I'm really glad they decided to focus on more challenging map design instead of power creeping enemies and towers. It's super cool watching this game progress
17:30 You were doing better because your towers were synergizing. The earthquake tower does big damage in a small aoe, with low fire-rate. Adding slowing towers before the earthquake is the earthquake's wet dream! It would have done even better if you had reinforced this, adding more slowing towers in the radius of the earthquake. Towers like earthquake work best when you not only maximize the amount of their aoe is covered by enemies, but also maximizing the amount of time it takes to cross it. I'm loving this, the earlier stages seemed a bit too much of a pushover, but adding creeps like the necromancer has really aided in genuine difficulty.
I think the issue with the necromancers was that you have your AOE damage front-loaded. That's great for normal waves to clear the chaff, but then the necromancers add more chaff behind those AOE towers. Result: your single target towers have trouble keeping up. Having more single-target mixed into the AOE or immediately after (not spread along a long path) would help deal with them while their summons are down.
@@sanderhankel9098 well yeah, but that's usually a waste. You're paying for extra AOE that will be mainly used on only hitting the necromancers themselves (the chaff is already dealt with) Then you're vulnerable to the BIG guys.
@@KuroroSama42 But since there's only a few big guys you only need a relatively small amount of single target for them. Though the healing enemy does somewhat counter this.
I know you didn't like the earthquake tower but that thing seemed like it was putting in work. That little stun would work great with flame towers especially since you had the lava puddle generation.
"I'll get this upgrade that gives 20% extra damage if I buy multiple" "Only earthquake towers are cheap this round" "We took five damage from swarm units" Guys I think earthquake towers might have been good here :/
Tyler! By clicking the "default priority" button above your towers you can make it so your towers start off with a specific targeting. So your all your ice towers will already be on "lowest hp" or your arcane towers will already start on "highest hp" when they are placed. Hope this helps!
Need your towers to focus strong, especially say the ice towers, so that they kill the necromancer, you can clean up the skeletons after. Focusing first just means the skeletons eat up all the damage and the necro resummons the skeletons before he even gets touched, or, you could use a lot of aoe, that always works too, sniper towers don't work well against necromancers because they have so much range that they end up targeting one of the huge targets instead.
I absolutely love the later half of the frost world, where you start getting the levels with traps to build around. It's such a fun challenge to try and build your maze around them to try and maximize their output so you can thin the horde for your actual towers to handle. Like in this video, you hardly let the enemies pass through that flame trap on the left side at all; If you just make the enemies zigzag through, it's devastating, especially for the little guys. I think the traps also take into account any of your artifact boosts, so the fire trap would have spawned lava pools as well!
Earthquake tower is good in the previous biomes where you can get 4 or more of them in a row and stunlock the entire column. With the freeze mechanic it gets too hard to place them.
i noticed the rolly traps go over your blocks and towers, so you can really stack up a nasty maze on those runways so that more enimies are hit by the rollly tube
9:10 if you truly want EVEN more coins, you can literally just sell all the towers right before the round ends, especially the ones no longer shooting unless they changed it, it's a way to get more interest and embers from that one meta upgrade
@@Aliensrock I think yall are talking about two different things -- the meta upgrade "loot scavenging" that turns your final gold count from each battle into extra ember and the innate interest you earn on gold between rounds. I think you were talking about the interest you would be earning even on the final wave so they assumed you had the meta upgrade.
The map that Tyler lose his run feels weird to me. Feels like the enemies suddenly become extremely tanky on the final wave. Took me 4 tries to beat it on heroic thanks to 2 Dark Grips. All my failed runs I was doing well on first 8 waves and suddenly got destroyed on final wave.
I think its because the mix of the healer enemy and the necros. The necro summons little enemies, and the healer heals the little ones so they dont die, it makes a devastating combo.
Thoughts on earthquake towers: spread them out and upgrade/have multiple. The first one is going to do the worst, but subsequent ones not only get boosted, but also synergize by mopping up the first one didn't kill. Tyler not planning his freezing blocks properly made them almost impossible to use; I saw some situations where he placed down blocks when it wasn't necessary yet due to him already overkilling, but it preventing him from strengthening his defenses later on. Thoughts on the final round: snipers are great, but they are obviously meant to snipe the big bulky stuff. The one he put in the corner was utterly useless because it was always stunned by the arrows, while I didn't see him configure those towers as such. Additionally, he could have spent more time early on using blocks to zigzag the areas hit by the button traps, which would have let far more units near the end get hit by them. A slowing tower would also have been appropriate; the speedy ones set off your button so damn quickly that it prevented those traps from laying on the pain. All in all a great run though; it's just a shame about the final round punishing the overconfidence!
the fact that earthquake towers can boost all earthquake tower dmg means they could scale out of hand and deal with the masses of undead like you were facing there
You can see which tower did the most damage by clicking this small sword icon above yout tower selection :P Frost and Earthquake close together are great because both are slowing and the slow is additive
He gets a bit too focused on one or two towers that he forgets to upgrade to get different effects, and that he has other towers that can CC and delay the waves.
"this tower that can get a 20% damage bonus for each other one I have sucks on its own" Edit: him not placing blocks "because they'll freeze" on wave 5/6 just makes me feel like I'm missing something
Bought this game because of you, and I gotta say, I am loving this game, as well as your playthroughs. Always brings a smile to my face when I see you've made a video on this one! n_n
I think it's really cool that you dislike the Earthquake tower, because it is my favourite tower! That means that the game designer did a great job at making different game pieces for different types of players 😁 The scrap tower is my least favourite tower. I wonder if that one is someone else's favourite 🤔
this is such an interesting tower defense game to me because unlike a lot of other tower defense games, range is king (except maybe kingdom rush?) i still havent beaten this chapter yet despite being able to clear the last area with sacred flame just fine in heroic. really like the new approach to difficulty
Earthquake towers are incredibly broken if you remember that they can get up to 9 sigils due to the 3x3 area. Damage x speed x range combine exponentially if you can get the right sigils. Combine this with the 20% compounding damage bonus (which applies to *all* the towers, so 2 gives +40% total damage, 3 gives +60% etc for *all* upgraded earthquake towers) and this easily becomes the one tower I grab whenever it is available and try to rush to build in every level.
I think the size of earthquake tower is meant so it can profit from multiple runes at once and start shredding that way. Isn't the best use case for it a double-back path around it where the line separating the two paths is filled with icicle towers so its area hits as long as possible and the stun lets other towers hit for longer duration?
there was a really simple way to win that round - upgrade snipers to do the aoe on-hit. you'd do 20% of your damage to nearby enemies, which would be around 25 damage or so per hit in an aoe.
Loving the series, very fun to watch you play it. I wish the cost randomization only happened at the start of each map and stayed the same. That would feel more strategic and fun to me, as opposed to just waiting for things to go on sale and spamming them. Shame they set it up that way!
You really underestimate earthquake towers. With one protection rune, they annihilate necromancers. Add some fire or frost - and it's now a death trap for all enemies.
IMO, earthquake would be stupidly powerful if paired with any form of hazard-type tower and some slow, just a mosh pit of death which hurts more and more with the 2nd Earthquake upgrade
Frost ruins and cursed sparks (the green flame) is an absolutely broken and highly greedy combo, you should try it (You do need the ember sparks knowledge for this)
Hope you give earthquake towers another go, I feel like you missed a huge synergy opportunity. Put flamethrower and frost towers around the earthquake towers, it stuns enemies so they stay in range of your other towers longer.
I feel like the earthquake tower kinda relies on having more earthquake towers. one of them isn't that good but for every earthquake tower on the board they ALL deal more damage
wild knowing i have watched you since you started doing baba videos and you have done well to sell these games between my an my friends you have lead to the sale of baba is you 2 copies of peglin and 2 copies of emberward.
You have the earthquake tower that stunns enemies and then you don't place any additional towers around it to profit from them being slower, i.e. being in range longer?!? of course the tower is worse than you think.
I'm really glad they decided to focus on more challenging map design instead of power creeping enemies and towers. It's super cool watching this game progress
It’s a really good example of “put it on the grid”, I think. One of my favourite game design things.
I mean... skeletons with >100 hp xd
Me too
It's the first innovation I've seen in the Tower Defense formula in a long time.
Very nice new features. They will bump up the other Maps aswell i hope =)
0:37
im just having this hilarious picture of the editor launching the game only to move the cursor in sync to tylers explanation
Snarky cursor edits would be fantastic!
Earthquake tower seems as much 'stun' as 'aoe'. I think it's intended for you to build other towers near it, rather than have it on it's own.
17:30 You were doing better because your towers were synergizing.
The earthquake tower does big damage in a small aoe, with low fire-rate. Adding slowing towers before the earthquake is the earthquake's wet dream! It would have done even better if you had reinforced this, adding more slowing towers in the radius of the earthquake.
Towers like earthquake work best when you not only maximize the amount of their aoe is covered by enemies, but also maximizing the amount of time it takes to cross it.
I'm loving this, the earlier stages seemed a bit too much of a pushover, but adding creeps like the necromancer has really aided in genuine difficulty.
I think the issue with the necromancers was that you have your AOE damage front-loaded. That's great for normal waves to clear the chaff, but then the necromancers add more chaff behind those AOE towers. Result: your single target towers have trouble keeping up.
Having more single-target mixed into the AOE or immediately after (not spread along a long path) would help deal with them while their summons are down.
OR you can just have MORE aoe so the necromancers die to them.
@@sanderhankel9098 well yeah, but that's usually a waste. You're paying for extra AOE that will be mainly used on only hitting the necromancers themselves (the chaff is already dealt with)
Then you're vulnerable to the BIG guys.
@@KuroroSama42 But since there's only a few big guys you only need a relatively small amount of single target for them. Though the healing enemy does somewhat counter this.
the random switch at 42:35 to calling Flamethrowers the german Flammenwerfer really caught me off guard xd
I know you didn't like the earthquake tower but that thing seemed like it was putting in work. That little stun would work great with flame towers especially since you had the lava puddle generation.
all he had to do was commit to putting multiple next to each other and using the additive damage properties, the earthquake tower is goated
"I'll get this upgrade that gives 20% extra damage if I buy multiple" "Only earthquake towers are cheap this round" "We took five damage from swarm units"
Guys I think earthquake towers might have been good here :/
15:06 I probably would have Frost Towers around the Earthquake Tower
I'd love to see a slow + stun combo run
That sounds epig
"nothing's synergizing with the earthquake tower", proceeds to not even fix that
I LOVE YOU EMBERWARD VIDEOS!!!! i hope tyler keeps playing this ad infinitum
me too
I hope so too
Close enough
Welcome back Bloons Tower Defence
Great to see a real challenge for Tyler.
Tyler! By clicking the "default priority" button above your towers you can make it so your towers start off with a specific targeting. So your all your ice towers will already be on "lowest hp" or your arcane towers will already start on "highest hp" when they are placed. Hope this helps!
Need your towers to focus strong, especially say the ice towers, so that they kill the necromancer, you can clean up the skeletons after. Focusing first just means the skeletons eat up all the damage and the necro resummons the skeletons before he even gets touched, or, you could use a lot of aoe, that always works too, sniper towers don't work well against necromancers because they have so much range that they end up targeting one of the huge targets instead.
Yea he had the damage, just not the targetting
I could watch this for hours. There is something really satisfying in watching someone competent play TD games.
I absolutely love the later half of the frost world, where you start getting the levels with traps to build around. It's such a fun challenge to try and build your maze around them to try and maximize their output so you can thin the horde for your actual towers to handle.
Like in this video, you hardly let the enemies pass through that flame trap on the left side at all; If you just make the enemies zigzag through, it's devastating, especially for the little guys.
I think the traps also take into account any of your artifact boosts, so the fire trap would have spawned lava pools as well!
Unfortunately I think all the relics only affect towers
42:40 De flamin wurfers ar wurfin latsa flamin
Earthquake tower is good in the previous biomes where you can get 4 or more of them in a row and stunlock the entire column. With the freeze mechanic it gets too hard to place them.
i noticed the rolly traps go over your blocks and towers, so you can really stack up a nasty maze on those runways so that more enimies are hit by the rollly tube
The king of the hill meme is what kept me watching. Thank you.
9:10 if you truly want EVEN more coins, you can literally just sell all the towers right before the round ends, especially the ones no longer shooting
unless they changed it, it's a way to get more interest and embers from that one meta upgrade
I never acknowledged it in the video, but it looks like the final round doesn’t add interest to the pool
@@Aliensrock I think yall are talking about two different things -- the meta upgrade "loot scavenging" that turns your final gold count from each battle into extra ember and the innate interest you earn on gold between rounds. I think you were talking about the interest you would be earning even on the final wave so they assumed you had the meta upgrade.
@@Aliensrockyou noticed and said it at 31:00 :)
@@Aliensrock good to know they changed it!
8:48 sending love to the editors for being hilarious as always
The map that Tyler lose his run feels weird to me. Feels like the enemies suddenly become extremely tanky on the final wave. Took me 4 tries to beat it on heroic thanks to 2 Dark Grips. All my failed runs I was doing well on first 8 waves and suddenly got destroyed on final wave.
Yeah same there's an uncharacteristically huge powerspike on that particular level/wave that I didn't notice in any other levels
its due to how necros work, they are either 'trivial' in a wave or a game ender.
@@chrisyotas5854regrow farm lol
I think its because the mix of the healer enemy and the necros. The necro summons little enemies, and the healer heals the little ones so they dont die, it makes a devastating combo.
45:36 That red X isn't going to go away on its own...
"The Necromancer's still alive!? Bruh, how is the Necromancer still alive??"
my party watching me take several shots to the chest and still not dying
23:52 Bro letting out his inner Quagmire 💀
"blocks will freeze for 2 rounds"
Glacial Trail PTSD
Frostbite Caves PTSD
I'm glad the description reading is back in way where people who aren't interested won't click off.
Thoughts on earthquake towers: spread them out and upgrade/have multiple. The first one is going to do the worst, but subsequent ones not only get boosted, but also synergize by mopping up the first one didn't kill. Tyler not planning his freezing blocks properly made them almost impossible to use; I saw some situations where he placed down blocks when it wasn't necessary yet due to him already overkilling, but it preventing him from strengthening his defenses later on.
Thoughts on the final round: snipers are great, but they are obviously meant to snipe the big bulky stuff. The one he put in the corner was utterly useless because it was always stunned by the arrows, while I didn't see him configure those towers as such. Additionally, he could have spent more time early on using blocks to zigzag the areas hit by the button traps, which would have let far more units near the end get hit by them. A slowing tower would also have been appropriate; the speedy ones set off your button so damn quickly that it prevented those traps from laying on the pain.
All in all a great run though; it's just a shame about the final round punishing the overconfidence!
Tyler, click the little sword icon above the towers so we can see the damage numbers. Shocked no one has brought this to your attention yet.
Great entertainment. You're actually pretty good at building mazes! ^^
Please keep those emberward videos coming, I really enjoy the game and you playing it. ❤
Dang…. He….. lost….. I didn’t expect this. I’m here for it I just didn’t expect it. lol
Now we can truly say Tyler was so unaware
The map at 32:00 is totally an Orcs Must Die! reference. Love those games
During this series I realised just how bad Tyler's eyesight is :D
He gets the enemy hp wrong weirdly often lol
the fact that earthquake towers can boost all earthquake tower dmg means they could scale out of hand and deal with the masses of undead like you were facing there
You can see which tower did the most damage by clicking this small sword icon above yout tower selection :P
Frost and Earthquake close together are great because both are slowing and the slow is additive
this game is really scratching the itch that bloons left, tyler and tower defense just go together so well
He gets a bit too focused on one or two towers that he forgets to upgrade to get different effects, and that he has other towers that can CC and delay the waves.
"this tower that can get a 20% damage bonus for each other one I have sucks on its own"
Edit: him not placing blocks "because they'll freeze" on wave 5/6 just makes me feel like I'm missing something
It also sucks when not on its own! The more that you know!
@@Aliensrock And when it's isolated it's stun effect gets somewhat wasted
I always enjoy the work of you and your editor Tyler. Your minds are amazing. God bless y’all
Bought this game because of you, and I gotta say, I am loving this game, as well as your playthroughs. Always brings a smile to my face when I see you've made a video on this one! n_n
I think it's really cool that you dislike the Earthquake tower, because it is my favourite tower! That means that the game designer did a great job at making different game pieces for different types of players 😁
The scrap tower is my least favourite tower. I wonder if that one is someone else's favourite 🤔
YAAAY! More Emberwards!
8:47 fun fact, the doctor is a dermatologist talking about Tyler's sideburns. True story.
40:15 thats so messed up but so hilarious at the same time. the best dark humor
this is such an interesting tower defense game to me because unlike a lot of other tower defense games, range is king (except maybe kingdom rush?)
i still havent beaten this chapter yet despite being able to clear the last area with sacred flame just fine in heroic. really like the new approach to difficulty
The edit at 40:15 is crazy
Earthquake towers are incredibly broken if you remember that they can get up to 9 sigils due to the 3x3 area. Damage x speed x range combine exponentially if you can get the right sigils. Combine this with the 20% compounding damage bonus (which applies to *all* the towers, so 2 gives +40% total damage, 3 gives +60% etc for *all* upgraded earthquake towers) and this easily becomes the one tower I grab whenever it is available and try to rush to build in every level.
More this game plz! So graceful!
I think the size of earthquake tower is meant so it can profit from multiple runes at once and start shredding that way. Isn't the best use case for it a double-back path around it where the line separating the two paths is filled with icicle towers so its area hits as long as possible and the stun lets other towers hit for longer duration?
there was a really simple way to win that round - upgrade snipers to do the aoe on-hit. you'd do 20% of your damage to nearby enemies, which would be around 25 damage or so per hit in an aoe.
Loving the series, very fun to watch you play it. I wish the cost randomization only happened at the start of each map and stayed the same. That would feel more strategic and fun to me, as opposed to just waiting for things to go on sale and spamming them. Shame they set it up that way!
Great video 👍
Puzzle games is what makes up his mind
You really underestimate earthquake towers. With one protection rune, they annihilate necromancers. Add some fire or frost - and it's now a death trap for all enemies.
The little sword above your towers shows how much damage each tower type is contributing
Hope you come back to tackle the frost biome! seemed like a fun challenge
This is the video I wanted to watch
YESS FINALLY ANOTHER EMBERWARD VID
wow
The end was really intense (and "funny hahahaha")!
theres a little sword icon above your towers, it shows you how much damage each tower is doing
IMO, earthquake would be stupidly powerful if paired with any form of hazard-type tower and some slow, just a mosh pit of death which hurts more and more with the 2nd Earthquake upgrade
I think this game is cool. Its aesthetically and visually appealing good sounds and swaggy gamer :)
Someone probably already mentioned it, but Peglin 1.0 came out a few days ago. You should go back to it :D
There is a new super puzzle game, called Kryptic
The merchant isn’t a new character…
Yo tyler shapez 2 is out :)
That earthquale tower looks pretty good to me honestly. It was just not showed proper love
Frost ruins and cursed sparks (the green flame) is an absolutely broken and highly greedy combo, you should try it
(You do need the ember sparks knowledge for this)
Hope you give earthquake towers another go, I feel like you missed a huge synergy opportunity. Put flamethrower and frost towers around the earthquake towers, it stuns enemies so they stay in range of your other towers longer.
run it back!
I feel like the earthquake tower kinda relies on having more earthquake towers. one of them isn't that good but for every earthquake tower on the board they ALL deal more damage
32:20 is just an Orks must Die level xD
TYLER IS BACK ON THE BLOONS🔥🔥🔥🔥🙏🏻🙏🏻😭😭🙏🏻
More Emberwardd, LEZGOO
tyler finally got the challenge he wanted
Alriht the Icarus joke got me to boost the algorithm lmao
tyler is doing a morepegasus with these emberward titles
I couldn't believe you can actually lost in this game, that looks legit hard!
you should slowly add the beard to your PFP as you grow it out until you're rocking a full Kratos look
earthquake tower's my favorite with its aoe stuns altho i feel like it needs it's base price cheaper because its a 3x3 8 dmg tower
the devs finally got one up over on ol tyler
Love this game!
35:16 succumbed
Hope you play this alot more
Damn it's been a while since you've lost in a game. Like you said some years ago, variety is fun!
Ow. I got regen farm flashbacks there.
aliens subconcious refusing to use the huge aoe staller that is frost tower
Skylar the Merchant looks like das Sandmännchen xd
I'm waiting for Tyler to discover the Peglin update
He talked about it in yesterday's talk video
I was worried he had stopped the series. I'd like to at least see the end.
game is still in development, most delays wont be aliensrocks fault.
The game is in early access, he's playing as fast as he can :D
I think that the earthquale toser would be better if its shape was similar to the decimatio tower
I feel like Earthquake should just have longer base range or something. It just feels so weak to me.
Yo edit at 40:18 go realy hard tho
wild knowing i have watched you since you started doing baba videos and you have done well to sell these games between my an my friends you have lead to the sale of baba is you 2 copies of peglin and 2 copies of emberward.
Hello hope yall have a nice day
Peglin just had it's full release 2ish days ago.
He talked about it in yesterday's talk video
31:00 I feel like the empty zigzag doesn't do any damage
You have the earthquake tower that stunns enemies and then you don't place any additional towers around it to profit from them being slower, i.e. being in range longer?!? of course the tower is worse than you think.
Better luck next time!
Just here to say Hi Cole!