Copy Protection in the 1980s | Retro Dream

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  • เผยแพร่เมื่อ 11 ก.ย. 2024

ความคิดเห็น • 43

  • @JimLeonard
    @JimLeonard 2 ปีที่แล้ว +6

    This was very thorough. Your production quality, and the diversity of your collection, are excellent. I hope you continue to make more videos like this.
    The only correction I would make for future videos of this type is to not imply that the majority of copy protection in the 1980s was not disk-based. As someone who cracked games then, and continues to do so today as part of an archival collective, I can tell you that, for the PC at least, the overwhelming majority of copy protection methods were disk-based until roughly 1988. This is because that is roughly when hard drives for PCs started to become more economical and common, and that's when customers started writing to companies asking for hard drive installable versions of their games.

    • @RetroDream
      @RetroDream  2 ปีที่แล้ว

      Thanks for your interest and for sharing your thoughts. Point noted!

  • @choggy4214
    @choggy4214 ปีที่แล้ว +2

    Great video! Shout out for Leisure Suit Larry's copy protection/age verification system. It asked questions intended to be only answerable by someone at least 18 years old, such as "which of the following is NOT an Elvis song" or "what is detente?" It challenged my brothers and I but we were able to defeat it fairly regularly...

    • @RetroDream
      @RetroDream  ปีที่แล้ว +1

      Thanks!
      Yes Larry was something of a kind

  • @ScrappyPower
    @ScrappyPower 2 ปีที่แล้ว +4

    This production quality is so high. How do you not have more subscribers?!

    • @RetroDream
      @RetroDream  2 ปีที่แล้ว +2

      Haha good question :)
      Planning to have more subs soon!
      Thanks for your interest and your support.

    • @adilsongoliveira
      @adilsongoliveira 2 ปีที่แล้ว

      @@RetroDream Well, you have at least one more now :)

  • @GeomancerHT
    @GeomancerHT 10 หลายเดือนก่อน +1

    Calling software protection "mostly analog" when it's literal hardware + software (in case of dongles) or software (in case of passwords/etc) is the only correction I would make, thanks for sharing!

    • @RetroDream
      @RetroDream  10 หลายเดือนก่อน

      Thanks for the heads-up and for your interest!

  • @adilsongoliveira
    @adilsongoliveira 2 ปีที่แล้ว +1

    IIRC, Ultima VII was the first game I played with a Sound Blaster and the voice in the beginning blew my mind!

    • @RetroDream
      @RetroDream  2 ปีที่แล้ว

      Oh yea, the Guardian's voice, terrific!

  • @n057828
    @n057828 2 ปีที่แล้ว +2

    Lense lock had a bendable screen you bend over a tv monitor that has a bar code on the screen. The bar code changed a number of time so you had to have the bendable plastic viewer

    • @RetroDream
      @RetroDream  2 ปีที่แล้ว

      Wow, quite a cool feature :)
      Thanks for sharing!

  • @jubsy
    @jubsy 2 ปีที่แล้ว +2

    Outstanding video! Glad I got to live through this era but damn I miss it.

    • @RetroDream
      @RetroDream  2 ปีที่แล้ว

      Thanks for your interst!

  • @daishi5571
    @daishi5571 2 ปีที่แล้ว +2

    Dungeon Master was a pain. It didn't matter if you bought the original or a copy it would eventually stop working. The "fuzzy Bit" worked best on certain dive types and without opening up your system you would know what drive you had. On top of that due to the way that bit was written the disc would degrade causing read errors on it making it be detected as a copy even though it was original. I knew people that repeatedly sent back their original discs for replacement as they kept failing (probably a drive it didn't like) I know two people who gave up and didn't send the disc back and just waited for a fully cracked version to come available.
    Great game, anti-consumer just needed loot boxes......hang on.....

    • @RetroDream
      @RetroDream  2 ปีที่แล้ว

      Very interesting feedback. Yes this technique was not very user friendly. But I wasn't aware it also depended on the drive manufacturer, thanks for the heads-up! It totally makes sense. To think that original buyers were bugged to the point of replacing their original game with a cracked one... What a pity

    • @KopperNeoman
      @KopperNeoman 8 หลายเดือนก่อน

      ​@@RetroDreamThat's just the capitalist free market correcting itself. No wonder corporations hate the concept so much.

  • @kronosaurus
    @kronosaurus 2 ปีที่แล้ว

    Old games are so cool that even the DRM look like a lot of fun. I miss quality manuals.

  • @keopsequinox1624
    @keopsequinox1624 ปีที่แล้ว +1

    Great video indeed

  • @CoolDudeClem
    @CoolDudeClem 2 ปีที่แล้ว +1

    What I'd like to know is how PC games could detect a pirated CD. Sure on consoles the discs had certain intended "imperfections", but didn't affect the ability to read the data off the disc, the console could detect that and determine whether the disc was genuine or not, but PC CDs to my knowledge are not like that, so how did THEY detect a copied disc? Is it something similar to "fuzzy bits"?

    • @RetroDream
      @RetroDream  2 ปีที่แล้ว

      Good question that requires investigation...

    • @daishi5571
      @daishi5571 2 ปีที่แล้ว +1

      You cant have a pit or land (1 or 0) that would be similar to a fuzzy bit (intermittent 1 & 0) on a CD, but what you can do is modify the CRC checks (error correction) so that when the CD is burned it automatically corrects as it will not write an error on purpose.

    • @KopperNeoman
      @KopperNeoman 8 หลายเดือนก่อน

      ​@@daishi5571Unless you have sophisticated software that can burn a 1 to 1 copy. In some cases it may need to feed a false checksum to hardware, IIRC.

  • @andra_syawwal
    @andra_syawwal 2 ปีที่แล้ว +1

    HOW THE HELL DOES THIS VIDEO ONLY HAVE 453 VIEWS? THE QUALITY IS SO GOOD

    • @RetroDream
      @RetroDream  2 ปีที่แล้ว +1

      Thanks a lot!
      I know by experience that growing a channel is especially hard in the beginning. A few months from now this will be a very different picture.

  • @Lybertarian
    @Lybertarian 2 ปีที่แล้ว +1

    Cool

  • @NimhLabs
    @NimhLabs 2 ปีที่แล้ว +1

    As per why Dungeon Master sold so well... it doesn't necessarily mean that piracy hurts sales. More... that people enjoy a good puzzle
    The increased sales was from people who wanted to figure out how to break into the game and deal with the DRM controls. Essentially the game they were buying wasn't the cRPG... no the game they were buying was breaking into the cRPG
    Think of it like escape rooms, locking picking stuff and other puzzles like that

    • @RetroDream
      @RetroDream  2 ปีที่แล้ว

      Interesting point of view, thanks for sharing

  • @Cornz38
    @Cornz38 11 หลายเดือนก่อน

    You missed AMiga Robocop which was the first game to have a hardware dongle that had to be plugged into the other joystick port. It was an LS74LS74 flipflop chip. I know, i cracked it!!!!

    • @RetroDream
      @RetroDream  11 หลายเดือนก่อน

      Didn't know about that!

    • @Cornz38
      @Cornz38 11 หลายเดือนก่อน

      Oh you've missed loads, LensLok (another nightmare), ALien breed with its black numbers on black paper, jet set willy colour card, Robocop, Weak bit, Strong bit, fuzzy bit from the AMiga and ST... C64 had Hyperload which was designed to stop cassette to cassette copying as was the norm back then. Plenty for you to do a follow up on.@@RetroDream

    • @RetroDream
      @RetroDream  8 หลายเดือนก่อน

      Thanks for sharing! Absolutely could use that for a sequel!

  • @bobgallardo
    @bobgallardo 2 ปีที่แล้ว +2

    Hackers?
    "You Keep Using That Word, I Do Not Think It Means What You Think It Means"
    Try “Crackers”. Like they are the ones that crack the copy protection.

    • @RetroDream
      @RetroDream  2 ปีที่แล้ว +1

      Yea, I guess that's more correct.

  • @geckoo9190
    @geckoo9190 ปีที่แล้ว

    It seems like code wheels were very popular.

  • @z1ph0n3
    @z1ph0n3 2 ปีที่แล้ว +2

    There is some confusion around regarding "fuzzy bits". It's not true (but they could not obviously say otherwise) that a $40K machine was the only way to write it.
    Any drive could have :D
    In RUBICON (C64 Disk Version) the author used a very complex way to write a sector, adding what you call "fuzzy bits", but they are not what the kids of the time thought they were.
    A floppy drive can't read more than 2-3 (sometimes even 4 or five) zeroes one after the other. And that's why they used a particular encoding (MFM on 3.5" and GCR on most of 5.25").
    If you read a sector which contains let's say 8 bits at "0", the drive will lose sync, invert a bit or 2 and probably skip a bit too. This will cause all subsequent bits to be skewed (shifted).
    The author of Rubicon protection, complimented me personally (as I did to him) for being ebakle to copy and even to write the original protection using a normal C64 and a normal disk drive.
    More on this here: github.com/Zibri/Rubicon-C64

    • @RetroDream
      @RetroDream  2 ปีที่แล้ว +1

      Wow, that's interesting!
      Thanks for sharing and for the correction :)
      I was sceptical too regarding the $40000 machine they used