I could have gone on for days and days about topics related to base building, hopefully what I left in is enough to get you started on building your own awesome designs. If you want to take a closer look at the completed base in the video here's the link to the workshop: steamcommunity.com/sharedfiles/filedetails/?id=939365826
Hey so I followed your build on the planetary mining ship, but I'm having a few problems. I just put the ejectors on it like you showed in the video, but every time I fly, either the ejectors or something else starts smoking and I don't know what to do about it.
That's very odd, it's possible that some of your thrusters may be causing damage to the blocks, that's the only reason I can think that you'd end up with damage from your own ship. Check to make sure they're all pointing in directions that are clear of any blocks, from last I tested they need to have at least 6 blocks of clear space to not damage anything.
you can put upgrade modules on all four long sides of the assembler, even the bit that looks like a regular conveyer port. it has the smaller upgrade port box in it as well if you take a look
You're absolutely right, I have a vague recollection of coming across this at some point in the past but completely forgot about it... on every single build I've done :P Thanks for pointing it out, if they change things enough that I re-do this video I'll make sure I highlight this point and I'll try to put it into a later video anyway :)
Splitsie 18k now. You’re definitely doing something right. Actually more than something, I haven’t touched this game in years ( I think planets had just come in the last time I had a go ) but coming across your videos has made me want another go.
Hope the tutorials have helped, make sure you watch the newer ones if you haven't already as this one is part of an older series that has a couple of things that won't quite work these days - pretty much the only thing is that back when this was made you could find uranium on planets, so if you ignore the reactors and replace them with batteries everything should work :)
Hopefully these will be enough to get you started, with the release the start of the game is a bit different, but the basics are still mostly the same. I am hoping to get a new starting tutorial out within the next week or so though :) It'll be a series that'll hopefully take you through everything you need to have your own fun in the game
If you re-look at the Assembler, there is a smaller square inside the big squares, you can connect the same number (and completely cover) the Assembler. Access can be gained on the other end. Looks good though, love your videos, very helpful.
The quality of this Tutorial is astonishing. Not only do you give me the information I wanted, you actually made this enjoyable to watch with soft music going to background every time you speak and getting back to dominant when there is nothing to say. I could watch this for days. You deserve more views!
Omg that base looks spectacular, I love the architectural style/design of it! Takes advantage of the blocky medium of space engineers lol. The only problem is I'd love to see a bit of a guide on how you go about *that* since the rest is stuff I already know at this point! Still an excellent tutorial and even just looking has given me some new ideas!
I'm getting hooked to this game. As usual, top notch narration and video. The music is very nice. Thank you for creating and uploading this, hope to see more in the future.
You're welcome, and I'm happy to have helped you get hooked on something I've sunk over 1000 hours into! The music is actually the standard in game music, Keen are awesome because they've released the whole soundtrack for free use. I use it whenever I can in the machinima series I make because I've heard it so much it just fits the game to my ear :)
I just started playing Space Engineers couple days ago, and your videos showing how to build stuff by blocks has been a very helpful feature, and you got some solid tips that eased the learning curve quite a bit. Looking forward to your next vid in the series!
That learning curve with SE is a tough one, glad I was able to help you through it a bit. I've got plans for more videos and the next one is in the works right now :)
Thanks! I started making these when I was trying to help some people on discord and there weren't any decent resources to point them towards, I couldn't believe how little there was considering how steep the learning curve and how little the game actually gives you in terms of hints. Hopefully one day Keen will make a good in game tutorial and these will be obsolete.
One of the things that I love about your Tutorials is that you use Vanilla resources without relying on a pile of mods that may break and render the video obsolete. This video was good 2 years ago and is still relevant today.
Thanks, it just doesn't make sense to me to create beginners tutorials that have mods, very few new players are going to jump straight into adding mods to the game :) (plus as you pointed out, the video is much less likely to become irrelevant)
@@Splitsie If you don't mind my asking...I've wondered for a while now why you don't automate airlocks with sensors? You're obviously comfortable using them because your Planet Survival base had loads of them to open and close doors and things. Just curious.
@@Splitsie LOL saw one of your 'Survival...Unlikely' videos with him earlier. Yeah...when your ship does more damage to the enemy than YOU do, that's bad!
These are really great tutorials, I've had this game for almost a year now, but refused to touch it, because of how steep the learning curve would have been, without your tutorials. Finally starting to the play it, and I'm loving it. Thanks for that! Further more, I enjoy watching you play quite a bit, mostly because of how easy you make it, if you where to make a lets play type, learning series show casing all the things this game has to offer, I'm sure you would get a lot more views and subs! That's just my two cents anyway. Keep Up the Good Work!
Thanks Joshua! I've been thinking about doing a series like that, partly because I couldn't think of another way to show some of the survival aspects in a good way. It would be something I'd look at once the last episode of this season of Light Echoes (my machinima series) is finished and I have a few more of these tutorials done, at least I know I'll have 1 viewer for it - for the first episode anyway ;)
Sorry to say Splitsie, you are wrong! You will have at least 2 viewers! I have had this game for a long time, come to think about it multi-player wasn't even part of the game when I first got it...LOL But I still have trouble designing bases and ships. Unless a brick is a design!?
Bricks are always a design! They've got all those intricate... uhhh... corners, yes corners. Really though, if you're building something to survive an attack a brick is likely to be your most functional and arguably the 'best' design ;)
Its funny I just realized that I hadn't subscribed to this channel yet. I subscribed to ZM. I went to there from here watching Light of Echo never realizing that I never subscribed here! Damn, getting old sucks!
Great videos! I'm just back from a year-long SE break and am incredibly pleased with the improvements. Your videos make getting re-acquainted with the game a breeze.
Hey man, im new to your channel and I love your vids, the way you make these tutorials are very simple and also helped me in my survival world. Not to mention you do these tutorials in survival. I wish you luck not only for your channel but for your future life. Keep up thr great work!
I really appreciate these tutorials, very nicely done! I just started with Space Engineers and they are a great help to figure out what to do and how to do it!
Hey man!! First things first.. I really love your tutorial videos, you deserve WAY more views than that... I just have one question: Why didn't you build a Hydrogen Tank?? I mean, i would not get one myself either... But i wouldn't get a Oxygen Tank as well, and you did..... In short: Why is it important to have one or another (or both) in your base?? (other than getting H2 and O2 for your space suit) Sorry for my bad english (i'm brazilian) and thanks a lot again for doing these tutorial series... Such an amazing job, man!!
Thanks, glad you liked it :) As to your question, I don't have any great reason for the oxygen tank. At some point I was going to make the design suitable for use on planets without oxygen but scrapped that idea after I'd shoved the tank on, oops and sorry :P For your suit the oxygen generator would be all you need, and tends to work well enough to refill oxygen and hydrogen on ships as well. It's a good point you've brought up thanks, hopefully if someone else was wondering the same thing they'll see this. Finally, you have no reason to apologise for your english, it's better than a lot of native speakers I know :D
Hope it helps! More of them in the works, currently trawling through my old save games for some of my early horrible designs (and hopefully a couple of diamonds in the rough) so I can use them for the next tutorial.
Thanks so much! I debated over putting the process for the complete build but the video would have ended up being incredibly long. I've been toying with a few ideas for how to best show the way I make my designs, one option would be to start a longer form series that's part tutorial part let's play, I'd only do that once I've got a few more tutorials out though.
Thanks! That's a pretty good idea, particularly as I'm not really sure myself... (I have a rough idea but nothing concrete) I'll add it into the list I've got of videos to make :)
Wastedspace has a video where he did all the calculations on the atmospherics thrusters at least. He found that the small atmospheric thrusters are a little more efficient then the large ones. basically the amount of small thrusters needed to give the same amount of thrust as one large one cost a little bit less energy and/or components (I am not sure if it was power or components or both). But he also has the exact amount of thrust that each gives off per thruster.
There's something to be said for nice and tightly spaced builds, I just find it's easier to get a style I'm after if I give myself room first then try to go smaller as it's a huge amount of work to attempt to increase space afterwards :/
@@Splitsie Actually what I initially built was facilities packed tightly covered by walls and roof, with no free space inside at all. And latere I fiugred out that it's better to have access to this facilities and to have some free space inside. I built several small cargo containers at first and then it was enough but later I wanted to build large container and extentions for refineries and assembler. But there was no space for that and each time I needed to disassamble walls if it was the option at all. Now I build much larger building for production facilities. I hope I will not need to rebuild it too quickly :D
hey man pointer the assemblers have 8 slots aswell the spots with 1 and an access port the access port has the upgrade slot just means you cant access them from the sides
Hey Splitsie, loving the series; started to make sense of the game for me. One question though - following this tutorial I'm putting together a planetary base, but when I add Yield Modules to the Assemblers, they appear in the Control Panel as "Incompatible". Yet I see you add them in the video? Is this a change due to versions? Or am I doing something wrong? Or did you stuff up?
Thanks Alex, I'm glad they're helping :) Yep, it looks like I stuffed up, sorry about that. From my more recent reading about upgrade modules, the yield ones are only for refineries. So I'd just coat the assemblers in speed modules (as long as you have plenty of power)
Admittedly I'm still starting out, but I'm happy so far squatting in my planetary lander. Hopefully I'll eventually be able to build something useful and attractive, in spite of my lack of imagination.
Everybody's got imagination, the fun part is thinking why you want to build something, then just let yourself go crazy coming up with the most over the top solution to the why part :D
I mean speed modules are great etc. But for the refinery i would always choose only yield modules. You get more ressources from the ores you collect. Wayyy more. And collecting ressources takes way longer than refining them. Especially because you can build unlimited amounts of refinerys
It depends on the world settings, you can have the refineries be a bottleneck due to their speed. But it's really down to what you need at the time. During a recent stream with w4stedspace I could collect resources faster than the refinery could handle them, and we wanted things done as fast as possible so building speed modules was the way to go, but when I'm not time pressured yield's normally the way I go, with multiple refineries providing the speed :)
I always wondered about that, but never enough to do any thorough testing myself. As another person pointed out I also managed to overlook the fact that the conveyor and upgrade ports overlap :P If there are any big changes to the game that make other aspects of this tutorial obsolete I'll remake it with those corrections in :)
The wolves are turned off. When I started this series I set the world up in a way that I thought would be best for brand new players (the first video in the playlist shows the set up). Anything like wolves or meteors are off so that you have time to think and work out the engineering side before some crazy, metal eating wolf comes along.
That's incredibly odd. You should be able to edit a savegame to turn them off just the same as if you were starting a new one. When you check the world settings of the savegame does it show wolves as off? Or is the setting not saving for some reason...
Even if I own SE for a couple of years now and have played it for a couple of hundreds of hours, I really like your tutorials, thank you! Just one question: why no arc furnaces for iron, cobalt and nickel? They're cheap and take off the load from the refineries for the really precious ores. I tend to stack three of them, one for each type of ore they can process.
I honestly can't remember why I didn't build arc furnaces into the base, I often build them even though fully upgraded refineries are better simply because I like to have the extra variety in the blocks, so I'm stumped :P
LCS.Thanks for vid :) with your building vids I would love if there was a quick tour of the finished build all dressed up an shot for an amazing thumbnail then after the quick tour proceed with how to build... obv record build first as normal add outro then record tour once your happy with the build....then simply bend space and time buy moving your tour to a time before you built the base,ship,machine by the power of greysk.. editing :p
Question, how do you build those angled Pillars coming off the sides of you base in the front? Ive tried everything, well obviously not everything..lol
They are just the 45 degree angle slopes paired together. Placing them in that way is easier if you turn auto-rotate off (by default this is the 't' key), then you just flip them over and under to create that shape.
I can't recall if I ever posted this one to the mod.io workshop, it's called First Base Tutorial, or something along those lines on my steam workshop though
In terms of reactors. I have been playing for couple days now (no space traveling yet) and i have noticed i could not find uranium. Some people mentioned this in previuos videos saying after economy update uranium has been moved to space. Is that true or am I just bad at searching?
This is an older video and back then uranium was available on planets, it's now only available in asteroids. The more recent tutorials are listed at the top of my channel page though for these old ones you can just ignore the bits where I use reactors and instead replace them with batteries and they'll all still work :)
I'm guessing you have a sorter on the ship that's pulling uranium for it to be taken out of the reactors, you can either turn off that sorter when you connect to the base, or put the base's reactors behind a sorter themselves, one that's set to allow uranium in when the reactors want to pull it in, but won't let ships take it out.
You're very welcome :) If you have a look at this episode of my survival series I build a fighter drone that's pretty cheap and works fairly well th-cam.com/video/zoR0YPFr53M/w-d-xo.html that's the closest I've come to a good early game fighter so far. I've got a little notebook I keep on my desk for ideas like this and this one is now in it so I'll start fleshing out the plans for an early fighter tutorial - no time estimate on that though :)
IMPORTANT NOTE: 1 assembler has 8 ports for modules. the two lateral access ports have a smaller yellow outline box. and youll user the module vertically to attach to the single module box and the access port box. you can attach a module there, leaving two access ports(one on each extreme end..if it were free floating). no real need to build 2 assemblers at the start.
You're absolutely right, I wish I hadn't missed that when I made this one :P I still like having 2 assemblers though, but that has more to do with the often insanely large builds I attempt and needing tens of thousands of steel plates so 1 assembler is usually dedicated to them :)
Great videos, new sub here... have you seen or tried large strip miners? is it possible to build a ship capable of mining straight down on a frozen lake bed? Also is there a way to estimate how many atmospheric thrusters you need per kilos? Your little ship seems to become very unstable after 25k... If you've answered these questions before I apologize. Thanks!
Thanks Chris! I've not been a big fan of vertical miners for planets since most of the ores tend to be in flat veins meaning you'd have to dig through a whole lot more stone in order to get at the ore, but I've built large tunnel boring machines in space that just go straight through an asteroid, those can be fun to use though I've never had one that passes through without me having to replace drills at the other end... The little atmospheric miner was made with the intention that it wouldn't be able to carry much, but would still be better than hand drilling. It's pretty underpowered so I'd always recommend adding more thrusters to it. If you're wanting to get an estimate of how many thrusters you need this website seems to be a good option for that: se-speed.ga/en/
I've found that it's mainly armor blocks that will snap to grid in the ground, for things like medbays you normally need another block to anchor them to, try placing down some armor for the floor then placing the medbay onto that
Yeah, something I learned after posting this :P I'm going to be remaking these tutorials, probably after the next major patch and will not be making that error again :)
Right now the way the character walks is messed up, the base is perfectly level to gravity it's just your viewpoint that's not. Keen are well aware of the issue and I'm hoping that it's at least improved when the multiplayer patch drops - I might have to test to see if it's there when the next multiplayer test is live (if there's another one)
You're welcome! My day is going to be a lovely day of sleep, hopefully aided by the wet and dreary weather **fingers crossed** I love being a shift worker...
Bro I like your vids but for new players maybe build the stuff a little more often. We're trying to figure out how you're doing it but all we see are frames.
assembler cant use effectiveness(yield) modules, and ur just wasting the underneath upgrade slot on each assembler just for the reactors? put them elsewhere n use the upgrade slots, get full speed on the assermblers, new players may think that the small upgrade squares in the middle of the large ports cant be used for upgrades, ive seen it many times before
Yeah, a few people have pointed that out :P This series has been helpful for me as well as I've learned a few things I didn't know. If they make any big changes to the game - like the HUD - I'll be redoing these videos and make sure that I correct these bits and pieces :)
Completely agree with you there, no sure why I forgot to mention those. That's often one of the first things I do so I don't know why it slipped my mind :P
"always leave a connection so you don't destroy things" was that the same splitsie who had ro repair the rover with 2 pairs of merge blocks cause he grinded away the wrong blocks? :D
that makes you smarter than me, i usually make the same mistake 2 or 3 dozen times. just to be shure it realy doesn't work the way i'm trying to build it :D
Why do you think I started making the occasional testing video - I figured if I was going to make a whole bunch of mistakes might as well record it so I remember :P
i spend most of the time tearing down and remodelling the same thing over and over and evertime i'd realy need it the piston+mergeblock trick doesn'T work the way it'S supposed to, summoning clang 'n stuff
why overlap modules on the assembler? you could connect the reactors anywhere else, and still have 2 fullt functionals assemblers with 4 full modules each... that is just wasteful.... edit: just saw another comment saying that you did that because you thought the regular conveyer ports could not have modules... ;D
I can picture what i want my base to look like, but i just cant quite make it take form. Its the most frustrating thing about this game next to griefers
I often find that if I have a visual of what I'd like something to look like I deliberately build it bigger than it should be to give myself room for all the extra detail blocks and things. It doesn't always work but I do find it helps :)
Yeah, that's one of the little mistakes I made in this video. I've got a later tutorial that goes through all the upgrade blocks where I corrected it :)
For the love of all that is holy... I'm still new at this, can you please actually construct a thing you placed in the world so i know what I am looking at when you talk about all the other crap hat you are attaching to them... because i cant for the life of me remember what everything looks like when you are flying through your construction with 50 things you just attached to them and the whole things is still just bare bone cages.....
If you look at the title of the video you'll see that it's part 6 of a series, if you start at part 1 or even 0 (so that you know how to set up the game) you'll know what you needed to get going prior to the most recent update. The start of the game has changed a lot since then, but if you ignore most of the bits about uranium the rest will still work. I'm currently working on some updated tutorials to go with the new conditions, it takes a bit of time as I want to play through it a few times to get a solid plan on how new players are best going to get started.
I could have gone on for days and days about topics related to base building, hopefully what I left in is enough to get you started on building your own awesome designs.
If you want to take a closer look at the completed base in the video here's the link to the workshop: steamcommunity.com/sharedfiles/filedetails/?id=939365826
Hey so I followed your build on the planetary mining ship, but I'm having a few problems. I just put the ejectors on it like you showed in the video, but every time I fly, either the ejectors or something else starts smoking and I don't know what to do about it.
That's very odd, it's possible that some of your thrusters may be causing damage to the blocks, that's the only reason I can think that you'd end up with damage from your own ship. Check to make sure they're all pointing in directions that are clear of any blocks, from last I tested they need to have at least 6 blocks of clear space to not damage anything.
Okay thank you so much!
No worries :)
Hopefully it's something like that which is causing your problem, if you find it's another thing let me know
I also have one more thing to say. Are you going to be making any videos involving traveling in space as well as much bigger ships?
you can put upgrade modules on all four long sides of the assembler, even the bit that looks like a regular conveyer port. it has the smaller upgrade port box in it as well if you take a look
You're absolutely right, I have a vague recollection of coming across this at some point in the past but completely forgot about it... on every single build I've done :P
Thanks for pointing it out, if they change things enough that I re-do this video I'll make sure I highlight this point and I'll try to put it into a later video anyway :)
You could just put some annotations in at that point to correct it.
it was a shock for me to see you have only about 600 subs, these are quality video's i must say. keep it up!
Wow, thanks! With the encouragement I get from comments like yours there will be plenty more where this came from :)
Splitsie
18k now. You’re definitely doing something right.
Actually more than something, I haven’t touched this game in years ( I think planets had just come in the last time I had a go ) but coming across your videos has made me want another go.
About 90k now! snowball is rolling
140k now
I just got space engineers on xbox and I had no idea what I was doing, but thankfully I found your channel.
Hope the tutorials have helped, make sure you watch the newer ones if you haven't already as this one is part of an older series that has a couple of things that won't quite work these days - pretty much the only thing is that back when this was made you could find uranium on planets, so if you ignore the reactors and replace them with batteries everything should work :)
Thanks a ton for these tutorials. Without them I would've totally wasted my $20!
Awesome! I'm really happy these have saved the game for you :)
@@Splitsie I refunded the game on Steam only to find your videos and it made me give the game another shot. The in game tutorial is completely awful.
Hopefully these will be enough to get you started, with the release the start of the game is a bit different, but the basics are still mostly the same. I am hoping to get a new starting tutorial out within the next week or so though :)
It'll be a series that'll hopefully take you through everything you need to have your own fun in the game
@@Splitsie Looking forward to it
If you re-look at the Assembler, there is a smaller square inside the big squares, you can connect the same number (and completely cover) the Assembler. Access can be gained on the other end. Looks good though, love your videos, very helpful.
Thanks! I'm glad I've learned this since making this video, my assemblers shall be more efficient!
The quality of this Tutorial is astonishing. Not only do you give me the information I wanted, you actually made this enjoyable to watch with soft music going to background every time you speak and getting back to dominant when there is nothing to say. I could watch this for days. You deserve more views!
Thank you for the very kind words :)
Omg that base looks spectacular, I love the architectural style/design of it! Takes advantage of the blocky medium of space engineers lol. The only problem is I'd love to see a bit of a guide on how you go about *that* since the rest is stuff I already know at this point! Still an excellent tutorial and even just looking has given me some new ideas!
I must say, off all the tutorials in SE, you make some of the very best! Very well produced and explained, superb
I'm blushing! Thank you so much!
I'm getting hooked to this game.
As usual, top notch narration and video. The music is very nice.
Thank you for creating and uploading this, hope to see more in the future.
You're welcome, and I'm happy to have helped you get hooked on something I've sunk over 1000 hours into!
The music is actually the standard in game music, Keen are awesome because they've released the whole soundtrack for free use. I use it whenever I can in the machinima series I make because I've heard it so much it just fits the game to my ear :)
I just started playing Space Engineers couple days ago, and your videos showing how to build stuff by blocks has been a very helpful feature, and you got some solid tips that eased the learning curve quite a bit. Looking forward to your next vid in the series!
That learning curve with SE is a tough one, glad I was able to help you through it a bit. I've got plans for more videos and the next one is in the works right now :)
yes finally thx for uploading the tutorial again the last ones really helped a lot hope you make great content again now
No worries, always happy to help :) Hopefully the world file will be useful for people to have a closer look at the design at their own pace.
I love these. I haven't played in a long while and there are barely any decent updated tutorials out there. Thank you!
Thanks!
I started making these when I was trying to help some people on discord and there weren't any decent resources to point them towards, I couldn't believe how little there was considering how steep the learning curve and how little the game actually gives you in terms of hints. Hopefully one day Keen will make a good in game tutorial and these will be obsolete.
One of the things that I love about your Tutorials is that you use Vanilla resources without relying on a pile of mods that may break and render the video obsolete. This video was good 2 years ago and is still relevant today.
Thanks, it just doesn't make sense to me to create beginners tutorials that have mods, very few new players are going to jump straight into adding mods to the game :)
(plus as you pointed out, the video is much less likely to become irrelevant)
@@Splitsie If you don't mind my asking...I've wondered for a while now why you don't automate airlocks with sensors? You're obviously comfortable using them because your Planet Survival base had loads of them to open and close doors and things. Just curious.
Because even the best sensor managed airlocks will fail when exposed to a Capac :P
(And I haven't needed any in single player yet)
@@Splitsie LOL saw one of your 'Survival...Unlikely' videos with him earlier. Yeah...when your ship does more damage to the enemy than YOU do, that's bad!
Shiny! I just got the game. I have learned more from your videos in a day than it would have taken me weeks to figure out. Thanks.
Thanks, I'm glad they were helpful :)
These are really great tutorials, I've had this game for almost a year now, but refused to touch it, because of how steep the learning curve would have been, without your tutorials. Finally starting to the play it, and I'm loving it. Thanks for that! Further more, I enjoy watching you play quite a bit, mostly because of how easy you make it, if you where to make a lets play type, learning series show casing all the things this game has to offer, I'm sure you would get a lot more views and subs! That's just my two cents anyway. Keep Up the Good Work!
Thanks Joshua! I've been thinking about doing a series like that, partly because I couldn't think of another way to show some of the survival aspects in a good way. It would be something I'd look at once the last episode of this season of Light Echoes (my machinima series) is finished and I have a few more of these tutorials done, at least I know I'll have 1 viewer for it - for the first episode anyway ;)
Sorry to say Splitsie, you are wrong! You will have at least 2 viewers! I have had this game for a long time, come to think about it multi-player wasn't even part of the game when I first got it...LOL But I still have trouble designing bases and ships. Unless a brick is a design!?
Bricks are always a design! They've got all those intricate... uhhh... corners, yes corners. Really though, if you're building something to survive an attack a brick is likely to be your most functional and arguably the 'best' design ;)
Its funny I just realized that I hadn't subscribed to this channel yet. I subscribed to ZM. I went to there from here watching Light of Echo never realizing that I never subscribed here! Damn, getting old sucks!
However it happened I'm just glad you found both, with how similar the layout, icons etc are you can be forgiven for not seeing it straight away :)
Great videos! I'm just back from a year-long SE break and am incredibly pleased with the improvements. Your videos make getting re-acquainted with the game a breeze.
Thanks :)
It's probably a good time to come back as Keen have actually made a reasonable impact on performance in recent updates
"two things the base is currently missing... energy and some buttons"
*base has a total of 0 walls*
Lol! Who needs walls? ;)
At least I eventually got around to building some... oops.
Hey man, im new to your channel and I love your vids, the way you make these tutorials are very simple and also helped me in my survival world. Not to mention you do these tutorials in survival. I wish you luck not only for your channel but for your future life. Keep up thr great work!
Thank you very much :)
I'm liking that base design, looks very neat!
Thanks, I was quite happy with how that one turned out :)
I really appreciate these tutorials, very nicely done!
I just started with Space Engineers and they are a great help to figure out what to do and how to do it!
Thank you very much! I'm really pleased they've been useful :)
these videos have change my space engineer life . thank you
You're very welcome, glad they've been useful :)
Really enjoying these tutorials. Fantastic work!
Thanks! :)
Hey man!! First things first.. I really love your tutorial videos, you deserve WAY more views than that... I just have one question: Why didn't you build a Hydrogen Tank?? I mean, i would not get one myself either... But i wouldn't get a Oxygen Tank as well, and you did..... In short: Why is it important to have one or another (or both) in your base?? (other than getting H2 and O2 for your space suit)
Sorry for my bad english (i'm brazilian) and thanks a lot again for doing these tutorial series... Such an amazing job, man!!
Thanks, glad you liked it :)
As to your question, I don't have any great reason for the oxygen tank. At some point I was going to make the design suitable for use on planets without oxygen but scrapped that idea after I'd shoved the tank on, oops and sorry :P
For your suit the oxygen generator would be all you need, and tends to work well enough to refill oxygen and hydrogen on ships as well. It's a good point you've brought up thanks, hopefully if someone else was wondering the same thing they'll see this.
Finally, you have no reason to apologise for your english, it's better than a lot of native speakers I know :D
Nice series, and even nicer little starting base.
Thanks, I was really happy with how that one turned out :)
Yessss, I've been looking forward to this
Hope it helps!
More of them in the works, currently trawling through my old save games for some of my early horrible designs (and hopefully a couple of diamonds in the rough) so I can use them for the next tutorial.
Splitsie looking forward to them :)
if it wasnt for your content I would be lost in this game. Thank you.
Great video keep it up! i was looking for a updated tutorial for noobs like me :D hope your channel grows a ton on the future
Thanks Simao! I'm so glad that you're finding this stuff useful :)
Very helpful and enjoyable to watch. Thanks!
You're welcome Ter0ch :)
Good vid as usual and a cracking base. Cheers mate. :)
Thanks Stephen :)
I'm actually pretty proud of that base - it turned out a lot better than I'd first imagined
That base design is dope!
Thank you :)
awesome video again!! would have like to seen how you build everything till the end, but still an awesome video keep it coming :)
Thanks so much! I debated over putting the process for the complete build but the video would have ended up being incredibly long. I've been toying with a few ideas for how to best show the way I make my designs, one option would be to start a longer form series that's part tutorial part let's play, I'd only do that once I've got a few more tutorials out though.
Nice tutorials. It would be nice if you could talk about thrusters. What they can lift for example.
Have a good day !
Thanks! That's a pretty good idea, particularly as I'm not really sure myself... (I have a rough idea but nothing concrete) I'll add it into the list I've got of videos to make :)
Splitsie yeah i love the videos man keep it up.
Wastedspace has a video where he did all the calculations on the atmospherics thrusters at least. He found that the small atmospheric thrusters are a little more efficient then the large ones. basically the amount of small thrusters needed to give the same amount of thrust as one large one cost a little bit less energy and/or components (I am not sure if it was power or components or both). But he also has the exact amount of thrust that each gives off per thruster.
Amazing video! So inpsirational
Base looked great
Thanks, I was pretty proud of how that one turned out :)
Epic man...simply epic
Thanks :)
I wish I watched it before I built base. I made all as tight as possible and now I need to rebuild all of this.
There's something to be said for nice and tightly spaced builds, I just find it's easier to get a style I'm after if I give myself room first then try to go smaller as it's a huge amount of work to attempt to increase space afterwards :/
@@Splitsie Actually what I initially built was facilities packed tightly covered by walls and roof, with no free space inside at all. And latere I fiugred out that it's better to have access to this facilities and to have some free space inside. I built several small cargo containers at first and then it was enough but later I wanted to build large container and extentions for refineries and assembler. But there was no space for that and each time I needed to disassamble walls if it was the option at all. Now I build much larger building for production facilities. I hope I will not need to rebuild it too quickly :D
hey man pointer the assemblers have 8 slots aswell the spots with 1 and an access port the access port has the upgrade slot just means you cant access them from the sides
Thanks :) It's nice to know I can learn new things while trying to teach, even something I should have known :P
Hey Splitsie, loving the series; started to make sense of the game for me.
One question though - following this tutorial I'm putting together a planetary base, but when I add Yield Modules to the Assemblers, they appear in the Control Panel as "Incompatible". Yet I see you add them in the video? Is this a change due to versions? Or am I doing something wrong? Or did you stuff up?
Thanks Alex, I'm glad they're helping :)
Yep, it looks like I stuffed up, sorry about that. From my more recent reading about upgrade modules, the yield ones are only for refineries. So I'd just coat the assemblers in speed modules (as long as you have plenty of power)
Admittedly I'm still starting out, but I'm happy so far squatting in my planetary lander. Hopefully I'll eventually be able to build something useful and attractive, in spite of my lack of imagination.
Everybody's got imagination, the fun part is thinking why you want to build something, then just let yourself go crazy coming up with the most over the top solution to the why part :D
On the Assemblers' conveyor ports, there are points for upgrade modules, so you don't have to have an upgrade module shared between two assemblers.
Yep, I'll definitely be fixing that if they change stuff that means I need to re-do this tutorial :)
Cool.
I mean speed modules are great etc. But for the refinery i would always choose only yield modules. You get more ressources from the ores you collect. Wayyy more. And collecting ressources takes way longer than refining them. Especially because you can build unlimited amounts of refinerys
It depends on the world settings, you can have the refineries be a bottleneck due to their speed. But it's really down to what you need at the time. During a recent stream with w4stedspace I could collect resources faster than the refinery could handle them, and we wanted things done as fast as possible so building speed modules was the way to go, but when I'm not time pressured yield's normally the way I go, with multiple refineries providing the speed :)
16:40 I like the giant brick look tho
I suppose to each their own :P
Yield Modules worked on assemblers back in the day?
love it!
Thanks :)
you need a lot more subs
Thanks!
I'm pretty happy with my progress so far but it's always nice to have more people to chat to :)
Doing it the way you did it with assembler reduce the efficacity of the modules stuck between two assembler
I always wondered about that, but never enough to do any thorough testing myself. As another person pointed out I also managed to overlook the fact that the conveyor and upgrade ports overlap :P
If there are any big changes to the game that make other aspects of this tutorial obsolete I'll remake it with those corrections in :)
Um... how did you keep the wolves from showing up? I find myself equipping a turret on my lander before I do anything else.
The wolves are turned off. When I started this series I set the world up in a way that I thought would be best for brand new players (the first video in the playlist shows the set up). Anything like wolves or meteors are off so that you have time to think and work out the engineering side before some crazy, metal eating wolf comes along.
I guess my game is bugged. Even when the option is turned off the wolves still show up. Hence if I want an easy time of things I play on Mars. :(
That's incredibly odd. You should be able to edit a savegame to turn them off just the same as if you were starting a new one.
When you check the world settings of the savegame does it show wolves as off? Or is the setting not saving for some reason...
Even if I own SE for a couple of years now and have played it for a couple of hundreds of hours, I really like your tutorials, thank you!
Just one question: why no arc furnaces for iron, cobalt and nickel? They're cheap and take off the load from the refineries for the really precious ores. I tend to stack three of them, one for each type of ore they can process.
I honestly can't remember why I didn't build arc furnaces into the base, I often build them even though fully upgraded refineries are better simply because I like to have the extra variety in the blocks, so I'm stumped :P
Can you do a tutorial on mobile bases both rover and ship based
LCS.Thanks for vid :) with your building vids I would love if there was a quick tour of the finished build all dressed up an shot for an amazing thumbnail then after the quick tour proceed with how to build... obv record build first as normal add outro then record tour once your happy with the build....then simply bend space and time buy moving your tour to a time before you built the base,ship,machine by the power of greysk.. editing :p
Question, how do you build those angled Pillars coming off the sides of you base in the front? Ive tried everything, well obviously not everything..lol
They are just the 45 degree angle slopes paired together. Placing them in that way is easier if you turn auto-rotate off (by default this is the 't' key), then you just flip them over and under to create that shape.
I'm on console may I ask what the name of this is so I can look it up in workshop
I can't recall if I ever posted this one to the mod.io workshop, it's called First Base Tutorial, or something along those lines on my steam workshop though
In terms of reactors. I have been playing for couple days now (no space traveling yet) and i have noticed i could not find uranium. Some people mentioned this in previuos videos saying after economy update uranium has been moved to space. Is that true or am I just bad at searching?
This is an older video and back then uranium was available on planets, it's now only available in asteroids. The more recent tutorials are listed at the top of my channel page though for these old ones you can just ignore the bits where I use reactors and instead replace them with batteries and they'll all still work :)
Whenever I dock my mining ship to my base's connector the ship sucks out all the uranium from my base's reactors, any idea how to stop that?
I'm guessing you have a sorter on the ship that's pulling uranium for it to be taken out of the reactors, you can either turn off that sorter when you connect to the base, or put the base's reactors behind a sorter themselves, one that's set to allow uranium in when the reactors want to pull it in, but won't let ships take it out.
Splitsie thanks for the help! Just started playing and your vids are a lifesaver! Any chance of an 'early game fighter' build tutorial?
You're very welcome :)
If you have a look at this episode of my survival series I build a fighter drone that's pretty cheap and works fairly well th-cam.com/video/zoR0YPFr53M/w-d-xo.html that's the closest I've come to a good early game fighter so far. I've got a little notebook I keep on my desk for ideas like this and this one is now in it so I'll start fleshing out the plans for an early fighter tutorial - no time estimate on that though :)
IMPORTANT NOTE: 1 assembler has 8 ports for modules. the two lateral access ports have a smaller yellow outline box. and youll user the module vertically to attach to the single module box and the access port box. you can attach a module there, leaving two access ports(one on each extreme end..if it were free floating). no real need to build 2 assemblers at the start.
You're absolutely right, I wish I hadn't missed that when I made this one :P
I still like having 2 assemblers though, but that has more to do with the often insanely large builds I attempt and needing tens of thousands of steel plates so 1 assembler is usually dedicated to them :)
thanks for the highlight, i edited it to be a little more clear and grammatically correct.
Great videos, new sub here... have you seen or tried large strip miners? is it possible to build a ship capable of mining straight down on a frozen lake bed? Also is there a way to estimate how many atmospheric thrusters you need per kilos? Your little ship seems to become very unstable after 25k... If you've answered these questions before I apologize. Thanks!
Thanks Chris! I've not been a big fan of vertical miners for planets since most of the ores tend to be in flat veins meaning you'd have to dig through a whole lot more stone in order to get at the ore, but I've built large tunnel boring machines in space that just go straight through an asteroid, those can be fun to use though I've never had one that passes through without me having to replace drills at the other end...
The little atmospheric miner was made with the intention that it wouldn't be able to carry much, but would still be better than hand drilling. It's pretty underpowered so I'd always recommend adding more thrusters to it. If you're wanting to get an estimate of how many thrusters you need this website seems to be a good option for that: se-speed.ga/en/
I'm having problems placing a medbay in my cave base I'm building. No matter what position I try from the air or ground it will not snap to grid.
I've found that it's mainly armor blocks that will snap to grid in the ground, for things like medbays you normally need another block to anchor them to, try placing down some armor for the floor then placing the medbay onto that
I think I'd be more interested in yield than speed, but maybe resources are extremely abundant?
It will always depend on circumstance, I'll normally go yield these days too, and just have more refineries to get the speed :)
Actually assemblers have 8 upgrade port. Each 2 on every longer side of assembler. Its just hard to see when cargo port is blended with upgrade port
Yeah, something I learned after posting this :P
I'm going to be remaking these tutorials, probably after the next major patch and will not be making that error again :)
Splitsie good idea. You're making a really good content! I love to watch your films.
Is it posibel to make a base completly level?
Right now the way the character walks is messed up, the base is perfectly level to gravity it's just your viewpoint that's not. Keen are well aware of the issue and I'm hoping that it's at least improved when the multiplayer patch drops - I might have to test to see if it's there when the next multiplayer test is live (if there's another one)
Thank you very much.. Splitsie hows your day?
You're welcome! My day is going to be a lovely day of sleep, hopefully aided by the wet and dreary weather **fingers crossed**
I love being a shift worker...
Bro I like your vids but for new players maybe build the stuff a little more often. We're trying to figure out how you're doing it but all we see are frames.
Man, my bases look like crap compared to this!
Thanks, play around enough and you'll get lucky like I did :P
assembler cant use effectiveness(yield) modules, and ur just wasting the underneath upgrade slot on each assembler just for the reactors? put them elsewhere n use the upgrade slots, get full speed on the assermblers, new players may think that the small upgrade squares in the middle of the large ports cant be used for upgrades, ive seen it many times before
Yeah, a few people have pointed that out :P
This series has been helpful for me as well as I've learned a few things I didn't know. If they make any big changes to the game - like the HUD - I'll be redoing these videos and make sure that I correct these bits and pieces :)
They are usefull for recycling tools and other components otherwise they are more effective for refineries
This is definitely the part where you want to invest in an upgraded welder...
Completely agree with you there, no sure why I forgot to mention those. That's often one of the first things I do so I don't know why it slipped my mind :P
"always leave a connection so you don't destroy things" was that the same splitsie who had ro repair the rover with 2 pairs of merge blocks cause he grinded away the wrong blocks? :D
Yes it was, I eventually learn from my mistakes.. Sometimes :P
that makes you smarter than me, i usually make the same mistake 2 or 3 dozen times. just to be shure it realy doesn't work the way i'm trying to build it :D
Why do you think I started making the occasional testing video - I figured if I was going to make a whole bunch of mistakes might as well record it so I remember :P
i spend most of the time tearing down and remodelling the same thing over and over and evertime i'd realy need it the piston+mergeblock trick doesn'T work the way it'S supposed to, summoning clang 'n stuff
Yeah, pistons still seem a little unsafe these days. They always make me quite nervous :P
S P A C E
E N G I N E E R S
My large cargo containers wont attach to the platform :(
NVM i got it :)
Glad you figured it out :)
why overlap modules on the assembler? you could connect the reactors anywhere else, and still have 2 fullt functionals assemblers with 4 full modules each... that is just wasteful....
edit: just saw another comment saying that you did that because you thought the regular conveyer ports could not have modules... ;D
Lol, yeah I was a bit dopey on that one :P
The weird thing was, I'd known that before and weirdly forgotten it
I can picture what i want my base to look like, but i just cant quite make it take form. Its the most frustrating thing about this game next to griefers
I often find that if I have a visual of what I'd like something to look like I deliberately build it bigger than it should be to give myself room for all the extra detail blocks and things. It doesn't always work but I do find it helps :)
@@Splitsie ill see how if that works for me. Thanks
I don't know f anyone said this but if you put an upgrade module between two things each only gets half the potential benefit from the module
Yeah, that's one of the little mistakes I made in this video. I've got a later tutorial that goes through all the upgrade blocks where I corrected it :)
Splitsie awesome look forwordto watching it. 14 episodes into your let's play right now you do good work nice vids
I just want how to build bloody walls in this game
Wtf, came here to see walls and roof, got to the end and he says he isn't doing walls and roof lol.
Sweet home Alabama
Much as that song has been used, it's still one of the best for a montage - wish it was free for use sometimes :P
For the love of all that is holy... I'm still new at this, can you please actually construct a thing you placed in the world so i know what I am looking at when you talk about all the other crap hat you are attaching to them... because i cant for the life of me remember what everything looks like when you are flying through your construction with 50 things you just attached to them and the whole things is still just bare bone cages.....
Outdated at this time
Why?
Hate the music :/
This is not at all a beginners guide... just trying to figure out some basic energy shit but no one knows it’s seems...
If you look at the title of the video you'll see that it's part 6 of a series, if you start at part 1 or even 0 (so that you know how to set up the game) you'll know what you needed to get going prior to the most recent update. The start of the game has changed a lot since then, but if you ignore most of the bits about uranium the rest will still work. I'm currently working on some updated tutorials to go with the new conditions, it takes a bit of time as I want to play through it a few times to get a solid plan on how new players are best going to get started.