Third party Software with TerreSculptor

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  • เผยแพร่เมื่อ 30 ม.ค. 2025

ความคิดเห็น • 5

  • @Christopher-w2s
    @Christopher-w2s 2 หลายเดือนก่อน

    Thanks! More please!

  • @reedfish99
    @reedfish99 3 หลายเดือนก่อน

    Very helpful thank you!

  • @instantoftime7710
    @instantoftime7710 2 วันที่ผ่านมา

    What is the maximum terrane size you can work with in Terra sculpture? Is it possible to load a 200x200,km² elevation map to divide them into tiles?

    • @demenzunmedia
      @demenzunmedia  2 วันที่ผ่านมา

      @@instantoftime7710 - TerreSculptor 3 can work with heightmaps up to 1 million by 1 million pixels, if you have enough memory. The Engine supports heightmaps up to 2 Billion by 2 Billion, which is 18 Exabytes.
      To calculate how much memory is required for a heightmap, multiply width x length x 4. So a 200 km x 200 km heightmap will require a computer with 200000*200000*4 = 160GB of memory, for each heightmap array. TerreSculptor will use Page File Virtual Memory for many functions, but that is 20+ times slower than RAM. Any terrain heightmap software that supports virtual will be really slow when the page file gets hit.
      I have a workstation with 512GB of memory, and I have created terrains larger than 350 km x 350 km.

    • @demenzunmedia
      @demenzunmedia  2 วันที่ผ่านมา

      @@instantoftime7710 - So the size of heightmap that you can load and edit depends on how much memory your computer has.