Comments: - Why can you hear the jump / spin jump sound during dialogs or cut scenes? Based on the effort that went into the graphics, I would have expected this to be fixed. 00:1100:4100:5705:10 - "Controlls (sic) should be obvious": Except that you play kaizo::hard hacks on a keyboard, meaning the image is totally wrong. 00:14 - The first thing you should try with item destroyer blocks is checking whether they actually work. 00:29 - This jump is stupidly precise 01:41 - These "float" blocks have really fallen out of favor. They were more common 10 years ago. 01:56 - Why do these bosses have so much health? This just makes them extremely repetitive. If you're making a long boss fight, you should at least change something every 2-3 hits. 05:1409:4115:58 - It's time to abuse the broken item destroyer block 06:15 - The dark palette of these spikes is AWFUL. It took me a while to figure out what I was dying to here 07:10 - I don't like how these p-switch blocks cause the music to restart 09:1910:1312:32 - It's time for everybody's favorite kaizo::hard section: mushroom babysitting 12:4915:43 - Why is there no easter egg to the right? I mean, if you can wall jump, you wouldn't just fall into this hole, right? 20:04
Personally when I play a kaizo: hard hack and it's doable with only save states or even possibly rewinds, I sometimes use controller and just hold it near the keyboard to I can use one of my unused fingers for save/load, but it's definitely not a common method for playing these. I'm pretty sure this hack was also originally submitted as kaizo: light but remoderated as kaizo: hard later on.
Comments:
- Why can you hear the jump / spin jump sound during dialogs or cut scenes? Based on the effort that went into the graphics, I would have expected this to be fixed. 00:11 00:41 00:57 05:10
- "Controlls (sic) should be obvious": Except that you play kaizo::hard hacks on a keyboard, meaning the image is totally wrong. 00:14
- The first thing you should try with item destroyer blocks is checking whether they actually work. 00:29
- This jump is stupidly precise 01:41
- These "float" blocks have really fallen out of favor. They were more common 10 years ago. 01:56
- Why do these bosses have so much health? This just makes them extremely repetitive. If you're making a long boss fight, you should at least change something every 2-3 hits. 05:14 09:41 15:58
- It's time to abuse the broken item destroyer block 06:15
- The dark palette of these spikes is AWFUL. It took me a while to figure out what I was dying to here 07:10
- I don't like how these p-switch blocks cause the music to restart 09:19 10:13 12:32
- It's time for everybody's favorite kaizo::hard section: mushroom babysitting 12:49 15:43
- Why is there no easter egg to the right? I mean, if you can wall jump, you wouldn't just fall into this hole, right? 20:04
Personally when I play a kaizo: hard hack and it's doable with only save states or even possibly rewinds, I sometimes use controller and just hold it near the keyboard to I can use one of my unused fingers for save/load, but it's definitely not a common method for playing these. I'm pretty sure this hack was also originally submitted as kaizo: light but remoderated as kaizo: hard later on.
1:25 Those crazy warp pipes remind me of Unfair Mario
7:59 Mario Kart DS - Waluigi Pinball
21:20 Yoshi's Island final boss
11:57 my favourite level
I swear I recognize the music in the desert levels, but what was the name of the song?
It's Asterix - Egypt. th-cam.com/video/W3cY5jp6RXg/w-d-xo.html
@@Dacinthewizard Thank you so much! Also, your content is really cool, so I've subscribed to your channel. Can't wait to see more!