@@instantoftime7710 - TerreSculptor 3 can work with heightmaps up to 1 million by 1 million pixels, if you have enough memory. The Engine supports heightmaps up to 2 Billion by 2 Billion, which is 18 Exabytes. To calculate how much memory is required for a heightmap, multiply width x length x 4. So a 200 km x 200 km heightmap will require a computer with 200000*200000*4 = 160GB of memory, for each heightmap array. TerreSculptor will use Page File Virtual Memory for many functions, but that is 20+ times slower than RAM. Any terrain heightmap software that supports virtual will be really slow when the page file gets hit. I have a workstation with 512GB of memory, and I have created terrains larger than 350 km x 350 km.
Thanks! More please!
Very helpful thank you!
What is the maximum terrane size you can work with in Terra sculpture? Is it possible to load a 200x200,km² elevation map to divide them into tiles?
@@instantoftime7710 - TerreSculptor 3 can work with heightmaps up to 1 million by 1 million pixels, if you have enough memory. The Engine supports heightmaps up to 2 Billion by 2 Billion, which is 18 Exabytes.
To calculate how much memory is required for a heightmap, multiply width x length x 4. So a 200 km x 200 km heightmap will require a computer with 200000*200000*4 = 160GB of memory, for each heightmap array. TerreSculptor will use Page File Virtual Memory for many functions, but that is 20+ times slower than RAM. Any terrain heightmap software that supports virtual will be really slow when the page file gets hit.
I have a workstation with 512GB of memory, and I have created terrains larger than 350 km x 350 km.
@@instantoftime7710 - So the size of heightmap that you can load and edit depends on how much memory your computer has.