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The fact that this level was considered insanely difficult back in the day
it still is... go try it
@@DannyBPlays:3
Saved the Yoshman!!
French fries
yoshers
mariors
You righted a wrong
Damn I really thought this was the hardest Mario maker level ever as a kid
That makes me unreasonably happy.
you weren't supposed to do that
but good job anyways
Saving a Yoshi is like picture framing a candy wrapper.
Panga wouldn't
This is incredible
bravo!
First yoshi died though. :C
Any level that requires a Yoshi to die or be sacrificed should be boo'd regardless of the quality of the level.
wow
I dont ghe panga will be happy about that
So much cheese, this level really wasn’t designed very well 😭
the overnight is giving the players one sideways spring, so its a pretty easy thing to miss
@@SuppIeDuck well there’s also cheese earlier in the level, not to mention the fact that you should obviously put boo rings in kaizo blocks
>good kaizo design is when you spam death traps in every pixel outside the intended clear pathHow about making better setups, chud
@@biblical_figure There we’re already kaizo blocks, putting boo rings isn’t “every pixel outside the intended path”.Straw man harder
then people need to keep "not designing levels very well" because i love cool and creative cheese solutions like this
The fact that this level was considered insanely difficult back in the day
it still is... go try it
@@DannyBPlays:3
Saved the Yoshman!!
French fries
yoshers
mariors
You righted a wrong
Damn I really thought this was the hardest Mario maker level ever as a kid
That makes me unreasonably happy.
you weren't supposed to do that
but good job anyways
Saving a Yoshi is like picture framing a candy wrapper.
Panga wouldn't
This is incredible
bravo!
First yoshi died though. :C
Any level that requires a Yoshi to die or be sacrificed should be boo'd regardless of the quality of the level.
wow
I dont ghe panga will be happy about that
So much cheese, this level really wasn’t designed very well 😭
the overnight is giving the players one sideways spring, so its a pretty easy thing to miss
@@SuppIeDuck well there’s also cheese earlier in the level, not to mention the fact that you should obviously put boo rings in kaizo blocks
>good kaizo design is when you spam death traps in every pixel outside the intended clear path
How about making better setups, chud
@@biblical_figure There we’re already kaizo blocks, putting boo rings isn’t “every pixel outside the intended path”.
Straw man harder
then people need to keep "not designing levels very well" because i love cool and creative cheese solutions like this