New hog rider evolution: The hog rider gains a jump mechanic where he dismounts the hog and jumps at the tower (same stats as goblin brawler) and the hog becomes a retextured (and maybe buffed) royal hog
@@vladsoloshchenko5551 Original - Hog Rida gets a Mud Hammer and each hit slows the building / tower (Mud being a hog's playground). Or one can go with a Thor hammer like zap thing.
Evolved Giant Skeleton - 2 Cycles to activate - Bigger Boned = Bigger HP - Slightly increased melee damage - Cluster Boom: Upon death, he will drop an even deadlier bomb that explodes into 6 smaller bombs, possibly hitting an enemy multiple times if big enough, and like its original mechanic, double damage to Crown Towers - Fur jacket to go with his hat cuz why not
@@imaguyandabeautifulbutterfly Ofc the extra bombs wouldn't be as damaging as the main explosive, just gotta stall it or use a tank killer like the Inferno Tower/Dragon
Bandit:invisible while not attacking Might not seem like much since she has a dash that makes her invicible but if she dashes to a target kills it and has to walk over to next one (also she does double damage while invisible including dash) I just like the concept of an assassin not really for balance reasons Although it does make her weak to swarm so atleast there is a counter
There's a card like that in Minion Masters, without the dash, and it's awesome because it's completely invisible to your opponent, until it has attacked
I think Archers having invisibility for first few seconds, Inferno Tower changing modes on need, mega knight hitting air units on fall impact, fireball leaving scorched ground, and rocket leaving a crater with a goblin are pretty reasonable evolutions.
Evolved Hog Rider: 2 cycles: rides a royale hog that moves 1.5x faster, ignores buildings, deals 1.5x more tower damage, and upon death, summons a royal hog.
For the evolved X-bow the piercing arrows would be a good idea, and I think would be counterbalanced because the main thing that counters the X-bow is skeleton army and a hordes of enemies, but card evolutions are supposed to counter their weakness and give them a new one
Tesla: Bruh, i am basicly sans.. Cannon: Note: this product gave multiple functions how like: Doble cannon,piercing,knockback, and Shot dead childs! X-bow: I can use every type of proyectiles!! Rocket: *PETASETA* : this boy full me of pride! The Bats: the cannon suddendly went off!! Archers: we shots bombs, have piercing too, Have freezed sticks, and a double bow,and Speed bows, this is amazing!! Mega knight: NOW I AM INVENCIBLE!!!! UltraMegaSuperRocket: The goblin now can multiply into tweny-nine more!!
probably the next evolution could be that of bats, as they appeared with the evolution symbol in a video about the elite level in an official supercell post Let's go to supercell copy the concept of morteiro
actual good recommendations: tesla: chain, multitarget cannon: double shot bats: already got its healing now but poison and spawning mini bats was nice archers: already got range buff but invisibility would've been nice mega knight: eq was nice everything else was stupid
Evolved elixir golem concept: he gets 50% more health and he gets an even bigger form that drops two normal ones but unlike the elixir golem the evolved one is made of dark elixir so every time one of him dies it evolves a troop for the enemy team and the cycle is 3
I prefer the evolved fireball to evolve to many fireballs in the arena for those moments when there is to much low life and low elixir cards to eliminate
Evolved giant #1: each hit has an earthquake effect Evolved giant #2: it has an earthquake effect only when it’s moving Evolved hogrider: the same as the super hogrider in coc Evolved flying machine: when it dies it drops the master builder Evolved musketeer: the bullets explode dealing extra 30% of musketeers attack damage
Evolved X-bow attacks air and ground + slows victims's movement speed. This seems enough to make it a good defensive building for the time it is up but no more annoying on offense.
Amazing creativity. 10/10. But, I have a couple of comments: 1. The X-Bow evos looks super unrealistic... There's no way that would happen. 2. The MK increased damage radius would completely break the game... Again, an amazing concept and pipe dream but wouldn't happen. I can see EVERYTHING else being implemented some way or other..... E.G. The double arrow archers... Its the same, except they kept single arrows and increased damage. I don't buy anything in Supercell games anymore... Because 8 dislike what they've become, but if they do come up with an Evo that is similar to your video, I PROMISE I'll get pass royale with your code 👌👌
Another good idea is a furnace evolution. Before-Fire Spirits spawns every few seconds. After-Instead of just the fire spirit spawning, all of the spirits spawn.
Evolved Electro-giant : - 3 cycle to activate -shoots like royal giant but with a sparky instead of cannon -instead of backpack tesla it turns into a backpack with hidden tesla when at 1/4 of health -spawns a hidden tesla on death -boosts electric base cards that aren’t spells when in electro-giant range -same range as a royal giant - when at 2/4 of health it will throw the sparky at enemy card and causes the thrown sparky into a sparky with half health - a little more health
Evolved minion horde concept: each minion spits their damage (117) plus a bit of damage multiplied by evolved minions on the field. 1674 dps will all minions
Rocket: on impact: does more damage and can deal area damage (defeats goblins) leaves a lingering radioactivity spell for 5 seconds, spawns 2 skeletons (3 cycles)
My evolution idea is fire spirit or spirits? The evolution cycle is 3. The evolution will spawn three fite spirits. It have a flame shield like the evo wizard but less hp. Hit point is still same. If the fire spirits still have the shield it attack by jump to the tower with it body but not like burn, it like rock pikmin attack from pikmin. If the shield destroy, it will do a blast like evo wizard but only in front and after they shield destroy then they become a normal fire spirits but went do the jump it and land it. It will give four fire plebbles which do 69 damage which is nice
You Can Now Use The Code "MORTEIRO" In Any Supercell game To Support the Channel! 😎
I Appreciate Every Contribuition! Thank You! ❤
Evolve xbow is the stupidest concept ever
Bro u realy just predicted Evo Archer Evo bats AND WARMTH
IT LOOKS JUST LIKE WARMTH
@@gamer_elowhich part of evo archer that is true? And also that is evolve fireball not warmth
4:43
I think supercell watched this video before evolving bats ☠️☠️
ong
Maybe mortar too. Bullets spawn stuff
and tesla
I thought of that and actually thought supercell commented on this channel and said he agreed.
Yep
Good to know that evolution bat's came out already and it heals when it's attacked
Also don't die when arrows used (with full lifesteal)
They still die to arrows at max unfortunate@@-NoNooB-
@@-NoNooB-They do Die to arrows, even at max lifesteal.
Ok
The big bat is better
Who's here after the evo mega knight 💀
All of it was inaccurate
Yeah..
Fatherless beggar
Me
Me
The fact that evolved bats dont die to arrows and have life steal mechanic is insane since it came after your videos
He predict
Also archers
Evolved Barb Hut: spawns 2 Raged E-barbs every 7 seconds
Every 2 business days
We’re all praying that this doesn’t happen
No, every 1 second
@@Golden_cape_mafia0.01 second
Seems balanced
Rocket buff and mega knight seem pretty balanced if you ask me
Fr
We should nerf miner
Nahh i think that mega knight would still be too weak i hope he gets buffed to at least 10k health and 1k dps
@@Yomomnotmine only one thousand dps, I’d go with at least 5k
Rocket bridge breaking is also too balanced and mega knight cant three crown so its too weak and no one will buy diamond pass royale
3:44 is literally the Evo bats now, kinda.
Who’s here after the actual evo mega knight got released💀💀
Me lmao
its so jover...
Yep
at least they didn't make it inf jump range or smth
Bro predicted evolution bats
No
Archers too
Bdbdjd
@@guy110-play clash royale
True😊
The rocket evolution seems like a very reasonable and fun card to put in the game!
I know! And it is perfectly balanced. Definitely not overpowered
completely a well made and spectacular idea SC might as well hire this guy
As long as its 2 or 3 cycles its balanced
And it only cost you $150 to get it in game
@@rileyebel5682and, get this it’s 500x value
New hog rider evolution: The hog rider gains a jump mechanic where he dismounts the hog and jumps at the tower (same stats as goblin brawler) and the hog becomes a retextured (and maybe buffed) royal hog
Unoriginal
Pretty much just super hog rider from CoC
@@vladsoloshchenko5551 Original - Hog Rida gets a Mud Hammer and each hit slows the building / tower (Mud being a hog's playground). Or one can go with a Thor hammer like zap thing.
@@willofd1540 better
Mines better
Evolved hog rider
The hog is riding the rider
I wonder what it will be in game
Lose condition
@@VX-cy4du fr
Kinky
Sus
the double cannon actually seems realstic and somrhting i want in the game
Def
That canon is from coc
...
BRO PREDICTED EVOLVED BATS!!!
@SDWCyanbananasYTso bats healing isn't a prediction
:/
Evolved Giant Skeleton
- 2 Cycles to activate
- Bigger Boned = Bigger HP
- Slightly increased melee damage
- Cluster Boom: Upon death, he will drop an even deadlier bomb that explodes into 6 smaller bombs, possibly hitting an enemy multiple times if big enough, and like its original mechanic, double damage to Crown Towers
- Fur jacket to go with his hat cuz why not
That would be incredibly op
@@imaguyandabeautifulbutterfly Then again, it is a troop targetter, so swarms or a building targeting tank can lure it away from the Crown Towers
@@bawxo682 but it only needs to get halfway across 1 side for the extra bombs to reach and have 3 of them each doing 2x damage
@@imaguyandabeautifulbutterfly Ofc the extra bombs wouldn't be as damaging as the main explosive, just gotta stall it or use a tank killer like the Inferno Tower/Dragon
Seems balanced
7:28 bro predicted rocket silo 😂
Bandit:invisible while not attacking
Might not seem like much since she has a dash that makes her invicible but if she dashes to a target kills it and has to walk over to next one (also she does double damage while invisible including dash)
I just like the concept of an assassin not really for balance reasons
Although it does make her weak to swarm so atleast there is a counter
Just like the real ghost
There's a card like that in Minion Masters, without the dash, and it's awesome because it's completely invisible to your opponent, until it has attacked
Ndnddn
I think Archers having invisibility for first few seconds, Inferno Tower changing modes on need, mega knight hitting air units on fall impact, fireball leaving scorched ground, and rocket leaving a crater with a goblin are pretty reasonable evolutions.
No rare+ rarity needs an evolution
@@VOID_GENESISinferno tower still should have mode changing concepts, that’s from clash of clans.
@@VOID_GENESIS Amo como el tiempo desmiente a los que se sacan información de la nada.
Baff rocket balanced
Ramp up xbow is also pretty balanced
Mega Knight looks so balanced if you ask me
Could you do Concepts for STAR levels?
5:22 I love how the evo megaknight kills the royal recruits with the shields on
03:45 life stealing evulation is added now
5:31 CaseOh jumping 💀
Don’t let Supercell see this vid
Too late they did two of them
4:34 aka 2 magic archers but with lower health
Tesla, archer, bat and mega knight actually got somewhat approved 😂
5:08 this is more balanced than what we have now
Real.
Evolved Hog Rider: 2 cycles: rides a royale hog that moves 1.5x faster, ignores buildings, deals 1.5x more tower damage, and upon death, summons a royal hog.
I’m here 11 months later. Mega knight evo is real💀
For the evolved X-bow the piercing arrows would be a good idea, and I think would be counterbalanced because the main thing that counters the X-bow is skeleton army and a hordes of enemies, but card evolutions are supposed to counter their weakness and give them a new one
Inferno tower can wish between single and multi mode depending on the troop
Amount of troops at range
Crazy how He predected it again☠️☠️☠️
Morteiro You dit it. Bats evolved in october can steal life, like your prediction.
Now we need evo cannon with the first idea
Maybe archers will have 1 random effect each attack (knockback arrow, slowing ice arrow, explosive fire arrow, poison arrow, electric chain arrow)
Confirmado: este chico trabaja para supercell
Bro just made the X-bow bridge spam unbeatable💀
I feel like a good evolution of the card could be a bomb that bounce few time and explode each time
Bro just predicted bomber evo💀 (sorta)
@@isimyok960 wait true!!! XD
Bro actually predicted the bats life steal mechanic🤣🤣🤣🤣
Tesla: Bruh, i am basicly sans..
Cannon: Note: this product gave multiple functions how like: Doble cannon,piercing,knockback, and Shot dead childs!
X-bow: I can use every type of proyectiles!!
Rocket: *PETASETA* : this boy full me of pride!
The Bats: the cannon suddendly went off!!
Archers: we shots bombs, have piercing too, Have freezed sticks, and a double bow,and Speed bows, this is amazing!!
Mega knight: NOW I AM INVENCIBLE!!!!
UltraMegaSuperRocket: The goblin now can multiply into tweny-nine more!!
Unfortunately evo mega knight is more broken than morterios concepts
Supercell needs to hire this guy
Bro, in fact, you got two of the evolutions right 😯
im not gonna be surprised if someone thought rocket gets evolved into a nuke and basically just ends the game in a draw.
lmao he predicted evo bats
And predicted evo tesla and evo archers
Hey! Gran video, te queremos mucho! ❤
This aged like fine wine
That Tesla shit is haunting my dreams
there are actually good concepts but the last one was hilarious
Bro predicted the bat evolution with life steal and doesn’t die to arrows
Next: *evolved elite barbarians*
The game's gonna crash
Yoo this dude actually has some good concepts, and the bats are crazy 💀
The only thing realistic here is that bats survive arrows 💀
probably the next evolution could be that of bats, as they appeared with the evolution symbol in a video about the elite level in an official supercell post
Let's go to supercell copy the concept of morteiro
Cjhxycyccyyc
Evo fireball concept is actually good
XD many cards from this video evolved, who would have thought?
actual good recommendations:
tesla: chain, multitarget
cannon: double shot
bats: already got its healing now but poison and spawning mini bats was nice
archers: already got range buff but invisibility would've been nice
mega knight: eq was nice
everything else was stupid
Guided arrows 💀
Can we appreciate how he just predict the bat evolution life steal mechanics
💀
B bcchchchhc
Evolved elixir golem concept: he gets 50% more health and he gets an even bigger form that drops two normal ones but unlike the elixir golem the evolved one is made of dark elixir so every time one of him dies it evolves a troop for the enemy team and the cycle is 3
7:50 hell yeah 😈
i like how you predicted bats n archer
they actually added the life steal mechanic for bats
Imagine how annoying hog cycle 2.6 would be with cannon evo
Thx god that you don't work with super cell
morterio trying not to make a card super powerful for a second: 😩😩
Bro predicted bats evolution
3:46 bro REALLY predicted Evolution BATS😭
I prefer the evolved fireball to evolve to many fireballs in the arena for those moments when there is to much low life and low elixir cards to eliminate
Who’s here now that the electro dragon does what the evolution tesla concept does
The bat evolution of steal health actual came true
He predicted the bats i think. They have lifesteal. No? And the archers. Piercing shots
aint no way he predicted the bats
Evolved giant #1: each hit has an earthquake effect
Evolved giant #2: it has an earthquake effect only when it’s moving
Evolved hogrider: the same as the super hogrider in coc
Evolved flying machine: when it dies it drops the master builder
Evolved musketeer: the bullets explode dealing extra 30% of musketeers attack damage
No way super cell stole evo mk from him for April fools
Evolved X-bow attacks air and ground + slows victims's movement speed. This seems enough to make it a good defensive building for the time it is up but no more annoying on offense.
Almost predicted evo archers
Amazing creativity. 10/10. But, I have a couple of comments:
1. The X-Bow evos looks super unrealistic... There's no way that would happen.
2. The MK increased damage radius would completely break the game... Again, an amazing concept and pipe dream but wouldn't happen.
I can see EVERYTHING else being implemented some way or other..... E.G. The double arrow archers... Its the same, except they kept single arrows and increased damage.
I don't buy anything in Supercell games anymore... Because 8 dislike what they've become, but if they do come up with an Evo that is similar to your video, I PROMISE I'll get pass royale with your code 👌👌
@Morteiro, hope you see this 😊
Evolved mirror: cards cost 2 elixir less OR spawns +3 level cards (i.e. level 18 3 musketeers)
so mirrored skeletons = free
Or even spawns double the card for 2 elixir, like 2 MK's for 9 Elixir
@@Mr.Duston exactly
@@misterpotato829 3 elixir double Larry 💀
@@CasiMediocre it would be 6 from the Mirror and 3 from the original Skeletons but imagine placing 2 Golems or 6 Musketeers for 10 Elixir... lol
Bro predicted some abilities from the evolutions💀
BRO EVO ROCKET HEAL TOWER
3:04
The amount of evos he predicted is insane
Another good idea is a furnace evolution. Before-Fire Spirits spawns every few seconds. After-Instead of just the fire spirit spawning, all of the spirits spawn.
LMAO SPIRIT WAVE
The tesla Chain with zap Evo ans the Double Canon evo actually sound like an Evolution SuperCell would do
Evo bats happened!
Evolved Electro-giant :
- 3 cycle to activate
-shoots like royal giant but with a sparky instead of cannon
-instead of backpack tesla it turns into a backpack with hidden tesla when at 1/4 of health
-spawns a hidden tesla on death
-boosts electric base cards that aren’t spells when in electro-giant range
-same range as a royal giant
- when at 2/4 of health it will throw the sparky at enemy card and causes the thrown sparky into a sparky with half health
- a little more health
That x bow has aimbot
Evolved minion horde concept: each minion spits their damage (117) plus a bit of damage multiplied by evolved minions on the field.
1674 dps will all minions
Nerf minor, he might be too OP against the evolutions
Surely you mean miner right? 🤨
Minor is Crazy
Bro predicted the Tesla Tower and bats
Bats, Rocket and Tesla are very balanced😊
And cannon
5:00 bro predicted the frozen arrow in Clash of Clans.
Who's for you the best evolution
Waiiit, these all are very OP!
Bro I am 101% sure that next evo will be bats
it might actually be Tesla, we found out it was coming in the same leak as the recuits.
1:52 i think he's playing china version💀💀
Can you pls make evolution king/princess tower
Rocket: on impact: does more damage and can deal area damage (defeats goblins) leaves a lingering radioactivity spell for 5 seconds, spawns 2 skeletons (3 cycles)
1:23 why archer tower attacking
I think it was a royal giant but he turned it off and put the cannon in place, and then he forgot to take out the archer shooting
My evolution idea is fire spirit or spirits?
The evolution cycle is 3.
The evolution will spawn three fite spirits.
It have a flame shield like the evo wizard but less hp.
Hit point is still same.
If the fire spirits still have the shield it attack by jump to the tower with it body but not like burn, it like rock pikmin attack from pikmin.
If the shield destroy, it will do a blast like evo wizard but only in front and after they shield destroy then they become a normal fire spirits but went do the jump it and land it. It will give four fire plebbles which do 69 damage which is nice
The tesla is almost the same