based quests triggered by interacting with NPCs is nice too (I have to thank endless zone zero for that). By exploration, I don’t mean anything grand. I just mean walking around the area and looking at or lightly interacting with things. Helping an npc pick some apples. Finding a lost pet for an npc. Idk. Just normal things you expect people to need help with in a fantasy setting or whatever setting the lore of the game creates. I’ve watched too many isekais to realize how boring political and interpersonal drama can be, but these topics CAN and DO work in games. Doing anything really that makes it easier for the player to feel like they are making connections with NPCs makes games feel more lived-in.
Of course though, the best way to make a game feel loved-in (imo at least), is to make it so players actually make an impact on the game. By this I mean they make a global impact on NPCs, factions, the lore, how the game functions even. That almost never is implemented though due to how difficult it is to do effectively. Especially with large player counts, it’s hard to make everyone feel like they make an impact on the game. Now I think I’m endlessly rambling, but that’s my two cents
@maxchadius4042 this does sound fire , I'll post your comment in the chat and hopefully they keep it in mind cus I'm really messing with this
@@Kyubikonthanks!
Oh and tp add to this, while I’ve never seen anything like what I’m about to mention in a Roblox rpg game before, sinborne should try to add heartfelt moments. What do I mean by this? I mean by situations/quests/events/etc that tug on people’s emotions. That alone would make me play the game. This trope is all-too-common in quality horror games, many of which, believe it or not, exist in Roblox. It’s just those tend to make you feel sorrow or pity, rather than other emotions. Nonetheless, if sinborne can touch me emotionally, I’m 100% playing. Now, is that befitting of an souls-like, I have no idea
deepwoken copy
Deepwoken in itself is a copy
@@9ubi I ain't on any side here but how is it a copy
it got inspiration from dark souls, and copied its flow just with its own twist on it, same here copied dark souls but with its own twist
so they both got inspo from dark souls
Omw sir
yessir get there
W vid
thank you my brother.
Mobile compatibility?
Too early for that I believe @@8rxds
bro why u so geeked for this game? this aint allat, deepwoken better ngl
glazing and getting tossed and also getting creamed on sooo hard broo glazing bro roblox is mad dry as hell i've played deep like for a long time its now boring
@@DeviatonsRLS facts
deepwoken had its time and it doesnt do well with GOOD content updates that's not related to pvp so its falling off, even the pvp (conquest) update they shud have added is taking FOREVER. Deepwoken was a good game still is but other games are on the rise now. check Teaser 1
@@DeviatonsRLS other than deepwoken roblox is dry as hell i can agree, maybe i just see more fun in deepwoken because im new to it.
@@Kyubikon I agree deepwokens pve updates are not it, the last good update that added good pve content was layer 2 update (im a pve focused player). But unless Sinborn has more and better pve content then im not convinced and the Teasers aren't really selling it.