Monk IS the uno reverse card😱😱😱
this video is a repost from a while ago before the monk was announced
No one talks about it but the amount of time you put into these edits Is honestly impressive
I've seen this video somewhere else like 3 month ago idk if it's a repost or if it's stolen-
Inferno tower evolution gonna be crazy
I was completely convinced that the uno reverse was gonna be basically mirror but the last cars your opponents played. Which is also an interesting idea
I just love how he added the Archer Queen attacking the walls instead of the tower because of the memes
The inferno tower one would be a good evolution
Kinda crazy how most of these have already been added, the monk works as the uno reverse card and the shield, and the mighty miner works like the teleport
The Ice Wizard tower was a concept SuperCell had at the beginning, but they went with the Bomb Tower instead to make the matches quicker
not to make the matches quicker, is that they don't want troops to move so slowly
@@thegreatpiginthesky3904 Because unlike tower, ice wizard by himself moves towards enemies and dies faster then tower expire, still keeping the slowing wizard idea, but not making matches way too slow.
And lets just be honest - ice wizard is already a splinter in any giant's ass, making him a full def unit would turn them completely unusable.
7:53 as a sparky enjoyer that sound is asmr to my ears
2:41 Literally the Mighty Miner's ability but with extra steps and for all the troops
The teleport spell was intended to be added to the clash but they decided to put it in the next champion instead and the same with ice wiz tower so Morteiro took inspiration from that and created how they would look in-game
The X-now one is honestly super impressive, I can’t imagine how much effort that took
the archer queen wall one was really funny
Bro what a nice editing❤🔥🔥
Its crazy how you edit things like xbow frame by frame youre so much talent
The spring trap music is nostalgic and ice wizard tower looks like its spray painted on the ground 😂
Ice wizard seems very balanced and could be added in future
I'm pretty sure that supercell tested it out before they came out with the bomb tower, so it will most likely not get added
Supercel tried adding this before the wizard tower existed,but it made games too slow and they made it the bomb tower
I have a google doc of like 20 completely original ideas (and some of them i might disagree with now but im not gonna take them out) so here they are:
spirit: has double health and 2.5x damage fire spirit does but no exlposion radius so only hit 1 troop, 1 elixer
skeleton spirit: spawn 3 skeletons when land and explosion damage same radius as ice spirit no spawn if killed, 1 elixer (one of my favorites)
freezer: like furnace but ice spirits, 5 elixer
power potion card (like other clash): every troop spawned in it spawn one level higher, level 14 mirror become level 15 then spawn level 16 troops, 4 elixer (one of my favorites)
invinsibillity spell: all troops still see eachother but cant damage invincible last 2 seconds upgrading lasts it .1 second longer seconds, 5 elixer
magic ball building: every troop in its radius targets it including stuff like fireballs arrows and potions (if the fireballs radius was going to hit the magic ball at all it goes to the center of the magic ball), 6 elixer, diagram, ( ¤ )=magic ball, { * }=fireball, parenthasees are radiuses ( ¤ {) * }, then fireball goes straight on to magic ball, { ( ¤* ) }, *not any more*: if fireball was going to damage and hit magic ball then get sucked to middle, no this idea bad now monk good replacement
mimic troop: mimics the next card enemy plays it becomes it, stationary building with 100 health until they play another card so its easily killable, doesnt decay over time, mimics everything including fireball or spells(or things like that) then it just turns into whatever was used to where it was (if they fireball anything or deploy spell anywhere then that item lands where mimic was, damaging enemy troops in that area), upgrading makes whatever it mimics higher level, level for level (if mimic 14 mimiced troop 14), 4 elixer (if you play mimic then they play bigger card than 5 elixer its worth it, usefull if you can predict next card theyll play) (one of my favorites)
hog troop: singular hog that a mother witch would normally summon, or maybe for an original troop it could be a chicken and do the exact same thing a hog would (or a chicken troop since theres already an emote for it), 1 elixer (one of my favorites)
puff of smoke/curse: give everyone in radius mother witch effect so when they die they turn into hogs and initial hit damages them, effect expires like mother witch effect, upgrading makes the level of hogs the troops turn into higher level and makes it do more damage (initaial hit of level 14 smoke strong enough to kill level 12 skelletons but not higher) 5 elixer (one of my favorites)
illusion ball building (very good name): turns whatever enemy troop destroys it into your troop, has a set amount of health (maybe 500) and decays over time, if an enemy troop hits it and it gets destroyed from decaying the enemy doesnt get illuded, if a fireball type thing destroys it it gets bounced back to the closest enemy tower, illuded troop keeps enemys pecentage of health left when illuded, upgrading makes it decay slower and makes illuded troop level 1 higher than ball level (level 14 ball makes level 15 troop), if 2 balls are somehow destroyed by the same troop at the same time it illudes the illusion and enemy stays enemy, 6 elixer (this isnt just a way for me to counter mega knight or hog rider when its obvious unskilled players are gonna play those troops what do mean)
firing squad: 6 fire spirits, 5 elixer (get it? firing squad, like FIRE, and they are FIRE spirits in a SQUAD and thats why theyre a FIREing SQUAD) (one of my favorites)
rock building: like golem but a stationary building and less health (or no damage when destroyed but more health) 3 elixer
log rider: a log but after it logs the rider who is a hog rider comes off of it but its a hog rider with no hog so he targets everything, 5 elixer (one of my favorites)
the scooper: pushes all your troops in its way forward 7 tiles (half distance from bridge to crown tower) in 1 second, 4 tiles wide, does small damage to enemys it phases through but no knockback, can be placed halfway past the bridge to push troops 1 tile away from enemy towers, can break log, 3 elixer (one of my favorites)
muskrateer: can dig and spawn amywhere like miner but it can shoot like musketeer and it has a tiny musketeer helmet, 5 elixer
bomb: singular bomb trap like other clash, blows up when troop walks over it or deteriorerates over time then blows up, doesnt detect air troops but does damage them (level 14 strong enough to kill level 12 archer, fire spirit radius), 1 elixer
tunnel: placable thing anywhere that lets you spawn troops within the circle but there a construction site around where it will be the first 6 seconds after its played and the constructors have little health so if they are killed within the 6 seconds after its played there is no tunnel but buildins cant see it, tunnel lasts for 4 seconds, upgrading upgrades constructors health (but not much) and makes tunnel last .2 seconds longer, 5 elixer (one of my favorites)
Hoyal junter: royal giant and hunter have child😏 and its a royal giant that shoots 10 cannon balls like hunter and they peirce through enemys and he targets all enemys (maybe no peirce), 9 elixer (one of my favorites)
Elixer storage: when on field you can store 1 more elixer max up to 10 on the field lasts 1 minute 10 seconds or until destroyed, 4 or 5 elixer, upgrading upgrades health and maybe life time (one of my favorites)
dragon (like other clash): kind of like baby dragon but more health and fire breath has peircing so it can hit things behind targeted troop but not that far ranged (if baby dragon is mini pekka dragon is pekka compared to it), 7 elixer
UAV: an aerial building that doesn't attack but when on field shows you the enemies cards, elixer, and other ui, and when destroyed drops a bomb, can only be destroyed by ranged troops and spell things, also the idea of a uav in clash royale is funny, 4 elixer (one of my favorites)
wild card card: plays a random card in your deck for a third of the elixer it normally would plus 2 for the cost of the wild card, must have a third of the highest costing card in your deck plus 2 when you play it, upgrading it upgrades random troop level to be equal to the cards level, 2 elixer (plus a third of the card it chooses) (one of my favorites)
a loading screen tip said "the merbarb atracts sailors into it with his golden mustache" and card idea merbarb: can only be spawned in river and attract troops even if attacking something else to him and he attacks them
king champion: uses cannon as weapon same range as musketeer, 5 elixer, special power builds a tower to shoot things from when destroyed goes back to king and whatever health he was at when power was activated, 3 elixer, (holds cannon under right arm loads balls😏 with left) (one of my favorites)
master builder champion: melee troop, 4 elixer, special power lightning strikes hammer double damage next 3 hits each charged hammer hit has an explsion radius (for killing groups of things) and bulids a wall behind him your troops can walk through but enemy troops must destroy or walk around (exept hog rider type things)(wall breakers target even if walk aroundable), 2 elixer
mother healer champion: melee troop works like battle healer and gives enemys mother witch type effect that when they die they turn into healing spirits, walks as fast as sparky, 6 elixer, special power depolys healing potion for 4 seconds, heals an amount of health per second, same radius as battle healer radius for heal potion radius, 3 elixer (one of my favorites)
robot ai champion: melee troop that electric stuns single target, 6 elixer, special power joystick constantly active lets you controll where it walks and it auto attacks nearest troop (walks as fast as knight), also has second power where when he is active you can see all the enemys cards that theyve already played (question mark for unplayed cards) and you can guess what card theyll play next and if you get it right you get 1 elixer but if you get it wrong you lose 1 elixer (one of my favorites)
golden step magic item: a golden step that broke off the path of champions, can be used in either arena, when used in trophy road make a golden step so you can't lose any trophies past its point of use and it doesn't disappear until you get 2 wins in a row, when used in path of legends make a golden step where ever used, can't be used on a golden step, max item stack 2 for king (tower) level 10 and below; max 3 for 11 and above, 20% chance to get from first place war chest, 5% from giant chest, 5% from magic chest, 1% from all gold crates, can start being obtained past king (tower) level 9
super sparky: shoots a continous lazerbeam that does same damage as normal but damages every .1 seconds and spawn electro wizards around her like a witch, 8 elixer (for super event challenge only)
super e giant: has 3 times the radius of a normal egiant and everything in it gets inferno effect and zaping him doesnt stop it only freezing him, 8 elixer
super gaurd: a single skeleton gaurd with 10 shields on his chest and 2 spears to hit twice as fast as a normal gaurd, 4 elixer
relocate potion (like other clash): pick up a radius of your troops from anywhere on the field and place them anywhere on your half of the arena, upgrading upgrades radius by .25 tiles, 4 elixer
Doc that is often added to and was edited since I posted this comment: docs.google.com/document/d/1kNw-8suxBJufioc9YQbnmfUsmDInDzDtay4e85nWDxk/edit?usp=drivesdk
My video exampling some ideas: th-cam.com/video/OqXq_7rQCvQ/w-d-xo.html
ebarb hut, indestructable, lasts for a minute and just provides a constant stream of level 14 ebarbs and it costs 1 elixer
realistic ltm: a mode where your cards can damage your other cards and towers and your buff potion effects can buff enemys
use upcoming card in hand for 1 more elixer
when deploying a troop show what mastery it is on the ground like what mirror does but show for longer
when max gild a class of troops make their gild diamond and when max gild every troop make them damascus
sparky do electric stun
trade 3 musketeer cards for 1 3 musketeers card, 2 minion cards for 1 minion army card, 6 royal delivery cards for 1 royal army, 50 skeleton cards for 1 skeleton army card (not accurate but balanced), only tradable when both cards unlocked dont cost tokens
______________________________________
An entirely different game idea for in the clash verse: a totally accurate battle simulator type game but you could put all the clash royale and clash of clans troops (and maybe some from other games or completely new troops, even unreleased troops like barb launcher) against each other to fight and you could modify their levels so you could put 1000 level 14 ebarbs against a level 1 skeleton and you can change their stats like changing princess dash time to 1 tile or 100 tiles and making executioners axe fly 100 tiles and healers strength to heal anything in her radius instantly and make musketeer fire 10 times per second and golden knights dash between troops amount infinite and so on, you could also modify the arena to make it like ltms like rage battle but there could also be both games styles like troops going to destroy a town hall and troops defend it or troops try to destroy each others crown towers, there could also be every version of card so you could have royales heal potion or clans's heal potion and more ideas it would actually be fun this should actually be a game
1:26 The sk playing tennis
4:07 reminds me of The archer queen didn't destroy the single cannon even though she could turn around and instead destroyed the wall XD
In all seriousness I would love to have these in game as a special challenge or something- miner+magic shield cycle (maybe throw a multi inferno in there) would be crazy. thanks for cool vid, W creator for amount of time put into editing
you edited the video very well👍
A multi target with the power of a single target, a card to be feared even among the gods
Multi target probably would be 4 elixir just because it would have been super weak bc in coc it the damage set at the lowest damage before your single inferno upgraded or cooked, but it would a bigger range than single inferno
never realized how hard it was to make these, appreciate the content man good job
Ice wizard tower and magic shield are great ideas
Woah these are really cool concepts. Very well excuted as well
5:48 I almost can’t stop laughing at the Hog Rider flying into the air like that! 😂
I think if the multi-target inferno tower worked like the coc ones did than yea
Amazing editing👏👏
This had me cracking up so hard 🤣🤣
se a torre inferno que tem múltiplos alvos existir, ela não pode stackar o dano pq seria a carta mais forte do jogo na defesa
Maybe if it’s 10 elixir and you can’t mirror it then it would be weak
@@imsocringeandidocringestuf7301 It should be an alternate version of the inferno tower
The damage would have to be way way smaller
And the thingy the commenter said would make a lot of sense
@@vovancho Yea that seems fair, how does the coc one work? Maybe they could do whatever it does
Your amazing editor wow
Ready, very good concepts, I really liked the one with the walls, I hope they put it in
Traps and the magic shield actually make sense
@@warmike I just don’t feel like putting down a shield would be a good idea because it could be annoying. Imagine like a skarmy plus mirror plus with magic shield down
Traps maybe magic shield no would completely ruin the game maybe if it's a champion ability I could see it working but having it be a regular spell card no
Lmao clearly some of you guys have never played a cycle deck. Either that or you’ve never built a deck without rocket or lightning in it
The teleportation card had already been thought of and was going to be called a portal but in the end they thought it would be very broken and that's why they didn't include it.
The wall may have been thought of but not selected due to its complicated mechanics.
I think the wall should be for seperating cards and the traps to delay them by blasting them back a bit with slowness
I absolutely need the magic shield in the game! Love the concept
I really appreciate that you also showed the process of making these
Wall is a quite interesting concept, I can see it being a new meta, although as you highlighted, Xbow players are gonna be even worse with these
"When in doubt, get the Xbow out"
i really appreciated that you show us how its done. People don't know how diffcult it is to make a video of 8 minutes
your work is magnificent
What editing software do you use?
the amount of effort you put in in making these videos is just insane, Admirable work
🤯
idk if you know this or not, but in Clash of Clans the Inferno Tower does have a form where it can attack multiple things at once! And it looks pretty cool too!
He knows and that’s why he called it the multi-target inferno because that’s what it is called in coc
Morteiro is the hero that we didnt ask for but needed
This video is so fun to watch! It's cool to see your creation process too. What programs are you using? I saw photoshop in there! but some other stuff I didn't recognize
3:59 Morteiro, as tropas aliadas poderiam pular por cima dos muros, que nem as tropas do Castelo do Clã do Clash of Clans
Listo, muy buen video morteiro, sigue asi con este contenido genial😊.
love how the wall breakers got kites so far at 4:25 💀💀💀
Haha, you took so much inspiration from Clash of Clans, especially at 4:00. Love it!!! ❤❤
would be cool if the walls changed every upgrade like in clash of clans
Me encantan tus videos 🎉/I love your videos
The bro took the word "WALL BREAKER" too seriously
Keep it up Monteiro
the teleport spell should be a legendary but it couldnt be instant, it should have like an aura for 2-3 seconds and then it would teleport
First: Monk
Second: Multi-Target Inferno actually exists, but only on clash of clans and its not that op, it attacks multiple targets but just damages the starting damage
Ficou bem daora os conceitos, mas ficaria meio apelão, um q eu achei interessante foi a torre inferno múltipla, se colocar ela pra atacar 2 ao mesmo tempo talvez poderia entrar no game
The mine thingy that sends a flying bloon-bomb is very clever actually. I'd love to see that.
A fridge that spawns ice spirits or a pharmacy that spawns heal spirit or a cave that spawns bats or a generator that spawns zappies or a barracks that spawns archers? All building ideas i have.
2:21 literally a cheaper uno reverse but tbh worse cuz no reflecting😮💨😮💨
Lots of love Morteiro 💕💕
5:21 is literally clash of clans
Nice work!
Keep up the great work
Es impresionante el esfuerzo y tiempo que le dedica a sus videos
It would be cool to see an opposite mirror, where you can mimic the last card your opponent placed
Was a supercell project, they wanted to put that, but tor some reason they decided to NOT put this card. (My opinion is because if you are good with this card, you will almost never lose)
@@codbenny2772It was actually because there were technical difficulties when your opponent decided to put down 2 cards at the same time.
Done :D but I also thought (if you did) it would be cool if the inferno tower could target different units like in Clash of clans. It could be like a evolution if it happens
sk abilities are really cool but so op great work tho
The problem with the defense ones is that Clash Royale is meant to be an offensive game. It's not some kind of attrition warefare or siege game. It's more about offensive strategy. The creators themselves said this. Otherwise this would turn into a Clash of Clans 2.0
I think the magic shield could actually get added to the game seeing how it could be a cheaper monk ability and maybe a counter to x bow.
I also really liked the walls and could see it added to the game seeing how it's kinda sorta balanced and is a great counter to things like e-giant, lumber-loon, golem and much more.
Someone should definitely tag supercell
I feel like the wall wouldn’t fit in as well because it would just make big attack cards like giant and pekka useless without affecting hog and balloon, it’d just be an unfair nerd to some cards but have no affect on others
4:43 why doesn't the lumber jack break the wall but the archer queen does?
monk is uno reverse, shield and wall combined
the bomb concept looks really cool
Done! Keep the good work up!
Pq a xbesta sparky dava tão pouco dano??? Belo video meu caro continue assim 🍷🗿
1:24 OMG that's a cool and original way to make a range unit! ❤
What video editor you use?
1:03 it'll be so op
They would have to make it do less damage like the multi inferno from clash of clans
Clash royale should have a friendly gamemode where you can have these concept cards and call it test royale or something
the magic shield would be a cool concept if it worked only against spells and not troops, as a way to combat spell-cycle decks.
I like the wall idea i think it would be a great addition
Wall prolly ain't happening as it leads to even more defensive playstyles.
Magic Shield and Teleport could be really interesting and are prolly quite good.
Multi target inferno would prolly need it's damage to be dilluted with more targets.
Ice wizard was once thought up but decided to be too slowing down.
I really like seeing your process of making these as well.
0:38 Typical midladder match
This is actually awsome
Listo 😂good,concept
Wall seemed the most realistic, should be able to block logs and protect the MINOR PRINCESS 😩
You Can Now Use The Code "MORTEIRO" In Any Supercell game To Support the Channel! 😎
I Appreciate Every Contribuition! Thank You! ❤
Bro your job is too hard!
@@MPAnEveRLosE it is a bit, but the main problem is the time it takes
@@MPAnEveRLosE it is a bit, but the main problem is the time it takes
@@MORTEIRO yes bro i understend you
@@MORTEIROwhat app is that anyway?