10 Tips to Speed Up Work in 3ds Max

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  • เผยแพร่เมื่อ 24 ธ.ค. 2024

ความคิดเห็น • 40

  • @arq.alfonsowitz1593
    @arq.alfonsowitz1593 ปีที่แล้ว +2

    Great tips. I saw Grant Warwick configure a shortcut for configuring viewport switching rapidly by assigning it to the space bar, so you can easily switch on the 4 window viewports with one click, also the end result when modelling to another key. I love shortcuts, really recommend Keyhydra, where you can assign shortcuts to double clicks on the same key for example, two times u, unhide selected script, I then assign it to a button on my Razer Tartarus Pro or Razer Naga or Logitech G600 button, it's magic! Keyhydra also works context based, so if you're in edit poly mode, the keys change according to the commands inside, like swift loop, cut, target weld, etc. For custom scripts sometimes I make simple ones or search online for example Start Ipr or Abort Ipr. Also before, used Project Manager but then it was too much hassle to be adding libraries and I found Merge & Relink plugin. As for automating, I like to link client models via fbx, usually sent in revit, archicad and sketchup, where you can make changes in the source program and it reloads automatically in 3ds Max. All your tips are right and hit the spots, also have shortcuts for generating proxys on the fy, chaos scatter presets, and railclone are awesome.
    Best regards.

  • @arunolatainfracon9145
    @arunolatainfracon9145 ปีที่แล้ว +1

    HII....Love From india... i follows your lecture's from daily basis, your way of explaining i like so much😇 thank you for motivating me as well as other pepole's,god bless you!

  • @Mohamed-Al-Masry
    @Mohamed-Al-Masry ปีที่แล้ว

    Very well explained 🤩🤩

  • @azizayrad8467
    @azizayrad8467 ปีที่แล้ว

    Thank you for this wonderful effort

  • @archinteriordesign1105
    @archinteriordesign1105 ปีที่แล้ว

    THANKS VIZ

  • @bill_birba
    @bill_birba ปีที่แล้ว +1

    Hello Aga. A nice topic you should cover would be on which practices are best on maintaining your Asset Library, what storage hardware is best to use (ssd, hdd, NAS, raid), local storage vs cloud vs server etc. There are a lot of times when you put so much effort into building your "absolute library" only to get betrayed by the death clicking of your hard drive. It's so disappointing to experience it!

  • @hotlineoperator
    @hotlineoperator ปีที่แล้ว

    I thought for a long time whether to save the textures and models in one place or to copy everything to the project folder. I ended up organizing the information into three groups:
    1. Basic library. Source material with all purchased, downloaded and own textures, models and materials. From here I copy the selected parts to the project folder.
    2. Standard models. Selected models and textures that I use in several projects constantly. These do not need to be copied to the project folder, common resources for all projects.
    3. Project. Textures and models created especially for the project. Later, a part made for a specific project can move to the standard models library.
    In addition, the source material received from the client will be included in the project folder.

    • @TheTimeProphet
      @TheTimeProphet ปีที่แล้ว +1

      I keep my textures for each project in the project folder. In case I need to move the project to another computer and you have to find all the textures.

    • @markokomljenovic4957
      @markokomljenovic4957 ปีที่แล้ว

      @@TheTimeProphet maybe better solution would be all 3d assets in one library on external hard drive.

  • @vladimircerovic
    @vladimircerovic 8 หลายเดือนก่อน

    You are amazing with all help and tips and courses you provide. Can you tell us how to set 3ds max temp, cache folders, page file, virtual memory in OS, in windows? I have several ssd and hdd drives inside, but not sure if I set my page file and all folders from 3ds max customization options properly.

  • @TheTimeProphet
    @TheTimeProphet ปีที่แล้ว +1

    I find the compact material editor faster than the slate editor, but then I have been using it for years.

    • @chadvoller2031
      @chadvoller2031 ปีที่แล้ว +1

      Me as well. There's a place for Slate when doing more complicated things, but I can setup simple to moderate complex materials in the compact editor far faster when roughing out a scene. And the interface doesn't suffer from the slowdowns that Slate does if you have material libraries open.

  • @ahmedluqman9362
    @ahmedluqman9362 ปีที่แล้ว

    nice effort

  • @natthawutsawatsi
    @natthawutsawatsi ปีที่แล้ว

    Thank a lot

  • @KMAARTIST
    @KMAARTIST ปีที่แล้ว

    Thank you

  • @vladislavvasilev231
    @vladislavvasilev231 ปีที่แล้ว

    Hi. I search for 3ds max batch render plugin to make a queue of multiple files for rendering. I work with vray and fatorm.

  • @yazeedAG
    @yazeedAG ปีที่แล้ว

    Hello, Do you use any scene management software?

  • @milad._azimi
    @milad._azimi ปีที่แล้ว

    nice tips tnx from iran😍😍😍😍😍😍

  • @faraziqbal208
    @faraziqbal208 ปีที่แล้ว

    Thank you
    love from Pakistan

  • @maap1222
    @maap1222 ปีที่แล้ว

    You are Amazing!

  • @peterheitmann2844
    @peterheitmann2844 ปีที่แล้ว

    Hi Agnieszka, thank you for your video! I´ve tried you ebook link “The Art of Arch Viz Images”... it´s dead, also, I checked your website... the whole LEGAL section is also dead... best regards!

  • @umarart
    @umarart ปีที่แล้ว

    u r to good

  • @ahmetakcay1912
    @ahmetakcay1912 ปีที่แล้ว +4

    Younger generation architects are smiling at me when i talk about 3dsmax. Their current topics are about blender, rhino, enscape, twinmotion or d5 render vs.

    • @simongrigoriadis9296
      @simongrigoriadis9296 ปีที่แล้ว +3

      but have we seen any really good image from them?

    • @pablitowe
      @pablitowe ปีที่แล้ว +4

      Well current topic is about UE5 only. Max, blender rhino (LOL) etc will be dropped after UE5 get own modeling and texturing tools.

    • @rajendrameena150
      @rajendrameena150 ปีที่แล้ว

      Absolutely true, blender modelling is way faster and super fluid. I now don't use 3ds max for modelling much. However edit poly modifier of 3ds max is unbeatable.

    • @feanorfs6313
      @feanorfs6313 ปีที่แล้ว

      I work about 15 years in 3dsmax and now (after UE 5 release) I can finally say: 3dsmax is dead.

  • @Derezzed05
    @Derezzed05 ปีที่แล้ว +1

    must have
    1)rappaTools
    2)siniTools

    • @ghulamhaider3434
      @ghulamhaider3434 ปีที่แล้ว

      Dear, would it be really beneficial to switch from 3D max to blender? i am at start of my career..

    • @ghulamhaider3434
      @ghulamhaider3434 ปีที่แล้ว

      but till to now i worked on 3D max

  • @arqbolognesi
    @arqbolognesi ปีที่แล้ว

    quick attach is a very useful script, but the final "accept" dialog really annoys me, it's an unnecessary extra click

  • @spacevision6552
    @spacevision6552 ปีที่แล้ว

    Thank`s Aga, you're beautiful!!!🌻

  • @wallacesousuke1433
    @wallacesousuke1433 3 หลายเดือนก่อน

    Meh, Maya is so much better and with better, modern UI, I just wish a few things from Max got carried to Maya, such as modifiers, smart extrude, booleans and splines (and tyFlow)

  • @madlove2339
    @madlove2339 ปีที่แล้ว +2

    anyone can do one image pre day but don't dream of doing quality masterclass work with just these simplistic so called tips. it is marketing ploy

  • @kotonbads
    @kotonbads ปีที่แล้ว

    what happened to your lip? :(