Hi Emily - thanks for featuring the mod! Just to mention that several of the issues you highlighted (e.g the missing sound, pit crew, pit stops, default setups, etc) are due to changes made to the game by Reiza since the mod was last updated (May '23). We're working on another update to address this stuff and also add a few more bells and whistles - which will hopefully be ready fairly soon.
AMS2 is my go-to sim at the moment. The last year or so for this sim have been great. We have seen lots of improvement to the AI and physics, the VR implementation is great, and the IMSA partnership they announced means there is a lot to look forward to in the coming months (I think they said new content would be coming this Summer).
Emily, your first two issues you are correct the defaults are giving you bad impressions. Its not the bias its the brake pressure and as for steering that has to be tuned as well. Depending on your pedal setup it will def vary same with wheel for sure. There are a lot of adjustments I had to do to get mine feeling right. I use a Simagic wheel base and Asetek Pedals.
Hello Emree. Really good video. Could you think about doing a part 2 of this video with reiza iterpretation of this car. There is a modern Indycar on the racing usa dlc pack. Thanks
Nice driving! I bought Forza "8" for PC, assuming that the IndyCars would be in the game like Forza 7 on my xbox did a decade ago. I got all the dlc to be sure .. n no?! iRacing is wicked expensive, I might get this game instead of Asetto Corsa. What you think?
Hi, I’m new to AMS2 modding but I’ve downloaded and installed CM. I’ve installed this mod but I can’t see it in my car folder. Am I missing something? Could someone help please?
If you’re having issues installing this, these 4 steps will get you going: 1. Install AMSCM, a simple content manager for AMS2 2. Download this mod + the Thunderflash sound fix for engine sounds from here www.mediafire.com/file/6ew4vplnsxh8ak9/INDYCAR_2023_2.0_Sound_Update_Hotfix.zip/file 3. Start AMSCM and drag both of these archives into its window AS IS. 4. Hit Apply
AIs in AMS2 go too frequently in the grass. Lap 3 of the Indy race, 2 cars go in the grass turn 1, and another one goes in turn 3, and another next lap turn 1 etc
I've been struggling to get it look good in VR. There's an enormous amount of shimmer and aliasing even on MSAA High. for anything 100 meters and above.
anybody has a problem with this game where you constantly have to delete wheel profile and set up again because the wheel is not responsive or there is no force feedback at all??
What wheel do you have? I know AMS2 is funny sometimes and if you turn your wheel on whilst the game is loaded it won't recognise the wheel, meaning you have to do a full restart.
If you’re having issues installing this, these 4 steps will get you going: 1. Install AMSCM, a simple content manager for AMS2 2. Download this mod + the Thunderflash sound fix for engine sounds from here www.mediafire.com/file/6ew4vplnsxh8ak9/INDYCAR_2023_2.0_Sound_Update_Hotfix.zip/file 3. Start AMSCM and drag both of these archives into its window AS IS. 4. Hit Apply
I have that game, but I deleted it a long time ago. It is nice to see them make another mod. Not really my kind of racing, but it is good to see more variety.
Still completely digital and janky behaviour during oversteer especially power oversteer. Sad that, 20 years later, only Netkar Pro and Live for Speed, possibly Beam NG (and, sometimes, Assetto Corsa but it's very mod dependent) have anything resembling natural, intuitive behaviour in this very important area of physics.
Thanks for the info on doing Indycar racing with AMS 2. I do have the game but have not done any mods yet. I don't think AMS 2 has all the tracks to do a complete Indy series racing. I go to RFactor 2 for my Indy racing and and have the most complete tracks and cars to do a fun series racing. I do some of the older years of Indycar racing with RFactor 2. If I am wrong about AMS 2 being incomplete far as all the tracks available, let me know. Just having a car set and a few of the tracks does not make it a complete Indy series. i am still waiting for that dedicated Indycar racing game to come out, if ever. I did Papyrus Indycar racing game many years ago and that was the most complete at that time. Though it did not do multiplayer online server racing with the game - only 2 player modem racing. Thanks for the video and take care.
I still can’t get use to the weird way AMS2 drives. In the Indy car and some other open wheelers, it feels like the main turning wheel up front is in the center of the nose. Probably why the FFB isn’t meshing with your brain. Next time imagine a center wheel up in the nose and then the FFB makes more sense.
If you're referring to what I think you are, then this issue has plagued the Project Cars physics engine (AMS2 uses the PC2 physics engine) since the day it was released with Project Cars 1 and it stems even further back to ISI's rFactor 1 physics engine and even before that with older titles based on older versions of the ISI physics engine (eg. F1C 99-02) since PC's physics engine is heavily based on the ISI physics engine. Despite PC apparently using a completely seperate tyre model/engine, the rest of the entire ISI physics engine was licensed and used (but apparently worked on & edited). This weird "car is driving and rotating by the nose / front tyres" thing goes back 20+ years with every iteration of the physics engine. It's very frustrating and digital and janky behaving especially during rear-slip and how the vehicle behaves & responds to driver inputs during rear slip (especially power oversteer).
By the way, when you say "my brain isn't configured for this type of FFB", it's not just the FFB. You can turn the FFB off and it'll still be a totally different driving experience with regards to controlling the cars, doing what they want you to do, avoiding what they don't like, how to extract the performance for the best laptime, etc. It's a completely different physics engine regardless of just pure FFB. This can be said about switching from any game to another (different physics engines) unless they're using the same physics engine (eg. RF1 & AMS1, RF2 & LMU, PC2 & AMS2, etc.).
AMS2 can be great but its so hit and miss. It has never felt right like its in perpetual beta...the mechanical grip cars are the best aro cars all feel really strange. The uI is a mess, triple support is broken, the calibration looks like its from 94 and never works right the UI just eats inputs somtimes. The Classic cars and tracks can be so much fun to mess around with. Any serious racing gets destroyed by terrable BOP and bugs on track ie, the pits are a craps shoot, tire ware just drops randomly, messing the finishing order up, throwing penalties where there are none, its a mess but my goodness it looks pretty! I might add the community at large and the devs seems to be in total denial about all of it, and no one seems willing to admit its faults, and so it continues. I messaged for help and they told me they think there are not that many triple users anyway and so it does not matter... also totally aware of the calibration issues for high-end pedal sets and bases but toald me they need to think about controller players and its not gonna change either... That siad its also a blast to play around in has real potential if they can get serious about fixing all the issues it has had since day one.. the basics need to be tightened up big time! and it is waaaaay overdue, a balanced multiplayer and UI that actually works might be a start.
It's largely because AMS2 uses the Project Cars 2 physics engine with little, if any at all, editing/modifying/updating of it. The PC physics engine has lots of strange behaviour that dates back to the physics engine PC uses (but apparently edited and worked on), which is the ISI RFactor 1 physics engine (besides the tyre model/engine which PC apparently has their own scratch made but the rest of the physics engine is the ISI RFactor 1 engine).
Love Ams2, it's for me not as good as iracing, just a tad off but bang for buck is the best sim out there. I don't understand why it doesn't get more traction? Only thing I can think of is the lackluster online side. Racecraft is great but criminally underpopulated
Hi Emily - thanks for featuring the mod! Just to mention that several of the issues you highlighted (e.g the missing sound, pit crew, pit stops, default setups, etc) are due to changes made to the game by Reiza since the mod was last updated (May '23). We're working on another update to address this stuff and also add a few more bells and whistles - which will hopefully be ready fairly soon.
Thanks for clarifying! Nice work on the mod, excited to see how it progresses! 😊
Thank you so much for this amazing mod its absolutely epic
AMS2 is my go-to sim at the moment. The last year or so for this sim have been great. We have seen lots of improvement to the AI and physics, the VR implementation is great, and the IMSA partnership they announced means there is a lot to look forward to in the coming months (I think they said new content would be coming this Summer).
AMS2 is a great sim but sadly underrated, so thanks for bringing it to us!
Couldn't agree more, we don't stop! -Michel
I agree 100%. I'm already looking forward to the new update. 😁
One of the best in VR even on my 2080
Emily, your first two issues you are correct the defaults are giving you bad impressions. Its not the bias its the brake pressure and as for steering that has to be tuned as well. Depending on your pedal setup it will def vary same with wheel for sure. There are a lot of adjustments I had to do to get mine feeling right. I use a Simagic wheel base and Asetek Pedals.
Try the abs on low. You can still lock the wheels up and it feels natural
They race at Road America in June every year. I’m lucky enough to be trackside as a photographer.
Hello Emree.
Really good video.
Could you think about doing a part 2 of this video with reiza iterpretation of this car.
There is a modern Indycar on the racing usa dlc pack.
Thanks
Can the Halo be made transparent? I don't do Halo's.
Nice driving! I bought Forza "8" for PC, assuming that the IndyCars would be in the game like Forza 7 on my xbox did a decade ago. I got all the dlc to be sure .. n no?! iRacing is wicked expensive, I might get this game instead of Asetto Corsa. What you think?
Hi, I’m new to AMS2 modding but I’ve downloaded and installed CM. I’ve installed this mod but I can’t see it in my car folder. Am I missing something? Could someone help please?
Did Daytona with the gen 3s in heavy rain. I think the people at the back would drown if it happened irl
You need to reduce brake pressure to about 70 percent I get this on all cars once done it's epic game
The new AI adjustments have been huge
Used to have that braking issue with every car when the game first came out. They eventually sorted it but obviously this is a mod so 🤷♂️
Would you mind sharing a link to the sound fix you mentioned? And a note on how to install? Thanks
Yes what is the link!
find it on Race Departrment. The content manager is there too
If you’re having issues installing this, these 4 steps will get you going:
1. Install AMSCM, a simple content manager for AMS2
2. Download this mod + the Thunderflash sound fix for engine sounds from here www.mediafire.com/file/6ew4vplnsxh8ak9/INDYCAR_2023_2.0_Sound_Update_Hotfix.zip/file
3. Start AMSCM and drag both of these archives into its window AS IS.
4. Hit Apply
Have you guys tried out Thunderflashes FORMULA E mod yet?
AIs in AMS2 go too frequently in the grass. Lap 3 of the Indy race, 2 cars go in the grass turn 1, and another one goes in turn 3, and another next lap turn 1 etc
AMS 2 in VR is epic ,, do try 👍
I've been struggling to get it look good in VR. There's an enormous amount of shimmer and aliasing even on MSAA High. for anything 100 meters and above.
@@danceoffAsh what headset you running
@@thev.i.c7844 Unfortunately a Pimax 8kx
PC2 got me into VR simracing and AMS2 is the next gen of that
@@danceoffAsh never use MSAA on VR, it is a HUGE frame drop and causes shutters, if you have DLSS or FSR then def use that
anybody has a problem with this game where you constantly have to delete wheel profile and set up again because the wheel is not responsive or there is no force feedback at all??
What wheel do you have? I know AMS2 is funny sometimes and if you turn your wheel on whilst the game is loaded it won't recognise the wheel, meaning you have to do a full restart.
@@joshuafoster6125 logitech g923
So what do we install to fix the sound
read the Indy mod for ams2 thread on Overtake (race department)
If you’re having issues installing this, these 4 steps will get you going:
1. Install AMSCM, a simple content manager for AMS2
2. Download this mod + the Thunderflash sound fix for engine sounds from here www.mediafire.com/file/6ew4vplnsxh8ak9/INDYCAR_2023_2.0_Sound_Update_Hotfix.zip/file
3. Start AMSCM and drag both of these archives into its window AS IS.
4. Hit Apply
I have that game, but I deleted it a long time ago. It is nice to see them make another mod. Not really my kind of racing, but it is good to see more variety.
Still completely digital and janky behaviour during oversteer especially power oversteer. Sad that, 20 years later, only Netkar Pro and Live for Speed, possibly Beam NG (and, sometimes, Assetto Corsa but it's very mod dependent) have anything resembling natural, intuitive behaviour in this very important area of physics.
hi this blooks really good
Driving in circles wow so much fun 🙄🙄🙄
Go back to playing with yr leggo blocks!
I'm SO sorry to hear that some strange force locked you up to a chair and forced you to watch this video. 😔
Thanks for the info on doing Indycar racing with AMS 2. I do have the game but have not done any mods yet.
I don't think AMS 2 has all the tracks to do a complete Indy series racing. I go to RFactor 2 for my Indy racing and and have the most complete tracks and cars to do a fun series racing. I do some of the older years of Indycar racing with RFactor 2.
If I am wrong about AMS 2 being incomplete far as all the tracks available, let me know. Just having a car set and a few of the tracks does not make it a complete Indy series.
i am still waiting for that dedicated Indycar racing game to come out, if ever. I did Papyrus Indycar racing game many years ago and that was the most complete at that time. Though it did not do multiplayer online server racing with the game - only 2 player modem racing.
Thanks for the video and take care.
Automobilista 2 does not support brake abs simhub
Good stuff xD you should also try the indycar that comes with the game and compare it with the mod xD
I still can’t get use to the weird way AMS2 drives. In the Indy car and some other open wheelers, it feels like the main turning wheel up front is in the center of the nose. Probably why the FFB isn’t meshing with your brain. Next time imagine a center wheel up in the nose and then the FFB makes more sense.
If you're referring to what I think you are, then this issue has plagued the Project Cars physics engine (AMS2 uses the PC2 physics engine) since the day it was released with Project Cars 1 and it stems even further back to ISI's rFactor 1 physics engine and even before that with older titles based on older versions of the ISI physics engine (eg. F1C 99-02) since PC's physics engine is heavily based on the ISI physics engine. Despite PC apparently using a completely seperate tyre model/engine, the rest of the entire ISI physics engine was licensed and used (but apparently worked on & edited). This weird "car is driving and rotating by the nose / front tyres" thing goes back 20+ years with every iteration of the physics engine. It's very frustrating and digital and janky behaving especially during rear-slip and how the vehicle behaves & responds to driver inputs during rear slip (especially power oversteer).
Downloading it now, thanks for mentioning this awesome mod
I would watch a 100% race of this
By the way, when you say "my brain isn't configured for this type of FFB", it's not just the FFB. You can turn the FFB off and it'll still be a totally different driving experience with regards to controlling the cars, doing what they want you to do, avoiding what they don't like, how to extract the performance for the best laptime, etc. It's a completely different physics engine regardless of just pure FFB. This can be said about switching from any game to another (different physics engines) unless they're using the same physics engine (eg. RF1 & AMS1, RF2 & LMU, PC2 & AMS2, etc.).
AMS2 can be great but its so hit and miss. It has never felt right like its in perpetual beta...the mechanical grip cars are the best aro cars all feel really strange. The uI is a mess, triple support is broken, the calibration looks like its from 94 and never works right the UI just eats inputs somtimes. The Classic cars and tracks can be so much fun to mess around with. Any serious racing gets destroyed by terrable BOP and bugs on track ie, the pits are a craps shoot, tire ware just drops randomly, messing the finishing order up, throwing penalties where there are none, its a mess but my goodness it looks pretty! I might add the community at large and the devs seems to be in total denial about all of it, and no one seems willing to admit its faults, and so it continues. I messaged for help and they told me they think there are not that many triple users anyway and so it does not matter... also totally aware of the calibration issues for high-end pedal sets and bases but toald me they need to think about controller players and its not gonna change either...
That siad its also a blast to play around in has real potential if they can get serious about fixing all the issues it has had since day one.. the basics need to be tightened up big time! and it is waaaaay overdue, a balanced multiplayer and UI that actually works might be a start.
It's largely because AMS2 uses the Project Cars 2 physics engine with little, if any at all, editing/modifying/updating of it. The PC physics engine has lots of strange behaviour that dates back to the physics engine PC uses (but apparently edited and worked on), which is the ISI RFactor 1 physics engine (besides the tyre model/engine which PC apparently has their own scratch made but the rest of the physics engine is the ISI RFactor 1 engine).
ACC Is better than Iracing any day .
Minecraft is already fixed.
Love Ams2, it's for me not as good as iracing, just a tad off but bang for buck is the best sim out there. I don't understand why it doesn't get more traction? Only thing I can think of is the lackluster online side. Racecraft is great but criminally underpopulated